warscript 0.0.1-dev.858ac09 → 0.0.1-dev.85b1c63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/frame.lua +10 -12
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +79 -5
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +85 -44
- package/core/types/timer.d.ts +8 -8
- package/core/types/timer.lua +39 -23
- package/decl/native.d.ts +844 -788
- package/engine/behavior.d.ts +4 -0
- package/engine/behavior.lua +84 -27
- package/engine/behaviour/ability/apply-buff.lua +1 -1
- package/engine/behaviour/ability/damage.d.ts +6 -3
- package/engine/behaviour/ability/damage.lua +24 -36
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +18 -3
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +4 -1
- package/engine/behaviour/ability.lua +14 -21
- package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
- package/engine/behaviour/unit/stun-immunity.lua +43 -27
- package/engine/behaviour/unit.d.ts +31 -1
- package/engine/behaviour/unit.lua +185 -4
- package/engine/buff.d.ts +14 -11
- package/engine/buff.lua +130 -114
- package/engine/internal/ability.d.ts +7 -1
- package/engine/internal/ability.lua +48 -9
- package/engine/internal/item/ability.lua +63 -11
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +5 -2
- package/engine/internal/item.lua +85 -10
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/unit/ability.d.ts +35 -0
- package/engine/internal/unit/ability.lua +62 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +9 -2
- package/engine/internal/unit.d.ts +24 -7
- package/engine/internal/unit.lua +247 -107
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +32 -13
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/engine/object-data/entry/unit-type.d.ts +13 -4
- package/engine/object-data/entry/unit-type.lua +153 -85
- package/engine/object-field/ability.d.ts +4 -4
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +188 -92
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/buff.lua +1 -2
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/callback-array.d.ts +13 -0
- package/utility/callback-array.lua +46 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +4 -0
- package/utility/lua-maps.lua +20 -0
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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@@ -6,23 +6,53 @@ import "../internal/unit+ability";
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import "../internal/unit-missile-launch";
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import { Item } from "../internal/item";
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import type { AbilityBehavior } from "./ability";
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import { Event } from "../../event";
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import { Destructor } from "../../destroyable";
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import type { Widget } from "../../core/types/widget";
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import { Destructable } from "../../core/types/destructable";
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import type { Buff } from "../buff";
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import { UnitBonusType } from "../internal/unit/bonus";
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export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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constructor(unit: Unit);
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readonly sourceAbilityBehavior?: AbilityBehavior;
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private _bonusIdByBonusType?;
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constructor(unit: Unit);
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protected onDestroy(): Destructor;
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get unit(): Unit;
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protected getUnitBonus(bonusType: UnitBonusType): number;
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protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
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protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
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onImmediateOrder(orderId: number): void;
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onTargetOrder(orderId: number, target: Widget): void;
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onPointOrder(orderId: number, x: number, y: number): void;
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onAutoAttackStart(target: Unit): void;
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onAutoAttackFinish(target: Unit): void;
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onTargetingAutoAttackStart(source: Unit): void;
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onTargetingAutoAttackFinish(source: Unit): void;
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onDamageDealing(target: Unit, event: DamagingEvent): void;
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onDamageDealt(target: Unit, event: DamageEvent): void;
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onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
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onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
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onAbilityGained(ability: Ability): void;
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onAbilityLost(ability: Ability): void;
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onAbilityChannelingStart(ability: Ability): void;
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onAbilityImpact(ability: Ability): void;
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onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
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onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
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onAbilityItemTargetImpact(ability: Ability, target: Item): void;
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onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
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onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
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onAbilityNoTargetImpact(ability: Ability): void;
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onAbilityChannelingFinish(ability: Ability): void;
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onAbilityStop(ability: Ability): void;
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onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
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onTargetingAbilityImpact(ability: Ability, source: Unit): void;
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onBuffGained(buff: Buff): void;
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onItemDropped(item: Item): void;
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onItemPickedUp(item: Item): void;
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onItemUsed(item: Item): void;
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onItemStacked(item: Item): void;
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onItemChargesChanged(item: Item): void;
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onKill(target: Unit): void;
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onDeath(source: Unit | undefined): void;
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__New = ____lualib.__TS__New
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____behavior = require("engine.behavior")
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@@ -9,6 +10,21 @@ local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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require("engine.internal.unit+ability")
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require("engine.internal.unit-missile-launch")
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____lua_2Dmaps = require("utility.lua-maps")
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local getOrPut = ____lua_2Dmaps.getOrPut
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local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
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local ____lua_2Dsets = require("utility.lua-sets")
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local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
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local ____bonus = require("engine.internal.unit.bonus")
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local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
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local getUnitBonus = ____bonus.getUnitBonus
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local removeUnitBonus = ____bonus.removeUnitBonus
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local behaviorsByEvent = {}
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local rangeByBehaviorByEvent = {}
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local listenerByBehaviorByEvent = {}
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local eventsByBehavior = {}
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____exports.UnitBehavior = __TS__Class()
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local UnitBehavior = ____exports.UnitBehavior
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UnitBehavior.name = "UnitBehavior"
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@@ -16,10 +32,87 @@ __TS__ClassExtends(UnitBehavior, Behavior)
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function UnitBehavior.prototype.____constructor(self, unit)
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Behavior.prototype.____constructor(self, unit)
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end
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function UnitBehavior.prototype.onDestroy(self)
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local events = eventsByBehavior[self]
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if events ~= nil then
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for event in pairs(events) do
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local ____opt_0 = behaviorsByEvent[event]
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if ____opt_0 ~= nil then
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____opt_0:remove(self)
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end
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local ____opt_2 = rangeByBehaviorByEvent[event]
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if ____opt_2 ~= nil then
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____opt_2[self] = nil
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end
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local ____opt_4 = listenerByBehaviorByEvent[event]
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____opt_4[self] = nil
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end
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end
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eventsByBehavior[self] = nil
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end
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if self._bonusIdByBonusType ~= nil then
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for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
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removeUnitBonus(self.object, bonusType, bonusId)
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end
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end
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return Behavior.prototype.onDestroy(self)
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end
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function UnitBehavior.prototype.getUnitBonus(self, bonusType)
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local ____opt_6 = self._bonusIdByBonusType
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local bonusId = ____opt_6 and ____opt_6[bonusType]
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return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
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end
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function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
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local bonusIdByBonusType = self._bonusIdByBonusType
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if bonusIdByBonusType == nil then
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bonusIdByBonusType = {}
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self._bonusIdByBonusType = bonusIdByBonusType
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end
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bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
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end
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function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
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local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
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rangeByBehavior[self] = range
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local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
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listenerByBehavior[self] = listener
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getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
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local behaviors = behaviorsByEvent[event]
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if behaviors == nil then
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event:addListener(function(...)
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local behaviors = behaviorsByEvent[event]
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if behaviors ~= nil then
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local unit = extractUnit(...)
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if unit ~= nil then
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for behavior in pairs(behaviors) do
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local range = rangeByBehavior[behavior]
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if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
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local ____self_8 = behavior
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____self_8[listenerByBehavior[behavior]](____self_8, ...)
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end
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end
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end
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end
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end)
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behaviors = __TS__New(LinkedSet)
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behaviorsByEvent[event] = behaviors
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end
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behaviors:add(self)
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end
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function UnitBehavior.prototype.onImmediateOrder(self, orderId)
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end
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function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
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end
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function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
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end
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function UnitBehavior.prototype.onAutoAttackStart(self, target)
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end
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function UnitBehavior.prototype.onAutoAttackFinish(self, target)
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end
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function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
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end
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function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
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end
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function UnitBehavior.prototype.onDamageDealing(self, target, event)
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end
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function UnitBehavior.prototype.onDamageDealt(self, target, event)
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end
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function UnitBehavior.prototype.onAbilityLost(self, ability)
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end
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function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
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end
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function UnitBehavior.prototype.onAbilityImpact(self, ability)
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end
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function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
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end
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function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
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+
end
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+
function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
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|
+
end
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|
+
function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
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+
end
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|
+
function UnitBehavior.prototype.onAbilityStop(self, ability)
|
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|
+
end
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|
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function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
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end
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function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
|
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end
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+
function UnitBehavior.prototype.onBuffGained(self, buff)
|
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+
end
|
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154
|
function UnitBehavior.prototype.onItemDropped(self, item)
|
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155
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end
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function UnitBehavior.prototype.onItemPickedUp(self, item)
|
|
@@ -40,6 +159,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
|
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end
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160
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function UnitBehavior.prototype.onItemStacked(self, item)
|
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161
|
end
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|
+
function UnitBehavior.prototype.onItemChargesChanged(self, item)
|
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|
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end
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164
|
function UnitBehavior.prototype.onKill(self, target)
|
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end
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166
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function UnitBehavior.prototype.onDeath(self, source)
|
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@@ -53,11 +174,28 @@ __TS__SetDescriptor(
|
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174
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true
|
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175
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);
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(function(self)
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Unit.onImmediateOrder:addListener(function(source, orderId)
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+
____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
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+
end)
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+
Unit.onTargetOrder:addListener(function(source, orderId, target)
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+
____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
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|
+
end)
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+
Unit.onPointOrder:addListener(function(source, orderId, x, y)
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____exports.UnitBehavior:forAll(
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source,
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"onPointOrder",
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orderId,
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x,
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y
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)
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|
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end)
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|
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192
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Unit.autoAttackStartEvent:addListener(function(source, target)
|
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|
____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
|
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+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
|
|
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195
|
end)
|
|
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|
Unit.autoAttackFinishEvent:addListener(function(source, target)
|
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197
|
____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
|
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+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
|
|
61
199
|
end)
|
|
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200
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
63
201
|
if source ~= nil then
|
|
@@ -71,11 +209,51 @@ __TS__SetDescriptor(
|
|
|
71
209
|
end
|
|
72
210
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
73
211
|
end)
|
|
74
|
-
Unit.abilityGainedEvent:addListener(function(source,
|
|
75
|
-
____exports.UnitBehavior:forAll(source, "onAbilityGained",
|
|
212
|
+
Unit.abilityGainedEvent:addListener(function(source, ability)
|
|
213
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
|
|
214
|
+
end)
|
|
215
|
+
Unit.abilityLostEvent:addListener(function(source, ability)
|
|
216
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
|
|
217
|
+
end)
|
|
218
|
+
Unit.abilityChannelingStartEvent:addListener(function(source, ability)
|
|
219
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
|
|
76
220
|
end)
|
|
77
|
-
Unit.
|
|
78
|
-
____exports.UnitBehavior:forAll(
|
|
221
|
+
Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
|
|
222
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
|
|
223
|
+
end)
|
|
224
|
+
Unit.abilityImpactEvent:addListener(function(source, ability)
|
|
225
|
+
____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
|
|
226
|
+
end)
|
|
227
|
+
Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
|
|
228
|
+
____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
|
|
229
|
+
end)
|
|
230
|
+
Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
|
|
231
|
+
____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
|
|
232
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
|
|
233
|
+
end)
|
|
234
|
+
Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
|
|
235
|
+
____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
|
|
236
|
+
end)
|
|
237
|
+
Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
|
|
238
|
+
____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
|
|
239
|
+
end)
|
|
240
|
+
Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
|
|
241
|
+
____exports.UnitBehavior:forAll(
|
|
242
|
+
source,
|
|
243
|
+
"onAbilityPointTargetImpact",
|
|
244
|
+
ability,
|
|
245
|
+
x,
|
|
246
|
+
y
|
|
247
|
+
)
|
|
248
|
+
end)
|
|
249
|
+
Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
|
|
250
|
+
____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
|
|
251
|
+
end)
|
|
252
|
+
Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
|
|
253
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
|
|
254
|
+
end)
|
|
255
|
+
Unit.abilityStopEvent:addListener(function(source, ability)
|
|
256
|
+
____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
|
|
79
257
|
end)
|
|
80
258
|
Unit.deathEvent:addListener(function(target, source)
|
|
81
259
|
if source ~= nil then
|
|
@@ -95,6 +273,9 @@ __TS__SetDescriptor(
|
|
|
95
273
|
Unit.itemStackedEvent:addListener(function(unit, item)
|
|
96
274
|
____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
|
|
97
275
|
end)
|
|
276
|
+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
|
|
277
|
+
____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
|
|
278
|
+
end)
|
|
98
279
|
end)(UnitBehavior)
|
|
99
280
|
Unit.destroyEvent:addListener(function(unit)
|
|
100
281
|
____exports.UnitBehavior:forAll(unit, "destroy")
|
package/engine/buff.d.ts
CHANGED
|
@@ -64,6 +64,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
64
64
|
durationIncreaseOnAutoAttack?: NumberParameterValueType;
|
|
65
65
|
maximumRemainingDuration?: NumberParameterValueType;
|
|
66
66
|
maximumDuration?: NumberParameterValueType;
|
|
67
|
+
turnsIntoGhost?: BooleanParameterValueType;
|
|
67
68
|
stuns?: BooleanParameterValueType;
|
|
68
69
|
ignoresStunImmunity?: BooleanParameterValueType;
|
|
69
70
|
providesStunImmunity?: BooleanParameterValueType;
|
|
@@ -116,13 +117,14 @@ declare const enum BuffPropertyKey {
|
|
|
116
117
|
MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
|
|
117
118
|
DAMAGE_RECEIVED_EVENT_COUNT = 133,
|
|
118
119
|
MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
120
|
+
TURNS_INTO_GHOST = 135,
|
|
121
|
+
STUNS = 136,
|
|
122
|
+
IGNORES_STUN_IMMUNITY = 137,
|
|
123
|
+
DISABLES_AUTO_ATTACK = 138,
|
|
124
|
+
PROVIDES_INVULNERABILITY = 139,
|
|
125
|
+
KILLS_ON_EXPIRATION = 140,
|
|
126
|
+
EXPLODES_ON_EXPIRATION = 141,
|
|
127
|
+
MISS_PROBABILITY = 142
|
|
126
128
|
}
|
|
127
129
|
export declare const enum BuffTypeIdSelectionPolicy {
|
|
128
130
|
LEAST_DURATION = 0
|
|
@@ -178,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
178
180
|
private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
|
|
179
181
|
private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
180
182
|
private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
183
|
+
private [BuffPropertyKey.TURNS_INTO_GHOST]?;
|
|
181
184
|
private [BuffPropertyKey.STUNS]?;
|
|
182
185
|
private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
|
|
183
186
|
private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
|
|
@@ -198,11 +201,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
198
201
|
private readonly _spellStealPriority?;
|
|
199
202
|
private readonly _learnLevelMinimum?;
|
|
200
203
|
private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
|
|
201
|
-
private _bonusIdByBonusType?;
|
|
202
204
|
private readonly _abilityTypeIds?;
|
|
203
205
|
private _behaviors?;
|
|
204
|
-
private getUnitBonus;
|
|
205
|
-
private addOrUpdateOrRemoveUnitBonus;
|
|
206
206
|
constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
|
|
207
207
|
get level(): number;
|
|
208
208
|
get remainingDamageOverDuration(): number;
|
|
@@ -231,6 +231,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
231
231
|
set receivedDamageFactor(receivedDamageFactor: number);
|
|
232
232
|
get armorIncrease(): number;
|
|
233
233
|
set armorIncrease(armorIncrease: number);
|
|
234
|
+
get turnsIntoGhost(): boolean;
|
|
235
|
+
set turnsIntoGhost(turnsIntoGhost: boolean);
|
|
234
236
|
get stuns(): boolean;
|
|
235
237
|
set stuns(stuns: boolean);
|
|
236
238
|
get ignoresStunImmunity(): boolean;
|
|
@@ -273,6 +275,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
273
275
|
onDeath(source: Unit | undefined): void;
|
|
274
276
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
275
277
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
276
|
-
static readonly
|
|
278
|
+
static readonly createdEvent: Event<[Buff<object>]>;
|
|
279
|
+
static readonly beingDestroyedEvent: Event<[Buff<object>]>;
|
|
277
280
|
}
|
|
278
281
|
export {};
|