warscript 0.0.1-dev.7b6a4ac → 0.0.1-dev.7c9c5d2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (228) hide show
  1. package/attributes.d.ts +17 -0
  2. package/attributes.lua +23 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +17 -24
  18. package/core/types/sound.lua +99 -24
  19. package/core/types/timer.d.ts +6 -7
  20. package/core/types/timer.lua +18 -21
  21. package/core/types/unit.lua +8 -0
  22. package/core/util.d.ts +1 -1
  23. package/core/util.lua +18 -1
  24. package/decl/index.d.ts +1 -0
  25. package/decl/native.d.ts +840 -786
  26. package/engine/ability.d.ts +1 -1
  27. package/engine/behavior.d.ts +10 -10
  28. package/engine/behavior.lua +6 -6
  29. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  30. package/engine/behaviour/ability/always-enabled.lua +31 -0
  31. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  32. package/engine/behaviour/ability/apply-buff.lua +32 -0
  33. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  34. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  35. package/engine/behaviour/ability/damage.d.ts +39 -11
  36. package/engine/behaviour/ability/damage.lua +83 -37
  37. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  38. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  39. package/engine/behaviour/ability/heal.d.ts +33 -6
  40. package/engine/behaviour/ability/heal.lua +89 -10
  41. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  42. package/engine/behaviour/ability/instant-impact.lua +4 -15
  43. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  44. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  45. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  46. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  47. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  48. package/engine/behaviour/ability/restore-mana.lua +29 -0
  49. package/engine/behaviour/ability.d.ts +27 -4
  50. package/engine/behaviour/ability.lua +152 -17
  51. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  52. package/engine/behaviour/unit.d.ts +10 -2
  53. package/engine/behaviour/unit.lua +27 -0
  54. package/engine/buff.d.ts +103 -41
  55. package/engine/buff.lua +465 -212
  56. package/engine/game-map.d.ts +7 -0
  57. package/engine/game-map.lua +32 -0
  58. package/engine/internal/ability.d.ts +18 -13
  59. package/engine/internal/ability.lua +87 -76
  60. package/engine/internal/item/ability.lua +106 -0
  61. package/engine/internal/item+owner.lua +2 -2
  62. package/engine/internal/item.d.ts +4 -3
  63. package/engine/internal/item.lua +56 -25
  64. package/engine/internal/mechanics/ability-duration.lua +1 -1
  65. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  66. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  67. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  68. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  69. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  70. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  71. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  72. package/engine/internal/object-data/evasion-probability.lua +16 -0
  73. package/engine/internal/unit/ability.d.ts +10 -1
  74. package/engine/internal/unit/ability.lua +36 -14
  75. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  76. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  77. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  79. package/engine/internal/unit/bonus.d.ts +11 -8
  80. package/engine/internal/unit/bonus.lua +23 -1
  81. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  82. package/engine/internal/unit/ignore-events-items.lua +5 -0
  83. package/engine/internal/unit/item.d.ts +24 -0
  84. package/engine/internal/unit/item.lua +78 -0
  85. package/engine/internal/unit/main-selected.d.ts +13 -0
  86. package/engine/internal/unit/main-selected.lua +51 -0
  87. package/engine/internal/unit+ability.lua +2 -2
  88. package/engine/internal/unit+damage.d.ts +2 -11
  89. package/engine/internal/unit+damage.lua +10 -14
  90. package/engine/internal/unit+spellSteal.lua +1 -2
  91. package/engine/internal/unit+transport.lua +4 -10
  92. package/engine/internal/unit-missile-launch.lua +25 -6
  93. package/engine/internal/unit.d.ts +78 -18
  94. package/engine/internal/unit.lua +475 -167
  95. package/engine/internal/utility.lua +12 -0
  96. package/engine/lightning.d.ts +12 -5
  97. package/engine/lightning.lua +48 -14
  98. package/engine/local-client.d.ts +7 -2
  99. package/engine/local-client.lua +82 -0
  100. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  101. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  102. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  103. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  104. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  105. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  106. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  107. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  108. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  109. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  110. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  111. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  112. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  113. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  114. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  115. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  116. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  117. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  118. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  119. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  120. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  121. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  122. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  123. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  124. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  125. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  126. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  127. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  128. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  129. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  130. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  131. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  132. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  134. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  135. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  136. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  137. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  138. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  139. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  140. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  141. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  142. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  143. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  144. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  145. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  146. package/engine/object-data/entry/ability-type/web.lua +52 -0
  147. package/engine/object-data/entry/ability-type.d.ts +19 -18
  148. package/engine/object-data/entry/ability-type.lua +89 -33
  149. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  150. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  151. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  152. package/engine/object-data/entry/buff-type.d.ts +6 -13
  153. package/engine/object-data/entry/buff-type.lua +13 -29
  154. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  155. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  156. package/engine/object-data/entry/item-type.d.ts +15 -2
  157. package/engine/object-data/entry/item-type.lua +93 -2
  158. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  159. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  160. package/engine/object-data/entry/sound-preset.lua +140 -0
  161. package/engine/object-data/entry/unit-type.d.ts +47 -5
  162. package/engine/object-data/entry/unit-type.lua +421 -74
  163. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  164. package/engine/object-data/entry/upgrade.d.ts +1 -2
  165. package/engine/object-data/entry/upgrade.lua +4 -4
  166. package/engine/object-data/entry.d.ts +18 -17
  167. package/engine/object-data/entry.lua +60 -32
  168. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  169. package/engine/object-field/ability.d.ts +26 -3
  170. package/engine/object-field/ability.lua +54 -1
  171. package/engine/object-field/unit.d.ts +46 -3
  172. package/engine/object-field/unit.lua +173 -7
  173. package/engine/object-field.d.ts +11 -4
  174. package/engine/object-field.lua +162 -76
  175. package/engine/random.d.ts +1 -0
  176. package/engine/random.lua +9 -0
  177. package/engine/standard/entries/buff-type.d.ts +3 -0
  178. package/engine/standard/entries/buff-type.lua +3 -0
  179. package/engine/standard/entries/sound-preset.d.ts +10 -0
  180. package/engine/standard/entries/sound-preset.lua +10 -0
  181. package/engine/standard/entries/unit-type.d.ts +39 -1
  182. package/engine/standard/entries/unit-type.lua +39 -1
  183. package/engine/standard/fields/ability.d.ts +3 -1
  184. package/engine/standard/fields/ability.lua +3 -1
  185. package/engine/unit.d.ts +3 -0
  186. package/engine/unit.lua +12 -2
  187. package/event.d.ts +2 -3
  188. package/event.lua +9 -5
  189. package/index.d.ts +1 -0
  190. package/index.lua +1 -0
  191. package/lualib_bundle.lua +146 -42
  192. package/math/vec2.d.ts +2 -9
  193. package/math.d.ts +0 -2
  194. package/net/socket.d.ts +7 -1
  195. package/net/socket.lua +45 -4
  196. package/network.d.ts +1 -0
  197. package/network.lua +3 -2
  198. package/objutil/ability.d.ts +0 -1
  199. package/objutil/buff.d.ts +0 -1
  200. package/objutil/buff.lua +2 -3
  201. package/objutil/object.d.ts +0 -1
  202. package/objutil/unit.d.ts +0 -1
  203. package/objutil/unit.lua +8 -0
  204. package/package.json +13 -14
  205. package/patch-lua.d.ts +0 -0
  206. package/patch-lua.lua +10 -0
  207. package/property.d.ts +55 -0
  208. package/property.lua +374 -0
  209. package/string.d.ts +30 -0
  210. package/string.lua +14 -0
  211. package/util/stream.d.ts +0 -1
  212. package/utility/arrays.d.ts +12 -5
  213. package/utility/arrays.lua +37 -3
  214. package/utility/bit-set.d.ts +0 -2
  215. package/utility/functions.d.ts +1 -0
  216. package/utility/functions.lua +1 -0
  217. package/utility/lazy.d.ts +2 -0
  218. package/utility/lazy.lua +14 -0
  219. package/utility/linked-set.d.ts +12 -3
  220. package/utility/linked-set.lua +8 -2
  221. package/utility/lua-maps.d.ts +4 -2
  222. package/utility/lua-maps.lua +16 -0
  223. package/utility/lua-sets.d.ts +2 -2
  224. package/utility/lua-sets.lua +3 -0
  225. package/utility/reflection.lua +11 -7
  226. package/utility/types.d.ts +1 -0
  227. package/core/mapbounds.d.ts +0 -8
  228. package/core/mapbounds.lua +0 -12
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = source.weapons[1].impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -12,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
12
11
  import { Widget } from "../../core/types/widget";
13
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
14
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
15
18
  export type UnitClassification = junittype;
16
19
  export declare namespace UnitClassification {
17
20
  const STRUCTURE: junittype;
@@ -20,6 +23,7 @@ export declare namespace UnitClassification {
20
23
  const GROUND: junittype;
21
24
  const SUMMONED: junittype;
22
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
23
27
  const ANCIENT: junittype;
24
28
  const SUICIDAL: junittype;
25
29
  const TAUREN: junittype;
@@ -37,12 +41,15 @@ type AbilityDispatcherTable<T extends any[] = []> = {
37
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
42
  };
39
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
41
45
  amount: number;
42
- attackType: jattacktype;
46
+ attackType: AttackType;
43
47
  damageType: jdamagetype;
44
48
  weaponType: jweapontype;
49
+ metadata: unknown;
45
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
46
53
  }
47
54
  export type DamageEvent = DamagingEvent & {
48
55
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,25 +75,55 @@ declare const modifiers: {
68
75
  speed: (unit: junit, value: number) => void;
69
76
  armor: (unit: junit, value: number) => void;
70
77
  };
71
- interface UnitWeapon {
78
+ export declare class UnitWeapon {
79
+ readonly unit: Unit;
72
80
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
81
+ constructor(unit: Unit, index: 0 | 1);
82
+ get cooldown(): number;
83
+ set cooldown(cooldown: number);
84
+ get damage(): [minimumDamage: number, maximumDamage: number];
85
+ set damage([minimumDamage, maximumDamage]: [number, number]);
86
+ get damageBase(): number;
87
+ set damageBase(damageBase: number);
88
+ get damageDiceCount(): number;
89
+ set damageDiceCount(damageDiceCount: number);
90
+ get damageDiceSideCount(): number;
91
+ set damageDiceSideCount(damageDiceSideCount: number);
92
+ get range(): number;
93
+ set range(range: number);
94
+ get impactDelay(): number;
95
+ set impactDelay(impactDelay: number);
96
+ get missileArc(): number;
97
+ set missileArc(missileArc: number);
98
+ get missileModelPath(): string;
99
+ set missileModelPath(missileModelPath: string);
100
+ get missileSpeed(): number;
101
+ set missileSpeed(missileSpeed: number);
78
102
  }
79
103
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
104
+ SYNC_ID = 100,
105
+ IS_PAUSED = 101,
106
+ STUN_COUNTER = 102,
107
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
108
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
109
+ PREVENT_DEATH_HEALTH_BONUS = 105,
110
+ IS_TEAM_GLOW_HIDDEN = 106,
111
+ LAST_X = 107,
112
+ LAST_Y = 108
84
113
  }
114
+ export type UnitSyncId = number & {
115
+ readonly __unitSyncId: unique symbol;
116
+ };
85
117
  export declare class Unit extends Handle<junit> {
118
+ readonly syncId: UnitSyncId;
86
119
  private [UnitPropertyKey.IS_PAUSED]?;
87
120
  private [UnitPropertyKey.STUN_COUNTER]?;
121
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
122
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
123
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
124
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
125
+ private [UnitPropertyKey.LAST_X]?;
126
+ private [UnitPropertyKey.LAST_Y]?;
90
127
  private _owner?;
91
128
  private _timeScale?;
92
129
  private events?;
@@ -107,6 +144,7 @@ export declare class Unit extends Handle<junit> {
107
144
  get isAlive(): boolean;
108
145
  get isDead(): boolean;
109
146
  get isIllusion(): boolean;
147
+ get isStunned(): boolean;
110
148
  get combatClassifications(): CombatClassifications;
111
149
  set combatClassifications(combatClassifications: CombatClassifications);
112
150
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -121,12 +159,17 @@ export declare class Unit extends Handle<junit> {
121
159
  isEnemyOf(unit: Unit): boolean;
122
160
  playAnimation(animation: string, rarity?: jraritycontrol): void;
123
161
  playAnimation(animation: number): void;
162
+ resetAnimation(): void;
124
163
  queueAnimation(animation: string): void;
125
164
  get weapons(): [UnitWeapon, UnitWeapon];
165
+ get firstWeapon(): UnitWeapon;
166
+ get secondWeapon(): UnitWeapon;
126
167
  get level(): number;
127
168
  set level(v: number);
128
169
  get xp(): number;
129
170
  set xp(v: number);
171
+ get primaryAttribute(): UnitAttribute;
172
+ set primaryAttribute(primaryAttribute: UnitAttribute);
130
173
  get strengthBase(): number;
131
174
  set strengthBase(strengthBase: number);
132
175
  get strengthBonus(): number;
@@ -148,6 +191,10 @@ export declare class Unit extends Handle<junit> {
148
191
  set color(color: PlayerColor);
149
192
  get acquisitionRange(): number;
150
193
  set acquisitionRange(v: number);
194
+ /**
195
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
196
+ */
197
+ delayHealthChecks(): void;
151
198
  get maxHealth(): number;
152
199
  set maxHealth(maxHealth: number);
153
200
  get healthRegenerationRate(): number;
@@ -197,11 +244,13 @@ export declare class Unit extends Handle<junit> {
197
244
  set timeScale(v: number);
198
245
  get collisionSize(): number;
199
246
  get pathingCollisionRange(): number;
247
+ get movementType(): MovementType;
248
+ set movementType(movementType: MovementType);
200
249
  set pathing(v: boolean);
201
250
  isSelected(player: Player): boolean;
202
251
  explode(): void;
203
252
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
253
+ revive(x: number, y: number, doEffect?: boolean): void;
205
254
  healTarget(target: Widget, amount: number): void;
206
255
  useItem(item: Item): boolean;
207
256
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +271,7 @@ export declare class Unit extends Handle<junit> {
222
271
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
272
  removeAbility(abilityId: number): boolean;
224
273
  hideAbility(abilityId: number, flag: boolean): void;
274
+ getAbilityRemainingCooldown(abilityId: number): number;
225
275
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
276
  endAbilityCooldown(abilityId: number): void;
227
277
  interruptAttack(): void;
@@ -246,6 +296,7 @@ export declare class Unit extends Handle<junit> {
246
296
  get onUnitInRange(): Record<number, Event<[Unit]>>;
247
297
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
298
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
299
+ get targetAcquiredEvent(): Event;
249
300
  get onSelect(): Event;
250
301
  get onDeselect(): Event;
251
302
  get onImmediateOrder(): Event<[number]>;
@@ -260,7 +311,7 @@ export declare class Unit extends Handle<junit> {
260
311
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
312
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
313
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
314
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
315
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
316
  static readonly onDecay: UnitTriggerEvent<[]>;
266
317
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +346,17 @@ export declare class Unit extends Handle<junit> {
295
346
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
347
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
348
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
349
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
350
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
351
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
352
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
353
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
354
+ static get itemMoveOrderEvent(): Event<[
355
+ unit: Unit,
356
+ item: Item,
357
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
358
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
359
+ ]>;
301
360
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
361
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
362
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +367,6 @@ export declare class Unit extends Handle<junit> {
308
367
  setField(field: junitbooleanfield, value: boolean): boolean;
309
368
  setField(field: junitstringfield, value: string): boolean;
310
369
  toString(): string;
370
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
371
  }
312
372
  export {};