warscript 0.0.1-dev.7821093 → 0.0.1-dev.7909297

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (120) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  19. package/engine/behaviour/ability.d.ts +5 -1
  20. package/engine/behaviour/ability.lua +18 -4
  21. package/engine/behaviour/unit.d.ts +12 -0
  22. package/engine/behaviour/unit.lua +85 -0
  23. package/engine/buff.d.ts +51 -41
  24. package/engine/buff.lua +274 -227
  25. package/engine/internal/ability.d.ts +2 -0
  26. package/engine/internal/ability.lua +7 -0
  27. package/engine/internal/item/ability.lua +12 -10
  28. package/engine/internal/item.d.ts +3 -2
  29. package/engine/internal/item.lua +51 -3
  30. package/engine/internal/mechanics/ability-duration.lua +1 -1
  31. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  32. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  33. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  34. package/engine/internal/unit/allowed-targets.lua +9 -1
  35. package/engine/internal/unit+damage.d.ts +2 -11
  36. package/engine/internal/unit+damage.lua +10 -14
  37. package/engine/internal/unit+spellSteal.lua +1 -2
  38. package/engine/internal/unit-missile-launch.lua +1 -1
  39. package/engine/internal/unit.d.ts +25 -4
  40. package/engine/internal/unit.lua +154 -37
  41. package/engine/lightning.d.ts +4 -3
  42. package/engine/lightning.lua +21 -12
  43. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  44. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  45. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  46. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  47. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  48. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  49. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  50. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  51. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  52. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  53. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  54. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  55. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  56. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  57. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  58. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  59. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  60. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  61. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  62. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  63. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  64. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  65. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  66. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  67. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  68. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  69. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  70. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  71. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  72. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  73. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  74. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  75. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  76. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  77. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  78. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  79. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  80. package/engine/object-data/entry/ability-type/web.lua +52 -0
  81. package/engine/object-data/entry/ability-type.d.ts +19 -17
  82. package/engine/object-data/entry/ability-type.lua +81 -21
  83. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  84. package/engine/object-data/entry/buff-type.d.ts +6 -12
  85. package/engine/object-data/entry/buff-type.lua +13 -29
  86. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  87. package/engine/object-data/entry/item-type.d.ts +1 -1
  88. package/engine/object-data/entry/item-type.lua +4 -4
  89. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  90. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  91. package/engine/object-data/entry/sound-preset.lua +140 -0
  92. package/engine/object-data/entry/unit-type.d.ts +10 -3
  93. package/engine/object-data/entry/unit-type.lua +155 -92
  94. package/engine/object-data/entry/upgrade.d.ts +1 -1
  95. package/engine/object-data/entry/upgrade.lua +4 -4
  96. package/engine/object-data/entry.d.ts +16 -14
  97. package/engine/object-data/entry.lua +60 -32
  98. package/engine/object-field/ability.d.ts +1 -1
  99. package/engine/object-field/unit.d.ts +46 -3
  100. package/engine/object-field/unit.lua +173 -7
  101. package/engine/object-field.d.ts +9 -1
  102. package/engine/object-field.lua +158 -76
  103. package/engine/standard/entries/buff-type.d.ts +3 -0
  104. package/engine/standard/entries/buff-type.lua +3 -0
  105. package/engine/standard/entries/sound-preset.d.ts +10 -0
  106. package/engine/standard/entries/sound-preset.lua +10 -0
  107. package/objutil/buff.lua +1 -2
  108. package/objutil/unit.lua +8 -0
  109. package/package.json +2 -2
  110. package/utility/arrays.d.ts +1 -0
  111. package/utility/arrays.lua +3 -0
  112. package/utility/functions.d.ts +1 -0
  113. package/utility/functions.lua +1 -0
  114. package/utility/linked-set.d.ts +1 -0
  115. package/utility/linked-set.lua +3 -0
  116. package/utility/lua-maps.d.ts +3 -0
  117. package/utility/lua-maps.lua +16 -0
  118. package/utility/lua-sets.d.ts +1 -0
  119. package/utility/lua-sets.lua +3 -0
  120. package/utility/reflection.lua +11 -7
@@ -58,6 +58,8 @@ export declare class UnitAbility extends Ability {
58
58
  constructor(handle: jability, typeId: number, owner: Unit);
59
59
  incrementHideCounter(): void;
60
60
  decrementHideCounter(): void;
61
+ incrementDisableCounter(): void;
62
+ decrementDisableCounter(): void;
61
63
  get level(): number;
62
64
  set level(v: number);
63
65
  get cooldownRemaining(): number;
@@ -38,6 +38,7 @@ local getHandleId = GetHandleId
38
38
  local getItemBooleanField = BlzGetItemBooleanField
39
39
  local setItemBooleanField = BlzSetItemBooleanField
40
40
  local unitHideAbility = BlzUnitHideAbility
41
+ local unitDisableAbility = BlzUnitDisableAbility
41
42
  local match = string.match
42
43
  local ____type = _G.type
43
44
  local ____tostring = _G.tostring
@@ -402,6 +403,12 @@ end
402
403
  function UnitAbility.prototype.decrementHideCounter(self)
403
404
  unitHideAbility(self.u, self.typeId, false)
404
405
  end
406
+ function UnitAbility.prototype.incrementDisableCounter(self)
407
+ unitDisableAbility(self.u, self.typeId, true, false)
408
+ end
409
+ function UnitAbility.prototype.decrementDisableCounter(self)
410
+ unitDisableAbility(self.u, self.typeId, false, false)
411
+ end
405
412
  function UnitAbility.prototype.interruptCast(self)
406
413
  self.owner:interruptCast(self.typeId)
407
414
  end
@@ -55,22 +55,24 @@ local COOLDOWN_STARTER_ITEM_TYPE_ID = compiletime(function()
55
55
  itemType.activelyUsed = true
56
56
  return itemType.id
57
57
  end)
58
- local dummy = assert(CreateUnit(
58
+ ---
59
+ -- @internal For use by internal systems only.
60
+ ____exports.itemAbilityDummy = assert(CreateUnit(
59
61
  Player.neutralVictim.handle,
60
62
  dummyUnitId,
61
63
  0,
62
64
  0,
63
65
  270
64
66
  ))
65
- local cooldownStarterItem = UnitAddItemById(dummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
67
+ local cooldownStarterItem = UnitAddItemById(____exports.itemAbilityDummy, COOLDOWN_STARTER_ITEM_TYPE_ID)
66
68
  local cooldownStarterAbility = BlzGetItemAbility(cooldownStarterItem, COOLDOWN_STARTER_ABILITY_TYPE_ID)
67
- ShowUnit(dummy, false)
69
+ ShowUnit(____exports.itemAbilityDummy, false)
68
70
  local function startItemCooldownInternal(handle, cooldown)
69
71
  local cooldownGroup = getItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP)
70
72
  setItemIntegerField(handle, ITEM_IF_COOLDOWN_GROUP, COOLDOWN_STARTER_ABILITY_TYPE_ID)
71
73
  setAbilityRealLevelField(cooldownStarterAbility, ABILITY_RLF_COOLDOWN, 0, cooldown)
72
- unitResetCooldown(dummy)
73
- unitUseItem(dummy, cooldownStarterItem)
74
+ unitResetCooldown(____exports.itemAbilityDummy)
75
+ unitUseItem(____exports.itemAbilityDummy, cooldownStarterItem)
74
76
  Timer:run(restoreCooldownGroup, handle, cooldownGroup)
75
77
  end
76
78
  restoreCooldownGroup = function(handle, cooldownGroup)
@@ -85,7 +87,7 @@ ____exports.startItemCooldown = function(handle, owner, cooldown)
85
87
  end
86
88
  ---
87
89
  -- @internal For use by internal systems only.
88
- ____exports.abilityActionDummy = dummy
90
+ ____exports.abilityActionDummy = ____exports.itemAbilityDummy
89
91
  ---
90
92
  -- @internal For use by internal systems only.
91
93
  ____exports.doAbilityAction = function(handle, action, ...)
@@ -104,11 +106,11 @@ ____exports.doAbilityAction = function(handle, action, ...)
104
106
  end
105
107
  x = getItemX(handle)
106
108
  y = getItemY(handle)
107
- unitAddItem(dummy, handle)
109
+ unitAddItem(____exports.itemAbilityDummy, handle)
108
110
  end
109
111
  local result = action(handle, ...)
110
112
  if not isOwned then
111
- unitRemoveItem(dummy, handle)
113
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
112
114
  setItemPosition(handle, x, y)
113
115
  if isPowerup then
114
116
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -139,9 +141,9 @@ ____exports.doAbilityActionForceDummy = function(handle, owner, action, ...)
139
141
  isPowerup = true
140
142
  end
141
143
  unitRemoveItem(owner, handle)
142
- unitAddItem(dummy, handle)
144
+ unitAddItem(____exports.itemAbilityDummy, handle)
143
145
  local result = action(handle, ...)
144
- unitRemoveItem(dummy, handle)
146
+ unitRemoveItem(____exports.itemAbilityDummy, handle)
145
147
  unitAddItemToSlot(owner, handle, slot)
146
148
  if isPowerup then
147
149
  setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
@@ -5,8 +5,8 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
- export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
10
  declare const enum ItemPropertyKey {
11
11
  ABILITIES = 100,
12
12
  LUA_INDEX_BY_ABILITY_TYPE_ID = 101
@@ -17,7 +17,7 @@ export declare class Item extends Handle<jitem> {
17
17
  constructor(handle: jitem);
18
18
  protected onDestroy(): HandleDestructor;
19
19
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
20
+ get typeId(): ItemTypeId;
21
21
  set skinId(v: number);
22
22
  get skinId(): number;
23
23
  set name(v: string);
@@ -73,6 +73,7 @@ export declare class Item extends Handle<jitem> {
73
73
  set position(v: Vec2);
74
74
  set charges(v: number);
75
75
  get charges(): number;
76
+ consumeCharge(): boolean;
76
77
  addAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
77
78
  removeAbility(abilityTypeId: AbilityTypeId): boolean;
78
79
  hasAbility(abilityTypeId: AbilityTypeId): boolean;
@@ -15,6 +15,8 @@ local ____ability = require("engine.internal.ability")
15
15
  local ItemAbility = ____ability.ItemAbility
16
16
  local ____ability = require("engine.internal.item.ability")
17
17
  local doAbilityAction = ____ability.doAbilityAction
18
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
19
+ local itemAbilityDummy = ____ability.itemAbilityDummy
18
20
  local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
21
  local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
22
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
@@ -36,10 +38,16 @@ local getEnumItem = GetEnumItem
36
38
  local getItemTypeId = GetItemTypeId
37
39
  local getItemX = GetItemX
38
40
  local getItemY = GetItemY
41
+ local getItemCharges = GetItemCharges
42
+ local setItemCharges = SetItemCharges
43
+ local unitRemoveAbility = UnitRemoveAbility
44
+ local unitUseItem = UnitUseItem
39
45
  local getItemIntegerField = BlzGetItemIntegerField
40
46
  local setItemBooleanField = BlzSetItemBooleanField
41
47
  local getItemBooleanField = BlzGetItemBooleanField
42
48
  local enumRect = Rect:create(0, 0, 0, 0).handle
49
+ ---
50
+ -- @internal For use by internal systems only.
43
51
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
44
52
  if itemAddAbility(handle, abilityTypeId) then
45
53
  return getItemAbility(handle, abilityTypeId)
@@ -65,6 +73,23 @@ local function getItemAbilities(handle, item)
65
73
  end
66
74
  return abilities
67
75
  end
76
+ local function consumeCharge(handle)
77
+ do
78
+ local i = 0
79
+ local ability = getItemAbilityByIndex(handle, i)
80
+ while ability ~= nil do
81
+ unitRemoveAbility(
82
+ itemAbilityDummy,
83
+ getAbilityId(ability)
84
+ )
85
+ do
86
+ i = i + 1
87
+ ability = getItemAbilityByIndex(handle, i)
88
+ end
89
+ end
90
+ end
91
+ unitUseItem(itemAbilityDummy, handle)
92
+ end
68
93
  local targetCollection
69
94
  local targetCollectionNextIndex
70
95
  local centerX
@@ -116,6 +141,29 @@ end
116
141
  function Item.create(self, id, x, y, skinId)
117
142
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
118
143
  end
144
+ function Item.prototype.consumeCharge(self)
145
+ local handle = self.handle
146
+ local charges = getItemCharges(handle)
147
+ if charges >= 2 then
148
+ setItemCharges(handle, charges - 1)
149
+ return true
150
+ end
151
+ if charges == 1 then
152
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
153
+ self:destroy()
154
+ return true
155
+ end
156
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
157
+ setItemCharges(handle, 0)
158
+ return true
159
+ end
160
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
161
+ local ____opt_0 = self.owner
162
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
163
+ return true
164
+ end
165
+ return false
166
+ end
119
167
  function Item.prototype.addAbility(self, abilityTypeId)
120
168
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
121
169
  if nativeAbility ~= nil then
@@ -301,7 +349,7 @@ __TS__SetDescriptor(
301
349
  "perishable",
302
350
  {
303
351
  get = function(self)
304
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
352
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
305
353
  end,
306
354
  set = function(self, v)
307
355
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -557,10 +605,10 @@ __TS__SetDescriptor(
557
605
  "charges",
558
606
  {
559
607
  get = function(self)
560
- return GetItemCharges(self.handle)
608
+ return getItemCharges(self.handle)
561
609
  end,
562
610
  set = function(self, v)
563
- SetItemCharges(self.handle, v)
611
+ setItemCharges(self.handle, v)
564
612
  end
565
613
  },
566
614
  true
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -100,7 +110,9 @@ declare const enum UnitPropertyKey {
100
110
  DELAY_HEALTH_CHECKS_COUNTER = 103,
101
111
  DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
112
  PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
113
+ IS_TEAM_GLOW_HIDDEN = 106,
114
+ LAST_X = 107,
115
+ LAST_Y = 108
104
116
  }
105
117
  export type UnitSyncId = number & {
106
118
  readonly __unitSyncId: unique symbol;
@@ -113,6 +125,8 @@ export declare class Unit extends Handle<junit> {
113
125
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
126
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
127
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
116
130
  private _owner?;
117
131
  private _timeScale?;
118
132
  private events?;
@@ -148,14 +162,18 @@ export declare class Unit extends Handle<junit> {
148
162
  isEnemyOf(unit: Unit): boolean;
149
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
150
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
151
166
  queueAnimation(animation: string): void;
152
167
  get weapons(): [UnitWeapon, UnitWeapon];
153
168
  get firstWeapon(): UnitWeapon;
154
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
171
  get level(): number;
156
172
  set level(v: number);
157
173
  get xp(): number;
158
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
159
177
  get strengthBase(): number;
160
178
  set strengthBase(strengthBase: number);
161
179
  get strengthBonus(): number;
@@ -230,6 +248,8 @@ export declare class Unit extends Handle<junit> {
230
248
  set timeScale(v: number);
231
249
  get collisionSize(): number;
232
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
233
253
  set pathing(v: boolean);
234
254
  isSelected(player: Player): boolean;
235
255
  explode(): void;
@@ -280,6 +300,7 @@ export declare class Unit extends Handle<junit> {
280
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
283
304
  get onSelect(): Event;
284
305
  get onDeselect(): Event;
285
306
  get onImmediateOrder(): Event<[number]>;