warscript 0.0.1-dev.7fd7bc7 → 0.0.1-dev.820013f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +0 -1
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +5 -1
- package/core/types/frame.lua +34 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/image.d.ts +0 -1
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +62 -20
- package/engine/buff.lua +247 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -11
- package/engine/internal/ability.lua +2 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +23 -0
- package/engine/internal/unit/item.lua +74 -0
- package/engine/internal/unit/main-selected.d.ts +7 -0
- package/engine/internal/unit/main-selected.lua +40 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +24 -5
- package/engine/internal/unit.d.ts +19 -12
- package/engine/internal/unit.lua +91 -65
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +0 -1
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +18 -1
- package/engine/object-field/ability.lua +51 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -5
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -13
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +3 -4
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -1,4 +1,3 @@
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-
/// <reference types="@typescript-to-lua/language-extensions" />
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/** @noSelfInFile */
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import { Unit } from "../unit";
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import { AbilityTypeId } from "../../object-data/entry/ability-type";
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@@ -9,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -31,11 +31,12 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId
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export declare const removeUnitBonus: <Id extends UnitBonusId
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export declare const updateUnitBonus: <Id extends UnitBonusId
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId
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export declare const getUnitBonus: <Id extends UnitBonusId
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
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export declare const updateUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id, value: number) => boolean;
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export declare const addOrUpdateOrRemoveUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id | undefined, value: number) => Id | undefined;
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export declare const getUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => number;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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@@ -46,13 +47,14 @@ do
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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Unit.onDamage:addListener(
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4,
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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@@ -0,0 +1,23 @@
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/** @noSelfInFile */
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import { Item } from "../item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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[4]: Item | undefined;
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[5]: Item | undefined;
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}
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export declare class UnitItems {
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(key: string | number): unknown;
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protected __len(): number;
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protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
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}
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declare module "../unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local rawset = _G.rawset
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local ____type = _G.type
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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local function unitItemsNext(handle, index)
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local slot = index & 7
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if index >> 3 == slot then
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return nil, nil
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end
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return index + 1, Item:of(unitItemInSlot(handle, slot))
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end
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if slot < 1 or slot > unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot - 1)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitAddItem(handle, itemHandle)
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unitDropItemSlot(handle, itemHandle, slot - 1)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, key)
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if ____type(key) == "number" then
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return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
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end
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return rawget(____exports.UnitItems.prototype, key)
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(handleByUnitItems[self])
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end
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function UnitItems.prototype.__ipairs(self)
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local handle = handleByUnitItems[self]
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return unitItemsNext, handle, unitInventorySize(handle) << 3
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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local ____exports = {}
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local mainSelectedUnitByPlayer = {}
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local syncSlider = BlzCreateFrameByType(
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"SLIDER",
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"UnitSyncId",
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BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
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"",
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0
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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local ____opt_0 = LocalClient.mainSelectedUnit
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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end)
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local trg = CreateTrigger()
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BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
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TriggerAddAction(
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trg,
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function()
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mainSelectedUnitByPlayer[Player:of(GetTriggerPlayer())] = Unit:getBySyncId(BlzGetTriggerFrameValue())
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end
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)
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rawset(
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Unit,
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"getMainSelectedOf",
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function(player)
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return mainSelectedUnitByPlayer[player]
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end
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)
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return ____exports
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end
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Unit.
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Unit.itemPickedUpEvent:addListener(
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for ____, ability in ipairs(item.abilities) do
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end
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end
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-
Unit.
|
|
51
|
+
Unit.itemDroppedEvent:addListener(
|
|
52
52
|
4,
|
|
53
53
|
function(unit, item)
|
|
54
54
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
|
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
local ____event = require("event")
|
|
8
8
|
local Event = ____event.Event
|
|
9
|
-
local
|
|
10
|
-
local
|
|
11
|
-
local boundRegion = ____mapbounds.boundRegion
|
|
9
|
+
local ____game_2Dmap = require("engine.game-map")
|
|
10
|
+
local GameMap = ____game_2Dmap.GameMap
|
|
12
11
|
local eventInvoke = Event.invoke
|
|
13
12
|
local tableRemove = table.remove
|
|
14
13
|
local ____assert = _G.assert
|
|
@@ -58,8 +57,8 @@ triggerAddCondition(
|
|
|
58
57
|
deboard(unit)
|
|
59
58
|
end
|
|
60
59
|
if not unitAlive(handle) then
|
|
61
|
-
unit.x =
|
|
62
|
-
unit.y =
|
|
60
|
+
unit.x = GameMap.worldBoundsRect.maxX
|
|
61
|
+
unit.y = GameMap.worldBoundsRect.maxY
|
|
63
62
|
end
|
|
64
63
|
local transport = Unit:of(getTransportUnit())
|
|
65
64
|
transportByUnit[unit] = transport
|
|
@@ -68,11 +67,6 @@ triggerAddCondition(
|
|
|
68
67
|
eventInvoke(onBoardEvent, unit, transport)
|
|
69
68
|
end)
|
|
70
69
|
)
|
|
71
|
-
boundRegion.onUnitEnter:addListener(function(unit)
|
|
72
|
-
if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
|
|
73
|
-
deboard(unit)
|
|
74
|
-
end
|
|
75
|
-
end)
|
|
76
70
|
Unit.deathEvent:addListener(function(unit)
|
|
77
71
|
if transportByUnit[unit] ~= nil then
|
|
78
72
|
deboard(unit)
|
|
@@ -7,14 +7,33 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
10
12
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
13
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
14
|
local eventTimerByUnit = {}
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
15
|
+
local instantOrderIds = luaSetOf(
|
|
16
|
+
orderId("avatar"),
|
|
17
|
+
orderId("berserk"),
|
|
18
|
+
orderId("divineshield"),
|
|
19
|
+
orderId("immolation"),
|
|
20
|
+
orderId("moveslot0"),
|
|
21
|
+
orderId("moveslot1"),
|
|
22
|
+
orderId("moveslot2"),
|
|
23
|
+
orderId("moveslot3"),
|
|
24
|
+
orderId("moveslot4"),
|
|
25
|
+
orderId("moveslot5"),
|
|
26
|
+
orderId("unavatar"),
|
|
27
|
+
orderId("undivineshield"),
|
|
28
|
+
orderId("unimmolation")
|
|
29
|
+
)
|
|
30
|
+
local function reset(source, orderId)
|
|
31
|
+
if not (instantOrderIds[orderId] ~= nil) then
|
|
32
|
+
local eventTimer = eventTimerByUnit[source]
|
|
33
|
+
if eventTimer then
|
|
34
|
+
eventTimer:destroy()
|
|
35
|
+
eventTimerByUnit[source] = nil
|
|
36
|
+
end
|
|
18
37
|
end
|
|
19
38
|
end
|
|
20
39
|
Unit.onImmediateOrder:addListener(reset)
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="@typescript-to-lua/language-extensions" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { Handle, HandleDestructor } from "../../core/types/handle";
|
|
4
3
|
import { Player } from "../../core/types/player";
|
|
@@ -43,6 +42,7 @@ export interface DamagingEvent {
|
|
|
43
42
|
damageType: jdamagetype;
|
|
44
43
|
weaponType: jweapontype;
|
|
45
44
|
readonly isAttack: boolean;
|
|
45
|
+
readonly originalAmount: number;
|
|
46
46
|
}
|
|
47
47
|
export type DamageEvent = DamagingEvent & {
|
|
48
48
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
@@ -94,14 +94,19 @@ export declare class UnitWeapon {
|
|
|
94
94
|
set missileSpeed(missileSpeed: number);
|
|
95
95
|
}
|
|
96
96
|
declare const enum UnitPropertyKey {
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
97
|
+
SYNC_ID = 100,
|
|
98
|
+
IS_PAUSED = 101,
|
|
99
|
+
STUN_COUNTER = 102,
|
|
100
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
+
IS_TEAM_GLOW_HIDDEN = 106
|
|
103
104
|
}
|
|
105
|
+
export type UnitSyncId = number & {
|
|
106
|
+
readonly __unitSyncId: unique symbol;
|
|
107
|
+
};
|
|
104
108
|
export declare class Unit extends Handle<junit> {
|
|
109
|
+
readonly syncId: UnitSyncId;
|
|
105
110
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
106
111
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
107
112
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
@@ -228,7 +233,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
228
233
|
isSelected(player: Player): boolean;
|
|
229
234
|
explode(): void;
|
|
230
235
|
kill(): void;
|
|
231
|
-
revive(
|
|
236
|
+
revive(x: number, y: number, doEffect?: boolean): void;
|
|
232
237
|
healTarget(target: Widget, amount: number): void;
|
|
233
238
|
useItem(item: Item): boolean;
|
|
234
239
|
issueImmediateOrder(order: number): boolean;
|
|
@@ -288,7 +293,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
288
293
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
289
294
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
290
295
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
291
|
-
static getSelectionOf(player: Player): Unit[];
|
|
296
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
292
297
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
293
298
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
294
299
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -323,9 +328,10 @@ export declare class Unit extends Handle<junit> {
|
|
|
323
328
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
324
329
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
325
330
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
326
|
-
static
|
|
327
|
-
static
|
|
328
|
-
static
|
|
331
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
332
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
333
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
334
|
+
static itemStackedEvent: UnitTriggerEvent<[Item]>;
|
|
329
335
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
330
336
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
331
337
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -336,5 +342,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
336
342
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
337
343
|
setField(field: junitstringfield, value: string): boolean;
|
|
338
344
|
toString(): string;
|
|
345
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
339
346
|
}
|
|
340
347
|
export {};
|