warscript 0.0.1-dev.7aaa070 → 0.0.1-dev.7b27dc0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +20 -7
  21. package/engine/behaviour/ability.d.ts +12 -3
  22. package/engine/behaviour/ability.lua +67 -8
  23. package/engine/behaviour/unit.d.ts +17 -0
  24. package/engine/behaviour/unit.lua +114 -4
  25. package/engine/buff.d.ts +56 -41
  26. package/engine/buff.lua +295 -228
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +34 -24
  29. package/engine/internal/item/ability.lua +86 -10
  30. package/engine/internal/item.d.ts +7 -4
  31. package/engine/internal/item.lua +131 -28
  32. package/engine/internal/mechanics/ability-duration.lua +1 -1
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  36. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  37. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  38. package/engine/internal/object-data/evasion-probability.lua +16 -0
  39. package/engine/internal/unit/ability.d.ts +5 -0
  40. package/engine/internal/unit/ability.lua +14 -0
  41. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  42. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  43. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/bonus.d.ts +2 -0
  48. package/engine/internal/unit/bonus.lua +17 -0
  49. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  50. package/engine/internal/unit/ignore-events-items.lua +5 -0
  51. package/engine/internal/unit/item.lua +3 -4
  52. package/engine/internal/unit+damage.d.ts +2 -11
  53. package/engine/internal/unit+damage.lua +10 -14
  54. package/engine/internal/unit+spellSteal.lua +1 -2
  55. package/engine/internal/unit-missile-launch.lua +1 -1
  56. package/engine/internal/unit.d.ts +27 -4
  57. package/engine/internal/unit.lua +209 -48
  58. package/engine/lightning.d.ts +12 -5
  59. package/engine/lightning.lua +48 -14
  60. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  61. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  62. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  63. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  64. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  65. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  66. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  67. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  68. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  69. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  70. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  71. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  72. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  73. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  75. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  76. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  77. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  78. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  79. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  80. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  81. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  82. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  83. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  84. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  85. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  86. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  87. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  88. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  89. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  90. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  91. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  92. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  93. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  94. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  95. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  96. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  97. package/engine/object-data/entry/ability-type/web.lua +52 -0
  98. package/engine/object-data/entry/ability-type.d.ts +19 -17
  99. package/engine/object-data/entry/ability-type.lua +89 -33
  100. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  101. package/engine/object-data/entry/buff-type.d.ts +6 -12
  102. package/engine/object-data/entry/buff-type.lua +13 -29
  103. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  104. package/engine/object-data/entry/item-type.d.ts +3 -1
  105. package/engine/object-data/entry/item-type.lua +15 -2
  106. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  107. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  108. package/engine/object-data/entry/sound-preset.lua +140 -0
  109. package/engine/object-data/entry/unit-type.d.ts +10 -3
  110. package/engine/object-data/entry/unit-type.lua +155 -92
  111. package/engine/object-data/entry/upgrade.d.ts +1 -1
  112. package/engine/object-data/entry/upgrade.lua +4 -4
  113. package/engine/object-data/entry.d.ts +16 -14
  114. package/engine/object-data/entry.lua +60 -32
  115. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  116. package/engine/object-field/ability.d.ts +6 -3
  117. package/engine/object-field/ability.lua +3 -0
  118. package/engine/object-field/unit.d.ts +46 -3
  119. package/engine/object-field/unit.lua +173 -7
  120. package/engine/object-field.d.ts +11 -3
  121. package/engine/object-field.lua +162 -76
  122. package/engine/standard/entries/buff-type.d.ts +3 -0
  123. package/engine/standard/entries/buff-type.lua +3 -0
  124. package/engine/standard/entries/sound-preset.d.ts +10 -0
  125. package/engine/standard/entries/sound-preset.lua +10 -0
  126. package/engine/unit.d.ts +1 -0
  127. package/engine/unit.lua +1 -0
  128. package/objutil/buff.lua +1 -2
  129. package/objutil/unit.lua +8 -0
  130. package/package.json +2 -2
  131. package/utility/arrays.d.ts +1 -0
  132. package/utility/arrays.lua +3 -0
  133. package/utility/functions.d.ts +1 -0
  134. package/utility/functions.lua +1 -0
  135. package/utility/linked-set.d.ts +1 -0
  136. package/utility/linked-set.lua +3 -0
  137. package/utility/lua-maps.d.ts +3 -0
  138. package/utility/lua-maps.lua +16 -0
  139. package/utility/lua-sets.d.ts +1 -0
  140. package/utility/lua-sets.lua +3 -0
  141. package/utility/reflection.lua +11 -7
@@ -55,9 +55,13 @@ export declare class UnrecognizedAbility extends Ability {
55
55
  export declare class UnitAbility extends Ability {
56
56
  readonly owner: Unit;
57
57
  private readonly u;
58
+ private d?;
58
59
  constructor(handle: jability, typeId: number, owner: Unit);
59
60
  incrementHideCounter(): void;
60
61
  decrementHideCounter(): void;
62
+ incrementDisableCounter(): void;
63
+ decrementDisableCounter(): void;
64
+ get isDisabled(): boolean;
61
65
  get level(): number;
62
66
  set level(v: number);
63
67
  get cooldownRemaining(): number;
@@ -13,6 +13,7 @@ local ____ability = require("engine.internal.item.ability")
13
13
  local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
16
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
17
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
18
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -34,7 +35,10 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
34
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
35
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
36
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
37
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
38
42
  local match = string.match
39
43
  local ____type = _G.type
40
44
  local ____tostring = _G.tostring
@@ -399,9 +403,25 @@ end
399
403
  function UnitAbility.prototype.decrementHideCounter(self)
400
404
  unitHideAbility(self.u, self.typeId, false)
401
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ self.d = (self.d or 0) + 1
409
+ end
410
+ function UnitAbility.prototype.decrementDisableCounter(self)
411
+ unitDisableAbility(self.u, self.typeId, false, false)
412
+ self.d = (self.d or 0) - 1
413
+ end
402
414
  function UnitAbility.prototype.interruptCast(self)
403
415
  self.owner:interruptCast(self.typeId)
404
416
  end
417
+ __TS__SetDescriptor(
418
+ UnitAbility.prototype,
419
+ "isDisabled",
420
+ {get = function(self)
421
+ return self.d ~= nil and self.d > 0
422
+ end},
423
+ true
424
+ )
405
425
  __TS__SetDescriptor(
406
426
  UnitAbility.prototype,
407
427
  "level",
@@ -451,11 +471,6 @@ end
451
471
  local function getAbilityCooldown(_, abilityTypeId)
452
472
  return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
453
473
  end
454
- local function startAbilityCooldown(_, abilityTypeId, cooldown)
455
- startUnitAbilityCooldown(abilityActionDummy, abilityTypeId, cooldown)
456
- end
457
- local function doNothing()
458
- end
459
474
  ____exports.ItemAbility = __TS__Class()
460
475
  local ItemAbility = ____exports.ItemAbility
461
476
  ItemAbility.name = "ItemAbility"
@@ -484,11 +499,12 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
484
499
  )
485
500
  end
486
501
  function ItemAbility.prototype.interruptCast(self)
487
- local item = self.owner
488
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
489
- local ____item_handle_3 = item.handle
490
- local ____opt_1 = item.owner
491
- ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, doNothing)
502
+ local handle = self.owner.handle
503
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
504
+ if activelyUsed then
505
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
506
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
507
+ end
492
508
  end
493
509
  __TS__SetDescriptor(
494
510
  ItemAbility.prototype,
@@ -504,23 +520,17 @@ __TS__SetDescriptor(
504
520
  {
505
521
  get = function(self)
506
522
  local item = self.owner
507
- local ____doAbilityActionForceDummy_8 = doAbilityActionForceDummy
508
- local ____item_handle_7 = item.handle
509
- local ____opt_5 = item.owner
510
- return ____doAbilityActionForceDummy_8(____item_handle_7, ____opt_5 and ____opt_5.handle, getAbilityCooldown, self.typeId)
523
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
524
+ local ____item_handle_3 = item.handle
525
+ local ____opt_1 = item.owner
526
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
511
527
  end,
512
528
  set = function(self, cooldownRemaining)
513
529
  local item = self.owner
514
- local ____doAbilityActionForceDummy_12 = doAbilityActionForceDummy
515
- local ____item_handle_11 = item.handle
516
- local ____opt_9 = item.owner
517
- ____doAbilityActionForceDummy_12(
518
- ____item_handle_11,
519
- ____opt_9 and ____opt_9.handle,
520
- startAbilityCooldown,
521
- self.typeId,
522
- cooldownRemaining
523
- )
530
+ local ____startItemCooldown_8 = startItemCooldown
531
+ local ____item_handle_7 = item.handle
532
+ local ____opt_5 = item.owner
533
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
524
534
  end
525
535
  },
526
536
  true
@@ -1,33 +1,100 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
6
7
  local ____utility = require("engine.internal.utility")
7
8
  local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
8
21
  local isItemOwned = IsItemOwned
9
22
  local isItemPowerup = IsItemPowerup
10
23
  local getItemX = GetItemX
11
24
  local getItemY = GetItemY
25
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
26
+ local setItemIntegerField = BlzSetItemIntegerField
27
+ local getItemIntegerField = BlzGetItemIntegerField
12
28
  local setItemBooleanField = BlzSetItemBooleanField
13
29
  local setItemPosition = SetItemPosition
14
30
  local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
31
  local unitRemoveItem = UnitRemoveItem
17
- local dummy = assert(CreateUnit(
32
+ local unitUseItem = UnitUseItem
33
+ local unitResetCooldown = UnitResetCooldown
34
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
+ if not currentMap then
36
+ return 0
37
+ end
38
+ local abilityType = currentMap.objects.ability:newObject(
39
+ util.id2s(abilityTypeIdGenerator:next()),
40
+ "Absk"
41
+ )
42
+ abilityType["bsk1+0"] = 0
43
+ abilityType["bsk2+0"] = 0
44
+ abilityType["bsk3+0"] = 0
45
+ abilityType["amcs+0"] = 0
46
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
47
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
48
+ return util.s2id(abilityType.id)
49
+ end)
50
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
51
+ local itemType = BlankItemType:create()
52
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
53
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
54
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
55
+ itemType.activelyUsed = true
56
+ return itemType.id
57
+ end)
58
+ ---
59
+ -- @internal For use by internal systems only.
60
+ ____exports.itemAbilityDummy = assert(CreateUnit(
18
61
  Player.neutralVictim.handle,
19
62
  dummyUnitId,
20
63
  0,
21
64
  0,
22
65
  270
23
66
  ))
24
- ShowUnit(dummy, false)
67
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
68
+ local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
69
+ ShowUnit(____exports.itemAbilityDummy, false)
70
+ local function startItemCooldownInternal(handle, cooldown)
71
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
72
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
73
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
74
+ unitResetCooldown(____exports.itemAbilityDummy)
75
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
76
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
77
+ end
78
+ restoreCooldownGroup = function(handle, cooldownGroup)
79
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
80
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
81
+ end
82
+ end
25
83
  ---
26
84
  -- @internal For use by internal systems only.
27
- ____exports.abilityActionDummy = dummy
85
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
86
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
87
+ end
88
+ ---
89
+ -- @internal For use by internal systems only.
90
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
28
91
  ---
29
92
  -- @internal For use by internal systems only.
30
93
  ____exports.doAbilityAction = function(handle, action, ...)
94
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
95
+ if not isAlreadyIgnoredInEvents then
96
+ ignoreEventsItems[handle] = true
97
+ end
31
98
  local isOwned = isItemOwned(handle)
32
99
  local isPowerup
33
100
  local x
@@ -39,16 +106,19 @@ ____exports.doAbilityAction = function(handle, action, ...)
39
106
  end
40
107
  x = getItemX(handle)
41
108
  y = getItemY(handle)
42
- unitAddItem(dummy, handle)
109
+ unitAddItem(____exports.itemAbilityDummy, handle)
43
110
  end
44
111
  local result = action(handle, ...)
45
112
  if not isOwned then
46
- unitRemoveItem(dummy, handle)
113
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
47
114
  setItemPosition(handle, x, y)
48
115
  if isPowerup then
49
116
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
50
117
  end
51
118
  end
119
+ if not isAlreadyIgnoredInEvents then
120
+ ignoreEventsItems[handle] = nil
121
+ end
52
122
  return result
53
123
  end
54
124
  ---
@@ -61,20 +131,26 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
61
131
  if slot == nil then
62
132
  return ____exports.doAbilityAction(handle, action, ...)
63
133
  end
134
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
135
+ if not isAlreadyIgnoredInEvents then
136
+ ignoreEventsItems[handle] = true
137
+ end
64
138
  local isPowerup
65
139
  if isItemPowerup(handle) then
66
140
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
67
141
  isPowerup = true
68
142
  end
69
143
  unitRemoveItem(owner, handle)
70
- unitAddItem(dummy, handle)
144
+ unitAddItem(____exports.itemAbilityDummy, handle)
71
145
  local result = action(handle, ...)
72
- unitRemoveItem(dummy, handle)
73
- unitAddItem(owner, handle)
74
- unitDropItemSlot(owner, handle, slot)
146
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
147
+ unitAddItemToSlot(owner, handle, slot)
75
148
  if isPowerup then
76
149
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
77
150
  end
151
+ if not isAlreadyIgnoredInEvents then
152
+ ignoreEventsItems[handle] = nil
153
+ end
78
154
  return result
79
155
  end
80
156
  return ____exports
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,14 +73,17 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
77
+ consumeCharges(count: number): boolean;
76
78
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
79
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
80
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
81
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
82
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
83
+ static getInRange(x: number, y: number, range: number): Item[];
82
84
  static getInRect(rect: ReadonlyRect): Item[];
83
85
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
86
+ static get destroyEvent(): Event<[Item]>;
87
+ static readonly chargesChangedEvent: Event<[Item]>;
85
88
  }
86
89
  export {};
@@ -1,20 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
24
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
25
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
26
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
27
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
28
+ local ____vec2 = require("math.vec2")
29
+ local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
18
31
  local itemAddAbility = BlzItemAddAbility
19
32
  local itemRemoveAbility = BlzItemRemoveAbility
20
33
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +37,32 @@ local getAbilityId = BlzGetAbilityId
24
37
  local getWidgetLife = GetWidgetLife
25
38
  local removeItem = RemoveItem
26
39
  local getHandleId = GetHandleId
40
+ local setRect = SetRect
41
+ local enumItemsInRect = EnumItemsInRect
42
+ local getEnumItem = GetEnumItem
43
+ local getItemTypeId = GetItemTypeId
44
+ local getItemX = GetItemX
45
+ local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ local unitUseItemPoint = UnitUseItemPoint
51
+ local unitUseItemTarget = UnitUseItemTarget
52
+ _G.SetItemCharges = function(whichItem, charges)
53
+ setItemCharges(whichItem, charges)
54
+ invoke(
55
+ itemChargesChangeEvent,
56
+ ____exports.Item:of(whichItem)
57
+ )
58
+ end
27
59
  local getItemIntegerField = BlzGetItemIntegerField
28
60
  local setItemBooleanField = BlzSetItemBooleanField
29
61
  local getItemBooleanField = BlzGetItemBooleanField
62
+ invoke = Event.invoke
30
63
  local enumRect = Rect:create(0, 0, 0, 0).handle
64
+ ---
65
+ -- @internal For use by internal systems only.
31
66
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
67
  if itemAddAbility(handle, abilityTypeId) then
33
68
  return getItemAbility(handle, abilityTypeId)
@@ -53,6 +88,49 @@ local function getItemAbilities(handle, item)
53
88
  end
54
89
  return abilities
55
90
  end
91
+ local function consumeCharge(handle)
92
+ do
93
+ local i = 0
94
+ local ability = getItemAbilityByIndex(handle, i)
95
+ while ability ~= nil do
96
+ unitRemoveAbility(
97
+ itemAbilityDummy,
98
+ getAbilityId(ability)
99
+ )
100
+ do
101
+ i = i + 1
102
+ ability = getItemAbilityByIndex(handle, i)
103
+ end
104
+ end
105
+ end
106
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
107
+ end
108
+ local targetCollection
109
+ local targetCollectionNextIndex
110
+ local centerX
111
+ local centerY
112
+ local enumRange
113
+ local function collectIntoTarget()
114
+ local item = getEnumItem()
115
+ local typeId = getItemTypeId(item)
116
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
117
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
118
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
119
+ end
120
+ end
121
+ local function collectIntoTargetRange()
122
+ local item = getEnumItem()
123
+ local typeId = getItemTypeId(item)
124
+ if distance(
125
+ getItemX(item),
126
+ getItemY(item),
127
+ centerX,
128
+ centerY
129
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
130
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
131
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
132
+ end
133
+ end
56
134
  ____exports.Item = __TS__Class()
57
135
  local Item = ____exports.Item
58
136
  Item.name = "Item"
@@ -78,6 +156,36 @@ end
78
156
  function Item.create(self, id, x, y, skinId)
79
157
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
158
  end
159
+ function Item.prototype.consumeCharge(self)
160
+ return self:consumeCharges(1)
161
+ end
162
+ function Item.prototype.consumeCharges(self, count)
163
+ local handle = self.handle
164
+ local charges = getItemCharges(handle)
165
+ if charges > count then
166
+ setItemCharges(handle, charges - count)
167
+ invoke(itemChargesChangeEvent, self)
168
+ return true
169
+ end
170
+ if charges == count then
171
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
172
+ self:destroy()
173
+ return true
174
+ end
175
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
176
+ setItemCharges(handle, 0)
177
+ invoke(itemChargesChangeEvent, self)
178
+ return true
179
+ end
180
+ setItemCharges(handle, 1)
181
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
182
+ local ____opt_0 = self.owner
183
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
184
+ invoke(itemChargesChangeEvent, self)
185
+ return true
186
+ end
187
+ return false
188
+ end
81
189
  function Item.prototype.addAbility(self, abilityTypeId)
82
190
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
191
  if nativeAbility ~= nil then
@@ -111,34 +219,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
219
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
220
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
221
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
222
+ function Item.getInRange(self, x, y, range)
223
+ targetCollection = {}
224
+ targetCollectionNextIndex = 1
225
+ centerX = x
226
+ centerY = y
227
+ enumRange = range
228
+ setRect(
117
229
  enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
230
+ x - range,
231
+ y - range,
232
+ x + range,
233
+ y + range
122
234
  )
123
- EnumItemsInRect(
124
- enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
129
- )
130
- return collection
235
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
236
+ return targetCollection
131
237
  end
132
238
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
239
+ targetCollection = {}
240
+ targetCollectionNextIndex = 1
241
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
242
+ return targetCollection
142
243
  end
143
244
  __TS__SetDescriptor(
144
245
  Item.prototype,
@@ -270,7 +371,7 @@ __TS__SetDescriptor(
270
371
  "perishable",
271
372
  {
272
373
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
374
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
375
  end,
275
376
  set = function(self, v)
276
377
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -526,10 +627,11 @@ __TS__SetDescriptor(
526
627
  "charges",
527
628
  {
528
629
  get = function(self)
529
- return GetItemCharges(self.handle)
630
+ return getItemCharges(self.handle)
530
631
  end,
531
632
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
633
+ setItemCharges(self.handle, v)
634
+ invoke(itemChargesChangeEvent, self)
533
635
  end
534
636
  },
535
637
  true
@@ -551,11 +653,12 @@ __TS__ObjectDefineProperty(
551
653
  )
552
654
  __TS__ObjectDefineProperty(
553
655
  Item,
554
- "onDestroy",
656
+ "destroyEvent",
555
657
  {get = function(self)
556
658
  return self.onDestroyEvent
557
659
  end}
558
660
  )
661
+ Item.chargesChangedEvent = itemChargesChangeEvent
559
662
  local getManipulatedItem = GetManipulatedItem
560
663
  local trigger = CreateTrigger()
561
664
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -131,6 +131,11 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
134
139
  declare module "../unit" {
135
140
  namespace Unit {
136
141
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
24
26
  local eventInvoke = Event.invoke
25
27
  local condition = Condition
26
28
  local createTrigger = CreateTrigger
@@ -345,6 +347,18 @@ rawset(
345
347
  extractAbilityTypeId
346
348
  )
347
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
348
362
  rawset(
349
363
  Unit,
350
364
  "abilityChannelingFinishEvent",
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};