warscript 0.0.1-dev.7eb000f → 0.0.1-dev.81b7909
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +4 -0
- package/core/types/frame.lua +22 -1
- package/core/util.lua +1 -1
- package/engine/behavior.d.ts +4 -4
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/unit.d.ts +5 -0
- package/engine/behaviour/unit.lua +20 -0
- package/engine/buff.d.ts +60 -18
- package/engine/buff.lua +239 -62
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/bonus.d.ts +4 -2
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +22 -0
- package/engine/internal/unit/item.lua +59 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit.d.ts +6 -4
- package/engine/internal/unit.lua +45 -31
- package/engine/object-field/ability.d.ts +17 -0
- package/engine/object-field/ability.lua +50 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/event.d.ts +2 -2
- package/event.lua +9 -5
- package/lualib_bundle.lua +7 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/utility/linked-set.d.ts +11 -2
- package/utility/linked-set.lua +5 -2
- package/utility/types.d.ts +1 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -8,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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-
export type
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export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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abilityTypeId: AbilityTypeId;
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@@ -30,7 +31,8 @@ export declare namespace UnitBonusType {
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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-
const
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const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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}
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export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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@@ -21,6 +21,7 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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@@ -46,13 +47,14 @@ do
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reduce = sum,
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initialValue = 0
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}
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-
UnitBonusType.
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UnitBonusType.AUTO_ATTACK_DAMAGE = {
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abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
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field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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end
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local bonusesByUnitByBonusType = {}
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@@ -180,6 +182,9 @@ end
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Unit.onDamage:addListener(
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4,
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function(source, target, event)
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if source ~= nil and damageFactorByUnit[source] ~= nil then
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event.amount = event.amount * damageFactorByUnit[source]
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end
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if receivedDamageFactorByUnit[target] ~= nil then
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event.amount = event.amount * receivedDamageFactorByUnit[target]
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end
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@@ -0,0 +1,22 @@
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1
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/** @noSelfInFile */
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import { Item } from "../item";
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export interface UnitItems extends ReadonlyArray<Item | undefined> {
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readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
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[0]: Item | undefined;
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[1]: Item | undefined;
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[2]: Item | undefined;
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[3]: Item | undefined;
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[4]: Item | undefined;
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[5]: Item | undefined;
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}
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export declare class UnitItems {
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constructor(handle: junit);
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protected __newindex(slot: number, item: Item | undefined): void;
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protected __index(slot: number): Item | undefined;
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protected __len(): number;
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}
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declare module "../unit" {
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interface Unit {
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readonly items: UnitItems;
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}
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}
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@@ -0,0 +1,59 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__New = ____lualib.__TS__New
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local rawset = _G.rawset
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local isItemPowerup = IsItemPowerup
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local setItemBooleanField = BlzSetItemBooleanField
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitItemInSlot = UnitItemInSlot
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local handleByUnitItems = setmetatable({}, {__mode = "k"})
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____exports.UnitItems = __TS__Class()
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local UnitItems = ____exports.UnitItems
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UnitItems.name = "UnitItems"
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function UnitItems.prototype.____constructor(self, handle)
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handleByUnitItems[self] = handle
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end
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function UnitItems.prototype.__newindex(self, slot, item)
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local handle = handleByUnitItems[self]
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if slot < 0 or slot >= unitInventorySize(handle) then
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return
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end
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unitRemoveItemFromSlot(handle, slot)
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if item ~= nil then
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local itemHandle = item.handle
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local isPowerup = isItemPowerup(itemHandle)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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end
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unitAddItem(handle, itemHandle)
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unitDropItemSlot(handle, itemHandle, slot)
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if isPowerup then
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setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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end
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end
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end
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function UnitItems.prototype.__index(self, slot)
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return Item:of(unitItemInSlot(handleByUnitItems[self], slot))
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end
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function UnitItems.prototype.__len(self)
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return unitInventorySize(handleByUnitItems[self])
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"items",
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{get = function(self)
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local items = __TS__New(____exports.UnitItems, self.handle)
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rawset(self, "items", items)
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return items
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end}
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)
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return ____exports
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end
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end
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)
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Unit.
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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for ____, ability in ipairs(item.abilities) do
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end
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end
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)
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Unit.
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Unit.itemDroppedEvent:addListener(
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for ____, ability in ipairs(item.abilities) do
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local
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local
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local boundRegion = ____mapbounds.boundRegion
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local ____game_2Dmap = require("engine.game-map")
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local GameMap = ____game_2Dmap.GameMap
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local eventInvoke = Event.invoke
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local tableRemove = table.remove
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local ____assert = _G.assert
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deboard(unit)
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end
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if not unitAlive(handle) then
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unit.x =
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unit.y =
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unit.x = GameMap.worldBoundsRect.maxX
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unit.y = GameMap.worldBoundsRect.maxY
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end
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local transport = Unit:of(getTransportUnit())
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transportByUnit[unit] = transport
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eventInvoke(onBoardEvent, unit, transport)
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end)
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)
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boundRegion.onUnitEnter:addListener(function(unit)
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if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
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deboard(unit)
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end
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end)
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Unit.deathEvent:addListener(function(unit)
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damageType: jdamagetype;
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weaponType: jweapontype;
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readonly isAttack: boolean;
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readonly originalAmount: number;
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}
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export type DamageEvent = DamagingEvent & {
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preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
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isSelected(player: Player): boolean;
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explode(): void;
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kill(): void;
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revive(
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revive(x: number, y: number, doEffect?: boolean): void;
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healTarget(target: Widget, amount: number): void;
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useItem(item: Item): boolean;
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issueImmediateOrder(order: number): boolean;
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static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
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static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
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static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
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static
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static
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static
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static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static get onCreate(): EventDispatcher<[Unit], [Unit]>;
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static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
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getField(field: junitintegerfield | junitrealfield): number;
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package/engine/internal/unit.lua
CHANGED
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
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local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local Set = ____lualib.Set
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end
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local function dispatch(event, idGetter, argsGetter)
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local initialized = false
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local x = {}
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return setmetatable(
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{},
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{
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__index = function(self, id)
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if type(id) ~= "number" then
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return event[id]
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end
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if not initialized then
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local invoke = Event.invoke
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event:addListener(function(...)
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local id = idGetter(...)
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local dispatched = rawget(self, id)
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return event[id]
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end
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if not initialized then
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local invoke = Event.invoke
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event:addListener(function(unit, ability, ...)
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local dispatched = rawget(self, ability.typeId)
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if dispatched ~= nil then
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function Unit.prototype.kill(self)
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end
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function Unit.prototype.revive(self,
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function Unit.prototype.revive(self, x, y, doEffect)
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local ____ReviveHero_4 = ReviveHero
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|
+
local ____array_3 = __TS__SparseArrayNew(self.handle, x, y)
|
|
823
|
+
local ____doEffect_2 = doEffect
|
|
824
|
+
if ____doEffect_2 == nil then
|
|
825
|
+
____doEffect_2 = false
|
|
826
|
+
end
|
|
827
|
+
__TS__SparseArrayPush(____array_3, ____doEffect_2)
|
|
828
|
+
____ReviveHero_4(__TS__SparseArraySpread(____array_3))
|
|
822
829
|
end
|
|
823
830
|
function Unit.prototype.healTarget(self, target, amount)
|
|
824
831
|
if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
|
|
@@ -858,7 +865,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
|
|
|
858
865
|
return UnitDropItemSlot(self.handle, item.handle, slot)
|
|
859
866
|
end
|
|
860
867
|
function Unit.prototype.itemInSlot(self, slot)
|
|
861
|
-
return Item:of(
|
|
868
|
+
return Item:of(unitItemInSlot(self.handle, slot))
|
|
862
869
|
end
|
|
863
870
|
function Unit.prototype.addAbility(self, abilityId)
|
|
864
871
|
if unitAddAbility(self.handle, abilityId) then
|
|
@@ -1385,13 +1392,13 @@ __TS__SetDescriptor(
|
|
|
1385
1392
|
end,
|
|
1386
1393
|
set = function(self, isTeamGlowVisible)
|
|
1387
1394
|
showUnitTeamGlow(self.handle, isTeamGlowVisible)
|
|
1388
|
-
local
|
|
1395
|
+
local ____temp_5
|
|
1389
1396
|
if not isTeamGlowVisible then
|
|
1390
|
-
|
|
1397
|
+
____temp_5 = true
|
|
1391
1398
|
else
|
|
1392
|
-
|
|
1399
|
+
____temp_5 = nil
|
|
1393
1400
|
end
|
|
1394
|
-
self[105] =
|
|
1401
|
+
self[105] = ____temp_5
|
|
1395
1402
|
end
|
|
1396
1403
|
},
|
|
1397
1404
|
true
|
|
@@ -2055,7 +2062,6 @@ Unit.onDecay = __TS__New(
|
|
|
2055
2062
|
Unit.onResurrect = __TS__New(
|
|
2056
2063
|
InitializingEvent,
|
|
2057
2064
|
function(event)
|
|
2058
|
-
local invoke = Event.invoke
|
|
2059
2065
|
local dead = setmetatable({}, {__mode = "k"})
|
|
2060
2066
|
____exports.Unit.deathEvent:addListener(function(unit)
|
|
2061
2067
|
dead[unit] = true
|
|
@@ -2071,10 +2077,15 @@ Unit.onResurrect = __TS__New(
|
|
|
2071
2077
|
Unit.morphEvent = __TS__New(
|
|
2072
2078
|
InitializingEvent,
|
|
2073
2079
|
function(event)
|
|
2080
|
+
local function ifNotLeft(unit)
|
|
2081
|
+
local handle = unit.handle
|
|
2082
|
+
if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
|
|
2083
|
+
invoke(event, unit)
|
|
2084
|
+
end
|
|
2085
|
+
end
|
|
2074
2086
|
____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
|
|
2075
2087
|
if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
|
|
2076
|
-
|
|
2077
|
-
Timer:run(Event.invoke, event, unit)
|
|
2088
|
+
Timer:run(ifNotLeft, unit)
|
|
2078
2089
|
end
|
|
2079
2090
|
end)
|
|
2080
2091
|
end
|
|
@@ -2112,27 +2123,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
|
|
|
2112
2123
|
Unit.onTargetCast = dispatchId(__TS__New(
|
|
2113
2124
|
InitializingEvent,
|
|
2114
2125
|
function(event)
|
|
2115
|
-
local invoke = Event.invoke
|
|
2116
2126
|
local function listener(unit, id)
|
|
2117
|
-
local
|
|
2127
|
+
local ____GetSpellTargetUnit_result_8
|
|
2118
2128
|
if GetSpellTargetUnit() then
|
|
2119
|
-
|
|
2129
|
+
____GetSpellTargetUnit_result_8 = ____exports.Unit:of(GetSpellTargetUnit())
|
|
2120
2130
|
else
|
|
2121
|
-
local
|
|
2131
|
+
local ____GetSpellTargetItem_result_7
|
|
2122
2132
|
if GetSpellTargetItem() then
|
|
2123
|
-
|
|
2133
|
+
____GetSpellTargetItem_result_7 = Item:of(GetSpellTargetItem())
|
|
2124
2134
|
else
|
|
2125
|
-
local
|
|
2135
|
+
local ____GetSpellTargetDestructable_result_6
|
|
2126
2136
|
if GetSpellTargetDestructable() then
|
|
2127
|
-
|
|
2137
|
+
____GetSpellTargetDestructable_result_6 = Destructable:of(GetSpellTargetDestructable())
|
|
2128
2138
|
else
|
|
2129
|
-
|
|
2139
|
+
____GetSpellTargetDestructable_result_6 = nil
|
|
2130
2140
|
end
|
|
2131
|
-
|
|
2141
|
+
____GetSpellTargetItem_result_7 = ____GetSpellTargetDestructable_result_6
|
|
2132
2142
|
end
|
|
2133
|
-
|
|
2143
|
+
____GetSpellTargetUnit_result_8 = ____GetSpellTargetItem_result_7
|
|
2134
2144
|
end
|
|
2135
|
-
local target =
|
|
2145
|
+
local target = ____GetSpellTargetUnit_result_8
|
|
2136
2146
|
if target then
|
|
2137
2147
|
invoke(event, unit, id, target)
|
|
2138
2148
|
end
|
|
@@ -2329,7 +2339,6 @@ Unit.autoAttackStartEvent = __TS__New(
|
|
|
2329
2339
|
)
|
|
2330
2340
|
Unit.onDamaging = (function()
|
|
2331
2341
|
local event = __TS__New(Event)
|
|
2332
|
-
local invoke = Event.invoke
|
|
2333
2342
|
local trigger = CreateTrigger()
|
|
2334
2343
|
TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
|
|
2335
2344
|
TriggerAddCondition(
|
|
@@ -2428,7 +2437,6 @@ end)()
|
|
|
2428
2437
|
Unit.onDamage = __TS__New(
|
|
2429
2438
|
InitializingEvent,
|
|
2430
2439
|
function(event)
|
|
2431
|
-
local invoke = Event.invoke
|
|
2432
2440
|
local trigger = CreateTrigger()
|
|
2433
2441
|
TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
|
|
2434
2442
|
TriggerAddCondition(
|
|
@@ -2444,6 +2452,7 @@ Unit.onDamage = __TS__New(
|
|
|
2444
2452
|
damageType = BlzGetEventDamageType(),
|
|
2445
2453
|
weaponType = BlzGetEventWeaponType(),
|
|
2446
2454
|
isAttack = BlzGetEventIsAttack(),
|
|
2455
|
+
originalAmount = GetEventDamage(),
|
|
2447
2456
|
preventDeath = damageEventPreventDeath
|
|
2448
2457
|
}
|
|
2449
2458
|
local evData = setmetatable(
|
|
@@ -2494,7 +2503,7 @@ Unit.onDamage = __TS__New(
|
|
|
2494
2503
|
DestroyTrigger(trigger)
|
|
2495
2504
|
end
|
|
2496
2505
|
)
|
|
2497
|
-
Unit.
|
|
2506
|
+
Unit.itemDroppedEvent = __TS__New(
|
|
2498
2507
|
____exports.UnitTriggerEvent,
|
|
2499
2508
|
EVENT_PLAYER_UNIT_DROP_ITEM,
|
|
2500
2509
|
function()
|
|
@@ -2505,7 +2514,7 @@ Unit.onItemDrop = __TS__New(
|
|
|
2505
2514
|
return IgnoreEvent
|
|
2506
2515
|
end
|
|
2507
2516
|
)
|
|
2508
|
-
Unit.
|
|
2517
|
+
Unit.itemPickedUpEvent = __TS__New(
|
|
2509
2518
|
____exports.UnitTriggerEvent,
|
|
2510
2519
|
EVENT_PLAYER_UNIT_PICKUP_ITEM,
|
|
2511
2520
|
function()
|
|
@@ -2516,10 +2525,15 @@ Unit.onItemPickup = __TS__New(
|
|
|
2516
2525
|
return IgnoreEvent
|
|
2517
2526
|
end
|
|
2518
2527
|
)
|
|
2519
|
-
Unit.
|
|
2528
|
+
Unit.itemUsedEvent = __TS__New(
|
|
2520
2529
|
____exports.UnitTriggerEvent,
|
|
2521
2530
|
EVENT_PLAYER_UNIT_USE_ITEM,
|
|
2522
|
-
function() return ____exports.Unit:of(
|
|
2531
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2532
|
+
)
|
|
2533
|
+
Unit.itemStackedEvent = __TS__New(
|
|
2534
|
+
____exports.UnitTriggerEvent,
|
|
2535
|
+
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
2536
|
+
function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
|
|
2523
2537
|
)
|
|
2524
2538
|
__TS__ObjectDefineProperty(
|
|
2525
2539
|
Unit,
|
|
@@ -6,6 +6,9 @@ import { ObjectDataEntryId } from "../object-data/entry";
|
|
|
6
6
|
import { LightningTypeId } from "../object-data/entry/lightning-type";
|
|
7
7
|
import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
8
8
|
import { UnitTypeId } from "../object-data/entry/unit-type";
|
|
9
|
+
import { BuffResistanceType } from "../object-data/auxiliary/buff-resistance-type";
|
|
10
|
+
import { BuffPolarity } from "../object-data/auxiliary/buff-polarity";
|
|
11
|
+
import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
|
|
9
12
|
export declare abstract class AbilityField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectField<AbilityType, Ability, ValueType, NativeFieldType> {
|
|
10
13
|
protected get instanceClass(): typeof Ability;
|
|
11
14
|
protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
|
|
@@ -107,6 +110,20 @@ export declare class AbilityAbilityTypeIdLevelField extends AbilityObjectDataEnt
|
|
|
107
110
|
}
|
|
108
111
|
export declare class AbilityUnitTypeIdLevelField extends AbilityObjectDataEntryIdLevelField<UnitTypeId> {
|
|
109
112
|
}
|
|
113
|
+
export declare abstract class AbilityEnumLevelField<T extends number> extends AbilityLevelField<T, T, jabilityintegerlevelfield> {
|
|
114
|
+
protected abstract values: ReadonlyNonEmptyLinkedSet<T>;
|
|
115
|
+
protected get defaultValue(): T;
|
|
116
|
+
protected getNativeFieldById(id: number): jabilityintegerlevelfield;
|
|
117
|
+
protected getNativeFieldValue(instance: Ability, level: number): T;
|
|
118
|
+
protected setNativeFieldValue(instance: Ability, level: number, value: T): boolean;
|
|
119
|
+
static get valueChangeEvent(): ObjectLevelFieldValueChangeEvent<AbilityBooleanLevelField>;
|
|
120
|
+
}
|
|
121
|
+
export declare class AbilityBuffPolarityLevelField extends AbilityEnumLevelField<BuffPolarity> {
|
|
122
|
+
protected values: ReadonlyNonEmptyLinkedSet<BuffPolarity>;
|
|
123
|
+
}
|
|
124
|
+
export declare class AbilityBuffResistanceTypeLevelField extends AbilityEnumLevelField<BuffResistanceType> {
|
|
125
|
+
protected values: ReadonlyNonEmptyLinkedSet<BuffResistanceType>;
|
|
126
|
+
}
|
|
110
127
|
export declare class AbilityCombatClassificationsLevelField extends AbilityLevelField<CombatClassifications, CombatClassifications, jabilityintegerlevelfield> {
|
|
111
128
|
protected get defaultValue(): CombatClassifications;
|
|
112
129
|
protected getNativeFieldById(id: number): jabilityintegerlevelfield;
|
|
@@ -13,6 +13,8 @@ local ObjectField = ____object_2Dfield.ObjectField
|
|
|
13
13
|
local ObjectLevelField = ____object_2Dfield.ObjectLevelField
|
|
14
14
|
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
15
15
|
local AbilityType = ____ability_2Dtype.AbilityType
|
|
16
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
17
|
+
local nonEmptyLinkedSetOf = ____linked_2Dset.nonEmptyLinkedSetOf
|
|
16
18
|
local convertAbilityBooleanField = _G.ConvertAbilityBooleanField
|
|
17
19
|
local convertAbilityIntegerField = _G.ConvertAbilityIntegerField
|
|
18
20
|
local convertAbilityRealField = _G.ConvertAbilityRealField
|
|
@@ -431,6 +433,54 @@ ____exports.AbilityUnitTypeIdLevelField = __TS__Class()
|
|
|
431
433
|
local AbilityUnitTypeIdLevelField = ____exports.AbilityUnitTypeIdLevelField
|
|
432
434
|
AbilityUnitTypeIdLevelField.name = "AbilityUnitTypeIdLevelField"
|
|
433
435
|
__TS__ClassExtends(AbilityUnitTypeIdLevelField, ____exports.AbilityObjectDataEntryIdLevelField)
|
|
436
|
+
____exports.AbilityEnumLevelField = __TS__Class()
|
|
437
|
+
local AbilityEnumLevelField = ____exports.AbilityEnumLevelField
|
|
438
|
+
AbilityEnumLevelField.name = "AbilityEnumLevelField"
|
|
439
|
+
__TS__ClassExtends(AbilityEnumLevelField, ____exports.AbilityLevelField)
|
|
440
|
+
function AbilityEnumLevelField.prototype.getNativeFieldById(self, id)
|
|
441
|
+
return convertAbilityIntegerLevelField(id)
|
|
442
|
+
end
|
|
443
|
+
function AbilityEnumLevelField.prototype.getNativeFieldValue(self, instance, level)
|
|
444
|
+
local value = instance:getField(self.nativeField, level)
|
|
445
|
+
if self.values:contains(value) then
|
|
446
|
+
return value
|
|
447
|
+
end
|
|
448
|
+
return self.values:first()
|
|
449
|
+
end
|
|
450
|
+
function AbilityEnumLevelField.prototype.setNativeFieldValue(self, instance, level, value)
|
|
451
|
+
return instance:setField(self.nativeField, level, value)
|
|
452
|
+
end
|
|
453
|
+
__TS__SetDescriptor(
|
|
454
|
+
AbilityEnumLevelField.prototype,
|
|
455
|
+
"defaultValue",
|
|
456
|
+
{get = function(self)
|
|
457
|
+
return self.values:first()
|
|
458
|
+
end},
|
|
459
|
+
true
|
|
460
|
+
)
|
|
461
|
+
__TS__ObjectDefineProperty(
|
|
462
|
+
AbilityEnumLevelField,
|
|
463
|
+
"valueChangeEvent",
|
|
464
|
+
{get = function(self)
|
|
465
|
+
return self:getOrCreateValueChangeEvent()
|
|
466
|
+
end}
|
|
467
|
+
)
|
|
468
|
+
____exports.AbilityBuffPolarityLevelField = __TS__Class()
|
|
469
|
+
local AbilityBuffPolarityLevelField = ____exports.AbilityBuffPolarityLevelField
|
|
470
|
+
AbilityBuffPolarityLevelField.name = "AbilityBuffPolarityLevelField"
|
|
471
|
+
__TS__ClassExtends(AbilityBuffPolarityLevelField, ____exports.AbilityEnumLevelField)
|
|
472
|
+
function AbilityBuffPolarityLevelField.prototype.____constructor(self, ...)
|
|
473
|
+
AbilityBuffPolarityLevelField.____super.prototype.____constructor(self, ...)
|
|
474
|
+
self.values = nonEmptyLinkedSetOf(0, 1, 2)
|
|
475
|
+
end
|
|
476
|
+
____exports.AbilityBuffResistanceTypeLevelField = __TS__Class()
|
|
477
|
+
local AbilityBuffResistanceTypeLevelField = ____exports.AbilityBuffResistanceTypeLevelField
|
|
478
|
+
AbilityBuffResistanceTypeLevelField.name = "AbilityBuffResistanceTypeLevelField"
|
|
479
|
+
__TS__ClassExtends(AbilityBuffResistanceTypeLevelField, ____exports.AbilityEnumLevelField)
|
|
480
|
+
function AbilityBuffResistanceTypeLevelField.prototype.____constructor(self, ...)
|
|
481
|
+
AbilityBuffResistanceTypeLevelField.____super.prototype.____constructor(self, ...)
|
|
482
|
+
self.values = nonEmptyLinkedSetOf(1, 2, 3)
|
|
483
|
+
end
|
|
434
484
|
local allowedTargetCombatClassificationsByLevelByAbilityTypeId = postcompile(function()
|
|
435
485
|
local allowedTargetCombatClassificationsByLevelByAbilityTypeId = {}
|
|
436
486
|
for ____, abilityType in ipairs(AbilityType:getAll()) do
|
package/engine/unit.d.ts
CHANGED
|
@@ -4,6 +4,7 @@ import "./internal/unit/ability";
|
|
|
4
4
|
import "./internal/unit/allowed-targets";
|
|
5
5
|
import "./internal/unit/buff";
|
|
6
6
|
import "./internal/unit/expiration-timer";
|
|
7
|
+
import "./internal/unit/item";
|
|
7
8
|
import "./internal/unit+ability";
|
|
8
9
|
import "./internal/unit+damage";
|
|
9
10
|
import "./internal/unit+rally";
|
package/engine/unit.lua
CHANGED
|
@@ -4,6 +4,7 @@ require("engine.internal.unit.ability")
|
|
|
4
4
|
require("engine.internal.unit.allowed-targets")
|
|
5
5
|
require("engine.internal.unit.buff")
|
|
6
6
|
require("engine.internal.unit.expiration-timer")
|
|
7
|
+
require("engine.internal.unit.item")
|
|
7
8
|
require("engine.internal.unit+ability")
|
|
8
9
|
require("engine.internal.unit+damage")
|
|
9
10
|
require("engine.internal.unit+rally")
|
package/event.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
|
-
export type EventListener<T extends any[]> = (...args: T) => void;
|
|
2
|
+
export type EventListener<T extends any[]> = (this: void, ...args: T) => void;
|
|
3
3
|
export declare const enum EventListenerPriority {
|
|
4
4
|
LOWEST = 0,
|
|
5
5
|
LOW = 1,
|
|
@@ -37,7 +37,7 @@ export type EventDispatchTable<EventType extends Event<any>, KeyType extends num
|
|
|
37
37
|
};
|
|
38
38
|
export type DispatchingEvent<P extends any[], T extends Event<P> = Event<P>, S extends Event<P> = Event<P>> = T & EventDispatchTable<S>;
|
|
39
39
|
export declare const createDispatchingEvent: {
|
|
40
|
-
<T extends Event<any>, S extends Event<EventParameters<T>>>(underlyingEvent: T, extractKey: (...args: EventParameters<T>) => number, ...createEvent: [...(Event<any> extends S ? [(() => S)?] : [() => S])]): DispatchingEvent<EventParameters<T>, T>;
|
|
40
|
+
<T extends Event<any>, S extends Event<EventParameters<T>>>(underlyingEvent: T, extractKey: (this: void, ...args: EventParameters<T>) => number, invokeEvent?: (this: void, event: S, ...args: EventParameters<T>) => unknown, ...createEvent: [...(Event<any> extends S ? [((this: void) => S)?] : [(this: void) => S])]): DispatchingEvent<EventParameters<T>, T, S>;
|
|
41
41
|
};
|
|
42
42
|
export declare class DependentInitializingEvent<T extends any[], R extends any[]> extends InitializingEvent<R, EventListener<T>> {
|
|
43
43
|
constructor(underlyingEvent: Event<T>, priority: EventListenerPriority, collector: (...args: T) => LuaMultiReturn<[false] | [true, ...R]>);
|
package/event.lua
CHANGED
|
@@ -146,8 +146,13 @@ function TriggerEvent.prototype.____constructor(self, r, c)
|
|
|
146
146
|
end
|
|
147
147
|
)
|
|
148
148
|
end
|
|
149
|
-
____exports.createDispatchingEvent = function(underlyingEvent, extractKey, createEvent)
|
|
150
|
-
|
|
149
|
+
____exports.createDispatchingEvent = function(underlyingEvent, extractKey, invokeEvent, createEvent)
|
|
150
|
+
if invokeEvent == nil then
|
|
151
|
+
invokeEvent = ____exports.Event.invoke
|
|
152
|
+
end
|
|
153
|
+
if createEvent == nil then
|
|
154
|
+
createEvent = function() return __TS__New(____exports.Event) end
|
|
155
|
+
end
|
|
151
156
|
local initialized = false
|
|
152
157
|
return setmetatable(
|
|
153
158
|
{},
|
|
@@ -157,17 +162,16 @@ ____exports.createDispatchingEvent = function(underlyingEvent, extractKey, creat
|
|
|
157
162
|
return underlyingEvent[id]
|
|
158
163
|
end
|
|
159
164
|
if not initialized then
|
|
160
|
-
local invoke = ____exports.Event.invoke
|
|
161
165
|
underlyingEvent:addListener(function(...)
|
|
162
166
|
local key = extractKey(...)
|
|
163
167
|
local event = rawget(self, key)
|
|
164
168
|
if event then
|
|
165
|
-
|
|
169
|
+
invokeEvent(event, ...)
|
|
166
170
|
end
|
|
167
171
|
end)
|
|
168
172
|
initialized = true
|
|
169
173
|
end
|
|
170
|
-
local event =
|
|
174
|
+
local event = createEvent()
|
|
171
175
|
rawset(self, id, event)
|
|
172
176
|
return event
|
|
173
177
|
end,
|
package/lualib_bundle.lua
CHANGED
|
@@ -1094,6 +1094,11 @@ do
|
|
|
1094
1094
|
end
|
|
1095
1095
|
if __TS__StringIncludes(_VERSION, "Lua 5.0") then
|
|
1096
1096
|
return debug.traceback(("[Level " .. tostring(level)) .. "]")
|
|
1097
|
+
elseif _VERSION == "Lua 5.1" then
|
|
1098
|
+
return string.sub(
|
|
1099
|
+
debug.traceback("", level),
|
|
1100
|
+
2
|
|
1101
|
+
)
|
|
1097
1102
|
else
|
|
1098
1103
|
return debug.traceback(nil, level)
|
|
1099
1104
|
end
|
|
@@ -1102,7 +1107,7 @@ do
|
|
|
1102
1107
|
return function(self)
|
|
1103
1108
|
local description = getDescription(self)
|
|
1104
1109
|
local caller = debug.getinfo(3, "f")
|
|
1105
|
-
local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
|
|
1110
|
+
local isClassicLua = __TS__StringIncludes(_VERSION, "Lua 5.0")
|
|
1106
1111
|
if isClassicLua or caller and caller.func ~= error then
|
|
1107
1112
|
return description
|
|
1108
1113
|
else
|
|
@@ -1126,7 +1131,7 @@ do
|
|
|
1126
1131
|
end
|
|
1127
1132
|
self.message = message
|
|
1128
1133
|
self.name = "Error"
|
|
1129
|
-
self.stack = getErrorStack(nil,
|
|
1134
|
+
self.stack = getErrorStack(nil, __TS__New)
|
|
1130
1135
|
local metatable = getmetatable(self)
|
|
1131
1136
|
if metatable and not metatable.__errorToStringPatched then
|
|
1132
1137
|
metatable.__errorToStringPatched = true
|
package/net/socket.d.ts
CHANGED
|
@@ -1,9 +1,15 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Event } from "../event";
|
|
3
3
|
import { Player } from "../core/types/player";
|
|
4
|
+
declare const enum SocketPropertyKey {
|
|
5
|
+
ID = 0,
|
|
6
|
+
CHUNK_ID = 1
|
|
7
|
+
}
|
|
4
8
|
export declare class Socket {
|
|
5
|
-
private readonly
|
|
9
|
+
private readonly [SocketPropertyKey.ID];
|
|
10
|
+
private readonly [SocketPropertyKey.CHUNK_ID];
|
|
6
11
|
readonly onMessage: Event<[Player, string]>;
|
|
7
12
|
constructor();
|
|
8
13
|
send(data: string): void;
|
|
9
14
|
}
|
|
15
|
+
export {};
|