warscript 0.0.1-dev.6039bbb → 0.0.1-dev.605ee7b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.d.ts +1 -0
  6. package/core/types/frame.lua +136 -58
  7. package/core/types/handle.lua +6 -9
  8. package/core/types/item.d.ts +1 -0
  9. package/core/types/item.lua +1 -0
  10. package/core/types/player.d.ts +17 -1
  11. package/core/types/player.lua +70 -24
  12. package/core/types/playerCamera.d.ts +2 -0
  13. package/core/types/playerCamera.lua +123 -5
  14. package/core/types/sound.d.ts +17 -25
  15. package/core/types/sound.lua +92 -47
  16. package/core/types/tileCell.d.ts +11 -1
  17. package/core/types/tileCell.lua +97 -0
  18. package/core/types/timer.d.ts +9 -8
  19. package/core/types/timer.lua +45 -23
  20. package/core/util.lua +6 -1
  21. package/decl/native.d.ts +846 -790
  22. package/destroyable.d.ts +1 -0
  23. package/destroyable.lua +9 -0
  24. package/engine/behavior.d.ts +14 -1
  25. package/engine/behavior.lua +230 -70
  26. package/engine/behaviour/ability/apply-buff.lua +5 -5
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +12 -3
  29. package/engine/behaviour/ability/damage.lua +33 -39
  30. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  31. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  32. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  33. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  34. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  35. package/engine/behaviour/ability/restore-mana.lua +6 -6
  36. package/engine/behaviour/ability.d.ts +15 -6
  37. package/engine/behaviour/ability.lua +56 -21
  38. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  39. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  40. package/engine/behaviour/unit.d.ts +40 -2
  41. package/engine/behaviour/unit.lua +269 -6
  42. package/engine/buff.d.ts +71 -21
  43. package/engine/buff.lua +392 -172
  44. package/engine/internal/ability.d.ts +7 -1
  45. package/engine/internal/ability.lua +64 -24
  46. package/engine/internal/item/ability.lua +63 -11
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item+owner.lua +12 -6
  50. package/engine/internal/item.d.ts +16 -16
  51. package/engine/internal/item.lua +152 -69
  52. package/engine/internal/mechanics/ability-duration.lua +1 -1
  53. package/engine/internal/mechanics/cast-ability.lua +6 -3
  54. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  55. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  56. package/engine/internal/misc/frame-coordinates.lua +21 -0
  57. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  58. package/engine/internal/misc/get-terrain-z.lua +11 -0
  59. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  60. package/engine/internal/misc/player-local-handle.lua +5 -0
  61. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  63. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/health-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  66. package/engine/internal/object-data/mana-bonus.lua +16 -0
  67. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  68. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +35 -0
  70. package/engine/internal/unit/ability.lua +113 -12
  71. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  72. package/engine/internal/unit/allowed-targets.lua +9 -1
  73. package/engine/internal/unit/attributes.d.ts +17 -0
  74. package/engine/internal/unit/attributes.lua +46 -0
  75. package/engine/internal/unit/bonus.d.ts +6 -0
  76. package/engine/internal/unit/bonus.lua +33 -3
  77. package/engine/internal/unit/fly-height.d.ts +7 -0
  78. package/engine/internal/unit/fly-height.lua +20 -0
  79. package/engine/internal/unit/interrupts.d.ts +12 -0
  80. package/engine/internal/unit/interrupts.lua +28 -0
  81. package/engine/internal/unit/main-selected.lua +12 -27
  82. package/engine/internal/unit/order.d.ts +20 -0
  83. package/engine/internal/unit/order.lua +136 -0
  84. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  85. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  86. package/engine/internal/unit/range-event.d.ts +12 -0
  87. package/engine/internal/unit/range-event.lua +90 -0
  88. package/engine/internal/unit/scale.d.ts +7 -0
  89. package/engine/internal/unit/scale.lua +20 -0
  90. package/engine/internal/unit+ability.lua +10 -1
  91. package/engine/internal/unit+bonus.lua +3 -3
  92. package/engine/internal/unit+damage.d.ts +2 -11
  93. package/engine/internal/unit+damage.lua +10 -14
  94. package/engine/internal/unit+spellSteal.lua +1 -2
  95. package/engine/internal/unit-missile-launch.lua +52 -14
  96. package/engine/internal/unit.d.ts +43 -25
  97. package/engine/internal/unit.lua +384 -260
  98. package/engine/local-client.d.ts +7 -0
  99. package/engine/local-client.lua +86 -1
  100. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  101. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  102. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  103. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  104. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  105. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  106. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  107. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  108. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  109. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  110. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  111. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  112. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  113. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  114. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  115. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  116. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  117. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  118. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  119. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -9
  120. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  121. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  122. package/engine/object-data/entry/ability-type/curse.lua +2 -2
  123. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  124. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  125. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  126. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  127. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  128. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  129. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  130. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  131. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  132. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  133. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  134. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  135. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  136. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  137. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  139. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  140. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  141. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  142. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  143. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  144. package/engine/object-data/entry/ability-type/web.lua +52 -0
  145. package/engine/object-data/entry/ability-type.d.ts +15 -11
  146. package/engine/object-data/entry/ability-type.lua +153 -13
  147. package/engine/object-data/entry/buff-type/applicable.lua +115 -106
  148. package/engine/object-data/entry/buff-type.d.ts +5 -11
  149. package/engine/object-data/entry/buff-type.lua +11 -27
  150. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  151. package/engine/object-data/entry/destructible-type.lua +155 -0
  152. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  153. package/engine/object-data/entry/sound-preset.lua +104 -0
  154. package/engine/object-data/entry/unit-type.d.ts +17 -4
  155. package/engine/object-data/entry/unit-type.lua +200 -88
  156. package/engine/object-data/entry.d.ts +1 -1
  157. package/engine/object-field/ability.d.ts +4 -4
  158. package/engine/object-field/ability.lua +9 -8
  159. package/engine/object-field/item.d.ts +22 -0
  160. package/engine/object-field/item.lua +118 -0
  161. package/engine/object-field/unit.d.ts +72 -3
  162. package/engine/object-field/unit.lua +268 -7
  163. package/engine/object-field.d.ts +26 -7
  164. package/engine/object-field.lua +360 -119
  165. package/engine/random.d.ts +10 -0
  166. package/engine/random.lua +21 -0
  167. package/engine/standard/entries/buff-type.d.ts +3 -0
  168. package/engine/standard/entries/buff-type.lua +3 -0
  169. package/engine/standard/fields/ability.d.ts +2 -2
  170. package/engine/standard/fields/ability.lua +2 -2
  171. package/engine/standard/fields/item.d.ts +4 -0
  172. package/engine/standard/fields/item.lua +6 -0
  173. package/engine/standard/fields/unit.d.ts +12 -0
  174. package/engine/standard/fields/unit.lua +20 -0
  175. package/engine/synchronization.d.ts +11 -0
  176. package/engine/synchronization.lua +77 -0
  177. package/engine/text-tag.d.ts +36 -2
  178. package/engine/text-tag.lua +250 -10
  179. package/engine/unit.d.ts +6 -0
  180. package/engine/unit.lua +6 -0
  181. package/event.d.ts +1 -1
  182. package/lualib_bundle.lua +1 -1
  183. package/math.d.ts +2 -0
  184. package/math.lua +14 -0
  185. package/net/socket.lua +1 -1
  186. package/network.lua +25 -1
  187. package/objutil/buff.lua +11 -10
  188. package/objutil/object.lua +1 -1
  189. package/objutil/unit.lua +2 -2
  190. package/operation.d.ts +8 -1
  191. package/operation.lua +38 -18
  192. package/package.json +5 -5
  193. package/patch-lua.lua +15 -0
  194. package/patch-lualib.lua +1 -1
  195. package/utility/arrays.d.ts +2 -0
  196. package/utility/arrays.lua +11 -0
  197. package/utility/callback-array.d.ts +17 -0
  198. package/utility/callback-array.lua +61 -0
  199. package/utility/functions.d.ts +8 -0
  200. package/utility/functions.lua +13 -0
  201. package/utility/linked-map.d.ts +35 -0
  202. package/utility/linked-map.lua +107 -0
  203. package/utility/linked-set.d.ts +5 -1
  204. package/utility/linked-set.lua +49 -1
  205. package/utility/lua-maps.d.ts +15 -2
  206. package/utility/lua-maps.lua +53 -2
  207. package/utility/lua-sets.d.ts +2 -0
  208. package/utility/lua-sets.lua +7 -0
  209. package/utility/random.d.ts +102 -0
  210. package/utility/random.lua +273 -0
  211. package/utility/records.lua +20 -1
  212. package/utility/reflection.lua +11 -7
  213. package/utility/types.d.ts +3 -0
  214. package/utility/unordered-map.d.ts +27 -0
  215. package/utility/unordered-map.lua +99 -0
  216. package/core/types/order.d.ts +0 -25
  217. package/core/types/order.lua +0 -55
  218. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  219. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  220. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  221. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -3,6 +3,7 @@ import { Unit } from "../core/types/unit";
3
3
  import { Async } from "../core/types/async";
4
4
  import { Event, TriggerEvent } from "../event";
5
5
  import { GraphicsMode } from "./index";
6
+ import { Color } from "../core/types/color";
6
7
  export declare class LocalClient {
7
8
  private constructor();
8
9
  static readonly locale: string;
@@ -11,11 +12,17 @@ export declare class LocalClient {
11
12
  static get isHD(): boolean;
12
13
  static get graphicsMode(): GraphicsMode;
13
14
  static get isActive(): boolean;
15
+ static get isMinimized(): boolean;
16
+ static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, flashy?: boolean] | [color: Color, flashy?: boolean]): void;
14
17
  static get mouseFocusUnit(): Async<Unit> | undefined;
15
18
  static get mainSelectedUnit(): Async<Unit> | undefined;
16
19
  static get mainSelectedUnitChangeEvent(): Event<[
17
20
  previousMainSelectedUnit: Unit | undefined,
18
21
  newMainSelectedUnit: Unit | undefined
19
22
  ]>;
23
+ static get isInTargetingMode(): boolean;
24
+ static readonly targetingModeEnterEvent: Event<[]>;
25
+ static readonly targetingModeLeaveEvent: Event<[]>;
26
+ static readonly targetingModeStateChangeEvent: Event<[]>;
20
27
  static readonly onDisconnect: TriggerEvent<[]>;
21
28
  }
@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
+ local __TS__New = ____lualib.__TS__New
3
4
  local __TS__Class = ____lualib.__TS__Class
5
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
- local __TS__New = ____lualib.__TS__New
6
7
  local ____exports = {}
8
+ local actualizeTargetingModeState
7
9
  local ____unit = require("core.types.unit")
8
10
  local Unit = ____unit.Unit
9
11
  local ____event = require("event")
@@ -15,6 +17,10 @@ local ____player = require("core.types.player")
15
17
  local Player = ____player.Player
16
18
  local ____timer = require("core.types.timer")
17
19
  local Timer = ____timer.Timer
20
+ local ____color = require("core.types.color")
21
+ local Color = ____color.Color
22
+ local ____arrays = require("utility.arrays")
23
+ local array = ____arrays.array
18
24
  local loadTOCFile = BlzLoadTOCFile
19
25
  local getLocalClientWidth = BlzGetLocalClientWidth
20
26
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -25,6 +31,8 @@ local getMouseFocusUnit = BlzGetMouseFocusUnit
25
31
  local getUnitRealField = BlzGetUnitRealField
26
32
  local getUnitTypeId = GetUnitTypeId
27
33
  local getLocale = BlzGetLocale
34
+ local pingMinimap = PingMinimap
35
+ local pingMinimapEx = PingMinimapEx
28
36
  local tableSort = table.sort
29
37
  local tocPath = "_warscript\\IsHD.toc"
30
38
  compiletime(function()
@@ -57,11 +65,40 @@ local function compareUnitsSelectionPriority(a, b)
57
65
  end
58
66
  local mainSelectedUnitChangeEvent
59
67
  local previousMainSelectedUnit
68
+ local lastTargetingModeState = false
69
+ local targetingModeEnterEvent = __TS__New(Event)
70
+ local targetingModeLeaveEvent = __TS__New(Event)
71
+ local targetingModeStateChangeEvent = __TS__New(Event)
60
72
  ____exports.LocalClient = __TS__Class()
61
73
  local LocalClient = ____exports.LocalClient
62
74
  LocalClient.name = "LocalClient"
63
75
  function LocalClient.prototype.____constructor(self)
64
76
  end
77
+ function LocalClient.pingMinimap(self, x, y, duration, redOrColor, greenOrFlashy, blue, flashy)
78
+ if redOrColor == nil then
79
+ pingMinimap(x, y, duration)
80
+ elseif __TS__InstanceOf(redOrColor, Color) then
81
+ pingMinimapEx(
82
+ x,
83
+ y,
84
+ duration,
85
+ redOrColor.r,
86
+ redOrColor.g,
87
+ redOrColor.b,
88
+ greenOrFlashy or false
89
+ )
90
+ else
91
+ pingMinimapEx(
92
+ x,
93
+ y,
94
+ duration,
95
+ redOrColor,
96
+ greenOrFlashy,
97
+ blue,
98
+ flashy or false
99
+ )
100
+ end
101
+ end
65
102
  LocalClient.locale = getLocale()
66
103
  __TS__ObjectDefineProperty(
67
104
  LocalClient,
@@ -98,6 +135,13 @@ __TS__ObjectDefineProperty(
98
135
  return isLocalClientActive()
99
136
  end}
100
137
  )
138
+ __TS__ObjectDefineProperty(
139
+ LocalClient,
140
+ "isMinimized",
141
+ {get = function(self)
142
+ return getLocalClientHeight() == 0
143
+ end}
144
+ )
101
145
  __TS__ObjectDefineProperty(
102
146
  LocalClient,
103
147
  "mouseFocusUnit",
@@ -151,6 +195,16 @@ __TS__ObjectDefineProperty(
151
195
  return mainSelectedUnitChangeEvent
152
196
  end}
153
197
  )
198
+ __TS__ObjectDefineProperty(
199
+ LocalClient,
200
+ "isInTargetingMode",
201
+ {get = function(self)
202
+ return actualizeTargetingModeState()
203
+ end}
204
+ )
205
+ LocalClient.targetingModeEnterEvent = targetingModeEnterEvent
206
+ LocalClient.targetingModeLeaveEvent = targetingModeLeaveEvent
207
+ LocalClient.targetingModeStateChangeEvent = targetingModeStateChangeEvent
154
208
  LocalClient.onDisconnect = __TS__New(
155
209
  TriggerEvent,
156
210
  function(trigger)
@@ -158,6 +212,37 @@ LocalClient.onDisconnect = __TS__New(
158
212
  end,
159
213
  function() return end
160
214
  )
215
+ local commandButtons = array(
216
+ 12,
217
+ function(i) return Frame:byOrigin(ORIGIN_FRAME_COMMAND_BUTTON, i) end
218
+ )
219
+ local function getTargetingModeState()
220
+ for i = 0, 10 do
221
+ if commandButtons[i + 1].visible then
222
+ return false
223
+ end
224
+ end
225
+ return commandButtons[12].visible
226
+ end
227
+ actualizeTargetingModeState = function()
228
+ if getTargetingModeState() then
229
+ if not lastTargetingModeState then
230
+ lastTargetingModeState = true
231
+ Event.invoke(targetingModeEnterEvent)
232
+ Event.invoke(targetingModeStateChangeEvent)
233
+ end
234
+ return true
235
+ end
236
+ if lastTargetingModeState then
237
+ lastTargetingModeState = false
238
+ Event.invoke(targetingModeLeaveEvent)
239
+ Event.invoke(targetingModeStateChangeEvent)
240
+ end
241
+ return false
242
+ end
243
+ Timer.onPeriod[1 / 64]:addListener(function()
244
+ actualizeTargetingModeState()
245
+ end)
161
246
  warpack.afterMapInit(function()
162
247
  rawset(
163
248
  ____exports.LocalClient,
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ArmorType {
3
+ LIGHT = 0,
4
+ MEDIUM = 1,
5
+ HEAVY = 2,
6
+ FORTIFIED = 3,
7
+ NORMAL = 4,
8
+ HERO = 5,
9
+ DIVINE = 6,
10
+ UNARMORED = 7
11
+ }
@@ -0,0 +1,46 @@
1
+ local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByArmorType = {
5
+ [0] = "small",
6
+ [1] = "medium",
7
+ [2] = "large",
8
+ [3] = "fort",
9
+ [4] = "normal",
10
+ [5] = "hero",
11
+ [6] = "divine",
12
+ [7] = "none"
13
+ }
14
+ local armorTypeByString = invertRecord(stringByArmorType)
15
+ local nativeByArmorType = {
16
+ [0] = DEFENSE_TYPE_LIGHT,
17
+ [1] = DEFENSE_TYPE_MEDIUM,
18
+ [2] = DEFENSE_TYPE_LARGE,
19
+ [3] = DEFENSE_TYPE_FORT,
20
+ [4] = DEFENSE_TYPE_NORMAL,
21
+ [5] = DEFENSE_TYPE_HERO,
22
+ [6] = DEFENSE_TYPE_DIVINE,
23
+ [7] = DEFENSE_TYPE_NONE
24
+ }
25
+ local armorTypeByNative = invertRecord(nativeByArmorType)
26
+ ---
27
+ -- @internal For use by internal systems only.
28
+ ____exports.armorTypeToString = function(armorType)
29
+ return stringByArmorType[armorType]
30
+ end
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.stringToArmorType = function(____string)
34
+ return armorTypeByString[____string] or 7
35
+ end
36
+ ---
37
+ -- @internal For use by internal systems only.
38
+ ____exports.armorTypeToNative = function(armorType)
39
+ return nativeByArmorType[armorType]
40
+ end
41
+ ---
42
+ -- @internal For use by internal systems only.
43
+ ____exports.nativeToArmorType = function(armorType)
44
+ return armorTypeByNative[armorType]
45
+ end
46
+ return ____exports
@@ -2,13 +2,18 @@
2
2
  import { ModelNodeName } from "./model-node-name";
3
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
4
4
  import { Optional } from "../../../utility/types";
5
+ import { EffectParameters } from "../../../core/types/effect";
5
6
  export type AttachmentPreset = {
6
7
  modelPath: string;
7
8
  nodeName: ModelNodeName;
8
9
  nodeQualifiers: ModelNodeQualifier[];
9
10
  };
10
- export type AttachmentPresetInput = Optional<AttachmentPreset, "nodeQualifiers"> | string;
11
- export declare const toAttachmentPreset: (attachmentPresetInput: AttachmentPresetInput) => AttachmentPreset;
11
+ export type EffectPresetWithParameters = AttachmentPreset & {
12
+ parameters?: EffectParameters;
13
+ };
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
+ export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
+ export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
12
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
13
18
  export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
14
19
  export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
- ____exports.toAttachmentPreset = function(attachmentPresetInput)
6
- return type(attachmentPresetInput) == "string" and ({modelPath = attachmentPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = attachmentPresetInput.modelPath, nodeName = attachmentPresetInput.nodeName, nodeQualifiers = attachmentPresetInput.nodeQualifiers or ({})})
6
+ ____exports.toEffectPreset = function(effectPresetInput)
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,11 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum AttackType {
3
- NONE = "unknown",
4
- NORMAL = "normal",
5
- PIERCE = "pierce",
6
- SIEGE = "siege",
7
- SPELL = "spells",
8
- CHAOS = "chaos",
9
- MAGIC = "magic",
10
- HERO = "hero"
3
+ SPELL = 0,
4
+ NORMAL = 1,
5
+ PIERCE = 2,
6
+ SIEGE = 3,
7
+ MAGIC = 4,
8
+ CHAOS = 5,
9
+ HERO = 6
11
10
  }
@@ -1,2 +1,44 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByAttackType = {
5
+ [1] = "normal",
6
+ [2] = "pierce",
7
+ [3] = "siege",
8
+ [0] = "spells",
9
+ [5] = "chaos",
10
+ [4] = "magic",
11
+ [6] = "hero"
12
+ }
13
+ local attackTypeByString = invertRecord(stringByAttackType)
14
+ local nativeByAttackType = {
15
+ [1] = ATTACK_TYPE_MELEE,
16
+ [2] = ATTACK_TYPE_PIERCE,
17
+ [3] = ATTACK_TYPE_SIEGE,
18
+ [0] = ATTACK_TYPE_NORMAL,
19
+ [5] = ATTACK_TYPE_CHAOS,
20
+ [4] = ATTACK_TYPE_MAGIC,
21
+ [6] = ATTACK_TYPE_HERO
22
+ }
23
+ local attackTypeByNative = invertRecord(nativeByAttackType)
24
+ ---
25
+ -- @internal For use by internal systems only.
26
+ ____exports.attackTypeToString = function(attackType)
27
+ return attackType ~= nil and stringByAttackType[attackType] or "unknown"
28
+ end
29
+ ---
30
+ -- @internal For use by internal systems only.
31
+ ____exports.stringToAttackType = function(____string)
32
+ return attackTypeByString[____string]
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.attackTypeToNative = function(attackType)
37
+ return nativeByAttackType[attackType]
38
+ end
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.nativeToAttackType = function(attackType)
42
+ return attackTypeByNative[attackType]
43
+ end
2
44
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum HealthRegenerationType {
3
+ NONE = 0,
4
+ ALWAYS = 1,
5
+ BLIGHT = 2,
6
+ DAY = 3,
7
+ NIGHT = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = ____exports.UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -1,8 +1,8 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
3
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
- export declare class ArmorIncreaseAbilityType extends AbilityType {
4
+ export declare class ArmorBonusAbilityType extends AbilityType {
5
5
  static readonly BASE_ID: AbilityTypeId;
6
- get armorIncrease(): number[];
7
- set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
6
+ get armorBonus(): number[];
7
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  }
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
7
  local AbilityType = ____ability_2Dtype.AbilityType
8
- ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
- local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
- ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
- __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
- ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
8
+ ____exports.ArmorBonusAbilityType = __TS__Class()
9
+ local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
10
+ ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
11
+ __TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
12
+ ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
13
13
  __TS__SetDescriptor(
14
- ArmorIncreaseAbilityType.prototype,
15
- "armorIncrease",
14
+ ArmorBonusAbilityType.prototype,
15
+ "armorBonus",
16
16
  {
17
17
  get = function(self)
18
18
  return self:getNumberLevelField("Idef")
19
19
  end,
20
- set = function(self, armorIncrease)
21
- self:setNumberLevelField("Idef", armorIncrease)
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("Idef", armorBonus)
22
22
  end
23
23
  },
24
24
  true
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ BerserkAbilityType.prototype,
41
+ "receivedDamageIncreaseFactor",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bsk3")
45
+ end,
46
+ set = function(self, receivedDamageIncreaseFactor)
47
+ self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
48
+ end
49
+ },
50
+ true
51
+ )
39
52
  return ____exports
@@ -7,11 +7,14 @@ export declare class BlankConfigurableAbilityType extends ChannelAbilityType {
7
7
  private readonly autoOrderTypeStringIdByTargetingType;
8
8
  private _usesAttackAnimation;
9
9
  private _isChanneling;
10
+ private _isPassive;
10
11
  constructor(object: WarObject);
11
12
  get usesAttackAnimation(): boolean;
12
13
  set usesAttackAnimation(usesAttackAnimation: boolean);
13
14
  get isChanneling(): boolean;
14
15
  set isChanneling(isChanneling: boolean);
16
+ get isPassive(): boolean;
17
+ set isPassive(isPassive: boolean);
15
18
  get targetingType(): ChannelAbilityTypeTargetingType[];
16
19
  set targetingType(targetingType: ObjectDataEntryLevelFieldValueSupplier<ChannelAbilityTypeTargetingType>);
17
20
  get baseOrderTypeStringId(): string[];
@@ -23,9 +23,9 @@ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.A
23
23
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
24
24
  local ____linked_2Dset = require("utility.linked-set")
25
25
  local LinkedSet = ____linked_2Dset.LinkedSet
26
- local ____sound = require("core.types.sound")
27
- local Sound3D = ____sound.Sound3D
28
- local SoundPreset = ____sound.SoundPreset
26
+ local ____pseudo_2Dpassive_2Dabilities = require("engine.internal.unit.pseudo-passive-abilities")
27
+ local compiletimePseudoPassiveAbilityTypeIds = ____pseudo_2Dpassive_2Dabilities.compiletimePseudoPassiveAbilityTypeIds
28
+ local pseudoPassiveAbilityOrderTypeStringId = ____pseudo_2Dpassive_2Dabilities.pseudoPassiveAbilityOrderTypeStringId
29
29
  local isChannelingAbilityTypeIds = {}
30
30
  local usesAttackAnimationByAbilityTypeId = {}
31
31
  ____exports.BlankConfigurableAbilityType = __TS__Class()
@@ -38,6 +38,7 @@ function BlankConfigurableAbilityType.prototype.____constructor(self, object)
38
38
  self.autoOrderTypeStringIdByTargetingType = {}
39
39
  self._usesAttackAnimation = false
40
40
  self._isChanneling = false
41
+ self._isPassive = false
41
42
  self.buttonPositionX = 0
42
43
  self.buttonPositionY = 0
43
44
  self.casterAttachmentPresets = {}
@@ -108,6 +109,24 @@ __TS__SetDescriptor(
108
109
  },
109
110
  true
110
111
  )
112
+ __TS__SetDescriptor(
113
+ BlankConfigurableAbilityType.prototype,
114
+ "isPassive",
115
+ {
116
+ get = function(self)
117
+ return self._isPassive
118
+ end,
119
+ set = function(self, isPassive)
120
+ if isPassive then
121
+ compiletimePseudoPassiveAbilityTypeIds[self.id] = true
122
+ else
123
+ compiletimePseudoPassiveAbilityTypeIds[self.id] = nil
124
+ end
125
+ self._isPassive = isPassive
126
+ end
127
+ },
128
+ true
129
+ )
111
130
  __TS__SetDescriptor(
112
131
  BlankConfigurableAbilityType.prototype,
113
132
  "targetingType",
@@ -212,6 +231,14 @@ do
212
231
  end
213
232
  )
214
233
  end
234
+ local _ = postcompile(function()
235
+ for abilityTypeId in pairs(compiletimePseudoPassiveAbilityTypeIds) do
236
+ local abilityType = checkNotNull(____exports.BlankConfigurableAbilityType:of(abilityTypeId))
237
+ abilityType.hotkey = ""
238
+ abilityType.baseOrderTypeStringId = pseudoPassiveAbilityOrderTypeStringId
239
+ abilityType.targetingType = 0
240
+ end
241
+ end)
215
242
  for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
216
243
  for abilityTypeId, usesAttackAnimation in pairs(usesAttackAnimationByAbilityTypeId) do
217
244
  if usesAttackAnimation then
@@ -230,12 +257,6 @@ for abilityTypeId, usesAttackAnimation in pairs(postcompile(function()
230
257
  end
231
258
  return usesAttackAnimationByAbilityTypeId
232
259
  end)) do
233
- Unit.abilityCastingFinishEvent[abilityTypeId]:addListener(function(caster, ability)
234
- local effectSound = ability:getField(ABILITY_SF_EFFECT_SOUND)
235
- if effectSound ~= "" then
236
- Sound3D:playFromLabel(effectSound, SoundPreset.Ability, caster)
237
- end
238
- end)
239
260
  if usesAttackAnimation then
240
261
  Unit.abilityCastingStartEvent[abilityTypeId]:addListener(
241
262
  4,
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CarrionSwarmAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get damagePerTarget(): number[];
7
+ set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get maximumTotalDamage(): number[];
9
+ set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get distance(): number[];
11
+ set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get finalAreaOfEffect(): number[];
13
+ set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
14
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CarrionSwarmAbilityType = __TS__Class()
9
+ local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
10
+ CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
11
+ __TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
12
+ CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
13
+ __TS__SetDescriptor(
14
+ CarrionSwarmAbilityType.prototype,
15
+ "damagePerTarget",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ucs1")
19
+ end,
20
+ set = function(self, damagePerTarget)
21
+ self:setNumberLevelField("Ucs1", damagePerTarget)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CarrionSwarmAbilityType.prototype,
28
+ "maximumTotalDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ucs2")
32
+ end,
33
+ set = function(self, maximumTotalDamage)
34
+ self:setNumberLevelField("Ucs2", maximumTotalDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CarrionSwarmAbilityType.prototype,
41
+ "distance",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ucs3")
45
+ end,
46
+ set = function(self, distance)
47
+ self:setNumberLevelField("Ucs3", distance)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CarrionSwarmAbilityType.prototype,
54
+ "finalAreaOfEffect",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Ucs4")
58
+ end,
59
+ set = function(self, finalAreaOfEffect)
60
+ self:setNumberLevelField("Ucs4", finalAreaOfEffect)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports