warscript 0.0.1-dev.78d01a4 → 0.0.1-dev.7909297

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +65 -39
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +12 -7
  21. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  22. package/engine/behaviour/ability.d.ts +12 -3
  23. package/engine/behaviour/ability.lua +66 -7
  24. package/engine/behaviour/unit.d.ts +12 -0
  25. package/engine/behaviour/unit.lua +85 -0
  26. package/engine/buff.d.ts +56 -41
  27. package/engine/buff.lua +295 -228
  28. package/engine/internal/ability.d.ts +13 -1
  29. package/engine/internal/ability.lua +74 -2
  30. package/engine/internal/item/ability.lua +112 -4
  31. package/engine/internal/item.d.ts +5 -4
  32. package/engine/internal/item.lua +107 -28
  33. package/engine/internal/mechanics/ability-duration.lua +1 -1
  34. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  35. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  36. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  37. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  38. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  39. package/engine/internal/object-data/evasion-probability.lua +16 -0
  40. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  41. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  42. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  43. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  44. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  45. package/engine/internal/unit/allowed-targets.lua +9 -1
  46. package/engine/internal/unit/bonus.d.ts +2 -0
  47. package/engine/internal/unit/bonus.lua +17 -0
  48. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  49. package/engine/internal/unit/ignore-events-items.lua +5 -0
  50. package/engine/internal/unit/item.lua +6 -12
  51. package/engine/internal/unit+damage.d.ts +2 -11
  52. package/engine/internal/unit+damage.lua +10 -14
  53. package/engine/internal/unit+spellSteal.lua +1 -2
  54. package/engine/internal/unit-missile-launch.lua +1 -1
  55. package/engine/internal/unit.d.ts +26 -4
  56. package/engine/internal/unit.lua +194 -48
  57. package/engine/internal/utility.lua +12 -0
  58. package/engine/lightning.d.ts +12 -5
  59. package/engine/lightning.lua +48 -14
  60. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  61. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  62. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  63. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  64. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  65. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  66. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  67. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  68. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  69. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  70. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  71. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  72. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  73. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  75. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  76. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  77. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  78. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  79. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  80. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  81. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  82. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  83. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  84. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  85. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  86. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  87. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  88. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  89. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  90. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  91. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  92. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  93. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  94. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  95. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  96. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  97. package/engine/object-data/entry/ability-type/web.lua +52 -0
  98. package/engine/object-data/entry/ability-type.d.ts +19 -17
  99. package/engine/object-data/entry/ability-type.lua +89 -33
  100. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  101. package/engine/object-data/entry/buff-type.d.ts +6 -12
  102. package/engine/object-data/entry/buff-type.lua +13 -29
  103. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  104. package/engine/object-data/entry/item-type.d.ts +3 -1
  105. package/engine/object-data/entry/item-type.lua +15 -2
  106. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  107. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  108. package/engine/object-data/entry/sound-preset.lua +140 -0
  109. package/engine/object-data/entry/unit-type.d.ts +10 -3
  110. package/engine/object-data/entry/unit-type.lua +155 -92
  111. package/engine/object-data/entry/upgrade.d.ts +1 -1
  112. package/engine/object-data/entry/upgrade.lua +4 -4
  113. package/engine/object-data/entry.d.ts +16 -14
  114. package/engine/object-data/entry.lua +60 -32
  115. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  116. package/engine/object-field/ability.d.ts +6 -3
  117. package/engine/object-field/ability.lua +3 -0
  118. package/engine/object-field/unit.d.ts +46 -3
  119. package/engine/object-field/unit.lua +173 -7
  120. package/engine/object-field.d.ts +11 -3
  121. package/engine/object-field.lua +162 -76
  122. package/engine/standard/entries/buff-type.d.ts +3 -0
  123. package/engine/standard/entries/buff-type.lua +3 -0
  124. package/engine/standard/entries/sound-preset.d.ts +10 -0
  125. package/engine/standard/entries/sound-preset.lua +10 -0
  126. package/engine/unit.d.ts +1 -0
  127. package/engine/unit.lua +1 -0
  128. package/objutil/buff.lua +1 -2
  129. package/objutil/unit.lua +8 -0
  130. package/package.json +2 -2
  131. package/utility/arrays.d.ts +1 -0
  132. package/utility/arrays.lua +3 -0
  133. package/utility/functions.d.ts +1 -0
  134. package/utility/functions.lua +1 -0
  135. package/utility/linked-set.d.ts +1 -0
  136. package/utility/linked-set.lua +3 -0
  137. package/utility/lua-maps.d.ts +3 -0
  138. package/utility/lua-maps.lua +16 -0
  139. package/utility/lua-sets.d.ts +1 -0
  140. package/utility/lua-sets.lua +3 -0
  141. package/utility/reflection.lua +11 -7
@@ -35,6 +35,9 @@ export declare abstract class Ability extends Handle<jability> {
35
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
36
36
  get levelCount(): number;
37
37
  abstract get level(): number;
38
+ abstract get cooldownRemaining(): number;
39
+ abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract interruptCast(): void;
38
41
  static get onCreate(): Event<[Ability]>;
39
42
  static get destroyEvent(): Event<[Ability]>;
40
43
  }
@@ -45,6 +48,9 @@ export declare class UnrecognizedAbility extends Ability {
45
48
  readonly owner: Unit;
46
49
  constructor(typeId: number, owner: Unit);
47
50
  get level(): number;
51
+ get cooldownRemaining(): number;
52
+ set cooldownRemaining(_: number);
53
+ interruptCast(): void;
48
54
  }
49
55
  export declare class UnitAbility extends Ability {
50
56
  readonly owner: Unit;
@@ -52,10 +58,13 @@ export declare class UnitAbility extends Ability {
52
58
  constructor(handle: jability, typeId: number, owner: Unit);
53
59
  incrementHideCounter(): void;
54
60
  decrementHideCounter(): void;
61
+ incrementDisableCounter(): void;
62
+ decrementDisableCounter(): void;
55
63
  get level(): number;
56
64
  set level(v: number);
57
65
  get cooldownRemaining(): number;
58
- set cooldownRemaining(v: number);
66
+ set cooldownRemaining(cooldownRemaining: number);
67
+ interruptCast(): void;
59
68
  static get onCreate(): Event<[UnitAbility]>;
60
69
  static get onDestroy(): Event<[UnitAbility]>;
61
70
  }
@@ -79,6 +88,9 @@ export declare class ItemAbility extends Ability {
79
88
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
80
89
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
81
90
  get level(): number;
91
+ get cooldownRemaining(): number;
92
+ set cooldownRemaining(cooldownRemaining: number);
93
+ interruptCast(): void;
82
94
  static get onCreate(): Event<[ItemAbility]>;
83
95
  static get onDestroy(): Event<[ItemAbility]>;
84
96
  }
@@ -10,7 +10,10 @@ local ____exports = {}
10
10
  local ____handle = require("core.types.handle")
11
11
  local Handle = ____handle.Handle
12
12
  local ____ability = require("engine.internal.item.ability")
13
+ local abilityActionDummy = ____ability.abilityActionDummy
13
14
  local doAbilityAction = ____ability.doAbilityAction
15
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
+ local startItemCooldown = ____ability.startItemCooldown
14
17
  local getUnitAbilityLevel = GetUnitAbilityLevel
15
18
  local setUnitAbilityLevel = SetUnitAbilityLevel
16
19
  local setAbilityIntegerField = BlzSetAbilityIntegerField
@@ -32,7 +35,10 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
32
35
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
33
36
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
34
37
  local getHandleId = GetHandleId
38
+ local getItemBooleanField = BlzGetItemBooleanField
39
+ local setItemBooleanField = BlzSetItemBooleanField
35
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
36
42
  local match = string.match
37
43
  local ____type = _G.type
38
44
  local ____tostring = _G.tostring
@@ -326,6 +332,17 @@ __TS__SetDescriptor(
326
332
  end},
327
333
  true
328
334
  )
335
+ __TS__SetDescriptor(
336
+ Ability.prototype,
337
+ "cooldownRemaining",
338
+ {
339
+ get = function(self)
340
+ end,
341
+ set = function(self, cooldownRemaining)
342
+ end
343
+ },
344
+ true
345
+ )
329
346
  __TS__ObjectDefineProperty(
330
347
  Ability,
331
348
  "onCreate",
@@ -349,6 +366,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
349
366
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
350
367
  self.owner = owner
351
368
  end
369
+ function UnrecognizedAbility.prototype.interruptCast(self)
370
+ end
352
371
  __TS__SetDescriptor(
353
372
  UnrecognizedAbility.prototype,
354
373
  "level",
@@ -357,6 +376,18 @@ __TS__SetDescriptor(
357
376
  end},
358
377
  true
359
378
  )
379
+ __TS__SetDescriptor(
380
+ UnrecognizedAbility.prototype,
381
+ "cooldownRemaining",
382
+ {
383
+ get = function(self)
384
+ return 0
385
+ end,
386
+ set = function(self, _)
387
+ end
388
+ },
389
+ true
390
+ )
360
391
  ____exports.UnitAbility = __TS__Class()
361
392
  local UnitAbility = ____exports.UnitAbility
362
393
  UnitAbility.name = "UnitAbility"
@@ -372,6 +403,15 @@ end
372
403
  function UnitAbility.prototype.decrementHideCounter(self)
373
404
  unitHideAbility(self.u, self.typeId, false)
374
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ end
409
+ function UnitAbility.prototype.decrementDisableCounter(self)
410
+ unitDisableAbility(self.u, self.typeId, false, false)
411
+ end
412
+ function UnitAbility.prototype.interruptCast(self)
413
+ self.owner:interruptCast(self.typeId)
414
+ end
375
415
  __TS__SetDescriptor(
376
416
  UnitAbility.prototype,
377
417
  "level",
@@ -392,8 +432,8 @@ __TS__SetDescriptor(
392
432
  get = function(self)
393
433
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
394
434
  end,
395
- set = function(self, v)
396
- startUnitAbilityCooldown(self.u, self.typeId, v)
435
+ set = function(self, cooldownRemaining)
436
+ startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
397
437
  end
398
438
  },
399
439
  true
@@ -418,6 +458,9 @@ end
418
458
  local function setAbilityField(_, ability, field, levelOrValue, value)
419
459
  return ____exports.Ability.prototype.setField(ability, field, levelOrValue, value)
420
460
  end
461
+ local function getAbilityCooldown(_, abilityTypeId)
462
+ return getUnitAbilityCooldownRemaining(abilityActionDummy, abilityTypeId)
463
+ end
421
464
  ____exports.ItemAbility = __TS__Class()
422
465
  local ItemAbility = ____exports.ItemAbility
423
466
  ItemAbility.name = "ItemAbility"
@@ -445,6 +488,14 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
445
488
  value
446
489
  )
447
490
  end
491
+ function ItemAbility.prototype.interruptCast(self)
492
+ local handle = self.owner.handle
493
+ local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
494
+ if activelyUsed then
495
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
496
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
497
+ end
498
+ end
448
499
  __TS__SetDescriptor(
449
500
  ItemAbility.prototype,
450
501
  "level",
@@ -453,6 +504,27 @@ __TS__SetDescriptor(
453
504
  end},
454
505
  true
455
506
  )
507
+ __TS__SetDescriptor(
508
+ ItemAbility.prototype,
509
+ "cooldownRemaining",
510
+ {
511
+ get = function(self)
512
+ local item = self.owner
513
+ local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
514
+ local ____item_handle_3 = item.handle
515
+ local ____opt_1 = item.owner
516
+ return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
517
+ end,
518
+ set = function(self, cooldownRemaining)
519
+ local item = self.owner
520
+ local ____startItemCooldown_8 = startItemCooldown
521
+ local ____item_handle_7 = item.handle
522
+ local ____opt_5 = item.owner
523
+ ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
524
+ end
525
+ },
526
+ true
527
+ )
456
528
  __TS__ObjectDefineProperty(
457
529
  ItemAbility,
458
530
  "onCreate",
@@ -1,27 +1,100 @@
1
1
  local ____exports = {}
2
+ local restoreCooldownGroup
2
3
  local ____player = require("core.types.player")
3
4
  local Player = ____player.Player
4
5
  local ____dummy = require("objutil.dummy")
5
6
  local dummyUnitId = ____dummy.dummyUnitId
7
+ local ____utility = require("engine.internal.utility")
8
+ local findUnitItemSlot = ____utility.findUnitItemSlot
9
+ local ____blank = require("engine.object-data.entry.item-type.blank")
10
+ local BlankItemType = ____blank.BlankItemType
11
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
12
+ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
13
+ local ____math = require("math")
14
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
17
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
18
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
19
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
20
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
6
21
  local isItemOwned = IsItemOwned
7
22
  local isItemPowerup = IsItemPowerup
8
23
  local getItemX = GetItemX
9
24
  local getItemY = GetItemY
25
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
26
+ local setItemIntegerField = BlzSetItemIntegerField
27
+ local getItemIntegerField = BlzGetItemIntegerField
10
28
  local setItemBooleanField = BlzSetItemBooleanField
11
29
  local setItemPosition = SetItemPosition
12
30
  local unitAddItem = UnitAddItem
13
31
  local unitRemoveItem = UnitRemoveItem
14
- local dummy = assert(CreateUnit(
32
+ local unitUseItem = UnitUseItem
33
+ local unitResetCooldown = UnitResetCooldown
34
+ local COOLDOWN_STARTER_ABILITY_TYPE_ID = compiletime(function()
35
+ if not currentMap then
36
+ return 0
37
+ end
38
+ local abilityType = currentMap.objects.ability:newObject(
39
+ util.id2s(abilityTypeIdGenerator:next()),
40
+ "Absk"
41
+ )
42
+ abilityType["bsk1+0"] = 0
43
+ abilityType["bsk2+0"] = 0
44
+ abilityType["bsk3+0"] = 0
45
+ abilityType["amcs+0"] = 0
46
+ abilityType["adur+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
47
+ abilityType["ahdu+0"] = MINIMUM_POSITIVE_NORMALIZED_FLOAT
48
+ return util.s2id(abilityType.id)
49
+ end)
50
+ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
51
+ local itemType = BlankItemType:create()
52
+ itemType.name = "[Warscript/Dummy] Item Cooldown Starter"
53
+ itemType.abilityTypeIds = {COOLDOWN_STARTER_ABILITY_TYPE_ID}
54
+ itemType.cooldownGroupId = COOLDOWN_STARTER_ABILITY_TYPE_ID
55
+ itemType.activelyUsed = true
56
+ return itemType.id
57
+ end)
58
+ ---
59
+ -- @internal For use by internal systems only.
60
+ ____exports.itemAbilityDummy = assert(CreateUnit(
15
61
  Player.neutralVictim.handle,
16
62
  dummyUnitId,
17
63
  0,
18
64
  0,
19
65
  270
20
66
  ))
21
- ShowUnit(dummy, false)
67
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
68
+ local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
69
+ ShowUnit(____exports.itemAbilityDummy, false)
70
+ local function startItemCooldownInternal(handle, cooldown)
71
+ local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
72
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
73
+ setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
74
+ unitResetCooldown(____exports.itemAbilityDummy)
75
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
76
+ Timer:run(restoreCooldownGroup, handle, cooldownGroup)
77
+ end
78
+ restoreCooldownGroup = function(handle, cooldownGroup)
79
+ if getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP) == COOLDOWN_STARTER_ABILITY_TYPE_ID then
80
+ setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, cooldownGroup)
81
+ end
82
+ end
83
+ ---
84
+ -- @internal For use by internal systems only.
85
+ ____exports.startItemCooldown = function(handle, owner, cooldown)
86
+ ____exports.doAbilityActionForceDummy(handle, owner, startItemCooldownInternal, cooldown)
87
+ end
88
+ ---
89
+ -- @internal For use by internal systems only.
90
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
22
91
  ---
23
92
  -- @internal For use by internal systems only.
24
93
  ____exports.doAbilityAction = function(handle, action, ...)
94
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
95
+ if not isAlreadyIgnoredInEvents then
96
+ ignoreEventsItems[handle] = true
97
+ end
25
98
  local isOwned = isItemOwned(handle)
26
99
  local isPowerup
27
100
  local x
@@ -33,16 +106,51 @@ ____exports.doAbilityAction = function(handle, action, ...)
33
106
  end
34
107
  x = getItemX(handle)
35
108
  y = getItemY(handle)
36
- unitAddItem(dummy, handle)
109
+ unitAddItem(____exports.itemAbilityDummy, handle)
37
110
  end
38
111
  local result = action(handle, ...)
39
112
  if not isOwned then
40
- unitRemoveItem(dummy, handle)
113
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
41
114
  setItemPosition(handle, x, y)
42
115
  if isPowerup then
43
116
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
44
117
  end
45
118
  end
119
+ if not isAlreadyIgnoredInEvents then
120
+ ignoreEventsItems[handle] = nil
121
+ end
122
+ return result
123
+ end
124
+ ---
125
+ -- @internal For use by internal systems only.
126
+ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
127
+ if owner == nil then
128
+ return ____exports.doAbilityAction(handle, action, ...)
129
+ end
130
+ local slot = findUnitItemSlot(owner, handle)
131
+ if slot == nil then
132
+ return ____exports.doAbilityAction(handle, action, ...)
133
+ end
134
+ local isAlreadyIgnoredInEvents = ignoreEventsItems[handle] ~= nil
135
+ if not isAlreadyIgnoredInEvents then
136
+ ignoreEventsItems[handle] = true
137
+ end
138
+ local isPowerup
139
+ if isItemPowerup(handle) then
140
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
141
+ isPowerup = true
142
+ end
143
+ unitRemoveItem(owner, handle)
144
+ unitAddItem(____exports.itemAbilityDummy, handle)
145
+ local result = action(handle, ...)
146
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
147
+ unitAddItemToSlot(owner, handle, slot)
148
+ if isPowerup then
149
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
150
+ end
151
+ if not isAlreadyIgnoredInEvents then
152
+ ignoreEventsItems[handle] = nil
153
+ end
46
154
  return result
47
155
  end
48
156
  return ____exports
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,14 +73,15 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
76
77
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
78
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
79
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
79
80
  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
80
81
  get abilities(): readonly ItemAbility[];
81
- static getInRange(pos: Vec2, range: number): Item[];
82
+ static getInRange(x: number, y: number, range: number): Item[];
82
83
  static getInRect(rect: ReadonlyRect): Item[];
83
84
  static get onCreate(): Event<[Item]>;
84
- static get onDestroy(): Event<[Item]>;
85
+ static get destroyEvent(): Event<[Item]>;
85
86
  }
86
87
  export {};
@@ -15,6 +15,14 @@ local ____ability = require("engine.internal.ability")
15
15
  local ItemAbility = ____ability.ItemAbility
16
16
  local ____ability = require("engine.internal.item.ability")
17
17
  local doAbilityAction = ____ability.doAbilityAction
18
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
19
+ local itemAbilityDummy = ____ability.itemAbilityDummy
20
+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
21
+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
22
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
23
+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
24
+ local ____vec2 = require("math.vec2")
25
+ local distance = ____vec2.distance
18
26
  local itemAddAbility = BlzItemAddAbility
19
27
  local itemRemoveAbility = BlzItemRemoveAbility
20
28
  local getItemAbility = BlzGetItemAbility
@@ -24,10 +32,22 @@ local getAbilityId = BlzGetAbilityId
24
32
  local getWidgetLife = GetWidgetLife
25
33
  local removeItem = RemoveItem
26
34
  local getHandleId = GetHandleId
35
+ local setRect = SetRect
36
+ local enumItemsInRect = EnumItemsInRect
37
+ local getEnumItem = GetEnumItem
38
+ local getItemTypeId = GetItemTypeId
39
+ local getItemX = GetItemX
40
+ local getItemY = GetItemY
41
+ local getItemCharges = GetItemCharges
42
+ local setItemCharges = SetItemCharges
43
+ local unitRemoveAbility = UnitRemoveAbility
44
+ local unitUseItem = UnitUseItem
27
45
  local getItemIntegerField = BlzGetItemIntegerField
28
46
  local setItemBooleanField = BlzSetItemBooleanField
29
47
  local getItemBooleanField = BlzGetItemBooleanField
30
48
  local enumRect = Rect:create(0, 0, 0, 0).handle
49
+ ---
50
+ -- @internal For use by internal systems only.
31
51
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
32
52
  if itemAddAbility(handle, abilityTypeId) then
33
53
  return getItemAbility(handle, abilityTypeId)
@@ -53,6 +73,49 @@ local function getItemAbilities(handle, item)
53
73
  end
54
74
  return abilities
55
75
  end
76
+ local function consumeCharge(handle)
77
+ do
78
+ local i = 0
79
+ local ability = getItemAbilityByIndex(handle, i)
80
+ while ability ~= nil do
81
+ unitRemoveAbility(
82
+ itemAbilityDummy,
83
+ getAbilityId(ability)
84
+ )
85
+ do
86
+ i = i + 1
87
+ ability = getItemAbilityByIndex(handle, i)
88
+ end
89
+ end
90
+ end
91
+ unitUseItem(itemAbilityDummy, handle)
92
+ end
93
+ local targetCollection
94
+ local targetCollectionNextIndex
95
+ local centerX
96
+ local centerY
97
+ local enumRange
98
+ local function collectIntoTarget()
99
+ local item = getEnumItem()
100
+ local typeId = getItemTypeId(item)
101
+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
102
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
103
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
104
+ end
105
+ end
106
+ local function collectIntoTargetRange()
107
+ local item = getEnumItem()
108
+ local typeId = getItemTypeId(item)
109
+ if distance(
110
+ getItemX(item),
111
+ getItemY(item),
112
+ centerX,
113
+ centerY
114
+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
115
+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
116
+ targetCollectionNextIndex = targetCollectionNextIndex + 1
117
+ end
118
+ end
56
119
  ____exports.Item = __TS__Class()
57
120
  local Item = ____exports.Item
58
121
  Item.name = "Item"
@@ -78,6 +141,29 @@ end
78
141
  function Item.create(self, id, x, y, skinId)
79
142
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
80
143
  end
144
+ function Item.prototype.consumeCharge(self)
145
+ local handle = self.handle
146
+ local charges = getItemCharges(handle)
147
+ if charges >= 2 then
148
+ setItemCharges(handle, charges - 1)
149
+ return true
150
+ end
151
+ if charges == 1 then
152
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
153
+ self:destroy()
154
+ return true
155
+ end
156
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
157
+ setItemCharges(handle, 0)
158
+ return true
159
+ end
160
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
161
+ local ____opt_0 = self.owner
162
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
163
+ return true
164
+ end
165
+ return false
166
+ end
81
167
  function Item.prototype.addAbility(self, abilityTypeId)
82
168
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
83
169
  if nativeAbility ~= nil then
@@ -111,34 +197,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
111
197
  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
112
198
  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
113
199
  end
114
- function Item.getInRange(self, pos, range)
115
- local collection = {}
116
- SetRect(
117
- enumRect,
118
- pos.x - range,
119
- pos.y - range,
120
- pos.x + range,
121
- pos.y + range
122
- )
123
- EnumItemsInRect(
200
+ function Item.getInRange(self, x, y, range)
201
+ targetCollection = {}
202
+ targetCollectionNextIndex = 1
203
+ centerX = x
204
+ centerY = y
205
+ enumRange = range
206
+ setRect(
124
207
  enumRect,
125
- nil,
126
- function()
127
- collection[#collection + 1] = self:of(GetEnumItem())
128
- end
208
+ x - range,
209
+ y - range,
210
+ x + range,
211
+ y + range
129
212
  )
130
- return collection
213
+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
214
+ return targetCollection
131
215
  end
132
216
  function Item.getInRect(self, rect)
133
- local collection = {}
134
- EnumItemsInRect(
135
- rect.handle,
136
- nil,
137
- function()
138
- collection[#collection + 1] = self:of(GetEnumItem())
139
- end
140
- )
141
- return collection
217
+ targetCollection = {}
218
+ targetCollectionNextIndex = 1
219
+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
220
+ return targetCollection
142
221
  end
143
222
  __TS__SetDescriptor(
144
223
  Item.prototype,
@@ -270,7 +349,7 @@ __TS__SetDescriptor(
270
349
  "perishable",
271
350
  {
272
351
  get = function(self)
273
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
352
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
274
353
  end,
275
354
  set = function(self, v)
276
355
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -526,10 +605,10 @@ __TS__SetDescriptor(
526
605
  "charges",
527
606
  {
528
607
  get = function(self)
529
- return GetItemCharges(self.handle)
608
+ return getItemCharges(self.handle)
530
609
  end,
531
610
  set = function(self, v)
532
- SetItemCharges(self.handle, v)
611
+ setItemCharges(self.handle, v)
533
612
  end
534
613
  },
535
614
  true
@@ -551,7 +630,7 @@ __TS__ObjectDefineProperty(
551
630
  )
552
631
  __TS__ObjectDefineProperty(
553
632
  Item,
554
- "onDestroy",
633
+ "destroyEvent",
555
634
  {get = function(self)
556
635
  return self.onDestroyEvent
557
636
  end}
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -1,2 +1,2 @@
1
1
  /** @noSelfInFile */
2
- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
2
+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
10
10
  abilityType.autoAttackSpeedIncreaseFactor = 0
11
11
  return abilityType.id
12
12
  end)
13
+ ---
14
+ -- @internal For use by internal systems.
13
15
  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
14
16
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,16 @@
1
+ local ____exports = {}
2
+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
3
+ local EvasionAbilityType = ____evasion.EvasionAbilityType
4
+ ---
5
+ -- @internal For use by internal systems.
6
+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
7
+ local abilityType = EvasionAbilityType:create()
8
+ abilityType.isInternal = true
9
+ abilityType.isButtonVisible = false
10
+ abilityType.evasionProbability = 0
11
+ return abilityType.id
12
+ end)
13
+ ---
14
+ -- @internal For use by internal systems.
15
+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
16
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};