warscript 0.0.1-dev.88cffdd → 0.0.1-dev.8a25bb1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/sound.lua +5 -0
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/internal/item.d.ts +2 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit.d.ts +14 -2
- package/engine/internal/unit.lua +98 -37
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type.lua +7 -0
- package/engine/object-data/entry/buff-type/applicable.lua +4 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/unit-type.d.ts +2 -2
- package/engine/object-data/entry/unit-type.lua +94 -84
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/objutil/buff.lua +1 -2
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
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@@ -1,11 +1,10 @@
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/** @noSelfInFile */
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export declare const enum AttackType {
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-
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NORMAL =
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PIERCE =
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SIEGE =
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CHAOS =
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HERO = "hero"
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SPELL = 0,
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NORMAL = 1,
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PIERCE = 2,
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SIEGE = 3,
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MAGIC = 4,
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CHAOS = 5,
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HERO = 6
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}
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@@ -1,2 +1,44 @@
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByAttackType = {
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[1] = "normal",
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[2] = "pierce",
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[3] = "siege",
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[0] = "spells",
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[5] = "chaos",
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[4] = "magic",
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[6] = "hero"
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}
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local attackTypeByString = invertRecord(stringByAttackType)
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local nativeByAttackType = {
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[1] = ATTACK_TYPE_MELEE,
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[2] = ATTACK_TYPE_PIERCE,
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[3] = ATTACK_TYPE_SIEGE,
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[0] = ATTACK_TYPE_NORMAL,
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[5] = ATTACK_TYPE_CHAOS,
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[4] = ATTACK_TYPE_MAGIC,
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[6] = ATTACK_TYPE_HERO
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}
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local attackTypeByNative = invertRecord(nativeByAttackType)
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---
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-- @internal For use by internal systems only.
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____exports.attackTypeToString = function(attackType)
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return attackType ~= nil and stringByAttackType[attackType] or "unknown"
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToAttackType = function(____string)
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return attackTypeByString[____string]
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end
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---
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-- @internal For use by internal systems only.
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____exports.attackTypeToNative = function(attackType)
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return nativeByAttackType[attackType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.nativeToAttackType = function(attackType)
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return attackTypeByNative[attackType]
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end
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return ____exports
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@@ -1,10 +1,10 @@
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/** @noSelfInFile */
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export declare const enum MovementType {
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NONE =
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-
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FLY =
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AMPHIBIOUS =
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NONE = 0,
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FOOT = 1,
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FLY = 2,
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HORSE = 4,
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HOVER = 8,
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FLOAT = 16,
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AMPHIBIOUS = 32
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}
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@@ -1,2 +1,24 @@
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByMovementType = {
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[0] = "",
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[16] = "float",
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[2] = "fly",
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[1] = "foot",
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[4] = "horse",
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[8] = "hover",
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[32] = "amph"
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}
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local movementTypeByString = invertRecord(stringByMovementType)
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---
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-- @internal For use by internal systems only.
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____exports.movementTypeToString = function(movementType)
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return stringByMovementType[movementType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToMovementType = function(____string)
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return movementTypeByString[____string] or 0
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end
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return ____exports
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@@ -0,0 +1,9 @@
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local ____exports = {}
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____exports.UnitAttribute = UnitAttribute or ({})
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____exports.UnitAttribute.STRENGTH = 1
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____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
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____exports.UnitAttribute.INTELLIGENCE = 2
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____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
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____exports.UnitAttribute.AGILITY = 3
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____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
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return ____exports
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@@ -0,0 +1,8 @@
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class PermanentInvisibilityAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get shouldAutoAcquireAttackTargets(): boolean[];
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set shouldAutoAcquireAttackTargets(shouldAutoAcquireAttackTargets: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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}
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@@ -0,0 +1,26 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.PermanentInvisibilityAbilityType = __TS__Class()
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local PermanentInvisibilityAbilityType = ____exports.PermanentInvisibilityAbilityType
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PermanentInvisibilityAbilityType.name = "PermanentInvisibilityAbilityType"
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__TS__ClassExtends(PermanentInvisibilityAbilityType, AbilityType)
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PermanentInvisibilityAbilityType.BASE_ID = fourCC("Apiv")
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__TS__SetDescriptor(
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PermanentInvisibilityAbilityType.prototype,
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"shouldAutoAcquireAttackTargets",
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{
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get = function(self)
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return self:getBooleanLevelField("Gho1")
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end,
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set = function(self, shouldAutoAcquireAttackTargets)
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self:setBooleanLevelField("Gho1", shouldAutoAcquireAttackTargets)
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end
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},
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true
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)
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return ____exports
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set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get attackSpeedDecreaseFactor(): number[];
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set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get isDamageStacking(): boolean[];
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set isDamageStacking(isDamageStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isMovementSpeedFactorStacking(): boolean[];
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set isMovementSpeedFactorStacking(isMovementSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAttackSpeedFactorStacking(): boolean[];
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set isAttackSpeedFactorStacking(isAttackSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAbleToKill(): boolean[];
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set isAbleToKill(isAbleToKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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private setOption;
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private getOption;
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}
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local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
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SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
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__TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
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function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
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self:setFlagLevelFieldValue("Spo4", option, supplier)
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end
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function SlowPoisonAbilityType.prototype.getOption(self, option)
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return self:getFlagLevelFieldValue("Spo4", option)
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end
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SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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},
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true
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isDamageStacking",
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{
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get = function(self)
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return self:getOption(1)
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end,
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set = function(self, isDamageStacking)
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self:setOption(1, isDamageStacking)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isMovementSpeedFactorStacking",
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{
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get = function(self)
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return self:getOption(2)
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end,
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set = function(self, isMovementSpeedFactorStacking)
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self:setOption(2, isMovementSpeedFactorStacking)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isAttackSpeedFactorStacking",
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{
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get = function(self)
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return self:getOption(4)
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end,
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set = function(self, isAttackSpeedFactorStacking)
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self:setOption(4, isAttackSpeedFactorStacking)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isAbleToKill",
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{
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get = function(self)
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return self:getOption(8)
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end,
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set = function(self, isAbleToKill)
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self:setOption(8, isAbleToKill)
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end
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},
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true
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)
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return ____exports
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@@ -35,6 +35,7 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
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local ____upgrade = require("engine.object-data.entry.upgrade")
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local Upgrade = ____upgrade.Upgrade
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local ____sound = require("core.types.sound")
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local isSoundLabelCustom = ____sound.isSoundLabelCustom
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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local castAnimationFQNByAbilityTypeId = {}
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@@ -1005,6 +1006,12 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
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end
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end
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Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
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local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
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if isSoundLabelCustom(soundPresetId) then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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end)
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local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
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return mapValues(
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casterCastingEffectPresetsByAbilityTypeId,
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@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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applicatorAbilityType.damagePerSecond = 0
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applicatorAbilityType.movementSpeedDecreaseFactor = 0
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.isDamageStacking = false
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applicatorAbilityType.isMovementSpeedFactorStacking = false
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applicatorAbilityType.isAttackSpeedFactorStacking = false
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applicatorAbilityType.isAbleToKill = false
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
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end
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@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
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import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
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import { Race } from "../auxiliary/race";
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|
import { SoundPresetName } from "../auxiliary/sound-preset-name";
|
|
6
|
-
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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6
|
+
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
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7
7
|
import { LightningTypeId } from "./lightning-type";
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8
8
|
export type BuffTypeId = ObjectDataEntryId & number & {
|
|
9
9
|
readonly __buffTypeId: unique symbol;
|
|
10
10
|
};
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11
|
+
export type StandardBuffTypeId = BuffTypeId & {
|
|
12
|
+
readonly __standardBuffTypeId: unique symbol;
|
|
13
|
+
};
|
|
11
14
|
export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
|
|
15
|
+
static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
|
|
12
16
|
private static readonly idGenerator;
|
|
13
17
|
protected static generateId(): number;
|
|
14
18
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
|
|
|
51
55
|
get tooltipExtendedText(): string;
|
|
52
56
|
set tooltipExtendedText(tooltipText: string);
|
|
53
57
|
}
|
|
54
|
-
declare const AvatarBuffType_base: typeof BuffType;
|
|
55
|
-
export declare class AvatarBuffType extends AvatarBuffType_base {
|
|
56
|
-
}
|
|
57
|
-
declare const DevotionAuraBuffType_base: typeof BuffType;
|
|
58
|
-
export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
|
|
59
|
-
}
|
|
60
|
-
declare const DivineShieldBuffType_base: typeof BuffType;
|
|
61
|
-
export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
|
|
62
|
-
}
|
|
63
|
-
export {};
|
|
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____arrays = require("utility.arrays")
|
|
8
8
|
local array = ____arrays.array
|
|
9
|
+
local ____reflection = require("utility.reflection")
|
|
10
|
+
local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
|
|
9
11
|
local ____entry = require("engine.object-data.entry")
|
|
10
12
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
11
13
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
|
|
|
285
287
|
},
|
|
286
288
|
true
|
|
287
289
|
)
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
AvatarBuffType.name = "AvatarBuffType"
|
|
298
|
-
__TS__ClassExtends(
|
|
299
|
-
AvatarBuffType,
|
|
300
|
-
makeBaseBuffType(fourCC("BHav"))
|
|
301
|
-
)
|
|
302
|
-
____exports.DevotionAuraBuffType = __TS__Class()
|
|
303
|
-
local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
|
|
304
|
-
DevotionAuraBuffType.name = "DevotionAuraBuffType"
|
|
305
|
-
__TS__ClassExtends(
|
|
306
|
-
DevotionAuraBuffType,
|
|
307
|
-
makeBaseBuffType(fourCC("BHad"))
|
|
308
|
-
)
|
|
309
|
-
____exports.DivineShieldBuffType = __TS__Class()
|
|
310
|
-
local DivineShieldBuffType = ____exports.DivineShieldBuffType
|
|
311
|
-
DivineShieldBuffType.name = "DivineShieldBuffType"
|
|
312
|
-
__TS__ClassExtends(
|
|
313
|
-
DivineShieldBuffType,
|
|
314
|
-
makeBaseBuffType(fourCC("BHds"))
|
|
290
|
+
implementReadonlyNumberIndexSupplier(
|
|
291
|
+
____exports.BuffType,
|
|
292
|
+
function(id)
|
|
293
|
+
local ____class_0 = __TS__Class()
|
|
294
|
+
____class_0.name = ____class_0.name
|
|
295
|
+
__TS__ClassExtends(____class_0, ____exports.BuffType)
|
|
296
|
+
____class_0.BASE_ID = id
|
|
297
|
+
return ____class_0
|
|
298
|
+
end
|
|
315
299
|
)
|
|
316
300
|
return ____exports
|
|
@@ -23,8 +23,8 @@ export declare class UnitTypeWeapon {
|
|
|
23
23
|
private readonly unitType;
|
|
24
24
|
private readonly index;
|
|
25
25
|
private constructor();
|
|
26
|
-
get attackType(): AttackType;
|
|
27
|
-
set attackType(attackType: AttackType);
|
|
26
|
+
get attackType(): AttackType | undefined;
|
|
27
|
+
set attackType(attackType: AttackType | undefined);
|
|
28
28
|
get backSwingDuration(): number;
|
|
29
29
|
set backSwingDuration(backSwingDuration: number);
|
|
30
30
|
get cooldown(): number;
|