warscript 0.0.1-dev.78d01a4 → 0.0.1-dev.78e14b3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +65 -39
  7. package/core/types/frame.lua +71 -22
  8. package/core/types/item.d.ts +1 -0
  9. package/core/types/item.lua +1 -0
  10. package/core/types/player.d.ts +16 -0
  11. package/core/types/player.lua +60 -15
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +100 -25
  16. package/core/types/tileCell.d.ts +11 -1
  17. package/core/types/tileCell.lua +97 -0
  18. package/core/types/timer.d.ts +9 -8
  19. package/core/types/timer.lua +45 -23
  20. package/core/util.lua +6 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  27. package/engine/behaviour/ability/apply-buff.lua +36 -4
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  29. package/engine/behaviour/ability/damage.d.ts +12 -3
  30. package/engine/behaviour/ability/damage.lua +33 -39
  31. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  32. package/engine/behaviour/ability/emulate-impact.lua +22 -9
  33. package/engine/behaviour/ability/on-command-impact.lua +7 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  36. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  37. package/engine/behaviour/ability/restore-mana.lua +6 -6
  38. package/engine/behaviour/ability.d.ts +20 -6
  39. package/engine/behaviour/ability.lua +104 -24
  40. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  41. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  42. package/engine/behaviour/unit.d.ts +40 -2
  43. package/engine/behaviour/unit.lua +269 -6
  44. package/engine/buff.d.ts +113 -53
  45. package/engine/buff.lua +544 -288
  46. package/engine/internal/ability.d.ts +18 -2
  47. package/engine/internal/ability.lua +116 -11
  48. package/engine/internal/item/ability.lua +162 -4
  49. package/engine/internal/item/fields.d.ts +12 -0
  50. package/engine/internal/item/fields.lua +33 -0
  51. package/engine/internal/item+owner.lua +12 -6
  52. package/engine/internal/item.d.ts +16 -19
  53. package/engine/internal/item.lua +174 -94
  54. package/engine/internal/mechanics/ability-duration.lua +1 -1
  55. package/engine/internal/mechanics/cast-ability.lua +6 -3
  56. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  57. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  58. package/engine/internal/misc/frame-coordinates.lua +21 -0
  59. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  60. package/engine/internal/misc/get-terrain-z.lua +11 -0
  61. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  62. package/engine/internal/misc/player-local-handle.lua +5 -0
  63. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  65. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  66. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  67. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  68. package/engine/internal/object-data/evasion-probability.lua +16 -0
  69. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  70. package/engine/internal/object-data/health-bonus.lua +16 -0
  71. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  72. package/engine/internal/object-data/mana-bonus.lua +16 -0
  73. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  74. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  75. package/engine/internal/unit/ability.d.ts +35 -0
  76. package/engine/internal/unit/ability.lua +98 -9
  77. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  78. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  79. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  80. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  81. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  82. package/engine/internal/unit/allowed-targets.lua +9 -1
  83. package/engine/internal/unit/attributes.d.ts +17 -0
  84. package/engine/internal/unit/attributes.lua +46 -0
  85. package/engine/internal/unit/bonus.d.ts +8 -0
  86. package/engine/internal/unit/bonus.lua +50 -3
  87. package/engine/internal/unit/fly-height.d.ts +7 -0
  88. package/engine/internal/unit/fly-height.lua +20 -0
  89. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  90. package/engine/internal/unit/ignore-events-items.lua +5 -0
  91. package/engine/internal/unit/interrupts.d.ts +12 -0
  92. package/engine/internal/unit/interrupts.lua +28 -0
  93. package/engine/internal/unit/item.lua +6 -12
  94. package/engine/internal/unit/main-selected.lua +12 -27
  95. package/engine/internal/unit/order.d.ts +20 -0
  96. package/engine/internal/unit/order.lua +136 -0
  97. package/engine/internal/unit/range-event.d.ts +12 -0
  98. package/engine/internal/unit/range-event.lua +90 -0
  99. package/engine/internal/unit/scale.d.ts +7 -0
  100. package/engine/internal/unit/scale.lua +20 -0
  101. package/engine/internal/unit+ability.lua +10 -1
  102. package/engine/internal/unit+bonus.lua +3 -3
  103. package/engine/internal/unit+damage.d.ts +2 -11
  104. package/engine/internal/unit+damage.lua +10 -14
  105. package/engine/internal/unit+spellSteal.lua +1 -2
  106. package/engine/internal/unit-missile-launch.lua +52 -14
  107. package/engine/internal/unit.d.ts +44 -25
  108. package/engine/internal/unit.lua +421 -268
  109. package/engine/internal/utility.lua +12 -0
  110. package/engine/lightning.d.ts +12 -5
  111. package/engine/lightning.lua +48 -14
  112. package/engine/local-client.d.ts +7 -0
  113. package/engine/local-client.lua +86 -1
  114. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  115. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  116. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  117. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  118. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  119. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  120. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  121. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  122. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  123. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  124. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  125. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  126. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  127. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  128. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  129. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  130. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  131. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  132. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  133. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  134. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  135. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  136. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  137. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  138. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  139. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  140. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  141. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  142. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  143. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  144. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  145. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  146. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  147. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  148. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  149. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  150. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  151. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  152. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  153. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  154. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  155. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  156. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  157. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  158. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  159. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  160. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  161. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  162. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  163. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  164. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  165. package/engine/object-data/entry/ability-type/web.lua +52 -0
  166. package/engine/object-data/entry/ability-type.d.ts +21 -17
  167. package/engine/object-data/entry/ability-type.lua +177 -40
  168. package/engine/object-data/entry/buff-type/applicable.lua +122 -137
  169. package/engine/object-data/entry/buff-type.d.ts +6 -12
  170. package/engine/object-data/entry/buff-type.lua +13 -29
  171. package/engine/object-data/entry/destructible-type.d.ts +28 -2
  172. package/engine/object-data/entry/destructible-type.lua +155 -0
  173. package/engine/object-data/entry/item-type.d.ts +3 -1
  174. package/engine/object-data/entry/item-type.lua +15 -2
  175. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  176. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  177. package/engine/object-data/entry/sound-preset.lua +140 -0
  178. package/engine/object-data/entry/unit-type.d.ts +25 -5
  179. package/engine/object-data/entry/unit-type.lua +258 -93
  180. package/engine/object-data/entry/upgrade.d.ts +1 -1
  181. package/engine/object-data/entry/upgrade.lua +4 -4
  182. package/engine/object-data/entry.d.ts +16 -14
  183. package/engine/object-data/entry.lua +60 -32
  184. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  185. package/engine/object-field/ability.d.ts +8 -5
  186. package/engine/object-field/ability.lua +10 -6
  187. package/engine/object-field/item.d.ts +22 -0
  188. package/engine/object-field/item.lua +118 -0
  189. package/engine/object-field/unit.d.ts +72 -3
  190. package/engine/object-field/unit.lua +268 -7
  191. package/engine/object-field.d.ts +26 -7
  192. package/engine/object-field.lua +362 -117
  193. package/engine/random.d.ts +10 -0
  194. package/engine/random.lua +21 -0
  195. package/engine/standard/entries/buff-type.d.ts +3 -0
  196. package/engine/standard/entries/buff-type.lua +3 -0
  197. package/engine/standard/entries/sound-preset.d.ts +10 -0
  198. package/engine/standard/entries/sound-preset.lua +10 -0
  199. package/engine/standard/fields/ability.d.ts +2 -2
  200. package/engine/standard/fields/ability.lua +2 -2
  201. package/engine/standard/fields/item.d.ts +4 -0
  202. package/engine/standard/fields/item.lua +6 -0
  203. package/engine/standard/fields/unit.d.ts +12 -0
  204. package/engine/standard/fields/unit.lua +20 -0
  205. package/engine/synchronization.d.ts +11 -0
  206. package/engine/synchronization.lua +77 -0
  207. package/engine/text-tag.d.ts +36 -2
  208. package/engine/text-tag.lua +250 -10
  209. package/engine/unit.d.ts +7 -0
  210. package/engine/unit.lua +7 -0
  211. package/lualib_bundle.lua +1 -1
  212. package/math.d.ts +2 -0
  213. package/math.lua +14 -0
  214. package/net/socket.lua +1 -1
  215. package/objutil/buff.lua +11 -10
  216. package/objutil/object.lua +1 -1
  217. package/objutil/unit.lua +8 -0
  218. package/operation.lua +1 -4
  219. package/package.json +5 -5
  220. package/patch-lua.lua +15 -0
  221. package/patch-lualib.lua +1 -1
  222. package/utility/arrays.d.ts +2 -0
  223. package/utility/arrays.lua +11 -0
  224. package/utility/callback-array.d.ts +17 -0
  225. package/utility/callback-array.lua +61 -0
  226. package/utility/functions.d.ts +8 -0
  227. package/utility/functions.lua +13 -0
  228. package/utility/linked-map.d.ts +34 -0
  229. package/utility/linked-map.lua +101 -0
  230. package/utility/linked-set.d.ts +4 -1
  231. package/utility/linked-set.lua +43 -1
  232. package/utility/lua-maps.d.ts +15 -2
  233. package/utility/lua-maps.lua +53 -2
  234. package/utility/lua-sets.d.ts +2 -0
  235. package/utility/lua-sets.lua +7 -0
  236. package/utility/records.lua +20 -1
  237. package/utility/reflection.lua +11 -7
  238. package/utility/types.d.ts +3 -0
  239. package/core/types/order.d.ts +0 -25
  240. package/core/types/order.lua +0 -55
  241. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  242. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  243. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  244. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -9,7 +9,8 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
- local DamageAbilityBehavior = __TS__Class()
12
+ ____exports.DamageAbilityBehavior = __TS__Class()
13
+ local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
13
14
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
15
  __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
16
  function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
@@ -34,74 +35,67 @@ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
34
35
  end
35
36
  return damage
36
37
  end
37
- ____exports.DamageSelfAbilityBehavior = __TS__Class()
38
- local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
39
- DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
40
- __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
43
- end
44
- function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
38
+ function DamageAbilityBehavior.prototype.damageTarget(self, caster, target, damage)
45
39
  local parameters = self.parameters
46
40
  caster:damageTarget(
47
- caster,
48
- self:calculateDamage(caster),
41
+ target,
42
+ damage or self.precalculatedDamage or self:calculateDamage(caster),
49
43
  nil,
50
44
  nil,
51
- parameters and parameters.attackType,
45
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
52
46
  parameters and parameters.damageType,
53
- parameters and parameters.weaponType
47
+ parameters and parameters.weaponType,
48
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
54
49
  )
55
50
  end
51
+ function DamageAbilityBehavior.prototype.onChannelingStart(self, caster)
52
+ self.precalculatedDamage = self:calculateDamage(caster)
53
+ end
54
+ function DamageAbilityBehavior.prototype.onStop(self)
55
+ self.precalculatedDamage = nil
56
+ end
57
+ ____exports.DamageSelfAbilityBehavior = __TS__Class()
58
+ local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
59
+ DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
60
+ __TS__ClassExtends(DamageSelfAbilityBehavior, ____exports.DamageAbilityBehavior)
61
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
62
+ DamageSelfAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
63
+ end
64
+ function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
65
+ self:damageTarget(caster, caster)
66
+ end
56
67
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
57
68
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
58
69
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
59
- __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
70
+ __TS__ClassExtends(DamageTargetAbilityBehavior, ____exports.DamageAbilityBehavior)
60
71
  function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
72
+ DamageTargetAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
62
73
  end
63
74
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
- local parameters = self.parameters
65
- caster:damageTarget(
66
- target,
67
- self:calculateDamage(caster),
68
- nil,
69
- nil,
70
- parameters and parameters.attackType,
71
- parameters and parameters.damageType,
72
- parameters and parameters.weaponType
73
- )
75
+ self:damageTarget(caster, target)
74
76
  end
75
77
  local DamageAreaAbilityBehavior = __TS__Class()
76
78
  DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
- __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
79
+ __TS__ClassExtends(DamageAreaAbilityBehavior, ____exports.DamageAbilityBehavior)
78
80
  function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
- DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
81
+ DamageAreaAbilityBehavior.____super.prototype.____constructor(self, ability, damage, parameters)
80
82
  end
81
83
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
84
  local parameters = self.parameters
83
85
  local targets = Unit.getAllowedTargetsInCollisionRange(
84
86
  caster,
85
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
88
  x,
87
89
  y,
88
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
90
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
91
  )
90
- local damage = self:calculateDamage(caster)
92
+ local damage = self.precalculatedDamage or self:calculateDamage(caster)
91
93
  local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
92
94
  if maximumDamage ~= 0 and damage > maximumDamage then
93
95
  damage = maximumDamage / #targets
94
96
  end
95
97
  for ____, target in ipairs(targets) do
96
- caster:damageTarget(
97
- target,
98
- damage,
99
- nil,
100
- nil,
101
- parameters and parameters.attackType,
102
- parameters and parameters.damageType,
103
- parameters and parameters.weaponType
104
- )
98
+ self:damageTarget(caster, target, damage)
105
99
  end
106
100
  end
107
101
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
@@ -2,5 +2,5 @@
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Unit } from "../../internal/unit";
4
4
  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
- protected emulateImpact(caster: Unit): void;
5
+ protected emulateImpact(caster: Unit): boolean;
6
6
  }
@@ -1,30 +1,43 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local ____exports = {}
5
6
  local ____ability = require("engine.behaviour.ability")
6
7
  local AbilityBehavior = ____ability.AbilityBehavior
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
7
10
  local ____ability = require("engine.standard.fields.ability")
8
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
+ local ____math = require("math")
14
+ local max = ____math.max
15
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
+ local ____sound = require("core.types.sound")
17
+ local Sound3D = ____sound.Sound3D
18
+ local SoundSettings = ____sound.SoundSettings
19
+ local ____ability = require("engine.internal.ability")
20
+ local UnitAbility = ____ability.UnitAbility
21
+ local ____event = require("event")
22
+ local Event = ____event.Event
10
23
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
24
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
25
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
26
  __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
27
  function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
30
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
+ return false
20
32
  end
21
33
  caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
34
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
27
35
  self:flashCasterEffect(caster)
28
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
36
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
+ if soundPresetId ~= "" then
38
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
+ end
40
+ Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
29
42
  end
30
43
  return ____exports
@@ -2,6 +2,8 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
8
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
9
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -15,4 +17,9 @@ end
15
17
  function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
18
  self:emulateImpact(caster)
17
19
  end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
18
25
  return ____exports
@@ -14,3 +14,12 @@ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
14
14
  constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
15
  onImpact(caster: Unit): void;
16
16
  }
17
+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
18
+ private readonly polarity?;
19
+ private readonly resistanceType?;
20
+ private readonly includeExpirationTimers?;
21
+ private readonly includeAuras?;
22
+ private readonly autoDispel?;
23
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
24
+ onUnitTargetImpact(_: Unit, target: Unit): void;
25
+ }
@@ -25,4 +25,25 @@ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
25
25
  self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
26
  )
27
27
  end
28
+ ____exports.RemoveBuffsTargetAbilityBehavior = __TS__Class()
29
+ local RemoveBuffsTargetAbilityBehavior = ____exports.RemoveBuffsTargetAbilityBehavior
30
+ RemoveBuffsTargetAbilityBehavior.name = "RemoveBuffsTargetAbilityBehavior"
31
+ __TS__ClassExtends(RemoveBuffsTargetAbilityBehavior, AbilityBehavior)
32
+ function RemoveBuffsTargetAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
33
+ AbilityBehavior.prototype.____constructor(self, ability)
34
+ self.polarity = polarity
35
+ self.resistanceType = resistanceType
36
+ self.includeExpirationTimers = includeExpirationTimers
37
+ self.includeAuras = includeAuras
38
+ self.autoDispel = autoDispel
39
+ end
40
+ function RemoveBuffsTargetAbilityBehavior.prototype.onUnitTargetImpact(self, _, target)
41
+ target:removeBuffs(
42
+ self:resolveCurrentAbilityDependentValue(self.polarity),
43
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
44
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
45
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
46
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
47
+ )
48
+ end
28
49
  return ____exports
@@ -8,7 +8,7 @@ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
8
8
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
9
  onImpact(caster: Unit): void;
10
10
  }
11
- export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
12
  private readonly mana;
13
13
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
14
  onUnitTargetImpact(caster: Unit, target: Unit): void;
@@ -15,15 +15,15 @@ end
15
15
  function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
16
  caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
17
  end
18
- ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
- local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
- RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
- __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
- function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
23
  AbilityBehavior.prototype.____constructor(self, ability)
24
24
  self.mana = mana
25
25
  end
26
- function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
27
  target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
28
  end
29
29
  return ____exports
@@ -1,13 +1,15 @@
1
1
  /** @noSelfInFile */
2
2
  import { Behavior } from "../behavior";
3
- import { Unit } from "../unit";
3
+ import { Unit } from "../internal/unit";
4
+ import "../internal/unit/ability";
4
5
  import { Ability } from "../internal/ability";
5
6
  import { AbilityTypeId } from "../object-data/entry/ability-type";
6
7
  import { Widget } from "../../core/types/widget";
7
8
  import { Item } from "../internal/item";
8
9
  import { Destructable } from "../../core/types/destructable";
9
10
  import { EffectParameters } from "../../core/types/effect";
10
- import { AbilityDependentValue } from "../object-field/ability";
11
+ import { AbilityDependentValue, ReadonlySubscribableAbilityDependentValue, SubscribableAbilityDependentValue } from "../object-field/ability";
12
+ import { Destructor } from "../../destroyable";
11
13
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
14
  export type AbilityBehaviorParameters = {
13
15
  isExclusiveOnImpactHandler?: boolean;
@@ -17,17 +19,29 @@ export declare abstract class AbilityBehavior<Parameters extends {
17
19
  missileParameters?: any[];
18
20
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
19
21
  constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
22
+ protected onDestroy(): Destructor;
23
+ protected subscribe<T extends boolean | number | string>(value: SubscribableAbilityDependentValue<T>): void;
20
24
  protected registerCommandEvent(orderTypeStringId?: string): void;
21
25
  get ability(): Ability;
26
+ get unit(): Unit | undefined;
22
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
23
28
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
24
- protected flashCasterEffect(widget: Widget): void;
25
- protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
26
- protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
27
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
29
+ flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
+ flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
+ flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
32
+ flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
33
+ flashSpecialEffect(...args: [
34
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
35
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
36
+ ]): void;
28
37
  private static MissileLaunchConfig;
29
38
  private get missileLaunchConfig();
39
+ protected launchMissile(source: Unit, ...args: [
40
+ ...pointOrWidget: [x: number, y: number] | [widget: Unit /** TODO: support Widget */],
41
+ ...parameters: NonNullable<Parameters["missileParameters"]>
42
+ ]): void;
30
43
  protected onCreate(): void;
44
+ onValueChange(_value: ReadonlySubscribableAbilityDependentValue<string | number | boolean>): void;
31
45
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
32
46
  onUnitGainAbility(_unit: Unit): void;
33
47
  onUnitLoseAbility(_unit: Unit): void;
@@ -1,14 +1,15 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__New = ____lualib.__TS__New
5
6
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
7
  local ____exports = {}
7
- local createUnitEventListener
8
8
  local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
- local ____unit = require("engine.unit")
10
+ local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ require("engine.internal.unit.ability")
12
13
  local ____ability = require("engine.internal.ability")
13
14
  local Ability = ____ability.Ability
14
15
  local ____effect = require("core.types.effect")
@@ -23,24 +24,28 @@ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL
23
24
  local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
24
25
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
25
26
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
27
+ local TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
28
+ local TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
26
29
  local ____ability = require("engine.object-field.ability")
30
+ local AbilityField = ____ability.AbilityField
31
+ local AbilityLevelField = ____ability.AbilityLevelField
27
32
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
28
- local ____timer = require("core.types.timer")
29
- local Timer = ____timer.Timer
33
+ local ____missile = require("core.types.missile")
34
+ local Missile = ____missile.Missile
30
35
  local createBehaviorFunctionsByAbilityTypeId = {}
31
- local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
- local function createZeroTimerUnitEventListener(key)
33
- local unitEventListener = createUnitEventListener(key)
34
- return function(unit, ability, ...)
35
- Timer:run(unitEventListener, unit, ability, ...)
36
+ local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
37
+ if success then
38
+ abilityBehavior:onMissileArrival(...)
36
39
  end
37
40
  end
38
- createUnitEventListener = function(key)
41
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
42
+ local function createUnitEventListener(key)
39
43
  return function(unit, ability, ...)
40
44
  ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
45
  end
42
46
  end
43
47
  local registeredCommandEventIds = {}
48
+ local subscribedValuesByAbilityBehavior = {}
44
49
  local ____class_2 = __TS__Class()
45
50
  ____class_2.name = ""
46
51
  function ____class_2.prototype.____constructor(self, abilityBehavior)
@@ -81,6 +86,20 @@ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
81
86
  end
82
87
  self:onCreate()
83
88
  end
89
+ function AbilityBehavior.prototype.onDestroy(self)
90
+ subscribedValuesByAbilityBehavior[self] = nil
91
+ return Behavior.prototype.onDestroy(self)
92
+ end
93
+ function AbilityBehavior.prototype.subscribe(self, value)
94
+ if __TS__InstanceOf(value, AbilityField) or __TS__InstanceOf(value, AbilityLevelField) then
95
+ local subscribedValues = subscribedValuesByAbilityBehavior[self]
96
+ if subscribedValues == nil then
97
+ subscribedValues = {}
98
+ subscribedValuesByAbilityBehavior[self] = subscribedValues
99
+ end
100
+ subscribedValues[value] = true
101
+ end
102
+ end
84
103
  function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
85
104
  if orderTypeStringId == nil then
86
105
  orderTypeStringId = self.ability.orderTypeStringId
@@ -94,12 +113,22 @@ end
94
113
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
95
114
  return resolveCurrentAbilityDependentValue(self.ability, value)
96
115
  end
97
- function AbilityBehavior.prototype.flashCasterEffect(self, widget)
116
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
98
117
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
99
118
  Effect:flash(
100
119
  CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
101
120
  widget,
102
- attachmentPoint ~= "" and attachmentPoint or "origin"
121
+ attachmentPoint ~= "" and attachmentPoint or "origin",
122
+ ...
123
+ )
124
+ end
125
+ function AbilityBehavior.prototype.flashTargetEffect(self, widget, ...)
126
+ local attachmentPoint = TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
127
+ Effect:flash(
128
+ TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
129
+ widget,
130
+ attachmentPoint ~= "" and attachmentPoint or "origin",
131
+ ...
103
132
  )
104
133
  end
105
134
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
@@ -118,25 +147,52 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
118
147
  ...
119
148
  )
120
149
  end
121
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
150
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
122
151
  if type(xOrWidget) == "number" then
123
152
  Effect:flash(
124
153
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
125
154
  xOrWidget,
126
- yOrDuration,
127
- duration
155
+ yOrParametersOrDuration,
156
+ durationOrParameters,
157
+ parameters
128
158
  )
129
159
  else
160
+ local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
130
161
  Effect:flash(
131
162
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
132
163
  xOrWidget,
133
- SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability),
134
- yOrDuration
164
+ attachmentPoint ~= "" and attachmentPoint or "origin",
165
+ yOrParametersOrDuration,
166
+ durationOrParameters
167
+ )
168
+ end
169
+ end
170
+ function AbilityBehavior.prototype.launchMissile(self, source, xOrWidget, yOrParameter, ...)
171
+ if type(xOrWidget) ~= "number" then
172
+ Missile:launch(
173
+ self.missileLaunchConfig,
174
+ source,
175
+ xOrWidget,
176
+ invokeOnMissileArrival,
177
+ self,
178
+ yOrParameter,
179
+ ...
180
+ )
181
+ else
182
+ Missile:launch(
183
+ self.missileLaunchConfig,
184
+ source,
185
+ vec2(xOrWidget, yOrParameter),
186
+ invokeOnMissileArrival,
187
+ self,
188
+ ...
135
189
  )
136
190
  end
137
191
  end
138
192
  function AbilityBehavior.prototype.onCreate(self)
139
193
  end
194
+ function AbilityBehavior.prototype.onValueChange(self, _value)
195
+ end
140
196
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
141
197
  end
142
198
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
@@ -204,6 +260,18 @@ __TS__SetDescriptor(
204
260
  end},
205
261
  true
206
262
  )
263
+ __TS__SetDescriptor(
264
+ AbilityBehavior.prototype,
265
+ "unit",
266
+ {get = function(self)
267
+ local owner = self.object.owner
268
+ if __TS__InstanceOf(owner, Unit) then
269
+ return owner
270
+ end
271
+ return owner.owner
272
+ end},
273
+ true
274
+ )
207
275
  AbilityBehavior.MissileLaunchConfig = ____class_2
208
276
  __TS__SetDescriptor(
209
277
  AbilityBehavior.prototype,
@@ -227,16 +295,28 @@ __TS__SetDescriptor(
227
295
  Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createUnitEventListener("onDestructibleTargetChannelingStart"))
228
296
  Unit.abilityPointTargetChannelingStartEvent:addListener(createUnitEventListener("onPointTargetChannelingStart"))
229
297
  Unit.abilityNoTargetChannelingStartEvent:addListener(createUnitEventListener("onNoTargetChannelingStart"))
230
- Unit.abilityChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onImpact"))
231
- Unit.abilityWidgetTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onWidgetTargetImpact"))
232
- Unit.abilityUnitTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onUnitTargetImpact"))
233
- Unit.abilityItemTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onItemTargetImpact"))
234
- Unit.abilityDestructibleTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onDestructibleTargetImpact"))
235
- Unit.abilityPointTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onPointTargetImpact"))
236
- Unit.abilityNoTargetChannelingStartEvent:addListener(createZeroTimerUnitEventListener("onNoTargetImpact"))
298
+ Unit.abilityImpactEvent:addListener(createUnitEventListener("onImpact"))
299
+ Unit.abilityWidgetTargetImpactEvent:addListener(createUnitEventListener("onWidgetTargetImpact"))
300
+ Unit.abilityUnitTargetImpactEvent:addListener(createUnitEventListener("onUnitTargetImpact"))
301
+ Unit.abilityItemTargetImpactEvent:addListener(createUnitEventListener("onItemTargetImpact"))
302
+ Unit.abilityDestructibleTargetImpactEvent:addListener(createUnitEventListener("onDestructibleTargetImpact"))
303
+ Unit.abilityPointTargetImpactEvent:addListener(createUnitEventListener("onPointTargetImpact"))
304
+ Unit.abilityNoTargetImpactEvent:addListener(createUnitEventListener("onNoTargetImpact"))
237
305
  Unit.abilityChannelingFinishEvent:addListener(createUnitEventListener("onChannelingFinish"))
238
306
  Unit.abilityStopEvent:addListener(createUnitEventListener("onStop"))
239
307
  end)(AbilityBehavior)
308
+ local function checkBehaviorOnValueChange(behavior, field)
309
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
310
+ if subscribedValues ~= nil and subscribedValues[field] ~= nil then
311
+ behavior:onValueChange(field)
312
+ end
313
+ end
314
+ AbilityField.valueChangeEvent:addListener(function(ability, field)
315
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
316
+ end)
317
+ AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
318
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
319
+ end)
240
320
  Ability.onCreate:addListener(function(ability)
241
321
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
242
322
  if createBehaviorFunctions ~= nil then
@@ -4,15 +4,21 @@ import { Unit } from "../../unit";
4
4
  import { BuffTypeId } from "../../object-data/entry/buff-type";
5
5
  import { TextTagPreset } from "../../text-tag";
6
6
  import { Destructor } from "../../../destroyable";
7
- export type StunImmunityUnitBehaviourParameters = {
8
- buffTypeIds?: LuaSet<BuffTypeId>;
7
+ import { BehaviorPriority } from "../../behavior";
8
+ export type StunImmunityUnitBehaviorParameters = {
9
+ readonly priority?: BehaviorPriority;
10
+ buffTypeIds?: readonly BuffTypeId[];
9
11
  textTagPreset?: TextTagPreset;
10
12
  textTagText?: string;
13
+ additionalAction?: (this: void, unit: Unit) => void;
11
14
  };
12
15
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
14
- static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
16
+ readonly parameters: Readonly<StunImmunityUnitBehaviorParameters>;
17
+ static defaultParameters: StunImmunityUnitBehaviorParameters;
18
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviorParameters>);
16
19
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
20
+ onDamageReceived(): void;
21
+ onTargetingAbilityChannelingStart(): void;
22
+ onTargetingAbilityImpact(): void;
23
+ protected onEffect(): void;
18
24
  }