warscript 0.0.1-dev.6f480d0 → 0.0.1-dev.8717dbb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,14 +3,13 @@ import { AbilityBehavior } from "../ability";
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  import { Ability } from "../../internal/ability";
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  import { UnitBehavior } from "../unit";
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  import { Unit } from "../../internal/unit";
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- import { MutableKeys } from "../../../utility/types";
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  import { AbilityDependentValue } from "../../object-field/ability";
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  export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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  private readonly unitBehaviorConstructor;
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  private readonly parameters?;
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  private readonly keys?;
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  private unitBehavior?;
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- constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in MutableKeys<T> & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
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+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
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  update(): void;
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  onUnitGainAbility(unit: Unit): void;
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  onUnitLoseAbility(): void;
@@ -1,4 +1,2 @@
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  /** @noSelfInFile */
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- import { Ability } from "../ability";
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- import { Unit } from "../unit";
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- export declare const getAbilityDuration: (ability: Ability, target?: Unit) => number;
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+ export {};
@@ -4,6 +4,8 @@ local UnitClassification = ____unit.UnitClassification
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  local ____ability = require("engine.standard.fields.ability")
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  local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
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  local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
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+ ---
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+ -- @internal For use by internal systems only.
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  ____exports.getAbilityDuration = function(ability, target)
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  local level = ability.level
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  return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
@@ -0,0 +1,2 @@
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+ /** @noSelfInFile */
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+ export {};
@@ -0,0 +1,86 @@
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+ local ____exports = {}
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+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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+ local AbilityType = ____ability_2Dtype.AbilityType
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+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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+ local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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+ local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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+ local ____preconditions = require("utility.preconditions")
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+ local checkNotNull = ____preconditions.checkNotNull
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+ local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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+ local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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+ local ____arrays = require("utility.arrays")
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+ local map = ____arrays.map
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+ local toLuaSet = ____arrays.toLuaSet
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+ local createItem = CreateItem
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+ local getAbilityId = BlzGetAbilityId
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+ local getItemAbility = BlzGetItemAbility
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+ local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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+ local itemAddAbility = BlzItemAddAbility
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+ local setItemBooleanField = BlzSetItemBooleanField
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+ local removeItem = RemoveItem
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+ local unitAddAbility = UnitAddAbility
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+ local unitAddItem = UnitAddItem
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+ local unitDropItemSlot = UnitDropItemSlot
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+ local unitInventorySize = UnitInventorySize
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+ local unitRemoveAbility = UnitRemoveAbility
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+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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+ local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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+ return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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+ "AInv",
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+ "Aihn",
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+ "Aien",
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+ "Aion",
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+ "Aiun"
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+ }, fourCC)))
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+ end)
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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+ local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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+ unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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+ itemAddAbility(nativeItem, abilityTypeId)
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+ local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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+ if prepareAbility ~= nil then
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+ prepareAbility(nativeAbility, ...)
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+ end
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+ setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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+ setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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+ local success
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+ if unitAddItem(nativeUnit, nativeItem) then
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+ success = true
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+ else
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+ local latestInventoryAbilityTypeId = 0
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+ local nativeItemBySlot = {}
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+ local inventorySize = unitInventorySize(nativeUnit)
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+ if inventorySize ~= 0 then
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+ for slot = 0, inventorySize - 1 do
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+ nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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+ end
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+ local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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+ local i = 1
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+ while unitNativeAbility ~= nil do
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+ local abilityTypeId = getAbilityId(unitNativeAbility)
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+ if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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+ latestInventoryAbilityTypeId = abilityTypeId
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+ end
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+ unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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+ i = i + 1
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+ end
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+ unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ end
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+ unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ success = unitAddItem(nativeUnit, nativeItem)
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+ unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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+ if latestInventoryAbilityTypeId ~= 0 then
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+ unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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+ for slot, nativeItem in pairs(nativeItemBySlot) do
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+ unitAddItem(nativeUnit, nativeItem)
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+ unitDropItemSlot(nativeUnit, nativeItem, slot)
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+ end
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+ end
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+ end
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+ removeItem(nativeItem)
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+ return success
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+ end
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+ return ____exports
@@ -0,0 +1,7 @@
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+ /** @noSelfInFile */
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+ declare module "../unit" {
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+ interface Unit {
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+ detachMissiles(this: Unit): void;
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+ }
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+ }
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+ export {};
@@ -0,0 +1,30 @@
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+ local ____exports = {}
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+ local ____unit = require("engine.internal.unit")
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+ local Unit = ____unit.Unit
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+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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+ local castAbility = ____cast_2Dability.castAbility
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+ local ____blink = require("engine.object-data.entry.ability-type.blink")
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+ local BlinkAbilityType = ____blink.BlinkAbilityType
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+ local ____math = require("math")
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+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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+ local getUnitX = GetUnitX
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+ local getUnitY = GetUnitY
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+ local setUnitX = SetUnitX
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+ local setUnitY = SetUnitY
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+ local BLINK_ABILITY_TYPE_ID = compiletime(function()
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+ local abilityType = BlinkAbilityType:create()
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+ abilityType.minimumRange = 0
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+ abilityType.maximumRange = MAXIMUM_INTEGER
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+ abilityType.manaCost = 0
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+ abilityType.cooldown = 0
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+ return abilityType.id
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+ end)
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+ Unit.prototype.detachMissiles = function(self)
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+ local nativeUnit = self.handle
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+ local x = getUnitX(nativeUnit)
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+ local y = getUnitY(nativeUnit)
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+ castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
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+ setUnitX(nativeUnit, x)
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+ setUnitY(nativeUnit, y)
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+ end
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+ return ____exports
@@ -0,0 +1,10 @@
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+ /** @noSelfInFile */
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+ import { AbilityType, AbilityTypeId } from "../ability-type";
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+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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+ export declare class BlinkAbilityType extends AbilityType {
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+ static readonly BASE_ID: AbilityTypeId;
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+ get maximumRange(): number[];
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+ set maximumRange(maximumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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+ get minimumRange(): number[];
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+ set minimumRange(minimumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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+ }
@@ -0,0 +1,39 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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+ local ____exports = {}
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+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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+ local AbilityType = ____ability_2Dtype.AbilityType
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+ ____exports.BlinkAbilityType = __TS__Class()
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+ local BlinkAbilityType = ____exports.BlinkAbilityType
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+ BlinkAbilityType.name = "BlinkAbilityType"
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+ __TS__ClassExtends(BlinkAbilityType, AbilityType)
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+ BlinkAbilityType.BASE_ID = fourCC("AEbl")
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+ __TS__SetDescriptor(
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+ BlinkAbilityType.prototype,
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+ "maximumRange",
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+ {
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+ get = function(self)
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+ return self:getNumberLevelField("Ebl1")
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+ end,
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+ set = function(self, maximumRange)
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+ self:setNumberLevelField("Ebl1", maximumRange)
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ BlinkAbilityType.prototype,
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+ "minimumRange",
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+ {
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+ get = function(self)
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+ return self:getNumberLevelField("Ebl2")
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+ end,
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+ set = function(self, minimumRange)
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+ self:setNumberLevelField("Ebl2", minimumRange)
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+ end
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+ },
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+ true
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+ )
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+ return ____exports
@@ -7,6 +7,7 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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  local ____exports = {}
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+ local preparePhysicalPositiveApplicatorAbility
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  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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  local AbilityType = ____ability_2Dtype.AbilityType
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  local ____cripple = require("engine.object-data.entry.ability-type.cripple")
@@ -34,20 +35,14 @@ local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lu
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  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
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  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
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  local BerserkAbilityType = ____berserk.BerserkAbilityType
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- local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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- local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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- local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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- local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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  local ____blank = require("engine.object-data.entry.upgrade.blank")
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  local BlankUpgrade = ____blank.BlankUpgrade
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- local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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- local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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- local ____preconditions = require("utility.preconditions")
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- local checkNotNull = ____preconditions.checkNotNull
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40
  local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
48
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  local UnitType = ____unit_2Dtype.UnitType
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  local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
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  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
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+ local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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+ local castAbility = ____cast_2Dability.castAbility
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  local createItem = CreateItem
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47
  local getAbilityId = BlzGetAbilityId
53
48
  local getItemAbility = BlzGetItemAbility
@@ -260,75 +255,25 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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  return unitAddAbility(unit.handle, applicatorAbilityTypeId)
261
256
  end
262
257
  if applicatorType == 852100 then
263
- local success
264
- local nativeUnit = unit.handle
265
- local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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- unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
267
- itemAddAbility(nativeItem, applicatorAbilityTypeId)
268
- local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
269
- if level == nil then
270
- level = 0
271
- setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
272
- end
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- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
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- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
275
- if movementSpeedIncreaseFactor ~= nil then
276
- setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
277
- end
278
- setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
279
- setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
280
- if level > 0 then
258
+ local nativePlayer = unit.owner.handle
259
+ if level ~= nil and level > 0 then
281
260
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
282
261
  if upgradeId ~= nil then
283
- setPlayerTechResearched(
284
- getOwningPlayer(nativeUnit),
285
- upgradeId,
286
- level
287
- )
288
- end
289
- end
290
- if not unitAddItem(nativeUnit, nativeItem) then
291
- local latestInventoryAbilityTypeId = 0
292
- local nativeItemBySlot = {}
293
- local inventorySize = unitInventorySize(nativeUnit)
294
- if inventorySize ~= 0 then
295
- for slot = 0, inventorySize - 1 do
296
- nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
297
- end
298
- local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
299
- local i = 1
300
- while unitNativeAbility ~= nil do
301
- local abilityTypeId = getAbilityId(unitNativeAbility)
302
- if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
303
- latestInventoryAbilityTypeId = abilityTypeId
304
- end
305
- unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
306
- i = i + 1
307
- end
308
- unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
262
+ setPlayerTechResearched(nativePlayer, upgradeId, level)
309
263
  end
310
- unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
311
- success = unitAddItem(nativeUnit, nativeItem)
312
- unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
313
- if latestInventoryAbilityTypeId ~= 0 then
314
- unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
315
- for slot, nativeItem in pairs(nativeItemBySlot) do
316
- unitAddItem(nativeUnit, nativeItem)
317
- unitDropItemSlot(nativeUnit, nativeItem, slot)
318
- end
319
- end
320
- else
321
- success = true
322
264
  end
323
- removeItem(nativeItem)
324
- if level ~= nil and level > 1 then
265
+ local success = castAbility(
266
+ unit.handle,
267
+ applicatorAbilityTypeId,
268
+ preparePhysicalPositiveApplicatorAbility,
269
+ level,
270
+ duration or 0,
271
+ movementSpeedIncreaseFactor
272
+ )
273
+ if level ~= nil and level > 0 then
325
274
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
326
275
  if upgradeId ~= nil then
327
- setPlayerTechResearched(
328
- getOwningPlayer(nativeUnit),
329
- upgradeId,
330
- 0
331
- )
276
+ setPlayerTechResearched(nativePlayer, upgradeId, 0)
332
277
  end
333
278
  end
334
279
  return success
@@ -364,6 +309,17 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
364
309
  end
365
310
  return success
366
311
  end
312
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
313
+ if level == nil then
314
+ setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
+ level = 1
316
+ end
317
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
+ setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
+ if movementSpeedIncreaseFactor ~= nil then
320
+ setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
+ end
322
+ end
367
323
  ---
368
324
  -- @internal For use by internal systems only.
369
325
  ____exports.removeBuff = function(unit, applicableBuffTypeId)
@@ -13,6 +13,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
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13
  import type { AbilityTypeId } from "./ability-type";
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  import type { UpgradeId } from "./upgrade";
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15
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
+ import { AttackType } from "../auxiliary/attack-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,12 +24,16 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
27
+ get attackType(): AttackType;
28
+ set attackType(attackType: AttackType);
26
29
  get backSwingDuration(): number;
27
30
  set backSwingDuration(backSwingDuration: number);
28
31
  get impactDelay(): number;
29
32
  set impactDelay(impactDelay: number);
30
33
  get missileModelPath(): string;
31
34
  set missileModelPath(missileModelPath: string);
35
+ get range(): number;
36
+ set range(range: number);
32
37
  get soundType(): WeaponSoundType;
33
38
  set soundType(soundType: WeaponSoundType);
34
39
  get soundTypeSD(): WeaponSoundType;
@@ -28,21 +28,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
28
28
  end
29
29
  __TS__SetDescriptor(
30
30
  UnitTypeWeapon.prototype,
31
- "backSwingDuration",
31
+ "attackType",
32
32
  {
33
33
  get = function(self)
34
34
  local ____self_0 = self.unitType
35
- return ____self_0.getNumberField(
35
+ return ____self_0.getStringField(
36
36
  ____self_0,
37
- "ubs" .. tostring(self.index)
37
+ ("ua" .. tostring(self.index)) .. "t"
38
38
  )
39
39
  end,
40
- set = function(self, backSwingDuration)
40
+ set = function(self, attackType)
41
41
  local ____self_1 = self.unitType
42
- ____self_1.setNumberField(
42
+ ____self_1.setStringField(
43
43
  ____self_1,
44
- "ubs" .. tostring(self.index),
45
- backSwingDuration
44
+ ("ua" .. tostring(self.index)) .. "t",
45
+ attackType
46
46
  )
47
47
  end
48
48
  },
@@ -50,21 +50,21 @@ __TS__SetDescriptor(
50
50
  )
51
51
  __TS__SetDescriptor(
52
52
  UnitTypeWeapon.prototype,
53
- "impactDelay",
53
+ "backSwingDuration",
54
54
  {
55
55
  get = function(self)
56
56
  local ____self_2 = self.unitType
57
57
  return ____self_2.getNumberField(
58
58
  ____self_2,
59
- "udp" .. tostring(self.index)
59
+ "ubs" .. tostring(self.index)
60
60
  )
61
61
  end,
62
- set = function(self, impactDelay)
62
+ set = function(self, backSwingDuration)
63
63
  local ____self_3 = self.unitType
64
64
  ____self_3.setNumberField(
65
65
  ____self_3,
66
- "udp" .. tostring(self.index),
67
- impactDelay
66
+ "ubs" .. tostring(self.index),
67
+ backSwingDuration
68
68
  )
69
69
  end
70
70
  },
@@ -72,21 +72,21 @@ __TS__SetDescriptor(
72
72
  )
73
73
  __TS__SetDescriptor(
74
74
  UnitTypeWeapon.prototype,
75
- "missileModelPath",
75
+ "impactDelay",
76
76
  {
77
77
  get = function(self)
78
78
  local ____self_4 = self.unitType
79
- return ____self_4.getStringField(
79
+ return ____self_4.getNumberField(
80
80
  ____self_4,
81
- ("ua" .. tostring(self.index)) .. "m"
81
+ "udp" .. tostring(self.index)
82
82
  )
83
83
  end,
84
- set = function(self, missileModelPath)
84
+ set = function(self, impactDelay)
85
85
  local ____self_5 = self.unitType
86
- ____self_5.setStringField(
86
+ ____self_5.setNumberField(
87
87
  ____self_5,
88
- ("ua" .. tostring(self.index)) .. "m",
89
- missileModelPath
88
+ "udp" .. tostring(self.index),
89
+ impactDelay
90
90
  )
91
91
  end
92
92
  },
@@ -94,21 +94,21 @@ __TS__SetDescriptor(
94
94
  )
95
95
  __TS__SetDescriptor(
96
96
  UnitTypeWeapon.prototype,
97
- "soundType",
97
+ "missileModelPath",
98
98
  {
99
99
  get = function(self)
100
100
  local ____self_6 = self.unitType
101
101
  return ____self_6.getStringField(
102
102
  ____self_6,
103
- "ucs" .. tostring(self.index)
103
+ ("ua" .. tostring(self.index)) .. "m"
104
104
  )
105
105
  end,
106
- set = function(self, soundType)
106
+ set = function(self, missileModelPath)
107
107
  local ____self_7 = self.unitType
108
108
  ____self_7.setStringField(
109
109
  ____self_7,
110
- "ucs" .. tostring(self.index),
111
- soundType
110
+ ("ua" .. tostring(self.index)) .. "m",
111
+ missileModelPath
112
112
  )
113
113
  end
114
114
  },
@@ -116,21 +116,21 @@ __TS__SetDescriptor(
116
116
  )
117
117
  __TS__SetDescriptor(
118
118
  UnitTypeWeapon.prototype,
119
- "soundTypeSD",
119
+ "range",
120
120
  {
121
121
  get = function(self)
122
122
  local ____self_8 = self.unitType
123
- return ____self_8.getStringField(
123
+ return ____self_8.getNumberField(
124
124
  ____self_8,
125
- ("ucs" .. tostring(self.index)) .. ":sd"
125
+ ("ua" .. tostring(self.index)) .. "r"
126
126
  )
127
127
  end,
128
- set = function(self, soundTypeSD)
128
+ set = function(self, range)
129
129
  local ____self_9 = self.unitType
130
- ____self_9.setStringField(
130
+ ____self_9.setNumberField(
131
131
  ____self_9,
132
- ("ucs" .. tostring(self.index)) .. ":sd",
133
- soundTypeSD
132
+ ("ua" .. tostring(self.index)) .. "r",
133
+ range
134
134
  )
135
135
  end
136
136
  },
@@ -138,19 +138,63 @@ __TS__SetDescriptor(
138
138
  )
139
139
  __TS__SetDescriptor(
140
140
  UnitTypeWeapon.prototype,
141
- "soundTypeHD",
141
+ "soundType",
142
142
  {
143
143
  get = function(self)
144
144
  local ____self_10 = self.unitType
145
145
  return ____self_10.getStringField(
146
146
  ____self_10,
147
- ("ucs" .. tostring(self.index)) .. ":hd"
147
+ "ucs" .. tostring(self.index)
148
148
  )
149
149
  end,
150
- set = function(self, soundTypeHD)
150
+ set = function(self, soundType)
151
151
  local ____self_11 = self.unitType
152
152
  ____self_11.setStringField(
153
153
  ____self_11,
154
+ "ucs" .. tostring(self.index),
155
+ soundType
156
+ )
157
+ end
158
+ },
159
+ true
160
+ )
161
+ __TS__SetDescriptor(
162
+ UnitTypeWeapon.prototype,
163
+ "soundTypeSD",
164
+ {
165
+ get = function(self)
166
+ local ____self_12 = self.unitType
167
+ return ____self_12.getStringField(
168
+ ____self_12,
169
+ ("ucs" .. tostring(self.index)) .. ":sd"
170
+ )
171
+ end,
172
+ set = function(self, soundTypeSD)
173
+ local ____self_13 = self.unitType
174
+ ____self_13.setStringField(
175
+ ____self_13,
176
+ ("ucs" .. tostring(self.index)) .. ":sd",
177
+ soundTypeSD
178
+ )
179
+ end
180
+ },
181
+ true
182
+ )
183
+ __TS__SetDescriptor(
184
+ UnitTypeWeapon.prototype,
185
+ "soundTypeHD",
186
+ {
187
+ get = function(self)
188
+ local ____self_14 = self.unitType
189
+ return ____self_14.getStringField(
190
+ ____self_14,
191
+ ("ucs" .. tostring(self.index)) .. ":hd"
192
+ )
193
+ end,
194
+ set = function(self, soundTypeHD)
195
+ local ____self_15 = self.unitType
196
+ ____self_15.setStringField(
197
+ ____self_15,
154
198
  ("ucs" .. tostring(self.index)) .. ":hd",
155
199
  soundTypeHD
156
200
  )
@@ -1262,11 +1306,11 @@ __TS__SetDescriptor(
1262
1306
  implementReadonlyNumberIndexSupplier(
1263
1307
  ____exports.UnitType,
1264
1308
  function(id)
1265
- local ____class_12 = __TS__Class()
1266
- ____class_12.name = ____class_12.name
1267
- __TS__ClassExtends(____class_12, ____exports.UnitType)
1268
- ____class_12.BASE_ID = id
1269
- return ____class_12
1309
+ local ____class_16 = __TS__Class()
1310
+ ____class_16.name = ____class_16.name
1311
+ __TS__ClassExtends(____class_16, ____exports.UnitType)
1312
+ ____class_16.BASE_ID = id
1313
+ return ____class_16
1270
1314
  end
1271
1315
  )
1272
1316
  ____exports.HeroUnitType = __TS__Class()
@@ -1296,11 +1340,11 @@ __TS__SetDescriptor(
1296
1340
  implementReadonlyNumberIndexSupplier(
1297
1341
  ____exports.HeroUnitType,
1298
1342
  function(id)
1299
- local ____class_13 = __TS__Class()
1300
- ____class_13.name = ____class_13.name
1301
- __TS__ClassExtends(____class_13, ____exports.HeroUnitType)
1302
- ____class_13.BASE_ID = id
1303
- return ____class_13
1343
+ local ____class_17 = __TS__Class()
1344
+ ____class_17.name = ____class_17.name
1345
+ __TS__ClassExtends(____class_17, ____exports.HeroUnitType)
1346
+ ____class_17.BASE_ID = id
1347
+ return ____class_17
1304
1348
  end
1305
1349
  )
1306
1350
  return ____exports
@@ -30,6 +30,9 @@ export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnit
30
30
  export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
31
31
  export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
32
32
  export declare const DEATH_KNIGHT_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
+ export declare const ZOMBIE_UNIT_TYPE_ID: StandardUnitTypeId;
34
+ export declare const ZOMBIE_FEMALE_UNIT_TYPE_ID: StandardUnitTypeId;
35
+ export declare const ARTHAS_EVIL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
33
36
  export declare const DIRE_MAMMOTH_UNIT_TYPE_ID: StandardUnitTypeId;
34
37
  export declare const ELDER_JUNGLE_STALKER_UNIT_TYPE_ID: StandardUnitTypeId;
35
38
  export declare const ENRAGED_ELEMENTAL_UNIT_TYPE_ID: StandardUnitTypeId;
@@ -29,6 +29,9 @@ ____exports.DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID = fourCC("Edmm")
29
29
  ____exports.ABOMINATION_UNIT_TYPE_ID = fourCC("uabo")
30
30
  ____exports.GHOUL_UNIT_TYPE_ID = fourCC("ugho")
31
31
  ____exports.DEATH_KNIGHT_HERO_UNIT_TYPE_ID = fourCC("Udea")
32
+ ____exports.ZOMBIE_UNIT_TYPE_ID = fourCC("nzom")
33
+ ____exports.ZOMBIE_FEMALE_UNIT_TYPE_ID = fourCC("nzof")
34
+ ____exports.ARTHAS_EVIL_HERO_UNIT_TYPE_ID = fourCC("Uear")
32
35
  ____exports.DIRE_MAMMOTH_UNIT_TYPE_ID = fourCC("nmdr")
33
36
  ____exports.ELDER_JUNGLE_STALKER_UNIT_TYPE_ID = fourCC("njga")
34
37
  ____exports.ENRAGED_ELEMENTAL_UNIT_TYPE_ID = fourCC("nele")
package/engine/unit.d.ts CHANGED
@@ -14,6 +14,7 @@ import "./internal/unit/missile";
14
14
  import "./internal/unit-missile-launch";
15
15
  import "./internal/unit/ghost-counter";
16
16
  import "./internal/unit/invulnerability-counter";
17
+ import "./internal/unit/detach-missiles";
17
18
  import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
18
19
  export { Unit, DamagingEvent, DamageEvent } from "./internal/unit";
19
20
  export * from "./internal/unit+damage";
package/engine/unit.lua CHANGED
@@ -14,6 +14,7 @@ require("engine.internal.unit.missile")
14
14
  require("engine.internal.unit-missile-launch")
15
15
  require("engine.internal.unit.ghost-counter")
16
16
  require("engine.internal.unit.invulnerability-counter")
17
+ require("engine.internal.unit.detach-missiles")
17
18
  require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
18
19
  do
19
20
  local ____unit = require("engine.internal.unit")
package/global/vec2.lua CHANGED
@@ -15,6 +15,7 @@ local abs = math.abs
15
15
 
16
16
  local location = Location and Location(0, 0)
17
17
  local moveLocation = MoveLocation
18
+ local getLocationZ = GetLocationZ
18
19
 
19
20
  local vec2 = {}
20
21
 
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.6f480d0",
4
+ "version": "0.0.1-dev.8717dbb",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -22,7 +22,7 @@
22
22
  },
23
23
  "peerDependencies": {
24
24
  "@warscript/language-extensions": "^0.0.1",
25
- "@warscript/tstl-plugin": "^0.0.1",
25
+ "@warscript/tstl-plugin": "^0.0.2",
26
26
  "typescript-to-lua": "^1.24.1",
27
27
  "lua-types": "^2.13.1",
28
28
  "warpack": "0.0.1-dev.5bdabe5"
@@ -12,14 +12,14 @@ export type ValueOf<T> = T[keyof T];
12
12
  export type EntryOf<T> = ValueOf<{
13
13
  [K in keyof T]: [K, T[K]];
14
14
  }>;
15
- export type MutableKeys<T extends object> = {
15
+ export type MutableKeys<T extends object> = keyof T & {
16
16
  [P in keyof T]-?: IfEquals<{
17
17
  [Q in P]: T[P];
18
18
  }, {
19
19
  -readonly [Q in P]: T[P];
20
20
  }, P>;
21
21
  }[keyof T];
22
- export type ReadonlyKeys<T extends object> = {
22
+ export type ReadonlyKeys<T extends object> = keyof T & {
23
23
  [P in keyof T]-?: IfEquals<{
24
24
  [Q in P]: T[P];
25
25
  }, {