warscript 0.0.1-dev.8717dbb → 0.0.1-dev.87bdb89

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/order.d.ts +1 -0
  18. package/core/types/order.lua +11 -1
  19. package/core/types/sound.d.ts +17 -24
  20. package/core/types/sound.lua +99 -24
  21. package/core/types/timer.d.ts +6 -7
  22. package/core/types/timer.lua +18 -21
  23. package/core/types/unit.lua +8 -0
  24. package/core/util.d.ts +1 -1
  25. package/core/util.lua +18 -1
  26. package/decl/index.d.ts +1 -0
  27. package/decl/native.d.ts +840 -786
  28. package/engine/ability.d.ts +1 -1
  29. package/engine/behavior.d.ts +10 -10
  30. package/engine/behavior.lua +6 -6
  31. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  32. package/engine/behaviour/ability/always-enabled.lua +31 -0
  33. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  34. package/engine/behaviour/ability/apply-buff.lua +32 -0
  35. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  36. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  37. package/engine/behaviour/ability/damage.d.ts +39 -11
  38. package/engine/behaviour/ability/damage.lua +83 -37
  39. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  40. package/engine/behaviour/ability/emulate-impact.lua +42 -0
  41. package/engine/behaviour/ability/heal.d.ts +33 -6
  42. package/engine/behaviour/ability/heal.lua +89 -10
  43. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  44. package/engine/behaviour/ability/instant-impact.lua +4 -15
  45. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  46. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  47. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  48. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  49. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  50. package/engine/behaviour/ability/restore-mana.lua +29 -0
  51. package/engine/behaviour/ability.d.ts +27 -4
  52. package/engine/behaviour/ability.lua +153 -18
  53. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  54. package/engine/behaviour/unit.d.ts +25 -2
  55. package/engine/behaviour/unit.lua +137 -0
  56. package/engine/buff.d.ts +103 -41
  57. package/engine/buff.lua +465 -212
  58. package/engine/game-map.d.ts +7 -0
  59. package/engine/game-map.lua +32 -0
  60. package/engine/internal/ability.d.ts +20 -13
  61. package/engine/internal/ability.lua +97 -76
  62. package/engine/internal/item/ability.lua +112 -4
  63. package/engine/internal/item+owner.lua +2 -2
  64. package/engine/internal/item.d.ts +7 -4
  65. package/engine/internal/item.lua +131 -28
  66. package/engine/internal/mechanics/ability-duration.lua +1 -1
  67. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  68. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  69. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  70. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  71. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  72. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  73. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  74. package/engine/internal/object-data/evasion-probability.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +15 -1
  76. package/engine/internal/unit/ability.lua +50 -14
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/bonus.d.ts +11 -8
  84. package/engine/internal/unit/bonus.lua +23 -1
  85. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  86. package/engine/internal/unit/ignore-events-items.lua +5 -0
  87. package/engine/internal/unit/item.d.ts +24 -0
  88. package/engine/internal/unit/item.lua +78 -0
  89. package/engine/internal/unit/main-selected.d.ts +13 -0
  90. package/engine/internal/unit/main-selected.lua +51 -0
  91. package/engine/internal/unit+ability.lua +2 -2
  92. package/engine/internal/unit+damage.d.ts +2 -11
  93. package/engine/internal/unit+damage.lua +10 -14
  94. package/engine/internal/unit+spellSteal.lua +1 -2
  95. package/engine/internal/unit+transport.lua +4 -10
  96. package/engine/internal/unit-missile-launch.lua +25 -6
  97. package/engine/internal/unit.d.ts +84 -19
  98. package/engine/internal/unit.lua +540 -167
  99. package/engine/internal/utility.lua +12 -0
  100. package/engine/lightning.d.ts +12 -5
  101. package/engine/lightning.lua +48 -14
  102. package/engine/local-client.d.ts +7 -2
  103. package/engine/local-client.lua +82 -0
  104. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  105. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  106. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  107. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  108. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  109. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  110. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  111. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  112. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  113. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  114. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  115. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  116. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  117. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  118. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  119. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  120. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  121. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  122. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  123. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  124. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  125. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  126. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  127. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  128. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  129. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  131. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  132. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  134. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  136. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  137. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  138. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  139. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  140. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  141. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  142. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  143. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  144. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  145. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  146. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  147. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  148. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  149. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  150. package/engine/object-data/entry/ability-type/web.lua +52 -0
  151. package/engine/object-data/entry/ability-type.d.ts +19 -18
  152. package/engine/object-data/entry/ability-type.lua +89 -33
  153. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  154. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  155. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  156. package/engine/object-data/entry/buff-type.d.ts +6 -13
  157. package/engine/object-data/entry/buff-type.lua +13 -29
  158. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  159. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  160. package/engine/object-data/entry/item-type.d.ts +15 -2
  161. package/engine/object-data/entry/item-type.lua +93 -2
  162. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  163. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  164. package/engine/object-data/entry/sound-preset.lua +140 -0
  165. package/engine/object-data/entry/unit-type.d.ts +47 -5
  166. package/engine/object-data/entry/unit-type.lua +421 -74
  167. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  168. package/engine/object-data/entry/upgrade.d.ts +1 -2
  169. package/engine/object-data/entry/upgrade.lua +4 -4
  170. package/engine/object-data/entry.d.ts +18 -17
  171. package/engine/object-data/entry.lua +60 -32
  172. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  173. package/engine/object-field/ability.d.ts +26 -3
  174. package/engine/object-field/ability.lua +54 -1
  175. package/engine/object-field/unit.d.ts +46 -3
  176. package/engine/object-field/unit.lua +173 -7
  177. package/engine/object-field.d.ts +15 -7
  178. package/engine/object-field.lua +178 -81
  179. package/engine/random.d.ts +1 -0
  180. package/engine/random.lua +9 -0
  181. package/engine/standard/entries/buff-type.d.ts +3 -0
  182. package/engine/standard/entries/buff-type.lua +3 -0
  183. package/engine/standard/entries/sound-preset.d.ts +10 -0
  184. package/engine/standard/entries/sound-preset.lua +10 -0
  185. package/engine/standard/entries/unit-type.d.ts +39 -1
  186. package/engine/standard/entries/unit-type.lua +39 -1
  187. package/engine/standard/fields/ability.d.ts +3 -1
  188. package/engine/standard/fields/ability.lua +3 -1
  189. package/engine/text-tag.d.ts +12 -1
  190. package/engine/text-tag.lua +44 -10
  191. package/engine/unit.d.ts +3 -0
  192. package/engine/unit.lua +12 -2
  193. package/event.d.ts +2 -3
  194. package/event.lua +9 -5
  195. package/index.d.ts +1 -0
  196. package/index.lua +1 -0
  197. package/lualib_bundle.lua +146 -42
  198. package/math/vec2.d.ts +2 -9
  199. package/math.d.ts +0 -2
  200. package/net/socket.d.ts +7 -1
  201. package/net/socket.lua +45 -4
  202. package/network.d.ts +1 -0
  203. package/network.lua +3 -2
  204. package/objutil/ability.d.ts +0 -1
  205. package/objutil/buff.d.ts +0 -1
  206. package/objutil/buff.lua +2 -3
  207. package/objutil/object.d.ts +0 -1
  208. package/objutil/unit.d.ts +0 -1
  209. package/objutil/unit.lua +8 -0
  210. package/package.json +13 -14
  211. package/patch-lua.d.ts +0 -0
  212. package/patch-lua.lua +10 -0
  213. package/property.d.ts +55 -0
  214. package/property.lua +374 -0
  215. package/string.d.ts +30 -0
  216. package/string.lua +14 -0
  217. package/util/stream.d.ts +0 -1
  218. package/utility/arrays.d.ts +12 -5
  219. package/utility/arrays.lua +37 -3
  220. package/utility/bit-set.d.ts +0 -2
  221. package/utility/functions.d.ts +1 -0
  222. package/utility/functions.lua +1 -0
  223. package/utility/lazy.d.ts +2 -0
  224. package/utility/lazy.lua +14 -0
  225. package/utility/linked-set.d.ts +12 -3
  226. package/utility/linked-set.lua +8 -2
  227. package/utility/lua-maps.d.ts +4 -2
  228. package/utility/lua-maps.lua +16 -0
  229. package/utility/lua-sets.d.ts +2 -2
  230. package/utility/lua-sets.lua +3 -0
  231. package/utility/reflection.lua +11 -7
  232. package/utility/types.d.ts +1 -0
  233. package/core/mapbounds.d.ts +0 -8
  234. package/core/mapbounds.lua +0 -12
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -40,7 +40,7 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
- Unit.onItemPickup:addListener(
43
+ Unit.itemPickedUpEvent:addListener(
44
44
  0,
45
45
  function(unit, item)
46
46
  for ____, ability in ipairs(item.abilities) do
@@ -48,7 +48,7 @@ Unit.onItemPickup:addListener(
48
48
  end
49
49
  end
50
50
  )
51
- Unit.onItemDrop:addListener(
51
+ Unit.itemDroppedEvent:addListener(
52
52
  4,
53
53
  function(unit, item)
54
54
  for ____, ability in ipairs(item.abilities) do
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -68,25 +76,57 @@ declare const modifiers: {
68
76
  speed: (unit: junit, value: number) => void;
69
77
  armor: (unit: junit, value: number) => void;
70
78
  };
71
- interface UnitWeapon {
79
+ export declare class UnitWeapon {
80
+ readonly unit: Unit;
72
81
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
82
+ constructor(unit: Unit, index: 0 | 1);
83
+ get cooldown(): number;
84
+ set cooldown(cooldown: number);
85
+ get damage(): [minimumDamage: number, maximumDamage: number];
86
+ set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
89
+ get damageBase(): number;
90
+ set damageBase(damageBase: number);
91
+ get damageDiceCount(): number;
92
+ set damageDiceCount(damageDiceCount: number);
93
+ get damageDiceSideCount(): number;
94
+ set damageDiceSideCount(damageDiceSideCount: number);
95
+ get range(): number;
96
+ set range(range: number);
97
+ get impactDelay(): number;
98
+ set impactDelay(impactDelay: number);
99
+ get missileArc(): number;
100
+ set missileArc(missileArc: number);
101
+ get missileModelPath(): string;
102
+ set missileModelPath(missileModelPath: string);
103
+ get missileSpeed(): number;
104
+ set missileSpeed(missileSpeed: number);
78
105
  }
79
106
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
109
+ STUN_COUNTER = 102,
110
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
111
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
+ PREVENT_DEATH_HEALTH_BONUS = 105,
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
84
116
  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
85
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
86
122
  private [UnitPropertyKey.IS_PAUSED]?;
87
123
  private [UnitPropertyKey.STUN_COUNTER]?;
124
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
90
130
  private _owner?;
91
131
  private _timeScale?;
92
132
  private events?;
@@ -107,6 +147,7 @@ export declare class Unit extends Handle<junit> {
107
147
  get isAlive(): boolean;
108
148
  get isDead(): boolean;
109
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
110
151
  get combatClassifications(): CombatClassifications;
111
152
  set combatClassifications(combatClassifications: CombatClassifications);
112
153
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -121,12 +162,18 @@ export declare class Unit extends Handle<junit> {
121
162
  isEnemyOf(unit: Unit): boolean;
122
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
123
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
124
166
  queueAnimation(animation: string): void;
125
167
  get weapons(): [UnitWeapon, UnitWeapon];
168
+ get firstWeapon(): UnitWeapon;
169
+ get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
126
171
  get level(): number;
127
172
  set level(v: number);
128
173
  get xp(): number;
129
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
177
  get strengthBase(): number;
131
178
  set strengthBase(strengthBase: number);
132
179
  get strengthBonus(): number;
@@ -148,6 +195,10 @@ export declare class Unit extends Handle<junit> {
148
195
  set color(color: PlayerColor);
149
196
  get acquisitionRange(): number;
150
197
  set acquisitionRange(v: number);
198
+ /**
199
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
200
+ */
201
+ delayHealthChecks(): void;
151
202
  get maxHealth(): number;
152
203
  set maxHealth(maxHealth: number);
153
204
  get healthRegenerationRate(): number;
@@ -197,11 +248,13 @@ export declare class Unit extends Handle<junit> {
197
248
  set timeScale(v: number);
198
249
  get collisionSize(): number;
199
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
200
253
  set pathing(v: boolean);
201
254
  isSelected(player: Player): boolean;
202
255
  explode(): void;
203
256
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
257
+ revive(x: number, y: number, doEffect?: boolean): void;
205
258
  healTarget(target: Widget, amount: number): void;
206
259
  useItem(item: Item): boolean;
207
260
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +275,7 @@ export declare class Unit extends Handle<junit> {
222
275
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
276
  removeAbility(abilityId: number): boolean;
224
277
  hideAbility(abilityId: number, flag: boolean): void;
278
+ getAbilityRemainingCooldown(abilityId: number): number;
225
279
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
280
  endAbilityCooldown(abilityId: number): void;
227
281
  interruptAttack(): void;
@@ -246,6 +300,7 @@ export declare class Unit extends Handle<junit> {
246
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
249
304
  get onSelect(): Event;
250
305
  get onDeselect(): Event;
251
306
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +315,7 @@ export declare class Unit extends Handle<junit> {
260
315
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
316
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
317
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
318
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
319
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
320
  static readonly onDecay: UnitTriggerEvent<[]>;
266
321
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +350,18 @@ export declare class Unit extends Handle<junit> {
295
350
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
351
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
352
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
353
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
354
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
355
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
356
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
358
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemMoveOrderEvent(): Event<[
360
+ unit: Unit,
361
+ item: Item,
362
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
363
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
364
+ ]>;
301
365
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
366
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
367
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +372,6 @@ export declare class Unit extends Handle<junit> {
308
372
  setField(field: junitbooleanfield, value: boolean): boolean;
309
373
  setField(field: junitstringfield, value: string): boolean;
310
374
  toString(): string;
375
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
376
  }
312
377
  export {};