warscript 0.0.1-dev.78d01a4 → 0.0.1-dev.7912f28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -123,6 +123,13 @@ dummyPlayer = Player.neutralExtra
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  local temporaryEffects = {}
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  local temporaryEffectsDurations = {}
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  local temporaryEffectsCount = 0
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+ local delayedEffectsModelPath = {}
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+ local delayedEffectsXOrWidget = {}
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+ local delayedEffectsYOrAttachmentPoint = {}
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+ local delayedEffectsDuration = {}
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+ local delayedEffectsParameters = {}
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+ local delayedEffectsDelay = {}
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+ local delayedEffectsCount = 0
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  local period = 1 / 32
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  Timer.onPeriod[period]:addListener(function()
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  local i = 1
@@ -131,12 +138,36 @@ Timer.onPeriod[period]:addListener(function()
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  if duration <= 0 then
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  destroyEffect(temporaryEffects[i])
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  temporaryEffects[i] = temporaryEffects[temporaryEffectsCount]
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+ temporaryEffectsDurations[i] = temporaryEffectsDurations[temporaryEffectsCount]
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  temporaryEffectsCount = temporaryEffectsCount - 1
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  else
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  temporaryEffectsDurations[i] = duration - period
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  i = i + 1
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  end
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  end
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+ i = 1
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+ while i <= delayedEffectsCount do
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+ local delay = delayedEffectsDelay[i]
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+ if delay <= 0 then
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+ flash(
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+ delayedEffectsModelPath[i],
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+ delayedEffectsXOrWidget[i],
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+ delayedEffectsYOrAttachmentPoint[i],
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+ delayedEffectsDuration[i],
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+ delayedEffectsParameters[i]
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+ )
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+ delayedEffectsModelPath[i] = delayedEffectsModelPath[delayedEffectsCount]
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+ delayedEffectsXOrWidget[i] = delayedEffectsXOrWidget[delayedEffectsCount]
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+ delayedEffectsYOrAttachmentPoint[i] = delayedEffectsYOrAttachmentPoint[delayedEffectsCount]
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+ delayedEffectsDuration[i] = delayedEffectsDuration[delayedEffectsCount]
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+ delayedEffectsParameters[i] = delayedEffectsParameters[delayedEffectsCount]
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+ delayedEffectsDelay[i] = delayedEffectsDelay[delayedEffectsCount]
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+ delayedEffectsCount = delayedEffectsCount - 1
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+ else
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+ delayedEffectsDelay[i] = delay - period
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+ i = i + 1
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+ end
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+ end
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  end)
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  ____exports.Effect = __TS__Class()
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  local Effect = ____exports.Effect
@@ -157,16 +188,14 @@ function Effect.flash(self, modelPath, xOrWidget, yOrOrAttachmentPoint, paramete
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  parameters = parametersOrDuration
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  parametersOrDuration = nil
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  end
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- if parameters and parameters.delay ~= nil then
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- Timer:simple(
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- parameters.delay,
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- flash,
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- modelPath,
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- xOrWidget,
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- yOrOrAttachmentPoint,
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- parametersOrDuration,
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- parameters
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- )
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+ if parameters and (parameters.delay or 0) > 0 then
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+ delayedEffectsCount = delayedEffectsCount + 1
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+ delayedEffectsModelPath[delayedEffectsCount] = modelPath
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+ delayedEffectsXOrWidget[delayedEffectsCount] = xOrWidget
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+ delayedEffectsYOrAttachmentPoint[delayedEffectsCount] = yOrOrAttachmentPoint
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+ delayedEffectsDuration[delayedEffectsCount] = parametersOrDuration
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+ delayedEffectsParameters[delayedEffectsCount] = parameters
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+ delayedEffectsDelay[delayedEffectsCount] = parameters.delay
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  return
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  end
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  flash(
@@ -7,23 +7,21 @@ local AbilityBehavior = ____ability.AbilityBehavior
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  local ____ability = require("engine.standard.fields.ability")
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  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
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  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
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+ local ____math = require("math")
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+ local max = ____math.max
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+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
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  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
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  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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- local abilityTypeId = self.ability.typeId
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  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
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+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
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  return
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  end
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  caster.mana = caster.mana - manaCost
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- if cooldown == 0 then
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- caster:interruptCast(self.ability.typeId)
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- else
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- caster:startAbilityCooldown(self.ability.typeId, cooldown)
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- end
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+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
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  self:flashCasterEffect(caster)
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  AbilityBehavior:forAll(self.ability, "onImpact", caster)
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  end
@@ -2,6 +2,8 @@ local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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  local ____exports = {}
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
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  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
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  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -15,4 +17,9 @@ end
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  function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
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  self:emulateImpact(caster)
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  end
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+ Unit.itemUseOrderEvent:addListener(function(unit, item)
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+ for ____, ability in ipairs(item.abilities) do
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+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
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+ end
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+ end)
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  return ____exports
@@ -7,7 +7,8 @@ import { Widget } from "../../core/types/widget";
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  import { Item } from "../internal/item";
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  import { Destructable } from "../../core/types/destructable";
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  import { EffectParameters } from "../../core/types/effect";
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- import { AbilityDependentValue } from "../object-field/ability";
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+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
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+ import { Destructor } from "../../destroyable";
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  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
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  export type AbilityBehaviorParameters = {
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  isExclusiveOnImpactHandler?: boolean;
@@ -17,6 +18,8 @@ export declare abstract class AbilityBehavior<Parameters extends {
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  missileParameters?: any[];
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  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
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  constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
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+ protected onDestroy(): Destructor;
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+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
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  protected registerCommandEvent(orderTypeStringId?: string): void;
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  get ability(): Ability;
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  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
@@ -28,6 +31,7 @@ export declare abstract class AbilityBehavior<Parameters extends {
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  private static MissileLaunchConfig;
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  private get missileLaunchConfig();
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  protected onCreate(): void;
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+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
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  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
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  onUnitGainAbility(_unit: Unit): void;
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  onUnitLoseAbility(_unit: Unit): void;
@@ -1,6 +1,7 @@
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  local ____lualib = require("lualib_bundle")
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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  local __TS__New = ____lualib.__TS__New
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  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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  local ____exports = {}
@@ -24,6 +25,8 @@ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_IN
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  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
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  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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  local ____ability = require("engine.object-field.ability")
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+ local AbilityField = ____ability.AbilityField
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+ local AbilityLevelField = ____ability.AbilityLevelField
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  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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  local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
@@ -41,6 +44,7 @@ createUnitEventListener = function(key)
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  end
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  end
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  local registeredCommandEventIds = {}
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+ local subscribedValuesByAbilityBehavior = {}
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  local ____class_2 = __TS__Class()
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  ____class_2.name = ""
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  function ____class_2.prototype.____constructor(self, abilityBehavior)
@@ -81,6 +85,20 @@ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
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  end
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  self:onCreate()
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  end
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+ function AbilityBehavior.prototype.onDestroy(self)
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+ subscribedValuesByAbilityBehavior[self] = nil
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+ return Behavior.prototype.onDestroy(self)
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+ end
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+ function AbilityBehavior.prototype.subscribe(self, value)
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+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
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+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
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+ if subscribedValues == nil then
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+ subscribedValues = {}
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+ subscribedValuesByAbilityBehavior[self] = subscribedValues
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+ end
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+ subscribedValues[value] = true
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+ end
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+ end
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  function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
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  if orderTypeStringId == nil then
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  orderTypeStringId = self.ability.orderTypeStringId
@@ -137,6 +155,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
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  end
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  function AbilityBehavior.prototype.onCreate(self)
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  end
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+ function AbilityBehavior.prototype.onValueChange(self, _value)
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+ end
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  function AbilityBehavior.prototype.onMissileArrival(self, ...)
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  end
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  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
@@ -237,6 +257,18 @@ __TS__SetDescriptor(
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  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
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  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
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  end)(AbilityBehavior)
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+ local function checkBehaviorOnValueChange(behavior, field)
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+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
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+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
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+ behavior:onValueChange(field)
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+ end
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+ end
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+ AbilityField.valueChangeEvent:addListener(function(ability, field)
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+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
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+ end)
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+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
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+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
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+ end)
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  Ability.onCreate:addListener(function(ability)
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  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
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  if createBehaviorFunctions ~= nil then
@@ -35,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
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  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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  get levelCount(): number;
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  abstract get level(): number;
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+ abstract get cooldownRemaining(): number;
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+ abstract set cooldownRemaining(cooldownRemaining: number);
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+ abstract interruptCast(): void;
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  static get onCreate(): Event<[Ability]>;
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  static get destroyEvent(): Event<[Ability]>;
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  }
@@ -45,6 +48,9 @@ export declare class UnrecognizedAbility extends Ability {
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  readonly owner: Unit;
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  constructor(typeId: number, owner: Unit);
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  get level(): number;
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+ get cooldownRemaining(): number;
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+ set cooldownRemaining(_: number);
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+ interruptCast(): void;
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  }
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  export declare class UnitAbility extends Ability {
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  readonly owner: Unit;
@@ -55,7 +61,8 @@ export declare class UnitAbility extends Ability {
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  get level(): number;
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  set level(v: number);
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  get cooldownRemaining(): number;
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- set cooldownRemaining(v: number);
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+ set cooldownRemaining(cooldownRemaining: number);
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+ interruptCast(): void;
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  static get onCreate(): Event<[UnitAbility]>;
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  static get onDestroy(): Event<[UnitAbility]>;
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  }
@@ -79,6 +86,9 @@ export declare class ItemAbility extends Ability {
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  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
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  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
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  get level(): number;
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+ get cooldownRemaining(): number;
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+ set cooldownRemaining(cooldownRemaining: number);
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+ interruptCast(): void;
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  static get onCreate(): Event<[ItemAbility]>;
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  static get onDestroy(): Event<[ItemAbility]>;
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  }
@@ -10,7 +10,10 @@ local ____exports = {}
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  local ____handle = require("core.types.handle")
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  local Handle = ____handle.Handle
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  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
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  local doAbilityAction = ____ability.doAbilityAction
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+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
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+ local startItemCooldown = ____ability.startItemCooldown
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  local getUnitAbilityLevel = GetUnitAbilityLevel
15
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  local setUnitAbilityLevel = SetUnitAbilityLevel
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  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,6 +35,8 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
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  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
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  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
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  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
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+ local setItemBooleanField = BlzSetItemBooleanField
35
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  local unitHideAbility = BlzUnitHideAbility
36
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  local match = string.match
37
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  local ____type = _G.type
@@ -326,6 +331,17 @@ __TS__SetDescriptor(
326
331
  end},
327
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  true
328
333
  )
334
+ __TS__SetDescriptor(
335
+ Ability.prototype,
336
+ "cooldownRemaining",
337
+ {
338
+ get = function(self)
339
+ end,
340
+ set = function(self, cooldownRemaining)
341
+ end
342
+ },
343
+ true
344
+ )
329
345
  __TS__ObjectDefineProperty(
330
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  Ability,
331
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  "onCreate",
@@ -349,6 +365,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
349
365
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
350
366
  self.owner = owner
351
367
  end
368
+ function UnrecognizedAbility.prototype.interruptCast(self)
369
+ end
352
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  __TS__SetDescriptor(
353
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  UnrecognizedAbility.prototype,
354
372
  "level",
@@ -357,6 +375,18 @@ __TS__SetDescriptor(
357
375
  end},
358
376
  true
359
377
  )
378
+ __TS__SetDescriptor(
379
+ UnrecognizedAbility.prototype,
380
+ "cooldownRemaining",
381
+ {
382
+ get = function(self)
383
+ return 0
384
+ end,
385
+ set = function(self, _)
386
+ end
387
+ },
388
+ true
389
+ )
360
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  ____exports.UnitAbility = __TS__Class()
361
391
  local UnitAbility = ____exports.UnitAbility
362
392
  UnitAbility.name = "UnitAbility"
@@ -372,6 +402,9 @@ end
372
402
  function UnitAbility.prototype.decrementHideCounter(self)
373
403
  unitHideAbility(self.u, self.typeId, false)
374
404
  end
405
+ function UnitAbility.prototype.interruptCast(self)
406
+ self.owner:interruptCast(self.typeId)
407
+ end
375
408
  __TS__SetDescriptor(
376
409
  UnitAbility.prototype,
377
410
  "level",
@@ -392,8 +425,8 @@ __TS__SetDescriptor(
392
425
  get = function(self)
393
426
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
394
427
  end,
395
- set = function(self, v)
396
- startUnitAbilityCooldown(self.u, self.typeId, v)
428
+ set = function(self, cooldownRemaining)
429
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
397
430
  end
398
431
  },
399
432
  true
@@ -418,6 +451,9 @@ end
418
451
  local function setAbilityField(_, ability, field, levelOrValue, value)
419
452
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
420
453
  end
454
+ local function getAbilityCooldown(_, abilityTypeId)
455
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
456
+ end
421
457
  ____exports.ItemAbility = __TS__Class()
422
458
  local ItemAbility = ____exports.ItemAbility
423
459
  ItemAbility.name = "ItemAbility"
@@ -445,6 +481,14 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
445
481
  value
446
482
  )
447
483
  end
484
+ function ItemAbility.prototype.interruptCast(self)
485
+ local handle = self.owner.handle
486
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
487
+ if activelyUsed then
488
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
489
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
490
+ end
491
+ end
448
492
  __TS__SetDescriptor(
449
493
  ItemAbility.prototype,
450
494
  "level",
@@ -453,6 +497,27 @@ __TS__SetDescriptor(
453
497
  end},
454
498
  true
455
499
  )
500
+ __TS__SetDescriptor(
501
+ ItemAbility.prototype,
502
+ "cooldownRemaining",
503
+ {
504
+ get = function(self)
505
+ local item = self.owner
506
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
507
+ local ____item_handle_3 = item.handle
508
+ local ____opt_1 = item.owner
509
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
510
+ end,
511
+ set = function(self, cooldownRemaining)
512
+ local item = self.owner
513
+ local ____startItemCooldown_8 = startItemCooldown
514
+ local ____item_handle_7 = item.handle
515
+ local ____opt_5 = item.owner
516
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
517
+ end
518
+ },
519
+ true
520
+ )
456
521
  __TS__ObjectDefineProperty(
457
522
  ItemAbility,
458
523
  "onCreate",
@@ -1,16 +1,60 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
8
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  local getItemX = GetItemX
9
24
  local getItemY = GetItemY
25
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
26
+ local setItemIntegerField = BlzSetItemIntegerField
27
+ local getItemIntegerField = BlzGetItemIntegerField
10
28
  local setItemBooleanField = BlzSetItemBooleanField
11
29
  local setItemPosition = SetItemPosition
12
30
  local unitAddItem = UnitAddItem
13
31
  local unitRemoveItem = UnitRemoveItem
32
+ local unitUseItem = UnitUseItem
33
+ local unitResetCooldown = UnitResetCooldown
34
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
+ if not currentMap then
36
+ return 0
37
+ end
38
+ local abilityType = currentMap.objects.ability:newObject(
39
+ util.id2s(abilityTypeIdGenerator:next()),
40
+ "Absk"
41
+ )
42
+ abilityType["bsk1+0"] = 0
43
+ abilityType["bsk2+0"] = 0
44
+ abilityType["bsk3+0"] = 0
45
+ abilityType["amcs+0"] = 0
46
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
47
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
48
+ return util.s2id(abilityType.id)
49
+ end)
50
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
51
+ local itemType = BlankItemType:create()
52
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
53
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
54
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
55
+ itemType.activelyUsed = true
56
+ return itemType.id
57
+ end)
14
58
  local dummy = assert(CreateUnit(
15
59
  Player.neutralVictim.handle,
16
60
  dummyUnitId,
@@ -18,10 +62,37 @@ local dummy = assert(CreateUnit(
18
62
  0,
19
63
  270
20
64
  ))
65
+ local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
+ local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
21
67
  ShowUnit(dummy, false)
68
+ local function startItemCooldownInternal(handle, cooldown)
69
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
+ unitResetCooldown(dummy)
73
+ unitUseItem(dummy, cooldownStarterItem)
74
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
+ end
76
+ restoreCooldownGroup = function(handle, cooldownGroup)
77
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
78
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
79
+ end
80
+ end
81
+ ---
82
+ -- @internal For use by internal systems only.
83
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
84
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
85
+ end
86
+ ---
87
+ -- @internal For use by internal systems only.
88
+ ____exports.abilityActionDummy = dummy
22
89
  ---
23
90
  -- @internal For use by internal systems only.
24
91
  ____exports.doAbilityAction = function(handle, action, ...)
92
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
93
+ if not isAlreadyIgnoredInEvents then
94
+ ignoreEventsItems[handle] = true
95
+ end
25
96
  local isOwned = isItemOwned(handle)
26
97
  local isPowerup
27
98
  local x
@@ -43,6 +114,41 @@ ____exports.doAbilityAction = function(handle, action, ...)
43
114
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
115
  end
45
116
  end
117
+ if not isAlreadyIgnoredInEvents then
118
+ ignoreEventsItems[handle] = nil
119
+ end
120
+ return result
121
+ end
122
+ ---
123
+ -- @internal For use by internal systems only.
124
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
125
+ if owner == nil then
126
+ return ____exports.doAbilityAction(handle, action, ...)
127
+ end
128
+ local slot = findUnitItemSlot(owner, handle)
129
+ if slot == nil then
130
+ return ____exports.doAbilityAction(handle, action, ...)
131
+ end
132
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
133
+ if not isAlreadyIgnoredInEvents then
134
+ ignoreEventsItems[handle] = true
135
+ end
136
+ local isPowerup
137
+ if isItemPowerup(handle) then
138
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
139
+ isPowerup = true
140
+ end
141
+ unitRemoveItem(owner, handle)
142
+ unitAddItem(dummy, handle)
143
+ local result = action(handle, ...)
144
+ unitRemoveItem(dummy, handle)
145
+ unitAddItemToSlot(owner, handle, slot)
146
+ if isPowerup then
147
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
148
+ end
149
+ if not isAlreadyIgnoredInEvents then
150
+ ignoreEventsItems[handle] = nil
151
+ end
46
152
  return result
47
153
  end
48
154
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,50 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ local FILLER_ITEM_TYPE_ID = compiletime(function()
13
+ local itemType = BlankItemType:create()
14
+ itemType.name = "[Warscript/Dummy] Slot Filler"
15
+ return itemType.id
16
+ end)
17
+ ---
18
+ -- @internal For use by internal systems only.
19
+ ____exports.fillerItems = array(
20
+ 6,
21
+ function()
22
+ local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
23
+ setItemVisible(item, false)
24
+ ignoreEventsItems[item] = true
25
+ return item
26
+ end
27
+ )
28
+ ---
29
+ -- @internal For use by internal systems only.
30
+ ____exports.unitsWithFillerItems = {}
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
34
+ for previousSlot = 0, slot - 1 do
35
+ if unitItemInSlot(unit, previousSlot) == nil then
36
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
37
+ ____exports.unitsWithFillerItems[unit] = true
38
+ end
39
+ end
40
+ unitAddItem(unit, item)
41
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
42
+ for previousSlot = 0, slot - 1 do
43
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
44
+ unitRemoveItem(unit, fillerItem)
45
+ setItemVisible(fillerItem, false)
46
+ end
47
+ ____exports.unitsWithFillerItems[unit] = nil
48
+ end
49
+ end
50
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -7,12 +7,14 @@ local ____item = require("engine.internal.item")
7
7
  local Item = ____item.Item
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
10
14
  local rawset = _G.rawset
11
15
  local ____type = _G.type
12
16
  local isItemPowerup = IsItemPowerup
13
17
  local setItemBooleanField = BlzSetItemBooleanField
14
- local unitAddItem = UnitAddItem
15
- local unitDropItemSlot = UnitDropItemSlot
16
18
  local unitInventorySize = UnitInventorySize
17
19
  local unitItemInSlot = UnitItemInSlot
18
20
  local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
@@ -31,14 +33,7 @@ function UnitItems.prototype.____constructor(self, handle)
31
33
  handleByUnitItems[self] = handle
32
34
  end
33
35
  function UnitItems.prototype.findSlot(self, item)
34
- local handle = handleByUnitItems[self]
35
- local itemHandle = item.handle
36
- for slot = 0, unitInventorySize(handle) - 1 do
37
- if itemHandle == unitItemInSlot(handle, slot) then
38
- return slot
39
- end
40
- end
41
- return nil
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
42
37
  end
43
38
  function UnitItems.prototype.__newindex(self, slot, item)
44
39
  local handle = handleByUnitItems[self]
@@ -52,8 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
52
47
  if isPowerup then
53
48
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
54
49
  end
55
- unitAddItem(handle, itemHandle)
56
- unitDropItemSlot(handle, itemHandle, slot - 1)
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
57
51
  if isPowerup then
58
52
  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
59
53
  end
@@ -133,6 +133,7 @@ export declare class Unit extends Handle<junit> {
133
133
  get isAlive(): boolean;
134
134
  get isDead(): boolean;
135
135
  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
136
137
  get combatClassifications(): CombatClassifications;
137
138
  set combatClassifications(combatClassifications: CombatClassifications);
138
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -51,6 +51,8 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
54
56
  local match = string.match
55
57
  local ____tostring = _G.tostring
56
58
  local setUnitAnimation = SetUnitAnimation
@@ -929,8 +931,15 @@ function Unit.prototype.interruptAttack(self)
929
931
  unitInterruptAttack(self.handle)
930
932
  end
931
933
  function Unit.prototype.interruptCast(self, abilityId)
932
- unitDisableAbility(self.handle, abilityId, true, false)
933
- unitDisableAbility(self.handle, abilityId, false, false)
934
+ local handle = self.handle
935
+ unitDisableAbility(handle, abilityId, true, false)
936
+ Timer:run(
937
+ unitDisableAbility,
938
+ handle,
939
+ abilityId,
940
+ false,
941
+ false
942
+ )
934
943
  end
935
944
  function Unit.prototype.getDistanceTo(self, target)
936
945
  local handle = self.handle
@@ -1195,6 +1204,14 @@ __TS__SetDescriptor(
1195
1204
  end},
1196
1205
  true
1197
1206
  )
1207
+ __TS__SetDescriptor(
1208
+ Unit.prototype,
1209
+ "isStunned",
1210
+ {get = function(self)
1211
+ return isUnitType(self.handle, UNIT_TYPE_STUNNED)
1212
+ end},
1213
+ true
1214
+ )
1198
1215
  __TS__SetDescriptor(
1199
1216
  Unit.prototype,
1200
1217
  "combatClassifications",
@@ -2315,10 +2332,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2315
2332
  ____exports.UnitTriggerEvent,
2316
2333
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2317
2334
  function()
2318
- local unit = ____exports.Unit:of(getOrderedUnit())
2319
- local issuedOrderId = getIssuedOrderId()
2320
- if unit ~= nil and unit.state == 1 then
2321
- return unit, issuedOrderId
2335
+ local handle = getOrderedUnit()
2336
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2337
+ local unit = ____exports.Unit:of(handle)
2338
+ if unit.state == 1 then
2339
+ return unit, getIssuedOrderId()
2340
+ end
2322
2341
  end
2323
2342
  return IgnoreEvent
2324
2343
  end
@@ -2509,8 +2528,9 @@ Unit.itemDroppedEvent = __TS__New(
2509
2528
  EVENT_PLAYER_UNIT_DROP_ITEM,
2510
2529
  function()
2511
2530
  local unit = getTriggerUnit()
2512
- if getUnitTypeId(unit) ~= dummyUnitId then
2513
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2531
+ local item = getManipulatedItem()
2532
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2533
+ return ____exports.Unit:of(unit), Item:of(item)
2514
2534
  end
2515
2535
  return IgnoreEvent
2516
2536
  end
@@ -2520,8 +2540,9 @@ Unit.itemPickedUpEvent = __TS__New(
2520
2540
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2521
2541
  function()
2522
2542
  local unit = getTriggerUnit()
2523
- if getUnitTypeId(unit) ~= dummyUnitId then
2524
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2543
+ local item = getManipulatedItem()
2544
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2545
+ return ____exports.Unit:of(unit), Item:of(item)
2525
2546
  end
2526
2547
  return IgnoreEvent
2527
2548
  end
@@ -2529,7 +2550,14 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2550
  Unit.itemUsedEvent = __TS__New(
2530
2551
  ____exports.UnitTriggerEvent,
2531
2552
  EVENT_PLAYER_UNIT_USE_ITEM,
2532
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2553
+ function()
2554
+ local unit = getTriggerUnit()
2555
+ local item = getManipulatedItem()
2556
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2557
+ return ____exports.Unit:of(unit), Item:of(item)
2558
+ end
2559
+ return IgnoreEvent
2560
+ end
2533
2561
  )
2534
2562
  Unit.itemStackedEvent = __TS__New(
2535
2563
  ____exports.UnitTriggerEvent,
@@ -1,6 +1,8 @@
1
1
  local ____exports = {}
2
2
  local getUnitAbility = BlzGetUnitAbility
3
3
  local unitAddAbility = UnitAddAbility
4
+ local unitInventorySize = UnitInventorySize
5
+ local unitItemInSlot = UnitItemInSlot
4
6
  local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
5
7
  ---
6
8
  -- @internal For use by internal systems only.
@@ -10,4 +12,14 @@ ____exports.addInternalAbility = function(unit, abilityTypeId)
10
12
  end
11
13
  return getUnitAbility(unit, abilityTypeId)
12
14
  end
15
+ ---
16
+ -- @internal For use by internal systems only.
17
+ ____exports.findUnitItemSlot = function(unit, item)
18
+ for slot = 0, unitInventorySize(unit) - 1 do
19
+ if item == unitItemInSlot(unit, slot) then
20
+ return slot
21
+ end
22
+ end
23
+ return nil
24
+ end
13
25
  return ____exports
@@ -1,7 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__New = ____lualib.__TS__New
5
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
5
  local ____exports = {}
7
6
  local ____unit = require("engine.internal.unit")
@@ -31,7 +30,7 @@ local ____entry = require("engine.object-data.entry")
31
30
  local extractObjectDataEntryLevelFieldValue = ____entry.extractObjectDataEntryLevelFieldValue
32
31
  local ObjectDataEntry = ____entry.ObjectDataEntry
33
32
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
34
- local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
33
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
35
34
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
35
  local Upgrade = ____upgrade.Upgrade
37
36
  local castAnimationFQNByAbilityTypeId = {}
@@ -53,10 +52,7 @@ end
53
52
  function AbilityType.getObjectData(self, map)
54
53
  return map.objects.ability
55
54
  end
56
- AbilityType.idGenerator = __TS__New(
57
- ObjectDataEntryIdGenerator,
58
- fourCC("A000")
59
- )
55
+ AbilityType.idGenerator = abilityTypeIdGenerator
60
56
  __TS__SetDescriptor(
61
57
  AbilityType.prototype,
62
58
  "channelingAnimation",
@@ -999,7 +995,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
999
995
  end
1000
996
  casterCastingEffectsByCaster[caster] = effects
1001
997
  end
1002
- local function handleAbilityStopEvent(caster)
998
+ local function handleAbilityStopCastingEvent(caster)
1003
999
  local effects = casterCastingEffectsByCaster[caster]
1004
1000
  if effects ~= nil then
1005
1001
  for i = 1, #effects do
@@ -1010,8 +1006,8 @@ local function handleAbilityStopEvent(caster)
1010
1006
  end
1011
1007
  for abilityTypeId in pairs(casterCastingEffectModelPathsByAbilityTypeId) do
1012
1008
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(4, handleAbilityCastingStartEvent)
1013
- Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1014
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEvent)
1009
+ Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1010
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopCastingEvent)
1015
1011
  end
1016
1012
  local casterChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1017
1013
  return mapValues(
@@ -1042,7 +1038,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1042
1038
  end
1043
1039
  casterChannelingEffectsByCaster[caster] = effects
1044
1040
  end
1045
- local function handleAbilityStopEventV2(caster)
1041
+ local function handleAbilityStopChannelingEvent(caster)
1046
1042
  local effects = casterChannelingEffectsByCaster[caster]
1047
1043
  if effects ~= nil then
1048
1044
  for i = 1, #effects do
@@ -1053,7 +1049,7 @@ local function handleAbilityStopEventV2(caster)
1053
1049
  end
1054
1050
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1055
1051
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1056
- Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1057
- Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopEventV2)
1052
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1053
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1058
1054
  end
1059
1055
  return ____exports
@@ -45,6 +45,8 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
45
45
  set tooltipText(tooltipText: string);
46
46
  get tooltipExtendedText(): string;
47
47
  set tooltipExtendedText(tooltipText: string);
48
+ get cooldownGroupId(): number;
49
+ set cooldownGroupId(cooldownGroupId: number);
48
50
  get goldCost(): number;
49
51
  set goldCost(goldCost: number);
50
52
  get lumberCost(): number;
@@ -256,6 +256,19 @@ __TS__SetDescriptor(
256
256
  },
257
257
  true
258
258
  )
259
+ __TS__SetDescriptor(
260
+ ItemType.prototype,
261
+ "cooldownGroupId",
262
+ {
263
+ get = function(self)
264
+ return self:getObjectDataEntryIdField("icid")
265
+ end,
266
+ set = function(self, cooldownGroupId)
267
+ self:setObjectDataEntryIdField("icid", cooldownGroupId)
268
+ end
269
+ },
270
+ true
271
+ )
259
272
  __TS__SetDescriptor(
260
273
  ItemType.prototype,
261
274
  "goldCost",
@@ -1,5 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
3
4
  local ____exports = {}
4
5
  local ____preconditions = require("utility.preconditions")
5
6
  local checkNotNull = ____preconditions.checkNotNull
@@ -60,4 +61,10 @@ function ObjectDataEntryIdGenerator.prototype.next(self)
60
61
  self.id = id
61
62
  return id
62
63
  end
64
+ ---
65
+ -- @internal For use by internal systems only.
66
+ ____exports.abilityTypeIdGenerator = __TS__New(
67
+ ____exports.ObjectDataEntryIdGenerator,
68
+ fourCC("A000")
69
+ )
63
70
  return ____exports
@@ -45,9 +45,10 @@ export declare class AbilityStringField extends AbilityField<string, jabilitystr
45
45
  protected setNativeFieldValue(instance: Ability, value: string): boolean;
46
46
  static get valueChangeEvent(): ObjectFieldValueChangeEvent<AbilityStringField>;
47
47
  }
48
- export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
48
+ export declare abstract class AbilityArrayField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType extends jabilityfield = jabilityfield> extends ObjectArrayField<AbilityType, Ability, ValueType, NativeFieldType> {
49
49
  protected get instanceClass(): typeof Ability;
50
50
  protected getObjectDataEntryId(instance: Ability): AbilityTypeId;
51
+ protected hasNativeFieldValue(instance: Ability): boolean;
51
52
  }
52
53
  export declare class AbilityStringArrayField extends AbilityArrayField<string, jabilitystringlevelfield> {
53
54
  protected get defaultValue(): string;
@@ -130,7 +131,9 @@ export declare class AbilityCombatClassificationsLevelField extends AbilityLevel
130
131
  protected getNativeFieldValue(instance: Ability, level: number): CombatClassifications;
131
132
  protected setNativeFieldValue(instance: Ability, level: number, value: CombatClassifications): boolean;
132
133
  }
133
- export type AbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType> | ((ability: Ability) => ValueType);
134
+ export type ReadonlySubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | ReadonlyObjectFieldType<AbilityField<ValueType>> | ReadonlyObjectLevelFieldType<AbilityLevelField<ValueType>>;
135
+ export type SubscribableAbilityDependentValue<ValueType extends boolean | number | string> = ValueType | AbilityField<ValueType> | AbilityLevelField<ValueType>;
136
+ export type AbilityDependentValue<ValueType extends boolean | number | string> = SubscribableAbilityDependentValue<ValueType> | ((ability: Ability) => ValueType);
134
137
  export declare const resolveCurrentAbilityDependentValue: {
135
138
  <ValueType extends boolean | number | string>(ability: Ability, value: AbilityDependentValue<ValueType>): ValueType;
136
139
  <ValueType extends boolean | number | string>(ability: Ability, value?: AbilityDependentValue<ValueType>): ValueType | undefined;
@@ -197,6 +197,9 @@ __TS__ClassExtends(AbilityArrayField, ObjectArrayField)
197
197
  function AbilityArrayField.prototype.getObjectDataEntryId(self, instance)
198
198
  return instance.typeId
199
199
  end
200
+ function AbilityArrayField.prototype.hasNativeFieldValue(self, instance)
201
+ return instance:hasField(self.nativeField)
202
+ end
200
203
  __TS__SetDescriptor(
201
204
  AbilityArrayField.prototype,
202
205
  "instanceClass",
@@ -16,6 +16,8 @@ declare abstract class ObjectFieldBase<ObjectDataEntryType extends ObjectDataEnt
16
16
  readonly id: ObjectFieldId;
17
17
  protected abstract getNativeFieldById(id: number): NativeFieldType;
18
18
  protected abstract getObjectDataEntryId(instance: InstanceType): ObjectDataEntryIdType<ObjectDataEntryType>;
19
+ protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
20
+ hasValue(instance: InstanceType): boolean;
19
21
  constructor(id: number);
20
22
  static create<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldConstructor<T>, id?: number): T & symbol;
21
23
  static of<T extends ObjectFieldBase<any, any, any, any>>(this: ObjectFieldAbstractConstructor<T>, id: number): T | undefined;
@@ -35,7 +37,6 @@ export type ReadonlyObjectFieldType<T extends ObjectField<any, any, any, any>> =
35
37
  type ReadonlyObjectFieldConstructor<T extends ObjectField> = OmitConstructor<typeof ObjectField> & (abstract new (...args: any[]) => ReadonlyObjectFieldType<T>);
36
38
  export declare abstract class ObjectField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType, NativeFieldType> {
37
39
  protected abstract readonly defaultValue: ValueType;
38
- protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
39
40
  protected abstract getNativeFieldValue(instance: InstanceType): ValueType;
40
41
  protected abstract setNativeFieldValue(instance: InstanceType, value: ValueType): boolean;
41
42
  getValue(entry: ObjectDataEntryType | InstanceType): ValueType;
@@ -71,7 +72,6 @@ export declare abstract class ObjectArrayField<ObjectDataEntryType extends Objec
71
72
  }
72
73
  export declare abstract class ObjectLevelField<ObjectDataEntryType extends ObjectDataEntry = ObjectDataEntry, InstanceType extends AnyNotNil = AnyNotNil, ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType = unknown> extends ObjectFieldBase<ObjectDataEntryType, InstanceType, ValueType[], NativeFieldType> {
73
74
  protected abstract readonly defaultValue: ValueType;
74
- protected abstract hasNativeFieldValue(instance: InstanceType): boolean;
75
75
  protected abstract getNativeFieldValue(instance: InstanceType, level: number): ValueType;
76
76
  protected abstract setNativeFieldValue(instance: InstanceType, level: number, value: ValueType): boolean;
77
77
  protected abstract getLevelCount(entry: ObjectDataEntryType | InstanceType): number;
@@ -46,6 +46,10 @@ end
46
46
  function ObjectFieldBase.prototype.supports(self, instance)
47
47
  return __TS__InstanceOf(instance, self.instanceClass)
48
48
  end
49
+ function ObjectFieldBase.prototype.hasValue(self, instance)
50
+ local defaultValueByObjectDataEntryId = defaultValueByObjectDataEntryIdByObjectFieldId[self.id]
51
+ return defaultValueByObjectDataEntryId ~= nil and defaultValueByObjectDataEntryId[self:getObjectDataEntryId(instance)] ~= nil or self:hasNativeFieldValue(instance)
52
+ end
49
53
  function ObjectFieldBase.create(self, id)
50
54
  return __TS__New(
51
55
  self,
package/engine/unit.d.ts CHANGED
@@ -17,6 +17,7 @@ import "./internal/unit/ghost-counter";
17
17
  import "./internal/unit/invulnerability-counter";
18
18
  import "./internal/unit/detach-missiles";
19
19
  import "./internal/unit/main-selected";
20
+ import "./internal/unit/add-item-to-slot-init";
20
21
  import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
21
22
  export { Unit, DamagingEvent, DamageEvent } from "./internal/unit";
22
23
  export * from "./internal/unit+damage";
package/engine/unit.lua CHANGED
@@ -17,6 +17,7 @@ require("engine.internal.unit.ghost-counter")
17
17
  require("engine.internal.unit.invulnerability-counter")
18
18
  require("engine.internal.unit.detach-missiles")
19
19
  require("engine.internal.unit.main-selected")
20
+ require("engine.internal.unit.add-item-to-slot-init")
20
21
  require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
21
22
  do
22
23
  local ____unit = require("engine.internal.unit")
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.78d01a4",
4
+ "version": "0.0.1-dev.7912f28",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",