warscript 0.0.1-dev.5ca835c → 0.0.1-dev.5d49132

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/core/types/player.d.ts +1 -0
  2. package/core/types/player.lua +4 -1
  3. package/destroyable.d.ts +1 -0
  4. package/destroyable.lua +9 -0
  5. package/engine/behavior.d.ts +4 -2
  6. package/engine/behavior.lua +69 -11
  7. package/engine/behaviour/ability/apply-buff.lua +4 -4
  8. package/engine/behaviour/ability.d.ts +2 -1
  9. package/engine/behaviour/ability.lua +2 -1
  10. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  11. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  12. package/engine/behaviour/unit.d.ts +7 -3
  13. package/engine/behaviour/unit.lua +101 -24
  14. package/engine/buff.d.ts +9 -3
  15. package/engine/buff.lua +62 -34
  16. package/engine/internal/mechanics/cast-ability.lua +6 -3
  17. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  18. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  19. package/engine/internal/unit/attributes.d.ts +17 -0
  20. package/engine/internal/unit/attributes.lua +46 -0
  21. package/engine/internal/unit/bonus.d.ts +2 -0
  22. package/engine/internal/unit/bonus.lua +10 -0
  23. package/engine/internal/unit/fly-height.lua +3 -3
  24. package/engine/internal/unit/interrupts.d.ts +12 -0
  25. package/engine/internal/unit/interrupts.lua +28 -0
  26. package/engine/internal/unit/scale.lua +3 -3
  27. package/engine/internal/unit-missile-launch.lua +12 -5
  28. package/engine/internal/unit.d.ts +2 -8
  29. package/engine/internal/unit.lua +79 -97
  30. package/engine/local-client.d.ts +1 -1
  31. package/engine/local-client.lua +4 -4
  32. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  33. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  34. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  35. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  36. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  37. package/engine/object-data/entry/destructible-type.lua +155 -0
  38. package/engine/object-data/entry/unit-type.d.ts +4 -0
  39. package/engine/object-data/entry/unit-type.lua +76 -32
  40. package/engine/object-field/unit.d.ts +7 -4
  41. package/engine/object-field/unit.lua +4 -0
  42. package/engine/object-field.d.ts +2 -0
  43. package/engine/object-field.lua +171 -115
  44. package/engine/standard/fields/ability.d.ts +2 -2
  45. package/engine/standard/fields/ability.lua +2 -2
  46. package/engine/standard/fields/unit.d.ts +11 -5
  47. package/engine/standard/fields/unit.lua +13 -4
  48. package/engine/unit.d.ts +2 -0
  49. package/engine/unit.lua +2 -0
  50. package/objutil/buff.lua +9 -7
  51. package/package.json +2 -2
  52. package/patch-lua.lua +15 -0
  53. package/utility/linked-map.d.ts +26 -0
  54. package/utility/linked-map.lua +66 -0
  55. package/utility/linked-set.lua +4 -0
  56. package/utility/records.lua +20 -1
@@ -81,6 +81,7 @@ export declare class Player extends Handle<jplayer> {
81
81
  };
82
82
  };
83
83
  static get onChat(): Event<[player: Player, message: string]>;
84
+ static readonly colorChangedEvent: Event<[Player]>;
84
85
  static byId(id: number): Player | undefined;
85
86
  }
86
87
  export {};
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
7
7
  local ____exports = {}
@@ -49,6 +49,7 @@ local nativeByPlayerAllianceType = {
49
49
  [8] = ALLIANCE_SHARED_CONTROL,
50
50
  [9] = ALLIANCE_SHARED_ADVANCED_CONTROL
51
51
  }
52
+ local playerColorChangedEvent = __TS__New(Event)
52
53
  ____exports.Player = __TS__Class()
53
54
  local Player = ____exports.Player
54
55
  Player.name = "Player"
@@ -300,6 +301,7 @@ __TS__SetDescriptor(
300
301
  end,
301
302
  set = function(self, color)
302
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  SetPlayerColor(self.handle, color.handle)
304
+ Event.invoke(playerColorChangedEvent, self)
303
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  end
304
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  },
305
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  true
@@ -487,4 +489,5 @@ __TS__ObjectDefineProperty(
487
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  return event
488
490
  end}
489
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  )
492
+ Player.colorChangedEvent = playerColorChangedEvent
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  return ____exports
package/destroyable.d.ts CHANGED
@@ -10,6 +10,7 @@ export interface Destroyable {
10
10
  destroy(): void;
11
11
  }
12
12
  export declare abstract class AbstractDestroyable implements Destroyable {
13
+ get isDestroyed(): boolean;
13
14
  /**
14
15
  * An overriding function should always call the super one at the end of it,
15
16
  * in the following manner: `return super.onDestroy()`.
package/destroyable.lua CHANGED
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
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  local __TS__Class = ____lualib.__TS__Class
3
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  local __TS__New = ____lualib.__TS__New
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
5
  local ____exports = {}
5
6
  local ____exception = require("exception")
6
7
  local IllegalStateException = ____exception.IllegalStateException
@@ -28,4 +29,12 @@ function AbstractDestroyable.prototype.destroy(self)
28
29
  end
29
30
  return true
30
31
  end
32
+ __TS__SetDescriptor(
33
+ AbstractDestroyable.prototype,
34
+ "isDestroyed",
35
+ {get = function(self)
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+ return stateByDestroyable[self] ~= nil
37
+ end},
38
+ true
39
+ )
31
40
  return ____exports
@@ -18,9 +18,11 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
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18
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
19
19
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
20
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  private [BehaviorPropertyKey.TIMER]?;
21
- protected constructor(object: T, priority?: BehaviorPriority);
21
+ constructor(object: T, priority?: BehaviorPriority);
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  protected onDestroy(): Destructor;
23
- protected registerEvent<K extends string, Args extends any[]>(this: Behavior<any, PeriodicActionParameters> & Record<K, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, listener: K): void;
23
+ protected registerGlobalEvent<K extends string, Args extends any[]>(this: Behavior<any, PeriodicActionParameters> & Record<K, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, listener: K): void;
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+ protected deregisterGlobalEvent(event: Event<any>): boolean;
25
+ protected registerEvent<K extends string, Args extends any[]>(this: Behavior<any, PeriodicActionParameters> & Record<K, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractObject: (...args: Args) => T | undefined, listener: K): void;
24
26
  protected deregisterEvent(event: Event<any>): boolean;
25
27
  protected onPeriod(...parameters: PeriodicActionParameters): void;
26
28
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
@@ -57,9 +57,17 @@ local function reduceBehaviors(behaviorConstructor, object, operation, initial,
57
57
  end
58
58
  return accumulator
59
59
  end
60
+ local behaviorsByGlobalEvent = {}
61
+ local listenerByBehaviorByGlobalEvent = {}
62
+ local globalEventsByBehavior = {}
60
63
  local behaviorsByEvent = {}
61
64
  local listenerByBehaviorByEvent = {}
62
65
  local eventsByBehavior = {}
66
+ local function safeCallBehaviorListener(behavior, behaviors, listenerByBehavior, ...)
67
+ if behaviors[behavior] ~= nil then
68
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
69
+ end
70
+ end
63
71
  ____exports.Behavior = __TS__Class()
64
72
  local Behavior = ____exports.Behavior
65
73
  Behavior.name = "Behavior"
@@ -87,18 +95,32 @@ function Behavior.prototype.onDestroy(self)
87
95
  if ____opt_0 ~= nil then
88
96
  ____opt_0:destroy()
89
97
  end
90
- local events = eventsByBehavior[self]
91
- if events ~= nil then
92
- for event in pairs(events) do
93
- local ____opt_2 = behaviorsByEvent[event]
98
+ local globalEvents = globalEventsByBehavior[self]
99
+ if globalEvents ~= nil then
100
+ for event in pairs(globalEvents) do
101
+ local ____opt_2 = behaviorsByGlobalEvent[event]
94
102
  if ____opt_2 ~= nil then
95
103
  ____opt_2:remove(self)
96
104
  end
97
- local ____opt_4 = listenerByBehaviorByEvent[event]
105
+ local ____opt_4 = listenerByBehaviorByGlobalEvent[event]
98
106
  if ____opt_4 ~= nil then
99
107
  ____opt_4[self] = nil
100
108
  end
101
109
  end
110
+ globalEventsByBehavior[self] = nil
111
+ end
112
+ local events = eventsByBehavior[self]
113
+ if events ~= nil then
114
+ for event in pairs(events) do
115
+ local ____opt_6 = behaviorsByEvent[event]
116
+ if ____opt_6 ~= nil then
117
+ ____opt_6[self] = nil
118
+ end
119
+ local ____opt_8 = listenerByBehaviorByEvent[event]
120
+ if ____opt_8 ~= nil then
121
+ ____opt_8[self] = nil
122
+ end
123
+ end
102
124
  eventsByBehavior[self] = nil
103
125
  end
104
126
  local previousBehavior = self[0]
@@ -115,7 +137,35 @@ function Behavior.prototype.onDestroy(self)
115
137
  end
116
138
  return AbstractDestroyable.prototype.onDestroy(self)
117
139
  end
118
- function Behavior.prototype.registerEvent(self, event, listener)
140
+ function Behavior.prototype.registerGlobalEvent(self, event, listener)
141
+ local listenerByBehavior = getOrPut(listenerByBehaviorByGlobalEvent, event, mutableLuaMap)
142
+ listenerByBehavior[self] = listener
143
+ getOrPut(globalEventsByBehavior, self, mutableLuaSet)[event] = true
144
+ local behaviors = behaviorsByGlobalEvent[event]
145
+ if behaviors == nil then
146
+ event:addListener(function(...)
147
+ local behaviors = behaviorsByGlobalEvent[event]
148
+ if behaviors ~= nil then
149
+ for behavior in pairs(behaviors) do
150
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
151
+ end
152
+ end
153
+ end)
154
+ behaviors = __TS__New(LinkedSet)
155
+ behaviorsByGlobalEvent[event] = behaviors
156
+ end
157
+ behaviors:add(self)
158
+ end
159
+ function Behavior.prototype.deregisterGlobalEvent(self, event)
160
+ local behaviors = behaviorsByGlobalEvent[event]
161
+ if behaviors ~= nil and behaviors:remove(self) then
162
+ globalEventsByBehavior[self][event] = nil
163
+ listenerByBehaviorByGlobalEvent[event][self] = nil
164
+ return true
165
+ end
166
+ return false
167
+ end
168
+ function Behavior.prototype.registerEvent(self, event, extractObject, listener)
119
169
  local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
120
170
  listenerByBehavior[self] = listener
121
171
  getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
@@ -124,19 +174,27 @@ function Behavior.prototype.registerEvent(self, event, listener)
124
174
  event:addListener(function(...)
125
175
  local behaviors = behaviorsByEvent[event]
126
176
  if behaviors ~= nil then
127
- for behavior in pairs(behaviors) do
128
- safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
177
+ local object = extractObject(...)
178
+ if object ~= nil then
179
+ ____exports.Behavior:forAll(
180
+ object,
181
+ safeCallBehaviorListener,
182
+ behaviors,
183
+ listenerByBehavior,
184
+ ...
185
+ )
129
186
  end
130
187
  end
131
188
  end)
132
- behaviors = __TS__New(LinkedSet)
189
+ behaviors = {}
133
190
  behaviorsByEvent[event] = behaviors
134
191
  end
135
- behaviors:add(self)
192
+ behaviors[self] = true
136
193
  end
137
194
  function Behavior.prototype.deregisterEvent(self, event)
138
195
  local behaviors = behaviorsByEvent[event]
139
- if behaviors ~= nil and behaviors:remove(self) then
196
+ if behaviors ~= nil and behaviors[self] ~= nil then
197
+ behaviors[self] = nil
140
198
  eventsByBehavior[self][event] = nil
141
199
  listenerByBehaviorByEvent[event][self] = nil
142
200
  return true
@@ -27,7 +27,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
27
27
  constructorOrTypeIdOrTypeIds,
28
28
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
29
29
  polarityOrTypeIdSelectionPolicyOrResistanceType,
30
- ability,
30
+ self,
31
31
  resistanceTypeOrPolarityOrParameters
32
32
  )
33
33
  end
@@ -39,7 +39,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
39
39
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
40
40
  polarityOrTypeIdSelectionPolicyOrResistanceType,
41
41
  resistanceTypeOrPolarityOrParameters,
42
- ability,
42
+ self,
43
43
  parametersOrResistanceType
44
44
  )
45
45
  end
@@ -50,7 +50,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
50
50
  typeIdOrTypeIdsOrPolarityOrTypeIdSelectionPolicy,
51
51
  polarityOrTypeIdSelectionPolicyOrResistanceType,
52
52
  resistanceTypeOrPolarityOrParameters,
53
- ability,
53
+ self,
54
54
  parametersOrResistanceType
55
55
  )
56
56
  end
@@ -62,7 +62,7 @@ function ApplyBuffAbilityBehavior.prototype.____constructor(self, ability, const
62
62
  polarityOrTypeIdSelectionPolicyOrResistanceType,
63
63
  resistanceTypeOrPolarityOrParameters,
64
64
  parametersOrResistanceType,
65
- ability,
65
+ self,
66
66
  parameters
67
67
  )
68
68
  end
@@ -1,6 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { Behavior } from "../behavior";
3
- import { Unit } from "../unit";
3
+ import { Unit } from "../internal/unit";
4
+ import "../internal/unit/ability";
4
5
  import { Ability } from "../internal/ability";
5
6
  import { AbilityTypeId } from "../object-data/entry/ability-type";
6
7
  import { Widget } from "../../core/types/widget";
@@ -7,8 +7,9 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
7
7
  local ____exports = {}
8
8
  local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
- local ____unit = require("engine.unit")
10
+ local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ require("engine.internal.unit.ability")
12
13
  local ____ability = require("engine.internal.ability")
13
14
  local Ability = ____ability.Ability
14
15
  local ____effect = require("core.types.effect")
@@ -4,16 +4,18 @@ import { Unit } from "../../unit";
4
4
  import { BuffTypeId } from "../../object-data/entry/buff-type";
5
5
  import { TextTagPreset } from "../../text-tag";
6
6
  import { Destructor } from "../../../destroyable";
7
- export type StunImmunityUnitBehaviourParameters = {
8
- buffTypeIds?: LuaSet<BuffTypeId>;
7
+ import { BehaviorPriority } from "../../behavior";
8
+ export type StunImmunityUnitBehaviorParameters = {
9
+ readonly priority?: BehaviorPriority;
10
+ buffTypeIds?: readonly BuffTypeId[];
9
11
  textTagPreset?: TextTagPreset;
10
12
  textTagText?: string;
11
13
  additionalAction?: (this: void, unit: Unit) => void;
12
14
  };
13
15
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
14
- readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
15
- static defaultParameters: StunImmunityUnitBehaviourParameters;
16
- constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
+ readonly parameters: Readonly<StunImmunityUnitBehaviorParameters>;
17
+ static defaultParameters: StunImmunityUnitBehaviorParameters;
18
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviorParameters>);
17
19
  protected onDestroy(): Destructor;
18
20
  onDamageReceived(): void;
19
21
  onTargetingAbilityChannelingStart(): void;
@@ -8,14 +8,15 @@ local UnitBehavior = ____unit.UnitBehavior
8
8
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
9
9
  local AbilityType = ____ability_2Dtype.AbilityType
10
10
  local ____arrays = require("utility.arrays")
11
- local flatMapToLuaSet = ____arrays.flatMapToLuaSet
11
+ local distinct = ____arrays.distinct
12
+ local flatMap = ____arrays.flatMap
12
13
  local map = ____arrays.map
13
14
  local ____text_2Dtag = require("engine.text-tag")
14
15
  local TextTag = ____text_2Dtag.TextTag
15
16
  local ____timer = require("core.types.timer")
16
17
  local Timer = ____timer.Timer
17
18
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
18
- return flatMapToLuaSet(
19
+ return distinct(flatMap(
19
20
  AbilityType:getAllByBaseIds(map({
20
21
  "AHtb",
21
22
  "AHbh",
@@ -41,11 +42,11 @@ local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
41
42
  "ACcb"
42
43
  }, fourCC)),
43
44
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
44
- )
45
+ ))
45
46
  end)
46
47
  local function process(behavior)
47
48
  local hasRemovedBuffs = false
48
- for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ for ____, buffTypeId in ipairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
50
  hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
51
  end
51
52
  if hasRemovedBuffs then
@@ -67,7 +68,7 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
67
68
  if parameters == nil then
68
69
  parameters = ____exports.StunImmunityUnitBehavior.defaultParameters
69
70
  end
70
- UnitBehavior.prototype.____constructor(self, unit)
71
+ UnitBehavior.prototype.____constructor(self, unit, parameters.priority)
71
72
  self.parameters = parameters
72
73
  unit:decrementStunCounter()
73
74
  process(self)
@@ -1,11 +1,11 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
6
6
  import "../internal/unit-missile-launch";
7
7
  import { Item } from "../internal/item";
8
- import type { AbilityBehavior } from "./ability";
8
+ import { AbilityBehavior } from "./ability";
9
9
  import { Event } from "../../event";
10
10
  import { Destructor } from "../../destroyable";
11
11
  import type { Widget } from "../../core/types/widget";
@@ -13,15 +13,17 @@ import { Destructable } from "../../core/types/destructable";
13
13
  import type { Buff } from "../buff";
14
14
  import { UnitBonusType } from "../internal/unit/bonus";
15
15
  import { Player } from "../../core/types/player";
16
+ import { UnitTypeId } from "../object-data/entry/unit-type";
16
17
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
17
18
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
18
19
  readonly sourceAbilityBehavior?: AbilityBehavior;
19
20
  private _bonusIdByBonusType?;
20
- constructor(unit: Unit);
21
+ constructor(unit: Unit, priority?: BehaviorPriority);
21
22
  protected onDestroy(): Destructor;
22
23
  get unit(): Unit;
23
24
  protected getUnitBonus(bonusType: UnitBonusType): number;
24
25
  protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
26
+ protected registerOwningPlayerEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractPlayer: (...args: Args) => Player | undefined, listener: T): void;
25
27
  protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
26
28
  onImmediateOrder(orderId: number): void;
27
29
  onTargetOrder(orderId: number, target: Widget): void;
@@ -49,6 +51,7 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
49
51
  onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
52
  onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
53
  onBuffGained(buff: Buff): void;
54
+ onBuffLost(buff: Buff): void;
52
55
  onItemDropped(item: Item): void;
53
56
  onItemPickedUp(item: Item): void;
54
57
  onItemUsed(item: Item): void;
@@ -57,4 +60,5 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
57
60
  onKill(target: Unit): void;
58
61
  onDeath(source: Unit | undefined): void;
59
62
  onOwnerChange(previousOwner: Player): void;
63
+ static bindUnitType<Args extends any[]>(this: UnitBehaviorConstructor<Args>, unitTypeId: UnitTypeId, ...args: Args): void;
60
64
  }
@@ -21,36 +21,56 @@ local ____bonus = require("engine.internal.unit.bonus")
21
21
  local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
22
  local getUnitBonus = ____bonus.getUnitBonus
23
23
  local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
24
26
  local safeCall = warpack.safeCall
25
- local behaviorsByEvent = {}
26
- local rangeByBehaviorByEvent = {}
27
- local listenerByBehaviorByEvent = {}
28
- local eventsByBehavior = {}
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
29
35
  ____exports.UnitBehavior = __TS__Class()
30
36
  local UnitBehavior = ____exports.UnitBehavior
31
37
  UnitBehavior.name = "UnitBehavior"
32
38
  __TS__ClassExtends(UnitBehavior, Behavior)
33
- function UnitBehavior.prototype.____constructor(self, unit)
34
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
35
41
  end
36
42
  function UnitBehavior.prototype.onDestroy(self)
37
- local events = eventsByBehavior[self]
38
- if events ~= nil then
39
- for event in pairs(events) do
40
- local ____opt_0 = behaviorsByEvent[event]
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
41
47
  if ____opt_0 ~= nil then
42
48
  ____opt_0:remove(self)
43
49
  end
44
- local ____opt_2 = rangeByBehaviorByEvent[event]
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
45
51
  if ____opt_2 ~= nil then
46
52
  ____opt_2[self] = nil
47
53
  end
48
- local ____opt_4 = listenerByBehaviorByEvent[event]
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
49
61
  if ____opt_4 ~= nil then
50
- ____opt_4[self] = nil
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
51
71
  end
52
72
  end
53
- eventsByBehavior[self] = nil
73
+ inRangeUnitEventsByBehavior[self] = nil
54
74
  end
55
75
  if self._bonusIdByBonusType ~= nil then
56
76
  for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
@@ -60,28 +80,60 @@ function UnitBehavior.prototype.onDestroy(self)
60
80
  return Behavior.prototype.onDestroy(self)
61
81
  end
62
82
  function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
- local ____opt_6 = self._bonusIdByBonusType
64
- local bonusId = ____opt_6 and ____opt_6[bonusType]
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
65
85
  return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
86
  end
67
87
  function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
88
  local bonusIdByBonusType = self._bonusIdByBonusType
69
89
  if bonusIdByBonusType == nil then
70
- bonusIdByBonusType = {}
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
71
91
  self._bonusIdByBonusType = bonusIdByBonusType
72
92
  end
73
- bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
74
126
  end
75
127
  function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
76
- local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
77
129
  rangeByBehavior[self] = range
78
- local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
79
131
  listenerByBehavior[self] = listener
80
- getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
81
- local behaviors = behaviorsByEvent[event]
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
82
134
  if behaviors == nil then
83
135
  event:addListener(function(...)
84
- local behaviors = behaviorsByEvent[event]
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
85
137
  if behaviors ~= nil then
86
138
  local unit = extractUnit(...)
87
139
  if unit ~= nil then
@@ -95,7 +147,7 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUni
95
147
  end
96
148
  end)
97
149
  behaviors = __TS__New(LinkedSet)
98
- behaviorsByEvent[event] = behaviors
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
99
151
  end
100
152
  behaviors:add(self)
101
153
  end
@@ -151,6 +203,8 @@ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
203
  end
152
204
  function UnitBehavior.prototype.onBuffGained(self, buff)
153
205
  end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
154
208
  function UnitBehavior.prototype.onItemDropped(self, item)
155
209
  end
156
210
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -167,6 +221,21 @@ function UnitBehavior.prototype.onDeath(self, source)
167
221
  end
168
222
  function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
223
  end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
170
239
  __TS__SetDescriptor(
171
240
  UnitBehavior.prototype,
172
241
  "unit",
@@ -282,6 +351,14 @@ __TS__SetDescriptor(
282
351
  ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
352
  end)
284
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
285
362
  Unit.destroyEvent:addListener(function(unit)
286
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
287
364
  end)
package/engine/buff.d.ts CHANGED
@@ -13,6 +13,7 @@ import { UnitBehavior } from "./behaviour/unit";
13
13
  import type { Widget } from "../core/types/widget";
14
14
  import { Destructor } from "../destroyable";
15
15
  import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
16
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
17
18
  type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
18
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
@@ -30,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
31
  source?: Unit;
31
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
32
33
  abilityTypeIds?: Record<AbilityTypeId, {
33
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
34
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
35
38
  /** Default `true`. */
36
39
  readonly isButtonVisible?: boolean;
37
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -56,6 +59,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
56
59
  armorIncreaseFactor?: NumberParameterValueType;
57
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
58
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
59
63
  evasionProbability?: NumberParameterValueType;
60
64
  missProbability?: NumberParameterValueType;
61
65
  damageFactor?: NumberParameterValueType;
@@ -141,7 +145,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
141
145
  polarity: BuffPolarityParameterType,
142
146
  resistanceType: BuffResistanceTypeParameterType,
143
147
  ...abilityOrParameters: [
144
- ability?: Ability,
148
+ ability?: Ability | AbilityBehavior,
145
149
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
146
150
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
147
151
  ];
@@ -264,6 +268,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
264
268
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
265
269
  get evasionProbability(): number;
266
270
  set evasionProbability(evasionProbability: number);
271
+ get manaRegenerationRateIncreaseFactor(): number;
272
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
267
273
  get duration(): number;
268
274
  get remainingDuration(): number;
269
275
  set remainingDuration(remainingDuration: number);