warscript 0.0.1-dev.6f480d0 → 0.0.1-dev.8717dbb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +1 -2
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/unit-type.d.ts +5 -0
- package/engine/object-data/entry/unit-type.lua +88 -44
- package/engine/standard/entries/unit-type.d.ts +3 -0
- package/engine/standard/entries/unit-type.lua +3 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/global/vec2.lua +1 -0
- package/package.json +2 -2
- package/utility/types.d.ts +2 -2
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@@ -3,14 +3,13 @@ import { AbilityBehavior } from "../ability";
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import { Ability } from "../../internal/ability";
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import { UnitBehavior } from "../unit";
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import { Unit } from "../../internal/unit";
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-
import { MutableKeys } from "../../../utility/types";
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import { AbilityDependentValue } from "../../object-field/ability";
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export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
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private readonly unitBehaviorConstructor;
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private readonly parameters?;
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private readonly keys?;
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private unitBehavior?;
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-
constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in
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constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
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update(): void;
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onUnitGainAbility(unit: Unit): void;
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onUnitLoseAbility(): void;
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@@ -4,6 +4,8 @@ local UnitClassification = ____unit.UnitClassification
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local ____ability = require("engine.standard.fields.ability")
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local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
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local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
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---
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-- @internal For use by internal systems only.
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____exports.getAbilityDuration = function(ability, target)
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local level = ability.level
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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@@ -0,0 +1,86 @@
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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local ____arrays = require("utility.arrays")
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local map = ____arrays.map
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local toLuaSet = ____arrays.toLuaSet
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local createItem = CreateItem
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local getAbilityId = BlzGetAbilityId
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local getItemAbility = BlzGetItemAbility
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local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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local itemAddAbility = BlzItemAddAbility
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local setItemBooleanField = BlzSetItemBooleanField
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local removeItem = RemoveItem
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local unitAddAbility = UnitAddAbility
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local unitAddItem = UnitAddItem
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitRemoveAbility = UnitRemoveAbility
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local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
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local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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"AInv",
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"Aihn",
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"Aien",
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"Aion",
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"Aiun"
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}, fourCC)))
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end)
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---
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-- @internal For use by internal systems only.
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____exports.castAbility = function(nativeUnit, abilityTypeId, prepareAbility, ...)
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local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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itemAddAbility(nativeItem, abilityTypeId)
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local nativeAbility = checkNotNull(getItemAbility(nativeItem, abilityTypeId))
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if prepareAbility ~= nil then
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prepareAbility(nativeAbility, ...)
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end
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setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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local success
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if unitAddItem(nativeUnit, nativeItem) then
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success = true
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else
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local latestInventoryAbilityTypeId = 0
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local nativeItemBySlot = {}
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local inventorySize = unitInventorySize(nativeUnit)
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if inventorySize ~= 0 then
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for slot = 0, inventorySize - 1 do
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nativeItemBySlot[slot] = unitRemoveItemFromSlot(nativeUnit, slot)
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end
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local unitNativeAbility = getUnitAbilityByIndex(nativeUnit, 0)
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local i = 1
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while unitNativeAbility ~= nil do
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local abilityTypeId = getAbilityId(unitNativeAbility)
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if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
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latestInventoryAbilityTypeId = abilityTypeId
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end
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unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
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i = i + 1
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end
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unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
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end
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unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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success = unitAddItem(nativeUnit, nativeItem)
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unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
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if latestInventoryAbilityTypeId ~= 0 then
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unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
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for slot, nativeItem in pairs(nativeItemBySlot) do
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unitAddItem(nativeUnit, nativeItem)
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unitDropItemSlot(nativeUnit, nativeItem, slot)
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end
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end
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end
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removeItem(nativeItem)
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return success
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end
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return ____exports
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@@ -0,0 +1,30 @@
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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local castAbility = ____cast_2Dability.castAbility
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local ____blink = require("engine.object-data.entry.ability-type.blink")
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local BlinkAbilityType = ____blink.BlinkAbilityType
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local getUnitX = GetUnitX
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local getUnitY = GetUnitY
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local setUnitX = SetUnitX
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local setUnitY = SetUnitY
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local BLINK_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = BlinkAbilityType:create()
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abilityType.minimumRange = 0
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abilityType.maximumRange = MAXIMUM_INTEGER
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abilityType.manaCost = 0
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abilityType.cooldown = 0
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return abilityType.id
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end)
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Unit.prototype.detachMissiles = function(self)
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local nativeUnit = self.handle
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local x = getUnitX(nativeUnit)
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local y = getUnitY(nativeUnit)
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castAbility(nativeUnit, BLINK_ABILITY_TYPE_ID)
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setUnitX(nativeUnit, x)
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setUnitY(nativeUnit, y)
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end
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return ____exports
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@@ -0,0 +1,10 @@
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class BlinkAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get maximumRange(): number[];
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set maximumRange(maximumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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get minimumRange(): number[];
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set minimumRange(minimumRange: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -0,0 +1,39 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.BlinkAbilityType = __TS__Class()
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local BlinkAbilityType = ____exports.BlinkAbilityType
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BlinkAbilityType.name = "BlinkAbilityType"
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__TS__ClassExtends(BlinkAbilityType, AbilityType)
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BlinkAbilityType.BASE_ID = fourCC("AEbl")
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__TS__SetDescriptor(
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BlinkAbilityType.prototype,
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"maximumRange",
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{
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get = function(self)
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return self:getNumberLevelField("Ebl1")
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end,
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set = function(self, maximumRange)
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self:setNumberLevelField("Ebl1", maximumRange)
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end
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},
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true
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)
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__TS__SetDescriptor(
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BlinkAbilityType.prototype,
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"minimumRange",
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{
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get = function(self)
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return self:getNumberLevelField("Ebl2")
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end,
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set = function(self, minimumRange)
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self:setNumberLevelField("Ebl2", minimumRange)
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end
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},
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true
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)
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return ____exports
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@@ -7,6 +7,7 @@ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
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local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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local ____exports = {}
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local preparePhysicalPositiveApplicatorAbility
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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local ____cripple = require("engine.object-data.entry.ability-type.cripple")
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@@ -34,20 +35,14 @@ local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lu
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local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
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local ____berserk = require("engine.object-data.entry.ability-type.berserk")
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local BerserkAbilityType = ____berserk.BerserkAbilityType
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local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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local ____dummy_2Dinventory = require("engine.internal.object-data.dummy-inventory")
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local INVENTORY_ABILITY_TYPE_ID = ____dummy_2Dinventory.INVENTORY_ABILITY_TYPE_ID
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local ____blank = require("engine.object-data.entry.upgrade.blank")
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local BlankUpgrade = ____blank.BlankUpgrade
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local ____dummy_2Dunits = require("engine.internal.misc.dummy-units")
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local INVENTORY_DUMMY_NATIVE_UNIT = ____dummy_2Dunits.INVENTORY_DUMMY_NATIVE_UNIT
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local ____preconditions = require("utility.preconditions")
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local checkNotNull = ____preconditions.checkNotNull
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local ____unit_2Dtype = require("engine.object-data.entry.unit-type")
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local UnitType = ____unit_2Dtype.UnitType
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local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-type.permanent-immolation")
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local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
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local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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local castAbility = ____cast_2Dability.castAbility
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local createItem = CreateItem
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local getAbilityId = BlzGetAbilityId
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local getItemAbility = BlzGetItemAbility
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@@ -260,75 +255,25 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
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return unitAddAbility(unit.handle, applicatorAbilityTypeId)
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end
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if applicatorType == 852100 then
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local
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local nativeItem = createItem(DUMMY_ITEM_ID, 0, 0)
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unitAddItem(INVENTORY_DUMMY_NATIVE_UNIT, nativeItem)
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itemAddAbility(nativeItem, applicatorAbilityTypeId)
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local applicatorAbility = checkNotNull(getItemAbility(nativeItem, applicatorAbilityTypeId))
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if level == nil then
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level = 0
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setAbilityIntegerField(applicatorAbility, ABILITY_IF_LEVELS, 1)
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end
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setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_NORMAL, level, duration or 0)
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setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_DURATION_HERO, level, duration or 0)
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if movementSpeedIncreaseFactor ~= nil then
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setAbilityRealLevelField(applicatorAbility, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
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end
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setItemBooleanField(nativeItem, ITEM_BF_ACTIVELY_USED, true)
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setItemBooleanField(nativeItem, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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if level > 0 then
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local nativePlayer = unit.owner.handle
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if level ~= nil and level > 0 then
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local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
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if upgradeId ~= nil then
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setPlayerTechResearched(
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getOwningPlayer(nativeUnit),
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upgradeId,
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level
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)
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end
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end
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if not unitAddItem(nativeUnit, nativeItem) then
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-
local latestInventoryAbilityTypeId = 0
|
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|
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local nativeItemBySlot = {}
|
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|
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|
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|
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|
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|
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|
|
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|
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nativeItemBySlot[slot] = UnitRemoveItemFromSlot(nativeUnit, slot)
|
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|
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end
|
|
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|
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|
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|
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local i = 1
|
|
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|
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while unitNativeAbility ~= nil do
|
|
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|
-
local abilityTypeId = getAbilityId(unitNativeAbility)
|
|
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|
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if INVENTORY_ABILITY_TYPE_IDS[abilityTypeId] ~= nil then
|
|
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|
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latestInventoryAbilityTypeId = abilityTypeId
|
|
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|
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end
|
|
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|
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unitNativeAbility = getUnitAbilityByIndex(nativeUnit, i)
|
|
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|
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i = i + 1
|
|
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|
-
end
|
|
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|
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unitRemoveAbility(nativeUnit, latestInventoryAbilityTypeId)
|
|
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|
+
setPlayerTechResearched(nativePlayer, upgradeId, level)
|
|
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263
|
end
|
|
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|
-
unitAddAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
|
|
311
|
-
success = unitAddItem(nativeUnit, nativeItem)
|
|
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|
-
unitRemoveAbility(nativeUnit, INVENTORY_ABILITY_TYPE_ID)
|
|
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|
-
if latestInventoryAbilityTypeId ~= 0 then
|
|
314
|
-
unitAddAbility(nativeUnit, latestInventoryAbilityTypeId)
|
|
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|
-
for slot, nativeItem in pairs(nativeItemBySlot) do
|
|
316
|
-
unitAddItem(nativeUnit, nativeItem)
|
|
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|
-
unitDropItemSlot(nativeUnit, nativeItem, slot)
|
|
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|
-
end
|
|
319
|
-
end
|
|
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|
-
else
|
|
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|
-
success = true
|
|
322
264
|
end
|
|
323
|
-
|
|
324
|
-
|
|
265
|
+
local success = castAbility(
|
|
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|
+
unit.handle,
|
|
267
|
+
applicatorAbilityTypeId,
|
|
268
|
+
preparePhysicalPositiveApplicatorAbility,
|
|
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|
+
level,
|
|
270
|
+
duration or 0,
|
|
271
|
+
movementSpeedIncreaseFactor
|
|
272
|
+
)
|
|
273
|
+
if level ~= nil and level > 0 then
|
|
325
274
|
local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
|
|
326
275
|
if upgradeId ~= nil then
|
|
327
|
-
setPlayerTechResearched(
|
|
328
|
-
getOwningPlayer(nativeUnit),
|
|
329
|
-
upgradeId,
|
|
330
|
-
0
|
|
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|
-
)
|
|
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|
+
setPlayerTechResearched(nativePlayer, upgradeId, 0)
|
|
332
277
|
end
|
|
333
278
|
end
|
|
334
279
|
return success
|
|
@@ -364,6 +309,17 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
|
|
|
364
309
|
end
|
|
365
310
|
return success
|
|
366
311
|
end
|
|
312
|
+
preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
|
|
313
|
+
if level == nil then
|
|
314
|
+
setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
|
|
315
|
+
level = 1
|
|
316
|
+
end
|
|
317
|
+
setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
|
|
318
|
+
setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
|
|
319
|
+
if movementSpeedIncreaseFactor ~= nil then
|
|
320
|
+
setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
|
|
321
|
+
end
|
|
322
|
+
end
|
|
367
323
|
---
|
|
368
324
|
-- @internal For use by internal systems only.
|
|
369
325
|
____exports.removeBuff = function(unit, applicableBuffTypeId)
|
|
@@ -13,6 +13,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
|
|
|
13
13
|
import type { AbilityTypeId } from "./ability-type";
|
|
14
14
|
import type { UpgradeId } from "./upgrade";
|
|
15
15
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
16
|
+
import { AttackType } from "../auxiliary/attack-type";
|
|
16
17
|
export type UnitTypeId = ObjectDataEntryId & {
|
|
17
18
|
readonly __unitTypeId: unique symbol;
|
|
18
19
|
};
|
|
@@ -23,12 +24,16 @@ export declare class UnitTypeWeapon {
|
|
|
23
24
|
private readonly unitType;
|
|
24
25
|
private readonly index;
|
|
25
26
|
private constructor();
|
|
27
|
+
get attackType(): AttackType;
|
|
28
|
+
set attackType(attackType: AttackType);
|
|
26
29
|
get backSwingDuration(): number;
|
|
27
30
|
set backSwingDuration(backSwingDuration: number);
|
|
28
31
|
get impactDelay(): number;
|
|
29
32
|
set impactDelay(impactDelay: number);
|
|
30
33
|
get missileModelPath(): string;
|
|
31
34
|
set missileModelPath(missileModelPath: string);
|
|
35
|
+
get range(): number;
|
|
36
|
+
set range(range: number);
|
|
32
37
|
get soundType(): WeaponSoundType;
|
|
33
38
|
set soundType(soundType: WeaponSoundType);
|
|
34
39
|
get soundTypeSD(): WeaponSoundType;
|
|
@@ -28,21 +28,21 @@ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
|
|
|
28
28
|
end
|
|
29
29
|
__TS__SetDescriptor(
|
|
30
30
|
UnitTypeWeapon.prototype,
|
|
31
|
-
"
|
|
31
|
+
"attackType",
|
|
32
32
|
{
|
|
33
33
|
get = function(self)
|
|
34
34
|
local ____self_0 = self.unitType
|
|
35
|
-
return ____self_0.
|
|
35
|
+
return ____self_0.getStringField(
|
|
36
36
|
____self_0,
|
|
37
|
-
"
|
|
37
|
+
("ua" .. tostring(self.index)) .. "t"
|
|
38
38
|
)
|
|
39
39
|
end,
|
|
40
|
-
set = function(self,
|
|
40
|
+
set = function(self, attackType)
|
|
41
41
|
local ____self_1 = self.unitType
|
|
42
|
-
____self_1.
|
|
42
|
+
____self_1.setStringField(
|
|
43
43
|
____self_1,
|
|
44
|
-
"
|
|
45
|
-
|
|
44
|
+
("ua" .. tostring(self.index)) .. "t",
|
|
45
|
+
attackType
|
|
46
46
|
)
|
|
47
47
|
end
|
|
48
48
|
},
|
|
@@ -50,21 +50,21 @@ __TS__SetDescriptor(
|
|
|
50
50
|
)
|
|
51
51
|
__TS__SetDescriptor(
|
|
52
52
|
UnitTypeWeapon.prototype,
|
|
53
|
-
"
|
|
53
|
+
"backSwingDuration",
|
|
54
54
|
{
|
|
55
55
|
get = function(self)
|
|
56
56
|
local ____self_2 = self.unitType
|
|
57
57
|
return ____self_2.getNumberField(
|
|
58
58
|
____self_2,
|
|
59
|
-
"
|
|
59
|
+
"ubs" .. tostring(self.index)
|
|
60
60
|
)
|
|
61
61
|
end,
|
|
62
|
-
set = function(self,
|
|
62
|
+
set = function(self, backSwingDuration)
|
|
63
63
|
local ____self_3 = self.unitType
|
|
64
64
|
____self_3.setNumberField(
|
|
65
65
|
____self_3,
|
|
66
|
-
"
|
|
67
|
-
|
|
66
|
+
"ubs" .. tostring(self.index),
|
|
67
|
+
backSwingDuration
|
|
68
68
|
)
|
|
69
69
|
end
|
|
70
70
|
},
|
|
@@ -72,21 +72,21 @@ __TS__SetDescriptor(
|
|
|
72
72
|
)
|
|
73
73
|
__TS__SetDescriptor(
|
|
74
74
|
UnitTypeWeapon.prototype,
|
|
75
|
-
"
|
|
75
|
+
"impactDelay",
|
|
76
76
|
{
|
|
77
77
|
get = function(self)
|
|
78
78
|
local ____self_4 = self.unitType
|
|
79
|
-
return ____self_4.
|
|
79
|
+
return ____self_4.getNumberField(
|
|
80
80
|
____self_4,
|
|
81
|
-
|
|
81
|
+
"udp" .. tostring(self.index)
|
|
82
82
|
)
|
|
83
83
|
end,
|
|
84
|
-
set = function(self,
|
|
84
|
+
set = function(self, impactDelay)
|
|
85
85
|
local ____self_5 = self.unitType
|
|
86
|
-
____self_5.
|
|
86
|
+
____self_5.setNumberField(
|
|
87
87
|
____self_5,
|
|
88
|
-
|
|
89
|
-
|
|
88
|
+
"udp" .. tostring(self.index),
|
|
89
|
+
impactDelay
|
|
90
90
|
)
|
|
91
91
|
end
|
|
92
92
|
},
|
|
@@ -94,21 +94,21 @@ __TS__SetDescriptor(
|
|
|
94
94
|
)
|
|
95
95
|
__TS__SetDescriptor(
|
|
96
96
|
UnitTypeWeapon.prototype,
|
|
97
|
-
"
|
|
97
|
+
"missileModelPath",
|
|
98
98
|
{
|
|
99
99
|
get = function(self)
|
|
100
100
|
local ____self_6 = self.unitType
|
|
101
101
|
return ____self_6.getStringField(
|
|
102
102
|
____self_6,
|
|
103
|
-
"
|
|
103
|
+
("ua" .. tostring(self.index)) .. "m"
|
|
104
104
|
)
|
|
105
105
|
end,
|
|
106
|
-
set = function(self,
|
|
106
|
+
set = function(self, missileModelPath)
|
|
107
107
|
local ____self_7 = self.unitType
|
|
108
108
|
____self_7.setStringField(
|
|
109
109
|
____self_7,
|
|
110
|
-
"
|
|
111
|
-
|
|
110
|
+
("ua" .. tostring(self.index)) .. "m",
|
|
111
|
+
missileModelPath
|
|
112
112
|
)
|
|
113
113
|
end
|
|
114
114
|
},
|
|
@@ -116,21 +116,21 @@ __TS__SetDescriptor(
|
|
|
116
116
|
)
|
|
117
117
|
__TS__SetDescriptor(
|
|
118
118
|
UnitTypeWeapon.prototype,
|
|
119
|
-
"
|
|
119
|
+
"range",
|
|
120
120
|
{
|
|
121
121
|
get = function(self)
|
|
122
122
|
local ____self_8 = self.unitType
|
|
123
|
-
return ____self_8.
|
|
123
|
+
return ____self_8.getNumberField(
|
|
124
124
|
____self_8,
|
|
125
|
-
("
|
|
125
|
+
("ua" .. tostring(self.index)) .. "r"
|
|
126
126
|
)
|
|
127
127
|
end,
|
|
128
|
-
set = function(self,
|
|
128
|
+
set = function(self, range)
|
|
129
129
|
local ____self_9 = self.unitType
|
|
130
|
-
____self_9.
|
|
130
|
+
____self_9.setNumberField(
|
|
131
131
|
____self_9,
|
|
132
|
-
("
|
|
133
|
-
|
|
132
|
+
("ua" .. tostring(self.index)) .. "r",
|
|
133
|
+
range
|
|
134
134
|
)
|
|
135
135
|
end
|
|
136
136
|
},
|
|
@@ -138,19 +138,63 @@ __TS__SetDescriptor(
|
|
|
138
138
|
)
|
|
139
139
|
__TS__SetDescriptor(
|
|
140
140
|
UnitTypeWeapon.prototype,
|
|
141
|
-
"
|
|
141
|
+
"soundType",
|
|
142
142
|
{
|
|
143
143
|
get = function(self)
|
|
144
144
|
local ____self_10 = self.unitType
|
|
145
145
|
return ____self_10.getStringField(
|
|
146
146
|
____self_10,
|
|
147
|
-
|
|
147
|
+
"ucs" .. tostring(self.index)
|
|
148
148
|
)
|
|
149
149
|
end,
|
|
150
|
-
set = function(self,
|
|
150
|
+
set = function(self, soundType)
|
|
151
151
|
local ____self_11 = self.unitType
|
|
152
152
|
____self_11.setStringField(
|
|
153
153
|
____self_11,
|
|
154
|
+
"ucs" .. tostring(self.index),
|
|
155
|
+
soundType
|
|
156
|
+
)
|
|
157
|
+
end
|
|
158
|
+
},
|
|
159
|
+
true
|
|
160
|
+
)
|
|
161
|
+
__TS__SetDescriptor(
|
|
162
|
+
UnitTypeWeapon.prototype,
|
|
163
|
+
"soundTypeSD",
|
|
164
|
+
{
|
|
165
|
+
get = function(self)
|
|
166
|
+
local ____self_12 = self.unitType
|
|
167
|
+
return ____self_12.getStringField(
|
|
168
|
+
____self_12,
|
|
169
|
+
("ucs" .. tostring(self.index)) .. ":sd"
|
|
170
|
+
)
|
|
171
|
+
end,
|
|
172
|
+
set = function(self, soundTypeSD)
|
|
173
|
+
local ____self_13 = self.unitType
|
|
174
|
+
____self_13.setStringField(
|
|
175
|
+
____self_13,
|
|
176
|
+
("ucs" .. tostring(self.index)) .. ":sd",
|
|
177
|
+
soundTypeSD
|
|
178
|
+
)
|
|
179
|
+
end
|
|
180
|
+
},
|
|
181
|
+
true
|
|
182
|
+
)
|
|
183
|
+
__TS__SetDescriptor(
|
|
184
|
+
UnitTypeWeapon.prototype,
|
|
185
|
+
"soundTypeHD",
|
|
186
|
+
{
|
|
187
|
+
get = function(self)
|
|
188
|
+
local ____self_14 = self.unitType
|
|
189
|
+
return ____self_14.getStringField(
|
|
190
|
+
____self_14,
|
|
191
|
+
("ucs" .. tostring(self.index)) .. ":hd"
|
|
192
|
+
)
|
|
193
|
+
end,
|
|
194
|
+
set = function(self, soundTypeHD)
|
|
195
|
+
local ____self_15 = self.unitType
|
|
196
|
+
____self_15.setStringField(
|
|
197
|
+
____self_15,
|
|
154
198
|
("ucs" .. tostring(self.index)) .. ":hd",
|
|
155
199
|
soundTypeHD
|
|
156
200
|
)
|
|
@@ -1262,11 +1306,11 @@ __TS__SetDescriptor(
|
|
|
1262
1306
|
implementReadonlyNumberIndexSupplier(
|
|
1263
1307
|
____exports.UnitType,
|
|
1264
1308
|
function(id)
|
|
1265
|
-
local
|
|
1266
|
-
|
|
1267
|
-
__TS__ClassExtends(
|
|
1268
|
-
|
|
1269
|
-
return
|
|
1309
|
+
local ____class_16 = __TS__Class()
|
|
1310
|
+
____class_16.name = ____class_16.name
|
|
1311
|
+
__TS__ClassExtends(____class_16, ____exports.UnitType)
|
|
1312
|
+
____class_16.BASE_ID = id
|
|
1313
|
+
return ____class_16
|
|
1270
1314
|
end
|
|
1271
1315
|
)
|
|
1272
1316
|
____exports.HeroUnitType = __TS__Class()
|
|
@@ -1296,11 +1340,11 @@ __TS__SetDescriptor(
|
|
|
1296
1340
|
implementReadonlyNumberIndexSupplier(
|
|
1297
1341
|
____exports.HeroUnitType,
|
|
1298
1342
|
function(id)
|
|
1299
|
-
local
|
|
1300
|
-
|
|
1301
|
-
__TS__ClassExtends(
|
|
1302
|
-
|
|
1303
|
-
return
|
|
1343
|
+
local ____class_17 = __TS__Class()
|
|
1344
|
+
____class_17.name = ____class_17.name
|
|
1345
|
+
__TS__ClassExtends(____class_17, ____exports.HeroUnitType)
|
|
1346
|
+
____class_17.BASE_ID = id
|
|
1347
|
+
return ____class_17
|
|
1304
1348
|
end
|
|
1305
1349
|
)
|
|
1306
1350
|
return ____exports
|
|
@@ -30,6 +30,9 @@ export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnit
|
|
|
30
30
|
export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
31
31
|
export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
32
32
|
export declare const DEATH_KNIGHT_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
33
|
+
export declare const ZOMBIE_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
34
|
+
export declare const ZOMBIE_FEMALE_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
35
|
+
export declare const ARTHAS_EVIL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
|
|
33
36
|
export declare const DIRE_MAMMOTH_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
34
37
|
export declare const ELDER_JUNGLE_STALKER_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
35
38
|
export declare const ENRAGED_ELEMENTAL_UNIT_TYPE_ID: StandardUnitTypeId;
|
|
@@ -29,6 +29,9 @@ ____exports.DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID = fourCC("Edmm")
|
|
|
29
29
|
____exports.ABOMINATION_UNIT_TYPE_ID = fourCC("uabo")
|
|
30
30
|
____exports.GHOUL_UNIT_TYPE_ID = fourCC("ugho")
|
|
31
31
|
____exports.DEATH_KNIGHT_HERO_UNIT_TYPE_ID = fourCC("Udea")
|
|
32
|
+
____exports.ZOMBIE_UNIT_TYPE_ID = fourCC("nzom")
|
|
33
|
+
____exports.ZOMBIE_FEMALE_UNIT_TYPE_ID = fourCC("nzof")
|
|
34
|
+
____exports.ARTHAS_EVIL_HERO_UNIT_TYPE_ID = fourCC("Uear")
|
|
32
35
|
____exports.DIRE_MAMMOTH_UNIT_TYPE_ID = fourCC("nmdr")
|
|
33
36
|
____exports.ELDER_JUNGLE_STALKER_UNIT_TYPE_ID = fourCC("njga")
|
|
34
37
|
____exports.ENRAGED_ELEMENTAL_UNIT_TYPE_ID = fourCC("nele")
|
package/engine/unit.d.ts
CHANGED
|
@@ -14,6 +14,7 @@ import "./internal/unit/missile";
|
|
|
14
14
|
import "./internal/unit-missile-launch";
|
|
15
15
|
import "./internal/unit/ghost-counter";
|
|
16
16
|
import "./internal/unit/invulnerability-counter";
|
|
17
|
+
import "./internal/unit/detach-missiles";
|
|
17
18
|
import "./internal/unit/band-aids/ancestral-spirit-cannibalize";
|
|
18
19
|
export { Unit, DamagingEvent, DamageEvent } from "./internal/unit";
|
|
19
20
|
export * from "./internal/unit+damage";
|
package/engine/unit.lua
CHANGED
|
@@ -14,6 +14,7 @@ require("engine.internal.unit.missile")
|
|
|
14
14
|
require("engine.internal.unit-missile-launch")
|
|
15
15
|
require("engine.internal.unit.ghost-counter")
|
|
16
16
|
require("engine.internal.unit.invulnerability-counter")
|
|
17
|
+
require("engine.internal.unit.detach-missiles")
|
|
17
18
|
require("engine.internal.unit.band-aids.ancestral-spirit-cannibalize")
|
|
18
19
|
do
|
|
19
20
|
local ____unit = require("engine.internal.unit")
|
package/global/vec2.lua
CHANGED
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package",
|
|
3
3
|
"name": "warscript",
|
|
4
|
-
"version": "0.0.1-dev.
|
|
4
|
+
"version": "0.0.1-dev.8717dbb",
|
|
5
5
|
"description": "A typescript library for Warcraft III using Warpack.",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"warcraft",
|
|
@@ -22,7 +22,7 @@
|
|
|
22
22
|
},
|
|
23
23
|
"peerDependencies": {
|
|
24
24
|
"@warscript/language-extensions": "^0.0.1",
|
|
25
|
-
"@warscript/tstl-plugin": "^0.0.
|
|
25
|
+
"@warscript/tstl-plugin": "^0.0.2",
|
|
26
26
|
"typescript-to-lua": "^1.24.1",
|
|
27
27
|
"lua-types": "^2.13.1",
|
|
28
28
|
"warpack": "0.0.1-dev.5bdabe5"
|
package/utility/types.d.ts
CHANGED
|
@@ -12,14 +12,14 @@ export type ValueOf<T> = T[keyof T];
|
|
|
12
12
|
export type EntryOf<T> = ValueOf<{
|
|
13
13
|
[K in keyof T]: [K, T[K]];
|
|
14
14
|
}>;
|
|
15
|
-
export type MutableKeys<T extends object> = {
|
|
15
|
+
export type MutableKeys<T extends object> = keyof T & {
|
|
16
16
|
[P in keyof T]-?: IfEquals<{
|
|
17
17
|
[Q in P]: T[P];
|
|
18
18
|
}, {
|
|
19
19
|
-readonly [Q in P]: T[P];
|
|
20
20
|
}, P>;
|
|
21
21
|
}[keyof T];
|
|
22
|
-
export type ReadonlyKeys<T extends object> = {
|
|
22
|
+
export type ReadonlyKeys<T extends object> = keyof T & {
|
|
23
23
|
[P in keyof T]-?: IfEquals<{
|
|
24
24
|
[Q in P]: T[P];
|
|
25
25
|
}, {
|