warscript 0.0.1-dev.8561ef7 → 0.0.1-dev.85b1c63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +6 -0
  10. package/core/types/frame.lua +101 -13
  11. package/core/types/player.lua +3 -1
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +79 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +99 -24
  16. package/core/types/timer.d.ts +8 -8
  17. package/core/types/timer.lua +39 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +18 -1
  20. package/decl/native.d.ts +844 -788
  21. package/engine/behavior.d.ts +6 -2
  22. package/engine/behavior.lua +90 -33
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +39 -11
  29. package/engine/behaviour/ability/damage.lua +83 -37
  30. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  31. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  32. package/engine/behaviour/ability/heal.d.ts +33 -6
  33. package/engine/behaviour/ability/heal.lua +89 -10
  34. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  35. package/engine/behaviour/ability/instant-impact.lua +4 -19
  36. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  37. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  38. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  39. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  40. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  41. package/engine/behaviour/ability/restore-mana.lua +6 -6
  42. package/engine/behaviour/ability.d.ts +20 -4
  43. package/engine/behaviour/ability.lua +111 -47
  44. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  45. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  46. package/engine/behaviour/unit.d.ts +37 -0
  47. package/engine/behaviour/unit.lua +205 -4
  48. package/engine/buff.d.ts +102 -42
  49. package/engine/buff.lua +446 -206
  50. package/engine/game-map.d.ts +7 -0
  51. package/engine/game-map.lua +32 -0
  52. package/engine/internal/ability.d.ts +23 -14
  53. package/engine/internal/ability.lua +128 -85
  54. package/engine/internal/item/ability.lua +162 -4
  55. package/engine/internal/item+owner.lua +12 -6
  56. package/engine/internal/item.d.ts +7 -4
  57. package/engine/internal/item.lua +141 -35
  58. package/engine/internal/mechanics/ability-duration.lua +1 -1
  59. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  60. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  61. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  62. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  63. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  64. package/engine/internal/misc/frame-coordinates.lua +21 -0
  65. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  66. package/engine/internal/misc/get-terrain-z.lua +11 -0
  67. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  68. package/engine/internal/misc/player-local-handle.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/unit/ability.d.ts +45 -1
  74. package/engine/internal/unit/ability.lua +98 -14
  75. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  76. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  77. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  79. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  80. package/engine/internal/unit/allowed-targets.lua +9 -1
  81. package/engine/internal/unit/bonus.d.ts +6 -2
  82. package/engine/internal/unit/bonus.lua +23 -1
  83. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  84. package/engine/internal/unit/ignore-events-items.lua +5 -0
  85. package/engine/internal/unit/item.d.ts +24 -0
  86. package/engine/internal/unit/item.lua +78 -0
  87. package/engine/internal/unit/main-selected.d.ts +13 -0
  88. package/engine/internal/unit/main-selected.lua +51 -0
  89. package/engine/internal/unit/order.d.ts +20 -0
  90. package/engine/internal/unit/order.lua +136 -0
  91. package/engine/internal/unit+ability.lua +12 -3
  92. package/engine/internal/unit+damage.d.ts +2 -11
  93. package/engine/internal/unit+damage.lua +10 -14
  94. package/engine/internal/unit+spellSteal.lua +1 -2
  95. package/engine/internal/unit+transport.lua +4 -10
  96. package/engine/internal/unit-missile-launch.lua +33 -7
  97. package/engine/internal/unit.d.ts +54 -16
  98. package/engine/internal/unit.lua +379 -152
  99. package/engine/internal/utility.lua +12 -0
  100. package/engine/lightning.d.ts +12 -5
  101. package/engine/lightning.lua +48 -14
  102. package/engine/local-client.d.ts +7 -2
  103. package/engine/local-client.lua +82 -0
  104. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  105. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  106. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  107. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  108. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  109. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  110. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  111. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  112. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  113. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  114. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  115. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  116. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  117. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  118. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  119. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  120. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  121. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  122. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  123. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  124. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  125. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  126. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  127. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  129. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  130. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  132. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  134. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  135. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  136. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  137. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  138. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  139. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  140. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  141. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  142. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  143. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  144. package/engine/object-data/entry/ability-type/web.lua +52 -0
  145. package/engine/object-data/entry/ability-type.d.ts +19 -17
  146. package/engine/object-data/entry/ability-type.lua +90 -36
  147. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  148. package/engine/object-data/entry/buff-type.d.ts +6 -12
  149. package/engine/object-data/entry/buff-type.lua +13 -29
  150. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  151. package/engine/object-data/entry/item-type.d.ts +15 -1
  152. package/engine/object-data/entry/item-type.lua +93 -2
  153. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  154. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  155. package/engine/object-data/entry/sound-preset.lua +140 -0
  156. package/engine/object-data/entry/unit-type.d.ts +21 -5
  157. package/engine/object-data/entry/unit-type.lua +214 -93
  158. package/engine/object-data/entry/upgrade.d.ts +1 -1
  159. package/engine/object-data/entry/upgrade.lua +4 -4
  160. package/engine/object-data/entry.d.ts +16 -14
  161. package/engine/object-data/entry.lua +60 -32
  162. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  163. package/engine/object-field/ability.d.ts +28 -5
  164. package/engine/object-field/ability.lua +59 -5
  165. package/engine/object-field/unit.d.ts +57 -3
  166. package/engine/object-field/unit.lua +207 -7
  167. package/engine/object-field.d.ts +17 -6
  168. package/engine/object-field.lua +190 -90
  169. package/engine/standard/entries/buff-type.d.ts +3 -0
  170. package/engine/standard/entries/buff-type.lua +3 -0
  171. package/engine/standard/entries/sound-preset.d.ts +10 -0
  172. package/engine/standard/entries/sound-preset.lua +10 -0
  173. package/engine/standard/fields/ability.d.ts +2 -0
  174. package/engine/standard/fields/ability.lua +2 -0
  175. package/engine/standard/fields/unit.d.ts +4 -0
  176. package/engine/standard/fields/unit.lua +7 -0
  177. package/engine/text-tag.d.ts +36 -2
  178. package/engine/text-tag.lua +249 -10
  179. package/engine/unit.d.ts +4 -0
  180. package/engine/unit.lua +4 -0
  181. package/index.d.ts +1 -0
  182. package/index.lua +1 -0
  183. package/lualib_bundle.lua +7 -2
  184. package/net/socket.d.ts +7 -1
  185. package/net/socket.lua +45 -4
  186. package/network.d.ts +1 -0
  187. package/network.lua +3 -2
  188. package/objutil/buff.lua +2 -3
  189. package/objutil/unit.lua +8 -0
  190. package/package.json +2 -2
  191. package/patch-lua.d.ts +0 -0
  192. package/patch-lua.lua +10 -0
  193. package/property.d.ts +55 -0
  194. package/property.lua +374 -0
  195. package/utility/arrays.d.ts +9 -1
  196. package/utility/arrays.lua +37 -3
  197. package/utility/callback-array.d.ts +13 -0
  198. package/utility/callback-array.lua +46 -0
  199. package/utility/functions.d.ts +8 -0
  200. package/utility/functions.lua +13 -0
  201. package/utility/lazy.d.ts +2 -0
  202. package/utility/lazy.lua +14 -0
  203. package/utility/linked-set.d.ts +12 -2
  204. package/utility/linked-set.lua +8 -2
  205. package/utility/lua-maps.d.ts +4 -0
  206. package/utility/lua-maps.lua +20 -0
  207. package/utility/lua-sets.d.ts +2 -0
  208. package/utility/lua-sets.lua +7 -0
  209. package/utility/reflection.lua +11 -7
  210. package/utility/types.d.ts +1 -0
  211. package/core/mapbounds.d.ts +0 -8
  212. package/core/mapbounds.lua +0 -12
  213. package/core/types/order.d.ts +0 -25
  214. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -562,17 +587,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
587
  ____exports.Unit:of(unit)
563
588
  )
564
589
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
590
  for i = 0, unitInventorySize(unit) - 1 do
577
591
  local item = unitItemInSlot(unit, i)
578
592
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +644,15 @@ for ____, player in ipairs(Player.all) do
630
644
  dummies[player] = dummy
631
645
  end
632
646
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
647
+ local counter = (unit[103] or 0) - 1
634
648
  if counter ~= 0 then
635
- unit[102] = counter
649
+ unit[103] = counter
636
650
  return
637
651
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
652
+ unit[103] = nil
653
+ local healthBonus = unit[104]
640
654
  if healthBonus ~= nil then
641
- unit[103] = nil
655
+ unit[104] = nil
642
656
  local handle = unit.handle
643
657
  BlzSetUnitMaxHP(
644
658
  handle,
@@ -646,12 +660,27 @@ local function delayHealthChecksCallback(unit)
646
660
  )
647
661
  end
648
662
  end
663
+ local nextSyncId = 1
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
649
675
  ____exports.Unit = __TS__Class()
650
676
  local Unit = ____exports.Unit
651
677
  Unit.name = "Unit"
652
678
  __TS__ClassExtends(Unit, Handle)
653
679
  function Unit.prototype.____constructor(self, handle)
654
680
  Handle.prototype.____constructor(self, handle)
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
655
684
  self._owner = Player:of(getOwningPlayer(handle))
656
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +693,7 @@ function Unit.prototype.____constructor(self, handle)
664
693
  fourCC("Amrf")
665
694
  ))
666
695
  end
696
+ unitBySyncId[self.syncId] = self
667
697
  local ____ = self.abilities
668
698
  end
669
699
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
712
  end
683
713
  function Unit.prototype.onDestroy(self)
684
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
685
717
  if not self._owner then
686
718
  self._owner = Player:of(getOwningPlayer(handle))
687
719
  end
@@ -749,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
781
  end}
750
782
  end
751
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
786
  end
755
787
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
757
789
  end
758
790
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
760
792
  end
761
793
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
763
795
  end
764
796
  function Unit.prototype.isVisibleTo(self, player)
765
797
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
800
  return isUnitInvisible(self.handle, player.handle)
769
801
  end
770
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
803
+ local ____temp_3
772
804
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
806
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
808
  end
777
- return ____temp_1
809
+ return ____temp_3
778
810
  end
779
811
  function Unit.prototype.isAllyOf(self, unit)
780
812
  return isUnitAlly(
@@ -792,16 +824,28 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
824
  if type(animation) == "number" then
793
825
  setUnitAnimationByIndex(self.handle, animation)
794
826
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
828
  else
797
829
  setUnitAnimation(self.handle, animation)
798
830
  end
799
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
800
835
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
802
846
  end
803
847
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
848
+ self[103] = (self[103] or 0) + 1
805
849
  Timer:run(delayHealthChecksCallback, self)
806
850
  end
807
851
  function Unit.prototype.setPosition(self, x, y)
@@ -811,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
811
855
  return IsUnitSelected(self.handle, player.handle)
812
856
  end
813
857
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
815
859
  killUnit(self.handle)
816
860
  end
817
861
  function Unit.prototype.kill(self)
818
862
  killUnit(self.handle)
819
863
  end
820
864
  function Unit.prototype.revive(self, x, y, doEffect)
821
- local ____ReviveHero_4 = ReviveHero
822
- local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
823
- local ____doEffect_2 = doEffect
824
- if ____doEffect_2 == nil then
825
- ____doEffect_2 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
826
870
  end
827
- __TS__SparseArrayPush(____array_3, ____doEffect_2)
828
- ____ReviveHero_4(__TS__SparseArraySpread(____array_3))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
829
873
  end
830
874
  function Unit.prototype.healTarget(self, target, amount)
831
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -865,20 +909,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
865
909
  return UnitDropItemSlot(self.handle, item.handle, slot)
866
910
  end
867
911
  function Unit.prototype.itemInSlot(self, slot)
868
- return Item:of(UnitItemInSlot(self.handle, slot))
912
+ return Item:of(unitItemInSlot(self.handle, slot))
869
913
  end
870
914
  function Unit.prototype.addAbility(self, abilityId)
871
- if unitAddAbility(self.handle, abilityId) then
872
- local ability = UnitAbility:of(
873
- checkNotNull(getUnitAbility(self.handle, abilityId)),
874
- abilityId,
875
- self
876
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
877
921
  local abilities = self.abilities
878
922
  abilities[#abilities + 1] = ability
879
- return ability
880
923
  end
881
- return nil
924
+ return ability
882
925
  end
883
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
884
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -893,28 +936,17 @@ function Unit.prototype.hasAbility(self, abilityId)
893
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
894
937
  end
895
938
  function Unit.prototype.getAbilityById(self, abilityId)
896
- local handle = self.handle
897
- if unitAddAbility(handle, abilityId) then
898
- assert(unitRemoveAbility(handle, abilityId))
899
- return nil
900
- end
901
- return UnitAbility:of(
902
- getUnitAbility(self.handle, abilityId),
903
- abilityId,
904
- self
905
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
906
941
  end
907
942
  function Unit.prototype.removeAbility(self, abilityId)
908
- if unitRemoveAbility(self.handle, abilityId) then
909
- local abilities = self.abilities
910
- for i = 1, #abilities do
911
- if abilities[i].typeId == abilityId then
912
- abilities[i]:destroy()
913
- tremove(abilities, i)
914
- return true
915
- end
943
+ local abilities = self.abilities
944
+ for i = 1, #abilities do
945
+ if abilities[i].typeId == abilityId then
946
+ abilities[i]:destroy()
947
+ tremove(abilities, i)
948
+ return true
916
949
  end
917
- return true
918
950
  end
919
951
  return false
920
952
  end
@@ -930,12 +962,34 @@ end
930
962
  function Unit.prototype.endAbilityCooldown(self, abilityId)
931
963
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
932
964
  end
965
+ function Unit.prototype.interruptMovement(self)
966
+ local handle = self.handle
967
+ unitDisableAbility(
968
+ handle,
969
+ fourCC("Amov"),
970
+ true,
971
+ false
972
+ )
973
+ unitDisableAbility(
974
+ handle,
975
+ fourCC("Amov"),
976
+ false,
977
+ false
978
+ )
979
+ end
933
980
  function Unit.prototype.interruptAttack(self)
934
981
  unitInterruptAttack(self.handle)
935
982
  end
936
983
  function Unit.prototype.interruptCast(self, abilityId)
937
- unitDisableAbility(self.handle, abilityId, true, false)
938
- unitDisableAbility(self.handle, abilityId, false, false)
984
+ local handle = self.handle
985
+ unitDisableAbility(handle, abilityId, true, false)
986
+ Timer:run(
987
+ unitDisableAbility,
988
+ handle,
989
+ abilityId,
990
+ false,
991
+ false
992
+ )
939
993
  end
940
994
  function Unit.prototype.getDistanceTo(self, target)
941
995
  local handle = self.handle
@@ -995,18 +1049,18 @@ function Unit.prototype.unpauseEx(self)
995
1049
  self:decrementStunCounter()
996
1050
  end
997
1051
  function Unit.prototype.incrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 0 then
1052
+ local stunCounter = self[102] or 0
1053
+ if not self[101] or stunCounter >= 0 then
1000
1054
  BlzPauseUnitEx(self.handle, true)
1001
1055
  end
1002
- self[101] = stunCounter + 1
1056
+ self[102] = stunCounter + 1
1003
1057
  end
1004
1058
  function Unit.prototype.decrementStunCounter(self)
1005
- local stunCounter = self[101] or 0
1006
- if not self[100] or stunCounter >= 1 then
1059
+ local stunCounter = self[102] or 0
1060
+ if not self[101] or stunCounter >= 1 then
1007
1061
  BlzPauseUnitEx(self.handle, false)
1008
1062
  end
1009
- self[101] = stunCounter - 1
1063
+ self[102] = stunCounter - 1
1010
1064
  end
1011
1065
  function Unit.create(self, owner, id, x, y, facing, skinId)
1012
1066
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1108,8 +1162,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1108
1162
  )
1109
1163
  return targetCollection
1110
1164
  end
1111
- function Unit.getSelectionOf(self, player)
1112
- targetCollection = {}
1165
+ function Unit.getSelectionOf(self, player, target)
1166
+ if target == nil then
1167
+ target = {}
1168
+ end
1169
+ targetCollection = target
1113
1170
  targetCollectionNextIndex = 1
1114
1171
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1115
1172
  return targetCollection
@@ -1131,6 +1188,9 @@ end
1131
1188
  function Unit.prototype.__tostring(self)
1132
1189
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1133
1190
  end
1191
+ function Unit.getBySyncId(self, syncId)
1192
+ return unitBySyncId[syncId]
1193
+ end
1134
1194
  __TS__SetDescriptor(
1135
1195
  Unit.prototype,
1136
1196
  "_deltas",
@@ -1190,7 +1250,15 @@ __TS__SetDescriptor(
1190
1250
  Unit.prototype,
1191
1251
  "isIllusion",
1192
1252
  {get = function(self)
1193
- return isUnitIllusion(self.handle)
1253
+ return IsUnitIllusion(self.handle)
1254
+ end},
1255
+ true
1256
+ )
1257
+ __TS__SetDescriptor(
1258
+ Unit.prototype,
1259
+ "isStunned",
1260
+ {get = function(self)
1261
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1194
1262
  end},
1195
1263
  true
1196
1264
  )
@@ -1267,6 +1335,19 @@ __TS__SetDescriptor(
1267
1335
  },
1268
1336
  true
1269
1337
  )
1338
+ __TS__SetDescriptor(
1339
+ Unit.prototype,
1340
+ "primaryAttribute",
1341
+ {
1342
+ get = function(self)
1343
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1344
+ end,
1345
+ set = function(self, primaryAttribute)
1346
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1347
+ end
1348
+ },
1349
+ true
1350
+ )
1270
1351
  __TS__SetDescriptor(
1271
1352
  Unit.prototype,
1272
1353
  "strengthBase",
@@ -1388,17 +1469,17 @@ __TS__SetDescriptor(
1388
1469
  "isTeamGlowVisible",
1389
1470
  {
1390
1471
  get = function(self)
1391
- return not self[105]
1472
+ return not self[106]
1392
1473
  end,
1393
1474
  set = function(self, isTeamGlowVisible)
1394
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1395
- local ____temp_5
1475
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1476
+ local ____temp_7
1396
1477
  if not isTeamGlowVisible then
1397
- ____temp_5 = true
1478
+ ____temp_7 = true
1398
1479
  else
1399
- ____temp_5 = nil
1480
+ ____temp_7 = nil
1400
1481
  end
1401
- self[105] = ____temp_5
1482
+ self[106] = ____temp_7
1402
1483
  end
1403
1484
  },
1404
1485
  true
@@ -1407,9 +1488,9 @@ __TS__SetDescriptor(
1407
1488
  Unit.prototype,
1408
1489
  "color",
1409
1490
  {set = function(self, color)
1410
- setUnitColor(self.handle, color.handle)
1411
- if self[105] then
1412
- showUnitTeamGlow(self.handle, false)
1491
+ SetUnitColor(self.handle, color.handle)
1492
+ if self[106] then
1493
+ BlzShowUnitTeamGlow(self.handle, false)
1413
1494
  end
1414
1495
  end},
1415
1496
  true
@@ -1432,14 +1513,14 @@ __TS__SetDescriptor(
1432
1513
  "maxHealth",
1433
1514
  {
1434
1515
  get = function(self)
1435
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1516
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1436
1517
  end,
1437
1518
  set = function(self, maxHealth)
1438
- if maxHealth < 1 and self[102] ~= nil then
1439
- self[103] = (self[103] or 0) + (1 - maxHealth)
1519
+ if maxHealth < 1 and self[103] ~= nil then
1520
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1440
1521
  maxHealth = 1
1441
1522
  end
1442
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1523
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1443
1524
  end
1444
1525
  },
1445
1526
  true
@@ -1481,10 +1562,10 @@ __TS__SetDescriptor(
1481
1562
  "health",
1482
1563
  {
1483
1564
  get = function(self)
1484
- return GetWidgetLife(self.handle) - (self[104] or 0)
1565
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1485
1566
  end,
1486
1567
  set = function(self, health)
1487
- SetWidgetLife(self.handle, health + (self[104] or 0))
1568
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1488
1569
  end
1489
1570
  },
1490
1571
  true
@@ -1578,7 +1659,7 @@ __TS__SetDescriptor(
1578
1659
  "x",
1579
1660
  {
1580
1661
  get = function(self)
1581
- return getUnitX(self.handle)
1662
+ return self[107] or getUnitX(self.handle)
1582
1663
  end,
1583
1664
  set = function(self, v)
1584
1665
  SetUnitX(self.handle, v)
@@ -1591,7 +1672,7 @@ __TS__SetDescriptor(
1591
1672
  "y",
1592
1673
  {
1593
1674
  get = function(self)
1594
- return getUnitY(self.handle)
1675
+ return self[108] or getUnitY(self.handle)
1595
1676
  end,
1596
1677
  set = function(self, v)
1597
1678
  SetUnitY(self.handle, v)
@@ -1677,10 +1758,10 @@ __TS__SetDescriptor(
1677
1758
  "gold",
1678
1759
  {
1679
1760
  get = function(self)
1680
- return getResourceAmount(self.handle)
1761
+ return GetResourceAmount(self.handle)
1681
1762
  end,
1682
1763
  set = function(self, gold)
1683
- setResourceAmount(self.handle, gold)
1764
+ SetResourceAmount(self.handle, gold)
1684
1765
  end
1685
1766
  },
1686
1767
  true
@@ -1695,17 +1776,17 @@ __TS__SetDescriptor(
1695
1776
  set = function(self, isPaused)
1696
1777
  local handle = self.handle
1697
1778
  if isPaused and not IsUnitPaused(handle) then
1698
- self[100] = true
1699
- for _ = self[101] or 0, -1 do
1779
+ self[101] = true
1780
+ for _ = self[102] or 0, -1 do
1700
1781
  BlzPauseUnitEx(handle, true)
1701
1782
  end
1702
1783
  PauseUnit(handle, true)
1703
1784
  elseif not isPaused and IsUnitPaused(handle) then
1704
1785
  PauseUnit(handle, false)
1705
- for _ = self[101] or 0, -1 do
1786
+ for _ = self[102] or 0, -1 do
1706
1787
  BlzPauseUnitEx(handle, false)
1707
1788
  end
1708
- self[100] = nil
1789
+ self[101] = nil
1709
1790
  end
1710
1791
  end
1711
1792
  },
@@ -1808,6 +1889,19 @@ __TS__SetDescriptor(
1808
1889
  end},
1809
1890
  true
1810
1891
  )
1892
+ __TS__SetDescriptor(
1893
+ Unit.prototype,
1894
+ "movementType",
1895
+ {
1896
+ get = function(self)
1897
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1898
+ end,
1899
+ set = function(self, movementType)
1900
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1901
+ end
1902
+ },
1903
+ true
1904
+ )
1811
1905
  __TS__SetDescriptor(
1812
1906
  Unit.prototype,
1813
1907
  "pathing",
@@ -1989,6 +2083,14 @@ __TS__SetDescriptor(
1989
2083
  end},
1990
2084
  true
1991
2085
  )
2086
+ __TS__SetDescriptor(
2087
+ Unit.prototype,
2088
+ "targetAcquiredEvent",
2089
+ {get = function(self)
2090
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2091
+ end},
2092
+ true
2093
+ )
1992
2094
  __TS__SetDescriptor(
1993
2095
  Unit.prototype,
1994
2096
  "onSelect",
@@ -2124,25 +2226,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2124
2226
  InitializingEvent,
2125
2227
  function(event)
2126
2228
  local function listener(unit, id)
2127
- local ____GetSpellTargetUnit_result_8
2229
+ local ____GetSpellTargetUnit_result_10
2128
2230
  if GetSpellTargetUnit() then
2129
- ____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
2231
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2130
2232
  else
2131
- local ____GetSpellTargetItem_result_7
2233
+ local ____GetSpellTargetItem_result_9
2132
2234
  if GetSpellTargetItem() then
2133
- ____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
2235
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2134
2236
  else
2135
- local ____GetSpellTargetDestructable_result_6
2237
+ local ____GetSpellTargetDestructable_result_8
2136
2238
  if GetSpellTargetDestructable() then
2137
- ____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
2239
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2138
2240
  else
2139
- ____GetSpellTargetDestructable_result_6 = nil
2241
+ ____GetSpellTargetDestructable_result_8 = nil
2140
2242
  end
2141
- ____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
2243
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2142
2244
  end
2143
- ____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
2245
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2144
2246
  end
2145
- local target = ____GetSpellTargetUnit_result_8
2247
+ local target = ____GetSpellTargetUnit_result_10
2146
2248
  if target then
2147
2249
  invoke(event, unit, id, target)
2148
2250
  end
@@ -2314,10 +2416,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2314
2416
  ____exports.UnitTriggerEvent,
2315
2417
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2316
2418
  function()
2317
- local unit = ____exports.Unit:of(getOrderedUnit())
2318
- local issuedOrderId = getIssuedOrderId()
2319
- if unit ~= nil and unit.state == 1 then
2320
- return unit, issuedOrderId
2419
+ local handle = getOrderedUnit()
2420
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2421
+ local unit = ____exports.Unit:of(handle)
2422
+ if unit.state == 1 then
2423
+ return unit, getIssuedOrderId()
2424
+ end
2321
2425
  end
2322
2426
  return IgnoreEvent
2323
2427
  end
@@ -2348,13 +2452,19 @@ Unit.onDamaging = (function()
2348
2452
  if source and source.typeId == dummyUnitId then
2349
2453
  source = nil
2350
2454
  end
2351
- local target = BlzGetEventDamageTarget()
2455
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2456
+ local metadata = damageMetadataByTarget[target]
2457
+ damageMetadataByTarget[target] = nil
2352
2458
  local data = {
2353
2459
  amount = GetEventDamage(),
2354
- attackType = BlzGetEventAttackType(),
2460
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2355
2461
  damageType = BlzGetEventDamageType(),
2356
2462
  weaponType = BlzGetEventWeaponType(),
2357
- isAttack = BlzGetEventIsAttack()
2463
+ metadata = metadata,
2464
+ isAttack = BlzGetEventIsAttack(),
2465
+ originalAmount = GetEventDamage(),
2466
+ originalMetadata = metadata,
2467
+ preventRetaliation = damagingEventPreventRetaliation
2358
2468
  }
2359
2469
  if data.isAttack and source then
2360
2470
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2368,18 +2478,36 @@ Unit.onDamaging = (function()
2368
2478
  invoke(
2369
2479
  event,
2370
2480
  source,
2371
- ____exports.Unit:of(target),
2481
+ target,
2372
2482
  setmetatable(
2373
2483
  {},
2374
2484
  {
2375
2485
  __index = data,
2376
2486
  __newindex = function(self, key, value)
2377
- damageSetters[key](value)
2487
+ local damageSetter = damageSetters[key]
2488
+ if damageSetter ~= nil then
2489
+ damageSetter(value)
2490
+ end
2378
2491
  data[key] = value
2379
2492
  end
2380
2493
  }
2381
2494
  )
2382
2495
  )
2496
+ if data[0] and source then
2497
+ local sourceOwner = source.owner.handle
2498
+ data[1] = sourceOwner
2499
+ local targetOwner = target.owner.handle
2500
+ data[2] = targetOwner
2501
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2502
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2503
+ data[3] = true
2504
+ end
2505
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2506
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2507
+ data[4] = true
2508
+ end
2509
+ end
2510
+ damagingEventByTarget[target] = data
2383
2511
  return
2384
2512
  end
2385
2513
  BlzSetEventDamage(0)
@@ -2387,7 +2515,7 @@ Unit.onDamaging = (function()
2387
2515
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2388
2516
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2389
2517
  local sourceOwner = source.owner.handle
2390
- local targetOwner = GetOwningPlayer(target)
2518
+ local targetOwner = target.owner.handle
2391
2519
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2392
2520
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2393
2521
  Timer:run(function()
@@ -2403,23 +2531,19 @@ Unit.onDamaging = (function()
2403
2531
  for ____, ____value in ipairs(source._attackHandlers) do
2404
2532
  local condition = ____value[1]
2405
2533
  local action = ____value[2]
2406
- if condition(
2407
- source,
2408
- ____exports.Unit:of(target),
2409
- data
2410
- ) then
2534
+ if condition(source, target, data) then
2411
2535
  action(
2412
2536
  source,
2413
- ____exports.Unit:of(target),
2537
+ target,
2414
2538
  setmetatable(
2415
2539
  {fire = function()
2416
2540
  UnitDamageTarget(
2417
2541
  source.handle,
2418
- target,
2542
+ target.handle,
2419
2543
  data.amount,
2420
2544
  true,
2421
2545
  true,
2422
- data.attackType,
2546
+ attackTypeToNative(data.attackType),
2423
2547
  data.damageType,
2424
2548
  data.weaponType
2425
2549
  )
@@ -2446,29 +2570,54 @@ Unit.onDamage = __TS__New(
2446
2570
  if source and source.typeId == dummyUnitId then
2447
2571
  source = nil
2448
2572
  end
2573
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2574
+ local damagingEvent = damagingEventByTarget[target]
2575
+ damagingEventByTarget[target] = nil
2449
2576
  local data = {
2450
2577
  amount = GetEventDamage(),
2451
- attackType = BlzGetEventAttackType(),
2578
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2452
2579
  damageType = BlzGetEventDamageType(),
2453
2580
  weaponType = BlzGetEventWeaponType(),
2581
+ metadata = damagingEvent and damagingEvent.metadata,
2454
2582
  isAttack = BlzGetEventIsAttack(),
2583
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2584
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2455
2585
  preventDeath = damageEventPreventDeath
2456
2586
  }
2587
+ if damagingEvent then
2588
+ for key, value in pairs(damagingEvent) do
2589
+ if isAttribute(key) then
2590
+ data[key] = value
2591
+ end
2592
+ end
2593
+ local sourceOwner = damagingEvent[1]
2594
+ if sourceOwner then
2595
+ local targetOwner = damagingEvent[2]
2596
+ if damagingEvent[3] then
2597
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2598
+ end
2599
+ if damagingEvent[4] then
2600
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ end
2603
+ end
2457
2604
  local evData = setmetatable(
2458
2605
  {},
2459
2606
  {
2460
2607
  __index = data,
2461
2608
  __newindex = function(self, key, value)
2462
- damageSetters[key](value)
2609
+ local damageSetter = damageSetters[key]
2610
+ if damageSetter ~= nil then
2611
+ damageSetter(value)
2612
+ end
2463
2613
  data[key] = value
2464
2614
  end
2465
2615
  }
2466
2616
  )
2467
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2468
2617
  invoke(event, source, target, evData)
2469
2618
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2470
2619
  local bonusHealth = math.ceil(evData.amount)
2471
- target[104] = (target[104] or 0) + bonusHealth
2620
+ target[105] = (target[105] or 0) + bonusHealth
2472
2621
  BlzSetUnitMaxHP(
2473
2622
  target.handle,
2474
2623
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2482,7 +2631,7 @@ Unit.onDamage = __TS__New(
2482
2631
  evData[0],
2483
2632
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2484
2633
  )
2485
- target[104] = (target[104] or 0) - bonusHealth
2634
+ target[105] = (target[105] or 0) - bonusHealth
2486
2635
  SetWidgetLife(
2487
2636
  target.handle,
2488
2637
  GetWidgetLife(target.handle) - bonusHealth
@@ -2502,32 +2651,110 @@ Unit.onDamage = __TS__New(
2502
2651
  DestroyTrigger(trigger)
2503
2652
  end
2504
2653
  )
2505
- Unit.onItemDrop = __TS__New(
2654
+ Unit.itemDroppedEvent = __TS__New(
2506
2655
  ____exports.UnitTriggerEvent,
2507
2656
  EVENT_PLAYER_UNIT_DROP_ITEM,
2508
2657
  function()
2509
2658
  local unit = getTriggerUnit()
2510
- if getUnitTypeId(unit) ~= dummyUnitId then
2511
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2659
+ local item = getManipulatedItem()
2660
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2661
+ return ____exports.Unit:of(unit), Item:of(item)
2512
2662
  end
2513
2663
  return IgnoreEvent
2514
2664
  end
2515
2665
  )
2516
- Unit.onItemPickup = __TS__New(
2666
+ Unit.itemPickedUpEvent = __TS__New(
2517
2667
  ____exports.UnitTriggerEvent,
2518
2668
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2519
2669
  function()
2520
- local unit = getTriggerUnit()
2521
- if getUnitTypeId(unit) ~= dummyUnitId then
2522
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2670
+ local unitHandle = getTriggerUnit()
2671
+ local itemHandle = getManipulatedItem()
2672
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2673
+ local unit = ____exports.Unit:of(unitHandle)
2674
+ local item = Item:of(itemHandle)
2675
+ if item.owner ~= unit then
2676
+ return unit, item
2677
+ end
2523
2678
  end
2524
2679
  return IgnoreEvent
2525
2680
  end
2526
2681
  )
2527
- Unit.onItemUse = __TS__New(
2682
+ Unit.itemUsedEvent = __TS__New(
2528
2683
  ____exports.UnitTriggerEvent,
2529
2684
  EVENT_PLAYER_UNIT_USE_ITEM,
2530
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2685
+ function()
2686
+ local unit = getTriggerUnit()
2687
+ local item = getManipulatedItem()
2688
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2689
+ return ____exports.Unit:of(unit), Item:of(item)
2690
+ end
2691
+ return IgnoreEvent
2692
+ end
2693
+ )
2694
+ Unit.itemStackedEvent = __TS__New(
2695
+ ____exports.UnitTriggerEvent,
2696
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2697
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2698
+ )
2699
+ __TS__ObjectDefineProperty(
2700
+ Unit,
2701
+ "itemChargesChangedEvent",
2702
+ {get = function(self)
2703
+ local event = __TS__New(Event)
2704
+ Item.chargesChangedEvent:addListener(function(item)
2705
+ local unit = item.owner
2706
+ if unit ~= nil then
2707
+ invoke(event, unit, item)
2708
+ end
2709
+ end)
2710
+ rawset(self, "itemChargesChangedEvent", event)
2711
+ return event
2712
+ end}
2713
+ )
2714
+ __TS__ObjectDefineProperty(
2715
+ Unit,
2716
+ "itemUseOrderEvent",
2717
+ {get = function(self)
2718
+ local event = __TS__New(Event)
2719
+ for order = orderId("useslot0"), orderId("useslot5") do
2720
+ local slot = order - orderId("useslot0")
2721
+ local function listener(unit)
2722
+ local item = unit.items[slot + 1]
2723
+ if item ~= nil then
2724
+ invoke(event, unit, item)
2725
+ end
2726
+ end
2727
+ self.onImmediateOrder[order]:addListener(listener)
2728
+ self.onTargetOrder[order]:addListener(listener)
2729
+ self.onPointOrder[order]:addListener(listener)
2730
+ end
2731
+ rawset(self, "itemUseOrderEvent", event)
2732
+ return event
2733
+ end}
2734
+ )
2735
+ __TS__ObjectDefineProperty(
2736
+ Unit,
2737
+ "itemMoveOrderEvent",
2738
+ {get = function(self)
2739
+ local event = __TS__New(Event)
2740
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2741
+ local slotTo = order - orderId("moveslot0")
2742
+ self.onTargetOrder[order]:addListener(function(unit, item)
2743
+ local slotFrom = unit.items:findSlot(item)
2744
+ if slotFrom ~= nil then
2745
+ invoke(
2746
+ event,
2747
+ unit,
2748
+ item,
2749
+ slotFrom,
2750
+ slotTo
2751
+ )
2752
+ end
2753
+ end)
2754
+ end
2755
+ rawset(self, "itemMoveOrderEvent", event)
2756
+ return event
2757
+ end}
2531
2758
  )
2532
2759
  __TS__ObjectDefineProperty(
2533
2760
  Unit,