warscript 0.0.1-dev.7fd7bc7 → 0.0.1-dev.81342d5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/attributes.d.ts +6 -1
  2. package/attributes.lua +17 -1
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/image.d.ts +0 -1
  13. package/core/types/player.d.ts +15 -0
  14. package/core/types/player.lua +56 -14
  15. package/core/types/playerCamera.d.ts +2 -0
  16. package/core/types/playerCamera.lua +123 -5
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/tileCell.d.ts +11 -1
  20. package/core/types/tileCell.lua +97 -0
  21. package/core/types/timer.d.ts +9 -8
  22. package/core/types/timer.lua +45 -23
  23. package/core/types/unit.lua +8 -0
  24. package/core/util.d.ts +1 -1
  25. package/core/util.lua +18 -1
  26. package/decl/index.d.ts +1 -0
  27. package/decl/native.d.ts +846 -790
  28. package/engine/ability.d.ts +1 -1
  29. package/engine/behavior.d.ts +22 -11
  30. package/engine/behavior.lua +175 -73
  31. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  32. package/engine/behaviour/ability/always-enabled.lua +31 -0
  33. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  34. package/engine/behaviour/ability/apply-buff.lua +32 -0
  35. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  36. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  37. package/engine/behaviour/ability/damage.d.ts +39 -11
  38. package/engine/behaviour/ability/damage.lua +83 -37
  39. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  40. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  41. package/engine/behaviour/ability/heal.d.ts +33 -6
  42. package/engine/behaviour/ability/heal.lua +89 -10
  43. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  44. package/engine/behaviour/ability/instant-impact.lua +4 -19
  45. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  46. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  47. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  48. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  49. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  50. package/engine/behaviour/ability/restore-mana.lua +29 -0
  51. package/engine/behaviour/ability.d.ts +20 -4
  52. package/engine/behaviour/ability.lua +111 -47
  53. package/engine/behaviour/unit/stun-immunity.d.ts +11 -6
  54. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  55. package/engine/behaviour/unit.d.ts +47 -4
  56. package/engine/behaviour/unit.lua +280 -2
  57. package/engine/buff.d.ts +113 -44
  58. package/engine/buff.lua +508 -217
  59. package/engine/game-map.d.ts +7 -0
  60. package/engine/game-map.lua +32 -0
  61. package/engine/internal/ability.d.ts +23 -14
  62. package/engine/internal/ability.lua +129 -85
  63. package/engine/internal/item/ability.lua +162 -4
  64. package/engine/internal/item+owner.lua +12 -6
  65. package/engine/internal/item.d.ts +20 -19
  66. package/engine/internal/item.lua +191 -74
  67. package/engine/internal/mechanics/ability-duration.lua +1 -1
  68. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  69. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  70. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  71. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  72. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  73. package/engine/internal/misc/frame-coordinates.lua +21 -0
  74. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  75. package/engine/internal/misc/get-terrain-z.lua +11 -0
  76. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  77. package/engine/internal/misc/player-local-handle.lua +5 -0
  78. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  79. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  80. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  81. package/engine/internal/object-data/evasion-probability.lua +16 -0
  82. package/engine/internal/unit/ability.d.ts +45 -1
  83. package/engine/internal/unit/ability.lua +128 -17
  84. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  85. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  86. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  87. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  88. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  89. package/engine/internal/unit/allowed-targets.lua +9 -1
  90. package/engine/internal/unit/bonus.d.ts +11 -8
  91. package/engine/internal/unit/bonus.lua +23 -1
  92. package/engine/internal/unit/fly-height.d.ts +7 -0
  93. package/engine/internal/unit/fly-height.lua +20 -0
  94. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  95. package/engine/internal/unit/ignore-events-items.lua +5 -0
  96. package/engine/internal/unit/item.d.ts +24 -0
  97. package/engine/internal/unit/item.lua +78 -0
  98. package/engine/internal/unit/main-selected.d.ts +13 -0
  99. package/engine/internal/unit/main-selected.lua +36 -0
  100. package/engine/internal/unit/order.d.ts +20 -0
  101. package/engine/internal/unit/order.lua +136 -0
  102. package/engine/internal/unit/scale.d.ts +7 -0
  103. package/engine/internal/unit/scale.lua +20 -0
  104. package/engine/internal/unit+ability.lua +12 -3
  105. package/engine/internal/unit+damage.d.ts +2 -11
  106. package/engine/internal/unit+damage.lua +10 -14
  107. package/engine/internal/unit+spellSteal.lua +1 -2
  108. package/engine/internal/unit+transport.lua +4 -10
  109. package/engine/internal/unit-missile-launch.lua +63 -13
  110. package/engine/internal/unit.d.ts +64 -24
  111. package/engine/internal/unit.lua +450 -195
  112. package/engine/internal/utility.lua +12 -0
  113. package/engine/lightning.d.ts +12 -5
  114. package/engine/lightning.lua +48 -14
  115. package/engine/local-client.d.ts +9 -2
  116. package/engine/local-client.lua +112 -0
  117. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  118. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  119. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  120. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  121. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  122. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  123. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  124. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  125. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  126. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  127. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  128. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  129. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  130. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  131. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  132. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  133. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  134. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  135. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  136. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  137. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  138. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  139. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  140. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  141. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  142. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  143. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  144. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  145. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  146. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  147. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  149. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  150. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  151. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  152. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  153. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  154. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  155. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  156. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  157. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  158. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  159. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  160. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/web.lua +52 -0
  162. package/engine/object-data/entry/ability-type.d.ts +19 -18
  163. package/engine/object-data/entry/ability-type.lua +93 -36
  164. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  165. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  166. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  167. package/engine/object-data/entry/buff-type.d.ts +6 -13
  168. package/engine/object-data/entry/buff-type.lua +13 -29
  169. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  170. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  171. package/engine/object-data/entry/item-type.d.ts +15 -2
  172. package/engine/object-data/entry/item-type.lua +93 -2
  173. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  174. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  175. package/engine/object-data/entry/sound-preset.lua +140 -0
  176. package/engine/object-data/entry/unit-type.d.ts +21 -6
  177. package/engine/object-data/entry/unit-type.lua +214 -93
  178. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  179. package/engine/object-data/entry/upgrade.d.ts +1 -2
  180. package/engine/object-data/entry/upgrade.lua +4 -4
  181. package/engine/object-data/entry.d.ts +18 -17
  182. package/engine/object-data/entry.lua +60 -32
  183. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  184. package/engine/object-field/ability.d.ts +28 -5
  185. package/engine/object-field/ability.lua +59 -5
  186. package/engine/object-field/unit.d.ts +69 -3
  187. package/engine/object-field/unit.lua +264 -7
  188. package/engine/object-field.d.ts +23 -7
  189. package/engine/object-field.lua +311 -124
  190. package/engine/random.d.ts +10 -5
  191. package/engine/random.lua +13 -0
  192. package/engine/standard/entries/buff-type.d.ts +3 -0
  193. package/engine/standard/entries/buff-type.lua +3 -0
  194. package/engine/standard/entries/sound-preset.d.ts +10 -0
  195. package/engine/standard/entries/sound-preset.lua +10 -0
  196. package/engine/standard/fields/ability.d.ts +2 -0
  197. package/engine/standard/fields/ability.lua +2 -0
  198. package/engine/standard/fields/unit.d.ts +6 -0
  199. package/engine/standard/fields/unit.lua +11 -0
  200. package/engine/synchronization.d.ts +11 -0
  201. package/engine/synchronization.lua +77 -0
  202. package/engine/text-tag.d.ts +36 -2
  203. package/engine/text-tag.lua +250 -10
  204. package/engine/unit.d.ts +6 -0
  205. package/engine/unit.lua +15 -2
  206. package/event.d.ts +2 -3
  207. package/event.lua +9 -5
  208. package/index.d.ts +1 -0
  209. package/index.lua +1 -0
  210. package/lualib_bundle.lua +146 -42
  211. package/math/vec2.d.ts +2 -9
  212. package/math.d.ts +0 -2
  213. package/net/socket.d.ts +7 -1
  214. package/net/socket.lua +45 -4
  215. package/network.d.ts +1 -0
  216. package/network.lua +3 -2
  217. package/objutil/ability.d.ts +0 -1
  218. package/objutil/buff.d.ts +0 -1
  219. package/objutil/buff.lua +3 -4
  220. package/objutil/object.d.ts +0 -1
  221. package/objutil/unit.d.ts +0 -1
  222. package/objutil/unit.lua +8 -0
  223. package/package.json +13 -13
  224. package/patch-lua.d.ts +0 -0
  225. package/patch-lua.lua +10 -0
  226. package/patch-lualib.lua +1 -1
  227. package/property.d.ts +55 -0
  228. package/property.lua +374 -0
  229. package/util/stream.d.ts +0 -1
  230. package/utility/arrays.d.ts +13 -5
  231. package/utility/arrays.lua +45 -3
  232. package/utility/bit-set.d.ts +0 -2
  233. package/utility/callback-array.d.ts +17 -0
  234. package/utility/callback-array.lua +61 -0
  235. package/utility/functions.d.ts +8 -0
  236. package/utility/functions.lua +13 -0
  237. package/utility/lazy.d.ts +2 -0
  238. package/utility/lazy.lua +14 -0
  239. package/utility/linked-set.d.ts +13 -3
  240. package/utility/linked-set.lua +27 -3
  241. package/utility/lua-maps.d.ts +16 -4
  242. package/utility/lua-maps.lua +53 -2
  243. package/utility/lua-sets.d.ts +3 -2
  244. package/utility/lua-sets.lua +7 -0
  245. package/utility/reflection.lua +11 -7
  246. package/utility/types.d.ts +4 -0
  247. package/core/mapbounds.d.ts +0 -8
  248. package/core/mapbounds.lua +0 -12
  249. package/core/types/order.d.ts +0 -25
  250. package/core/types/order.lua +0 -55
@@ -7,6 +7,9 @@ local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
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  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
10
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  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
11
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  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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  local Set = ____lualib.Set
@@ -48,12 +51,23 @@ local ____arrays = require("utility.arrays")
48
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  local forEach = ____arrays.forEach
49
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  local ____math = require("math")
50
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  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
51
67
  local match = string.match
52
68
  local ____tostring = _G.tostring
53
69
  local setUnitAnimation = SetUnitAnimation
54
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
70
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
56
- local queueUnitAnimation = QueueUnitAnimation
57
71
  local getUnitIntegerField = BlzGetUnitIntegerField
58
72
  local getUnitRealField = BlzGetUnitRealField
59
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  local getHeroStr = GetHeroStr
@@ -72,9 +86,9 @@ local setUnitScale = SetUnitScale
72
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  local setUnitPosition = SetUnitPosition
73
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  local setUnitTimeScale = SetUnitTimeScale
74
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  local getHandleId = GetHandleId
89
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
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  local createUnit = CreateUnit
76
91
  local killUnit = KillUnit
77
- local setUnitExploded = SetUnitExploded
78
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  local removeUnit = RemoveUnit
79
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  local getUnitTypeId = GetUnitTypeId
80
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  local isHeroUnitId = IsHeroUnitId
@@ -90,8 +104,6 @@ local getSpellTargetItem = GetSpellTargetItem
90
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  local getSpellTargetDestructable = GetSpellTargetDestructable
91
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  local isUnitInRangeXY = IsUnitInRangeXY
92
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  local isUnitInRange = IsUnitInRange
93
- local setResourceAmount = SetResourceAmount
94
- local getResourceAmount = GetResourceAmount
95
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  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
96
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  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
97
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  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -115,15 +127,9 @@ local getOrderedUnit = GetOrderedUnit
115
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  local getIssuedOrderId = GetIssuedOrderId
116
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  local isUnitInvulnerable = BlzIsUnitInvulnerable
117
129
  local unitAlive = UnitAlive
118
- local unitAddType = UnitAddType
119
- local unitRemoveType = UnitRemoveType
120
- local isUnitIllusion = IsUnitIllusion
121
- local isUnitType = IsUnitType
122
130
  local isUnitAlly = IsUnitAlly
123
131
  local isUnitEnemy = IsUnitEnemy
124
132
  local getOwningPlayer = GetOwningPlayer
125
- local setUnitColor = SetUnitColor
126
- local showUnitTeamGlow = BlzShowUnitTeamGlow
127
133
  ____exports.UnitClassification = {}
128
134
  local UnitClassification = ____exports.UnitClassification
129
135
  do
@@ -133,6 +139,7 @@ do
133
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  UnitClassification.GROUND = UNIT_TYPE_GROUND
134
140
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
135
141
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
142
+ UnitClassification.WORKER = UNIT_TYPE_PEON
136
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  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
137
144
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
138
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  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -279,16 +286,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
279
286
  end
280
287
  local function dispatch(event, idGetter, argsGetter)
281
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  local initialized = false
282
- local x = {}
283
289
  return setmetatable(
284
- x,
290
+ {},
285
291
  {
286
292
  __index = function(self, id)
287
293
  if type(id) ~= "number" then
288
294
  return event[id]
289
295
  end
290
296
  if not initialized then
291
- local invoke = Event.invoke
292
297
  event:addListener(function(...)
293
298
  local id = idGetter(...)
294
299
  local dispatched = rawget(self, id)
@@ -326,7 +331,6 @@ local function dispatchAbility(event)
326
331
  return event[id]
327
332
  end
328
333
  if not initialized then
329
- local invoke = Event.invoke
330
334
  event:addListener(function(unit, ability, ...)
331
335
  local dispatched = rawget(self, ability.typeId)
332
336
  if dispatched ~= nil then
@@ -343,6 +347,9 @@ local function dispatchAbility(event)
343
347
  }
344
348
  )
345
349
  end
350
+ local function damagingEventPreventRetaliation(self)
351
+ self[0] = true
352
+ end
346
353
  local function damageEventPreventDeath(self, callback, ...)
347
354
  if self[0] ~= nil then
348
355
  return
@@ -354,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
361
  rawset(self, 1 + i, (select(i, ...)))
355
362
  end
356
363
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
358
372
  local jlimitopByOperator = {
359
373
  [0] = LESS_THAN_OR_EQUAL,
360
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -398,6 +412,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
398
412
  self.unit = unit
399
413
  self.index = index
400
414
  end
415
+ __TS__SetDescriptor(
416
+ UnitWeapon.prototype,
417
+ "isEnabled",
418
+ {
419
+ get = function(self)
420
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
421
+ end,
422
+ set = function(self, isEnabled)
423
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
424
+ end
425
+ },
426
+ true
427
+ )
401
428
  __TS__SetDescriptor(
402
429
  UnitWeapon.prototype,
403
430
  "cooldown",
@@ -432,6 +459,19 @@ __TS__SetDescriptor(
432
459
  },
433
460
  true
434
461
  )
462
+ __TS__SetDescriptor(
463
+ UnitWeapon.prototype,
464
+ "allowedTargetCombatClassifications",
465
+ {
466
+ get = function(self)
467
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
468
+ end,
469
+ set = function(self, allowedTargetCombatClassifications)
470
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
471
+ end
472
+ },
473
+ true
474
+ )
435
475
  __TS__SetDescriptor(
436
476
  UnitWeapon.prototype,
437
477
  "damageBase",
@@ -562,17 +602,6 @@ local function retrieveAbility(unit, ability, abilityId)
562
602
  ____exports.Unit:of(unit)
563
603
  )
564
604
  end
565
- if not unitAddAbility(unit, abilityId) then
566
- if getUnitAbility(unit, abilityId) == ability then
567
- return UnitAbility:of(
568
- ability,
569
- abilityId,
570
- ____exports.Unit:of(unit)
571
- )
572
- end
573
- else
574
- unitRemoveAbility(unit, abilityId)
575
- end
576
605
  for i = 0, unitInventorySize(unit) - 1 do
577
606
  local item = unitItemInSlot(unit, i)
578
607
  if getItemAbility(item, abilityId) == ability then
@@ -630,15 +659,15 @@ for ____, player in ipairs(Player.all) do
630
659
  dummies[player] = dummy
631
660
  end
632
661
  local function delayHealthChecksCallback(unit)
633
- local counter = (unit[102] or 0) - 1
662
+ local counter = (unit[104] or 0) - 1
634
663
  if counter ~= 0 then
635
- unit[102] = counter
664
+ unit[104] = counter
636
665
  return
637
666
  end
638
- unit[102] = nil
639
- local healthBonus = unit[103]
667
+ unit[104] = nil
668
+ local healthBonus = unit[105]
640
669
  if healthBonus ~= nil then
641
- unit[103] = nil
670
+ unit[105] = nil
642
671
  local handle = unit.handle
643
672
  BlzSetUnitMaxHP(
644
673
  handle,
@@ -646,12 +675,27 @@ local function delayHealthChecksCallback(unit)
646
675
  )
647
676
  end
648
677
  end
678
+ local nextSyncId = 1
679
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
680
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
681
+ local function addAbility(unit, abilityTypeId)
682
+ local ____unitAddAbility_result_0
683
+ if unitAddAbility(unit, abilityTypeId) then
684
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
685
+ else
686
+ ____unitAddAbility_result_0 = nil
687
+ end
688
+ return ____unitAddAbility_result_0
689
+ end
649
690
  ____exports.Unit = __TS__Class()
650
691
  local Unit = ____exports.Unit
651
692
  Unit.name = "Unit"
652
693
  __TS__ClassExtends(Unit, Handle)
653
694
  function Unit.prototype.____constructor(self, handle)
654
695
  Handle.prototype.____constructor(self, handle)
696
+ local ____nextSyncId_1 = nextSyncId
697
+ nextSyncId = ____nextSyncId_1 + 1
698
+ self.syncId = ____nextSyncId_1
655
699
  self._owner = Player:of(getOwningPlayer(handle))
656
700
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
657
701
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -664,6 +708,7 @@ function Unit.prototype.____constructor(self, handle)
664
708
  fourCC("Amrf")
665
709
  ))
666
710
  end
711
+ unitBySyncId[self.syncId] = self
667
712
  local ____ = self.abilities
668
713
  end
669
714
  function Unit.prototype.getEvent(self, event, collector)
@@ -682,6 +727,8 @@ function Unit.prototype.getEvent(self, event, collector)
682
727
  end
683
728
  function Unit.prototype.onDestroy(self)
684
729
  local handle = self.handle
730
+ self[108] = getUnitX(handle)
731
+ self[109] = getUnitY(handle)
685
732
  if not self._owner then
686
733
  self._owner = Player:of(getOwningPlayer(handle))
687
734
  end
@@ -749,17 +796,17 @@ function Unit.prototype.addModifier(self, property, modifier)
749
796
  end}
750
797
  end
751
798
  function Unit.prototype.hasCombatClassification(self, combatClassification)
752
- local ____combatClassification_0 = combatClassification
753
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
799
+ local ____combatClassification_2 = combatClassification
800
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
754
801
  end
755
802
  function Unit.prototype.addClassification(self, classification)
756
- return unitAddType(self.handle, classification)
803
+ return UnitAddType(self.handle, classification)
757
804
  end
758
805
  function Unit.prototype.removeClassification(self, classification)
759
- return unitRemoveType(self.handle, classification)
806
+ return UnitRemoveType(self.handle, classification)
760
807
  end
761
808
  function Unit.prototype.hasClassification(self, classification)
762
- return isUnitType(self.handle, classification)
809
+ return IsUnitType(self.handle, classification)
763
810
  end
764
811
  function Unit.prototype.isVisibleTo(self, player)
765
812
  return isUnitVisible(self.handle, player.handle)
@@ -768,13 +815,13 @@ function Unit.prototype.isInvisibleTo(self, player)
768
815
  return isUnitInvisible(self.handle, player.handle)
769
816
  end
770
817
  function Unit.prototype.isInRangeOf(self, x, y, range)
771
- local ____temp_1
818
+ local ____temp_3
772
819
  if type(x) == "number" then
773
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
820
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
774
821
  else
775
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
822
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
776
823
  end
777
- return ____temp_1
824
+ return ____temp_3
778
825
  end
779
826
  function Unit.prototype.isAllyOf(self, unit)
780
827
  return isUnitAlly(
@@ -792,16 +839,30 @@ function Unit.prototype.playAnimation(self, animation, rarity)
792
839
  if type(animation) == "number" then
793
840
  setUnitAnimationByIndex(self.handle, animation)
794
841
  elseif rarity then
795
- setUnitAnimationWithRarity(self.handle, animation, rarity)
842
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
796
843
  else
797
844
  setUnitAnimation(self.handle, animation)
798
845
  end
799
846
  end
847
+ function Unit.prototype.resetAnimation(self)
848
+ ResetUnitAnimation(self.handle)
849
+ end
800
850
  function Unit.prototype.queueAnimation(self, animation)
801
- queueUnitAnimation(self.handle, animation)
851
+ QueueUnitAnimation(self.handle, animation)
852
+ end
853
+ function Unit.prototype.chooseWeapon(self, target)
854
+ local firstWeapon = self.firstWeapon
855
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
856
+ return firstWeapon
857
+ end
858
+ local secondWeapon = self.secondWeapon
859
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
860
+ return secondWeapon
861
+ end
862
+ return nil
802
863
  end
803
864
  function Unit.prototype.delayHealthChecks(self)
804
- self[102] = (self[102] or 0) + 1
865
+ self[104] = (self[104] or 0) + 1
805
866
  Timer:run(delayHealthChecksCallback, self)
806
867
  end
807
868
  function Unit.prototype.setPosition(self, x, y)
@@ -811,14 +872,21 @@ function Unit.prototype.isSelected(self, player)
811
872
  return IsUnitSelected(self.handle, player.handle)
812
873
  end
813
874
  function Unit.prototype.explode(self)
814
- setUnitExploded(self.handle, true)
875
+ SetUnitExploded(self.handle, true)
815
876
  killUnit(self.handle)
816
877
  end
817
878
  function Unit.prototype.kill(self)
818
879
  killUnit(self.handle)
819
880
  end
820
- function Unit.prototype.revive(self, pos, doEffect)
821
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
881
+ function Unit.prototype.revive(self, x, y, doEffect)
882
+ local ____ReviveHero_6 = ReviveHero
883
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
884
+ local ____doEffect_4 = doEffect
885
+ if ____doEffect_4 == nil then
886
+ ____doEffect_4 = false
887
+ end
888
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
889
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
822
890
  end
823
891
  function Unit.prototype.healTarget(self, target, amount)
824
892
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -858,20 +926,19 @@ function Unit.prototype.dropItemSlot(self, item, slot)
858
926
  return UnitDropItemSlot(self.handle, item.handle, slot)
859
927
  end
860
928
  function Unit.prototype.itemInSlot(self, slot)
861
- return Item:of(UnitItemInSlot(self.handle, slot))
929
+ return Item:of(unitItemInSlot(self.handle, slot))
862
930
  end
863
931
  function Unit.prototype.addAbility(self, abilityId)
864
- if unitAddAbility(self.handle, abilityId) then
865
- local ability = UnitAbility:of(
866
- checkNotNull(getUnitAbility(self.handle, abilityId)),
867
- abilityId,
868
- self
869
- )
932
+ local ability = UnitAbility:of(
933
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
934
+ abilityId,
935
+ self
936
+ )
937
+ if ability ~= nil then
870
938
  local abilities = self.abilities
871
939
  abilities[#abilities + 1] = ability
872
- return ability
873
940
  end
874
- return nil
941
+ return ability
875
942
  end
876
943
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
877
944
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -885,31 +952,21 @@ end
885
952
  function Unit.prototype.hasAbility(self, abilityId)
886
953
  return getUnitAbilityLevel(self.handle, abilityId) > 0
887
954
  end
888
- function Unit.prototype.getAbilityById(self, abilityId)
889
- local handle = self.handle
890
- if unitAddAbility(handle, abilityId) then
891
- assert(unitRemoveAbility(handle, abilityId))
892
- return nil
893
- end
894
- return UnitAbility:of(
895
- getUnitAbility(self.handle, abilityId),
896
- abilityId,
897
- self
898
- )
955
+ function Unit.prototype.getAbility(self, abilityId)
956
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
957
+ return UnitAbility:of(ability, abilityId, self)
899
958
  end
900
- function Unit.prototype.removeAbility(self, abilityId)
901
- if unitRemoveAbility(self.handle, abilityId) then
902
- local abilities = self.abilities
903
- for i = 1, #abilities do
904
- if abilities[i].typeId == abilityId then
905
- abilities[i]:destroy()
906
- tremove(abilities, i)
907
- return true
908
- end
959
+ function Unit.prototype.removeAbility(self, abilityTypeId)
960
+ local abilities = self.abilities
961
+ for i = 1, #abilities do
962
+ if abilities[i].typeId == abilityTypeId then
963
+ local ability = abilities[i]
964
+ tremove(abilities, i)
965
+ ability:destroy()
966
+ return true
909
967
  end
910
- return true
911
968
  end
912
- return false
969
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
913
970
  end
914
971
  function Unit.prototype.hideAbility(self, abilityId, flag)
915
972
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -923,12 +980,34 @@ end
923
980
  function Unit.prototype.endAbilityCooldown(self, abilityId)
924
981
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
925
982
  end
983
+ function Unit.prototype.interruptMovement(self)
984
+ local handle = self.handle
985
+ unitDisableAbility(
986
+ handle,
987
+ fourCC("Amov"),
988
+ true,
989
+ false
990
+ )
991
+ unitDisableAbility(
992
+ handle,
993
+ fourCC("Amov"),
994
+ false,
995
+ false
996
+ )
997
+ end
926
998
  function Unit.prototype.interruptAttack(self)
927
999
  unitInterruptAttack(self.handle)
928
1000
  end
929
1001
  function Unit.prototype.interruptCast(self, abilityId)
930
- unitDisableAbility(self.handle, abilityId, true, false)
931
- unitDisableAbility(self.handle, abilityId, false, false)
1002
+ local handle = self.handle
1003
+ unitDisableAbility(handle, abilityId, true, false)
1004
+ Timer:run(
1005
+ unitDisableAbility,
1006
+ handle,
1007
+ abilityId,
1008
+ false,
1009
+ false
1010
+ )
932
1011
  end
933
1012
  function Unit.prototype.getDistanceTo(self, target)
934
1013
  local handle = self.handle
@@ -988,18 +1067,44 @@ function Unit.prototype.unpauseEx(self)
988
1067
  self:decrementStunCounter()
989
1068
  end
990
1069
  function Unit.prototype.incrementStunCounter(self)
991
- local stunCounter = self[101] or 0
992
- if not self[100] or stunCounter >= 0 then
1070
+ local stunCounter = self[102] or 0
1071
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
993
1072
  BlzPauseUnitEx(self.handle, true)
994
1073
  end
995
- self[101] = stunCounter + 1
1074
+ self[102] = stunCounter + 1
996
1075
  end
997
1076
  function Unit.prototype.decrementStunCounter(self)
998
- local stunCounter = self[101] or 0
999
- if not self[100] or stunCounter >= 1 then
1077
+ local stunCounter = self[102] or 0
1078
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1000
1079
  BlzPauseUnitEx(self.handle, false)
1001
1080
  end
1002
- self[101] = stunCounter - 1
1081
+ self[102] = stunCounter - 1
1082
+ end
1083
+ function Unit.prototype.incrementForceStunCounter(self)
1084
+ local forceStunCounter = self[103] or 0
1085
+ if forceStunCounter == 0 then
1086
+ local handle = self.handle
1087
+ if not self[101] then
1088
+ for _ = self[102] or 0, -1 do
1089
+ BlzPauseUnitEx(handle, true)
1090
+ end
1091
+ end
1092
+ BlzPauseUnitEx(handle, true)
1093
+ end
1094
+ self[103] = forceStunCounter + 1
1095
+ end
1096
+ function Unit.prototype.decrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 1 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, false)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, false)
1106
+ end
1107
+ self[103] = forceStunCounter - 1
1003
1108
  end
1004
1109
  function Unit.create(self, owner, id, x, y, facing, skinId)
1005
1110
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -1101,8 +1206,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
1101
1206
  )
1102
1207
  return targetCollection
1103
1208
  end
1104
- function Unit.getSelectionOf(self, player)
1105
- targetCollection = {}
1209
+ function Unit.getSelectionOf(self, player, target)
1210
+ if target == nil then
1211
+ target = {}
1212
+ end
1213
+ targetCollection = target
1106
1214
  targetCollectionNextIndex = 1
1107
1215
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
1108
1216
  return targetCollection
@@ -1124,6 +1232,9 @@ end
1124
1232
  function Unit.prototype.__tostring(self)
1125
1233
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
1126
1234
  end
1235
+ function Unit.getBySyncId(self, syncId)
1236
+ return unitBySyncId[syncId]
1237
+ end
1127
1238
  __TS__SetDescriptor(
1128
1239
  Unit.prototype,
1129
1240
  "_deltas",
@@ -1183,7 +1294,15 @@ __TS__SetDescriptor(
1183
1294
  Unit.prototype,
1184
1295
  "isIllusion",
1185
1296
  {get = function(self)
1186
- return isUnitIllusion(self.handle)
1297
+ return IsUnitIllusion(self.handle)
1298
+ end},
1299
+ true
1300
+ )
1301
+ __TS__SetDescriptor(
1302
+ Unit.prototype,
1303
+ "isStunned",
1304
+ {get = function(self)
1305
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1187
1306
  end},
1188
1307
  true
1189
1308
  )
@@ -1260,6 +1379,19 @@ __TS__SetDescriptor(
1260
1379
  },
1261
1380
  true
1262
1381
  )
1382
+ __TS__SetDescriptor(
1383
+ Unit.prototype,
1384
+ "primaryAttribute",
1385
+ {
1386
+ get = function(self)
1387
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1388
+ end,
1389
+ set = function(self, primaryAttribute)
1390
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1391
+ end
1392
+ },
1393
+ true
1394
+ )
1263
1395
  __TS__SetDescriptor(
1264
1396
  Unit.prototype,
1265
1397
  "strengthBase",
@@ -1381,17 +1513,17 @@ __TS__SetDescriptor(
1381
1513
  "isTeamGlowVisible",
1382
1514
  {
1383
1515
  get = function(self)
1384
- return not self[105]
1516
+ return not self[107]
1385
1517
  end,
1386
1518
  set = function(self, isTeamGlowVisible)
1387
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1388
- local ____temp_2
1519
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1520
+ local ____temp_7
1389
1521
  if not isTeamGlowVisible then
1390
- ____temp_2 = true
1522
+ ____temp_7 = true
1391
1523
  else
1392
- ____temp_2 = nil
1524
+ ____temp_7 = nil
1393
1525
  end
1394
- self[105] = ____temp_2
1526
+ self[107] = ____temp_7
1395
1527
  end
1396
1528
  },
1397
1529
  true
@@ -1400,9 +1532,9 @@ __TS__SetDescriptor(
1400
1532
  Unit.prototype,
1401
1533
  "color",
1402
1534
  {set = function(self, color)
1403
- setUnitColor(self.handle, color.handle)
1404
- if self[105] then
1405
- showUnitTeamGlow(self.handle, false)
1535
+ SetUnitColor(self.handle, color.handle)
1536
+ if self[107] then
1537
+ BlzShowUnitTeamGlow(self.handle, false)
1406
1538
  end
1407
1539
  end},
1408
1540
  true
@@ -1425,14 +1557,14 @@ __TS__SetDescriptor(
1425
1557
  "maxHealth",
1426
1558
  {
1427
1559
  get = function(self)
1428
- return BlzGetUnitMaxHP(self.handle) - (self[103] or 0) - (self[104] or 0)
1560
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1429
1561
  end,
1430
1562
  set = function(self, maxHealth)
1431
- if maxHealth < 1 and self[102] ~= nil then
1432
- self[103] = (self[103] or 0) + (1 - maxHealth)
1563
+ if maxHealth < 1 and self[104] ~= nil then
1564
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1433
1565
  maxHealth = 1
1434
1566
  end
1435
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[104] or 0))
1567
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1436
1568
  end
1437
1569
  },
1438
1570
  true
@@ -1474,10 +1606,10 @@ __TS__SetDescriptor(
1474
1606
  "health",
1475
1607
  {
1476
1608
  get = function(self)
1477
- return GetWidgetLife(self.handle) - (self[104] or 0)
1609
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1478
1610
  end,
1479
1611
  set = function(self, health)
1480
- SetWidgetLife(self.handle, health + (self[104] or 0))
1612
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1481
1613
  end
1482
1614
  },
1483
1615
  true
@@ -1553,25 +1685,12 @@ __TS__SetDescriptor(
1553
1685
  },
1554
1686
  true
1555
1687
  )
1556
- __TS__SetDescriptor(
1557
- Unit.prototype,
1558
- "flyHeight",
1559
- {
1560
- get = function(self)
1561
- return getUnitFlyHeight(self.handle)
1562
- end,
1563
- set = function(self, v)
1564
- SetUnitFlyHeight(self.handle, v, 100000)
1565
- end
1566
- },
1567
- true
1568
- )
1569
1688
  __TS__SetDescriptor(
1570
1689
  Unit.prototype,
1571
1690
  "x",
1572
1691
  {
1573
1692
  get = function(self)
1574
- return getUnitX(self.handle)
1693
+ return self[108] or getUnitX(self.handle)
1575
1694
  end,
1576
1695
  set = function(self, v)
1577
1696
  SetUnitX(self.handle, v)
@@ -1584,7 +1703,7 @@ __TS__SetDescriptor(
1584
1703
  "y",
1585
1704
  {
1586
1705
  get = function(self)
1587
- return getUnitY(self.handle)
1706
+ return self[109] or getUnitY(self.handle)
1588
1707
  end,
1589
1708
  set = function(self, v)
1590
1709
  SetUnitY(self.handle, v)
@@ -1670,10 +1789,10 @@ __TS__SetDescriptor(
1670
1789
  "gold",
1671
1790
  {
1672
1791
  get = function(self)
1673
- return getResourceAmount(self.handle)
1792
+ return GetResourceAmount(self.handle)
1674
1793
  end,
1675
1794
  set = function(self, gold)
1676
- setResourceAmount(self.handle, gold)
1795
+ SetResourceAmount(self.handle, gold)
1677
1796
  end
1678
1797
  },
1679
1798
  true
@@ -1688,17 +1807,21 @@ __TS__SetDescriptor(
1688
1807
  set = function(self, isPaused)
1689
1808
  local handle = self.handle
1690
1809
  if isPaused and not IsUnitPaused(handle) then
1691
- self[100] = true
1692
- for _ = self[101] or 0, -1 do
1693
- BlzPauseUnitEx(handle, true)
1810
+ self[101] = true
1811
+ if (self[103] or 0) <= 0 then
1812
+ for _ = self[102] or 0, -1 do
1813
+ BlzPauseUnitEx(handle, true)
1814
+ end
1694
1815
  end
1695
1816
  PauseUnit(handle, true)
1696
1817
  elseif not isPaused and IsUnitPaused(handle) then
1697
1818
  PauseUnit(handle, false)
1698
- for _ = self[101] or 0, -1 do
1699
- BlzPauseUnitEx(handle, false)
1819
+ if (self[103] or 0) <= 0 then
1820
+ for _ = self[102] or 0, -1 do
1821
+ BlzPauseUnitEx(handle, false)
1822
+ end
1700
1823
  end
1701
- self[100] = nil
1824
+ self[101] = nil
1702
1825
  end
1703
1826
  end
1704
1827
  },
@@ -1754,20 +1877,6 @@ __TS__SetDescriptor(
1754
1877
  },
1755
1878
  true
1756
1879
  )
1757
- __TS__SetDescriptor(
1758
- Unit.prototype,
1759
- "scale",
1760
- {
1761
- get = function(self)
1762
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1763
- end,
1764
- set = function(self, v)
1765
- setUnitScale(self.handle, v, v, v)
1766
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1767
- end
1768
- },
1769
- true
1770
- )
1771
1880
  __TS__SetDescriptor(
1772
1881
  Unit.prototype,
1773
1882
  "timeScale",
@@ -1801,6 +1910,19 @@ __TS__SetDescriptor(
1801
1910
  end},
1802
1911
  true
1803
1912
  )
1913
+ __TS__SetDescriptor(
1914
+ Unit.prototype,
1915
+ "movementType",
1916
+ {
1917
+ get = function(self)
1918
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1919
+ end,
1920
+ set = function(self, movementType)
1921
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1922
+ end
1923
+ },
1924
+ true
1925
+ )
1804
1926
  __TS__SetDescriptor(
1805
1927
  Unit.prototype,
1806
1928
  "pathing",
@@ -1982,6 +2104,14 @@ __TS__SetDescriptor(
1982
2104
  end},
1983
2105
  true
1984
2106
  )
2107
+ __TS__SetDescriptor(
2108
+ Unit.prototype,
2109
+ "targetAcquiredEvent",
2110
+ {get = function(self)
2111
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2112
+ end},
2113
+ true
2114
+ )
1985
2115
  __TS__SetDescriptor(
1986
2116
  Unit.prototype,
1987
2117
  "onSelect",
@@ -2055,7 +2185,6 @@ Unit.onDecay = __TS__New(
2055
2185
  Unit.onResurrect = __TS__New(
2056
2186
  InitializingEvent,
2057
2187
  function(event)
2058
- local invoke = Event.invoke
2059
2188
  local dead = setmetatable({}, {__mode = "k"})
2060
2189
  ____exports.Unit.deathEvent:addListener(function(unit)
2061
2190
  dead[unit] = true
@@ -2071,10 +2200,15 @@ Unit.onResurrect = __TS__New(
2071
2200
  Unit.morphEvent = __TS__New(
2072
2201
  InitializingEvent,
2073
2202
  function(event)
2203
+ local function ifNotLeft(unit)
2204
+ local handle = unit.handle
2205
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2206
+ invoke(event, unit)
2207
+ end
2208
+ end
2074
2209
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2075
2210
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2076
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
2077
- Timer:run(Event.invoke, event, unit)
2211
+ Timer:run(ifNotLeft, unit)
2078
2212
  end
2079
2213
  end)
2080
2214
  end
@@ -2112,27 +2246,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
2112
2246
  Unit.onTargetCast = dispatchId(__TS__New(
2113
2247
  InitializingEvent,
2114
2248
  function(event)
2115
- local invoke = Event.invoke
2116
2249
  local function listener(unit, id)
2117
- local ____GetSpellTargetUnit_result_5
2250
+ local ____GetSpellTargetUnit_result_10
2118
2251
  if GetSpellTargetUnit() then
2119
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2252
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2120
2253
  else
2121
- local ____GetSpellTargetItem_result_4
2254
+ local ____GetSpellTargetItem_result_9
2122
2255
  if GetSpellTargetItem() then
2123
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2256
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2124
2257
  else
2125
- local ____GetSpellTargetDestructable_result_3
2258
+ local ____GetSpellTargetDestructable_result_8
2126
2259
  if GetSpellTargetDestructable() then
2127
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2260
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2128
2261
  else
2129
- ____GetSpellTargetDestructable_result_3 = nil
2262
+ ____GetSpellTargetDestructable_result_8 = nil
2130
2263
  end
2131
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2264
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2132
2265
  end
2133
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2266
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2134
2267
  end
2135
- local target = ____GetSpellTargetUnit_result_5
2268
+ local target = ____GetSpellTargetUnit_result_10
2136
2269
  if target then
2137
2270
  invoke(event, unit, id, target)
2138
2271
  end
@@ -2304,10 +2437,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2304
2437
  ____exports.UnitTriggerEvent,
2305
2438
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2306
2439
  function()
2307
- local unit = ____exports.Unit:of(getOrderedUnit())
2308
- local issuedOrderId = getIssuedOrderId()
2309
- if unit ~= nil and unit.state == 1 then
2310
- return unit, issuedOrderId
2440
+ local handle = getOrderedUnit()
2441
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2442
+ local unit = ____exports.Unit:of(handle)
2443
+ if unit.state == 1 then
2444
+ return unit, getIssuedOrderId()
2445
+ end
2311
2446
  end
2312
2447
  return IgnoreEvent
2313
2448
  end
@@ -2329,7 +2464,6 @@ Unit.autoAttackStartEvent = __TS__New(
2329
2464
  )
2330
2465
  Unit.onDamaging = (function()
2331
2466
  local event = __TS__New(Event)
2332
- local invoke = Event.invoke
2333
2467
  local trigger = CreateTrigger()
2334
2468
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2335
2469
  TriggerAddCondition(
@@ -2339,38 +2473,57 @@ Unit.onDamaging = (function()
2339
2473
  if source and source.typeId == dummyUnitId then
2340
2474
  source = nil
2341
2475
  end
2342
- local target = BlzGetEventDamageTarget()
2476
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2477
+ local metadata = damageMetadataByTarget[target]
2478
+ damageMetadataByTarget[target] = nil
2343
2479
  local data = {
2344
2480
  amount = GetEventDamage(),
2345
- attackType = BlzGetEventAttackType(),
2481
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2346
2482
  damageType = BlzGetEventDamageType(),
2347
2483
  weaponType = BlzGetEventWeaponType(),
2348
- isAttack = BlzGetEventIsAttack()
2484
+ metadata = metadata,
2485
+ isAttack = BlzGetEventIsAttack(),
2486
+ originalAmount = GetEventDamage(),
2487
+ originalMetadata = metadata,
2488
+ preventRetaliation = damagingEventPreventRetaliation
2349
2489
  }
2350
2490
  if data.isAttack and source then
2351
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2352
- if weapon == -1 then
2353
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2354
- weapon = 0
2355
- end
2356
- data.weapon = assert(source.weapons[weapon + 1])
2491
+ data.weapon = source:chooseWeapon(target)
2357
2492
  end
2358
2493
  if not data.isAttack or not source or not source._attackHandlers then
2359
2494
  invoke(
2360
2495
  event,
2361
2496
  source,
2362
- ____exports.Unit:of(target),
2497
+ target,
2363
2498
  setmetatable(
2364
2499
  {},
2365
2500
  {
2366
2501
  __index = data,
2367
2502
  __newindex = function(self, key, value)
2368
- damageSetters[key](value)
2503
+ local damageSetter = damageSetters[key]
2504
+ if damageSetter ~= nil then
2505
+ damageSetter(value)
2506
+ end
2369
2507
  data[key] = value
2370
2508
  end
2371
2509
  }
2372
2510
  )
2373
2511
  )
2512
+ if data[0] and source then
2513
+ local sourceOwner = source.owner.handle
2514
+ data[1] = sourceOwner
2515
+ local targetOwner = target.owner.handle
2516
+ data[2] = targetOwner
2517
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2518
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2519
+ data[3] = true
2520
+ end
2521
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2522
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2523
+ data[4] = true
2524
+ end
2525
+ end
2526
+ damagingEventByTarget[target] = data
2374
2527
  return
2375
2528
  end
2376
2529
  BlzSetEventDamage(0)
@@ -2378,7 +2531,7 @@ Unit.onDamaging = (function()
2378
2531
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2379
2532
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2380
2533
  local sourceOwner = source.owner.handle
2381
- local targetOwner = GetOwningPlayer(target)
2534
+ local targetOwner = target.owner.handle
2382
2535
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2383
2536
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2384
2537
  Timer:run(function()
@@ -2394,23 +2547,19 @@ Unit.onDamaging = (function()
2394
2547
  for ____, ____value in ipairs(source._attackHandlers) do
2395
2548
  local condition = ____value[1]
2396
2549
  local action = ____value[2]
2397
- if condition(
2398
- source,
2399
- ____exports.Unit:of(target),
2400
- data
2401
- ) then
2550
+ if condition(source, target, data) then
2402
2551
  action(
2403
2552
  source,
2404
- ____exports.Unit:of(target),
2553
+ target,
2405
2554
  setmetatable(
2406
2555
  {fire = function()
2407
2556
  UnitDamageTarget(
2408
2557
  source.handle,
2409
- target,
2558
+ target.handle,
2410
2559
  data.amount,
2411
2560
  true,
2412
2561
  true,
2413
- data.attackType,
2562
+ attackTypeToNative(data.attackType),
2414
2563
  data.damageType,
2415
2564
  data.weaponType
2416
2565
  )
@@ -2428,7 +2577,6 @@ end)()
2428
2577
  Unit.onDamage = __TS__New(
2429
2578
  InitializingEvent,
2430
2579
  function(event)
2431
- local invoke = Event.invoke
2432
2580
  local trigger = CreateTrigger()
2433
2581
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2434
2582
  TriggerAddCondition(
@@ -2438,29 +2586,54 @@ Unit.onDamage = __TS__New(
2438
2586
  if source and source.typeId == dummyUnitId then
2439
2587
  source = nil
2440
2588
  end
2589
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2590
+ local damagingEvent = damagingEventByTarget[target]
2591
+ damagingEventByTarget[target] = nil
2441
2592
  local data = {
2442
2593
  amount = GetEventDamage(),
2443
- attackType = BlzGetEventAttackType(),
2594
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2444
2595
  damageType = BlzGetEventDamageType(),
2445
2596
  weaponType = BlzGetEventWeaponType(),
2597
+ metadata = damagingEvent and damagingEvent.metadata,
2446
2598
  isAttack = BlzGetEventIsAttack(),
2599
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2600
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2447
2601
  preventDeath = damageEventPreventDeath
2448
2602
  }
2603
+ if damagingEvent then
2604
+ for key, value in pairs(damagingEvent) do
2605
+ if isAttribute(key) then
2606
+ data[key] = value
2607
+ end
2608
+ end
2609
+ local sourceOwner = damagingEvent[1]
2610
+ if sourceOwner then
2611
+ local targetOwner = damagingEvent[2]
2612
+ if damagingEvent[3] then
2613
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2614
+ end
2615
+ if damagingEvent[4] then
2616
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2617
+ end
2618
+ end
2619
+ end
2449
2620
  local evData = setmetatable(
2450
2621
  {},
2451
2622
  {
2452
2623
  __index = data,
2453
2624
  __newindex = function(self, key, value)
2454
- damageSetters[key](value)
2625
+ local damageSetter = damageSetters[key]
2626
+ if damageSetter ~= nil then
2627
+ damageSetter(value)
2628
+ end
2455
2629
  data[key] = value
2456
2630
  end
2457
2631
  }
2458
2632
  )
2459
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2460
2633
  invoke(event, source, target, evData)
2461
2634
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2462
2635
  local bonusHealth = math.ceil(evData.amount)
2463
- target[104] = (target[104] or 0) + bonusHealth
2636
+ target[106] = (target[106] or 0) + bonusHealth
2464
2637
  BlzSetUnitMaxHP(
2465
2638
  target.handle,
2466
2639
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2474,7 +2647,7 @@ Unit.onDamage = __TS__New(
2474
2647
  evData[0],
2475
2648
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2476
2649
  )
2477
- target[104] = (target[104] or 0) - bonusHealth
2650
+ target[106] = (target[106] or 0) - bonusHealth
2478
2651
  SetWidgetLife(
2479
2652
  target.handle,
2480
2653
  GetWidgetLife(target.handle) - bonusHealth
@@ -2494,32 +2667,110 @@ Unit.onDamage = __TS__New(
2494
2667
  DestroyTrigger(trigger)
2495
2668
  end
2496
2669
  )
2497
- Unit.onItemDrop = __TS__New(
2670
+ Unit.itemDroppedEvent = __TS__New(
2498
2671
  ____exports.UnitTriggerEvent,
2499
2672
  EVENT_PLAYER_UNIT_DROP_ITEM,
2500
2673
  function()
2501
2674
  local unit = getTriggerUnit()
2502
- if getUnitTypeId(unit) ~= dummyUnitId then
2503
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2675
+ local item = getManipulatedItem()
2676
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2677
+ return ____exports.Unit:of(unit), Item:of(item)
2504
2678
  end
2505
2679
  return IgnoreEvent
2506
2680
  end
2507
2681
  )
2508
- Unit.onItemPickup = __TS__New(
2682
+ Unit.itemPickedUpEvent = __TS__New(
2509
2683
  ____exports.UnitTriggerEvent,
2510
2684
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2511
2685
  function()
2512
- local unit = getTriggerUnit()
2513
- if getUnitTypeId(unit) ~= dummyUnitId then
2514
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2686
+ local unitHandle = getTriggerUnit()
2687
+ local itemHandle = getManipulatedItem()
2688
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2689
+ local unit = ____exports.Unit:of(unitHandle)
2690
+ local item = Item:of(itemHandle)
2691
+ if item.owner ~= unit then
2692
+ return unit, item
2693
+ end
2515
2694
  end
2516
2695
  return IgnoreEvent
2517
2696
  end
2518
2697
  )
2519
- Unit.onItemUse = __TS__New(
2698
+ Unit.itemUsedEvent = __TS__New(
2520
2699
  ____exports.UnitTriggerEvent,
2521
2700
  EVENT_PLAYER_UNIT_USE_ITEM,
2522
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2701
+ function()
2702
+ local unit = getTriggerUnit()
2703
+ local item = getManipulatedItem()
2704
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2705
+ return ____exports.Unit:of(unit), Item:of(item)
2706
+ end
2707
+ return IgnoreEvent
2708
+ end
2709
+ )
2710
+ Unit.itemStackedEvent = __TS__New(
2711
+ ____exports.UnitTriggerEvent,
2712
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2713
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2714
+ )
2715
+ __TS__ObjectDefineProperty(
2716
+ Unit,
2717
+ "itemChargesChangedEvent",
2718
+ {get = function(self)
2719
+ local event = __TS__New(Event)
2720
+ Item.chargesChangedEvent:addListener(function(item)
2721
+ local unit = item.owner
2722
+ if unit ~= nil then
2723
+ invoke(event, unit, item)
2724
+ end
2725
+ end)
2726
+ rawset(self, "itemChargesChangedEvent", event)
2727
+ return event
2728
+ end}
2729
+ )
2730
+ __TS__ObjectDefineProperty(
2731
+ Unit,
2732
+ "itemUseOrderEvent",
2733
+ {get = function(self)
2734
+ local event = __TS__New(Event)
2735
+ for order = orderId("useslot0"), orderId("useslot5") do
2736
+ local slot = order - orderId("useslot0")
2737
+ local function listener(unit)
2738
+ local item = unit.items[slot + 1]
2739
+ if item ~= nil then
2740
+ invoke(event, unit, item)
2741
+ end
2742
+ end
2743
+ self.onImmediateOrder[order]:addListener(listener)
2744
+ self.onTargetOrder[order]:addListener(listener)
2745
+ self.onPointOrder[order]:addListener(listener)
2746
+ end
2747
+ rawset(self, "itemUseOrderEvent", event)
2748
+ return event
2749
+ end}
2750
+ )
2751
+ __TS__ObjectDefineProperty(
2752
+ Unit,
2753
+ "itemMoveOrderEvent",
2754
+ {get = function(self)
2755
+ local event = __TS__New(Event)
2756
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2757
+ local slotTo = order - orderId("moveslot0")
2758
+ self.onTargetOrder[order]:addListener(function(unit, item)
2759
+ local slotFrom = unit.items:findSlot(item)
2760
+ if slotFrom ~= nil then
2761
+ invoke(
2762
+ event,
2763
+ unit,
2764
+ item,
2765
+ slotFrom,
2766
+ slotTo
2767
+ )
2768
+ end
2769
+ end)
2770
+ end
2771
+ rawset(self, "itemMoveOrderEvent", event)
2772
+ return event
2773
+ end}
2523
2774
  )
2524
2775
  __TS__ObjectDefineProperty(
2525
2776
  Unit,
@@ -2546,6 +2797,10 @@ __TS__ObjectDefineProperty(
2546
2797
  rawset(self, "destroyEvent", destroyEvent)
2547
2798
  return destroyEvent
2548
2799
  end}
2800
+ )
2801
+ Unit.synchronize = synchronizer(
2802
+ function(unit) return unit.syncId end,
2803
+ function(syncId) return unitBySyncId[syncId] end
2549
2804
  );
2550
2805
  (function(self)
2551
2806
  local leaveAbilityIds = postcompile(function()