warscript 0.0.1-dev.7411206 → 0.0.1-dev.7448e33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/config.d.ts +5 -0
  5. package/config.lua +10 -0
  6. package/core/types/effect.d.ts +14 -6
  7. package/core/types/effect.lua +131 -35
  8. package/core/types/frame.d.ts +8 -1
  9. package/core/types/frame.lua +93 -1
  10. package/core/types/group.d.ts +0 -1
  11. package/core/types/image.d.ts +0 -1
  12. package/core/types/missile.d.ts +2 -2
  13. package/core/types/missile.lua +8 -2
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +99 -24
  16. package/core/types/timer.d.ts +6 -7
  17. package/core/types/timer.lua +18 -21
  18. package/core/types/unit.lua +8 -0
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/index.d.ts +1 -0
  22. package/decl/native.d.ts +840 -786
  23. package/engine/ability.d.ts +1 -1
  24. package/engine/behavior.d.ts +10 -10
  25. package/engine/behavior.lua +6 -6
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  29. package/engine/behaviour/ability/apply-buff.lua +32 -0
  30. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  31. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  32. package/engine/behaviour/ability/damage.d.ts +37 -11
  33. package/engine/behaviour/ability/damage.lua +90 -32
  34. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  35. package/engine/behaviour/ability/emulate-impact.lua +35 -0
  36. package/engine/behaviour/ability/heal.d.ts +33 -6
  37. package/engine/behaviour/ability/heal.lua +89 -10
  38. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  39. package/engine/behaviour/ability/instant-impact.lua +4 -15
  40. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  41. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  42. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  43. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  44. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  45. package/engine/behaviour/ability/restore-mana.lua +29 -0
  46. package/engine/behaviour/ability.d.ts +27 -4
  47. package/engine/behaviour/ability.lua +152 -17
  48. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  49. package/engine/behaviour/unit.d.ts +10 -2
  50. package/engine/behaviour/unit.lua +27 -0
  51. package/engine/buff.d.ts +103 -41
  52. package/engine/buff.lua +465 -212
  53. package/engine/game-map.d.ts +7 -0
  54. package/engine/game-map.lua +32 -0
  55. package/engine/internal/ability.d.ts +16 -13
  56. package/engine/internal/ability.lua +80 -76
  57. package/engine/internal/item/ability.lua +106 -0
  58. package/engine/internal/item+owner.lua +2 -2
  59. package/engine/internal/item.d.ts +4 -3
  60. package/engine/internal/item.lua +56 -25
  61. package/engine/internal/mechanics/ability-duration.lua +1 -1
  62. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  63. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  64. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  65. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  66. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  67. package/engine/internal/object-data/evasion-probability.lua +16 -0
  68. package/engine/internal/unit/ability.d.ts +10 -1
  69. package/engine/internal/unit/ability.lua +36 -14
  70. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  71. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  72. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  73. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  74. package/engine/internal/unit/bonus.d.ts +11 -8
  75. package/engine/internal/unit/bonus.lua +23 -1
  76. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  77. package/engine/internal/unit/ignore-events-items.lua +5 -0
  78. package/engine/internal/unit/item.d.ts +24 -0
  79. package/engine/internal/unit/item.lua +78 -0
  80. package/engine/internal/unit/main-selected.d.ts +13 -0
  81. package/engine/internal/unit/main-selected.lua +51 -0
  82. package/engine/internal/unit+ability.lua +2 -2
  83. package/engine/internal/unit+damage.d.ts +1 -10
  84. package/engine/internal/unit+damage.lua +4 -13
  85. package/engine/internal/unit+spellSteal.lua +1 -2
  86. package/engine/internal/unit+transport.lua +4 -10
  87. package/engine/internal/unit-missile-launch.lua +25 -6
  88. package/engine/internal/unit.d.ts +72 -17
  89. package/engine/internal/unit.lua +424 -143
  90. package/engine/internal/utility.lua +12 -0
  91. package/engine/lightning.d.ts +12 -5
  92. package/engine/lightning.lua +48 -14
  93. package/engine/local-client.d.ts +7 -2
  94. package/engine/local-client.lua +82 -0
  95. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  96. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  97. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  98. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  99. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  100. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  101. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  102. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  103. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  104. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  105. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  106. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  107. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  108. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  109. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  110. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  111. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  112. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  113. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  114. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  115. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  116. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  117. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  118. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  119. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  120. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  121. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  122. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  123. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  124. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  126. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  127. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  128. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  129. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  130. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  131. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  132. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  133. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  134. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  135. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  136. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  137. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  138. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  139. package/engine/object-data/entry/ability-type/web.lua +52 -0
  140. package/engine/object-data/entry/ability-type.d.ts +19 -18
  141. package/engine/object-data/entry/ability-type.lua +89 -33
  142. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  143. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  144. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  145. package/engine/object-data/entry/buff-type.d.ts +6 -13
  146. package/engine/object-data/entry/buff-type.lua +13 -29
  147. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  148. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  149. package/engine/object-data/entry/item-type.d.ts +15 -2
  150. package/engine/object-data/entry/item-type.lua +93 -2
  151. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  152. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  153. package/engine/object-data/entry/sound-preset.lua +140 -0
  154. package/engine/object-data/entry/unit-type.d.ts +31 -5
  155. package/engine/object-data/entry/unit-type.lua +311 -74
  156. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  157. package/engine/object-data/entry/upgrade.d.ts +1 -2
  158. package/engine/object-data/entry/upgrade.lua +4 -4
  159. package/engine/object-data/entry.d.ts +18 -17
  160. package/engine/object-data/entry.lua +60 -32
  161. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  162. package/engine/object-field/ability.d.ts +26 -3
  163. package/engine/object-field/ability.lua +54 -1
  164. package/engine/object-field/unit.d.ts +46 -3
  165. package/engine/object-field/unit.lua +173 -7
  166. package/engine/object-field.d.ts +11 -4
  167. package/engine/object-field.lua +162 -76
  168. package/engine/random.d.ts +1 -0
  169. package/engine/random.lua +9 -0
  170. package/engine/standard/entries/buff-type.d.ts +3 -0
  171. package/engine/standard/entries/buff-type.lua +3 -0
  172. package/engine/standard/entries/sound-preset.d.ts +10 -0
  173. package/engine/standard/entries/sound-preset.lua +10 -0
  174. package/engine/standard/entries/unit-type.d.ts +39 -1
  175. package/engine/standard/entries/unit-type.lua +39 -1
  176. package/engine/standard/fields/ability.d.ts +3 -1
  177. package/engine/standard/fields/ability.lua +3 -1
  178. package/engine/unit.d.ts +3 -0
  179. package/engine/unit.lua +12 -2
  180. package/event.d.ts +2 -3
  181. package/event.lua +9 -5
  182. package/index.d.ts +1 -0
  183. package/index.lua +1 -0
  184. package/lualib_bundle.lua +146 -42
  185. package/math/vec2.d.ts +2 -9
  186. package/math.d.ts +0 -2
  187. package/net/socket.d.ts +7 -1
  188. package/net/socket.lua +45 -4
  189. package/network.d.ts +1 -0
  190. package/network.lua +3 -2
  191. package/objutil/ability.d.ts +0 -1
  192. package/objutil/buff.d.ts +0 -1
  193. package/objutil/buff.lua +2 -3
  194. package/objutil/object.d.ts +0 -1
  195. package/objutil/unit.d.ts +0 -1
  196. package/objutil/unit.lua +8 -0
  197. package/package.json +13 -14
  198. package/patch-lua.d.ts +0 -0
  199. package/patch-lua.lua +10 -0
  200. package/property.d.ts +55 -0
  201. package/property.lua +374 -0
  202. package/string.d.ts +30 -0
  203. package/string.lua +14 -0
  204. package/util/stream.d.ts +0 -1
  205. package/utility/arrays.d.ts +12 -5
  206. package/utility/arrays.lua +37 -3
  207. package/utility/bit-set.d.ts +0 -2
  208. package/utility/functions.d.ts +1 -0
  209. package/utility/functions.lua +1 -0
  210. package/utility/lazy.d.ts +2 -0
  211. package/utility/lazy.lua +14 -0
  212. package/utility/linked-set.d.ts +12 -3
  213. package/utility/linked-set.lua +8 -2
  214. package/utility/lua-maps.d.ts +4 -2
  215. package/utility/lua-maps.lua +16 -0
  216. package/utility/lua-sets.d.ts +2 -2
  217. package/utility/lua-sets.lua +3 -0
  218. package/utility/reflection.lua +11 -7
  219. package/utility/types.d.ts +1 -0
  220. package/core/mapbounds.d.ts +0 -8
  221. package/core/mapbounds.lua +0 -12
@@ -5,9 +5,12 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
5
5
  local __TS__New = ____lualib.__TS__New
6
6
  local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
8
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
13
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
10
- local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
13
16
  local __TS__Spread = ____lualib.__TS__Spread
@@ -48,11 +51,17 @@ local ____arrays = require("utility.arrays")
48
51
  local forEach = ____arrays.forEach
49
52
  local ____math = require("math")
50
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
51
59
  local match = string.match
52
60
  local ____tostring = _G.tostring
53
61
  local setUnitAnimation = SetUnitAnimation
54
62
  local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
55
63
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
64
+ local resetUnitAnimation = ResetUnitAnimation
56
65
  local queueUnitAnimation = QueueUnitAnimation
57
66
  local getUnitIntegerField = BlzGetUnitIntegerField
58
67
  local getUnitRealField = BlzGetUnitRealField
@@ -72,6 +81,7 @@ local setUnitScale = SetUnitScale
72
81
  local setUnitPosition = SetUnitPosition
73
82
  local setUnitTimeScale = SetUnitTimeScale
74
83
  local getHandleId = GetHandleId
84
+ local getUnitCurrentOrder = GetUnitCurrentOrder
75
85
  local createUnit = CreateUnit
76
86
  local killUnit = KillUnit
77
87
  local setUnitExploded = SetUnitExploded
@@ -92,6 +102,10 @@ local isUnitInRangeXY = IsUnitInRangeXY
92
102
  local isUnitInRange = IsUnitInRange
93
103
  local setResourceAmount = SetResourceAmount
94
104
  local getResourceAmount = GetResourceAmount
105
+ local getUnitWeaponRealField = BlzGetUnitWeaponRealField
106
+ local setUnitWeaponRealField = BlzSetUnitWeaponRealField
107
+ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
108
+ local setUnitWeaponStringField = BlzSetUnitWeaponStringField
95
109
  local getUnitAbilityLevel = GetUnitAbilityLevel
96
110
  local unitDisableAbility = BlzUnitDisableAbility
97
111
  local unitInterruptAttack = BlzUnitInterruptAttack
@@ -118,8 +132,6 @@ local isUnitType = IsUnitType
118
132
  local isUnitAlly = IsUnitAlly
119
133
  local isUnitEnemy = IsUnitEnemy
120
134
  local getOwningPlayer = GetOwningPlayer
121
- local setUnitColor = SetUnitColor
122
- local showUnitTeamGlow = BlzShowUnitTeamGlow
123
135
  ____exports.UnitClassification = {}
124
136
  local UnitClassification = ____exports.UnitClassification
125
137
  do
@@ -275,16 +287,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
275
287
  end
276
288
  local function dispatch(event, idGetter, argsGetter)
277
289
  local initialized = false
278
- local x = {}
279
290
  return setmetatable(
280
- x,
291
+ {},
281
292
  {
282
293
  __index = function(self, id)
283
294
  if type(id) ~= "number" then
284
295
  return event[id]
285
296
  end
286
297
  if not initialized then
287
- local invoke = Event.invoke
288
298
  event:addListener(function(...)
289
299
  local id = idGetter(...)
290
300
  local dispatched = rawget(self, id)
@@ -322,7 +332,6 @@ local function dispatchAbility(event)
322
332
  return event[id]
323
333
  end
324
334
  if not initialized then
325
- local invoke = Event.invoke
326
335
  event:addListener(function(unit, ability, ...)
327
336
  local dispatched = rawget(self, ability.typeId)
328
337
  if dispatched ~= nil then
@@ -350,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
350
359
  rawset(self, 1 + i, (select(i, ...)))
351
360
  end
352
361
  end
353
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
354
370
  local jlimitopByOperator = {
355
371
  [0] = LESS_THAN_OR_EQUAL,
356
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -387,51 +403,158 @@ local getters = {
387
403
  return BlzGetUnitArmor(unit)
388
404
  end
389
405
  }
390
- local weaponGetters = {
391
- index = function(self, handle, index)
392
- return index
393
- end,
394
- cooldown = function(self, handle, index)
395
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index)
396
- end,
397
- projectileArc = function(self, handle, index)
398
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index)
399
- end,
400
- projectileArt = function(self, handle, index)
401
- return BlzGetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index)
402
- end,
403
- projectileSpeed = function(self, handle, index)
404
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index)
405
- end,
406
- attackPoint = function(self, handle, index)
407
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index)
408
- end
409
- }
410
- local weaponSetters = {
411
- cooldown = function(self, handle, index, value)
412
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index, value))
413
- end,
414
- projectileArc = function(self, handle, index, value)
415
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index, value))
416
- end,
417
- projectileArt = function(self, handle, index, value)
418
- assert(BlzSetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index, value))
419
- end,
420
- projectileSpeed = function(self, handle, index, value)
421
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index, value))
422
- end,
423
- attackPoint = function(self, handle, index, value)
424
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index, value))
425
- end
426
- }
427
- local weaponMetatable = {
428
- __index = function(self, key)
429
- return weaponGetters[key](weaponGetters, self.h, self.i)
430
- end,
431
- __newindex = function(self, key, value)
432
- weaponSetters[key](weaponSetters, self.h, self.i, value)
433
- end
434
- }
406
+ ____exports.UnitWeapon = __TS__Class()
407
+ local UnitWeapon = ____exports.UnitWeapon
408
+ UnitWeapon.name = "UnitWeapon"
409
+ function UnitWeapon.prototype.____constructor(self, unit, index)
410
+ self.unit = unit
411
+ self.index = index
412
+ end
413
+ __TS__SetDescriptor(
414
+ UnitWeapon.prototype,
415
+ "cooldown",
416
+ {
417
+ get = function(self)
418
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
419
+ end,
420
+ set = function(self, cooldown)
421
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
422
+ end
423
+ },
424
+ true
425
+ )
426
+ __TS__SetDescriptor(
427
+ UnitWeapon.prototype,
428
+ "damage",
429
+ {
430
+ get = function(self)
431
+ local minimumDamage = self.damageBase + self.damageDiceCount
432
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
433
+ return {minimumDamage, maximumDamage}
434
+ end,
435
+ set = function(self, ____bindingPattern0)
436
+ local maximumDamage
437
+ local minimumDamage
438
+ minimumDamage = ____bindingPattern0[1]
439
+ maximumDamage = ____bindingPattern0[2]
440
+ self.damageBase = minimumDamage - 1
441
+ self.damageDiceCount = 1
442
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
443
+ end
444
+ },
445
+ true
446
+ )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "damageBase",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitBaseDamage(self.unit.handle, self.index)
453
+ end,
454
+ set = function(self, damageBase)
455
+ BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
456
+ end
457
+ },
458
+ true
459
+ )
460
+ __TS__SetDescriptor(
461
+ UnitWeapon.prototype,
462
+ "damageDiceCount",
463
+ {
464
+ get = function(self)
465
+ return BlzGetUnitDiceNumber(self.unit.handle, self.index)
466
+ end,
467
+ set = function(self, damageDiceCount)
468
+ BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
469
+ end
470
+ },
471
+ true
472
+ )
473
+ __TS__SetDescriptor(
474
+ UnitWeapon.prototype,
475
+ "damageDiceSideCount",
476
+ {
477
+ get = function(self)
478
+ return BlzGetUnitDiceSides(self.unit.handle, self.index)
479
+ end,
480
+ set = function(self, damageDiceSideCount)
481
+ BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
482
+ end
483
+ },
484
+ true
485
+ )
486
+ __TS__SetDescriptor(
487
+ UnitWeapon.prototype,
488
+ "range",
489
+ {
490
+ get = function(self)
491
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
492
+ end,
493
+ set = function(self, range)
494
+ local handle = self.unit.handle
495
+ local index = self.index
496
+ setUnitWeaponRealField(
497
+ handle,
498
+ UNIT_WEAPON_RF_ATTACK_RANGE,
499
+ index + 1,
500
+ getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
501
+ )
502
+ end
503
+ },
504
+ true
505
+ )
506
+ __TS__SetDescriptor(
507
+ UnitWeapon.prototype,
508
+ "impactDelay",
509
+ {
510
+ get = function(self)
511
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
512
+ end,
513
+ set = function(self, impactDelay)
514
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
515
+ end
516
+ },
517
+ true
518
+ )
519
+ __TS__SetDescriptor(
520
+ UnitWeapon.prototype,
521
+ "missileArc",
522
+ {
523
+ get = function(self)
524
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
525
+ end,
526
+ set = function(self, missileArc)
527
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
528
+ end
529
+ },
530
+ true
531
+ )
532
+ __TS__SetDescriptor(
533
+ UnitWeapon.prototype,
534
+ "missileModelPath",
535
+ {
536
+ get = function(self)
537
+ return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
538
+ end,
539
+ set = function(self, missileModelPath)
540
+ setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
541
+ end
542
+ },
543
+ true
544
+ )
545
+ __TS__SetDescriptor(
546
+ UnitWeapon.prototype,
547
+ "missileSpeed",
548
+ {
549
+ get = function(self)
550
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
551
+ end,
552
+ set = function(self, missileSpeed)
553
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
554
+ end
555
+ },
556
+ true
557
+ )
435
558
  local unitInventorySize = UnitInventorySize
436
559
  local unitItemInSlot = UnitItemInSlot
437
560
  local getItemAbility = BlzGetItemAbility
@@ -442,8 +565,6 @@ local getAbilityName = GetAbilityName
442
565
  local unitAddAbility = UnitAddAbility
443
566
  local getUnitGoldCost = GetUnitGoldCost
444
567
  local getUnitLumberCost = GetUnitWoodCost
445
- local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
446
- local unitAddItem = UnitAddItem
447
568
  local unitRemoveAbility = UnitRemoveAbility
448
569
  local function retrieveAbility(unit, ability, abilityId)
449
570
  if ability == nil then
@@ -453,17 +574,6 @@ local function retrieveAbility(unit, ability, abilityId)
453
574
  ____exports.Unit:of(unit)
454
575
  )
455
576
  end
456
- if not unitAddAbility(unit, abilityId) then
457
- if getUnitAbility(unit, abilityId) == ability then
458
- return UnitAbility:of(
459
- ability,
460
- abilityId,
461
- ____exports.Unit:of(unit)
462
- )
463
- end
464
- else
465
- unitRemoveAbility(unit, abilityId)
466
- end
467
577
  for i = 0, unitInventorySize(unit) - 1 do
468
578
  local item = unitItemInSlot(unit, i)
469
579
  if getItemAbility(item, abilityId) == ability then
@@ -520,12 +630,34 @@ for ____, player in ipairs(Player.all) do
520
630
  ShowUnit(dummy, false)
521
631
  dummies[player] = dummy
522
632
  end
633
+ local function delayHealthChecksCallback(unit)
634
+ local counter = (unit[103] or 0) - 1
635
+ if counter ~= 0 then
636
+ unit[103] = counter
637
+ return
638
+ end
639
+ unit[103] = nil
640
+ local healthBonus = unit[104]
641
+ if healthBonus ~= nil then
642
+ unit[104] = nil
643
+ local handle = unit.handle
644
+ BlzSetUnitMaxHP(
645
+ handle,
646
+ BlzGetUnitMaxHP(handle) - healthBonus
647
+ )
648
+ end
649
+ end
650
+ local nextSyncId = 1
651
+ local unitBySyncId = setmetatable({}, {__mode = "k"})
523
652
  ____exports.Unit = __TS__Class()
524
653
  local Unit = ____exports.Unit
525
654
  Unit.name = "Unit"
526
655
  __TS__ClassExtends(Unit, Handle)
527
656
  function Unit.prototype.____constructor(self, handle)
528
657
  Handle.prototype.____constructor(self, handle)
658
+ local ____nextSyncId_0 = nextSyncId
659
+ nextSyncId = ____nextSyncId_0 + 1
660
+ self.syncId = ____nextSyncId_0
529
661
  self._owner = Player:of(getOwningPlayer(handle))
530
662
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
531
663
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -538,6 +670,7 @@ function Unit.prototype.____constructor(self, handle)
538
670
  fourCC("Amrf")
539
671
  ))
540
672
  end
673
+ unitBySyncId[self.syncId] = self
541
674
  local ____ = self.abilities
542
675
  end
543
676
  function Unit.prototype.getEvent(self, event, collector)
@@ -556,6 +689,8 @@ function Unit.prototype.getEvent(self, event, collector)
556
689
  end
557
690
  function Unit.prototype.onDestroy(self)
558
691
  local handle = self.handle
692
+ self[107] = getUnitX(handle)
693
+ self[108] = getUnitY(handle)
559
694
  if not self._owner then
560
695
  self._owner = Player:of(getOwningPlayer(handle))
561
696
  end
@@ -623,8 +758,8 @@ function Unit.prototype.addModifier(self, property, modifier)
623
758
  end}
624
759
  end
625
760
  function Unit.prototype.hasCombatClassification(self, combatClassification)
626
- local ____combatClassification_0 = combatClassification
627
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
761
+ local ____combatClassification_1 = combatClassification
762
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
628
763
  end
629
764
  function Unit.prototype.addClassification(self, classification)
630
765
  return unitAddType(self.handle, classification)
@@ -642,13 +777,13 @@ function Unit.prototype.isInvisibleTo(self, player)
642
777
  return isUnitInvisible(self.handle, player.handle)
643
778
  end
644
779
  function Unit.prototype.isInRangeOf(self, x, y, range)
645
- local ____temp_1
780
+ local ____temp_2
646
781
  if type(x) == "number" then
647
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
782
+ ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
648
783
  else
649
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
784
+ ____temp_2 = isUnitInRange(self.handle, x.handle, y)
650
785
  end
651
- return ____temp_1
786
+ return ____temp_2
652
787
  end
653
788
  function Unit.prototype.isAllyOf(self, unit)
654
789
  return isUnitAlly(
@@ -671,9 +806,16 @@ function Unit.prototype.playAnimation(self, animation, rarity)
671
806
  setUnitAnimation(self.handle, animation)
672
807
  end
673
808
  end
809
+ function Unit.prototype.resetAnimation(self)
810
+ resetUnitAnimation(self.handle)
811
+ end
674
812
  function Unit.prototype.queueAnimation(self, animation)
675
813
  queueUnitAnimation(self.handle, animation)
676
814
  end
815
+ function Unit.prototype.delayHealthChecks(self)
816
+ self[103] = (self[103] or 0) + 1
817
+ Timer:run(delayHealthChecksCallback, self)
818
+ end
677
819
  function Unit.prototype.setPosition(self, x, y)
678
820
  setUnitPosition(self.handle, x, y)
679
821
  end
@@ -687,8 +829,15 @@ end
687
829
  function Unit.prototype.kill(self)
688
830
  killUnit(self.handle)
689
831
  end
690
- function Unit.prototype.revive(self, pos, doEffect)
691
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
832
+ function Unit.prototype.revive(self, x, y, doEffect)
833
+ local ____ReviveHero_5 = ReviveHero
834
+ local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
835
+ local ____doEffect_3 = doEffect
836
+ if ____doEffect_3 == nil then
837
+ ____doEffect_3 = false
838
+ end
839
+ __TS__SparseArrayPush(____array_4, ____doEffect_3)
840
+ ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
692
841
  end
693
842
  function Unit.prototype.healTarget(self, target, amount)
694
843
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -728,7 +877,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
728
877
  return UnitDropItemSlot(self.handle, item.handle, slot)
729
878
  end
730
879
  function Unit.prototype.itemInSlot(self, slot)
731
- return Item:of(UnitItemInSlot(self.handle, slot))
880
+ return Item:of(unitItemInSlot(self.handle, slot))
732
881
  end
733
882
  function Unit.prototype.addAbility(self, abilityId)
734
883
  if unitAddAbility(self.handle, abilityId) then
@@ -784,6 +933,9 @@ end
784
933
  function Unit.prototype.hideAbility(self, abilityId, flag)
785
934
  BlzUnitHideAbility(self.handle, abilityId, flag)
786
935
  end
936
+ function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
937
+ return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
938
+ end
787
939
  function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
788
940
  BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
789
941
  end
@@ -794,8 +946,15 @@ function Unit.prototype.interruptAttack(self)
794
946
  unitInterruptAttack(self.handle)
795
947
  end
796
948
  function Unit.prototype.interruptCast(self, abilityId)
797
- unitDisableAbility(self.handle, abilityId, true, false)
798
- unitDisableAbility(self.handle, abilityId, false, false)
949
+ local handle = self.handle
950
+ unitDisableAbility(handle, abilityId, true, false)
951
+ Timer:run(
952
+ unitDisableAbility,
953
+ handle,
954
+ abilityId,
955
+ false,
956
+ false
957
+ )
799
958
  end
800
959
  function Unit.prototype.getDistanceTo(self, target)
801
960
  local handle = self.handle
@@ -855,18 +1014,18 @@ function Unit.prototype.unpauseEx(self)
855
1014
  self:decrementStunCounter()
856
1015
  end
857
1016
  function Unit.prototype.incrementStunCounter(self)
858
- local stunCounter = self[101] or 0
859
- if not self[100] or stunCounter >= 0 then
1017
+ local stunCounter = self[102] or 0
1018
+ if not self[101] or stunCounter >= 0 then
860
1019
  BlzPauseUnitEx(self.handle, true)
861
1020
  end
862
- self[101] = stunCounter + 1
1021
+ self[102] = stunCounter + 1
863
1022
  end
864
1023
  function Unit.prototype.decrementStunCounter(self)
865
- local stunCounter = self[101] or 0
866
- if not self[100] or stunCounter >= 1 then
1024
+ local stunCounter = self[102] or 0
1025
+ if not self[101] or stunCounter >= 1 then
867
1026
  BlzPauseUnitEx(self.handle, false)
868
1027
  end
869
- self[101] = stunCounter - 1
1028
+ self[102] = stunCounter - 1
870
1029
  end
871
1030
  function Unit.create(self, owner, id, x, y, facing, skinId)
872
1031
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -968,8 +1127,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
968
1127
  )
969
1128
  return targetCollection
970
1129
  end
971
- function Unit.getSelectionOf(self, player)
972
- targetCollection = {}
1130
+ function Unit.getSelectionOf(self, player, target)
1131
+ if target == nil then
1132
+ target = {}
1133
+ end
1134
+ targetCollection = target
973
1135
  targetCollectionNextIndex = 1
974
1136
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
975
1137
  return targetCollection
@@ -991,6 +1153,9 @@ end
991
1153
  function Unit.prototype.__tostring(self)
992
1154
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
993
1155
  end
1156
+ function Unit.getBySyncId(self, syncId)
1157
+ return unitBySyncId[syncId]
1158
+ end
994
1159
  __TS__SetDescriptor(
995
1160
  Unit.prototype,
996
1161
  "_deltas",
@@ -1054,6 +1219,14 @@ __TS__SetDescriptor(
1054
1219
  end},
1055
1220
  true
1056
1221
  )
1222
+ __TS__SetDescriptor(
1223
+ Unit.prototype,
1224
+ "isStunned",
1225
+ {get = function(self)
1226
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1227
+ end},
1228
+ true
1229
+ )
1057
1230
  __TS__SetDescriptor(
1058
1231
  Unit.prototype,
1059
1232
  "combatClassifications",
@@ -1071,12 +1244,27 @@ __TS__SetDescriptor(
1071
1244
  Unit.prototype,
1072
1245
  "weapons",
1073
1246
  {get = function(self)
1074
- local weapons = {
1075
- setmetatable({h = self.handle, i = 0}, weaponMetatable),
1076
- setmetatable({h = self.handle, i = 1}, weaponMetatable)
1077
- }
1078
- rawset(self, "weapons", weapons)
1079
- return weapons
1247
+ return {self.firstWeapon, self.secondWeapon}
1248
+ end},
1249
+ true
1250
+ )
1251
+ __TS__SetDescriptor(
1252
+ Unit.prototype,
1253
+ "firstWeapon",
1254
+ {get = function(self)
1255
+ local weapon = __TS__New(____exports.UnitWeapon, self, 0)
1256
+ rawset(self, "firstWeapon", weapon)
1257
+ return weapon
1258
+ end},
1259
+ true
1260
+ )
1261
+ __TS__SetDescriptor(
1262
+ Unit.prototype,
1263
+ "secondWeapon",
1264
+ {get = function(self)
1265
+ local weapon = __TS__New(____exports.UnitWeapon, self, 1)
1266
+ rawset(self, "secondWeapon", weapon)
1267
+ return weapon
1080
1268
  end},
1081
1269
  true
1082
1270
  )
@@ -1112,6 +1300,19 @@ __TS__SetDescriptor(
1112
1300
  },
1113
1301
  true
1114
1302
  )
1303
+ __TS__SetDescriptor(
1304
+ Unit.prototype,
1305
+ "primaryAttribute",
1306
+ {
1307
+ get = function(self)
1308
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1309
+ end,
1310
+ set = function(self, primaryAttribute)
1311
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1312
+ end
1313
+ },
1314
+ true
1315
+ )
1115
1316
  __TS__SetDescriptor(
1116
1317
  Unit.prototype,
1117
1318
  "strengthBase",
@@ -1233,17 +1434,17 @@ __TS__SetDescriptor(
1233
1434
  "isTeamGlowVisible",
1234
1435
  {
1235
1436
  get = function(self)
1236
- return not self[103]
1437
+ return not self[106]
1237
1438
  end,
1238
1439
  set = function(self, isTeamGlowVisible)
1239
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1240
- local ____temp_2
1440
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1441
+ local ____temp_6
1241
1442
  if not isTeamGlowVisible then
1242
- ____temp_2 = true
1443
+ ____temp_6 = true
1243
1444
  else
1244
- ____temp_2 = nil
1445
+ ____temp_6 = nil
1245
1446
  end
1246
- self[103] = ____temp_2
1447
+ self[106] = ____temp_6
1247
1448
  end
1248
1449
  },
1249
1450
  true
@@ -1252,9 +1453,9 @@ __TS__SetDescriptor(
1252
1453
  Unit.prototype,
1253
1454
  "color",
1254
1455
  {set = function(self, color)
1255
- setUnitColor(self.handle, color.handle)
1256
- if self[103] then
1257
- showUnitTeamGlow(self.handle, false)
1456
+ SetUnitColor(self.handle, color.handle)
1457
+ if self[106] then
1458
+ BlzShowUnitTeamGlow(self.handle, false)
1258
1459
  end
1259
1460
  end},
1260
1461
  true
@@ -1277,10 +1478,14 @@ __TS__SetDescriptor(
1277
1478
  "maxHealth",
1278
1479
  {
1279
1480
  get = function(self)
1280
- return BlzGetUnitMaxHP(self.handle) - (self[102] or 0)
1481
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1281
1482
  end,
1282
1483
  set = function(self, maxHealth)
1283
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[102] or 0))
1484
+ if maxHealth < 1 and self[103] ~= nil then
1485
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1486
+ maxHealth = 1
1487
+ end
1488
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1284
1489
  end
1285
1490
  },
1286
1491
  true
@@ -1322,10 +1527,10 @@ __TS__SetDescriptor(
1322
1527
  "health",
1323
1528
  {
1324
1529
  get = function(self)
1325
- return GetWidgetLife(self.handle) - (self[102] or 0)
1530
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1326
1531
  end,
1327
1532
  set = function(self, health)
1328
- SetWidgetLife(self.handle, health + (self[102] or 0))
1533
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1329
1534
  end
1330
1535
  },
1331
1536
  true
@@ -1419,7 +1624,7 @@ __TS__SetDescriptor(
1419
1624
  "x",
1420
1625
  {
1421
1626
  get = function(self)
1422
- return getUnitX(self.handle)
1627
+ return self[107] or getUnitX(self.handle)
1423
1628
  end,
1424
1629
  set = function(self, v)
1425
1630
  SetUnitX(self.handle, v)
@@ -1432,7 +1637,7 @@ __TS__SetDescriptor(
1432
1637
  "y",
1433
1638
  {
1434
1639
  get = function(self)
1435
- return getUnitY(self.handle)
1640
+ return self[108] or getUnitY(self.handle)
1436
1641
  end,
1437
1642
  set = function(self, v)
1438
1643
  SetUnitY(self.handle, v)
@@ -1536,17 +1741,17 @@ __TS__SetDescriptor(
1536
1741
  set = function(self, isPaused)
1537
1742
  local handle = self.handle
1538
1743
  if isPaused and not IsUnitPaused(handle) then
1539
- self[100] = true
1540
- for _ = self[101] or 0, -1 do
1744
+ self[101] = true
1745
+ for _ = self[102] or 0, -1 do
1541
1746
  BlzPauseUnitEx(handle, true)
1542
1747
  end
1543
1748
  PauseUnit(handle, true)
1544
1749
  elseif not isPaused and IsUnitPaused(handle) then
1545
1750
  PauseUnit(handle, false)
1546
- for _ = self[101] or 0, -1 do
1751
+ for _ = self[102] or 0, -1 do
1547
1752
  BlzPauseUnitEx(handle, false)
1548
1753
  end
1549
- self[100] = nil
1754
+ self[101] = nil
1550
1755
  end
1551
1756
  end
1552
1757
  },
@@ -1649,6 +1854,19 @@ __TS__SetDescriptor(
1649
1854
  end},
1650
1855
  true
1651
1856
  )
1857
+ __TS__SetDescriptor(
1858
+ Unit.prototype,
1859
+ "movementType",
1860
+ {
1861
+ get = function(self)
1862
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1863
+ end,
1864
+ set = function(self, movementType)
1865
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1866
+ end
1867
+ },
1868
+ true
1869
+ )
1652
1870
  __TS__SetDescriptor(
1653
1871
  Unit.prototype,
1654
1872
  "pathing",
@@ -1903,7 +2121,6 @@ Unit.onDecay = __TS__New(
1903
2121
  Unit.onResurrect = __TS__New(
1904
2122
  InitializingEvent,
1905
2123
  function(event)
1906
- local invoke = Event.invoke
1907
2124
  local dead = setmetatable({}, {__mode = "k"})
1908
2125
  ____exports.Unit.deathEvent:addListener(function(unit)
1909
2126
  dead[unit] = true
@@ -1919,10 +2136,15 @@ Unit.onResurrect = __TS__New(
1919
2136
  Unit.morphEvent = __TS__New(
1920
2137
  InitializingEvent,
1921
2138
  function(event)
2139
+ local function ifNotLeft(unit)
2140
+ local handle = unit.handle
2141
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2142
+ invoke(event, unit)
2143
+ end
2144
+ end
1922
2145
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
1923
2146
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
1924
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
1925
- Timer:run(Event.invoke, event, unit)
2147
+ Timer:run(ifNotLeft, unit)
1926
2148
  end
1927
2149
  end)
1928
2150
  end
@@ -1960,27 +2182,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
1960
2182
  Unit.onTargetCast = dispatchId(__TS__New(
1961
2183
  InitializingEvent,
1962
2184
  function(event)
1963
- local invoke = Event.invoke
1964
2185
  local function listener(unit, id)
1965
- local ____GetSpellTargetUnit_result_5
2186
+ local ____GetSpellTargetUnit_result_9
1966
2187
  if GetSpellTargetUnit() then
1967
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2188
+ ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
1968
2189
  else
1969
- local ____GetSpellTargetItem_result_4
2190
+ local ____GetSpellTargetItem_result_8
1970
2191
  if GetSpellTargetItem() then
1971
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2192
+ ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
1972
2193
  else
1973
- local ____GetSpellTargetDestructable_result_3
2194
+ local ____GetSpellTargetDestructable_result_7
1974
2195
  if GetSpellTargetDestructable() then
1975
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2196
+ ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
1976
2197
  else
1977
- ____GetSpellTargetDestructable_result_3 = nil
2198
+ ____GetSpellTargetDestructable_result_7 = nil
1978
2199
  end
1979
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2200
+ ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
1980
2201
  end
1981
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2202
+ ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
1982
2203
  end
1983
- local target = ____GetSpellTargetUnit_result_5
2204
+ local target = ____GetSpellTargetUnit_result_9
1984
2205
  if target then
1985
2206
  invoke(event, unit, id, target)
1986
2207
  end
@@ -2152,10 +2373,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2152
2373
  ____exports.UnitTriggerEvent,
2153
2374
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2154
2375
  function()
2155
- local unit = ____exports.Unit:of(getOrderedUnit())
2156
- local issuedOrderId = getIssuedOrderId()
2157
- if unit ~= nil and unit.state == 1 then
2158
- return unit, issuedOrderId
2376
+ local handle = getOrderedUnit()
2377
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2378
+ local unit = ____exports.Unit:of(handle)
2379
+ if unit.state == 1 then
2380
+ return unit, getIssuedOrderId()
2381
+ end
2159
2382
  end
2160
2383
  return IgnoreEvent
2161
2384
  end
@@ -2177,7 +2400,6 @@ Unit.autoAttackStartEvent = __TS__New(
2177
2400
  )
2178
2401
  Unit.onDamaging = (function()
2179
2402
  local event = __TS__New(Event)
2180
- local invoke = Event.invoke
2181
2403
  local trigger = CreateTrigger()
2182
2404
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2183
2405
  TriggerAddCondition(
@@ -2190,7 +2412,7 @@ Unit.onDamaging = (function()
2190
2412
  local target = BlzGetEventDamageTarget()
2191
2413
  local data = {
2192
2414
  amount = GetEventDamage(),
2193
- attackType = BlzGetEventAttackType(),
2415
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2194
2416
  damageType = BlzGetEventDamageType(),
2195
2417
  weaponType = BlzGetEventWeaponType(),
2196
2418
  isAttack = BlzGetEventIsAttack()
@@ -2258,7 +2480,7 @@ Unit.onDamaging = (function()
2258
2480
  data.amount,
2259
2481
  true,
2260
2482
  true,
2261
- data.attackType,
2483
+ attackTypeToNative(data.attackType),
2262
2484
  data.damageType,
2263
2485
  data.weaponType
2264
2486
  )
@@ -2276,7 +2498,6 @@ end)()
2276
2498
  Unit.onDamage = __TS__New(
2277
2499
  InitializingEvent,
2278
2500
  function(event)
2279
- local invoke = Event.invoke
2280
2501
  local trigger = CreateTrigger()
2281
2502
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2282
2503
  TriggerAddCondition(
@@ -2288,10 +2509,11 @@ Unit.onDamage = __TS__New(
2288
2509
  end
2289
2510
  local data = {
2290
2511
  amount = GetEventDamage(),
2291
- attackType = BlzGetEventAttackType(),
2512
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2292
2513
  damageType = BlzGetEventDamageType(),
2293
2514
  weaponType = BlzGetEventWeaponType(),
2294
2515
  isAttack = BlzGetEventIsAttack(),
2516
+ originalAmount = GetEventDamage(),
2295
2517
  preventDeath = damageEventPreventDeath
2296
2518
  }
2297
2519
  local evData = setmetatable(
@@ -2308,7 +2530,7 @@ Unit.onDamage = __TS__New(
2308
2530
  invoke(event, source, target, evData)
2309
2531
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2310
2532
  local bonusHealth = math.ceil(evData.amount)
2311
- target[102] = (target[102] or 0) + bonusHealth
2533
+ target[105] = (target[105] or 0) + bonusHealth
2312
2534
  BlzSetUnitMaxHP(
2313
2535
  target.handle,
2314
2536
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2322,7 +2544,7 @@ Unit.onDamage = __TS__New(
2322
2544
  evData[0],
2323
2545
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2324
2546
  )
2325
- target[102] = (target[102] or 0) - bonusHealth
2547
+ target[105] = (target[105] or 0) - bonusHealth
2326
2548
  SetWidgetLife(
2327
2549
  target.handle,
2328
2550
  GetWidgetLife(target.handle) - bonusHealth
@@ -2342,32 +2564,91 @@ Unit.onDamage = __TS__New(
2342
2564
  DestroyTrigger(trigger)
2343
2565
  end
2344
2566
  )
2345
- Unit.onItemDrop = __TS__New(
2567
+ Unit.itemDroppedEvent = __TS__New(
2346
2568
  ____exports.UnitTriggerEvent,
2347
2569
  EVENT_PLAYER_UNIT_DROP_ITEM,
2348
2570
  function()
2349
2571
  local unit = getTriggerUnit()
2350
- if getUnitTypeId(unit) ~= dummyUnitId then
2351
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2572
+ local item = getManipulatedItem()
2573
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2574
+ return ____exports.Unit:of(unit), Item:of(item)
2352
2575
  end
2353
2576
  return IgnoreEvent
2354
2577
  end
2355
2578
  )
2356
- Unit.onItemPickup = __TS__New(
2579
+ Unit.itemPickedUpEvent = __TS__New(
2357
2580
  ____exports.UnitTriggerEvent,
2358
2581
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2359
2582
  function()
2360
2583
  local unit = getTriggerUnit()
2361
- if getUnitTypeId(unit) ~= dummyUnitId then
2362
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2584
+ local item = getManipulatedItem()
2585
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2586
+ return ____exports.Unit:of(unit), Item:of(item)
2363
2587
  end
2364
2588
  return IgnoreEvent
2365
2589
  end
2366
2590
  )
2367
- Unit.onItemUse = __TS__New(
2591
+ Unit.itemUsedEvent = __TS__New(
2368
2592
  ____exports.UnitTriggerEvent,
2369
2593
  EVENT_PLAYER_UNIT_USE_ITEM,
2370
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2594
+ function()
2595
+ local unit = getTriggerUnit()
2596
+ local item = getManipulatedItem()
2597
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2598
+ return ____exports.Unit:of(unit), Item:of(item)
2599
+ end
2600
+ return IgnoreEvent
2601
+ end
2602
+ )
2603
+ Unit.itemStackedEvent = __TS__New(
2604
+ ____exports.UnitTriggerEvent,
2605
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2606
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2607
+ )
2608
+ __TS__ObjectDefineProperty(
2609
+ Unit,
2610
+ "itemUseOrderEvent",
2611
+ {get = function(self)
2612
+ local event = __TS__New(Event)
2613
+ for order = orderId("useslot0"), orderId("useslot5") do
2614
+ local slot = order - orderId("useslot0")
2615
+ local function listener(unit)
2616
+ local item = unit.items[slot + 1]
2617
+ if item ~= nil then
2618
+ invoke(event, unit, item)
2619
+ end
2620
+ end
2621
+ self.onImmediateOrder[order]:addListener(listener)
2622
+ self.onTargetOrder[order]:addListener(listener)
2623
+ self.onPointOrder[order]:addListener(listener)
2624
+ end
2625
+ rawset(self, "itemUseOrderEvent", event)
2626
+ return event
2627
+ end}
2628
+ )
2629
+ __TS__ObjectDefineProperty(
2630
+ Unit,
2631
+ "itemMoveOrderEvent",
2632
+ {get = function(self)
2633
+ local event = __TS__New(Event)
2634
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2635
+ local slotTo = order - orderId("moveslot0")
2636
+ self.onTargetOrder[order]:addListener(function(unit, item)
2637
+ local slotFrom = unit.items:findSlot(item)
2638
+ if slotFrom ~= nil then
2639
+ invoke(
2640
+ event,
2641
+ unit,
2642
+ item,
2643
+ slotFrom,
2644
+ slotTo
2645
+ )
2646
+ end
2647
+ end)
2648
+ end
2649
+ rawset(self, "itemMoveOrderEvent", event)
2650
+ return event
2651
+ end}
2371
2652
  )
2372
2653
  __TS__ObjectDefineProperty(
2373
2654
  Unit,