warscript 0.0.1-dev.6d8bd54 → 0.0.1-dev.6f7008d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/attributes.d.ts CHANGED
@@ -13,5 +13,6 @@ export declare namespace Attribute {
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  export declare class AttributesHolder {
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  readonly get: (<T>(attribute: Attribute<T>) => T | undefined) & LuaExtension<"TableGetMethod">;
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  readonly set: (<T>(attribute: Attribute<T>, value: T | undefined) => void) & LuaExtension<"TableSetMethod">;
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+ getOrPut<T>(attribute: Attribute<T>, defaultValue: () => T): T;
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  }
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  export {};
package/attributes.lua CHANGED
@@ -20,4 +20,13 @@ local AttributesHolder = ____exports.AttributesHolder
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  AttributesHolder.name = "AttributesHolder"
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  function AttributesHolder.prototype.____constructor(self)
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  end
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+ function AttributesHolder.prototype.getOrPut(self, attribute, defaultValue)
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+ local value = self[attribute]
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+ if value ~= nil then
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+ return value
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+ end
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+ value = defaultValue()
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+ self[attribute] = value
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+ return value
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+ end
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  return ____exports
@@ -1,6 +1,7 @@
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  /** @noSelfInFile */
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  import { Event } from "../../event";
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  import { AbstractDestroyable, Destructor } from "../../destroyable";
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+ import { CallbackId } from "../../utility/callback-array";
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  declare const enum TimerPropertyKey {
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  HANDLE = 0,
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  DESTROY_ON_EXPIRATION = 1,
@@ -22,8 +23,8 @@ export declare class Timer extends AbstractDestroyable {
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  pause(): void;
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  resume(): void;
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  static create(): Timer;
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- static run<T, K extends KeysOfType<T, (this: T, ...args: any) => any>>(object: T, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): void;
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- static run<Args extends any[]>(callback: (this: void, ...args: Args) => void, ...args: Args): void;
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+ static run<T, K extends KeysOfType<T, (this: T, ...args: any) => any>>(object: T, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): CallbackId;
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+ static run<Args extends any[]>(callback: (this: void, ...args: Args) => void, ...args: Args): CallbackId;
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  static simple<Args extends any[]>(timeout: number, callback: (...args: Args) => void, ...args: Args): Timer;
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  static periodic<Args extends any[]>(period: number, callback: (this: void, timer: Timer, ...args: Args) => void, ...args: Args): Timer;
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  static counted(period: number, count: number, callback: (this: void, timer: Timer) => void): Timer;
@@ -15,6 +15,7 @@ local AbstractDestroyable = ____destroyable.AbstractDestroyable
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  local ____callback_2Darray = require("utility.callback-array")
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  local addCallback = ____callback_2Darray.addCallback
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  local callbackArray = ____callback_2Darray.callbackArray
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+ local consumeCallback = ____callback_2Darray.consumeCallback
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  local consumeCallbacks = ____callback_2Darray.consumeCallbacks
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  local createTimer = CreateTimer
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  local timerStart = TimerStart
@@ -55,6 +56,11 @@ local function timerSafeCall()
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  end
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  local zeroTimerScheduled = false
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  local zeroTimerCallbacks = callbackArray()
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.consumeZeroTimerCallback = function(id)
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+ consumeCallback(zeroTimerCallbacks, id)
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+ end
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  local function invokeZeroTimerCallbacks()
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  zeroTimerScheduled = false
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  consumeCallbacks(zeroTimerCallbacks)
@@ -98,9 +104,9 @@ function Timer.run(self, objectOrCallback, keyOrFirstArg, ...)
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  ____exports.Timer:simple(0, invokeZeroTimerCallbacks)
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  end
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  if ____type(objectOrCallback) == "function" then
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- addCallback(zeroTimerCallbacks, objectOrCallback, keyOrFirstArg, ...)
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+ return addCallback(zeroTimerCallbacks, objectOrCallback, keyOrFirstArg, ...)
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  else
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- addCallback(zeroTimerCallbacks, objectOrCallback[keyOrFirstArg], objectOrCallback, ...)
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+ return addCallback(zeroTimerCallbacks, objectOrCallback[keyOrFirstArg], objectOrCallback, ...)
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  end
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  end
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  function Timer.simple(self, timeout, callback, ...)
@@ -8,6 +8,7 @@ export type StunImmunityUnitBehaviourParameters = {
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  buffTypeIds?: LuaSet<BuffTypeId>;
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  textTagPreset?: TextTagPreset;
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  textTagText?: string;
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+ additionalAction?: (this: void, unit: Unit) => void;
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  };
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  export declare class StunImmunityUnitBehavior extends UnitBehavior {
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  readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
@@ -17,4 +18,5 @@ export declare class StunImmunityUnitBehavior extends UnitBehavior {
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  onDamageReceived(): void;
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  onTargetingAbilityChannelingStart(): void;
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  onTargetingAbilityImpact(): void;
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+ protected onEffect(): void;
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  }
@@ -48,8 +48,15 @@ local function process(behavior)
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  for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
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  hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
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  end
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- if hasRemovedBuffs and behavior.parameters.textTagText ~= nil then
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- TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
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+ if hasRemovedBuffs then
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+ behavior.onEffect(behavior)
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+ if behavior.parameters.textTagText ~= nil then
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+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
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+ end
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+ local ____opt_0 = behavior.parameters.additionalAction
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+ if ____opt_0 ~= nil then
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+ ____opt_0(behavior.unit)
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+ end
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  end
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  end
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  ____exports.StunImmunityUnitBehavior = __TS__Class()
@@ -79,5 +86,7 @@ end
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  function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
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  process(self)
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  end
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+ function StunImmunityUnitBehavior.prototype.onEffect(self)
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+ end
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  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
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  return ____exports
@@ -12,6 +12,7 @@ import type { Widget } from "../../core/types/widget";
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  import { Destructable } from "../../core/types/destructable";
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  import type { Buff } from "../buff";
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  import { UnitBonusType } from "../internal/unit/bonus";
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+ import { Player } from "../../core/types/player";
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  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
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  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
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  readonly sourceAbilityBehavior?: AbilityBehavior;
@@ -55,4 +56,5 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
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  onItemChargesChanged(item: Item): void;
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  onKill(target: Unit): void;
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  onDeath(source: Unit | undefined): void;
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+ onOwnerChange(previousOwner: Player): void;
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  }
@@ -165,6 +165,8 @@ function UnitBehavior.prototype.onKill(self, target)
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  end
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  function UnitBehavior.prototype.onDeath(self, source)
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  end
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+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
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+ end
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  __TS__SetDescriptor(
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  UnitBehavior.prototype,
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  "unit",
@@ -276,6 +278,9 @@ __TS__SetDescriptor(
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  Unit.itemChargesChangedEvent:addListener(function(unit, item)
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  ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
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  end)
281
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
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+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
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+ end)
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  end)(UnitBehavior)
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  Unit.destroyEvent:addListener(function(unit)
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  ____exports.UnitBehavior:forAll(unit, "destroy")
@@ -28,22 +28,22 @@ export declare class Item extends Handle<jitem> {
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  get extendedTooltip(): string;
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  set iconPath(v: string);
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  get iconPath(): string;
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- set dropOnDeath(v: boolean);
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- get dropOnDeath(): boolean;
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- set droppable(v: boolean);
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- get droppable(): boolean;
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- set pawnable(v: boolean);
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- get pawnable(): boolean;
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- set perishable(v: boolean);
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- get perishable(): boolean;
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- set powerup(v: boolean);
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- get powerup(): boolean;
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+ set dropsOnDeath(dropsOnDeath: boolean);
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+ get dropsOnDeath(): boolean;
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+ set canBeDropped(canBeDropped: boolean);
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+ get canBeDropped(): boolean;
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+ set canBeSold(canBeSold: boolean);
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+ get canBeSold(): boolean;
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+ set perishes(perishes: boolean);
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+ get perishes(): boolean;
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+ set isPowerUp(isPowerUp: boolean);
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+ get isPowerUp(): boolean;
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  get isAlive(): boolean;
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  get isDead(): boolean;
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  set isInvulnerable(isInvulnerable: boolean);
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  get isInvulnerable(): boolean;
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- set usable(v: boolean);
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- get usable(): boolean;
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+ set isActivelyUsed(isActivelyUsed: boolean);
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+ get isActivelyUsed(): boolean;
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  set visible(v: boolean);
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  get visible(): boolean;
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  set level(v: number);
@@ -50,6 +50,13 @@ local unitRemoveItem = UnitRemoveItem
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  local unitUseItem = UnitUseItem
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  local unitUseItemPoint = UnitUseItemPoint
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  local unitUseItemTarget = UnitUseItemTarget
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+ local setItemDropOnDeath = SetItemDropOnDeath
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+ local setItemDroppable = SetItemDroppable
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+ local setItemPawnable = SetItemPawnable
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+ local isItemPawnable = IsItemPawnable
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+ local getItemIntegerField = BlzGetItemIntegerField
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+ local setItemBooleanField = BlzSetItemBooleanField
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+ local getItemBooleanField = BlzGetItemBooleanField
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  local tableRemove = table.remove
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  _G.SetItemCharges = function(whichItem, charges)
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  setItemCharges(whichItem, charges)
@@ -58,9 +65,6 @@ _G.SetItemCharges = function(whichItem, charges)
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  ____exports.Item:of(whichItem)
59
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  )
60
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  end
61
- local getItemIntegerField = BlzGetItemIntegerField
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- local setItemBooleanField = BlzSetItemBooleanField
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- local getItemBooleanField = BlzGetItemBooleanField
64
68
  invoke = Event.invoke
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  local enumRect = Rect:create(0, 0, 0, 0).handle
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  ---
@@ -328,65 +332,68 @@ __TS__SetDescriptor(
328
332
  )
329
333
  __TS__SetDescriptor(
330
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  Item.prototype,
331
- "dropOnDeath",
335
+ "dropsOnDeath",
332
336
  {
333
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  get = function(self)
334
- return BlzGetItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
338
+ return getItemBooleanField(self.handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
335
339
  end,
336
- set = function(self, v)
337
- SetItemDropOnDeath(self.handle, v)
340
+ set = function(self, dropsOnDeath)
341
+ setItemDropOnDeath(self.handle, dropsOnDeath)
338
342
  end
339
343
  },
340
344
  true
341
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  )
342
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  __TS__SetDescriptor(
343
347
  Item.prototype,
344
- "droppable",
348
+ "canBeDropped",
345
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  {
346
350
  get = function(self)
347
- return BlzGetItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
351
+ return getItemBooleanField(self.handle, ITEM_BF_CAN_BE_DROPPED)
348
352
  end,
349
- set = function(self, v)
350
- SetItemDroppable(self.handle, v)
353
+ set = function(self, canBeDropped)
354
+ setItemDroppable(self.handle, canBeDropped)
351
355
  end
352
356
  },
353
357
  true
354
358
  )
355
359
  __TS__SetDescriptor(
356
360
  Item.prototype,
357
- "pawnable",
361
+ "canBeSold",
358
362
  {
359
363
  get = function(self)
360
- return IsItemPawnable(self.handle)
364
+ return isItemPawnable(self.handle)
361
365
  end,
362
- set = function(self, v)
363
- SetItemPawnable(self.handle, v)
366
+ set = function(self, canBeSold)
367
+ setItemPawnable(self.handle, canBeSold)
364
368
  end
365
369
  },
366
370
  true
367
371
  )
368
372
  __TS__SetDescriptor(
369
373
  Item.prototype,
370
- "perishable",
374
+ "perishes",
371
375
  {
372
376
  get = function(self)
373
377
  return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
374
378
  end,
375
- set = function(self, v)
376
- BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
379
+ set = function(self, perishes)
380
+ local handle = self.handle
381
+ local powerUp = isItemPowerup(handle)
382
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
383
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
377
384
  end
378
385
  },
379
386
  true
380
387
  )
381
388
  __TS__SetDescriptor(
382
389
  Item.prototype,
383
- "powerup",
390
+ "isPowerUp",
384
391
  {
385
392
  get = function(self)
386
393
  return isItemPowerup(self.handle)
387
394
  end,
388
- set = function(self, v)
389
- setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, v)
395
+ set = function(self, isPowerUp)
396
+ setItemBooleanField(self.handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, isPowerUp)
390
397
  end
391
398
  },
392
399
  true
@@ -422,16 +429,24 @@ __TS__SetDescriptor(
422
429
  )
423
430
  __TS__SetDescriptor(
424
431
  Item.prototype,
425
- "usable",
432
+ "isActivelyUsed",
426
433
  {
427
434
  get = function(self)
428
435
  return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
429
436
  end,
430
- set = function(self, v)
437
+ set = function(self, isActivelyUsed)
431
438
  local handle = self.handle
432
- local powerup = isItemPowerup(handle)
433
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, v)
434
- setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerup)
439
+ local powerUp = isItemPowerup(handle)
440
+ local perishes = getItemBooleanField(handle, ITEM_BF_PERISHABLE)
441
+ local dropsOnDeath = getItemBooleanField(handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
442
+ local canBeDropped = getItemBooleanField(handle, ITEM_BF_CAN_BE_DROPPED)
443
+ local canBeSold = isItemPawnable(handle)
444
+ setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, isActivelyUsed)
445
+ setItemPawnable(handle, canBeSold)
446
+ setItemDroppable(handle, canBeDropped)
447
+ setItemDropOnDeath(handle, dropsOnDeath)
448
+ setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
449
+ setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
435
450
  end
436
451
  },
437
452
  true
@@ -133,55 +133,55 @@ declare module "../unit" {
133
133
  }
134
134
  declare module "../unit" {
135
135
  namespace Unit {
136
- const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
136
+ const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
137
137
  }
138
138
  }
139
139
  declare module "../unit" {
140
140
  namespace Unit {
141
- const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
141
+ const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
144
  declare module "../unit" {
145
145
  namespace Unit {
146
- const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
147
151
  }
148
152
  }
149
153
  declare module "../unit" {
150
154
  namespace Unit {
151
- const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
152
156
  }
153
157
  }
154
158
  declare module "../unit" {
155
159
  namespace Unit {
156
- const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
157
161
  }
158
162
  }
159
163
  declare module "../unit" {
160
164
  namespace Unit {
161
- const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
162
166
  }
163
167
  }
164
168
  declare module "../unit" {
165
169
  namespace Unit {
166
- const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
167
171
  }
168
172
  }
169
173
  declare module "../unit" {
170
174
  namespace Unit {
171
- const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
172
176
  }
173
177
  }
174
178
  declare module "../unit" {
175
179
  namespace Unit {
176
- const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
177
181
  }
178
182
  }
179
183
  declare module "../unit" {
180
184
  namespace Unit {
181
- const abilityCommandEvent: {
182
- readonly [abilityTypeId: number]: {
183
- readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
184
- };
185
- };
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
186
  }
187
187
  }
@@ -22,7 +22,12 @@ local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
24
  local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
25
26
  local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
26
31
  local eventInvoke = Event.invoke
27
32
  local condition = Condition
28
33
  local createTrigger = CreateTrigger
@@ -347,10 +352,65 @@ rawset(
347
352
  extractAbilityTypeId
348
353
  )
349
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
356
+ rawset(
357
+ Unit,
358
+ "abilityChannelingFinishEvent",
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
360
+ )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
362
+ rawset(
363
+ Unit,
364
+ "abilityStopEvent",
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
366
+ )
367
+ rawset(
368
+ Unit,
369
+ "abilityCommandEvent",
370
+ lazyRecord(function(abilityTypeId)
371
+ return lazyRecord(function(orderTypeStringId)
372
+ return __TS__New(
373
+ InitializingEvent,
374
+ function(event)
375
+ local trigger = createTrigger()
376
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
377
+ triggerAddCondition(
378
+ trigger,
379
+ condition(function()
380
+ local unit = Unit:of(getTriggerUnit())
381
+ if unit ~= nil then
382
+ local ability = unit:getAbility(abilityTypeId)
383
+ if ability ~= nil then
384
+ eventInvoke(event, unit, ability, orderTypeStringId)
385
+ end
386
+ end
387
+ end)
388
+ )
389
+ end
390
+ )
391
+ end)
392
+ end)
393
+ )
350
394
  local internalAbilityImpactEvent = __TS__New(Event)
351
- internalAbilityChannelingStartEvent:addListener(function(...)
352
- Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
- end)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ internalAbilityChannelingStartEvent:addListener(
401
+ 999999,
402
+ function(unit, ability, ...)
403
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
404
+ end
405
+ )
406
+ local function consumeImpactCallback(_, ability)
407
+ local impactCallbackId = ability[impactCallbackIdAttribute]
408
+ if impactCallbackId ~= nil then
409
+ consumeZeroTimerCallback(impactCallbackId)
410
+ end
411
+ end
412
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
413
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
354
414
  rawset(
355
415
  Unit,
356
416
  "abilityImpactEvent",
@@ -407,47 +467,14 @@ rawset(
407
467
  extractAbilityTypeId
408
468
  )
409
469
  )
410
- rawset(
411
- Unit,
412
- "abilityChannelingFinishEvent",
413
- createDispatchingEvent(
414
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
415
- extractAbilityTypeId
416
- )
417
- )
418
- rawset(
419
- Unit,
420
- "abilityStopEvent",
421
- createDispatchingEvent(
422
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
423
- extractAbilityTypeId
424
- )
425
- )
426
- rawset(
427
- Unit,
428
- "abilityCommandEvent",
429
- lazyRecord(function(abilityTypeId)
430
- return lazyRecord(function(orderTypeStringId)
431
- return __TS__New(
432
- InitializingEvent,
433
- function(event)
434
- local trigger = createTrigger()
435
- triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
436
- triggerAddCondition(
437
- trigger,
438
- condition(function()
439
- local unit = Unit:of(getTriggerUnit())
440
- if unit ~= nil then
441
- local ability = unit:getAbility(abilityTypeId)
442
- if ability ~= nil then
443
- eventInvoke(event, unit, ability, orderTypeStringId)
444
- end
445
- end
446
- end)
447
- )
448
- end
449
- )
450
- end)
451
- end)
470
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
471
+ internalAbilityChannelingStartEvent:addListener(
472
+ -999999,
473
+ function(unit, ability)
474
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
475
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
476
+ eventInvoke(internalAbilityStopEvent, unit, ability)
477
+ end
478
+ end
452
479
  )
453
480
  return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -9,11 +9,16 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
- local ____math = require("math")
13
- local min = ____math.min
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
14
16
  local autoAttackFinishEvent = __TS__New(Event)
15
17
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
16
- local eventTimerByUnit = {}
18
+ local units = __TS__New(LinkedSet)
19
+ local targetAttribute = attribute()
20
+ local impactDelayAttribute = attribute()
21
+ local passedTimeAttribute = attribute()
17
22
  local instantOrderIds = luaSetOf(
18
23
  orderId("avatar"),
19
24
  orderId("berserk"),
@@ -30,29 +35,45 @@ local instantOrderIds = luaSetOf(
30
35
  orderId("unimmolation")
31
36
  )
32
37
  local function reset(source, orderId)
33
- if not (instantOrderIds[orderId] ~= nil) then
34
- local eventTimer = eventTimerByUnit[source]
35
- if eventTimer then
36
- eventTimer:destroy()
37
- eventTimerByUnit[source] = nil
38
- end
38
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
39
+ source[targetAttribute] = nil
40
+ source[impactDelayAttribute] = nil
41
+ source[passedTimeAttribute] = nil
39
42
  end
40
43
  end
41
44
  Unit.onImmediateOrder:addListener(reset)
42
45
  Unit.onPointOrder:addListener(reset)
43
46
  Unit.onTargetOrder:addListener(reset)
44
- local function timerCallback(source, target)
45
- eventTimerByUnit[source] = nil
46
- Event.invoke(autoAttackFinishEvent, source, target)
47
+ local timerPeriod = 1 / 64
48
+ local function invokeEvent(unit)
49
+ units:remove(unit)
50
+ local target = unit[targetAttribute]
51
+ unit[targetAttribute] = nil
52
+ unit[impactDelayAttribute] = nil
53
+ unit[passedTimeAttribute] = nil
54
+ Event.invoke(autoAttackFinishEvent, unit, target)
55
+ end
56
+ local function checkUnit(unit)
57
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
58
+ if passedTime >= unit[impactDelayAttribute] then
59
+ invokeEvent(unit)
60
+ else
61
+ unit[passedTimeAttribute] = passedTime
62
+ end
47
63
  end
48
- Unit.autoAttackStartEvent:addListener(function(source, target)
49
- local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
50
- local timer = Timer:simple(
51
- attackPoint + min(0.001, attackPoint / 2),
52
- timerCallback,
53
- source,
54
- target
55
- )
56
- eventTimerByUnit[source] = timer
64
+ Timer.onPeriod[timerPeriod]:addListener(function()
65
+ units:forEach(checkUnit)
57
66
  end)
67
+ Unit.autoAttackStartEvent:addListener(
68
+ 999999,
69
+ function(source, target)
70
+ if source[targetAttribute] ~= nil then
71
+ invokeEvent(source)
72
+ end
73
+ source[targetAttribute] = target
74
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
75
+ source[passedTimeAttribute] = -timerPeriod
76
+ units:add(source)
77
+ end
78
+ )
58
79
  return ____exports
@@ -80,6 +80,8 @@ export declare class UnitWeapon {
80
80
  readonly unit: Unit;
81
81
  readonly index: 0 | 1;
82
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
83
85
  get cooldown(): number;
84
86
  set cooldown(cooldown: number);
85
87
  get damage(): [minimumDamage: number, maximumDamage: number];
@@ -410,6 +410,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
410
  self.unit = unit
411
411
  self.index = index
412
412
  end
413
+ __TS__SetDescriptor(
414
+ UnitWeapon.prototype,
415
+ "isEnabled",
416
+ {
417
+ get = function(self)
418
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
419
+ end,
420
+ set = function(self, isEnabled)
421
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
422
+ end
423
+ },
424
+ true
425
+ )
413
426
  __TS__SetDescriptor(
414
427
  UnitWeapon.prototype,
415
428
  "cooldown",
@@ -836,11 +849,13 @@ function Unit.prototype.queueAnimation(self, animation)
836
849
  QueueUnitAnimation(self.handle, animation)
837
850
  end
838
851
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
852
+ local firstWeapon = self.firstWeapon
853
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
854
+ return firstWeapon
841
855
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
856
+ local secondWeapon = self.secondWeapon
857
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
858
+ return secondWeapon
844
859
  end
845
860
  return nil
846
861
  end
@@ -2468,12 +2483,7 @@ Unit.onDamaging = (function()
2468
2483
  preventRetaliation = damagingEventPreventRetaliation
2469
2484
  }
2470
2485
  if data.isAttack and source then
2471
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2472
- if weapon == -1 then
2473
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2474
- weapon = 0
2475
- end
2476
- data.weapon = assert(source.weapons[weapon + 1])
2486
+ data.weapon = source:chooseWeapon(target)
2477
2487
  end
2478
2488
  if not data.isAttack or not source or not source._attackHandlers then
2479
2489
  invoke(
@@ -38,6 +38,8 @@ local ____sound = require("core.types.sound")
38
38
  local isSoundLabelCustom = ____sound.isSoundLabelCustom
39
39
  local Sound3D = ____sound.Sound3D
40
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
41
43
  local castAnimationFQNByAbilityTypeId = {}
42
44
  local isButtonVisibleFalseAbilityTypes = {}
43
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
@@ -1004,9 +1006,10 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1004
1006
  )
1005
1007
  end
1006
1008
  end
1009
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1007
1010
  Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1008
1011
  local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1009
- if isSoundLabelCustom(soundPresetId) then
1012
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1010
1013
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1011
1014
  end
1012
1015
  end)
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../core/types/player";
3
+ import { Event } from "../event";
4
+ export declare const synchronizer: <T, K extends number>(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined) => ((player: Player, object: T | undefined) => Promise<T | undefined>);
5
+ export declare class ObjectBus<T, K extends number> {
6
+ private readonly getSyncId;
7
+ readonly event: Event<[Player, T | undefined]>;
8
+ private readonly syncSlider;
9
+ constructor(getSyncId: (object: T) => K, getObject: (syncId: K) => T | undefined);
10
+ send(object: T | undefined): void;
11
+ }
@@ -0,0 +1,77 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__Promise = ____lualib.__TS__Promise
4
+ local __TS__Class = ____lualib.__TS__Class
5
+ local ____exports = {}
6
+ local ____player = require("core.types.player")
7
+ local Player = ____player.Player
8
+ local ____math = require("math")
9
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
10
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
11
+ local ____linked_2Dset = require("utility.linked-set")
12
+ local LinkedSet = ____linked_2Dset.LinkedSet
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local eventInvoke = Event.invoke
16
+ local createFrameByType = BlzCreateFrameByType
17
+ local createTrigger = CreateTrigger
18
+ local getOriginFrame = BlzGetOriginFrame
19
+ local getTriggerFrameValue = BlzGetTriggerFrameValue
20
+ local getTriggerPlayer = GetTriggerPlayer
21
+ local frameSetMinMaxValue = BlzFrameSetMinMaxValue
22
+ local frameSetValue = BlzFrameSetValue
23
+ local triggerAddAction = TriggerAddAction
24
+ local triggerRegisterFrameEvent = BlzTriggerRegisterFrameEvent
25
+ ____exports.synchronizer = function(getSyncId, getObject)
26
+ local queue = __TS__New(LinkedSet)
27
+ local socket = __TS__New(____exports.ObjectBus, getSyncId, getObject)
28
+ socket.event:addListener(function(_, object)
29
+ local ____opt_0 = queue:pop()
30
+ if ____opt_0 ~= nil then
31
+ ____opt_0(object)
32
+ end
33
+ end)
34
+ local function executor(____, resolve)
35
+ queue:add(resolve)
36
+ end
37
+ return function(player, object)
38
+ if player.isLocal then
39
+ socket:send(object)
40
+ end
41
+ return __TS__New(__TS__Promise, executor)
42
+ end
43
+ end
44
+ ____exports.ObjectBus = __TS__Class()
45
+ local ObjectBus = ____exports.ObjectBus
46
+ ObjectBus.name = "ObjectBus"
47
+ function ObjectBus.prototype.____constructor(self, getSyncId, getObject)
48
+ self.getSyncId = getSyncId
49
+ local syncSlider = createFrameByType(
50
+ "SLIDER",
51
+ "Synchronizer",
52
+ getOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
53
+ "",
54
+ 0
55
+ )
56
+ frameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
57
+ self.syncSlider = syncSlider
58
+ local event = __TS__New(Event)
59
+ local trigger = createTrigger()
60
+ triggerRegisterFrameEvent(trigger, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
61
+ triggerAddAction(
62
+ trigger,
63
+ function()
64
+ eventInvoke(
65
+ event,
66
+ Player:of(getTriggerPlayer()),
67
+ getObject(getTriggerFrameValue())
68
+ )
69
+ end
70
+ )
71
+ self.event = event
72
+ end
73
+ function ObjectBus.prototype.send(self, object)
74
+ local syncId = object ~= nil and self.getSyncId(object) or 0
75
+ frameSetValue(self.syncSlider, syncId)
76
+ end
77
+ return ____exports
@@ -141,7 +141,7 @@ __TS__SetDescriptor(
141
141
  setTextTagText(
142
142
  ensureHandle(self),
143
143
  self[103] or "",
144
- DEFAULT_FONT_SIZE
144
+ fontSize
145
145
  )
146
146
  self[104] = fontSize
147
147
  end
package/net/socket.lua CHANGED
@@ -28,13 +28,13 @@ function Socket.prototype.____constructor(self)
28
28
  onReceive[self[0]]:addListener(function(sender, data)
29
29
  local chunks = chunksByPlayer[sender]
30
30
  if chunks ~= nil then
31
+ chunksByPlayer[sender] = nil
31
32
  chunks[#chunks + 1] = data
32
33
  Event.invoke(
33
34
  self.onMessage,
34
35
  sender,
35
36
  tableConcat(chunks)
36
37
  )
37
- chunksByPlayer[sender] = nil
38
38
  else
39
39
  Event.invoke(self.onMessage, sender, data)
40
40
  end
package/objutil/buff.lua CHANGED
@@ -762,7 +762,7 @@ Unit.onDamaging:addListener(function(source, target, event)
762
762
  end
763
763
  end)
764
764
  Unit.itemPickedUpEvent:addListener(function(unit, item)
765
- if item.powerup and item:hasAbility(fourCC("APdi")) then
765
+ if item.isPowerUp and item:hasAbility(fourCC("APdi")) then
766
766
  end
767
767
  end)
768
768
  return ____exports
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.6d8bd54",
4
+ "version": "0.0.1-dev.6f7008d",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -5,6 +5,7 @@ export declare const joinToString: <T>(array: readonly T[], separator: string, t
5
5
  export declare const arrayOfNotNull: <T>(...elements: readonly (T | undefined | null)[]) => T[];
6
6
  export declare const array: <T, N extends number>(length: N, initialize: (index: number) => T) => TupleOf<T, N>;
7
7
  export declare const toLuaSet: <T extends AnyNotNil>(array: readonly T[]) => LuaSet<T>;
8
+ export declare const contains: <T>(array: readonly T[], element: T) => boolean;
8
9
  export declare const forEach: <T, Args extends any[]>(array: readonly T[], consumerOrKey: ((value: T, ...args: Args) => void) | KeysOfType<T, (this: T, ...args: Args) => void>, ...args: Args) => void;
9
10
  export declare const all: {
10
11
  <T>(array: readonly T[], transform: (value: T) => boolean): boolean;
@@ -49,6 +49,14 @@ ____exports.toLuaSet = function(array)
49
49
  end
50
50
  return result
51
51
  end
52
+ ____exports.contains = function(array, element)
53
+ for i = 1, #array do
54
+ if array[i] == element then
55
+ return true
56
+ end
57
+ end
58
+ return false
59
+ end
52
60
  ____exports.forEach = function(array, consumerOrKey, ...)
53
61
  if type(consumerOrKey) == "function" then
54
62
  for i = 1, #array do
@@ -2,12 +2,16 @@
2
2
  type Callback = {
3
3
  readonly __callback: unique symbol;
4
4
  };
5
+ export type CallbackId = number & {
6
+ readonly __callbackId: unique symbol;
7
+ };
5
8
  export type CallbackArray = {
6
9
  readonly __callbackArray: unique symbol;
7
10
  } & Callback[];
8
11
  export declare const callbackArray: () => CallbackArray;
9
- export declare function addCallback<Args extends any[]>(this: void, array: CallbackArray, callback: (...args: Args) => unknown, ...args: Args): void;
12
+ export declare function addCallback<Args extends any[]>(this: void, array: CallbackArray, callback: (...args: Args) => unknown, ...args: Args): CallbackId;
10
13
  export declare function clearCallbacks(this: void, array: CallbackArray): void;
14
+ export declare function consumeCallback(this: void, array: CallbackArray, id: CallbackId): void;
11
15
  export declare function consumeCallbacks(this: void, array: CallbackArray): void;
12
16
  export declare function invokeCallbacks(this: void, array: CallbackArray): void;
13
17
  export {};
@@ -20,8 +20,11 @@ local select = _G.select
20
20
  local tableMove = table.move
21
21
  tableUnpack = table.unpack
22
22
  ____exports.callbackArray = function() return {} end
23
+ local function doNothing()
24
+ end
23
25
  function ____exports.addCallback(array, callback, ...)
24
- local i = array[1] or 2
26
+ local id = array[1] or 2
27
+ local i = id
25
28
  array[i] = callback
26
29
  local argsCount = select("#", ...)
27
30
  i = i + 1
@@ -31,11 +34,23 @@ function ____exports.addCallback(array, callback, ...)
31
34
  array[i] = (select(j, ...))
32
35
  end
33
36
  array[1] = i + 1
37
+ return id
34
38
  end
35
39
  function ____exports.clearCallbacks(array)
36
40
  local length = array[1] or 2
37
41
  tableMove(array, length, length + length - 2, 1)
38
42
  end
43
+ function ____exports.consumeCallback(array, id)
44
+ local callback = array[id]
45
+ array[id] = doNothing
46
+ id = id + 1
47
+ local argsCount = array[id]
48
+ id = id + 1
49
+ safeCall(
50
+ callback,
51
+ tableUnpack(array, id, id + argsCount - 1)
52
+ )
53
+ end
39
54
  function ____exports.consumeCallbacks(array)
40
55
  local length = array[1] or 2
41
56
  ____exports.invokeCallbacks(array)
@@ -36,6 +36,7 @@ export declare class LinkedSet<T extends AnyNotNil> implements ReadonlyLinkedSet
36
36
  copyOf(): LinkedSet<T>;
37
37
  first(): T | undefined;
38
38
  last(): T | undefined;
39
+ pop(): T | undefined;
39
40
  next(key: T): T | undefined;
40
41
  previous(key: T): T | undefined;
41
42
  add(key: T): boolean;
@@ -42,6 +42,23 @@ end
42
42
  function LinkedSet.prototype.last(self)
43
43
  return self.l
44
44
  end
45
+ function LinkedSet.prototype.pop(self)
46
+ local f = self.f
47
+ if f == nil then
48
+ return nil
49
+ end
50
+ local n = self.n
51
+ local next = n[f]
52
+ n[f] = nil
53
+ self.f = next
54
+ if next ~= nil then
55
+ self.p[next] = nil
56
+ else
57
+ self.l = nil
58
+ end
59
+ self.s = self.s - 1
60
+ return f
61
+ end
45
62
  function LinkedSet.prototype.next(self, key)
46
63
  return self.n[key]
47
64
  end
@@ -107,8 +124,9 @@ function LinkedSet.prototype.forEach(self, action, ...)
107
124
  local n = self.n
108
125
  local c = self.f
109
126
  while c ~= nil do
127
+ local next = n[c]
110
128
  action(c, ...)
111
- c = n[c]
129
+ c = next
112
130
  end
113
131
  end
114
132
  function LinkedSet.prototype.toArray(self)
@@ -6,7 +6,7 @@ export declare const mutableWeakLuaMap: <K extends AnyNotNil, V>() => LuaMap<K,
6
6
  export declare const luaMapOf: <K extends AnyNotNil, V>(...pairs: Flatten<TupleOf<[K, V], 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40>>) => LuaMap<K, V>;
7
7
  export declare const luaMapInvert: <K extends AnyNotNil, V extends AnyNotNil>(luaMap: ReadonlyLuaMap<K, V | undefined | null>) => LuaMap<V, K>;
8
8
  export declare const toLuaMap: <K extends PropertyKey, V>(record: Record<K, V>) => LuaMap<K, V>;
9
- export declare const flattenKeys: <K extends AnyNotNil, V>(luaMap: ReadonlyLuaMap<readonly K[], V>) => LuaMap<K, V>;
9
+ export declare const flattenKeys: <K extends AnyNotNil, V>(luaMap: ReadonlyLuaMap<readonly K[], V> | ReadonlyLuaMap<K[], V>) => LuaMap<K, V>;
10
10
  export declare const mapKeys: {
11
11
  <K1 extends AnyNotNil, K2 extends AnyNotNil, V>(luaMap: ReadonlyLuaMap<K1, V>, transform: (value: K1) => K2): LuaMap<K2, V>;
12
12
  <K1 extends AnyNotNil, K2 extends keyof K1, V>(luaMap: ReadonlyLuaMap<K1, V>, key: K2): K1[K2] extends AnyNotNil ? LuaMap<K1[K2], V> : never;
@@ -37,4 +37,7 @@ export type Flatten<T extends readonly any[], A extends readonly any[] = []> = T
37
37
  export type Prohibit<T, K extends keyof any> = T & {
38
38
  [P in K]?: never;
39
39
  };
40
+ type TupleSplit<T, N extends number, O extends readonly any[] = readonly []> = O["length"] extends N ? [O, T] : T extends readonly [infer F, ...infer R] ? TupleSplit<readonly [...R], N, readonly [...O, F]> : [O, T];
41
+ export type TakeFirst<T extends readonly any[], N extends number> = TupleSplit<T, N>[0];
42
+ export type SkipFirst<T extends readonly any[], N extends number> = TupleSplit<T, N>[1];
40
43
  export {};