warscript 0.0.1-dev.6fe4470 → 0.0.1-dev.724bf08

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/core/types/effect.d.ts +12 -3
  2. package/core/types/effect.lua +56 -7
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +71 -0
  5. package/core/util.d.ts +1 -1
  6. package/core/util.lua +6 -0
  7. package/engine/behavior.d.ts +2 -2
  8. package/engine/behavior.lua +6 -6
  9. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  10. package/engine/behaviour/ability/emulate-impact.lua +30 -0
  11. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  12. package/engine/behaviour/ability/instant-impact.lua +4 -19
  13. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  14. package/engine/behaviour/ability/on-command-impact.lua +18 -0
  15. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  16. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  17. package/engine/behaviour/ability.d.ts +8 -2
  18. package/engine/behaviour/ability.lua +44 -34
  19. package/engine/behaviour/unit.d.ts +5 -0
  20. package/engine/behaviour/unit.lua +20 -0
  21. package/engine/buff.d.ts +9 -1
  22. package/engine/buff.lua +44 -18
  23. package/engine/internal/ability.d.ts +5 -12
  24. package/engine/internal/ability.lua +13 -74
  25. package/engine/internal/item+owner.lua +2 -2
  26. package/engine/internal/unit/ability.d.ts +10 -1
  27. package/engine/internal/unit/ability.lua +36 -14
  28. package/engine/internal/unit/bonus.d.ts +4 -2
  29. package/engine/internal/unit/bonus.lua +6 -1
  30. package/engine/internal/unit/item.d.ts +24 -0
  31. package/engine/internal/unit/item.lua +84 -0
  32. package/engine/internal/unit/main-selected.d.ts +13 -0
  33. package/engine/internal/unit/main-selected.lua +51 -0
  34. package/engine/internal/unit+ability.lua +2 -2
  35. package/engine/internal/unit-missile-launch.lua +24 -5
  36. package/engine/internal/unit.d.ts +23 -10
  37. package/engine/internal/unit.lua +101 -71
  38. package/engine/local-client.d.ts +7 -2
  39. package/engine/local-client.lua +82 -0
  40. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  41. package/engine/object-data/entry/item-type.d.ts +12 -0
  42. package/engine/object-data/entry/item-type.lua +78 -0
  43. package/engine/object-field/ability.d.ts +4 -1
  44. package/engine/object-field/ability.lua +1 -1
  45. package/engine/standard/fields/ability.d.ts +2 -0
  46. package/engine/standard/fields/ability.lua +2 -0
  47. package/engine/unit.d.ts +2 -0
  48. package/engine/unit.lua +2 -0
  49. package/index.d.ts +1 -0
  50. package/index.lua +1 -0
  51. package/net/socket.d.ts +7 -1
  52. package/net/socket.lua +45 -4
  53. package/network.d.ts +1 -0
  54. package/network.lua +3 -2
  55. package/objutil/buff.lua +1 -1
  56. package/package.json +1 -1
  57. package/patch-lua.d.ts +0 -0
  58. package/patch-lua.lua +10 -0
  59. package/utility/arrays.d.ts +8 -1
  60. package/utility/arrays.lua +34 -3
  61. package/utility/lazy.d.ts +2 -0
  62. package/utility/lazy.lua +14 -0
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
+ local createUnitEventListener
7
8
  local ____behavior = require("engine.behavior")
8
9
  local Behavior = ____behavior.Behavior
9
10
  local ____unit = require("engine.unit")
@@ -14,6 +15,8 @@ local ____effect = require("core.types.effect")
14
15
  local Effect = ____effect.Effect
15
16
  local ____ability = require("engine.standard.fields.ability")
16
17
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
19
+ local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
20
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
21
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
22
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -24,21 +27,27 @@ local ____ability = require("engine.object-field.ability")
24
27
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
28
  local ____timer = require("core.types.timer")
26
29
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
30
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
31
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
32
+ local function createZeroTimerUnitEventListener(key)
33
+ local unitEventListener = createUnitEventListener(key)
34
+ return function(unit, ability, ...)
35
+ Timer:run(unitEventListener, unit, ability, ...)
33
36
  end
34
37
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ createUnitEventListener = function(key)
39
+ return function(unit, ability, ...)
40
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
41
+ end
42
+ end
43
+ local registeredCommandEventIds = {}
44
+ local ____class_2 = __TS__Class()
45
+ ____class_2.name = ""
46
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
47
  self.abilityBehavior = abilityBehavior
39
48
  end
40
49
  __TS__SetDescriptor(
41
- ____class_0.prototype,
50
+ ____class_2.prototype,
42
51
  "art",
43
52
  {get = function(self)
44
53
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +55,7 @@ __TS__SetDescriptor(
46
55
  true
47
56
  )
48
57
  __TS__SetDescriptor(
49
- ____class_0.prototype,
58
+ ____class_2.prototype,
50
59
  "arc",
51
60
  {get = function(self)
52
61
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +63,7 @@ __TS__SetDescriptor(
54
63
  true
55
64
  )
56
65
  __TS__SetDescriptor(
57
- ____class_0.prototype,
66
+ ____class_2.prototype,
58
67
  "speed",
59
68
  {get = function(self)
60
69
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,12 +74,32 @@ ____exports.AbilityBehavior = __TS__Class()
65
74
  local AbilityBehavior = ____exports.AbilityBehavior
66
75
  AbilityBehavior.name = "AbilityBehavior"
67
76
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
77
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
78
  Behavior.prototype.____constructor(self, ability)
79
+ if parameters and parameters.isExclusiveOnImpactHandler then
80
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
81
+ end
82
+ end
83
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
84
+ if orderTypeStringId == nil then
85
+ orderTypeStringId = self.ability.orderTypeStringId
86
+ end
87
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
88
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
89
+ registeredCommandEventIds[commandEventId] = true
90
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
91
+ end
70
92
  end
71
93
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
94
  return resolveCurrentAbilityDependentValue(self.ability, value)
73
95
  end
96
+ function AbilityBehavior.prototype.flashCasterEffect(self, widget)
97
+ Effect:flash(
98
+ CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
99
+ widget,
100
+ CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
101
+ )
102
+ end
74
103
  function AbilityBehavior.prototype.flashAreaEffect(self, x, y, ...)
75
104
  Effect:flash(
76
105
  AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
@@ -104,22 +133,14 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
133
  )
105
134
  end
106
135
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
116
- end
117
136
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
137
  end
119
138
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
139
  end
121
140
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
141
  end
142
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
143
+ end
123
144
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
145
  end
125
146
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +200,7 @@ __TS__SetDescriptor(
179
200
  end},
180
201
  true
181
202
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
203
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
204
  __TS__SetDescriptor(
184
205
  AbilityBehavior.prototype,
185
206
  "missileLaunchConfig",
@@ -191,17 +212,6 @@ __TS__SetDescriptor(
191
212
  true
192
213
  );
193
214
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
215
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
216
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
217
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))
@@ -4,6 +4,7 @@ import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
+ import { Item } from "../internal/item";
7
8
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
8
9
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
9
10
  constructor(unit: Unit);
@@ -16,6 +17,10 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
16
17
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
17
18
  onAbilityGained(ability: Ability): void;
18
19
  onAbilityLost(ability: Ability): void;
20
+ onItemDropped(item: Item): void;
21
+ onItemPickedUp(item: Item): void;
22
+ onItemUsed(item: Item): void;
23
+ onItemStacked(item: Item): void;
19
24
  onKill(target: Unit): void;
20
25
  onDeath(source: Unit | undefined): void;
21
26
  }
@@ -32,6 +32,14 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
32
32
  end
33
33
  function UnitBehavior.prototype.onAbilityLost(self, ability)
34
34
  end
35
+ function UnitBehavior.prototype.onItemDropped(self, item)
36
+ end
37
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
38
+ end
39
+ function UnitBehavior.prototype.onItemUsed(self, item)
40
+ end
41
+ function UnitBehavior.prototype.onItemStacked(self, item)
42
+ end
35
43
  function UnitBehavior.prototype.onKill(self, target)
36
44
  end
37
45
  function UnitBehavior.prototype.onDeath(self, source)
@@ -75,6 +83,18 @@ __TS__SetDescriptor(
75
83
  end
76
84
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
77
85
  end)
86
+ Unit.itemDroppedEvent:addListener(function(unit, item)
87
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
88
+ end)
89
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
90
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
91
+ end)
92
+ Unit.itemUsedEvent:addListener(function(unit, item)
93
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
94
+ end)
95
+ Unit.itemStackedEvent:addListener(function(unit, item)
96
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
97
+ end)
78
98
  end)(UnitBehavior)
79
99
  Unit.destroyEvent:addListener(function(unit)
80
100
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -8,6 +8,7 @@ import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type
8
8
  import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
10
  import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
@@ -54,6 +55,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
54
55
  armorIncreaseFactor?: NumberParameterValueType;
55
56
  attackSpeedIncreaseFactor?: NumberParameterValueType;
56
57
  movementSpeedIncreaseFactor?: NumberParameterValueType;
58
+ damageFactor?: NumberParameterValueType;
57
59
  receivedDamageFactor?: NumberParameterValueType;
58
60
  receivedMagicDamageFactor?: NumberParameterValueType;
59
61
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
@@ -216,6 +218,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
216
218
  set damageOnExpiration(damageOnExpiration: number);
217
219
  get healingOnExpiration(): number;
218
220
  set healingOnExpiration(healingOnExpiration: number);
221
+ get damageFactor(): number;
222
+ set damageFactor(damageFactor: number);
219
223
  get receivedDamageFactor(): number;
220
224
  set receivedDamageFactor(receivedDamageFactor: number);
221
225
  get armorIncrease(): number;
@@ -247,8 +251,12 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
247
251
  get duration(): number;
248
252
  get remainingDuration(): number;
249
253
  set remainingDuration(remainingDuration: number);
250
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
254
+ flashEffect(...parameters: [
255
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
256
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
257
+ ]): void;
251
258
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
259
+ protected onCreate(): void;
252
260
  protected onDestroy(): Destructor;
253
261
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
254
262
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
package/engine/buff.lua CHANGED
@@ -46,6 +46,10 @@ local ____arrays = require("utility.arrays")
46
46
  local forEach = ____arrays.forEach
47
47
  local ____ability_2Dduration = require("engine.internal.mechanics.ability-duration")
48
48
  local getAbilityDuration = ____ability_2Dduration.getAbilityDuration
49
+ local ____item = require("engine.internal.item")
50
+ local Item = ____item.Item
51
+ local ____destructable = require("core.types.destructable")
52
+ local Destructable = ____destructable.Destructable
49
53
  local getUnitAbility = BlzGetUnitAbility
50
54
  local stringValueByBuffTypeIdByFieldId = postcompile(function()
51
55
  local stringValueByBuffTypeIdByFieldId = {}
@@ -94,6 +98,7 @@ local buffParametersKeys = {
94
98
  armorIncreaseFactor = true,
95
99
  attackSpeedIncreaseFactor = true,
96
100
  movementSpeedIncreaseFactor = true,
101
+ damageFactor = true,
97
102
  receivedDamageFactor = true,
98
103
  receivedMagicDamageFactor = true,
99
104
  durationIncreaseOnAutoAttack = true,
@@ -176,6 +181,7 @@ local buffNumberParameters = {
176
181
  "attackSpeedIncreaseFactor",
177
182
  "movementSpeedIncreaseFactor",
178
183
  "armorIncrease",
184
+ "damageFactor",
179
185
  "receivedDamageFactor",
180
186
  "maximumAutoAttackCount",
181
187
  "maximumDamageDealtEventCount",
@@ -480,6 +486,7 @@ function Buff.prototype.____constructor(self, _unit, typeIdOrTypeIds, polarityOr
480
486
  timer:start(duration, false, expireBuff, self)
481
487
  self._timer = timer
482
488
  end
489
+ self:onCreate()
483
490
  end
484
491
  function Buff.prototype.getUnitBonus(self, bonusType)
485
492
  local ____opt_36 = self._bonusIdByBonusType
@@ -494,26 +501,30 @@ function Buff.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
494
501
  end
495
502
  bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self._unit, bonusType, bonusIdByBonusType[bonusType], value)
496
503
  end
497
- function Buff.prototype.flashEffect(self, widgetOrDuration, duration)
498
- local isWidgetProvided = type(widgetOrDuration) == "table"
499
- local ____Effect_40 = Effect
500
- local ____Effect_flash_41 = Effect.flash
501
- local ____array_39 = __TS__SparseArrayNew(
502
- self[104],
503
- isWidgetProvided and widgetOrDuration or self._unit,
504
- stringValueByBuffTypeIdByFieldId[fourCC("feft")][self.typeId] or "origin"
505
- )
506
- local ____isWidgetProvided_38
507
- if isWidgetProvided then
508
- ____isWidgetProvided_38 = duration
504
+ function Buff.prototype.flashEffect(self, widgetOrXOrParametersOrDuration, yOrParametersOrDuration, parametersOrDuration)
505
+ if type(widgetOrXOrParametersOrDuration) == "number" and type(yOrParametersOrDuration) == "number" then
506
+ Effect:flash(self[104], widgetOrXOrParametersOrDuration, yOrParametersOrDuration, parametersOrDuration)
509
507
  else
510
- ____isWidgetProvided_38 = widgetOrDuration
508
+ local isWidgetProvided = __TS__InstanceOf(widgetOrXOrParametersOrDuration, Unit) or __TS__InstanceOf(widgetOrXOrParametersOrDuration, Item) or __TS__InstanceOf(widgetOrXOrParametersOrDuration, Destructable)
509
+ local ____Effect_40 = Effect
510
+ local ____Effect_flash_41 = Effect.flash
511
+ local ____array_39 = __TS__SparseArrayNew(
512
+ self[104],
513
+ isWidgetProvided and widgetOrXOrParametersOrDuration or self._unit,
514
+ stringValueByBuffTypeIdByFieldId[fourCC("feft")][self.typeId] or "origin"
515
+ )
516
+ local ____isWidgetProvided_38
517
+ if isWidgetProvided then
518
+ ____isWidgetProvided_38 = yOrParametersOrDuration
519
+ else
520
+ ____isWidgetProvided_38 = widgetOrXOrParametersOrDuration
521
+ end
522
+ __TS__SparseArrayPush(____array_39, ____isWidgetProvided_38)
523
+ ____Effect_flash_41(
524
+ ____Effect_40,
525
+ __TS__SparseArraySpread(____array_39)
526
+ )
511
527
  end
512
- __TS__SparseArrayPush(____array_39, ____isWidgetProvided_38)
513
- ____Effect_flash_41(
514
- ____Effect_40,
515
- __TS__SparseArraySpread(____array_39)
516
- )
517
528
  end
518
529
  function Buff.prototype.flashSpecialEffect(self, widgetOrDuration, duration)
519
530
  local isWidgetProvided = type(widgetOrDuration) == "table"
@@ -536,6 +547,8 @@ function Buff.prototype.flashSpecialEffect(self, widgetOrDuration, duration)
536
547
  __TS__SparseArraySpread(____array_43)
537
548
  )
538
549
  end
550
+ function Buff.prototype.onCreate(self)
551
+ end
539
552
  function Buff.prototype.onDestroy(self)
540
553
  local unit = self._unit
541
554
  if getUnitAbility(unit.handle, self.typeId) == self.handle then
@@ -888,6 +901,19 @@ __TS__SetDescriptor(
888
901
  },
889
902
  true
890
903
  )
904
+ __TS__SetDescriptor(
905
+ Buff.prototype,
906
+ "damageFactor",
907
+ {
908
+ get = function(self)
909
+ return self:getUnitBonus(UnitBonusType.DAMAGE_FACTOR)
910
+ end,
911
+ set = function(self, damageFactor)
912
+ self:addOrUpdateOrRemoveUnitBonus(UnitBonusType.DAMAGE_FACTOR, damageFactor)
913
+ end
914
+ },
915
+ true
916
+ )
891
917
  __TS__SetDescriptor(
892
918
  Buff.prototype,
893
919
  "receivedDamageFactor",
@@ -4,14 +4,6 @@ import { Event } from "../../event";
4
4
  import type { Item } from "../../core/types/item";
5
5
  import type { Unit } from "./unit";
6
6
  import type { AbilityTypeId } from "../object-data/entry/ability-type";
7
- interface Fields<K, V> {
8
- set(field: K, value: V): boolean;
9
- get(field: K): V;
10
- has(field: K): boolean;
11
- }
12
- interface AbilityLevel {
13
- realFields: Fields<jabilityreallevelfield, number>;
14
- }
15
7
  export type jabilityfield = jabilityintegerfield | jabilityrealfield | jabilitybooleanfield | jabilitystringfield | jabilityintegerlevelfield | jabilityreallevelfield | jabilitybooleanlevelfield | jabilitystringlevelfield;
16
8
  export declare class AbilitySnapshot {
17
9
  }
@@ -20,7 +12,8 @@ export declare abstract class Ability extends Handle<jability> {
20
12
  protected constructor(handle: jability, typeId: number);
21
13
  toString(): string;
22
14
  get parentTypeId(): number;
23
- get orderId(): number;
15
+ get orderTypeStringId(): string;
16
+ get orderTypeId(): number;
24
17
  abstract readonly owner: Unit | Item;
25
18
  getSnapshot(): AbilitySnapshot;
26
19
  hasField(field: jabilityfield | number): boolean;
@@ -40,8 +33,7 @@ export declare abstract class Ability extends Handle<jability> {
40
33
  setField(field: jabilityintegerlevelfield | jabilityreallevelfield, level: number, value: number): boolean;
41
34
  setField(field: jabilitybooleanlevelfield, level: number, value: boolean): boolean;
42
35
  setField(field: jabilitystringlevelfield, level: number, value: string): boolean;
43
- get realFields(): Fields<jabilityrealfield, number>;
44
- get levels(): readonly AbilityLevel[];
36
+ get levelCount(): number;
45
37
  abstract get level(): number;
46
38
  static get onCreate(): Event<[Ability]>;
47
39
  static get destroyEvent(): Event<[Ability]>;
@@ -58,6 +50,8 @@ export declare class UnitAbility extends Ability {
58
50
  readonly owner: Unit;
59
51
  private readonly u;
60
52
  constructor(handle: jability, typeId: number, owner: Unit);
53
+ incrementHideCounter(): void;
54
+ decrementHideCounter(): void;
61
55
  get level(): number;
62
56
  set level(v: number);
63
57
  get cooldownRemaining(): number;
@@ -88,4 +82,3 @@ export declare class ItemAbility extends Ability {
88
82
  static get onCreate(): Event<[ItemAbility]>;
89
83
  static get onDestroy(): Event<[ItemAbility]>;
90
84
  }
91
- export {};
@@ -2,7 +2,6 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
3
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
4
4
  local __TS__Class = ____lualib.__TS__Class
5
- local __TS__New = ____lualib.__TS__New
6
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
7
6
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
8
7
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
@@ -33,7 +32,7 @@ local getAbilityStringLevelField = BlzGetAbilityStringLevelField
33
32
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
34
33
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
35
34
  local getHandleId = GetHandleId
36
- local getItemAbility = BlzGetItemAbility
35
+ local unitHideAbility = BlzUnitHideAbility
37
36
  local match = string.match
38
37
  local ____type = _G.type
39
38
  local ____tostring = _G.tostring
@@ -151,55 +150,6 @@ local orders = postcompile(function()
151
150
  end
152
151
  return orders
153
152
  end)
154
- local RealFields = __TS__Class()
155
- RealFields.name = "RealFields"
156
- function RealFields.prototype.____constructor(self, handle)
157
- self.handle = handle
158
- end
159
- function RealFields.prototype.set(self, field, value)
160
- return BlzSetAbilityRealField(self.handle, field, value)
161
- end
162
- function RealFields.prototype.get(self, field)
163
- return BlzGetAbilityRealField(self.handle, field)
164
- end
165
- function RealFields.prototype.has(self, field)
166
- local handle = self.handle
167
- return BlzSetAbilityRealField(
168
- handle,
169
- field,
170
- BlzGetAbilityRealField(handle, field)
171
- )
172
- end
173
- local RealLevelFields = __TS__Class()
174
- RealLevelFields.name = "RealLevelFields"
175
- function RealLevelFields.prototype.____constructor(self, handle, level)
176
- self.handle = handle
177
- self.level = level
178
- end
179
- function RealLevelFields.prototype.set(self, field, value)
180
- return BlzSetAbilityRealLevelField(self.handle, field, self.level, value)
181
- end
182
- function RealLevelFields.prototype.get(self, field)
183
- return BlzGetAbilityRealLevelField(self.handle, field, self.level)
184
- end
185
- function RealLevelFields.prototype.has(self, field)
186
- local handle = self.handle
187
- return BlzSetAbilityRealLevelField(
188
- handle,
189
- field,
190
- 0,
191
- BlzGetAbilityRealLevelField(handle, field, 0)
192
- )
193
- end
194
- local realLevelMetatable = {__index = self}
195
- local levelDescriptors = {realFields = function(self, handle, level)
196
- return __TS__New(RealLevelFields, handle, level)
197
- end}
198
- local levelMetatable = {__index = function(self, key)
199
- local fields = levelDescriptors[key](levelDescriptors, self.handle, self.level)
200
- rawset(self, key, fields)
201
- return fields
202
- end}
203
153
  local fieldGetters = {
204
154
  abilityintegerfield = function(ability, field)
205
155
  return getAbilityIntegerField(ability.handle, field)
@@ -346,43 +296,26 @@ __TS__SetDescriptor(
346
296
  )
347
297
  __TS__SetDescriptor(
348
298
  Ability.prototype,
349
- "orderId",
299
+ "orderTypeStringId",
350
300
  {get = function(self)
351
301
  local field = orderIdFieldByParentTypeId[self.parentTypeId]
352
- return order2orderId(field ~= nil and getAbilityStringLevelField(self.handle, ABILITY_SLF_BASE_ORDER_ID_NCL6, self.level) or (orders[self.parentTypeId] or ""))
302
+ return field ~= nil and getAbilityStringLevelField(self.handle, field, self.level) or (orders[self.parentTypeId] or "")
353
303
  end},
354
304
  true
355
305
  )
356
306
  __TS__SetDescriptor(
357
307
  Ability.prototype,
358
- "realFields",
308
+ "orderTypeId",
359
309
  {get = function(self)
360
- local realFields = __TS__New(RealFields, self.handle)
361
- rawset(self, "realFields", realFields)
362
- return realFields
310
+ return order2orderId(self.orderTypeStringId)
363
311
  end},
364
312
  true
365
313
  )
366
314
  __TS__SetDescriptor(
367
315
  Ability.prototype,
368
- "levels",
316
+ "levelCount",
369
317
  {get = function(self)
370
- local handle = self.handle
371
- local levels = setmetatable(
372
- {},
373
- {
374
- __len = function(self)
375
- return BlzGetAbilityIntegerField(handle, ABILITY_IF_LEVELS)
376
- end,
377
- __index = function(self, i)
378
- local level = setmetatable({handle = handle, level = i - 1}, levelMetatable)
379
- self[i] = level
380
- return level
381
- end
382
- }
383
- )
384
- rawset(self, "levels", levels)
385
- return levels
318
+ return self:getField(ABILITY_IF_LEVELS)
386
319
  end},
387
320
  true
388
321
  )
@@ -433,6 +366,12 @@ function UnitAbility.prototype.____constructor(self, handle, typeId, owner)
433
366
  self.owner = owner
434
367
  self.u = owner.handle
435
368
  end
369
+ function UnitAbility.prototype.incrementHideCounter(self)
370
+ unitHideAbility(self.u, self.typeId, true)
371
+ end
372
+ function UnitAbility.prototype.decrementHideCounter(self)
373
+ unitHideAbility(self.u, self.typeId, false)
374
+ end
436
375
  __TS__SetDescriptor(
437
376
  UnitAbility.prototype,
438
377
  "level",
@@ -6,10 +6,10 @@ local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
- Unit.onItemPickup:addListener(function(unit, item)
9
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
10
10
  ownerByItem[item] = unit
11
11
  end)
12
- Unit.onItemDrop:addListener(function(unit, item)
12
+ Unit.itemDroppedEvent:addListener(function(unit, item)
13
13
  ownerByItem[item] = nil
14
14
  end)
15
15
  __TS__ObjectDefineProperty(
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,12 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
@@ -15,8 +15,15 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local eventInvoke = Event.invoke
25
+ local condition = Condition
26
+ local createTrigger = CreateTrigger
20
27
  local getItemAbility = BlzGetItemAbility
21
28
  local getSpellAbility = GetSpellAbility
22
29
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +33,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
33
  local getSpellTargetX = GetSpellTargetX
27
34
  local getSpellTargetY = GetSpellTargetY
28
35
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
36
+ local triggerAddCondition = TriggerAddCondition
37
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
38
  local unitInventorySize = UnitInventorySize
32
39
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
40
  local function retrieveAbility(unit, ability, abilityId)
35
41
  if ability == nil then
36
42
  return __TS__New(
@@ -39,17 +45,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
45
  Unit:of(unit)
40
46
  )
41
47
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
48
  for i = 0, unitInventorySize(unit) - 1 do
54
49
  local item = unitItemInSlot(unit, i)
55
50
  if getItemAbility(item, abilityId) == ability then
@@ -366,4 +361,31 @@ rawset(
366
361
  extractAbilityTypeId
367
362
  )
368
363
  )
364
+ rawset(
365
+ Unit,
366
+ "abilityCommandEvent",
367
+ lazyRecord(function(abilityTypeId)
368
+ return lazyRecord(function(orderTypeStringId)
369
+ return __TS__New(
370
+ InitializingEvent,
371
+ function(event)
372
+ local trigger = createTrigger()
373
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
374
+ triggerAddCondition(
375
+ trigger,
376
+ condition(function()
377
+ local unit = Unit:of(getTriggerUnit())
378
+ if unit ~= nil then
379
+ local ability = unit:getAbilityById(abilityTypeId)
380
+ if ability ~= nil then
381
+ eventInvoke(event, unit, ability, orderTypeStringId)
382
+ end
383
+ end
384
+ end)
385
+ )
386
+ end
387
+ )
388
+ end)
389
+ end)
390
+ )
369
391
  return ____exports
@@ -8,7 +8,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
8
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
12
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
13
14
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
14
15
  abilityTypeId: AbilityTypeId;
@@ -30,7 +31,8 @@ export declare namespace UnitBonusType {
30
31
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
31
32
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
32
33
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
34
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
35
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
34
36
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
35
37
  }
36
38
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;