warscript 0.0.1-dev.7821093 → 0.0.1-dev.7909297
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +5 -0
- package/attributes.lua +8 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/order.d.ts +1 -0
- package/core/types/order.lua +11 -1
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +18 -4
- package/engine/behaviour/unit.d.ts +12 -0
- package/engine/behaviour/unit.lua +85 -0
- package/engine/buff.d.ts +51 -41
- package/engine/buff.lua +274 -227
- package/engine/internal/ability.d.ts +2 -0
- package/engine/internal/ability.lua +7 -0
- package/engine/internal/item/ability.lua +12 -10
- package/engine/internal/item.d.ts +3 -2
- package/engine/internal/item.lua +51 -3
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +25 -4
- package/engine/internal/unit.lua +154 -37
- package/engine/lightning.d.ts +4 -3
- package/engine/lightning.lua +21 -12
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +81 -21
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +10 -3
- package/engine/object-data/entry/unit-type.lua +155 -92
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/objutil/buff.lua +1 -2
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +3 -0
- package/utility/functions.d.ts +1 -0
- package/utility/functions.lua +1 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
- package/utility/reflection.lua +11 -7
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@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
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constructor(handle: jability, typeId: number, owner: Unit);
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incrementHideCounter(): void;
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decrementHideCounter(): void;
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incrementDisableCounter(): void;
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decrementDisableCounter(): void;
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get level(): number;
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set level(v: number);
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get cooldownRemaining(): number;
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@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
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local getItemBooleanField = BlzGetItemBooleanField
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local setItemBooleanField = BlzSetItemBooleanField
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local unitHideAbility = BlzUnitHideAbility
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local unitDisableAbility = BlzUnitDisableAbility
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local match = string.match
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local ____type = _G.type
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local ____tostring = _G.tostring
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@@ -402,6 +403,12 @@ end
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function UnitAbility.prototype.decrementHideCounter(self)
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unitHideAbility(self.u, self.typeId, false)
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end
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function UnitAbility.prototype.incrementDisableCounter(self)
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unitDisableAbility(self.u, self.typeId, true, false)
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end
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function UnitAbility.prototype.decrementDisableCounter(self)
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unitDisableAbility(self.u, self.typeId, false, false)
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end
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function UnitAbility.prototype.interruptCast(self)
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self.owner:interruptCast(self.typeId)
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end
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@@ -55,22 +55,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
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itemType.activelyUsed = true
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return itemType.id
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end)
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-
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---
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-- @internal For use by internal systems only.
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____exports.itemAbilityDummy = assert(CreateUnit(
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Player.neutralVictim.handle,
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dummyUnitId,
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0,
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0,
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270
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))
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-
local cooldownStarterItem = UnitAddItemById(
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local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
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local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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ShowUnit(
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ShowUnit(____exports.itemAbilityDummy, false)
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local function startItemCooldownInternal(handle, cooldown)
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local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
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setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
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setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
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unitResetCooldown(
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unitUseItem(
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unitResetCooldown(____exports.itemAbilityDummy)
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unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
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Timer:run(restoreCooldownGroup, handle, cooldownGroup)
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end
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restoreCooldownGroup = function(handle, cooldownGroup)
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@@ -85,7 +87,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
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end
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---
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-- @internal For use by internal systems only.
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____exports.abilityActionDummy =
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____exports.abilityActionDummy = ____exports.itemAbilityDummy
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---
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-- @internal For use by internal systems only.
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____exports.doAbilityAction = function(handle, action, ...)
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@@ -104,11 +106,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
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end
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x = getItemX(handle)
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y = getItemY(handle)
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unitAddItem(
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unitAddItem(____exports.itemAbilityDummy, handle)
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end
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local result = action(handle, ...)
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if not isOwned then
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unitRemoveItem(
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unitRemoveItem(____exports.itemAbilityDummy, handle)
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setItemPosition(handle, x, y)
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if isPowerup then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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@@ -139,9 +141,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
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isPowerup = true
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end
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unitRemoveItem(owner, handle)
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unitAddItem(
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unitAddItem(____exports.itemAbilityDummy, handle)
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local result = action(handle, ...)
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unitRemoveItem(
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unitRemoveItem(____exports.itemAbilityDummy, handle)
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unitAddItemToSlot(owner, handle, slot)
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if isPowerup then
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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@@ -5,8 +5,8 @@ import { Event } from "../../event";
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import { ReadonlyRect } from "../../core/types/rect";
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import { ItemAbility } from "./ability";
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import { AbilityTypeId } from "../object-data/entry/ability-type";
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import type { ItemTypeId } from "../object-data/entry/item-type";
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type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
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export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
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declare const enum ItemPropertyKey {
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ABILITIES = 100,
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LUA_INDEX_BY_ABILITY_TYPE_ID = 101
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@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
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constructor(handle: jitem);
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protected onDestroy(): HandleDestructor;
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static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
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get typeId():
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get typeId(): ItemTypeId;
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set skinId(v: number);
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get skinId(): number;
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set name(v: string);
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set position(v: Vec2);
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set charges(v: number);
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get charges(): number;
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consumeCharge(): boolean;
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addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
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removeAbility(abilityTypeId: AbilityTypeId): boolean;
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hasAbility(abilityTypeId: AbilityTypeId): boolean;
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package/engine/internal/item.lua
CHANGED
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@@ -15,6 +15,8 @@ local ____ability = require("engine.internal.ability")
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local ItemAbility = ____ability.ItemAbility
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local ____ability = require("engine.internal.item.ability")
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local doAbilityAction = ____ability.doAbilityAction
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local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
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local itemAbilityDummy = ____ability.itemAbilityDummy
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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@@ -36,10 +38,16 @@ local getEnumItem = GetEnumItem
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local getItemTypeId = GetItemTypeId
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local getItemX = GetItemX
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local getItemY = GetItemY
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local getItemCharges = GetItemCharges
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local setItemCharges = SetItemCharges
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local unitRemoveAbility = UnitRemoveAbility
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local unitUseItem = UnitUseItem
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local getItemIntegerField = BlzGetItemIntegerField
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local setItemBooleanField = BlzSetItemBooleanField
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local getItemBooleanField = BlzGetItemBooleanField
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local enumRect = Rect:create(0, 0, 0, 0).handle
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---
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-- @internal For use by internal systems only.
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____exports.addAndGetAbility = function(handle, abilityTypeId)
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if itemAddAbility(handle, abilityTypeId) then
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return getItemAbility(handle, abilityTypeId)
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@@ -65,6 +73,23 @@ local function getItemAbilities(handle, item)
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end
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return abilities
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end
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local function consumeCharge(handle)
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do
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local i = 0
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local ability = getItemAbilityByIndex(handle, i)
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while ability ~= nil do
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unitRemoveAbility(
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itemAbilityDummy,
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getAbilityId(ability)
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)
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do
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i = i + 1
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ability = getItemAbilityByIndex(handle, i)
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end
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end
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end
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unitUseItem(itemAbilityDummy, handle)
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end
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local targetCollection
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local targetCollectionNextIndex
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local centerX
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@@ -116,6 +141,29 @@ end
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function Item.create(self, id, x, y, skinId)
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return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
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end
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function Item.prototype.consumeCharge(self)
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local handle = self.handle
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local charges = getItemCharges(handle)
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if charges >= 2 then
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setItemCharges(handle, charges - 1)
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return true
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end
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if charges == 1 then
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if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
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self:destroy()
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return true
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end
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if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
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setItemCharges(handle, 0)
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return true
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end
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local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
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local ____opt_0 = self.owner
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____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
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return true
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end
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return false
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end
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function Item.prototype.addAbility(self, abilityTypeId)
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local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
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if nativeAbility ~= nil then
|
|
@@ -301,7 +349,7 @@ __TS__SetDescriptor(
|
|
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349
|
"perishable",
|
|
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350
|
{
|
|
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|
get = function(self)
|
|
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|
-
return
|
|
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|
+
return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
|
|
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353
|
end,
|
|
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354
|
set = function(self, v)
|
|
307
355
|
BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
|
|
@@ -557,10 +605,10 @@ __TS__SetDescriptor(
|
|
|
557
605
|
"charges",
|
|
558
606
|
{
|
|
559
607
|
get = function(self)
|
|
560
|
-
return
|
|
608
|
+
return getItemCharges(self.handle)
|
|
561
609
|
end,
|
|
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610
|
set = function(self, v)
|
|
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|
-
|
|
611
|
+
setItemCharges(self.handle, v)
|
|
564
612
|
end
|
|
565
613
|
},
|
|
566
614
|
true
|
|
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
|
|
|
8
8
|
-- @internal For use by internal systems only.
|
|
9
9
|
____exports.getAbilityDuration = function(ability, target)
|
|
10
10
|
local level = ability.level
|
|
11
|
-
return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
11
|
+
return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
|
|
12
12
|
end
|
|
13
13
|
return ____exports
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
|
|
3
3
|
declare module "../unit" {
|
|
4
4
|
interface Unit {
|
|
5
|
-
isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications
|
|
5
|
+
isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
|
|
6
6
|
}
|
|
7
7
|
}
|
|
8
8
|
declare module "../unit" {
|
|
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
|
|
|
5
5
|
local ____unit = require("engine.internal.unit")
|
|
6
6
|
local Unit = ____unit.Unit
|
|
7
7
|
Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
|
|
8
|
-
|
|
8
|
+
if allowedTargetCombatClassifications ~= nil then
|
|
9
|
+
initializeFilterTargetState(source, allowedTargetCombatClassifications)
|
|
10
|
+
return filterTarget(self)
|
|
11
|
+
end
|
|
12
|
+
initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
|
|
13
|
+
if filterTarget(self) then
|
|
14
|
+
return true
|
|
15
|
+
end
|
|
16
|
+
initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
|
|
9
17
|
return filterTarget(self)
|
|
10
18
|
end
|
|
11
19
|
Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
|
|
|
44
44
|
Event.invoke(autoAttackFinishEvent, source, target)
|
|
45
45
|
end
|
|
46
46
|
Unit.autoAttackStartEvent:addListener(function(source, target)
|
|
47
|
-
local attackPoint = source.
|
|
47
|
+
local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
48
48
|
local timer = Timer:simple(attackPoint, timerCallback, source, target)
|
|
49
49
|
eventTimerByUnit[source] = timer
|
|
50
50
|
end)
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
45
51
|
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
46
54
|
}
|
|
47
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
48
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
49
57
|
};
|
|
50
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
|
|
|
76
84
|
set cooldown(cooldown: number);
|
|
77
85
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
78
86
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
87
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
88
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
79
89
|
get damageBase(): number;
|
|
80
90
|
set damageBase(damageBase: number);
|
|
81
91
|
get damageDiceCount(): number;
|
|
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
|
|
|
100
110
|
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
101
111
|
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
102
112
|
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
103
|
-
IS_TEAM_GLOW_HIDDEN = 106
|
|
113
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
114
|
+
LAST_X = 107,
|
|
115
|
+
LAST_Y = 108
|
|
104
116
|
}
|
|
105
117
|
export type UnitSyncId = number & {
|
|
106
118
|
readonly __unitSyncId: unique symbol;
|
|
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
113
125
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
114
126
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
115
127
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
128
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
129
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
116
130
|
private _owner?;
|
|
117
131
|
private _timeScale?;
|
|
118
132
|
private events?;
|
|
@@ -148,14 +162,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
148
162
|
isEnemyOf(unit: Unit): boolean;
|
|
149
163
|
playAnimation(animation: string, rarity?: jraritycontrol): void;
|
|
150
164
|
playAnimation(animation: number): void;
|
|
165
|
+
resetAnimation(): void;
|
|
151
166
|
queueAnimation(animation: string): void;
|
|
152
167
|
get weapons(): [UnitWeapon, UnitWeapon];
|
|
153
168
|
get firstWeapon(): UnitWeapon;
|
|
154
169
|
get secondWeapon(): UnitWeapon;
|
|
170
|
+
chooseWeapon(target: Unit): UnitWeapon | undefined;
|
|
155
171
|
get level(): number;
|
|
156
172
|
set level(v: number);
|
|
157
173
|
get xp(): number;
|
|
158
174
|
set xp(v: number);
|
|
175
|
+
get primaryAttribute(): UnitAttribute;
|
|
176
|
+
set primaryAttribute(primaryAttribute: UnitAttribute);
|
|
159
177
|
get strengthBase(): number;
|
|
160
178
|
set strengthBase(strengthBase: number);
|
|
161
179
|
get strengthBonus(): number;
|
|
@@ -230,6 +248,8 @@ export declare class Unit extends Handle<junit> {
|
|
|
230
248
|
set timeScale(v: number);
|
|
231
249
|
get collisionSize(): number;
|
|
232
250
|
get pathingCollisionRange(): number;
|
|
251
|
+
get movementType(): MovementType;
|
|
252
|
+
set movementType(movementType: MovementType);
|
|
233
253
|
set pathing(v: boolean);
|
|
234
254
|
isSelected(player: Player): boolean;
|
|
235
255
|
explode(): void;
|
|
@@ -280,6 +300,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
280
300
|
get onUnitInRange(): Record<number, Event<[Unit]>>;
|
|
281
301
|
get onManaEqual(): Record<number, Event<[Unit, number]>>;
|
|
282
302
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
|
|
303
|
+
get targetAcquiredEvent(): Event;
|
|
283
304
|
get onSelect(): Event;
|
|
284
305
|
get onDeselect(): Event;
|
|
285
306
|
get onImmediateOrder(): Event<[number]>;
|