warscript 0.0.1-dev.7278154 → 0.0.1-dev.72f8823

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +14 -9
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +53 -13
  6. package/core/types/playerCamera.lua +44 -0
  7. package/core/types/tileCell.d.ts +11 -1
  8. package/core/types/tileCell.lua +97 -0
  9. package/core/types/timer.d.ts +3 -2
  10. package/core/types/timer.lua +8 -2
  11. package/decl/native.d.ts +2 -2
  12. package/engine/behavior.d.ts +8 -1
  13. package/engine/behavior.lua +97 -65
  14. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  15. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  16. package/engine/behaviour/unit/stun-immunity.d.ts +8 -4
  17. package/engine/behaviour/unit/stun-immunity.lua +12 -3
  18. package/engine/behaviour/unit.d.ts +7 -3
  19. package/engine/behaviour/unit.lua +31 -2
  20. package/engine/buff.d.ts +10 -1
  21. package/engine/buff.lua +60 -7
  22. package/engine/internal/ability.lua +6 -5
  23. package/engine/internal/item.d.ts +13 -15
  24. package/engine/internal/item.lua +59 -48
  25. package/engine/internal/unit/ability.d.ts +14 -14
  26. package/engine/internal/unit/ability.lua +72 -45
  27. package/engine/internal/unit/fly-height.d.ts +7 -0
  28. package/engine/internal/unit/fly-height.lua +20 -0
  29. package/engine/internal/unit/main-selected.lua +12 -27
  30. package/engine/internal/unit/scale.d.ts +7 -0
  31. package/engine/internal/unit/scale.lua +20 -0
  32. package/engine/internal/unit-missile-launch.lua +44 -20
  33. package/engine/internal/unit.d.ts +15 -12
  34. package/engine/internal/unit.lua +89 -69
  35. package/engine/local-client.d.ts +2 -0
  36. package/engine/local-client.lua +30 -0
  37. package/engine/object-data/entry/ability-type.lua +4 -1
  38. package/engine/object-field/unit.d.ts +13 -1
  39. package/engine/object-field/unit.lua +57 -0
  40. package/engine/object-field.d.ts +7 -1
  41. package/engine/object-field.lua +199 -112
  42. package/engine/random.d.ts +9 -0
  43. package/engine/random.lua +13 -0
  44. package/engine/standard/fields/unit.d.ts +3 -1
  45. package/engine/standard/fields/unit.lua +4 -0
  46. package/engine/synchronization.d.ts +11 -0
  47. package/engine/synchronization.lua +77 -0
  48. package/engine/text-tag.lua +3 -2
  49. package/engine/unit.d.ts +2 -0
  50. package/engine/unit.lua +2 -0
  51. package/net/socket.lua +1 -1
  52. package/objutil/buff.lua +1 -1
  53. package/package.json +2 -2
  54. package/patch-lualib.lua +1 -1
  55. package/utility/arrays.d.ts +1 -0
  56. package/utility/arrays.lua +8 -0
  57. package/utility/callback-array.d.ts +5 -1
  58. package/utility/callback-array.lua +16 -1
  59. package/utility/linked-set.d.ts +1 -0
  60. package/utility/linked-set.lua +19 -1
  61. package/utility/lua-maps.d.ts +11 -2
  62. package/utility/lua-maps.lua +33 -2
  63. package/utility/types.d.ts +3 -0
@@ -9,11 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
12
16
  local ____math = require("math")
13
- local min = ____math.min
17
+ local ceil = ____math.ceil
14
18
  local autoAttackFinishEvent = __TS__New(Event)
15
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
16
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
17
24
  local instantOrderIds = luaSetOf(
18
25
  orderId("avatar"),
19
26
  orderId("berserk"),
@@ -30,29 +37,46 @@ local instantOrderIds = luaSetOf(
30
37
  orderId("unimmolation")
31
38
  )
32
39
  local function reset(source, orderId)
33
- if not (instantOrderIds[orderId] ~= nil) then
34
- local eventTimer = eventTimerByUnit[source]
35
- if eventTimer then
36
- eventTimer:destroy()
37
- eventTimerByUnit[source] = nil
38
- end
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
39
44
  end
40
45
  end
41
46
  Unit.onImmediateOrder:addListener(reset)
42
47
  Unit.onPointOrder:addListener(reset)
43
48
  Unit.onTargetOrder:addListener(reset)
44
- local function timerCallback(source, target)
45
- eventTimerByUnit[source] = nil
46
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
57
+ end
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
47
66
  end
48
- Unit.autoAttackStartEvent:addListener(function(source, target)
49
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
- local timer = Timer:simple(
51
- attackPoint + min(0.001, attackPoint / 2),
52
- timerCallback,
53
- source,
54
- target
55
- )
56
- eventTimerByUnit[source] = timer
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
57
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
58
82
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
107
109
  SYNC_ID = 100,
108
110
  IS_PAUSED = 101,
109
111
  STUN_COUNTER = 102,
110
- DELAY_HEALTH_CHECKS_COUNTER = 103,
111
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
112
- PREVENT_DEATH_HEALTH_BONUS = 105,
113
- IS_TEAM_GLOW_HIDDEN = 106,
114
- LAST_X = 107,
115
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
116
119
  }
117
120
  export type UnitSyncId = number & {
118
121
  readonly __unitSyncId: unique symbol;
@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
121
124
  readonly syncId: UnitSyncId;
122
125
  private [UnitPropertyKey.IS_PAUSED]?;
123
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
124
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
125
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
126
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -216,8 +220,6 @@ export declare class Unit extends Handle<junit> {
216
220
  set facing(v: number);
217
221
  get speed(): number;
218
222
  set speed(v: number);
219
- get flyHeight(): number;
220
- set flyHeight(v: number);
221
223
  get x(): number;
222
224
  set x(v: number);
223
225
  get y(): number;
@@ -241,8 +243,6 @@ export declare class Unit extends Handle<junit> {
241
243
  get isInvulnerable(): boolean;
242
244
  get vertexColor(): Color;
243
245
  set vertexColor(v: Color);
244
- get scale(): number;
245
- set scale(v: number);
246
246
  get timeScale(): number;
247
247
  set timeScale(v: number);
248
248
  get collisionSize(): number;
@@ -271,8 +271,8 @@ export declare class Unit extends Handle<junit> {
271
271
  setAbilityLevel(abilityId: number, level: number): number;
272
272
  getAbilityLevel(abilityId: number): number;
273
273
  hasAbility(abilityId: number): boolean;
274
- getAbilityById(abilityId: number): UnitAbility | undefined;
275
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
276
276
  hideAbility(abilityId: number, flag: boolean): void;
277
277
  getAbilityRemainingCooldown(abilityId: number): number;
278
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
@@ -292,6 +292,8 @@ export declare class Unit extends Handle<junit> {
292
292
  unpauseEx(): void;
293
293
  incrementStunCounter(): void;
294
294
  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
295
297
  set waygateActive(v: boolean);
296
298
  get waygateActive(): boolean;
297
299
  set waygateDestination(v: Vec2);
@@ -373,5 +375,6 @@ export declare class Unit extends Handle<junit> {
373
375
  setField(field: junitstringfield, value: string): boolean;
374
376
  toString(): string;
375
377
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
378
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
376
379
  }
377
380
  export {};
@@ -62,6 +62,8 @@ local ____attributes = require("attributes")
62
62
  local isAttribute = ____attributes.isAttribute
63
63
  local ____ability = require("engine.internal.item.ability")
64
64
  local doUnitAbilityAction = ____ability.doUnitAbilityAction
65
+ local ____synchronization = require("engine.synchronization")
66
+ local synchronizer = ____synchronization.synchronizer
65
67
  local match = string.match
66
68
  local ____tostring = _G.tostring
67
69
  local setUnitAnimation = SetUnitAnimation
@@ -410,6 +412,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
412
  self.unit = unit
411
413
  self.index = index
412
414
  end
415
+ __TS__SetDescriptor(
416
+ UnitWeapon.prototype,
417
+ "isEnabled",
418
+ {
419
+ get = function(self)
420
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
421
+ end,
422
+ set = function(self, isEnabled)
423
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
424
+ end
425
+ },
426
+ true
427
+ )
413
428
  __TS__SetDescriptor(
414
429
  UnitWeapon.prototype,
415
430
  "cooldown",
@@ -644,15 +659,15 @@ for ____, player in ipairs(Player.all) do
644
659
  dummies[player] = dummy
645
660
  end
646
661
  local function delayHealthChecksCallback(unit)
647
- local counter = (unit[103] or 0) - 1
662
+ local counter = (unit[104] or 0) - 1
648
663
  if counter ~= 0 then
649
- unit[103] = counter
664
+ unit[104] = counter
650
665
  return
651
666
  end
652
- unit[103] = nil
653
- local healthBonus = unit[104]
667
+ unit[104] = nil
668
+ local healthBonus = unit[105]
654
669
  if healthBonus ~= nil then
655
- unit[104] = nil
670
+ unit[105] = nil
656
671
  local handle = unit.handle
657
672
  BlzSetUnitMaxHP(
658
673
  handle,
@@ -712,8 +727,8 @@ function Unit.prototype.getEvent(self, event, collector)
712
727
  end
713
728
  function Unit.prototype.onDestroy(self)
714
729
  local handle = self.handle
715
- self[107] = getUnitX(handle)
716
- self[108] = getUnitY(handle)
730
+ self[108] = getUnitX(handle)
731
+ self[109] = getUnitY(handle)
717
732
  if not self._owner then
718
733
  self._owner = Player:of(getOwningPlayer(handle))
719
734
  end
@@ -836,16 +851,18 @@ function Unit.prototype.queueAnimation(self, animation)
836
851
  QueueUnitAnimation(self.handle, animation)
837
852
  end
838
853
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
854
+ local firstWeapon = self.firstWeapon
855
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
856
+ return firstWeapon
841
857
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
858
+ local secondWeapon = self.secondWeapon
859
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
860
+ return secondWeapon
844
861
  end
845
862
  return nil
846
863
  end
847
864
  function Unit.prototype.delayHealthChecks(self)
848
- self[103] = (self[103] or 0) + 1
865
+ self[104] = (self[104] or 0) + 1
849
866
  Timer:run(delayHealthChecksCallback, self)
850
867
  end
851
868
  function Unit.prototype.setPosition(self, x, y)
@@ -935,20 +952,21 @@ end
935
952
  function Unit.prototype.hasAbility(self, abilityId)
936
953
  return getUnitAbilityLevel(self.handle, abilityId) > 0
937
954
  end
938
- function Unit.prototype.getAbilityById(self, abilityId)
955
+ function Unit.prototype.getAbility(self, abilityId)
939
956
  local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
957
  return UnitAbility:of(ability, abilityId, self)
941
958
  end
942
- function Unit.prototype.removeAbility(self, abilityId)
959
+ function Unit.prototype.removeAbility(self, abilityTypeId)
943
960
  local abilities = self.abilities
944
961
  for i = 1, #abilities do
945
- if abilities[i].typeId == abilityId then
946
- abilities[i]:destroy()
962
+ if abilities[i].typeId == abilityTypeId then
963
+ local ability = abilities[i]
947
964
  tremove(abilities, i)
965
+ ability:destroy()
948
966
  return true
949
967
  end
950
968
  end
951
- return false
969
+ return doUnitAbilityAction(self.handle, abilityTypeId, unitRemoveAbility, abilityTypeId)
952
970
  end
953
971
  function Unit.prototype.hideAbility(self, abilityId, flag)
954
972
  BlzUnitHideAbility(self.handle, abilityId, flag)
@@ -1050,18 +1068,44 @@ function Unit.prototype.unpauseEx(self)
1050
1068
  end
1051
1069
  function Unit.prototype.incrementStunCounter(self)
1052
1070
  local stunCounter = self[102] or 0
1053
- if not self[101] or stunCounter >= 0 then
1071
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1054
1072
  BlzPauseUnitEx(self.handle, true)
1055
1073
  end
1056
1074
  self[102] = stunCounter + 1
1057
1075
  end
1058
1076
  function Unit.prototype.decrementStunCounter(self)
1059
1077
  local stunCounter = self[102] or 0
1060
- if not self[101] or stunCounter >= 1 then
1078
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1061
1079
  BlzPauseUnitEx(self.handle, false)
1062
1080
  end
1063
1081
  self[102] = stunCounter - 1
1064
1082
  end
1083
+ function Unit.prototype.incrementForceStunCounter(self)
1084
+ local forceStunCounter = self[103] or 0
1085
+ if forceStunCounter == 0 then
1086
+ local handle = self.handle
1087
+ if not self[101] then
1088
+ for _ = self[102] or 0, -1 do
1089
+ BlzPauseUnitEx(handle, true)
1090
+ end
1091
+ end
1092
+ BlzPauseUnitEx(handle, true)
1093
+ end
1094
+ self[103] = forceStunCounter + 1
1095
+ end
1096
+ function Unit.prototype.decrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 1 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, false)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, false)
1106
+ end
1107
+ self[103] = forceStunCounter - 1
1108
+ end
1065
1109
  function Unit.create(self, owner, id, x, y, facing, skinId)
1066
1110
  local handle = skinId and BlzCreateUnitWithSkin(
1067
1111
  owner.handle,
@@ -1469,7 +1513,7 @@ __TS__SetDescriptor(
1469
1513
  "isTeamGlowVisible",
1470
1514
  {
1471
1515
  get = function(self)
1472
- return not self[106]
1516
+ return not self[107]
1473
1517
  end,
1474
1518
  set = function(self, isTeamGlowVisible)
1475
1519
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
@@ -1479,7 +1523,7 @@ __TS__SetDescriptor(
1479
1523
  else
1480
1524
  ____temp_7 = nil
1481
1525
  end
1482
- self[106] = ____temp_7
1526
+ self[107] = ____temp_7
1483
1527
  end
1484
1528
  },
1485
1529
  true
@@ -1489,7 +1533,7 @@ __TS__SetDescriptor(
1489
1533
  "color",
1490
1534
  {set = function(self, color)
1491
1535
  SetUnitColor(self.handle, color.handle)
1492
- if self[106] then
1536
+ if self[107] then
1493
1537
  BlzShowUnitTeamGlow(self.handle, false)
1494
1538
  end
1495
1539
  end},
@@ -1513,14 +1557,14 @@ __TS__SetDescriptor(
1513
1557
  "maxHealth",
1514
1558
  {
1515
1559
  get = function(self)
1516
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1560
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1517
1561
  end,
1518
1562
  set = function(self, maxHealth)
1519
- if maxHealth < 1 and self[103] ~= nil then
1520
- self[104] = (self[104] or 0) + (1 - maxHealth)
1563
+ if maxHealth < 1 and self[104] ~= nil then
1564
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1521
1565
  maxHealth = 1
1522
1566
  end
1523
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1567
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1524
1568
  end
1525
1569
  },
1526
1570
  true
@@ -1562,10 +1606,10 @@ __TS__SetDescriptor(
1562
1606
  "health",
1563
1607
  {
1564
1608
  get = function(self)
1565
- return GetWidgetLife(self.handle) - (self[105] or 0)
1609
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1566
1610
  end,
1567
1611
  set = function(self, health)
1568
- SetWidgetLife(self.handle, health + (self[105] or 0))
1612
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1569
1613
  end
1570
1614
  },
1571
1615
  true
@@ -1641,25 +1685,12 @@ __TS__SetDescriptor(
1641
1685
  },
1642
1686
  true
1643
1687
  )
1644
- __TS__SetDescriptor(
1645
- Unit.prototype,
1646
- "flyHeight",
1647
- {
1648
- get = function(self)
1649
- return getUnitFlyHeight(self.handle)
1650
- end,
1651
- set = function(self, v)
1652
- SetUnitFlyHeight(self.handle, v, 100000)
1653
- end
1654
- },
1655
- true
1656
- )
1657
1688
  __TS__SetDescriptor(
1658
1689
  Unit.prototype,
1659
1690
  "x",
1660
1691
  {
1661
1692
  get = function(self)
1662
- return self[107] or getUnitX(self.handle)
1693
+ return self[108] or getUnitX(self.handle)
1663
1694
  end,
1664
1695
  set = function(self, v)
1665
1696
  SetUnitX(self.handle, v)
@@ -1672,7 +1703,7 @@ __TS__SetDescriptor(
1672
1703
  "y",
1673
1704
  {
1674
1705
  get = function(self)
1675
- return self[108] or getUnitY(self.handle)
1706
+ return self[109] or getUnitY(self.handle)
1676
1707
  end,
1677
1708
  set = function(self, v)
1678
1709
  SetUnitY(self.handle, v)
@@ -1777,14 +1808,18 @@ __TS__SetDescriptor(
1777
1808
  local handle = self.handle
1778
1809
  if isPaused and not IsUnitPaused(handle) then
1779
1810
  self[101] = true
1780
- for _ = self[102] or 0, -1 do
1781
- BlzPauseUnitEx(handle, true)
1811
+ if (self[103] or 0) <= 0 then
1812
+ for _ = self[102] or 0, -1 do
1813
+ BlzPauseUnitEx(handle, true)
1814
+ end
1782
1815
  end
1783
1816
  PauseUnit(handle, true)
1784
1817
  elseif not isPaused and IsUnitPaused(handle) then
1785
1818
  PauseUnit(handle, false)
1786
- for _ = self[102] or 0, -1 do
1787
- BlzPauseUnitEx(handle, false)
1819
+ if (self[103] or 0) <= 0 then
1820
+ for _ = self[102] or 0, -1 do
1821
+ BlzPauseUnitEx(handle, false)
1822
+ end
1788
1823
  end
1789
1824
  self[101] = nil
1790
1825
  end
@@ -1842,20 +1877,6 @@ __TS__SetDescriptor(
1842
1877
  },
1843
1878
  true
1844
1879
  )
1845
- __TS__SetDescriptor(
1846
- Unit.prototype,
1847
- "scale",
1848
- {
1849
- get = function(self)
1850
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1851
- end,
1852
- set = function(self, v)
1853
- setUnitScale(self.handle, v, v, v)
1854
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1855
- end
1856
- },
1857
- true
1858
- )
1859
1880
  __TS__SetDescriptor(
1860
1881
  Unit.prototype,
1861
1882
  "timeScale",
@@ -2467,12 +2488,7 @@ Unit.onDamaging = (function()
2467
2488
  preventRetaliation = damagingEventPreventRetaliation
2468
2489
  }
2469
2490
  if data.isAttack and source then
2470
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2471
- if weapon == -1 then
2472
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2473
- weapon = 0
2474
- end
2475
- data.weapon = assert(source.weapons[weapon + 1])
2491
+ data.weapon = source:chooseWeapon(target)
2476
2492
  end
2477
2493
  if not data.isAttack or not source or not source._attackHandlers then
2478
2494
  invoke(
@@ -2617,7 +2633,7 @@ Unit.onDamage = __TS__New(
2617
2633
  invoke(event, source, target, evData)
2618
2634
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2619
2635
  local bonusHealth = math.ceil(evData.amount)
2620
- target[105] = (target[105] or 0) + bonusHealth
2636
+ target[106] = (target[106] or 0) + bonusHealth
2621
2637
  BlzSetUnitMaxHP(
2622
2638
  target.handle,
2623
2639
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2631,7 +2647,7 @@ Unit.onDamage = __TS__New(
2631
2647
  evData[0],
2632
2648
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2633
2649
  )
2634
- target[105] = (target[105] or 0) - bonusHealth
2650
+ target[106] = (target[106] or 0) - bonusHealth
2635
2651
  SetWidgetLife(
2636
2652
  target.handle,
2637
2653
  GetWidgetLife(target.handle) - bonusHealth
@@ -2781,6 +2797,10 @@ __TS__ObjectDefineProperty(
2781
2797
  rawset(self, "destroyEvent", destroyEvent)
2782
2798
  return destroyEvent
2783
2799
  end}
2800
+ )
2801
+ Unit.synchronize = synchronizer(
2802
+ function(unit) return unit.syncId end,
2803
+ function(syncId) return unitBySyncId[syncId] end
2784
2804
  );
2785
2805
  (function(self)
2786
2806
  local leaveAbilityIds = postcompile(function()
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,6 +12,7 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, extraEffects?: boolean] | [color: Color, extraEffects?: boolean]): void;
14
16
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
17
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
18
  static get mainSelectedUnitChangeEvent(): Event<[
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__Class = ____lualib.__TS__Class
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
6
  local __TS__New = ____lualib.__TS__New
6
7
  local ____exports = {}
@@ -15,6 +16,8 @@ local ____player = require("core.types.player")
15
16
  local Player = ____player.Player
16
17
  local ____timer = require("core.types.timer")
17
18
  local Timer = ____timer.Timer
19
+ local ____color = require("core.types.color")
20
+ local Color = ____color.Color
18
21
  local loadTOCFile = BlzLoadTOCFile
19
22
  local getLocalClientWidth = BlzGetLocalClientWidth
20
23
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -25,6 +28,8 @@ local getMouseFocusUnit = BlzGetMouseFocusUnit
25
28
  local getUnitRealField = BlzGetUnitRealField
26
29
  local getUnitTypeId = GetUnitTypeId
27
30
  local getLocale = BlzGetLocale
31
+ local pingMinimap = PingMinimap
32
+ local pingMinimapEx = PingMinimapEx
28
33
  local tableSort = table.sort
29
34
  local tocPath = "_warscript\\IsHD.toc"
30
35
  compiletime(function()
@@ -62,6 +67,31 @@ local LocalClient = ____exports.LocalClient
62
67
  LocalClient.name = "LocalClient"
63
68
  function LocalClient.prototype.____constructor(self)
64
69
  end
70
+ function LocalClient.pingMinimap(self, x, y, duration, redOrColor, greenOrExtraEffects, blue, extraEffects)
71
+ if redOrColor == nil then
72
+ pingMinimap(x, y, duration)
73
+ elseif __TS__InstanceOf(redOrColor, Color) then
74
+ pingMinimapEx(
75
+ x,
76
+ y,
77
+ duration,
78
+ redOrColor.r,
79
+ redOrColor.g,
80
+ redOrColor.b,
81
+ greenOrExtraEffects or false
82
+ )
83
+ else
84
+ pingMinimapEx(
85
+ x,
86
+ y,
87
+ duration,
88
+ redOrColor,
89
+ greenOrExtraEffects,
90
+ blue,
91
+ extraEffects or false
92
+ )
93
+ end
94
+ end
65
95
  LocalClient.locale = getLocale()
66
96
  __TS__ObjectDefineProperty(
67
97
  LocalClient,
@@ -38,6 +38,8 @@ local ____sound = require("core.types.sound")
38
38
  local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
39
  local Sound3D = ____sound.Sound3D
40
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
41
43
  local castAnimationFQNByAbilityTypeId = {}
42
44
  local isButtonVisibleFalseAbilityTypes = {}
43
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
@@ -1004,9 +1006,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1004
1006
  )
1005
1007
  end
1006
1008
  end
1009
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1007
1010
  Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1008
1011
  local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1009
- if isSoundLabelCustom(soundPresetId) then
1012
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1010
1013
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1011
1014
  end
1012
1015
  end)
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "../internal/unit";
3
- import { ObjectField, ObjectLevelField, ObjectLevelFieldValueChangeEvent, ReadonlyObjectLevelFieldType } from "../object-field";
3
+ import { ObjectField, ObjectFieldValueChangeEvent, ObjectLevelField, ObjectLevelFieldValueChangeEvent, ReadonlyObjectFieldType, ReadonlyObjectLevelFieldType } from "../object-field";
4
4
  import { UnitType, UnitTypeId } from "../object-data/entry/unit-type";
5
5
  import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
6
6
  import { AttackType } from "../object-data/auxiliary/attack-type";
@@ -9,30 +9,35 @@ export declare abstract class UnitField<ValueType extends number | string | bool
9
9
  protected get instanceClass(): typeof Unit;
10
10
  protected getObjectDataEntryId(instance: Unit): UnitTypeId;
11
11
  protected hasNativeFieldValue(): boolean;
12
+ static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<UnitField>>;
12
13
  }
13
14
  export declare class UnitBooleanField extends UnitField<boolean, junitbooleanfield> {
14
15
  protected get defaultValue(): boolean;
15
16
  protected getNativeFieldById(id: number): junitbooleanfield;
16
17
  protected getNativeFieldValue(instance: Unit): boolean;
17
18
  protected setNativeFieldValue(instance: Unit, value: boolean): boolean;
19
+ static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<UnitBooleanField>>;
18
20
  }
19
21
  export declare class UnitFloatField extends UnitField<number, junitrealfield> {
20
22
  protected get defaultValue(): number;
21
23
  protected getNativeFieldById(id: number): junitrealfield;
22
24
  protected getNativeFieldValue(instance: Unit): number;
23
25
  protected setNativeFieldValue(instance: Unit, value: number): boolean;
26
+ static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<UnitFloatField>>;
24
27
  }
25
28
  export declare class UnitIntegerField extends UnitField<number, junitintegerfield> {
26
29
  protected get defaultValue(): number;
27
30
  protected getNativeFieldById(id: number): junitintegerfield;
28
31
  protected getNativeFieldValue(instance: Unit): number;
29
32
  protected setNativeFieldValue(instance: Unit, value: number): boolean;
33
+ static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<UnitIntegerField>>;
30
34
  }
31
35
  export declare class UnitStringField extends UnitField<string, junitstringfield> {
32
36
  protected get defaultValue(): string;
33
37
  protected getNativeFieldById(id: number): junitstringfield;
34
38
  protected getNativeFieldValue(instance: Unit): string;
35
39
  protected setNativeFieldValue(instance: Unit, value: string): boolean;
40
+ static get valueChangeEvent(): ObjectFieldValueChangeEvent<ReadonlyObjectFieldType<UnitStringField>>;
36
41
  }
37
42
  type junitweaponfield = junitweaponbooleanfield | junitweaponintegerfield | junitweaponrealfield | junitweaponstringfield;
38
43
  export declare abstract class UnitWeaponField<ValueType extends number | string | boolean = number | string | boolean, InputValueType extends ValueType = never, NativeFieldType extends junitweaponfield = junitweaponfield> extends ObjectLevelField<UnitType, Unit, ValueType, InputValueType, NativeFieldType> {
@@ -63,8 +68,15 @@ export declare class UnitClassificationsField extends UnitField<UnitClassificati
63
68
  protected getNativeFieldValue(instance: Unit): UnitClassifications;
64
69
  protected setNativeFieldValue(instance: Unit, value: UnitClassifications): boolean;
65
70
  }
71
+ export declare class UnitFlyHeightField extends UnitFloatField {
72
+ protected getNativeFieldValue(instance: Unit): number;
73
+ protected setNativeFieldValue(instance: Unit, value: number): boolean;
74
+ }
66
75
  export declare class UnitPropulsionWindowField extends UnitFloatField {
67
76
  protected getNativeFieldValue(instance: Unit): number;
68
77
  protected setNativeFieldValue(instance: Unit, value: number): boolean;
69
78
  }
79
+ export declare class UnitScalingValueField extends UnitFloatField {
80
+ protected setNativeFieldValue(instance: Unit, value: number): boolean;
81
+ }
70
82
  export {};