warscript 0.0.1-dev.81b7909 → 0.0.1-dev.82b83f9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/core/types/effect.d.ts +13 -3
  2. package/core/types/effect.lua +116 -17
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +71 -0
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +12 -0
  7. package/engine/behavior.d.ts +2 -2
  8. package/engine/behavior.lua +6 -6
  9. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  10. package/engine/behaviour/ability/always-enabled.lua +31 -0
  11. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  12. package/engine/behaviour/ability/apply-buff.lua +32 -0
  13. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  14. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  15. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  16. package/engine/behaviour/ability/instant-impact.lua +4 -19
  17. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  18. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  19. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  20. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  21. package/engine/behaviour/ability.d.ts +15 -3
  22. package/engine/behaviour/ability.lua +93 -34
  23. package/engine/buff.d.ts +11 -1
  24. package/engine/buff.lua +50 -19
  25. package/engine/internal/ability.d.ts +16 -13
  26. package/engine/internal/ability.lua +80 -76
  27. package/engine/internal/item/ability.lua +106 -0
  28. package/engine/internal/item.d.ts +2 -2
  29. package/engine/internal/item.lua +56 -25
  30. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  31. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  32. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  33. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  34. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  35. package/engine/internal/object-data/evasion-probability.lua +16 -0
  36. package/engine/internal/unit/ability.d.ts +10 -1
  37. package/engine/internal/unit/ability.lua +36 -14
  38. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  39. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  40. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  41. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  42. package/engine/internal/unit/bonus.d.ts +2 -0
  43. package/engine/internal/unit/bonus.lua +17 -0
  44. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  45. package/engine/internal/unit/ignore-events-items.lua +5 -0
  46. package/engine/internal/unit/item.d.ts +3 -1
  47. package/engine/internal/unit/item.lua +27 -8
  48. package/engine/internal/unit/main-selected.d.ts +13 -0
  49. package/engine/internal/unit/main-selected.lua +51 -0
  50. package/engine/internal/unit-missile-launch.lua +24 -5
  51. package/engine/internal/unit.d.ts +21 -7
  52. package/engine/internal/unit.lua +152 -77
  53. package/engine/internal/utility.lua +12 -0
  54. package/engine/lightning.d.ts +12 -5
  55. package/engine/lightning.lua +48 -14
  56. package/engine/local-client.d.ts +7 -2
  57. package/engine/local-client.lua +82 -0
  58. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  59. package/engine/object-data/entry/ability-type.lua +8 -12
  60. package/engine/object-data/entry/item-type.d.ts +14 -0
  61. package/engine/object-data/entry/item-type.lua +91 -0
  62. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  63. package/engine/object-field/ability.d.ts +9 -3
  64. package/engine/object-field/ability.lua +4 -1
  65. package/engine/object-field.d.ts +2 -2
  66. package/engine/object-field.lua +4 -0
  67. package/engine/standard/fields/ability.d.ts +2 -0
  68. package/engine/standard/fields/ability.lua +2 -0
  69. package/engine/unit.d.ts +2 -0
  70. package/engine/unit.lua +2 -0
  71. package/index.d.ts +1 -0
  72. package/index.lua +1 -0
  73. package/package.json +2 -2
  74. package/patch-lua.d.ts +0 -0
  75. package/patch-lua.lua +10 -0
  76. package/utility/arrays.d.ts +8 -1
  77. package/utility/arrays.lua +34 -3
  78. package/utility/lazy.d.ts +2 -0
  79. package/utility/lazy.lua +14 -0
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
11
  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
12
  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
13
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
14
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
15
16
  abilityTypeId: AbilityTypeId;
16
17
  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
34
35
  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
36
  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
36
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
37
39
  }
38
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
39
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
24
27
  local damageFactorByUnit = {}
25
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
26
36
  ____exports.UnitBonusType = {}
27
37
  local UnitBonusType = ____exports.UnitBonusType
28
38
  do
@@ -56,6 +66,13 @@ do
56
66
  }
57
67
  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
58
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
59
76
  end
60
77
  local bonusesByUnitByBonusType = {}
61
78
  local nextId = 1
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -11,9 +11,11 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
11
11
  }
12
12
  export declare class UnitItems {
13
13
  constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
14
15
  protected __newindex(slot: number, item: Item | undefined): void;
15
- protected __index(slot: number): Item | undefined;
16
+ protected __index(key: string | number): unknown;
16
17
  protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
17
19
  }
18
20
  declare module "../unit" {
19
21
  interface Unit {
@@ -7,46 +7,65 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
15
+ local ____type = _G.type
11
16
  local isItemPowerup = IsItemPowerup
12
17
  local setItemBooleanField = BlzSetItemBooleanField
13
- local unitAddItem = UnitAddItem
14
- local unitDropItemSlot = UnitDropItemSlot
15
18
  local unitInventorySize = UnitInventorySize
16
19
  local unitItemInSlot = UnitItemInSlot
17
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
18
21
  local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
19
29
  ____exports.UnitItems = __TS__Class()
20
30
  local UnitItems = ____exports.UnitItems
21
31
  UnitItems.name = "UnitItems"
22
32
  function UnitItems.prototype.____constructor(self, handle)
23
33
  handleByUnitItems[self] = handle
24
34
  end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
25
38
  function UnitItems.prototype.__newindex(self, slot, item)
26
39
  local handle = handleByUnitItems[self]
27
- if slot < 0 or slot >= unitInventorySize(handle) then
40
+ if slot < 1 or slot > unitInventorySize(handle) then
28
41
  return
29
42
  end
30
- unitRemoveItemFromSlot(handle, slot)
43
+ unitRemoveItemFromSlot(handle, slot - 1)
31
44
  if item ~= nil then
32
45
  local itemHandle = item.handle
33
46
  local isPowerup = isItemPowerup(itemHandle)
34
47
  if isPowerup then
35
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
36
49
  end
37
- unitAddItem(handle, itemHandle)
38
- unitDropItemSlot(handle, itemHandle, slot)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
39
51
  if isPowerup then
40
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
41
53
  end
42
54
  end
43
55
  end
44
- function UnitItems.prototype.__index(self, slot)
45
- return Item:of(unitItemInSlot(handleByUnitItems[self], slot))
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
46
61
  end
47
62
  function UnitItems.prototype.__len(self)
48
63
  return unitInventorySize(handleByUnitItems[self])
49
64
  end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
50
69
  __TS__ObjectDefineProperty(
51
70
  Unit.prototype,
52
71
  "items",
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
94
94
  set missileSpeed(missileSpeed: number);
95
95
  }
96
96
  declare const enum UnitPropertyKey {
97
- IS_PAUSED = 100,
98
- STUN_COUNTER = 101,
99
- DELAY_HEALTH_CHECKS_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
101
- PREVENT_DEATH_HEALTH_BONUS = 104,
102
- IS_TEAM_GLOW_HIDDEN = 105
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
103
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
104
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
105
110
  private [UnitPropertyKey.IS_PAUSED]?;
106
111
  private [UnitPropertyKey.STUN_COUNTER]?;
107
112
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
@@ -128,6 +133,7 @@ export declare class Unit extends Handle<junit> {
128
133
  get isAlive(): boolean;
129
134
  get isDead(): boolean;
130
135
  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
131
137
  get combatClassifications(): CombatClassifications;
132
138
  set combatClassifications(combatClassifications: CombatClassifications);
133
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -288,7 +294,7 @@ export declare class Unit extends Handle<junit> {
288
294
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
295
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
290
296
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
291
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
292
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
293
299
  static readonly onDecay: UnitTriggerEvent<[]>;
294
300
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -327,6 +333,13 @@ export declare class Unit extends Handle<junit> {
327
333
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
328
334
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
329
335
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
330
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
331
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
332
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -337,5 +350,6 @@ export declare class Unit extends Handle<junit> {
337
350
  setField(field: junitbooleanfield, value: boolean): boolean;
338
351
  setField(field: junitstringfield, value: string): boolean;
339
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
340
354
  }
341
355
  export {};