warscript 0.0.1-dev.8fe1307 → 0.0.1-dev.90da649

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -0
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/player.d.ts +16 -0
  12. package/core/types/player.lua +60 -15
  13. package/core/types/playerCamera.d.ts +2 -0
  14. package/core/types/playerCamera.lua +123 -5
  15. package/core/types/sound.d.ts +17 -24
  16. package/core/types/sound.lua +99 -24
  17. package/core/types/tileCell.d.ts +11 -1
  18. package/core/types/tileCell.lua +97 -0
  19. package/core/types/timer.d.ts +9 -8
  20. package/core/types/timer.lua +45 -23
  21. package/core/util.d.ts +1 -1
  22. package/core/util.lua +18 -1
  23. package/decl/native.d.ts +846 -790
  24. package/destroyable.d.ts +1 -0
  25. package/destroyable.lua +9 -0
  26. package/engine/behavior.d.ts +16 -3
  27. package/engine/behavior.lua +233 -73
  28. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  29. package/engine/behaviour/ability/always-enabled.lua +31 -0
  30. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  31. package/engine/behaviour/ability/apply-buff.lua +36 -4
  32. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  33. package/engine/behaviour/ability/damage.d.ts +39 -11
  34. package/engine/behaviour/ability/damage.lua +83 -37
  35. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  36. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  37. package/engine/behaviour/ability/heal.d.ts +33 -6
  38. package/engine/behaviour/ability/heal.lua +89 -10
  39. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  40. package/engine/behaviour/ability/instant-impact.lua +4 -19
  41. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  42. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  43. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  44. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  45. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  46. package/engine/behaviour/ability/restore-mana.lua +29 -0
  47. package/engine/behaviour/ability.d.ts +22 -5
  48. package/engine/behaviour/ability.lua +113 -48
  49. package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
  50. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  51. package/engine/behaviour/unit.d.ts +45 -2
  52. package/engine/behaviour/unit.lua +279 -6
  53. package/engine/buff.d.ts +115 -42
  54. package/engine/buff.lua +533 -215
  55. package/engine/game-map.d.ts +7 -0
  56. package/engine/game-map.lua +32 -0
  57. package/engine/internal/ability.d.ts +23 -14
  58. package/engine/internal/ability.lua +129 -85
  59. package/engine/internal/item/ability.lua +162 -4
  60. package/engine/internal/item+owner.lua +12 -6
  61. package/engine/internal/item.d.ts +20 -19
  62. package/engine/internal/item.lua +191 -74
  63. package/engine/internal/mechanics/ability-duration.lua +1 -1
  64. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  65. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  66. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  67. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  68. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  69. package/engine/internal/misc/frame-coordinates.lua +21 -0
  70. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  71. package/engine/internal/misc/get-terrain-z.lua +11 -0
  72. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  73. package/engine/internal/misc/player-local-handle.lua +5 -0
  74. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  75. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  76. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  77. package/engine/internal/object-data/evasion-probability.lua +16 -0
  78. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  79. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  80. package/engine/internal/unit/ability.d.ts +45 -1
  81. package/engine/internal/unit/ability.lua +128 -17
  82. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  83. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  84. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  85. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  86. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  87. package/engine/internal/unit/allowed-targets.lua +9 -1
  88. package/engine/internal/unit/bonus.d.ts +8 -2
  89. package/engine/internal/unit/bonus.lua +33 -1
  90. package/engine/internal/unit/fly-height.d.ts +7 -0
  91. package/engine/internal/unit/fly-height.lua +20 -0
  92. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  93. package/engine/internal/unit/ignore-events-items.lua +5 -0
  94. package/engine/internal/unit/item.d.ts +24 -0
  95. package/engine/internal/unit/item.lua +78 -0
  96. package/engine/internal/unit/main-selected.d.ts +13 -0
  97. package/engine/internal/unit/main-selected.lua +36 -0
  98. package/engine/internal/unit/order.d.ts +20 -0
  99. package/engine/internal/unit/order.lua +136 -0
  100. package/engine/internal/unit/scale.d.ts +7 -0
  101. package/engine/internal/unit/scale.lua +20 -0
  102. package/engine/internal/unit+ability.lua +12 -3
  103. package/engine/internal/unit+damage.d.ts +2 -11
  104. package/engine/internal/unit+damage.lua +10 -14
  105. package/engine/internal/unit+spellSteal.lua +1 -2
  106. package/engine/internal/unit+transport.lua +4 -10
  107. package/engine/internal/unit-missile-launch.lua +63 -13
  108. package/engine/internal/unit.d.ts +65 -23
  109. package/engine/internal/unit.lua +462 -202
  110. package/engine/internal/utility.lua +12 -0
  111. package/engine/lightning.d.ts +12 -5
  112. package/engine/lightning.lua +48 -14
  113. package/engine/local-client.d.ts +9 -2
  114. package/engine/local-client.lua +112 -0
  115. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  116. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  117. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  118. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  119. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  120. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  121. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  122. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  123. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  124. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  125. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  126. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  127. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  128. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  129. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  130. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  131. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  132. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  133. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  134. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  135. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  136. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  137. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  138. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  139. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  140. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  141. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  142. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  143. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  145. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  147. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  148. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  149. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  150. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  151. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  152. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  153. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  154. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  156. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  157. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  158. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  159. package/engine/object-data/entry/ability-type/web.lua +52 -0
  160. package/engine/object-data/entry/ability-type.d.ts +19 -17
  161. package/engine/object-data/entry/ability-type.lua +93 -36
  162. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  163. package/engine/object-data/entry/buff-type.d.ts +6 -12
  164. package/engine/object-data/entry/buff-type.lua +13 -29
  165. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  166. package/engine/object-data/entry/destructible-type.lua +155 -0
  167. package/engine/object-data/entry/item-type.d.ts +15 -1
  168. package/engine/object-data/entry/item-type.lua +93 -2
  169. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  170. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  171. package/engine/object-data/entry/sound-preset.lua +140 -0
  172. package/engine/object-data/entry/unit-type.d.ts +25 -5
  173. package/engine/object-data/entry/unit-type.lua +258 -93
  174. package/engine/object-data/entry/upgrade.d.ts +1 -1
  175. package/engine/object-data/entry/upgrade.lua +4 -4
  176. package/engine/object-data/entry.d.ts +16 -14
  177. package/engine/object-data/entry.lua +60 -32
  178. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  179. package/engine/object-field/ability.d.ts +28 -5
  180. package/engine/object-field/ability.lua +59 -5
  181. package/engine/object-field/unit.d.ts +72 -3
  182. package/engine/object-field/unit.lua +268 -7
  183. package/engine/object-field.d.ts +25 -6
  184. package/engine/object-field.lua +359 -116
  185. package/engine/random.d.ts +9 -0
  186. package/engine/random.lua +13 -0
  187. package/engine/standard/entries/buff-type.d.ts +3 -0
  188. package/engine/standard/entries/buff-type.lua +3 -0
  189. package/engine/standard/entries/sound-preset.d.ts +10 -0
  190. package/engine/standard/entries/sound-preset.lua +10 -0
  191. package/engine/standard/fields/ability.d.ts +4 -2
  192. package/engine/standard/fields/ability.lua +4 -2
  193. package/engine/standard/fields/unit.d.ts +12 -0
  194. package/engine/standard/fields/unit.lua +20 -0
  195. package/engine/synchronization.d.ts +11 -0
  196. package/engine/synchronization.lua +77 -0
  197. package/engine/text-tag.d.ts +36 -2
  198. package/engine/text-tag.lua +250 -10
  199. package/engine/unit.d.ts +6 -0
  200. package/engine/unit.lua +6 -0
  201. package/index.d.ts +1 -0
  202. package/index.lua +1 -0
  203. package/lualib_bundle.lua +7 -2
  204. package/net/socket.d.ts +7 -1
  205. package/net/socket.lua +45 -4
  206. package/network.d.ts +1 -0
  207. package/network.lua +3 -2
  208. package/objutil/buff.lua +3 -4
  209. package/objutil/unit.lua +8 -0
  210. package/package.json +2 -2
  211. package/patch-lua.d.ts +0 -0
  212. package/patch-lua.lua +10 -0
  213. package/patch-lualib.lua +1 -1
  214. package/property.d.ts +55 -0
  215. package/property.lua +374 -0
  216. package/utility/arrays.d.ts +10 -1
  217. package/utility/arrays.lua +45 -3
  218. package/utility/callback-array.d.ts +17 -0
  219. package/utility/callback-array.lua +61 -0
  220. package/utility/functions.d.ts +8 -0
  221. package/utility/functions.lua +13 -0
  222. package/utility/lazy.d.ts +2 -0
  223. package/utility/lazy.lua +14 -0
  224. package/utility/linked-set.d.ts +13 -2
  225. package/utility/linked-set.lua +27 -3
  226. package/utility/lua-maps.d.ts +15 -2
  227. package/utility/lua-maps.lua +53 -2
  228. package/utility/lua-sets.d.ts +2 -0
  229. package/utility/lua-sets.lua +7 -0
  230. package/utility/reflection.lua +11 -7
  231. package/utility/types.d.ts +4 -0
  232. package/core/mapbounds.d.ts +0 -8
  233. package/core/mapbounds.lua +0 -12
  234. package/core/types/order.d.ts +0 -25
  235. package/core/types/order.lua +0 -55
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
@@ -9,17 +10,151 @@ local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
10
11
  require("engine.internal.unit+ability")
11
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
25
+ local createBehaviorFunctionsByUnitTypeId = {}
26
+ local behaviorsByOwningPlayerEvent = {}
27
+ local listenerByBehaviorByOwningPlayerEvent = {}
28
+ local owningPlayerEventsByBehavior = {}
29
+ local behaviorsByInRangeUnitEvent = {}
30
+ local rangeByBehaviorByInRangeUnitEvent = {}
31
+ local listenerByBehaviorByInRangeUnitEvent = {}
32
+ local inRangeUnitEventsByBehavior = {}
12
33
  ____exports.UnitBehavior = __TS__Class()
13
34
  local UnitBehavior = ____exports.UnitBehavior
14
35
  UnitBehavior.name = "UnitBehavior"
15
36
  __TS__ClassExtends(UnitBehavior, Behavior)
16
- function UnitBehavior.prototype.____constructor(self, unit)
17
- Behavior.prototype.____constructor(self, unit)
37
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
38
+ Behavior.prototype.____constructor(self, unit, priority)
39
+ end
40
+ function UnitBehavior.prototype.onDestroy(self)
41
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
42
+ if owningPlayerEvents ~= nil then
43
+ for event in pairs(owningPlayerEvents) do
44
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
45
+ if ____opt_0 ~= nil then
46
+ ____opt_0:remove(self)
47
+ end
48
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
49
+ if ____opt_2 ~= nil then
50
+ ____opt_2[self] = nil
51
+ end
52
+ end
53
+ owningPlayerEventsByBehavior[self] = nil
54
+ end
55
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
56
+ if inRangeUnitEvents ~= nil then
57
+ for event in pairs(inRangeUnitEvents) do
58
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
59
+ if ____opt_4 ~= nil then
60
+ ____opt_4:remove(self)
61
+ end
62
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
63
+ if ____opt_6 ~= nil then
64
+ ____opt_6[self] = nil
65
+ end
66
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
67
+ if ____opt_8 ~= nil then
68
+ ____opt_8[self] = nil
69
+ end
70
+ end
71
+ inRangeUnitEventsByBehavior[self] = nil
72
+ end
73
+ if self._bonusIdByBonusType ~= nil then
74
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
75
+ removeUnitBonus(self.object, bonusType, bonusId)
76
+ end
77
+ end
78
+ return Behavior.prototype.onDestroy(self)
79
+ end
80
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
81
+ local ____opt_10 = self._bonusIdByBonusType
82
+ local bonusId = ____opt_10 and ____opt_10[bonusType]
83
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
84
+ end
85
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
86
+ local bonusIdByBonusType = self._bonusIdByBonusType
87
+ if bonusIdByBonusType == nil then
88
+ bonusIdByBonusType = {}
89
+ self._bonusIdByBonusType = bonusIdByBonusType
90
+ end
91
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
92
+ end
93
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
94
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
95
+ listenerByBehavior[self] = listener
96
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
97
+ local behaviors = behaviorsByOwningPlayerEvent[event]
98
+ if behaviors == nil then
99
+ event:addListener(function(...)
100
+ local behaviors = behaviorsByOwningPlayerEvent[event]
101
+ if behaviors ~= nil then
102
+ local player = extractPlayer(...)
103
+ if player ~= nil then
104
+ for behavior in pairs(behaviors) do
105
+ if behavior.unit.owner == player then
106
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
107
+ end
108
+ end
109
+ end
110
+ end
111
+ end)
112
+ behaviors = __TS__New(LinkedSet)
113
+ behaviorsByOwningPlayerEvent[event] = behaviors
114
+ end
115
+ behaviors:add(self)
116
+ end
117
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
118
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
119
+ rangeByBehavior[self] = range
120
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
121
+ listenerByBehavior[self] = listener
122
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
123
+ local behaviors = behaviorsByInRangeUnitEvent[event]
124
+ if behaviors == nil then
125
+ event:addListener(function(...)
126
+ local behaviors = behaviorsByInRangeUnitEvent[event]
127
+ if behaviors ~= nil then
128
+ local unit = extractUnit(...)
129
+ if unit ~= nil then
130
+ for behavior in pairs(behaviors) do
131
+ local range = rangeByBehavior[behavior]
132
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
133
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
134
+ end
135
+ end
136
+ end
137
+ end
138
+ end)
139
+ behaviors = __TS__New(LinkedSet)
140
+ behaviorsByInRangeUnitEvent[event] = behaviors
141
+ end
142
+ behaviors:add(self)
143
+ end
144
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
145
+ end
146
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
147
+ end
148
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
18
149
  end
19
150
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
20
151
  end
21
152
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
22
153
  end
154
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
155
+ end
156
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
157
+ end
23
158
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
24
159
  end
25
160
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -32,10 +167,65 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
167
  end
33
168
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
169
  end
170
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
171
+ end
172
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
173
+ end
174
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
175
+ end
176
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
177
+ end
178
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
179
+ end
180
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
189
+ end
190
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
191
+ end
192
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
193
+ end
194
+ function UnitBehavior.prototype.onBuffGained(self, buff)
195
+ end
196
+ function UnitBehavior.prototype.onBuffLost(self, buff)
197
+ end
198
+ function UnitBehavior.prototype.onItemDropped(self, item)
199
+ end
200
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
201
+ end
202
+ function UnitBehavior.prototype.onItemUsed(self, item)
203
+ end
204
+ function UnitBehavior.prototype.onItemStacked(self, item)
205
+ end
206
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
207
+ end
35
208
  function UnitBehavior.prototype.onKill(self, target)
36
209
  end
37
210
  function UnitBehavior.prototype.onDeath(self, source)
38
211
  end
212
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
213
+ end
214
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
215
+ local args = {...}
216
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
217
+ if createBehaviorFunctions == nil then
218
+ createBehaviorFunctions = {}
219
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
220
+ end
221
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
222
+ return __TS__New(
223
+ self,
224
+ unit,
225
+ table.unpack(args)
226
+ )
227
+ end
228
+ end
39
229
  __TS__SetDescriptor(
40
230
  UnitBehavior.prototype,
41
231
  "unit",
@@ -45,11 +235,28 @@ __TS__SetDescriptor(
45
235
  true
46
236
  );
47
237
  (function(self)
238
+ Unit.onImmediateOrder:addListener(function(source, orderId)
239
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
240
+ end)
241
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
242
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
243
+ end)
244
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
245
+ ____exports.UnitBehavior:forAll(
246
+ source,
247
+ "onPointOrder",
248
+ orderId,
249
+ x,
250
+ y
251
+ )
252
+ end)
48
253
  Unit.autoAttackStartEvent:addListener(function(source, target)
49
254
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
255
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
50
256
  end)
51
257
  Unit.autoAttackFinishEvent:addListener(function(source, target)
52
258
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
259
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
53
260
  end)
54
261
  Unit.onDamaging:addListener(function(source, target, event)
55
262
  if source ~= nil then
@@ -63,11 +270,51 @@ __TS__SetDescriptor(
63
270
  end
64
271
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
65
272
  end)
66
- Unit.abilityGainedEvent:addListener(function(source, target)
67
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
273
+ Unit.abilityGainedEvent:addListener(function(source, ability)
274
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
275
+ end)
276
+ Unit.abilityLostEvent:addListener(function(source, ability)
277
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
278
+ end)
279
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
280
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
281
+ end)
282
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
283
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
284
+ end)
285
+ Unit.abilityImpactEvent:addListener(function(source, ability)
286
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
287
+ end)
288
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
289
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
68
290
  end)
69
- Unit.abilityLostEvent:addListener(function(source, target)
70
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
291
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
292
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
294
+ end)
295
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
297
+ end)
298
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
302
+ ____exports.UnitBehavior:forAll(
303
+ source,
304
+ "onAbilityPointTargetImpact",
305
+ ability,
306
+ x,
307
+ y
308
+ )
309
+ end)
310
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
311
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
312
+ end)
313
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
314
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
315
+ end)
316
+ Unit.abilityStopEvent:addListener(function(source, ability)
317
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
71
318
  end)
72
319
  Unit.deathEvent:addListener(function(target, source)
73
320
  if source ~= nil then
@@ -75,7 +322,33 @@ __TS__SetDescriptor(
75
322
  end
76
323
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
324
  end)
325
+ Unit.itemDroppedEvent:addListener(function(unit, item)
326
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
327
+ end)
328
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
329
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
330
+ end)
331
+ Unit.itemUsedEvent:addListener(function(unit, item)
332
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
333
+ end)
334
+ Unit.itemStackedEvent:addListener(function(unit, item)
335
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
336
+ end)
337
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
338
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
339
+ end)
340
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
341
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
342
+ end)
78
343
  end)(UnitBehavior)
344
+ Unit.onCreate:addListener(function(unit)
345
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
346
+ if createBehaviorFunctions ~= nil then
347
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
348
+ createBehavior(unit)
349
+ end
350
+ end
351
+ end)
79
352
  Unit.destroyEvent:addListener(function(unit)
80
353
  ____exports.UnitBehavior:forAll(unit, "destroy")
81
354
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,22 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
14
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
18
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
20
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
21
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
22
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
24
  export declare class BuffUniqueGroup {
19
25
  }
20
26
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -51,11 +57,16 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
57
  armorIncreaseFactor?: NumberParameterValueType;
52
58
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
59
  movementSpeedIncreaseFactor?: NumberParameterValueType;
60
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
61
+ evasionProbability?: NumberParameterValueType;
62
+ missProbability?: NumberParameterValueType;
63
+ damageFactor?: NumberParameterValueType;
54
64
  receivedDamageFactor?: NumberParameterValueType;
55
65
  receivedMagicDamageFactor?: NumberParameterValueType;
56
66
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
67
  maximumRemainingDuration?: NumberParameterValueType;
58
68
  maximumDuration?: NumberParameterValueType;
69
+ turnsIntoGhost?: BooleanParameterValueType;
59
70
  stuns?: BooleanParameterValueType;
60
71
  ignoresStunImmunity?: BooleanParameterValueType;
61
72
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,41 +75,61 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
75
  disablesAutoAttack?: BooleanParameterValueType;
65
76
  destroysOnDamage?: BooleanParameterValueType;
66
77
  maximumAutoAttackCount?: IntegerParameterValueType;
78
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
79
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
80
+ damageOnExpiration?: NumberParameterValueType;
81
+ healingOnExpiration?: NumberParameterValueType;
82
+ killsOnExpiration?: BooleanParameterValueType;
83
+ explodesOnExpiration?: BooleanParameterValueType;
84
+ abilityCooldownFactor?: NumberParameterValueType;
67
85
  uniqueGroup?: BuffUniqueGroup;
68
86
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
87
  declare const enum BuffPropertyKey {
70
- UNIT = 100,
71
- SOURCE = 101,
72
- DURATION = 102,
73
- UNIQUE_GROUP = 103,
74
- EFFECT_MODEL_PATH = 104,
75
- SPECIAL_EFFECT_MODEL_PATH = 105,
76
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
77
- MAXIMUM_DURATION = 107,
78
- MAXIMUM_REMAINING_DURATION = 108,
79
- DAMAGE_OVER_DURATION = 109,
80
- DAMAGE_PER_INTERVAL = 110,
81
- DAMAGE_INTERVAL = 111,
82
- REMAINING_DAMAGE_OVER_DURATION = 112,
83
- DAMAGE_INTERVAL_TIMER = 113,
84
- HEALING_OVER_DURATION = 114,
85
- HEALING_PER_INTERVAL = 115,
86
- HEALING_INTERVAL = 116,
87
- REMAINING_HEALING_OVER_DURATION = 117,
88
- HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
88
+ STATE = 100,
89
+ UNIT = 101,
90
+ SOURCE = 102,
91
+ DURATION = 103,
92
+ UNIQUE_GROUP = 104,
93
+ EFFECT_MODEL_PATH = 105,
94
+ SPECIAL_EFFECT_MODEL_PATH = 106,
95
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
96
+ MAXIMUM_DURATION = 108,
97
+ MAXIMUM_REMAINING_DURATION = 109,
98
+ DAMAGE_OVER_DURATION = 110,
99
+ DAMAGE_PER_INTERVAL = 111,
100
+ DAMAGE_INTERVAL = 112,
101
+ REMAINING_DAMAGE_OVER_DURATION = 113,
102
+ DAMAGE_INTERVAL_TIMER = 114,
103
+ HEALING_OVER_DURATION = 115,
104
+ HEALING_PER_INTERVAL = 116,
105
+ HEALING_INTERVAL = 117,
106
+ REMAINING_HEALING_OVER_DURATION = 118,
107
+ HEALING_INTERVAL_TIMER = 119,
108
+ DAMAGE_ON_EXPIRATION = 120,
109
+ HEALING_ON_EXPIRATION = 121,
110
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
111
+ DAMAGE_UPON_DEATH = 123,
112
+ DAMAGE_UPON_DEATH_RANGE = 124,
113
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
114
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
115
+ SMALL_DAMAGE_UPON_DEATH = 127,
116
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
117
+ AUTO_ATTACK_COUNT = 129,
118
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
119
+ DAMAGE_DEALT_EVENT_COUNT = 131,
120
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
121
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
122
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
123
+ TURNS_INTO_GHOST = 135,
124
+ STUNS = 136,
125
+ IGNORES_STUN_IMMUNITY = 137,
126
+ DISABLES_AUTO_ATTACK = 138,
127
+ PROVIDES_INVULNERABILITY = 139,
128
+ KILLS_ON_EXPIRATION = 140,
129
+ EXPLODES_ON_EXPIRATION = 141,
130
+ MISS_PROBABILITY = 142,
131
+ ABILITY_COOLDOWN_FACTOR = 143,
132
+ ABILITY_COOLDOWN_MODIFIER = 144
102
133
  }
103
134
  export declare const enum BuffTypeIdSelectionPolicy {
104
135
  LEAST_DURATION = 0
@@ -106,19 +137,20 @@ export declare const enum BuffTypeIdSelectionPolicy {
106
137
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
138
  export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
108
139
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
140
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
141
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
142
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
143
+ polarity: BuffPolarityParameterType,
144
+ resistanceType: BuffResistanceTypeParameterType,
114
145
  ...abilityOrParameters: [
115
- ability: Ability,
146
+ ability?: Ability | AbilityBehavior,
116
147
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
148
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
149
  ];
119
150
  export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
151
  private _unit;
121
152
  protected readonly __additionalParametersBrand?: AdditionalParameters;
153
+ private [BuffPropertyKey.STATE];
122
154
  private [BuffPropertyKey.UNIT];
123
155
  private [BuffPropertyKey.SOURCE]?;
124
156
  private [BuffPropertyKey.DURATION];
@@ -138,6 +170,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
170
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
171
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
172
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
173
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
174
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
175
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
176
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
177
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +181,19 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
181
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
182
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
183
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
184
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
185
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
186
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
187
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
188
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
150
189
  private [BuffPropertyKey.STUNS]?;
151
190
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
191
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
192
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
193
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
194
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
195
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
196
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
154
197
  protected static readonly defaultParameters: BuffParameters;
155
198
  get source(): Unit;
156
199
  readonly typeId: ApplicableBuffTypeId;
@@ -164,11 +207,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
164
207
  private readonly _level?;
165
208
  private readonly _spellStealPriority?;
166
209
  private readonly _learnLevelMinimum?;
167
- private _bonusIdByBonusType?;
210
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
168
211
  private readonly _abilityTypeIds?;
169
212
  private _behaviors?;
170
- private getUnitBonus;
171
- private addOrUpdateOrRemoveUnitBonus;
172
213
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
173
214
  get level(): number;
174
215
  get remainingDamageOverDuration(): number;
@@ -187,10 +228,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
228
  set healingPerInterval(healingPerInterval: number);
188
229
  get healingInterval(): number;
189
230
  set healingInterval(healingInterval: number);
231
+ get damageOnExpiration(): number;
232
+ set damageOnExpiration(damageOnExpiration: number);
233
+ get healingOnExpiration(): number;
234
+ set healingOnExpiration(healingOnExpiration: number);
235
+ get damageFactor(): number;
236
+ set damageFactor(damageFactor: number);
190
237
  get receivedDamageFactor(): number;
191
238
  set receivedDamageFactor(receivedDamageFactor: number);
192
239
  get armorIncrease(): number;
193
240
  set armorIncrease(armorIncrease: number);
241
+ get turnsIntoGhost(): boolean;
242
+ set turnsIntoGhost(turnsIntoGhost: boolean);
194
243
  get stuns(): boolean;
195
244
  set stuns(stuns: boolean);
196
245
  get ignoresStunImmunity(): boolean;
@@ -199,6 +248,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
248
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
249
  get providesInvulnerability(): boolean;
201
250
  set providesInvulnerability(providesInvulnerability: boolean);
251
+ get killsOnExpiration(): boolean;
252
+ set killsOnExpiration(killsOnExpiration: boolean);
253
+ get explodesOnExpiration(): boolean;
254
+ set explodesOnExpiration(killsOnExpiration: boolean);
255
+ get maximumDamageDealtEventCount(): number;
256
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
257
+ get maximumDamageReceivedEventCount(): number;
258
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
259
  get maximumAutoAttackCount(): number;
203
260
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
261
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +264,31 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
264
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
265
  get movementSpeedIncreaseFactor(): number;
209
266
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
267
+ get evasionProbability(): number;
268
+ set evasionProbability(evasionProbability: number);
269
+ get manaRegenerationRateIncreaseFactor(): number;
270
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
210
271
  get duration(): number;
211
272
  get remainingDuration(): number;
212
273
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
274
+ get abilityCooldownFactor(): number;
275
+ set abilityCooldownFactor(abilityCooldownFactor: number);
276
+ onAbilityGained(ability: Ability): void;
277
+ onAbilityLost(ability: Ability): void;
278
+ flashEffect(...parameters: [
279
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
280
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
281
+ ]): void;
214
282
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
283
+ protected onCreate(): void;
215
284
  protected onDestroy(): Destructor;
216
285
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
286
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
287
+ onExpiration(): void;
218
288
  onDeath(source: Unit | undefined): void;
219
289
  onDamageDealt(target: Unit, event: DamageEvent): void;
290
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
291
+ static readonly createdEvent: Event<[Buff<object>]>;
292
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
220
293
  }
221
294
  export {};