warscript 0.0.1-dev.820013f → 0.0.1-dev.833c02f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +3 -0
  8. package/core/types/frame.lua +59 -0
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  17. package/engine/behaviour/ability/always-enabled.lua +31 -0
  18. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  19. package/engine/behaviour/ability/apply-buff.lua +32 -0
  20. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  21. package/engine/behaviour/ability/damage.d.ts +9 -3
  22. package/engine/behaviour/ability/damage.lua +26 -38
  23. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  24. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  25. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  26. package/engine/behaviour/ability/instant-impact.lua +4 -19
  27. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  28. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  29. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  30. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  31. package/engine/behaviour/ability.d.ts +20 -4
  32. package/engine/behaviour/ability.lua +111 -38
  33. package/engine/behaviour/unit.d.ts +2 -0
  34. package/engine/buff.d.ts +62 -42
  35. package/engine/buff.lua +312 -234
  36. package/engine/internal/ability.d.ts +15 -2
  37. package/engine/internal/ability.lua +84 -4
  38. package/engine/internal/item/ability.lua +106 -0
  39. package/engine/internal/item.d.ts +4 -3
  40. package/engine/internal/item.lua +56 -25
  41. package/engine/internal/mechanics/ability-duration.lua +1 -1
  42. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  43. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  44. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  45. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  46. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  47. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  48. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  49. package/engine/internal/object-data/evasion-probability.lua +16 -0
  50. package/engine/internal/unit/ability.d.ts +10 -1
  51. package/engine/internal/unit/ability.lua +36 -14
  52. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  53. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  54. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  55. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  56. package/engine/internal/unit/bonus.d.ts +2 -0
  57. package/engine/internal/unit/bonus.lua +17 -0
  58. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  59. package/engine/internal/unit/ignore-events-items.lua +5 -0
  60. package/engine/internal/unit/item.d.ts +1 -0
  61. package/engine/internal/unit/item.lua +8 -4
  62. package/engine/internal/unit/main-selected.d.ts +6 -0
  63. package/engine/internal/unit/main-selected.lua +12 -1
  64. package/engine/internal/unit+damage.d.ts +2 -11
  65. package/engine/internal/unit+damage.lua +10 -14
  66. package/engine/internal/unit+spellSteal.lua +1 -2
  67. package/engine/internal/unit.d.ts +27 -3
  68. package/engine/internal/unit.lua +181 -59
  69. package/engine/internal/utility.lua +12 -0
  70. package/engine/lightning.d.ts +12 -5
  71. package/engine/lightning.lua +48 -14
  72. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  73. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  74. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  75. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  76. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  77. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  78. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  79. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  80. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  81. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  82. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  83. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  84. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  85. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  86. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  87. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  88. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  89. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  90. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  91. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  92. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  93. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  94. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  95. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  96. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  97. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  98. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  99. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  100. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  101. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  102. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  103. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  104. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  105. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  106. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  107. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  108. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  109. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  110. package/engine/object-data/entry/ability-type/web.lua +52 -0
  111. package/engine/object-data/entry/ability-type.d.ts +19 -17
  112. package/engine/object-data/entry/ability-type.lua +89 -33
  113. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  114. package/engine/object-data/entry/buff-type.d.ts +6 -12
  115. package/engine/object-data/entry/buff-type.lua +13 -29
  116. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  117. package/engine/object-data/entry/item-type.d.ts +3 -1
  118. package/engine/object-data/entry/item-type.lua +15 -2
  119. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  120. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  121. package/engine/object-data/entry/sound-preset.lua +140 -0
  122. package/engine/object-data/entry/unit-type.d.ts +10 -3
  123. package/engine/object-data/entry/unit-type.lua +155 -92
  124. package/engine/object-data/entry/upgrade.d.ts +1 -1
  125. package/engine/object-data/entry/upgrade.lua +4 -4
  126. package/engine/object-data/entry.d.ts +16 -14
  127. package/engine/object-data/entry.lua +60 -32
  128. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  129. package/engine/object-field/ability.d.ts +10 -4
  130. package/engine/object-field/ability.lua +3 -0
  131. package/engine/object-field/unit.d.ts +46 -3
  132. package/engine/object-field/unit.lua +173 -7
  133. package/engine/object-field.d.ts +11 -3
  134. package/engine/object-field.lua +162 -76
  135. package/engine/standard/entries/buff-type.d.ts +3 -0
  136. package/engine/standard/entries/buff-type.lua +3 -0
  137. package/engine/standard/entries/sound-preset.d.ts +10 -0
  138. package/engine/standard/entries/sound-preset.lua +10 -0
  139. package/engine/standard/fields/ability.d.ts +2 -0
  140. package/engine/standard/fields/ability.lua +2 -0
  141. package/engine/unit.d.ts +1 -0
  142. package/engine/unit.lua +1 -0
  143. package/objutil/buff.lua +1 -2
  144. package/objutil/unit.lua +8 -0
  145. package/package.json +2 -2
  146. package/utility/arrays.d.ts +9 -1
  147. package/utility/arrays.lua +37 -3
  148. package/utility/functions.d.ts +1 -0
  149. package/utility/functions.lua +1 -0
  150. package/utility/lazy.d.ts +2 -0
  151. package/utility/lazy.lua +14 -0
  152. package/utility/linked-set.d.ts +1 -0
  153. package/utility/linked-set.lua +3 -0
  154. package/utility/lua-maps.d.ts +3 -0
  155. package/utility/lua-maps.lua +16 -0
  156. package/utility/lua-sets.d.ts +1 -0
  157. package/utility/lua-sets.lua +3 -0
  158. package/utility/reflection.lua +11 -7
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -11,6 +11,7 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
11
11
  }
12
12
  export declare class UnitItems {
13
13
  constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
14
15
  protected __newindex(slot: number, item: Item | undefined): void;
15
16
  protected __index(key: string | number): unknown;
16
17
  protected __len(): number;
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -30,6 +32,9 @@ UnitItems.name = "UnitItems"
30
32
  function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
33
38
  function UnitItems.prototype.__newindex(self, slot, item)
34
39
  local handle = handleByUnitItems[self]
35
40
  if slot < 1 or slot > unitInventorySize(handle) then
@@ -42,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
42
47
  if isPowerup then
43
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
44
49
  end
45
- unitAddItem(handle, itemHandle)
46
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
47
51
  if isPowerup then
48
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
49
53
  end
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
3
9
  declare module "../unit" {
4
10
  namespace Unit {
5
11
  const getMainSelectedOf: (player: Player) => Unit | undefined;
@@ -1,3 +1,5 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
1
3
  local ____exports = {}
2
4
  local ____player = require("core.types.player")
3
5
  local Player = ____player.Player
@@ -8,6 +10,10 @@ local ____local_2Dclient = require("engine.local-client")
8
10
  local LocalClient = ____local_2Dclient.LocalClient
9
11
  local ____unit = require("engine.internal.unit")
10
12
  local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
11
17
  local mainSelectedUnitByPlayer = {}
12
18
  local syncSlider = BlzCreateFrameByType(
13
19
  "SLIDER",
@@ -27,7 +33,12 @@ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
27
33
  TriggerAddAction(
28
34
  trg,
29
35
  function()
30
- mainSelectedUnitByPlayer[Player:of(GetTriggerPlayer())] = Unit:getBySyncId(BlzGetTriggerFrameValue())
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
31
42
  end
32
43
  )
33
44
  rawset(
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,13 +41,15 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
46
53
  }
47
54
  export type DamageEvent = DamagingEvent & {
48
55
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -100,7 +107,9 @@ declare const enum UnitPropertyKey {
100
107
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
108
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
109
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
110
+ IS_TEAM_GLOW_HIDDEN = 106,
111
+ LAST_X = 107,
112
+ LAST_Y = 108
104
113
  }
105
114
  export type UnitSyncId = number & {
106
115
  readonly __unitSyncId: unique symbol;
@@ -113,6 +122,8 @@ export declare class Unit extends Handle<junit> {
113
122
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
123
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
124
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
125
+ private [UnitPropertyKey.LAST_X]?;
126
+ private [UnitPropertyKey.LAST_Y]?;
116
127
  private _owner?;
117
128
  private _timeScale?;
118
129
  private events?;
@@ -133,6 +144,7 @@ export declare class Unit extends Handle<junit> {
133
144
  get isAlive(): boolean;
134
145
  get isDead(): boolean;
135
146
  get isIllusion(): boolean;
147
+ get isStunned(): boolean;
136
148
  get combatClassifications(): CombatClassifications;
137
149
  set combatClassifications(combatClassifications: CombatClassifications);
138
150
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -147,6 +159,7 @@ export declare class Unit extends Handle<junit> {
147
159
  isEnemyOf(unit: Unit): boolean;
148
160
  playAnimation(animation: string, rarity?: jraritycontrol): void;
149
161
  playAnimation(animation: number): void;
162
+ resetAnimation(): void;
150
163
  queueAnimation(animation: string): void;
151
164
  get weapons(): [UnitWeapon, UnitWeapon];
152
165
  get firstWeapon(): UnitWeapon;
@@ -155,6 +168,8 @@ export declare class Unit extends Handle<junit> {
155
168
  set level(v: number);
156
169
  get xp(): number;
157
170
  set xp(v: number);
171
+ get primaryAttribute(): UnitAttribute;
172
+ set primaryAttribute(primaryAttribute: UnitAttribute);
158
173
  get strengthBase(): number;
159
174
  set strengthBase(strengthBase: number);
160
175
  get strengthBonus(): number;
@@ -229,6 +244,8 @@ export declare class Unit extends Handle<junit> {
229
244
  set timeScale(v: number);
230
245
  get collisionSize(): number;
231
246
  get pathingCollisionRange(): number;
247
+ get movementType(): MovementType;
248
+ set movementType(movementType: MovementType);
232
249
  set pathing(v: boolean);
233
250
  isSelected(player: Player): boolean;
234
251
  explode(): void;
@@ -332,6 +349,13 @@ export declare class Unit extends Handle<junit> {
332
349
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
350
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
351
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
352
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
353
+ static get itemMoveOrderEvent(): Event<[
354
+ unit: Unit,
355
+ item: Item,
356
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
357
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
358
+ ]>;
335
359
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
336
360
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
337
361
  getField(field: junitintegerfield | junitrealfield): number;