warscript 0.0.1-dev.797e3f9 → 0.0.1-dev.7a0548b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/config.d.ts +5 -0
  5. package/config.lua +10 -0
  6. package/core/types/effect.d.ts +13 -3
  7. package/core/types/effect.lua +116 -17
  8. package/core/types/frame.d.ts +8 -1
  9. package/core/types/frame.lua +93 -1
  10. package/core/types/group.d.ts +0 -1
  11. package/core/types/image.d.ts +0 -1
  12. package/core/types/missile.d.ts +2 -2
  13. package/core/types/missile.lua +8 -2
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +94 -24
  16. package/core/types/unit.lua +8 -0
  17. package/core/util.d.ts +1 -1
  18. package/core/util.lua +18 -1
  19. package/decl/index.d.ts +1 -0
  20. package/engine/ability.d.ts +1 -1
  21. package/engine/behavior.d.ts +10 -10
  22. package/engine/behavior.lua +6 -6
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  29. package/engine/behaviour/ability/damage.d.ts +36 -11
  30. package/engine/behaviour/ability/damage.lua +90 -32
  31. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  32. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  33. package/engine/behaviour/ability/heal.d.ts +33 -6
  34. package/engine/behaviour/ability/heal.lua +89 -10
  35. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  36. package/engine/behaviour/ability/instant-impact.lua +4 -15
  37. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  38. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  39. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  40. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  41. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  42. package/engine/behaviour/ability/restore-mana.lua +29 -0
  43. package/engine/behaviour/ability.d.ts +23 -3
  44. package/engine/behaviour/ability.lua +146 -13
  45. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  46. package/engine/behaviour/unit.d.ts +10 -2
  47. package/engine/behaviour/unit.lua +27 -0
  48. package/engine/buff.d.ts +103 -41
  49. package/engine/buff.lua +465 -212
  50. package/engine/game-map.d.ts +7 -0
  51. package/engine/game-map.lua +32 -0
  52. package/engine/internal/ability.d.ts +16 -13
  53. package/engine/internal/ability.lua +80 -76
  54. package/engine/internal/item/ability.lua +106 -0
  55. package/engine/internal/item+owner.lua +2 -2
  56. package/engine/internal/item.d.ts +2 -2
  57. package/engine/internal/item.lua +56 -25
  58. package/engine/internal/mechanics/ability-duration.lua +1 -1
  59. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  60. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  61. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  62. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  63. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  64. package/engine/internal/object-data/evasion-probability.lua +16 -0
  65. package/engine/internal/unit/ability.d.ts +10 -1
  66. package/engine/internal/unit/ability.lua +36 -14
  67. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  68. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  69. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  70. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  71. package/engine/internal/unit/bonus.d.ts +11 -8
  72. package/engine/internal/unit/bonus.lua +23 -1
  73. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  74. package/engine/internal/unit/ignore-events-items.lua +5 -0
  75. package/engine/internal/unit/item.d.ts +24 -0
  76. package/engine/internal/unit/item.lua +78 -0
  77. package/engine/internal/unit/main-selected.d.ts +13 -0
  78. package/engine/internal/unit/main-selected.lua +51 -0
  79. package/engine/internal/unit+ability.lua +2 -2
  80. package/engine/internal/unit+transport.lua +4 -10
  81. package/engine/internal/unit-missile-launch.lua +25 -6
  82. package/engine/internal/unit.d.ts +64 -16
  83. package/engine/internal/unit.lua +381 -134
  84. package/engine/internal/utility.lua +12 -0
  85. package/engine/lightning.d.ts +12 -5
  86. package/engine/lightning.lua +48 -14
  87. package/engine/local-client.d.ts +7 -2
  88. package/engine/local-client.lua +82 -0
  89. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  90. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  91. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  92. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  93. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  94. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  95. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  96. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  97. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  98. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  99. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  100. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  101. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  102. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  103. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  104. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  105. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  106. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  107. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  108. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  109. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  110. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  111. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  112. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  113. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  114. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  115. package/engine/object-data/entry/ability-type.d.ts +8 -7
  116. package/engine/object-data/entry/ability-type.lua +62 -27
  117. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  118. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  119. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  120. package/engine/object-data/entry/buff-type.d.ts +1 -2
  121. package/engine/object-data/entry/buff-type.lua +2 -2
  122. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  123. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  124. package/engine/object-data/entry/item-type.d.ts +15 -2
  125. package/engine/object-data/entry/item-type.lua +93 -2
  126. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  127. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  128. package/engine/object-data/entry/sound-preset.lua +140 -0
  129. package/engine/object-data/entry/unit-type.d.ts +29 -3
  130. package/engine/object-data/entry/unit-type.lua +284 -57
  131. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  132. package/engine/object-data/entry/upgrade.d.ts +1 -2
  133. package/engine/object-data/entry/upgrade.lua +4 -4
  134. package/engine/object-data/entry.d.ts +18 -17
  135. package/engine/object-data/entry.lua +60 -32
  136. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  137. package/engine/object-field/ability.d.ts +26 -3
  138. package/engine/object-field/ability.lua +54 -1
  139. package/engine/object-field.d.ts +2 -3
  140. package/engine/object-field.lua +4 -0
  141. package/engine/random.d.ts +1 -0
  142. package/engine/random.lua +9 -0
  143. package/engine/standard/entries/sound-preset.d.ts +10 -0
  144. package/engine/standard/entries/sound-preset.lua +10 -0
  145. package/engine/standard/entries/unit-type.d.ts +39 -1
  146. package/engine/standard/entries/unit-type.lua +39 -1
  147. package/engine/standard/fields/ability.d.ts +3 -1
  148. package/engine/standard/fields/ability.lua +3 -1
  149. package/engine/unit.d.ts +3 -0
  150. package/engine/unit.lua +12 -2
  151. package/event.d.ts +2 -3
  152. package/event.lua +9 -5
  153. package/index.d.ts +1 -0
  154. package/index.lua +1 -0
  155. package/lualib_bundle.lua +146 -42
  156. package/math/vec2.d.ts +2 -9
  157. package/math.d.ts +0 -2
  158. package/net/socket.d.ts +7 -1
  159. package/net/socket.lua +45 -4
  160. package/network.d.ts +1 -0
  161. package/network.lua +3 -2
  162. package/objutil/ability.d.ts +0 -1
  163. package/objutil/buff.d.ts +0 -1
  164. package/objutil/buff.lua +1 -1
  165. package/objutil/object.d.ts +0 -1
  166. package/objutil/unit.d.ts +0 -1
  167. package/objutil/unit.lua +8 -0
  168. package/package.json +13 -13
  169. package/patch-lua.d.ts +0 -0
  170. package/patch-lua.lua +10 -0
  171. package/property.d.ts +55 -0
  172. package/property.lua +374 -0
  173. package/string.d.ts +16 -0
  174. package/string.lua +5 -0
  175. package/util/stream.d.ts +0 -1
  176. package/utility/arrays.d.ts +11 -5
  177. package/utility/arrays.lua +34 -3
  178. package/utility/bit-set.d.ts +0 -2
  179. package/utility/lazy.d.ts +2 -0
  180. package/utility/lazy.lua +14 -0
  181. package/utility/linked-set.d.ts +11 -3
  182. package/utility/linked-set.lua +5 -2
  183. package/utility/lua-maps.d.ts +1 -2
  184. package/utility/lua-sets.d.ts +1 -2
  185. package/utility/reflection.lua +11 -7
  186. package/utility/types.d.ts +1 -0
  187. package/core/mapbounds.d.ts +0 -8
  188. package/core/mapbounds.lua +0 -12
@@ -1,9 +1,8 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
4
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
4
  import type { AbilityTypeId } from "./ability-type";
6
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
7
6
  readonly __itemTypeId: unique symbol;
8
7
  };
9
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -46,4 +45,18 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
46
45
  set tooltipText(tooltipText: string);
47
46
  get tooltipExtendedText(): string;
48
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
50
+ get goldCost(): number;
51
+ set goldCost(goldCost: number);
52
+ get lumberCost(): number;
53
+ set lumberCost(lumberCost: number);
54
+ get activelyUsed(): boolean;
55
+ set activelyUsed(activelyUsed: boolean);
56
+ get perishable(): boolean;
57
+ set perishable(perishable: boolean);
58
+ get initialStackSize(): number;
59
+ set initialStackSize(initialStackSize: number);
60
+ get maximumStackSize(): number;
61
+ set maximumStackSize(maximumStackSize: number);
49
62
  }
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -256,4 +256,95 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
272
+ __TS__SetDescriptor(
273
+ ItemType.prototype,
274
+ "goldCost",
275
+ {
276
+ get = function(self)
277
+ return self:getNumberField("igol")
278
+ end,
279
+ set = function(self, goldCost)
280
+ self:setNumberField("igol", goldCost)
281
+ end
282
+ },
283
+ true
284
+ )
285
+ __TS__SetDescriptor(
286
+ ItemType.prototype,
287
+ "lumberCost",
288
+ {
289
+ get = function(self)
290
+ return self:getNumberField("ilum")
291
+ end,
292
+ set = function(self, lumberCost)
293
+ self:setNumberField("ilum", lumberCost)
294
+ end
295
+ },
296
+ true
297
+ )
298
+ __TS__SetDescriptor(
299
+ ItemType.prototype,
300
+ "activelyUsed",
301
+ {
302
+ get = function(self)
303
+ return self:getBooleanField("iusa")
304
+ end,
305
+ set = function(self, activelyUsed)
306
+ self:setBooleanField("iusa", activelyUsed)
307
+ end
308
+ },
309
+ true
310
+ )
311
+ __TS__SetDescriptor(
312
+ ItemType.prototype,
313
+ "perishable",
314
+ {
315
+ get = function(self)
316
+ return self:getBooleanField("iper")
317
+ end,
318
+ set = function(self, perishable)
319
+ self:setBooleanField("iper", perishable)
320
+ end
321
+ },
322
+ true
323
+ )
324
+ __TS__SetDescriptor(
325
+ ItemType.prototype,
326
+ "initialStackSize",
327
+ {
328
+ get = function(self)
329
+ return self:getNumberField("iuse")
330
+ end,
331
+ set = function(self, initialStackSize)
332
+ self:setNumberField("iuse", initialStackSize)
333
+ end
334
+ },
335
+ true
336
+ )
337
+ __TS__SetDescriptor(
338
+ ItemType.prototype,
339
+ "maximumStackSize",
340
+ {
341
+ get = function(self)
342
+ return self:getNumberField("ista")
343
+ end,
344
+ set = function(self, maximumStackSize)
345
+ self:setNumberField("ista", maximumStackSize)
346
+ end
347
+ },
348
+ true
349
+ )
259
350
  return ____exports
@@ -1,8 +1,7 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
4
3
  import { Color } from "../../../core/types/color";
5
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
6
5
  readonly __lightningTypeId: unique symbol;
7
6
  };
8
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { SoundEax } from "../auxiliary/sound-eax";
4
+ export type SoundPresetId = ObjectDataEntryId & string & {
5
+ readonly __soundPresetId: unique symbol;
6
+ };
7
+ export type StandardSoundPresetId = SoundPresetId & {
8
+ readonly __standardSoundPresetId: unique symbol;
9
+ };
10
+ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
11
+ static readonly BASE_ID: SoundPresetId;
12
+ private static nextId;
13
+ protected static generateId(): string;
14
+ protected static getObjectData(map: WarMap): WarObjects;
15
+ get filePaths(): string[];
16
+ set filePaths(filePaths: string[]);
17
+ get volume(): number;
18
+ set volume(volume: number);
19
+ get pitch(): number;
20
+ set pitch(pitch: number);
21
+ get priority(): number;
22
+ set priority(priority: number);
23
+ get channel(): number;
24
+ set channel(channel: number);
25
+ get minimumDistance(): number;
26
+ set minimumDistance(minimumDistance: number);
27
+ get maximumDistance(): number;
28
+ set maximumDistance(maximumDistance: number);
29
+ get distanceCutoff(): number;
30
+ set distanceCutoff(distanceCutoff: number);
31
+ get eax(): SoundEax;
32
+ set eax(eax: SoundEax);
33
+ }
@@ -0,0 +1,140 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____entry = require("engine.object-data.entry")
7
+ local ObjectDataEntry = ____entry.ObjectDataEntry
8
+ ____exports.SoundPreset = __TS__Class()
9
+ local SoundPreset = ____exports.SoundPreset
10
+ SoundPreset.name = "SoundPreset"
11
+ __TS__ClassExtends(SoundPreset, ObjectDataEntry)
12
+ function SoundPreset.generateId(self)
13
+ local ____self_0, ____nextId_1 = self, "nextId"
14
+ local ____self_nextId_2 = ____self_0[____nextId_1]
15
+ ____self_0[____nextId_1] = ____self_nextId_2 + 1
16
+ return "CustomSound" .. tostring(____self_nextId_2)
17
+ end
18
+ function SoundPreset.getObjectData(self, map)
19
+ return map.objects.sound
20
+ end
21
+ SoundPreset.BASE_ID = "BlizzardWave"
22
+ SoundPreset.nextId = 0
23
+ __TS__SetDescriptor(
24
+ SoundPreset.prototype,
25
+ "filePaths",
26
+ {
27
+ get = function(self)
28
+ return self:getStringsField("FileNames")
29
+ end,
30
+ set = function(self, filePaths)
31
+ self:setStringsField("FileNames", filePaths)
32
+ end
33
+ },
34
+ true
35
+ )
36
+ __TS__SetDescriptor(
37
+ SoundPreset.prototype,
38
+ "volume",
39
+ {
40
+ get = function(self)
41
+ return self:getNumberField("Volume")
42
+ end,
43
+ set = function(self, volume)
44
+ self:setNumberField("Volume", volume)
45
+ end
46
+ },
47
+ true
48
+ )
49
+ __TS__SetDescriptor(
50
+ SoundPreset.prototype,
51
+ "pitch",
52
+ {
53
+ get = function(self)
54
+ return self:getNumberField("Pitch")
55
+ end,
56
+ set = function(self, pitch)
57
+ self:setNumberField("Pitch", pitch)
58
+ end
59
+ },
60
+ true
61
+ )
62
+ __TS__SetDescriptor(
63
+ SoundPreset.prototype,
64
+ "priority",
65
+ {
66
+ get = function(self)
67
+ return self:getNumberField("Priority")
68
+ end,
69
+ set = function(self, priority)
70
+ self:setNumberField("Priority", priority)
71
+ end
72
+ },
73
+ true
74
+ )
75
+ __TS__SetDescriptor(
76
+ SoundPreset.prototype,
77
+ "channel",
78
+ {
79
+ get = function(self)
80
+ return self:getNumberField("Channel")
81
+ end,
82
+ set = function(self, channel)
83
+ self:setNumberField("Channel", channel)
84
+ end
85
+ },
86
+ true
87
+ )
88
+ __TS__SetDescriptor(
89
+ SoundPreset.prototype,
90
+ "minimumDistance",
91
+ {
92
+ get = function(self)
93
+ return self:getNumberField("MinDistance")
94
+ end,
95
+ set = function(self, minimumDistance)
96
+ self:setNumberField("MinDistance", minimumDistance)
97
+ end
98
+ },
99
+ true
100
+ )
101
+ __TS__SetDescriptor(
102
+ SoundPreset.prototype,
103
+ "maximumDistance",
104
+ {
105
+ get = function(self)
106
+ return self:getNumberField("MaxDistance")
107
+ end,
108
+ set = function(self, maximumDistance)
109
+ self:setNumberField("MaxDistance", maximumDistance)
110
+ end
111
+ },
112
+ true
113
+ )
114
+ __TS__SetDescriptor(
115
+ SoundPreset.prototype,
116
+ "distanceCutoff",
117
+ {
118
+ get = function(self)
119
+ return self:getNumberField("DistanceCutoff")
120
+ end,
121
+ set = function(self, distanceCutoff)
122
+ self:setNumberField("DistanceCutoff", distanceCutoff)
123
+ end
124
+ },
125
+ true
126
+ )
127
+ __TS__SetDescriptor(
128
+ SoundPreset.prototype,
129
+ "eax",
130
+ {
131
+ get = function(self)
132
+ return self:getStringField("EAXFlags")
133
+ end,
134
+ set = function(self, eax)
135
+ self:setStringField("EAXFlags", eax)
136
+ end
137
+ },
138
+ true
139
+ )
140
+ return ____exports
@@ -1,4 +1,3 @@
1
- /// <reference types="warpack-types/warpack" />
2
1
  /** @noSelfInFile */
3
2
  import { TupleOf } from "../../../utility/types";
4
3
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
@@ -14,7 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
14
13
  import type { UpgradeId } from "./upgrade";
15
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
15
  import { AttackType } from "../auxiliary/attack-type";
17
- export type UnitTypeId = ObjectDataEntryId & {
16
+ export type UnitTypeId = ObjectDataEntryId & number & {
18
17
  readonly __unitTypeId: unique symbol;
19
18
  };
20
19
  export type StandardUnitTypeId = UnitTypeId & {
@@ -28,6 +27,16 @@ export declare class UnitTypeWeapon {
28
27
  set attackType(attackType: AttackType);
29
28
  get backSwingDuration(): number;
30
29
  set backSwingDuration(backSwingDuration: number);
30
+ get cooldown(): number;
31
+ set cooldown(cooldown: number);
32
+ get damage(): [minimumDamage: number, maximumDamage: number];
33
+ set damage([minimumDamage, maximumDamage]: [number, number]);
34
+ get damageBase(): number;
35
+ set damageBase(damageBase: number);
36
+ get damageDiceCount(): number;
37
+ set damageDiceCount(damageDiceNumber: number);
38
+ get damageDiceSideCount(): number;
39
+ set damageDiceSideCount(damageDiceSideCount: number);
31
40
  get impactDelay(): number;
32
41
  set impactDelay(impactDelay: number);
33
42
  get missileModelPath(): string;
@@ -46,6 +55,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
46
55
  protected static readonly idGenerator: ObjectDataEntryIdGenerator;
47
56
  protected static generateId(): number;
48
57
  protected static getObjectData(map: WarMap): WarObjects;
58
+ private isPortraitModelPathSet?;
49
59
  get abilityTypeIds(): AbilityTypeId[];
50
60
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
51
61
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -122,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
122
132
  set modelPathSD(modelPathSD: string);
123
133
  get modelPathHD(): string;
124
134
  set modelPathHD(modelPathHD: string);
135
+ get portraitModelPath(): string;
136
+ set portraitModelPath(portraitModelPath: string);
137
+ get portraitModelPathSD(): string;
138
+ set portraitModelPathSD(portraitModelPathSD: string);
139
+ get portraitModelPathHD(): string;
140
+ set portraitModelPathHD(portraitModelPathHD: string);
125
141
  get runSpeed(): number;
126
142
  set runSpeed(runSpeed: number);
127
143
  get runSpeedSD(): number;
@@ -176,9 +192,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
176
192
  set combatClassifications(combatClassifications: CombatClassifications);
177
193
  get unitClassifications(): UnitClassifications;
178
194
  set unitClassifications(unitClassifications: UnitClassifications);
195
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
179
196
  get firstWeapon(): UnitTypeWeapon;
180
197
  get secondWeapon(): UnitTypeWeapon;
181
- get weapons(): TupleOf<UnitTypeWeapon, 2>;
182
198
  get flyHeight(): number;
183
199
  set flyHeight(flyHeight: number);
184
200
  get flyHeightMinimum(): number;
@@ -207,6 +223,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
207
223
  set formationRank(formationRank: number);
208
224
  get goldCost(): number;
209
225
  set goldCost(goldCost: number);
226
+ get healthRegenerationRate(): number;
227
+ set healthRegenerationRate(healthRegenerationRate: number);
228
+ get manaRegenerationRate(): number;
229
+ set manaRegenerationRate(manaRegenerationRate: number);
230
+ get maximumHealth(): number;
231
+ set maximumHealth(maximumHealth: number);
232
+ get maximumMana(): number;
233
+ set maximumMana(maximumMana: number);
234
+ get initialMana(): number;
235
+ set initialMana(initialMana: number);
210
236
  get isStructure(): boolean;
211
237
  set isStructure(isStructure: boolean);
212
238
  get race(): Race;