warscript 0.0.1-dev.697548e → 0.0.1-dev.69b6655

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +112 -37
  3. package/core/types/handle.lua +6 -9
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +2 -1
  7. package/core/types/player.lua +18 -13
  8. package/core/types/playerColor.lua +4 -3
  9. package/core/types/sound.d.ts +1 -1
  10. package/core/types/sound.lua +13 -8
  11. package/core/types/unit.d.ts +4 -0
  12. package/core/types/unit.lua +4 -0
  13. package/decl/native.d.ts +705 -7
  14. package/engine/behaviour/ability/damage.lua +11 -14
  15. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  16. package/engine/behaviour/ability.d.ts +1 -0
  17. package/engine/behaviour/ability.lua +11 -0
  18. package/engine/behaviour/unit.d.ts +1 -0
  19. package/engine/behaviour/unit.lua +1 -0
  20. package/engine/buff.d.ts +13 -10
  21. package/engine/buff.lua +66 -17
  22. package/engine/index.d.ts +2 -1
  23. package/engine/internal/ability.d.ts +4 -0
  24. package/engine/internal/ability.lua +52 -33
  25. package/engine/internal/item/fields.d.ts +12 -0
  26. package/engine/internal/item/fields.lua +33 -0
  27. package/engine/internal/item+owner.d.ts +1 -0
  28. package/engine/internal/item+owner.lua +7 -0
  29. package/engine/internal/item.d.ts +16 -5
  30. package/engine/internal/item.lua +130 -57
  31. package/engine/internal/unit/ability.lua +15 -3
  32. package/engine/internal/unit/appearance.d.ts +15 -0
  33. package/engine/internal/unit/appearance.lua +85 -0
  34. package/engine/internal/unit/bag.d.ts +18 -0
  35. package/engine/internal/unit/bag.lua +63 -0
  36. package/engine/internal/unit/buff.d.ts +2 -2
  37. package/engine/internal/unit/buff.lua +34 -19
  38. package/engine/internal/unit/equipment.d.ts +36 -0
  39. package/engine/internal/unit/equipment.lua +169 -0
  40. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  41. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  42. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  43. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  44. package/engine/internal/unit+damage.d.ts +9 -0
  45. package/engine/internal/unit+damage.lua +33 -0
  46. package/engine/internal/unit-missile-data.lua +58 -32
  47. package/engine/internal/unit.d.ts +0 -1
  48. package/engine/internal/unit.lua +2 -7
  49. package/engine/local-client.d.ts +25 -0
  50. package/engine/local-client.lua +364 -54
  51. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  52. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  53. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  54. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  55. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  56. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  57. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  58. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  59. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  60. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  61. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  62. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  63. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  64. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  65. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  66. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  67. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  68. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  69. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  70. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  71. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  72. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  73. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  74. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  75. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  76. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  77. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  78. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  79. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  80. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  81. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  82. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  83. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  84. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  85. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  86. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  87. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  88. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  89. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  90. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  91. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  92. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  93. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  94. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  95. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  96. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  97. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  98. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  99. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  100. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  101. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  102. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  103. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  104. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  105. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  106. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  107. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  108. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  109. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  110. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  111. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  112. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  113. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  114. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  115. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  116. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  117. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  118. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  119. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  120. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  121. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  122. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  124. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  125. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  126. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  127. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  128. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  129. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  130. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  131. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  132. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  134. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  135. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  136. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  137. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  138. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  139. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  140. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  141. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  142. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  143. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  144. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  145. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  146. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  147. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  148. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  149. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  150. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  151. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  152. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  153. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  154. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  155. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  156. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  157. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  158. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  159. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  160. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  161. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  162. package/engine/object-data/entry/ability-type.d.ts +10 -3
  163. package/engine/object-data/entry/ability-type.lua +53 -0
  164. package/engine/object-data/entry/buff-type.d.ts +6 -2
  165. package/engine/object-data/entry/buff-type.lua +26 -0
  166. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  167. package/engine/object-data/entry/destructible-type.lua +26 -0
  168. package/engine/object-data/entry/item-type.d.ts +12 -3
  169. package/engine/object-data/entry/item-type.lua +52 -0
  170. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  171. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  172. package/engine/object-data/entry/unit-type.d.ts +47 -2
  173. package/engine/object-data/entry/unit-type.lua +383 -49
  174. package/engine/object-data/entry/upgrade.d.ts +2 -2
  175. package/engine/object-data/entry.d.ts +4 -1
  176. package/engine/object-field/item.d.ts +22 -0
  177. package/engine/object-field/item.lua +118 -0
  178. package/engine/standard/entries/ability-type.d.ts +3102 -7
  179. package/engine/standard/entries/ability-type.lua +0 -6
  180. package/engine/standard/entries/item-type.d.ts +1299 -0
  181. package/engine/standard/entries/item-type.lua +2 -0
  182. package/engine/standard/entries/unit-type.d.ts +5 -0
  183. package/engine/standard/entries/unit-type.lua +5 -0
  184. package/engine/standard/fields/item.d.ts +4 -0
  185. package/engine/standard/fields/item.lua +6 -0
  186. package/engine/unit.d.ts +4 -1
  187. package/engine/unit.lua +4 -1
  188. package/event.d.ts +1 -1
  189. package/lualib_bundle.lua +46 -117
  190. package/math.d.ts +2 -0
  191. package/math.lua +14 -0
  192. package/network.lua +25 -1
  193. package/operation.d.ts +8 -1
  194. package/operation.lua +49 -35
  195. package/package.json +3 -23
  196. package/utility/linked-map.d.ts +2 -1
  197. package/utility/linked-map.lua +6 -0
  198. package/utility/linked-set.d.ts +1 -0
  199. package/utility/linked-set.lua +6 -0
  200. package/utility/random.d.ts +102 -0
  201. package/utility/random.lua +273 -0
  202. package/utility/unordered-map.d.ts +27 -0
  203. package/utility/unordered-map.lua +99 -0
@@ -4,8 +4,6 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____ability = require("engine.behaviour.ability")
6
6
  local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____unit = require("engine.internal.unit")
8
- local Unit = ____unit.Unit
9
7
  local ____ability = require("engine.standard.fields.ability")
10
8
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
9
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
@@ -82,21 +80,20 @@ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, dama
82
80
  end
83
81
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
84
82
  local parameters = self.parameters
85
- local targets = Unit.getAllowedTargetsInCollisionRange(
86
- caster,
87
- self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
83
+ caster:damageArea(
88
84
  x,
89
85
  y,
90
- self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
86
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD),
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
88
+ self.precalculatedDamage or self:calculateDamage(caster),
89
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0),
90
+ nil,
91
+ nil,
92
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
93
+ parameters and parameters.damageType,
94
+ parameters and parameters.weaponType,
95
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
91
96
  )
92
- local damage = self.precalculatedDamage or self:calculateDamage(caster)
93
- local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
94
- if maximumDamage ~= 0 and damage > maximumDamage then
95
- damage = maximumDamage / #targets
96
- end
97
- for ____, target in ipairs(targets) do
98
- self:damageTarget(caster, target, damage)
99
- end
100
97
  end
101
98
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
102
99
  local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
@@ -10,9 +10,6 @@ local Unit = ____unit.Unit
10
10
  local ____ability = require("engine.standard.fields.ability")
11
11
  local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
12
12
  local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
13
- local ____math = require("math")
14
- local max = ____math.max
15
- local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
16
13
  local ____sound = require("core.types.sound")
17
14
  local Sound3D = ____sound.Sound3D
18
15
  local SoundSettings = ____sound.SoundSettings
@@ -31,7 +28,11 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
31
28
  return false
32
29
  end
33
30
  caster.mana = caster.mana - manaCost
34
- self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
31
+ if cooldown == 0 then
32
+ self.ability:interruptCast()
33
+ else
34
+ self.ability.cooldownRemaining = cooldown
35
+ end
35
36
  self:flashCasterEffect(caster)
36
37
  local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
37
38
  if soundPresetId ~= "" then
@@ -26,6 +26,7 @@ export declare abstract class AbilityBehavior<Parameters extends {
26
26
  get unit(): Unit | undefined;
27
27
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
28
28
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
29
+ protected getDuration(widget: Widget): number;
29
30
  flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
31
  flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
32
  flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
@@ -9,6 +9,7 @@ local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
10
  local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ local UnitClassification = ____unit.UnitClassification
12
13
  require("engine.internal.unit.ability")
13
14
  local ____ability = require("engine.internal.ability")
14
15
  local Ability = ____ability.Ability
@@ -18,6 +19,8 @@ local ____ability = require("engine.standard.fields.ability")
18
19
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
20
  local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
21
  local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
22
+ local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
23
+ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
21
24
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
22
25
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
23
26
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -113,6 +116,14 @@ end
113
116
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
114
117
  return resolveCurrentAbilityDependentValue(self.ability, value)
115
118
  end
119
+ function AbilityBehavior.prototype.getDuration(self, widget)
120
+ if __TS__InstanceOf(widget, Unit) then
121
+ if widget.isHero or widget:getField(UNIT_IF_LEVEL) >= 6 or widget:hasClassification(UnitClassification.RESISTANT) then
122
+ return self:resolveCurrentAbilityDependentValue(DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD)
123
+ end
124
+ end
125
+ return self:resolveCurrentAbilityDependentValue(DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD)
126
+ end
116
127
  function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
117
128
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
118
129
  Effect:flash(
@@ -2,6 +2,7 @@
2
2
  import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit/equipment";
5
6
  import "../internal/unit+ability";
6
7
  import "../internal/unit-missile-launch";
7
8
  import { Item } from "../internal/item";
@@ -8,6 +8,7 @@ local ____behavior = require("engine.behavior")
8
8
  local Behavior = ____behavior.Behavior
9
9
  local ____unit = require("engine.internal.unit")
10
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit.equipment")
11
12
  require("engine.internal.unit+ability")
12
13
  require("engine.internal.unit-missile-launch")
13
14
  local ____linked_2Dset = require("utility.linked-set")
package/engine/buff.d.ts CHANGED
@@ -23,6 +23,13 @@ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
23
  export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
24
24
  export declare class BuffUniqueGroup {
25
25
  }
26
+ export type BuffAbilityParameters = {
27
+ readonly fields?: [AbilityNumberField | AbilityNumberLevelField, NumberParameterValueType][];
28
+ /** Default `true`. */
29
+ readonly isButtonVisible?: boolean;
30
+ /** Default is the level of the source ability or 0 if it is absent. */
31
+ readonly level?: number;
32
+ };
26
33
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
27
34
  spellStealPriority?: number;
28
35
  level?: number;
@@ -30,16 +37,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
37
  learnLevelMinimum?: number;
31
38
  source?: Unit;
32
39
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
33
- abilityTypeIds?: Record<AbilityTypeId, {
34
- readonly fields?: [
35
- AbilityNumberField | AbilityNumberLevelField,
36
- NumberParameterValueType
37
- ][];
38
- /** Default `true`. */
39
- readonly isButtonVisible?: boolean;
40
- /** Default is the level of the source ability or 0 if it is absent. */
41
- readonly level?: number;
42
- }>;
40
+ abilityTypeIds?: Partial<Record<AbilityTypeId, BuffAbilityParameters>>;
43
41
  damageUponDeathAllowedTargetCombatClassifications?: CombatClassifications | AbilityCombatClassificationsLevelField;
44
42
  damageUponDeath?: NumberParameterValueType;
45
43
  damageUponDeathRange?: NumberParameterValueType;
@@ -219,6 +217,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
219
217
  [K in keyof Omit<AdditionalParameters, keyof BuffParameters>]: AdditionalParameters[K] extends AbilityDependentValue<infer T> ? T : AdditionalParameters[K];
220
218
  };
221
219
  private readonly handle;
220
+ readonly previousBuff?: Buff;
222
221
  private _timer?;
223
222
  private readonly _level?;
224
223
  private readonly _spellStealPriority?;
@@ -313,10 +312,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
313
312
  ]): void;
314
313
  private flash;
315
314
  expire(): void;
315
+ /** Dispels this buff, invoking onDispel before removing it. */
316
+ dispel(source?: Unit): void;
316
317
  protected onCreate(): void;
317
318
  protected onDestroy(): Destructor;
318
319
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
319
320
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
321
+ /** Called for dispelling, never for a direct destroy() or replacement. */
322
+ onDispel(source: Unit | undefined): void;
320
323
  onExpiration(): void;
321
324
  onDeath(source: Unit | undefined): void;
322
325
  onDamageDealt(target: Unit, event: DamageEvent): void;
package/engine/buff.lua CHANGED
@@ -254,6 +254,10 @@ local function destroyBuff(buff)
254
254
  buff:destroy()
255
255
  end
256
256
  local function expireBuff(buff)
257
+ if buff.isDestroyed or buff[100] ~= 1 then
258
+ return
259
+ end
260
+ buff[100] = 2
257
261
  local remainingDamageOverDuration = buff[113] or 0
258
262
  local remainingHealingOverDuration = buff[113] or 0
259
263
  if remainingDamageOverDuration ~= 0 or remainingHealingOverDuration ~= 0 then
@@ -404,7 +408,8 @@ function Buff.prototype.____constructor(self, _unit, typeIdOrTypeIds, polarityOr
404
408
  buffByTypeId = {}
405
409
  buffByTypeIdByUnit[_unit] = buffByTypeId
406
410
  end
407
- local ____opt_15 = buffByTypeId[typeId]
411
+ self.previousBuff = buffByTypeId[typeId]
412
+ local ____opt_15 = self.previousBuff
408
413
  if ____opt_15 ~= nil then
409
414
  ____opt_15:destroy()
410
415
  end
@@ -481,7 +486,7 @@ function Buff.prototype.____constructor(self, _unit, typeIdOrTypeIds, polarityOr
481
486
  self._abilityTypeIds = abilityTypeIds
482
487
  end
483
488
  for ____, abilityTypeId in ipairs(sortedKeysUnnested(parametersAbilityTypeIds)) do
484
- local abilityParameters = parametersAbilityTypeIds[abilityTypeId]
489
+ local abilityParameters = checkNotNull(parametersAbilityTypeIds[abilityTypeId])
485
490
  local addedAbility = _unit:addAbility(abilityTypeId)
486
491
  if addedAbility ~= nil then
487
492
  _unit:makeAbilityPermanent(abilityTypeId, true)
@@ -590,6 +595,20 @@ end
590
595
  function Buff.prototype.expire(self)
591
596
  expireBuff(self)
592
597
  end
598
+ function Buff.prototype.dispel(self, source)
599
+ if self.isDestroyed or self[100] ~= 1 then
600
+ return
601
+ end
602
+ self[100] = 2
603
+ do
604
+ pcall(function()
605
+ self:onDispel(source)
606
+ end)
607
+ do
608
+ self:destroy()
609
+ end
610
+ end
611
+ end
593
612
  function Buff.prototype.onCreate(self)
594
613
  end
595
614
  function Buff.prototype.onDestroy(self)
@@ -680,6 +699,8 @@ function Buff.getByTypeId(self, unit, typeId)
680
699
  end
681
700
  return nil
682
701
  end
702
+ function Buff.prototype.onDispel(self, source)
703
+ end
683
704
  function Buff.prototype.onExpiration(self)
684
705
  local unit = self.unit
685
706
  if self[120] ~= nil then
@@ -1472,35 +1493,40 @@ __TS__SetDescriptor(
1472
1493
  Buff.createdEvent = buffCreatedEvent
1473
1494
  Buff.beingDestroyedEvent = buffBeingDestroyedEvent;
1474
1495
  (function(self)
1475
- local function destroyBuffIfNeeded(buff)
1476
- if getUnitAbility(buff[101].handle, buff.typeId) ~= buff.handle and buff[100] == 1 then
1477
- buff:destroy()
1496
+ local function destroyBuffIfNeeded(buff, isDispel, source)
1497
+ local currentHandle = getUnitAbility(buff[101].handle, buff.typeId)
1498
+ if currentHandle ~= buff.handle and buff[100] == 1 then
1499
+ if isDispel and currentHandle == nil and buff.unit.isAlive and buff.resistanceType == 1 and (buff._timer == nil or buff.remainingDuration > 0) then
1500
+ buff:dispel(source)
1501
+ else
1502
+ buff:destroy()
1503
+ end
1478
1504
  end
1479
1505
  end
1480
- ____exports.checkBuff = function(unit, buffTypeId)
1506
+ ____exports.checkBuff = function(unit, buffTypeId, isDispel, source)
1481
1507
  local buffByTypeId = buffByTypeIdByUnit[unit]
1482
1508
  if buffByTypeId ~= nil then
1483
1509
  local buff = buffByTypeId[buffTypeId]
1484
1510
  if buff ~= nil then
1485
- destroyBuffIfNeeded(buff)
1511
+ destroyBuffIfNeeded(buff, isDispel, source)
1486
1512
  end
1487
1513
  end
1488
1514
  end
1489
- ____exports.checkBuffs = function(unit)
1490
- ____exports.Buff:forAll(unit, destroyBuffIfNeeded)
1515
+ ____exports.checkBuffs = function(unit, isDispel, source)
1516
+ ____exports.Buff:forAll(unit, destroyBuffIfNeeded, isDispel, source)
1491
1517
  end
1492
1518
  Unit.abilityChannelingStartEvent:addListener(
1493
1519
  0,
1494
1520
  function(caster)
1495
- ____exports.checkBuffs(caster)
1496
- Timer:run(____exports.checkBuffs, caster)
1521
+ ____exports.checkBuffs(caster, true, caster)
1522
+ Timer:run(____exports.checkBuffs, caster, true, caster)
1497
1523
  end
1498
1524
  )
1499
1525
  Unit.abilityUnitTargetChannelingStartEvent:addListener(
1500
1526
  0,
1501
1527
  function(caster, ability, target)
1502
- ____exports.checkBuffs(target)
1503
- Timer:run(____exports.checkBuffs, target)
1528
+ ____exports.checkBuffs(target, true, caster)
1529
+ Timer:run(____exports.checkBuffs, target, true, caster)
1504
1530
  end
1505
1531
  )
1506
1532
  Unit.abilityPointTargetChannelingStartEvent:addListener(
@@ -1511,17 +1537,40 @@ Buff.beingDestroyedEvent = buffBeingDestroyedEvent;
1511
1537
  y,
1512
1538
  ability:getField(ABILITY_RLF_AREA_OF_EFFECT)
1513
1539
  )
1514
- forEach(units, ____exports.checkBuffs)
1515
- Timer:run(forEach, units, ____exports.checkBuffs)
1540
+ forEach(units, ____exports.checkBuffs, true, caster)
1541
+ Timer:run(
1542
+ forEach,
1543
+ units,
1544
+ ____exports.checkBuffs,
1545
+ true,
1546
+ caster
1547
+ )
1548
+ end
1549
+ )
1550
+ Unit.abilityNoTargetChannelingStartEvent:addListener(
1551
+ 0,
1552
+ function(caster, ability)
1553
+ local radius = ability:getField(ABILITY_RLF_AREA_OF_EFFECT)
1554
+ if radius > 0 then
1555
+ local units = Unit:getInCollisionRange(caster.x, caster.y, radius)
1556
+ forEach(units, ____exports.checkBuffs, true, caster)
1557
+ Timer:run(
1558
+ forEach,
1559
+ units,
1560
+ ____exports.checkBuffs,
1561
+ true,
1562
+ caster
1563
+ )
1564
+ end
1516
1565
  end
1517
1566
  )
1518
1567
  Unit.onDamage:addListener(
1519
1568
  0,
1520
1569
  function(source, target)
1521
1570
  if source ~= nil then
1522
- ____exports.checkBuffs(source)
1571
+ Timer:run(____exports.checkBuffs, source, false)
1523
1572
  end
1524
- ____exports.checkBuffs(target)
1573
+ Timer:run(____exports.checkBuffs, target, false)
1525
1574
  end
1526
1575
  )
1527
1576
  buffCreatedEvent:addListener(function(buff)
package/engine/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum GraphicsMode {
3
3
  SD = 0,
4
- HD = 1
4
+ HD = 1,
5
+ DE = 2
5
6
  }
@@ -64,8 +64,12 @@ export declare class UnitAbility extends Ability {
64
64
  get isDisabled(): boolean;
65
65
  get level(): number;
66
66
  set level(v: number);
67
+ /** Uses the native percentage scale. */
68
+ get cooldownRemainingPercent(): number;
69
+ set cooldownRemainingPercent(percent: number);
67
70
  get cooldownRemaining(): number;
68
71
  set cooldownRemaining(cooldownRemaining: number);
72
+ startCooldown(cooldown: number): void;
69
73
  interruptCast(): void;
70
74
  protected onDestroy(): HandleDestructor;
71
75
  static get onCreate(): Event<[UnitAbility]>;
@@ -14,31 +14,33 @@ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
16
  local startItemCooldown = ____ability.startItemCooldown
17
- local getUnitAbilityLevel = GetUnitAbilityLevel
18
- local setUnitAbilityLevel = SetUnitAbilityLevel
19
- local setAbilityIntegerField = BlzSetAbilityIntegerField
20
- local setAbilityRealField = BlzSetAbilityRealField
21
- local setAbilityBooleanField = BlzSetAbilityBooleanField
22
- local setAbilityStringField = BlzSetAbilityStringField
23
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
24
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
25
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
26
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
27
- local getAbilityIntegerField = BlzGetAbilityIntegerField
28
- local getAbilityRealField = BlzGetAbilityRealField
29
17
  local getAbilityBooleanField = BlzGetAbilityBooleanField
30
- local getAbilityStringField = BlzGetAbilityStringField
18
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
19
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
31
20
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
21
+ local getAbilityRealField = BlzGetAbilityRealField
32
22
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
33
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
23
+ local getAbilityStringField = BlzGetAbilityStringField
34
24
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
25
+ local getHandleId = GetHandleId
26
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
35
27
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
28
+ local getUnitAbilityLevel = GetUnitAbilityLevel
29
+ local order2orderId = _G.OrderId
30
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
31
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
32
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
33
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
34
+ local setAbilityRealField = BlzSetAbilityRealField
35
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
36
+ local setAbilityStringField = BlzSetAbilityStringField
37
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
38
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
39
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
40
+ local setUnitAbilityLevel = SetUnitAbilityLevel
36
41
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
- local getHandleId = GetHandleId
38
- local getItemBooleanField = BlzGetItemBooleanField
39
- local setItemBooleanField = BlzSetItemBooleanField
40
- local unitHideAbility = BlzUnitHideAbility
41
42
  local unitDisableAbility = BlzUnitDisableAbility
43
+ local unitHideAbility = BlzUnitHideAbility
42
44
  local match = string.match
43
45
  local ____type = _G.type
44
46
  local ____tostring = _G.tostring
@@ -215,7 +217,6 @@ local levelRefreshFields = {
215
217
  [fourCC("Neg1")] = true
216
218
  }
217
219
  local levelsField = ABILITY_IF_LEVELS
218
- local order2orderId = _G.OrderId
219
220
  local orderIdFieldByParentTypeId = {
220
221
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
221
222
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -422,6 +423,9 @@ function UnitAbility.prototype.decrementDisableCounter(self)
422
423
  unitHideAbility(unit, typeId, true)
423
424
  self.d = (self.d or 0) - 1
424
425
  end
426
+ function UnitAbility.prototype.startCooldown(self, cooldown)
427
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
428
+ end
425
429
  function UnitAbility.prototype.interruptCast(self)
426
430
  self.owner:interruptCast(self.typeId)
427
431
  end
@@ -452,6 +456,19 @@ __TS__SetDescriptor(
452
456
  },
453
457
  true
454
458
  )
459
+ __TS__SetDescriptor(
460
+ UnitAbility.prototype,
461
+ "cooldownRemainingPercent",
462
+ {
463
+ get = function(self)
464
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
465
+ end,
466
+ set = function(self, percent)
467
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
468
+ end
469
+ },
470
+ true
471
+ )
455
472
  __TS__SetDescriptor(
456
473
  UnitAbility.prototype,
457
474
  "cooldownRemaining",
@@ -460,7 +477,7 @@ __TS__SetDescriptor(
460
477
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
461
478
  end,
462
479
  set = function(self, cooldownRemaining)
463
- startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
480
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
464
481
  end
465
482
  },
466
483
  true
@@ -516,11 +533,13 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
516
533
  )
517
534
  end
518
535
  function ItemAbility.prototype.interruptCast(self)
519
- local handle = self.owner.handle
520
- local activelyUsed = getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED)
521
- if activelyUsed then
522
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, false)
523
- setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, true)
536
+ local item = self.owner
537
+ local itemHandle = item.handle
538
+ local ____opt_1 = item.owner
539
+ local itemOwnerHandle = ____opt_1 and ____opt_1.handle
540
+ local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
541
+ if cooldownRemaining == 0 then
542
+ startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
524
543
  end
525
544
  end
526
545
  function ItemAbility.prototype.onDestroy(self)
@@ -543,17 +562,17 @@ __TS__SetDescriptor(
543
562
  {
544
563
  get = function(self)
545
564
  local item = self.owner
546
- local ____doAbilityActionForceDummy_4 = doAbilityActionForceDummy
547
- local ____item_handle_3 = item.handle
548
- local ____opt_1 = item.owner
549
- return ____doAbilityActionForceDummy_4(____item_handle_3, ____opt_1 and ____opt_1.handle, getAbilityCooldown, self.typeId)
565
+ local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
566
+ local ____item_handle_5 = item.handle
567
+ local ____opt_3 = item.owner
568
+ return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
550
569
  end,
551
570
  set = function(self, cooldownRemaining)
552
571
  local item = self.owner
553
- local ____startItemCooldown_8 = startItemCooldown
554
- local ____item_handle_7 = item.handle
555
- local ____opt_5 = item.owner
556
- ____startItemCooldown_8(____item_handle_7, ____opt_5 and ____opt_5.handle, cooldownRemaining)
572
+ local ____startItemCooldown_10 = startItemCooldown
573
+ local ____item_handle_9 = item.handle
574
+ local ____opt_7 = item.owner
575
+ ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
557
576
  end
558
577
  },
559
578
  true
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ declare module "../item" {
3
+ interface Item {
4
+ canBeSold: boolean;
5
+ }
6
+ }
7
+ declare module "../item" {
8
+ interface Item {
9
+ isActivelyUsed: boolean;
10
+ }
11
+ }
12
+ export {};
@@ -0,0 +1,33 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____item = require("engine.internal.item")
5
+ local Item = ____item.Item
6
+ local ____item = require("engine.standard.fields.item")
7
+ local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
8
+ local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
9
+ __TS__ObjectDefineProperty(
10
+ Item.prototype,
11
+ "canBeSold",
12
+ {
13
+ get = function(self)
14
+ return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
15
+ end,
16
+ set = function(self, value)
17
+ CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
18
+ end
19
+ }
20
+ )
21
+ __TS__ObjectDefineProperty(
22
+ Item.prototype,
23
+ "isActivelyUsed",
24
+ {
25
+ get = function(self)
26
+ return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
27
+ end,
28
+ set = function(self, value)
29
+ IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
30
+ end
31
+ }
32
+ )
33
+ return ____exports
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment";
3
4
  declare module "./item" {
4
5
  interface Item {
5
6
  readonly owner?: Unit;
@@ -5,6 +5,7 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
+ require("engine.internal.unit.equipment")
8
9
  local ownerByItem = setmetatable({}, {__mode = "kv"})
9
10
  Unit.itemPickedUpEvent:addListener(
10
11
  4,
@@ -12,6 +13,12 @@ Unit.itemPickedUpEvent:addListener(
12
13
  ownerByItem[item] = unit
13
14
  end
14
15
  )
16
+ Unit.itemEquippedEvent:addListener(
17
+ 4,
18
+ function(unit, item)
19
+ ownerByItem[item] = unit
20
+ end
21
+ )
15
22
  Unit.itemDroppedEvent:addListener(
16
23
  4,
17
24
  function(unit, item)
@@ -2,19 +2,33 @@
2
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Color } from "../../core/types/color";
4
4
  import { Event } from "../../event";
5
+ import { PlayerColor } from "../../core/types/playerColor";
6
+ import { EquipmentType } from "../object-data/auxiliary/equipment-type";
7
+ import { ItemTag } from "../object-data/auxiliary/item-tag";
5
8
  import { ReadonlyRect } from "../../core/types/rect";
6
9
  import { ItemAbility } from "./ability";
7
10
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
11
  import type { ItemTypeId } from "../object-data/entry/item-type";
9
12
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
10
13
  declare const enum ItemPropertyKey {
11
- ABILITIES = 100
14
+ ABILITIES = 100,
15
+ DEATH_TRIGGER = 101,
16
+ COLOR = 102
12
17
  }
13
18
  export declare class Item extends Handle<jitem> {
14
19
  private readonly [ItemPropertyKey.ABILITIES];
20
+ private readonly [ItemPropertyKey.DEATH_TRIGGER];
21
+ private [ItemPropertyKey.COLOR]?;
15
22
  constructor(handle: jitem);
16
23
  protected onDestroy(): HandleDestructor;
17
24
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
25
+ get isEquipped(): boolean;
26
+ get isInBag(): boolean;
27
+ get equipmentType(): EquipmentType;
28
+ get tag(): ItemTag;
29
+ get color(): PlayerColor;
30
+ set color(color: PlayerColor);
31
+ static getRandomTypeId(level: number, equipmentType?: EquipmentType, tag?: ItemTag, itemType?: jitemtype): ItemTypeId | undefined;
18
32
  get typeId(): ItemTypeId;
19
33
  set skinId(v: number);
20
34
  get skinId(): number;
@@ -32,8 +46,6 @@ export declare class Item extends Handle<jitem> {
32
46
  get dropsOnDeath(): boolean;
33
47
  set canBeDropped(canBeDropped: boolean);
34
48
  get canBeDropped(): boolean;
35
- set canBeSold(canBeSold: boolean);
36
- get canBeSold(): boolean;
37
49
  set perishes(perishes: boolean);
38
50
  get perishes(): boolean;
39
51
  set isPowerUp(isPowerUp: boolean);
@@ -42,8 +54,6 @@ export declare class Item extends Handle<jitem> {
42
54
  get isDead(): boolean;
43
55
  set isInvulnerable(isInvulnerable: boolean);
44
56
  get isInvulnerable(): boolean;
45
- set isActivelyUsed(isActivelyUsed: boolean);
46
- get isActivelyUsed(): boolean;
47
57
  set visible(v: boolean);
48
58
  get visible(): boolean;
49
59
  set level(v: number);
@@ -82,6 +92,7 @@ export declare class Item extends Handle<jitem> {
82
92
  static getInRect(rect: ReadonlyRect): Item[];
83
93
  static get onCreate(): Event<[Item]>;
84
94
  static get destroyEvent(): Event<[Item]>;
95
+ static readonly deathEvent: Event<[Item]>;
85
96
  static readonly chargesChangedEvent: Event<[Item]>;
86
97
  }
87
98
  export {};