warscript 0.0.1-dev.65d0014 → 0.0.1-dev.65ee461

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/config.d.ts +5 -0
  2. package/config.lua +10 -0
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/sound.d.ts +17 -24
  6. package/core/types/sound.lua +94 -24
  7. package/core/types/timer.d.ts +6 -7
  8. package/core/types/timer.lua +18 -21
  9. package/core/util.lua +6 -1
  10. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  11. package/engine/behaviour/ability/damage.d.ts +3 -0
  12. package/engine/behaviour/ability/damage.lua +2 -2
  13. package/engine/behaviour/ability.d.ts +5 -1
  14. package/engine/behaviour/ability.lua +18 -4
  15. package/engine/behaviour/unit.d.ts +2 -0
  16. package/engine/buff.d.ts +13 -8
  17. package/engine/buff.lua +81 -50
  18. package/engine/internal/mechanics/ability-duration.lua +1 -1
  19. package/engine/internal/unit.d.ts +6 -1
  20. package/engine/internal/unit.lua +8 -2
  21. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  22. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  23. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  24. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  25. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  26. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  27. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  28. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  29. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  30. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  31. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  32. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  33. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  34. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  35. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  36. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  37. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  38. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  39. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  40. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  41. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  42. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  43. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  44. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  45. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  46. package/engine/object-data/entry/ability-type/web.lua +52 -0
  47. package/engine/object-data/entry/ability-type.d.ts +19 -17
  48. package/engine/object-data/entry/ability-type.lua +74 -21
  49. package/engine/object-data/entry/buff-type/applicable.lua +4 -4
  50. package/engine/object-data/entry/buff-type.d.ts +1 -1
  51. package/engine/object-data/entry/buff-type.lua +2 -2
  52. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  53. package/engine/object-data/entry/item-type.d.ts +1 -1
  54. package/engine/object-data/entry/item-type.lua +4 -4
  55. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  56. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  57. package/engine/object-data/entry/sound-preset.lua +140 -0
  58. package/engine/object-data/entry/unit-type.d.ts +8 -1
  59. package/engine/object-data/entry/unit-type.lua +61 -8
  60. package/engine/object-data/entry/upgrade.d.ts +1 -1
  61. package/engine/object-data/entry/upgrade.lua +4 -4
  62. package/engine/object-data/entry.d.ts +16 -14
  63. package/engine/object-data/entry.lua +60 -32
  64. package/engine/standard/entries/sound-preset.d.ts +10 -0
  65. package/engine/standard/entries/sound-preset.lua +10 -0
  66. package/objutil/unit.lua +8 -0
  67. package/package.json +2 -2
  68. package/utility/reflection.lua +11 -7
@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
6
  local ____exports = {}
6
7
  local ____unit = require("engine.internal.unit")
7
8
  local Unit = ____unit.Unit
@@ -19,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
19
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
20
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
21
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
22
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
23
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
24
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
25
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -33,11 +34,15 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
33
34
  local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
34
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
35
36
  local Upgrade = ____upgrade.Upgrade
37
+ local ____sound = require("core.types.sound")
38
+ local Sound3D = ____sound.Sound3D
39
+ local SoundSettings = ____sound.SoundSettings
36
40
  local castAnimationFQNByAbilityTypeId = {}
37
41
  local isButtonVisibleFalseAbilityTypes = {}
38
42
  local casterCastingEffectPresetsByAbilityTypeId = {}
39
43
  local casterChannelingEffectPresetsByAbilityTypeId = {}
40
44
  local targetCastingEffectPresetsByAbilityTypeId = {}
45
+ local targetEffectSoundPresetByAbilityTypeId = {}
41
46
  ____exports.AbilityType = __TS__Class()
42
47
  local AbilityType = ____exports.AbilityType
43
48
  AbilityType.name = "AbilityType"
@@ -113,7 +118,7 @@ __TS__SetDescriptor(
113
118
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
114
119
  end,
115
120
  set = function(self, casterCastingEffectPresets)
116
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
121
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
117
122
  end
118
123
  },
119
124
  true
@@ -126,7 +131,7 @@ __TS__SetDescriptor(
126
131
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
127
132
  end,
128
133
  set = function(self, casterChannelingEffectPresets)
129
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
134
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
130
135
  end
131
136
  },
132
137
  true
@@ -271,10 +276,10 @@ __TS__SetDescriptor(
271
276
  "lightningTypeIds",
272
277
  {
273
278
  get = function(self)
274
- return self:getObjectDataEntryIdsField("alig")
279
+ return self:getObjectDataEntryNumericIdsField("alig")
275
280
  end,
276
281
  set = function(self, lightningTypeIds)
277
- self:setObjectDataEntryIdsField("alig", lightningTypeIds)
282
+ self:setObjectDataEntryNumericIdsField("alig", lightningTypeIds)
278
283
  end
279
284
  },
280
285
  true
@@ -365,7 +370,7 @@ __TS__SetDescriptor(
365
370
  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
366
371
  end,
367
372
  set = function(self, targetCastingEffectPresets)
368
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
373
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
369
374
  end
370
375
  },
371
376
  true
@@ -508,7 +513,7 @@ __TS__SetDescriptor(
508
513
  "techTreeDependencies",
509
514
  {
510
515
  get = function(self)
511
- local techTreeDependencyIds = self:getObjectDataEntryIdsField("areq")
516
+ local techTreeDependencyIds = self:getObjectDataEntryNumericIdsField("areq")
512
517
  local techTreeDependencyInternalLevels = self:getNumbersField("arqa")
513
518
  return mapIndexed(
514
519
  techTreeDependencyIds,
@@ -528,7 +533,7 @@ __TS__SetDescriptor(
528
533
  map(techTreeDependencies, extractTechTreeDependencyInputLevel),
529
534
  function(techTreeDependencyLevel) return techTreeDependencyLevel + 1 end
530
535
  )
531
- self:setObjectDataEntryIdsField("areq", techTreeDependencyIds)
536
+ self:setObjectDataEntryNumericIdsField("areq", techTreeDependencyIds)
532
537
  self:setNumbersField("arqa", techTreeDependencyInternalLevels)
533
538
  end
534
539
  },
@@ -718,26 +723,40 @@ __TS__SetDescriptor(
718
723
  )
719
724
  __TS__SetDescriptor(
720
725
  AbilityType.prototype,
721
- "soundPresetName",
726
+ "casterEffectSoundPresetId",
722
727
  {
723
728
  get = function(self)
724
- return self:getStringField("aefs")
729
+ local casterEffectSoundPresetId = self:getStringField("aefs")
730
+ return casterEffectSoundPresetId ~= "" and casterEffectSoundPresetId or nil
725
731
  end,
726
- set = function(self, soundPresetName)
727
- self:setStringField("aefs", soundPresetName)
732
+ set = function(self, casterEffectSoundPresetId)
733
+ self:setStringField("aefs", casterEffectSoundPresetId or "")
728
734
  end
729
735
  },
730
736
  true
731
737
  )
732
738
  __TS__SetDescriptor(
733
739
  AbilityType.prototype,
734
- "loopingSoundPresetName",
740
+ "casterEffectLoopingSoundPresetId",
735
741
  {
736
742
  get = function(self)
737
743
  return self:getStringField("aefl")
738
744
  end,
739
- set = function(self, loopingSoundPresetName)
740
- self:setStringField("aefl", loopingSoundPresetName)
745
+ set = function(self, casterEffectLoopingSoundPresetId)
746
+ self:setStringField("aefl", casterEffectLoopingSoundPresetId)
747
+ end
748
+ },
749
+ true
750
+ )
751
+ __TS__SetDescriptor(
752
+ AbilityType.prototype,
753
+ "targetEffectSoundPresetId",
754
+ {
755
+ get = function(self)
756
+ return targetEffectSoundPresetByAbilityTypeId[self.id]
757
+ end,
758
+ set = function(self, targetEffectSoundPresetId)
759
+ targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
741
760
  end
742
761
  },
743
762
  true
@@ -796,10 +815,10 @@ __TS__SetDescriptor(
796
815
  "buffTypeIds",
797
816
  {
798
817
  get = function(self)
799
- return self:getObjectDataEntryIdsLevelField("abuf")
818
+ return self:getObjectDataEntryNumericIdsLevelField("abuf")
800
819
  end,
801
820
  set = function(self, buffTypeIds)
802
- self:setObjectDataEntryIdsLevelField("abuf", buffTypeIds)
821
+ self:setObjectDataEntryNumericIdsLevelField("abuf", buffTypeIds)
803
822
  end
804
823
  },
805
824
  true
@@ -848,10 +867,10 @@ __TS__SetDescriptor(
848
867
  "effectBuffTypeIds",
849
868
  {
850
869
  get = function(self)
851
- return self:getObjectDataEntryIdsLevelField("aeff")
870
+ return self:getObjectDataEntryNumericIdsLevelField("aeff")
852
871
  end,
853
872
  set = function(self, effectBuffTypeIds)
854
- self:setObjectDataEntryIdsLevelField("aeff", effectBuffTypeIds)
873
+ self:setObjectDataEntryNumericIdsLevelField("aeff", effectBuffTypeIds)
855
874
  end
856
875
  },
857
876
  true
@@ -966,6 +985,26 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
966
985
  end
967
986
  )
968
987
  end
988
+ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
989
+ if soundPresetId ~= nil then
990
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
991
+ 4,
992
+ function(caster, ability, target)
993
+ if __TS__InstanceOf(target, Unit) then
994
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
995
+ else
996
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
997
+ end
998
+ end
999
+ )
1000
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
1001
+ 4,
1002
+ function(caster, ability, x, y)
1003
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
1004
+ end
1005
+ )
1006
+ end
1007
+ end
969
1008
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
970
1009
  return mapValues(
971
1010
  casterCastingEffectPresetsByAbilityTypeId,
@@ -978,10 +1017,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
978
1017
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
979
1018
  )
980
1019
  end)
1020
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1021
+ return mapValues(
1022
+ casterCastingEffectPresetsByAbilityTypeId,
1023
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1024
+ )
1025
+ end)
981
1026
  local casterCastingEffectsByCaster = {}
982
1027
  local function handleAbilityCastingStartEvent(caster, ability)
983
1028
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
984
1029
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1030
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
985
1031
  local effects = {}
986
1032
  if effectModelPaths ~= nil then
987
1033
  for i = 1, #effectModelPaths do
@@ -990,7 +1036,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
990
1036
  if attachmentPoint == nil or attachmentPoint == "" then
991
1037
  attachmentPoint = "origin"
992
1038
  end
993
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1039
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
994
1040
  end
995
1041
  end
996
1042
  casterCastingEffectsByCaster[caster] = effects
@@ -1021,10 +1067,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1021
1067
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1022
1068
  )
1023
1069
  end)
1070
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1071
+ return mapValues(
1072
+ casterChannelingEffectPresetsByAbilityTypeId,
1073
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1074
+ )
1075
+ end)
1024
1076
  local casterChannelingEffectsByCaster = {}
1025
1077
  local function handleAbilityChannelingStartEvent(caster, ability)
1026
1078
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1027
1079
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1080
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1028
1081
  local effects = {}
1029
1082
  if effectModelPaths ~= nil then
1030
1083
  for i = 1, #effectModelPaths do
@@ -1033,7 +1086,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1033
1086
  if attachmentPoint == nil or attachmentPoint == "" then
1034
1087
  attachmentPoint = "origin"
1035
1088
  end
1036
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1089
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1037
1090
  end
1038
1091
  end
1039
1092
  casterChannelingEffectsByCaster[caster] = effects
@@ -74,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
74
74
  abilityType.buttonPositionY = -11
75
75
  abilityType.casterAttachmentPresets = {}
76
76
  abilityType.targetEffectPresets = {}
77
- abilityType.soundPresetName = ""
77
+ abilityType.casterEffectSoundPresetId = nil
78
78
  abilityType.learnLevelMinimum = 6
79
79
  abilityType.race = "other"
80
80
  abilityType.shouldCheckTechTreeDependencies = false
@@ -104,7 +104,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
104
104
  local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
105
  applicatorAbilityType.missProbability = 0
106
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
107
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
108
108
  end
109
109
  if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
110
  local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
@@ -222,7 +222,7 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
222
222
  ---
223
223
  -- @internal For use by internal systems only.
224
224
  ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
225
- local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
225
+ local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
226
226
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
227
227
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
228
228
  if applicatorAbilityTypeId == nil then
@@ -274,7 +274,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
274
274
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
275
275
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
276
276
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
277
- if missProbability ~= nil and applicatorType == 852189 then
277
+ if missProbability ~= nil and applicatorType == 852190 then
278
278
  ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
279
279
  end
280
280
  end,
@@ -5,7 +5,7 @@ import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
6
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & {
8
+ export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
11
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
@@ -94,10 +94,10 @@ __TS__SetDescriptor(
94
94
  "lightningTypeIds",
95
95
  {
96
96
  get = function(self)
97
- return self:getObjectDataEntryIdsField("flig")
97
+ return self:getObjectDataEntryNumericIdsField("flig")
98
98
  end,
99
99
  set = function(self, lightningTypeIds)
100
- self:setObjectDataEntryIdsField("flig", lightningTypeIds)
100
+ self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
101
101
  end
102
102
  },
103
103
  true
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
4
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & {
5
+ export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
@@ -2,7 +2,7 @@
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & {
5
+ export type ItemTypeId = ObjectDataEntryId & number & {
6
6
  readonly __itemTypeId: unique symbol;
7
7
  };
8
8
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
@@ -27,10 +27,10 @@ __TS__SetDescriptor(
27
27
  "abilityTypeIds",
28
28
  {
29
29
  get = function(self)
30
- return self:getObjectDataEntryIdsField("iabi")
30
+ return self:getObjectDataEntryNumericIdsField("iabi")
31
31
  end,
32
32
  set = function(self, abilityTypeIds)
33
- self:setObjectDataEntryIdsField("iabi", abilityTypeIds)
33
+ self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
34
34
  end
35
35
  },
36
36
  true
@@ -261,10 +261,10 @@ __TS__SetDescriptor(
261
261
  "cooldownGroupId",
262
262
  {
263
263
  get = function(self)
264
- return self:getObjectDataEntryIdField("icid")
264
+ return self:getObjectDataEntryNumericIdField("icid")
265
265
  end,
266
266
  set = function(self, cooldownGroupId)
267
- self:setObjectDataEntryIdField("icid", cooldownGroupId)
267
+ self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
268
268
  end
269
269
  },
270
270
  true
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & {
4
+ export type LightningTypeId = ObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { SoundEax } from "../auxiliary/sound-eax";
4
+ export type SoundPresetId = ObjectDataEntryId & string & {
5
+ readonly __soundPresetId: unique symbol;
6
+ };
7
+ export type StandardSoundPresetId = SoundPresetId & {
8
+ readonly __standardSoundPresetId: unique symbol;
9
+ };
10
+ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
11
+ static readonly BASE_ID: SoundPresetId;
12
+ private static nextId;
13
+ protected static generateId(): string;
14
+ protected static getObjectData(map: WarMap): WarObjects;
15
+ get filePaths(): string[];
16
+ set filePaths(filePaths: string[]);
17
+ get volume(): number;
18
+ set volume(volume: number);
19
+ get pitch(): number;
20
+ set pitch(pitch: number);
21
+ get priority(): number;
22
+ set priority(priority: number);
23
+ get channel(): number;
24
+ set channel(channel: number);
25
+ get minimumDistance(): number;
26
+ set minimumDistance(minimumDistance: number);
27
+ get maximumDistance(): number;
28
+ set maximumDistance(maximumDistance: number);
29
+ get distanceCutoff(): number;
30
+ set distanceCutoff(distanceCutoff: number);
31
+ get eax(): SoundEax;
32
+ set eax(eax: SoundEax);
33
+ }
@@ -0,0 +1,140 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____entry = require("engine.object-data.entry")
7
+ local ObjectDataEntry = ____entry.ObjectDataEntry
8
+ ____exports.SoundPreset = __TS__Class()
9
+ local SoundPreset = ____exports.SoundPreset
10
+ SoundPreset.name = "SoundPreset"
11
+ __TS__ClassExtends(SoundPreset, ObjectDataEntry)
12
+ function SoundPreset.generateId(self)
13
+ local ____self_0, ____nextId_1 = self, "nextId"
14
+ local ____self_nextId_2 = ____self_0[____nextId_1]
15
+ ____self_0[____nextId_1] = ____self_nextId_2 + 1
16
+ return "CustomSound" .. tostring(____self_nextId_2)
17
+ end
18
+ function SoundPreset.getObjectData(self, map)
19
+ return map.objects.sound
20
+ end
21
+ SoundPreset.BASE_ID = "BlizzardWave"
22
+ SoundPreset.nextId = 0
23
+ __TS__SetDescriptor(
24
+ SoundPreset.prototype,
25
+ "filePaths",
26
+ {
27
+ get = function(self)
28
+ return self:getStringsField("FileNames")
29
+ end,
30
+ set = function(self, filePaths)
31
+ self:setStringsField("FileNames", filePaths)
32
+ end
33
+ },
34
+ true
35
+ )
36
+ __TS__SetDescriptor(
37
+ SoundPreset.prototype,
38
+ "volume",
39
+ {
40
+ get = function(self)
41
+ return self:getNumberField("Volume")
42
+ end,
43
+ set = function(self, volume)
44
+ self:setNumberField("Volume", volume)
45
+ end
46
+ },
47
+ true
48
+ )
49
+ __TS__SetDescriptor(
50
+ SoundPreset.prototype,
51
+ "pitch",
52
+ {
53
+ get = function(self)
54
+ return self:getNumberField("Pitch")
55
+ end,
56
+ set = function(self, pitch)
57
+ self:setNumberField("Pitch", pitch)
58
+ end
59
+ },
60
+ true
61
+ )
62
+ __TS__SetDescriptor(
63
+ SoundPreset.prototype,
64
+ "priority",
65
+ {
66
+ get = function(self)
67
+ return self:getNumberField("Priority")
68
+ end,
69
+ set = function(self, priority)
70
+ self:setNumberField("Priority", priority)
71
+ end
72
+ },
73
+ true
74
+ )
75
+ __TS__SetDescriptor(
76
+ SoundPreset.prototype,
77
+ "channel",
78
+ {
79
+ get = function(self)
80
+ return self:getNumberField("Channel")
81
+ end,
82
+ set = function(self, channel)
83
+ self:setNumberField("Channel", channel)
84
+ end
85
+ },
86
+ true
87
+ )
88
+ __TS__SetDescriptor(
89
+ SoundPreset.prototype,
90
+ "minimumDistance",
91
+ {
92
+ get = function(self)
93
+ return self:getNumberField("MinDistance")
94
+ end,
95
+ set = function(self, minimumDistance)
96
+ self:setNumberField("MinDistance", minimumDistance)
97
+ end
98
+ },
99
+ true
100
+ )
101
+ __TS__SetDescriptor(
102
+ SoundPreset.prototype,
103
+ "maximumDistance",
104
+ {
105
+ get = function(self)
106
+ return self:getNumberField("MaxDistance")
107
+ end,
108
+ set = function(self, maximumDistance)
109
+ self:setNumberField("MaxDistance", maximumDistance)
110
+ end
111
+ },
112
+ true
113
+ )
114
+ __TS__SetDescriptor(
115
+ SoundPreset.prototype,
116
+ "distanceCutoff",
117
+ {
118
+ get = function(self)
119
+ return self:getNumberField("DistanceCutoff")
120
+ end,
121
+ set = function(self, distanceCutoff)
122
+ self:setNumberField("DistanceCutoff", distanceCutoff)
123
+ end
124
+ },
125
+ true
126
+ )
127
+ __TS__SetDescriptor(
128
+ SoundPreset.prototype,
129
+ "eax",
130
+ {
131
+ get = function(self)
132
+ return self:getStringField("EAXFlags")
133
+ end,
134
+ set = function(self, eax)
135
+ self:setStringField("EAXFlags", eax)
136
+ end
137
+ },
138
+ true
139
+ )
140
+ return ____exports
@@ -13,7 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
- export type UnitTypeId = ObjectDataEntryId & {
16
+ export type UnitTypeId = ObjectDataEntryId & number & {
17
17
  readonly __unitTypeId: unique symbol;
18
18
  };
19
19
  export type StandardUnitTypeId = UnitTypeId & {
@@ -55,6 +55,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
55
55
  protected static readonly idGenerator: ObjectDataEntryIdGenerator;
56
56
  protected static generateId(): number;
57
57
  protected static getObjectData(map: WarMap): WarObjects;
58
+ private isPortraitModelPathSet?;
58
59
  get abilityTypeIds(): AbilityTypeId[];
59
60
  set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
60
61
  get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
@@ -131,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
131
132
  set modelPathSD(modelPathSD: string);
132
133
  get modelPathHD(): string;
133
134
  set modelPathHD(modelPathHD: string);
135
+ get portraitModelPath(): string;
136
+ set portraitModelPath(portraitModelPath: string);
137
+ get portraitModelPathSD(): string;
138
+ set portraitModelPathSD(portraitModelPathSD: string);
139
+ get portraitModelPathHD(): string;
140
+ set portraitModelPathHD(portraitModelPathHD: string);
134
141
  get runSpeed(): number;
135
142
  set runSpeed(runSpeed: number);
136
143
  get runSpeedSD(): number;