warscript 0.0.1-dev.82b83f9 → 0.0.1-dev.83957b1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/order.d.ts +1 -0
- package/core/types/order.lua +11 -1
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.lua +16 -2
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +19 -5
- package/engine/behaviour/unit.d.ts +17 -0
- package/engine/behaviour/unit.lua +114 -4
- package/engine/buff.d.ts +51 -41
- package/engine/buff.lua +274 -227
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +17 -0
- package/engine/internal/item/ability.lua +12 -10
- package/engine/internal/item.d.ts +5 -2
- package/engine/internal/item.lua +75 -3
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit/ability.d.ts +5 -0
- package/engine/internal/unit/ability.lua +14 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +26 -4
- package/engine/internal/unit.lua +169 -37
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +81 -21
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +10 -3
- package/engine/object-data/entry/unit-type.lua +155 -92
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +13 -4
- package/engine/object-field.lua +167 -80
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
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____opt_0:destroy()
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end
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self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
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self.unitBehavior.sourceAbilityBehavior = self
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self:update()
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end
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function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
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@@ -4,23 +4,29 @@ import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { Widget } from "../../../core/types/widget";
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import {
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import { DamageType, WeaponType } from "../../internal/unit+damage";
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import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
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import { AttackType } from "../../object-data/auxiliary/attack-type";
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export type DamageAbilityBehaviorParameters = {
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damagePerStrength?: AbilityDependentValue<number>;
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damagePerAgility?: AbilityDependentValue<number>;
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damagePerIntelligence?: AbilityDependentValue<number>;
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attackType?: AttackType
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attackType?: AbilityDependentValue<AttackType>;
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damageType?: DamageType;
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weaponType?: WeaponType;
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metadata?: AbilityDependentValue<string | number | boolean>;
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};
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export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
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maximumDamage?: AbilityDependentValue<number>;
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areaOfEffect?: AbilityDependentValue<number>;
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allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
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};
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declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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export declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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protected readonly damage: AbilityDependentValue<number>;
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protected readonly parameters?: T | undefined;
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protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
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protected calculateDamage(caster: Unit): number;
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protected damageTarget(caster: Unit, target: Widget, damage?: number): void;
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}
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export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
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constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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____exports.DamageAbilityBehavior = __TS__Class()
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local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
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DamageAbilityBehavior.name = "DamageAbilityBehavior"
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__TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
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function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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@@ -34,58 +35,53 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
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end
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return damage
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end
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-
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local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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__TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
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local parameters = self.parameters
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caster:damageTarget(
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self:calculateDamage(caster),
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target,
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damage or self:calculateDamage(caster),
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nil,
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nil,
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parameters and parameters.attackType,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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parameters and parameters.weaponType,
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self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
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)
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end
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____exports.DamageSelfAbilityBehavior = __TS__Class()
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local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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__TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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self:damageTarget(caster, caster)
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end
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____exports.DamageTargetAbilityBehavior = __TS__Class()
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local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
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DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
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__TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
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__TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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caster:damageTarget(
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target,
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self:calculateDamage(caster),
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parameters and parameters.attackType,
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parameters and parameters.damageType,
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parameters and parameters.weaponType
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)
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self:damageTarget(caster, target)
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end
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local DamageAreaAbilityBehavior = __TS__Class()
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DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
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__TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
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__TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
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function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
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end
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function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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local parameters = self.parameters
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local targets = Unit.getAllowedTargetsInCollisionRange(
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self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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)
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local damage = self:calculateDamage(caster)
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local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
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damage = maximumDamage / #targets
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end
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for ____, target in ipairs(targets) do
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self:damageTarget(caster, target, damage)
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____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local ____exports = {}
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____ability = require("engine.standard.fields.ability")
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local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
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local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
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local ____math = require("math")
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local max = ____math.max
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local ____sound = require("core.types.sound")
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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local ____ability = require("engine.internal.ability")
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local UnitAbility = ____ability.UnitAbility
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local ____event = require("event")
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local Event = ____event.Event
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____exports.EmulateImpactAbilityBehavior = __TS__Class()
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local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
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if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
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end
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caster.mana = caster.mana - manaCost
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self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
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self:flashCasterEffect(caster)
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-
|
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+
local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
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if soundPresetId ~= "" then
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+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
|
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+
end
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+
Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
|
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end
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return ____exports
|
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@@ -22,13 +22,17 @@ export declare abstract class AbilityBehavior<Parameters extends {
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protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
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protected registerCommandEvent(orderTypeStringId?: string): void;
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get ability(): Ability;
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+
get unit(): Unit | undefined;
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protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
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protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
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protected flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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-
protected flashSpecialEffect(...args: [
|
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protected flashSpecialEffect(...args: [
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...pointOrWidget: [x: number, y: number] | [widget: Widget],
|
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...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
|
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+
]): void;
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private static MissileLaunchConfig;
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private get missileLaunchConfig();
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protected onCreate(): void;
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@@ -148,13 +148,14 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
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...
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)
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end
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-
function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget,
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+
function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
|
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if type(xOrWidget) == "number" then
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Effect:flash(
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
|
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xOrWidget,
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-
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-
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yOrParametersOrDuration,
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durationOrParameters,
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+
parameters
|
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)
|
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else
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local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
|
|
@@ -162,7 +163,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
|
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
|
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xOrWidget,
|
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attachmentPoint ~= "" and attachmentPoint or "origin",
|
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-
|
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+
yOrParametersOrDuration,
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+
durationOrParameters
|
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168
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)
|
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end
|
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end
|
|
@@ -237,6 +239,18 @@ __TS__SetDescriptor(
|
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237
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|
end},
|
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240
|
true
|
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241
|
)
|
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__TS__SetDescriptor(
|
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|
+
AbilityBehavior.prototype,
|
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244
|
+
"unit",
|
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245
|
+
{get = function(self)
|
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246
|
+
local owner = self.object.owner
|
|
247
|
+
if __TS__InstanceOf(owner, Unit) then
|
|
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|
+
return owner
|
|
249
|
+
end
|
|
250
|
+
return owner.owner
|
|
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|
+
end},
|
|
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|
+
true
|
|
253
|
+
)
|
|
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254
|
AbilityBehavior.MissileLaunchConfig = ____class_2
|
|
241
255
|
__TS__SetDescriptor(
|
|
242
256
|
AbilityBehavior.prototype,
|
|
@@ -260,7 +274,7 @@ __TS__SetDescriptor(
|
|
|
260
274
|
Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
|
|
261
275
|
Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
|
|
262
276
|
Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
|
|
263
|
-
Unit.
|
|
277
|
+
Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
|
|
264
278
|
Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
|
|
265
279
|
Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
|
|
266
280
|
Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
|
|
@@ -5,22 +5,39 @@ import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
|
|
|
5
5
|
import "../internal/unit+ability";
|
|
6
6
|
import "../internal/unit-missile-launch";
|
|
7
7
|
import { Item } from "../internal/item";
|
|
8
|
+
import type { AbilityBehavior } from "./ability";
|
|
9
|
+
import { Event } from "../../event";
|
|
10
|
+
import { Destructor } from "../../destroyable";
|
|
11
|
+
import type { Widget } from "../../core/types/widget";
|
|
8
12
|
export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
|
|
9
13
|
export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
|
|
10
14
|
constructor(unit: Unit);
|
|
15
|
+
protected onDestroy(): Destructor;
|
|
16
|
+
readonly sourceAbilityBehavior?: AbilityBehavior;
|
|
11
17
|
get unit(): Unit;
|
|
18
|
+
registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
|
|
19
|
+
onImmediateOrder(orderId: number): void;
|
|
20
|
+
onTargetOrder(orderId: number, target: Widget): void;
|
|
21
|
+
onPointOrder(orderId: number, x: number, y: number): void;
|
|
12
22
|
onAutoAttackStart(target: Unit): void;
|
|
13
23
|
onAutoAttackFinish(target: Unit): void;
|
|
24
|
+
onTargetingAutoAttackStart(source: Unit): void;
|
|
25
|
+
onTargetingAutoAttackFinish(source: Unit): void;
|
|
14
26
|
onDamageDealing(target: Unit, event: DamagingEvent): void;
|
|
15
27
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
16
28
|
onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
|
|
17
29
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
18
30
|
onAbilityGained(ability: Ability): void;
|
|
19
31
|
onAbilityLost(ability: Ability): void;
|
|
32
|
+
onAbilityChannelingStart(ability: Ability): void;
|
|
33
|
+
onAbilityImpact(ability: Ability): void;
|
|
34
|
+
onAbilityChannelingFinish(ability: Ability): void;
|
|
35
|
+
onAbilityStop(ability: Ability): void;
|
|
20
36
|
onItemDropped(item: Item): void;
|
|
21
37
|
onItemPickedUp(item: Item): void;
|
|
22
38
|
onItemUsed(item: Item): void;
|
|
23
39
|
onItemStacked(item: Item): void;
|
|
40
|
+
onItemChargesChanged(item: Item): void;
|
|
24
41
|
onKill(target: Unit): void;
|
|
25
42
|
onDeath(source: Unit | undefined): void;
|
|
26
43
|
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
3
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
5
|
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
6
|
local ____exports = {}
|
|
6
7
|
local ____behavior = require("engine.behavior")
|
|
@@ -9,6 +10,17 @@ local ____unit = require("engine.internal.unit")
|
|
|
9
10
|
local Unit = ____unit.Unit
|
|
10
11
|
require("engine.internal.unit+ability")
|
|
11
12
|
require("engine.internal.unit-missile-launch")
|
|
13
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
14
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
15
|
+
local ____lua_2Dmaps = require("utility.lua-maps")
|
|
16
|
+
local getOrPut = ____lua_2Dmaps.getOrPut
|
|
17
|
+
local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
|
|
18
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
19
|
+
local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
|
|
20
|
+
local behaviorsByEvent = {}
|
|
21
|
+
local rangeByBehaviorByEvent = {}
|
|
22
|
+
local listenerByBehaviorByEvent = {}
|
|
23
|
+
local eventsByBehavior = {}
|
|
12
24
|
____exports.UnitBehavior = __TS__Class()
|
|
13
25
|
local UnitBehavior = ____exports.UnitBehavior
|
|
14
26
|
UnitBehavior.name = "UnitBehavior"
|
|
@@ -16,10 +28,66 @@ __TS__ClassExtends(UnitBehavior, Behavior)
|
|
|
16
28
|
function UnitBehavior.prototype.____constructor(self, unit)
|
|
17
29
|
Behavior.prototype.____constructor(self, unit)
|
|
18
30
|
end
|
|
31
|
+
function UnitBehavior.prototype.onDestroy(self)
|
|
32
|
+
local events = eventsByBehavior[self]
|
|
33
|
+
if events ~= nil then
|
|
34
|
+
for event in pairs(events) do
|
|
35
|
+
local ____opt_0 = behaviorsByEvent[event]
|
|
36
|
+
if ____opt_0 ~= nil then
|
|
37
|
+
____opt_0:remove(self)
|
|
38
|
+
end
|
|
39
|
+
local ____opt_2 = rangeByBehaviorByEvent[event]
|
|
40
|
+
if ____opt_2 ~= nil then
|
|
41
|
+
____opt_2[self] = nil
|
|
42
|
+
end
|
|
43
|
+
local ____opt_4 = listenerByBehaviorByEvent[event]
|
|
44
|
+
if ____opt_4 ~= nil then
|
|
45
|
+
____opt_4[self] = nil
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
eventsByBehavior[self] = nil
|
|
49
|
+
end
|
|
50
|
+
return Behavior.prototype.onDestroy(self)
|
|
51
|
+
end
|
|
52
|
+
function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
|
|
53
|
+
local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
|
|
54
|
+
rangeByBehavior[self] = range
|
|
55
|
+
local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
|
|
56
|
+
listenerByBehavior[self] = listener
|
|
57
|
+
getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
|
|
58
|
+
local behaviors = behaviorsByEvent[event]
|
|
59
|
+
if behaviors == nil then
|
|
60
|
+
event:addListener(function(unit, ...)
|
|
61
|
+
local behaviors = behaviorsByEvent[event]
|
|
62
|
+
if behaviors ~= nil then
|
|
63
|
+
for behavior in pairs(behaviors) do
|
|
64
|
+
local range = rangeByBehavior[behavior]
|
|
65
|
+
if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
|
|
66
|
+
local ____self_6 = behavior
|
|
67
|
+
____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
|
|
68
|
+
end
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
end)
|
|
72
|
+
behaviors = __TS__New(LinkedSet)
|
|
73
|
+
behaviorsByEvent[event] = behaviors
|
|
74
|
+
end
|
|
75
|
+
behaviors:add(self)
|
|
76
|
+
end
|
|
77
|
+
function UnitBehavior.prototype.onImmediateOrder(self, orderId)
|
|
78
|
+
end
|
|
79
|
+
function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
|
|
80
|
+
end
|
|
81
|
+
function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
|
|
82
|
+
end
|
|
19
83
|
function UnitBehavior.prototype.onAutoAttackStart(self, target)
|
|
20
84
|
end
|
|
21
85
|
function UnitBehavior.prototype.onAutoAttackFinish(self, target)
|
|
22
86
|
end
|
|
87
|
+
function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
|
|
88
|
+
end
|
|
89
|
+
function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
|
|
90
|
+
end
|
|
23
91
|
function UnitBehavior.prototype.onDamageDealing(self, target, event)
|
|
24
92
|
end
|
|
25
93
|
function UnitBehavior.prototype.onDamageDealt(self, target, event)
|
|
@@ -32,6 +100,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
|
|
|
32
100
|
end
|
|
33
101
|
function UnitBehavior.prototype.onAbilityLost(self, ability)
|
|
34
102
|
end
|
|
103
|
+
function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
|
|
104
|
+
end
|
|
105
|
+
function UnitBehavior.prototype.onAbilityImpact(self, ability)
|
|
106
|
+
end
|
|
107
|
+
function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
|
|
108
|
+
end
|
|
109
|
+
function UnitBehavior.prototype.onAbilityStop(self, ability)
|
|
110
|
+
end
|
|
35
111
|
function UnitBehavior.prototype.onItemDropped(self, item)
|
|
36
112
|
end
|
|
37
113
|
function UnitBehavior.prototype.onItemPickedUp(self, item)
|
|
@@ -40,6 +116,8 @@ function UnitBehavior.prototype.onItemUsed(self, item)
|
|
|
40
116
|
end
|
|
41
117
|
function UnitBehavior.prototype.onItemStacked(self, item)
|
|
42
118
|
end
|
|
119
|
+
function UnitBehavior.prototype.onItemChargesChanged(self, item)
|
|
120
|
+
end
|
|
43
121
|
function UnitBehavior.prototype.onKill(self, target)
|
|
44
122
|
end
|
|
45
123
|
function UnitBehavior.prototype.onDeath(self, source)
|
|
@@ -53,11 +131,28 @@ __TS__SetDescriptor(
|
|
|
53
131
|
true
|
|
54
132
|
);
|
|
55
133
|
(function(self)
|
|
134
|
+
Unit.onImmediateOrder:addListener(function(source, orderId)
|
|
135
|
+
____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
|
|
136
|
+
end)
|
|
137
|
+
Unit.onTargetOrder:addListener(function(source, orderId, target)
|
|
138
|
+
____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
|
|
139
|
+
end)
|
|
140
|
+
Unit.onPointOrder:addListener(function(source, orderId, x, y)
|
|
141
|
+
____exports.UnitBehavior:forAll(
|
|
142
|
+
source,
|
|
143
|
+
"onPointOrder",
|
|
144
|
+
orderId,
|
|
145
|
+
x,
|
|
146
|
+
y
|
|
147
|
+
)
|
|
148
|
+
end)
|
|
56
149
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
57
150
|
____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
|
|
151
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
|
|
58
152
|
end)
|
|
59
153
|
Unit.autoAttackFinishEvent:addListener(function(source, target)
|
|
60
154
|
____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
|
|
155
|
+
____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
|
|
61
156
|
end)
|
|
62
157
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
63
158
|
if source ~= nil then
|
|
@@ -71,11 +166,23 @@ __TS__SetDescriptor(
|
|
|
71
166
|
end
|
|
72
167
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
73
168
|
end)
|
|
74
|
-
Unit.abilityGainedEvent:addListener(function(source,
|
|
75
|
-
____exports.UnitBehavior:forAll(source, "onAbilityGained",
|
|
169
|
+
Unit.abilityGainedEvent:addListener(function(source, ability)
|
|
170
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
|
|
76
171
|
end)
|
|
77
|
-
Unit.abilityLostEvent:addListener(function(source,
|
|
78
|
-
____exports.UnitBehavior:forAll(source, "onAbilityLost",
|
|
172
|
+
Unit.abilityLostEvent:addListener(function(source, ability)
|
|
173
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
|
|
174
|
+
end)
|
|
175
|
+
Unit.abilityChannelingStartEvent:addListener(function(source, ability)
|
|
176
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
|
|
177
|
+
end)
|
|
178
|
+
Unit.abilityImpactEvent:addListener(function(source, ability)
|
|
179
|
+
____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
|
|
180
|
+
end)
|
|
181
|
+
Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
|
|
182
|
+
____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
|
|
183
|
+
end)
|
|
184
|
+
Unit.abilityStopEvent:addListener(function(source, ability)
|
|
185
|
+
____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
|
|
79
186
|
end)
|
|
80
187
|
Unit.deathEvent:addListener(function(target, source)
|
|
81
188
|
if source ~= nil then
|
|
@@ -95,6 +202,9 @@ __TS__SetDescriptor(
|
|
|
95
202
|
Unit.itemStackedEvent:addListener(function(unit, item)
|
|
96
203
|
____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
|
|
97
204
|
end)
|
|
205
|
+
Unit.itemChargesChangedEvent:addListener(function(unit, item)
|
|
206
|
+
____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
|
|
207
|
+
end)
|
|
98
208
|
end)(UnitBehavior)
|
|
99
209
|
Unit.destroyEvent:addListener(function(unit)
|
|
100
210
|
____exports.UnitBehavior:forAll(unit, "destroy")
|
package/engine/buff.d.ts
CHANGED
|
@@ -57,12 +57,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
57
57
|
attackSpeedIncreaseFactor?: NumberParameterValueType;
|
|
58
58
|
movementSpeedIncreaseFactor?: NumberParameterValueType;
|
|
59
59
|
evasionProbability?: NumberParameterValueType;
|
|
60
|
+
missProbability?: NumberParameterValueType;
|
|
60
61
|
damageFactor?: NumberParameterValueType;
|
|
61
62
|
receivedDamageFactor?: NumberParameterValueType;
|
|
62
63
|
receivedMagicDamageFactor?: NumberParameterValueType;
|
|
63
64
|
durationIncreaseOnAutoAttack?: NumberParameterValueType;
|
|
64
65
|
maximumRemainingDuration?: NumberParameterValueType;
|
|
65
66
|
maximumDuration?: NumberParameterValueType;
|
|
67
|
+
turnsIntoGhost?: BooleanParameterValueType;
|
|
66
68
|
stuns?: BooleanParameterValueType;
|
|
67
69
|
ignoresStunImmunity?: BooleanParameterValueType;
|
|
68
70
|
providesStunImmunity?: BooleanParameterValueType;
|
|
@@ -80,46 +82,49 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
80
82
|
uniqueGroup?: BuffUniqueGroup;
|
|
81
83
|
} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
|
|
82
84
|
declare const enum BuffPropertyKey {
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
85
|
+
STATE = 100,
|
|
86
|
+
UNIT = 101,
|
|
87
|
+
SOURCE = 102,
|
|
88
|
+
DURATION = 103,
|
|
89
|
+
UNIQUE_GROUP = 104,
|
|
90
|
+
EFFECT_MODEL_PATH = 105,
|
|
91
|
+
SPECIAL_EFFECT_MODEL_PATH = 106,
|
|
92
|
+
DURATION_INCREASE_ON_AUTO_ATTACK = 107,
|
|
93
|
+
MAXIMUM_DURATION = 108,
|
|
94
|
+
MAXIMUM_REMAINING_DURATION = 109,
|
|
95
|
+
DAMAGE_OVER_DURATION = 110,
|
|
96
|
+
DAMAGE_PER_INTERVAL = 111,
|
|
97
|
+
DAMAGE_INTERVAL = 112,
|
|
98
|
+
REMAINING_DAMAGE_OVER_DURATION = 113,
|
|
99
|
+
DAMAGE_INTERVAL_TIMER = 114,
|
|
100
|
+
HEALING_OVER_DURATION = 115,
|
|
101
|
+
HEALING_PER_INTERVAL = 116,
|
|
102
|
+
HEALING_INTERVAL = 117,
|
|
103
|
+
REMAINING_HEALING_OVER_DURATION = 118,
|
|
104
|
+
HEALING_INTERVAL_TIMER = 119,
|
|
105
|
+
DAMAGE_ON_EXPIRATION = 120,
|
|
106
|
+
HEALING_ON_EXPIRATION = 121,
|
|
107
|
+
DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
|
|
108
|
+
DAMAGE_UPON_DEATH = 123,
|
|
109
|
+
DAMAGE_UPON_DEATH_RANGE = 124,
|
|
110
|
+
MEDIUM_DAMAGE_UPON_DEATH = 125,
|
|
111
|
+
MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
|
|
112
|
+
SMALL_DAMAGE_UPON_DEATH = 127,
|
|
113
|
+
SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
|
|
114
|
+
AUTO_ATTACK_COUNT = 129,
|
|
115
|
+
MAXIMUM_AUTO_ATTACK_COUNT = 130,
|
|
116
|
+
DAMAGE_DEALT_EVENT_COUNT = 131,
|
|
117
|
+
MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
|
|
118
|
+
DAMAGE_RECEIVED_EVENT_COUNT = 133,
|
|
119
|
+
MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
|
|
120
|
+
TURNS_INTO_GHOST = 135,
|
|
121
|
+
STUNS = 136,
|
|
122
|
+
IGNORES_STUN_IMMUNITY = 137,
|
|
123
|
+
DISABLES_AUTO_ATTACK = 138,
|
|
124
|
+
PROVIDES_INVULNERABILITY = 139,
|
|
125
|
+
KILLS_ON_EXPIRATION = 140,
|
|
126
|
+
EXPLODES_ON_EXPIRATION = 141,
|
|
127
|
+
MISS_PROBABILITY = 142
|
|
123
128
|
}
|
|
124
129
|
export declare const enum BuffTypeIdSelectionPolicy {
|
|
125
130
|
LEAST_DURATION = 0
|
|
@@ -133,13 +138,14 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
|
|
|
133
138
|
polarity: BuffPolarityParameterType,
|
|
134
139
|
resistanceType: BuffResistanceTypeParameterType,
|
|
135
140
|
...abilityOrParameters: [
|
|
136
|
-
ability
|
|
141
|
+
ability?: Ability,
|
|
137
142
|
parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
|
|
138
143
|
] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
|
|
139
144
|
];
|
|
140
145
|
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
|
|
141
146
|
private _unit;
|
|
142
147
|
protected readonly __additionalParametersBrand?: AdditionalParameters;
|
|
148
|
+
private [BuffPropertyKey.STATE];
|
|
143
149
|
private [BuffPropertyKey.UNIT];
|
|
144
150
|
private [BuffPropertyKey.SOURCE]?;
|
|
145
151
|
private [BuffPropertyKey.DURATION];
|
|
@@ -174,6 +180,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
174
180
|
private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
|
|
175
181
|
private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
176
182
|
private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
|
|
183
|
+
private [BuffPropertyKey.TURNS_INTO_GHOST]?;
|
|
177
184
|
private [BuffPropertyKey.STUNS]?;
|
|
178
185
|
private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
|
|
179
186
|
private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
|
|
@@ -193,6 +200,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
193
200
|
private readonly _level?;
|
|
194
201
|
private readonly _spellStealPriority?;
|
|
195
202
|
private readonly _learnLevelMinimum?;
|
|
203
|
+
private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
|
|
196
204
|
private _bonusIdByBonusType?;
|
|
197
205
|
private readonly _abilityTypeIds?;
|
|
198
206
|
private _behaviors?;
|
|
@@ -226,6 +234,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
226
234
|
set receivedDamageFactor(receivedDamageFactor: number);
|
|
227
235
|
get armorIncrease(): number;
|
|
228
236
|
set armorIncrease(armorIncrease: number);
|
|
237
|
+
get turnsIntoGhost(): boolean;
|
|
238
|
+
set turnsIntoGhost(turnsIntoGhost: boolean);
|
|
229
239
|
get stuns(): boolean;
|
|
230
240
|
set stuns(stuns: boolean);
|
|
231
241
|
get ignoresStunImmunity(): boolean;
|