warscript 0.0.1-dev.671d3cf → 0.0.1-dev.6be8f21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +4 -0
  8. package/core/types/frame.lua +71 -0
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +7 -8
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +18 -1
  15. package/decl/native.d.ts +840 -786
  16. package/engine/behavior.d.ts +4 -2
  17. package/engine/behavior.lua +59 -33
  18. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  19. package/engine/behaviour/ability/always-enabled.lua +31 -0
  20. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  21. package/engine/behaviour/ability/apply-buff.lua +32 -0
  22. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  23. package/engine/behaviour/ability/damage.d.ts +9 -3
  24. package/engine/behaviour/ability/damage.lua +26 -38
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  27. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  28. package/engine/behaviour/ability/instant-impact.lua +4 -19
  29. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  30. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  31. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  32. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  33. package/engine/behaviour/ability.d.ts +20 -4
  34. package/engine/behaviour/ability.lua +111 -47
  35. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  36. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  37. package/engine/behaviour/unit.d.ts +33 -0
  38. package/engine/behaviour/unit.lua +183 -4
  39. package/engine/buff.d.ts +85 -43
  40. package/engine/buff.lua +391 -226
  41. package/engine/internal/ability.d.ts +20 -13
  42. package/engine/internal/ability.lua +103 -76
  43. package/engine/internal/item/ability.lua +162 -4
  44. package/engine/internal/item+owner.lua +2 -2
  45. package/engine/internal/item.d.ts +7 -4
  46. package/engine/internal/item.lua +131 -28
  47. package/engine/internal/mechanics/ability-duration.lua +1 -1
  48. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  49. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  50. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  51. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  52. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  53. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  54. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  55. package/engine/internal/object-data/evasion-probability.lua +16 -0
  56. package/engine/internal/unit/ability.d.ts +45 -1
  57. package/engine/internal/unit/ability.lua +98 -14
  58. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  59. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  60. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  61. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  62. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  63. package/engine/internal/unit/allowed-targets.lua +9 -1
  64. package/engine/internal/unit/bonus.d.ts +6 -2
  65. package/engine/internal/unit/bonus.lua +23 -1
  66. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  67. package/engine/internal/unit/ignore-events-items.lua +5 -0
  68. package/engine/internal/unit/item.d.ts +24 -0
  69. package/engine/internal/unit/item.lua +78 -0
  70. package/engine/internal/unit/main-selected.d.ts +13 -0
  71. package/engine/internal/unit/main-selected.lua +51 -0
  72. package/engine/internal/unit/order.d.ts +20 -0
  73. package/engine/internal/unit/order.lua +136 -0
  74. package/engine/internal/unit+ability.lua +2 -2
  75. package/engine/internal/unit+damage.d.ts +2 -11
  76. package/engine/internal/unit+damage.lua +10 -14
  77. package/engine/internal/unit+spellSteal.lua +1 -2
  78. package/engine/internal/unit-missile-launch.lua +25 -6
  79. package/engine/internal/unit.d.ts +53 -14
  80. package/engine/internal/unit.lua +369 -143
  81. package/engine/internal/utility.lua +12 -0
  82. package/engine/lightning.d.ts +12 -5
  83. package/engine/lightning.lua +48 -14
  84. package/engine/local-client.d.ts +7 -2
  85. package/engine/local-client.lua +82 -0
  86. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  87. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  88. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  89. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  90. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  91. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  92. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  93. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  94. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  95. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  96. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  97. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  98. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  99. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  100. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  101. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  102. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  103. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  104. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  105. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  106. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  107. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  108. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  109. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  110. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  111. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  112. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  113. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  114. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  115. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  116. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  117. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  118. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  119. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  120. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  121. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  122. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  123. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  124. package/engine/object-data/entry/ability-type/web.lua +52 -0
  125. package/engine/object-data/entry/ability-type.d.ts +19 -17
  126. package/engine/object-data/entry/ability-type.lua +89 -33
  127. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  128. package/engine/object-data/entry/buff-type.d.ts +6 -12
  129. package/engine/object-data/entry/buff-type.lua +13 -29
  130. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  131. package/engine/object-data/entry/item-type.d.ts +15 -1
  132. package/engine/object-data/entry/item-type.lua +93 -2
  133. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  134. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  135. package/engine/object-data/entry/sound-preset.lua +140 -0
  136. package/engine/object-data/entry/unit-type.d.ts +10 -3
  137. package/engine/object-data/entry/unit-type.lua +155 -92
  138. package/engine/object-data/entry/upgrade.d.ts +1 -1
  139. package/engine/object-data/entry/upgrade.lua +4 -4
  140. package/engine/object-data/entry.d.ts +16 -14
  141. package/engine/object-data/entry.lua +60 -32
  142. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  143. package/engine/object-field/ability.d.ts +26 -3
  144. package/engine/object-field/ability.lua +54 -1
  145. package/engine/object-field/unit.d.ts +57 -3
  146. package/engine/object-field/unit.lua +207 -7
  147. package/engine/object-field.d.ts +17 -6
  148. package/engine/object-field.lua +187 -89
  149. package/engine/standard/entries/buff-type.d.ts +3 -0
  150. package/engine/standard/entries/buff-type.lua +3 -0
  151. package/engine/standard/entries/sound-preset.d.ts +10 -0
  152. package/engine/standard/entries/sound-preset.lua +10 -0
  153. package/engine/standard/fields/ability.d.ts +2 -0
  154. package/engine/standard/fields/ability.lua +2 -0
  155. package/engine/standard/fields/unit.d.ts +4 -0
  156. package/engine/standard/fields/unit.lua +7 -0
  157. package/engine/text-tag.d.ts +36 -2
  158. package/engine/text-tag.lua +175 -10
  159. package/engine/unit.d.ts +4 -0
  160. package/engine/unit.lua +4 -0
  161. package/index.d.ts +1 -0
  162. package/index.lua +1 -0
  163. package/net/socket.d.ts +7 -1
  164. package/net/socket.lua +45 -4
  165. package/network.d.ts +1 -0
  166. package/network.lua +3 -2
  167. package/objutil/buff.lua +2 -3
  168. package/objutil/unit.lua +8 -0
  169. package/package.json +2 -2
  170. package/patch-lua.d.ts +0 -0
  171. package/patch-lua.lua +10 -0
  172. package/utility/arrays.d.ts +9 -1
  173. package/utility/arrays.lua +37 -3
  174. package/utility/functions.d.ts +6 -0
  175. package/utility/functions.lua +6 -0
  176. package/utility/lazy.d.ts +2 -0
  177. package/utility/lazy.lua +14 -0
  178. package/utility/linked-set.d.ts +12 -2
  179. package/utility/linked-set.lua +8 -2
  180. package/utility/lua-maps.d.ts +4 -0
  181. package/utility/lua-maps.lua +20 -0
  182. package/utility/lua-sets.d.ts +1 -0
  183. package/utility/lua-sets.lua +3 -0
  184. package/utility/reflection.lua +11 -7
  185. package/utility/types.d.ts +1 -0
  186. package/core/types/order.d.ts +0 -25
  187. package/core/types/order.lua +0 -55
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
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  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
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  const ANCIENT: junittype;
23
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  const SUICIDAL: junittype;
24
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  const TAUREN: junittype;
@@ -36,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
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  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
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  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
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  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
51
+ readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
45
54
  }
46
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
47
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
48
57
  };
49
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -75,6 +84,8 @@ export declare class UnitWeapon {
75
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  set cooldown(cooldown: number);
76
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  get damage(): [minimumDamage: number, maximumDamage: number];
77
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  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
78
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  get damageBase(): number;
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  set damageBase(damageBase: number);
80
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  get damageDiceCount(): number;
@@ -93,20 +104,29 @@ export declare class UnitWeapon {
93
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  set missileSpeed(missileSpeed: number);
94
105
  }
95
106
  declare const enum UnitPropertyKey {
96
- IS_PAUSED = 100,
97
- STUN_COUNTER = 101,
98
- DELAY_HEALTH_CHECKS_COUNTER = 102,
99
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 103,
100
- PREVENT_DEATH_HEALTH_BONUS = 104,
101
- IS_TEAM_GLOW_HIDDEN = 105
107
+ SYNC_ID = 100,
108
+ IS_PAUSED = 101,
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+ STUN_COUNTER = 102,
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+ DELAY_HEALTH_CHECKS_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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+ PREVENT_DEATH_HEALTH_BONUS = 105,
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+ IS_TEAM_GLOW_HIDDEN = 106,
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+ LAST_X = 107,
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+ LAST_Y = 108
102
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  }
117
+ export type UnitSyncId = number & {
118
+ readonly __unitSyncId: unique symbol;
119
+ };
103
120
  export declare class Unit extends Handle<junit> {
121
+ readonly syncId: UnitSyncId;
104
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  private [UnitPropertyKey.IS_PAUSED]?;
105
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  private [UnitPropertyKey.STUN_COUNTER]?;
106
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
107
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  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
108
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
109
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  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
128
+ private [UnitPropertyKey.LAST_X]?;
129
+ private [UnitPropertyKey.LAST_Y]?;
110
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  private _owner?;
111
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  private _timeScale?;
112
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  private events?;
@@ -127,6 +147,7 @@ export declare class Unit extends Handle<junit> {
127
147
  get isAlive(): boolean;
128
148
  get isDead(): boolean;
129
149
  get isIllusion(): boolean;
150
+ get isStunned(): boolean;
130
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  get combatClassifications(): CombatClassifications;
131
152
  set combatClassifications(combatClassifications: CombatClassifications);
132
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  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -141,14 +162,18 @@ export declare class Unit extends Handle<junit> {
141
162
  isEnemyOf(unit: Unit): boolean;
142
163
  playAnimation(animation: string, rarity?: jraritycontrol): void;
143
164
  playAnimation(animation: number): void;
165
+ resetAnimation(): void;
144
166
  queueAnimation(animation: string): void;
145
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  get weapons(): [UnitWeapon, UnitWeapon];
146
168
  get firstWeapon(): UnitWeapon;
147
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
148
171
  get level(): number;
149
172
  set level(v: number);
150
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  get xp(): number;
151
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
152
177
  get strengthBase(): number;
153
178
  set strengthBase(strengthBase: number);
154
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  get strengthBonus(): number;
@@ -223,6 +248,8 @@ export declare class Unit extends Handle<junit> {
223
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  set timeScale(v: number);
224
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  get collisionSize(): number;
225
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  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
226
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  set pathing(v: boolean);
227
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  isSelected(player: Player): boolean;
228
255
  explode(): void;
@@ -240,7 +267,7 @@ export declare class Unit extends Handle<junit> {
240
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  dropItemTarget(item: Item, target: Widget): boolean;
241
268
  dropItemSlot(item: Item, slot: number): boolean;
242
269
  itemInSlot(slot: number): Item | null;
243
- addAbility(abilityId: number): UnitAbility | null;
270
+ addAbility(abilityId: number): UnitAbility | undefined;
244
271
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
245
272
  setAbilityLevel(abilityId: number, level: number): number;
246
273
  getAbilityLevel(abilityId: number): number;
@@ -251,6 +278,7 @@ export declare class Unit extends Handle<junit> {
251
278
  getAbilityRemainingCooldown(abilityId: number): number;
252
279
  startAbilityCooldown(abilityId: number, cooldown: number): void;
253
280
  endAbilityCooldown(abilityId: number): void;
281
+ interruptMovement(): void;
254
282
  interruptAttack(): void;
255
283
  interruptCast(abilityId: number): void;
256
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  getDistanceTo(target: Unit | Vec2): number;
@@ -273,6 +301,7 @@ export declare class Unit extends Handle<junit> {
273
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  get onUnitInRange(): Record<number, Event<[Unit]>>;
274
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  get onManaEqual(): Record<number, Event<[Unit, number]>>;
275
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  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
304
+ get targetAcquiredEvent(): Event;
276
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  get onSelect(): Event;
277
306
  get onDeselect(): Event;
278
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  get onImmediateOrder(): Event<[number]>;
@@ -287,7 +316,7 @@ export declare class Unit extends Handle<junit> {
287
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  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
288
317
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
289
318
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
290
- static getSelectionOf(player: Player): Unit[];
319
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
291
320
  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
292
321
  static readonly onDecay: UnitTriggerEvent<[]>;
293
322
  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -322,9 +351,18 @@ export declare class Unit extends Handle<junit> {
322
351
  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
323
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  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
324
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  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
325
- static onItemDrop: UnitTriggerEvent<[Item]>;
326
- static onItemPickup: UnitTriggerEvent<[Item]>;
327
- static onItemUse: UnitTriggerEvent<[Item]>;
354
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
355
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
356
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
357
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
359
+ static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
360
+ static get itemMoveOrderEvent(): Event<[
361
+ unit: Unit,
362
+ item: Item,
363
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
364
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
365
+ ]>;
328
366
  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
329
367
  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
330
368
  getField(field: junitintegerfield | junitrealfield): number;
@@ -335,5 +373,6 @@ export declare class Unit extends Handle<junit> {
335
373
  setField(field: junitbooleanfield, value: boolean): boolean;
336
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  setField(field: junitstringfield, value: string): boolean;
337
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  toString(): string;
376
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
338
377
  }
339
378
  export {};