warscript 0.0.1-dev.6f480d0 → 0.0.1-dev.70ae346

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +13 -3
  8. package/core/types/effect.lua +116 -17
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +93 -1
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/sound.d.ts +1 -0
  18. package/core/types/sound.lua +32 -2
  19. package/core/types/unit.lua +8 -0
  20. package/core/util.d.ts +1 -1
  21. package/core/util.lua +12 -0
  22. package/decl/index.d.ts +1 -0
  23. package/engine/ability.d.ts +1 -1
  24. package/engine/behavior.d.ts +10 -10
  25. package/engine/behavior.lua +6 -6
  26. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  27. package/engine/behaviour/ability/always-enabled.lua +31 -0
  28. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  29. package/engine/behaviour/ability/apply-buff.lua +32 -0
  30. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  31. package/engine/behaviour/ability/damage.d.ts +33 -11
  32. package/engine/behaviour/ability/damage.lua +89 -31
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  35. package/engine/behaviour/ability/heal.d.ts +33 -6
  36. package/engine/behaviour/ability/heal.lua +89 -10
  37. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  38. package/engine/behaviour/ability/instant-impact.lua +4 -15
  39. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  44. package/engine/behaviour/ability/restore-mana.lua +29 -0
  45. package/engine/behaviour/ability.d.ts +22 -3
  46. package/engine/behaviour/ability.lua +134 -13
  47. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  48. package/engine/behaviour/unit.d.ts +8 -2
  49. package/engine/behaviour/unit.lua +27 -0
  50. package/engine/buff.d.ts +97 -40
  51. package/engine/buff.lua +431 -209
  52. package/engine/game-map.d.ts +7 -0
  53. package/engine/game-map.lua +32 -0
  54. package/engine/internal/ability.d.ts +16 -13
  55. package/engine/internal/ability.lua +80 -76
  56. package/engine/internal/item/ability.lua +106 -0
  57. package/engine/internal/item+owner.lua +2 -2
  58. package/engine/internal/item.d.ts +2 -2
  59. package/engine/internal/item.lua +56 -25
  60. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  61. package/engine/internal/mechanics/ability-duration.lua +2 -0
  62. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  63. package/engine/internal/mechanics/cast-ability.lua +86 -0
  64. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  65. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  66. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  67. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  68. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  69. package/engine/internal/object-data/evasion-probability.lua +16 -0
  70. package/engine/internal/unit/ability.d.ts +10 -1
  71. package/engine/internal/unit/ability.lua +36 -14
  72. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  73. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  74. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  75. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  76. package/engine/internal/unit/bonus.d.ts +11 -8
  77. package/engine/internal/unit/bonus.lua +23 -1
  78. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  79. package/engine/internal/unit/detach-missiles.lua +30 -0
  80. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  81. package/engine/internal/unit/ignore-events-items.lua +5 -0
  82. package/engine/internal/unit/item.d.ts +24 -0
  83. package/engine/internal/unit/item.lua +78 -0
  84. package/engine/internal/unit/main-selected.d.ts +13 -0
  85. package/engine/internal/unit/main-selected.lua +51 -0
  86. package/engine/internal/unit+ability.lua +2 -2
  87. package/engine/internal/unit+transport.lua +4 -10
  88. package/engine/internal/unit-missile-launch.lua +25 -6
  89. package/engine/internal/unit.d.ts +59 -16
  90. package/engine/internal/unit.lua +373 -132
  91. package/engine/internal/utility.lua +12 -0
  92. package/engine/lightning.d.ts +12 -5
  93. package/engine/lightning.lua +48 -14
  94. package/engine/local-client.d.ts +7 -2
  95. package/engine/local-client.lua +82 -0
  96. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  97. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  98. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  99. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  100. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  101. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  102. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  103. package/engine/object-data/entry/ability-type/blank-configurable.lua +21 -1
  104. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  105. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  106. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  107. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  108. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  109. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  110. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  111. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  112. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  113. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  114. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  115. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  116. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  117. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  118. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  119. package/engine/object-data/entry/ability-type.d.ts +6 -7
  120. package/engine/object-data/entry/ability-type.lua +24 -27
  121. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  122. package/engine/object-data/entry/buff-type/applicable.lua +34 -102
  123. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  124. package/engine/object-data/entry/buff-type.d.ts +1 -2
  125. package/engine/object-data/entry/buff-type.lua +2 -2
  126. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  127. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  128. package/engine/object-data/entry/item-type.d.ts +15 -2
  129. package/engine/object-data/entry/item-type.lua +93 -2
  130. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  131. package/engine/object-data/entry/sound-preset.d.ts +16 -0
  132. package/engine/object-data/entry/sound-preset.lua +36 -0
  133. package/engine/object-data/entry/unit-type.d.ts +50 -3
  134. package/engine/object-data/entry/unit-type.lua +439 -58
  135. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  136. package/engine/object-data/entry/upgrade.d.ts +1 -2
  137. package/engine/object-data/entry/upgrade.lua +4 -4
  138. package/engine/object-data/entry.d.ts +18 -17
  139. package/engine/object-data/entry.lua +60 -32
  140. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  141. package/engine/object-field/ability.d.ts +26 -3
  142. package/engine/object-field/ability.lua +54 -1
  143. package/engine/object-field.d.ts +2 -3
  144. package/engine/object-field.lua +4 -0
  145. package/engine/random.d.ts +1 -0
  146. package/engine/random.lua +9 -0
  147. package/engine/standard/entries/sound-preset.d.ts +10 -0
  148. package/engine/standard/entries/sound-preset.lua +10 -0
  149. package/engine/standard/entries/unit-type.d.ts +42 -1
  150. package/engine/standard/entries/unit-type.lua +42 -1
  151. package/engine/standard/fields/ability.d.ts +3 -1
  152. package/engine/standard/fields/ability.lua +3 -1
  153. package/engine/unit.d.ts +4 -0
  154. package/engine/unit.lua +13 -2
  155. package/event.d.ts +2 -3
  156. package/event.lua +9 -5
  157. package/global/vec2.lua +1 -0
  158. package/index.d.ts +1 -0
  159. package/index.lua +1 -0
  160. package/lualib_bundle.lua +146 -42
  161. package/math/vec2.d.ts +2 -9
  162. package/math.d.ts +0 -2
  163. package/net/socket.d.ts +7 -1
  164. package/net/socket.lua +45 -4
  165. package/network.d.ts +1 -0
  166. package/network.lua +3 -2
  167. package/objutil/ability.d.ts +0 -1
  168. package/objutil/buff.d.ts +0 -1
  169. package/objutil/buff.lua +1 -1
  170. package/objutil/object.d.ts +0 -1
  171. package/objutil/unit.d.ts +0 -1
  172. package/objutil/unit.lua +8 -0
  173. package/package.json +13 -14
  174. package/patch-lua.d.ts +0 -0
  175. package/patch-lua.lua +10 -0
  176. package/property.d.ts +55 -0
  177. package/property.lua +374 -0
  178. package/string.d.ts +30 -0
  179. package/string.lua +14 -0
  180. package/util/stream.d.ts +0 -1
  181. package/utility/arrays.d.ts +11 -5
  182. package/utility/arrays.lua +34 -3
  183. package/utility/bit-set.d.ts +0 -2
  184. package/utility/lazy.d.ts +2 -0
  185. package/utility/lazy.lua +14 -0
  186. package/utility/linked-set.d.ts +11 -3
  187. package/utility/linked-set.lua +5 -2
  188. package/utility/lua-maps.d.ts +1 -2
  189. package/utility/lua-sets.d.ts +1 -2
  190. package/utility/reflection.lua +11 -7
  191. package/utility/types.d.ts +3 -2
  192. package/core/mapbounds.d.ts +0 -8
  193. package/core/mapbounds.lua +0 -12
@@ -6,9 +6,8 @@ local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  local ____event = require("event")
8
8
  local Event = ____event.Event
9
- local ____mapbounds = require("core.mapbounds")
10
- local boundMax = ____mapbounds.boundMax
11
- local boundRegion = ____mapbounds.boundRegion
9
+ local ____game_2Dmap = require("engine.game-map")
10
+ local GameMap = ____game_2Dmap.GameMap
12
11
  local eventInvoke = Event.invoke
13
12
  local tableRemove = table.remove
14
13
  local ____assert = _G.assert
@@ -58,8 +57,8 @@ triggerAddCondition(
58
57
  deboard(unit)
59
58
  end
60
59
  if not unitAlive(handle) then
61
- unit.x = boundMax.x
62
- unit.y = boundMax.y
60
+ unit.x = GameMap.worldBoundsRect.maxX
61
+ unit.y = GameMap.worldBoundsRect.maxY
63
62
  end
64
63
  local transport = Unit:of(getTransportUnit())
65
64
  transportByUnit[unit] = transport
@@ -68,11 +67,6 @@ triggerAddCondition(
68
67
  eventInvoke(onBoardEvent, unit, transport)
69
68
  end)
70
69
  )
71
- boundRegion.onUnitEnter:addListener(function(unit)
72
- if transportByUnit[unit] ~= nil and not isUnitLoaded(unit.handle) then
73
- deboard(unit)
74
- end
75
- end)
76
70
  Unit.deathEvent:addListener(function(unit)
77
71
  if transportByUnit[unit] ~= nil then
78
72
  deboard(unit)
@@ -7,14 +7,33 @@ local ____event = require("event")
7
7
  local Event = ____event.Event
8
8
  local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
+ local ____lua_2Dsets = require("utility.lua-sets")
11
+ local luaSetOf = ____lua_2Dsets.luaSetOf
10
12
  local autoAttackFinishEvent = __TS__New(Event)
11
13
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
14
  local eventTimerByUnit = {}
13
- local function reset(source)
14
- local eventTimer = eventTimerByUnit[source]
15
- if eventTimer then
16
- eventTimer:destroy()
17
- eventTimerByUnit[source] = nil
15
+ local instantOrderIds = luaSetOf(
16
+ orderId("avatar"),
17
+ orderId("berserk"),
18
+ orderId("divineshield"),
19
+ orderId("immolation"),
20
+ orderId("moveslot0"),
21
+ orderId("moveslot1"),
22
+ orderId("moveslot2"),
23
+ orderId("moveslot3"),
24
+ orderId("moveslot4"),
25
+ orderId("moveslot5"),
26
+ orderId("unavatar"),
27
+ orderId("undivineshield"),
28
+ orderId("unimmolation")
29
+ )
30
+ local function reset(source, orderId)
31
+ if not (instantOrderIds[orderId] ~= nil) then
32
+ local eventTimer = eventTimerByUnit[source]
33
+ if eventTimer then
34
+ eventTimer:destroy()
35
+ eventTimerByUnit[source] = nil
36
+ end
18
37
  end
19
38
  end
20
39
  Unit.onImmediateOrder:addListener(reset)
@@ -25,7 +44,7 @@ local function timerCallback(source, target)
25
44
  Event.invoke(autoAttackFinishEvent, source, target)
26
45
  end
27
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
28
- local attackPoint = source.weapons[1].attackPoint
47
+ local attackPoint = source.weapons[1].impactDelay
29
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
49
  eventTimerByUnit[source] = timer
31
50
  end)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
3
  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
43
42
  damageType: jdamagetype;
44
43
  weaponType: jweapontype;
45
44
  readonly isAttack: boolean;
45
+ readonly originalAmount: number;
46
46
  }
47
47
  export type DamageEvent = DamagingEvent & {
48
48
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,49 @@ declare const modifiers: {
68
68
  speed: (unit: junit, value: number) => void;
69
69
  armor: (unit: junit, value: number) => void;
70
70
  };
71
- interface UnitWeapon {
71
+ export declare class UnitWeapon {
72
+ readonly unit: Unit;
72
73
  readonly index: 0 | 1;
73
- cooldown: number;
74
- projectileArc: number;
75
- projectileArt: string;
76
- projectileSpeed: number;
77
- attackPoint: number;
74
+ constructor(unit: Unit, index: 0 | 1);
75
+ get cooldown(): number;
76
+ set cooldown(cooldown: number);
77
+ get damage(): [minimumDamage: number, maximumDamage: number];
78
+ set damage([minimumDamage, maximumDamage]: [number, number]);
79
+ get damageBase(): number;
80
+ set damageBase(damageBase: number);
81
+ get damageDiceCount(): number;
82
+ set damageDiceCount(damageDiceCount: number);
83
+ get damageDiceSideCount(): number;
84
+ set damageDiceSideCount(damageDiceSideCount: number);
85
+ get range(): number;
86
+ set range(range: number);
87
+ get impactDelay(): number;
88
+ set impactDelay(impactDelay: number);
89
+ get missileArc(): number;
90
+ set missileArc(missileArc: number);
91
+ get missileModelPath(): string;
92
+ set missileModelPath(missileModelPath: string);
93
+ get missileSpeed(): number;
94
+ set missileSpeed(missileSpeed: number);
78
95
  }
79
96
  declare const enum UnitPropertyKey {
80
- IS_PAUSED = 100,
81
- STUN_COUNTER = 101,
82
- PREVENT_DEATH_HEALTH_BONUS = 102,
83
- IS_TEAM_GLOW_HIDDEN = 103
97
+ SYNC_ID = 100,
98
+ IS_PAUSED = 101,
99
+ STUN_COUNTER = 102,
100
+ DELAY_HEALTH_CHECKS_COUNTER = 103,
101
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
+ PREVENT_DEATH_HEALTH_BONUS = 105,
103
+ IS_TEAM_GLOW_HIDDEN = 106
84
104
  }
105
+ export type UnitSyncId = number & {
106
+ readonly __unitSyncId: unique symbol;
107
+ };
85
108
  export declare class Unit extends Handle<junit> {
109
+ readonly syncId: UnitSyncId;
86
110
  private [UnitPropertyKey.IS_PAUSED]?;
87
111
  private [UnitPropertyKey.STUN_COUNTER]?;
112
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
88
114
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
115
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
116
  private _owner?;
@@ -107,6 +133,7 @@ export declare class Unit extends Handle<junit> {
107
133
  get isAlive(): boolean;
108
134
  get isDead(): boolean;
109
135
  get isIllusion(): boolean;
136
+ get isStunned(): boolean;
110
137
  get combatClassifications(): CombatClassifications;
111
138
  set combatClassifications(combatClassifications: CombatClassifications);
112
139
  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -123,6 +150,8 @@ export declare class Unit extends Handle<junit> {
123
150
  playAnimation(animation: number): void;
124
151
  queueAnimation(animation: string): void;
125
152
  get weapons(): [UnitWeapon, UnitWeapon];
153
+ get firstWeapon(): UnitWeapon;
154
+ get secondWeapon(): UnitWeapon;
126
155
  get level(): number;
127
156
  set level(v: number);
128
157
  get xp(): number;
@@ -148,6 +177,10 @@ export declare class Unit extends Handle<junit> {
148
177
  set color(color: PlayerColor);
149
178
  get acquisitionRange(): number;
150
179
  set acquisitionRange(v: number);
180
+ /**
181
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
182
+ */
183
+ delayHealthChecks(): void;
151
184
  get maxHealth(): number;
152
185
  set maxHealth(maxHealth: number);
153
186
  get healthRegenerationRate(): number;
@@ -201,7 +234,7 @@ export declare class Unit extends Handle<junit> {
201
234
  isSelected(player: Player): boolean;
202
235
  explode(): void;
203
236
  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
237
+ revive(x: number, y: number, doEffect?: boolean): void;
205
238
  healTarget(target: Widget, amount: number): void;
206
239
  useItem(item: Item): boolean;
207
240
  issueImmediateOrder(order: number): boolean;
@@ -222,6 +255,7 @@ export declare class Unit extends Handle<junit> {
222
255
  getAbilityById(abilityId: number): UnitAbility | undefined;
223
256
  removeAbility(abilityId: number): boolean;
224
257
  hideAbility(abilityId: number, flag: boolean): void;
258
+ getAbilityRemainingCooldown(abilityId: number): number;
225
259
  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
260
  endAbilityCooldown(abilityId: number): void;
227
261
  interruptAttack(): void;
@@ -260,7 +294,7 @@ export declare class Unit extends Handle<junit> {
260
294
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
295
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
296
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
297
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
298
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
299
  static readonly onDecay: UnitTriggerEvent<[]>;
266
300
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +329,17 @@ export declare class Unit extends Handle<junit> {
295
329
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
330
  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
331
  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
332
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
336
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
+ static get itemMoveOrderEvent(): Event<[
338
+ unit: Unit,
339
+ item: Item,
340
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
341
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
342
+ ]>;
301
343
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
344
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
345
  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +350,6 @@ export declare class Unit extends Handle<junit> {
308
350
  setField(field: junitbooleanfield, value: boolean): boolean;
309
351
  setField(field: junitstringfield, value: string): boolean;
310
352
  toString(): string;
353
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
354
  }
312
355
  export {};