warscript 0.0.1-dev.5abc199 → 0.0.1-dev.5c35450
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.lua +47 -1
- package/core/types/item.d.ts +1 -0
- package/core/types/item.lua +1 -0
- package/core/types/sound.lua +1 -1
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +8 -2
- package/engine/behaviour/ability/emulate-impact.lua +5 -4
- package/engine/behaviour/ability.d.ts +5 -5
- package/engine/buff.d.ts +41 -13
- package/engine/buff.lua +222 -116
- package/engine/internal/ability.lua +25 -15
- package/engine/internal/item/fields.d.ts +12 -0
- package/engine/internal/item/fields.lua +33 -0
- package/engine/internal/item.d.ts +0 -4
- package/engine/internal/item.lua +0 -37
- package/engine/internal/object-data/attribute-bonus.lua +2 -2
- package/engine/internal/object-data/health-bonus.d.ts +2 -0
- package/engine/internal/object-data/health-bonus.lua +16 -0
- package/engine/internal/object-data/mana-bonus.d.ts +2 -0
- package/engine/internal/object-data/mana-bonus.lua +16 -0
- package/engine/internal/unit/bonus.d.ts +4 -0
- package/engine/internal/unit/bonus.lua +23 -3
- package/engine/internal/unit+bonus.lua +3 -3
- package/engine/local-client.d.ts +5 -0
- package/engine/local-client.lua +56 -1
- package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
- package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
- package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
- package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +4 -0
- package/engine/object-data/entry/buff-type/applicable.lua +113 -109
- package/engine/object-field/ability.lua +2 -2
- package/engine/object-field/item.d.ts +22 -0
- package/engine/object-field/item.lua +118 -0
- package/engine/object-field.d.ts +1 -1
- package/engine/object-field.lua +9 -7
- package/engine/standard/fields/item.d.ts +4 -0
- package/engine/standard/fields/item.lua +6 -0
- package/lualib_bundle.lua +1 -1
- package/math.d.ts +2 -0
- package/math.lua +14 -0
- package/objutil/object.lua +1 -1
- package/operation.lua +1 -4
- package/package.json +4 -4
- package/utility/linked-map.d.ts +2 -1
- package/utility/linked-map.lua +6 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +6 -0
- package/utility/unordered-map.d.ts +27 -0
- package/utility/unordered-map.lua +99 -0
- /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
- /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
- /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
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@@ -0,0 +1,33 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____item = require("engine.internal.item")
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local Item = ____item.Item
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local ____item = require("engine.standard.fields.item")
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local CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD = ____item.CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD
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local IS_ACTIVELY_USED_ITEM_FIELD = ____item.IS_ACTIVELY_USED_ITEM_FIELD
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__TS__ObjectDefineProperty(
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Item.prototype,
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"canBeSold",
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{
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get = function(self)
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return CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:getValue(self)
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end,
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set = function(self, value)
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CAN_BE_SOLD_TO_MERCHANTS_ITEM_FIELD:setValue(self, value)
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end
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}
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)
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__TS__ObjectDefineProperty(
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Item.prototype,
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"isActivelyUsed",
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{
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get = function(self)
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return IS_ACTIVELY_USED_ITEM_FIELD:getValue(self)
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end,
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set = function(self, value)
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IS_ACTIVELY_USED_ITEM_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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@@ -32,8 +32,6 @@ export declare class Item extends Handle<jitem> {
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get dropsOnDeath(): boolean;
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set canBeDropped(canBeDropped: boolean);
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get canBeDropped(): boolean;
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set canBeSold(canBeSold: boolean);
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get canBeSold(): boolean;
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set perishes(perishes: boolean);
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get perishes(): boolean;
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set isPowerUp(isPowerUp: boolean);
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@@ -42,8 +40,6 @@ export declare class Item extends Handle<jitem> {
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get isDead(): boolean;
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set isInvulnerable(isInvulnerable: boolean);
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get isInvulnerable(): boolean;
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set isActivelyUsed(isActivelyUsed: boolean);
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get isActivelyUsed(): boolean;
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set visible(v: boolean);
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get visible(): boolean;
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set level(v: number);
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package/engine/internal/item.lua
CHANGED
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@@ -356,19 +356,6 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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Item.prototype,
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"canBeSold",
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{
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get = function(self)
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return isItemPawnable(self.handle)
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end,
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set = function(self, canBeSold)
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setItemPawnable(self.handle, canBeSold)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Item.prototype,
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"perishes",
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@@ -427,30 +414,6 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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Item.prototype,
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"isActivelyUsed",
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{
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get = function(self)
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return getItemBooleanField(self.handle, ITEM_BF_ACTIVELY_USED)
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end,
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set = function(self, isActivelyUsed)
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local handle = self.handle
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local powerUp = isItemPowerup(handle)
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local perishes = getItemBooleanField(handle, ITEM_BF_PERISHABLE)
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local dropsOnDeath = getItemBooleanField(handle, ITEM_BF_DROPPED_WHEN_CARRIER_DIES)
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local canBeDropped = getItemBooleanField(handle, ITEM_BF_CAN_BE_DROPPED)
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local canBeSold = isItemPawnable(handle)
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setItemBooleanField(handle, ITEM_BF_ACTIVELY_USED, isActivelyUsed)
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setItemPawnable(handle, canBeSold)
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setItemDroppable(handle, canBeDropped)
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setItemDropOnDeath(handle, dropsOnDeath)
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setItemBooleanField(handle, ITEM_BF_PERISHABLE, perishes)
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setItemBooleanField(handle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, powerUp)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Item.prototype,
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"visible",
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@@ -1,6 +1,6 @@
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local ____exports = {}
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local
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local AttributeBonusAbilityType =
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local ____attribute_2Dbonus = require("engine.object-data.entry.ability-type.attribute-bonus")
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local AttributeBonusAbilityType = ____attribute_2Dbonus.AttributeBonusAbilityType
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---
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-- @internal For use by internal systems.
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____exports.ATTRIBUTE_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local ____exports = {}
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local ____health_2Dbonus = require("engine.object-data.entry.ability-type.health-bonus")
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local HealthBonusAbilityType = ____health_2Dbonus.HealthBonusAbilityType
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---
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-- @internal For use by internal systems only.
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____exports.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = HealthBonusAbilityType:create()
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abilityType.isInternal = true
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abilityType.isButtonVisible = false
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abilityType.healthBonus = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems only.
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____exports.HEALTH_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_LIFE_GAINED
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return ____exports
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local ____exports = {}
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local ____mana_2Dbonus = require("engine.object-data.entry.ability-type.mana-bonus")
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local ManaBonusAbilityType = ____mana_2Dbonus.ManaBonusAbilityType
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---
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-- @internal For use by internal systems only.
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____exports.MANA_BONUS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = ManaBonusAbilityType:create()
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abilityType.isInternal = true
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abilityType.isButtonVisible = false
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abilityType.manaBonus = 0
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return abilityType.id
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end)
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---
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-- @internal For use by internal systems only.
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____exports.MANA_BONUS_DUMMY_ABILITY_FIELD = ABILITY_ILF_MAX_MANA_GAINED
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return ____exports
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@@ -5,6 +5,8 @@ export type UnitBonusId<Brand extends string = any> = number & {
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readonly __unitBonusId: unique symbol;
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readonly __unitBonusIdBrand: Brand;
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};
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export type UnitMaxHealthBonusId = UnitBonusId<"maxHealth">;
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export type UnitMaxManaBonusId = UnitBonusId<"maxMana">;
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export type UnitArmorBonusId = UnitBonusId<"armor">;
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export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
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export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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@@ -30,6 +32,8 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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readonly __unitBonusTypeId?: Id;
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};
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export declare namespace UnitBonusType {
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const HEALTH: UnitBonusType<UnitMaxHealthBonusId>;
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const MANA: UnitBonusType<UnitMaxManaBonusId>;
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const ARMOR: UnitBonusType<UnitArmorBonusId>;
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const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
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@@ -1,9 +1,9 @@
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local
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local ARMOR_BONUS_DUMMY_ABILITY_FIELD =
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local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID =
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local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
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local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
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local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
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local ____utility = require("engine.internal.utility")
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local addInternalAbility = ____utility.addInternalAbility
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local ____arrays = require("utility.arrays")
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@@ -24,6 +24,12 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
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local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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local ____health_2Dbonus = require("engine.internal.object-data.health-bonus")
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local HEALTH_BONUS_DUMMY_ABILITY_FIELD = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_FIELD
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local HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID = ____health_2Dbonus.HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID
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local ____mana_2Dbonus = require("engine.internal.object-data.mana-bonus")
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local MANA_BONUS_DUMMY_ABILITY_FIELD = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_FIELD
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local MANA_BONUS_DUMMY_ABILITY_TYPE_ID = ____mana_2Dbonus.MANA_BONUS_DUMMY_ABILITY_TYPE_ID
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local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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____exports.UnitBonusType = {}
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local UnitBonusType = ____exports.UnitBonusType
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do
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UnitBonusType.HEALTH = {
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abilityTypeId = HEALTH_BONUS_DUMMY_ABILITY_TYPE_ID,
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field = HEALTH_BONUS_DUMMY_ABILITY_FIELD,
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integer = true,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.MANA = {
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abilityTypeId = MANA_BONUS_DUMMY_ABILITY_TYPE_ID,
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field = MANA_BONUS_DUMMY_ABILITY_FIELD,
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integer = true,
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reduce = sum,
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initialValue = 0
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}
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UnitBonusType.ARMOR = {
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abilityTypeId = ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID,
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field = ARMOR_BONUS_DUMMY_ABILITY_FIELD,
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@@ -3,9 +3,9 @@ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local
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local ARMOR_BONUS_DUMMY_ABILITY_FIELD =
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local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID =
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local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
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local ARMOR_BONUS_DUMMY_ABILITY_FIELD = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_FIELD
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local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
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local getUnitAbility = BlzGetUnitAbility
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local setAbilityRealLevelField = BlzSetAbilityRealLevelField
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local unitAddAbility = UnitAddAbility
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package/engine/local-client.d.ts
CHANGED
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@@ -12,6 +12,7 @@ export declare class LocalClient {
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static get isHD(): boolean;
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static get graphicsMode(): GraphicsMode;
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static get isActive(): boolean;
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static get isMinimized(): boolean;
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static pingMinimap(x: number, y: number, duration: number, ...parameters: [] | [red: number, green: number, blue: number, flashy?: boolean] | [color: Color, flashy?: boolean]): void;
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|
16
17
|
static get mouseFocusUnit(): Async<Unit> | undefined;
|
|
17
18
|
static get mainSelectedUnit(): Async<Unit> | undefined;
|
|
@@ -19,5 +20,9 @@ export declare class LocalClient {
|
|
|
19
20
|
previousMainSelectedUnit: Unit | undefined,
|
|
20
21
|
newMainSelectedUnit: Unit | undefined
|
|
21
22
|
]>;
|
|
23
|
+
static get isInTargetingMode(): boolean;
|
|
24
|
+
static readonly targetingModeEnterEvent: Event<[]>;
|
|
25
|
+
static readonly targetingModeLeaveEvent: Event<[]>;
|
|
26
|
+
static readonly targetingModeStateChangeEvent: Event<[]>;
|
|
22
27
|
static readonly onDisconnect: TriggerEvent<[]>;
|
|
23
28
|
}
|
package/engine/local-client.lua
CHANGED
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
3
4
|
local __TS__Class = ____lualib.__TS__Class
|
|
4
5
|
local __TS__InstanceOf = ____lualib.__TS__InstanceOf
|
|
5
6
|
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
6
|
-
local __TS__New = ____lualib.__TS__New
|
|
7
7
|
local ____exports = {}
|
|
8
|
+
local actualizeTargetingModeState
|
|
8
9
|
local ____unit = require("core.types.unit")
|
|
9
10
|
local Unit = ____unit.Unit
|
|
10
11
|
local ____event = require("event")
|
|
@@ -18,6 +19,8 @@ local ____timer = require("core.types.timer")
|
|
|
18
19
|
local Timer = ____timer.Timer
|
|
19
20
|
local ____color = require("core.types.color")
|
|
20
21
|
local Color = ____color.Color
|
|
22
|
+
local ____arrays = require("utility.arrays")
|
|
23
|
+
local array = ____arrays.array
|
|
21
24
|
local loadTOCFile = BlzLoadTOCFile
|
|
22
25
|
local getLocalClientWidth = BlzGetLocalClientWidth
|
|
23
26
|
local getLocalClientHeight = BlzGetLocalClientHeight
|
|
@@ -62,6 +65,10 @@ local function compareUnitsSelectionPriority(a, b)
|
|
|
62
65
|
end
|
|
63
66
|
local mainSelectedUnitChangeEvent
|
|
64
67
|
local previousMainSelectedUnit
|
|
68
|
+
local lastTargetingModeState = false
|
|
69
|
+
local targetingModeEnterEvent = __TS__New(Event)
|
|
70
|
+
local targetingModeLeaveEvent = __TS__New(Event)
|
|
71
|
+
local targetingModeStateChangeEvent = __TS__New(Event)
|
|
65
72
|
____exports.LocalClient = __TS__Class()
|
|
66
73
|
local LocalClient = ____exports.LocalClient
|
|
67
74
|
LocalClient.name = "LocalClient"
|
|
@@ -128,6 +135,13 @@ __TS__ObjectDefineProperty(
|
|
|
128
135
|
return isLocalClientActive()
|
|
129
136
|
end}
|
|
130
137
|
)
|
|
138
|
+
__TS__ObjectDefineProperty(
|
|
139
|
+
LocalClient,
|
|
140
|
+
"isMinimized",
|
|
141
|
+
{get = function(self)
|
|
142
|
+
return getLocalClientHeight() == 0
|
|
143
|
+
end}
|
|
144
|
+
)
|
|
131
145
|
__TS__ObjectDefineProperty(
|
|
132
146
|
LocalClient,
|
|
133
147
|
"mouseFocusUnit",
|
|
@@ -181,6 +195,16 @@ __TS__ObjectDefineProperty(
|
|
|
181
195
|
return mainSelectedUnitChangeEvent
|
|
182
196
|
end}
|
|
183
197
|
)
|
|
198
|
+
__TS__ObjectDefineProperty(
|
|
199
|
+
LocalClient,
|
|
200
|
+
"isInTargetingMode",
|
|
201
|
+
{get = function(self)
|
|
202
|
+
return actualizeTargetingModeState()
|
|
203
|
+
end}
|
|
204
|
+
)
|
|
205
|
+
LocalClient.targetingModeEnterEvent = targetingModeEnterEvent
|
|
206
|
+
LocalClient.targetingModeLeaveEvent = targetingModeLeaveEvent
|
|
207
|
+
LocalClient.targetingModeStateChangeEvent = targetingModeStateChangeEvent
|
|
184
208
|
LocalClient.onDisconnect = __TS__New(
|
|
185
209
|
TriggerEvent,
|
|
186
210
|
function(trigger)
|
|
@@ -188,6 +212,37 @@ LocalClient.onDisconnect = __TS__New(
|
|
|
188
212
|
end,
|
|
189
213
|
function() return end
|
|
190
214
|
)
|
|
215
|
+
local commandButtons = array(
|
|
216
|
+
12,
|
|
217
|
+
function(i) return Frame:byOrigin(ORIGIN_FRAME_COMMAND_BUTTON, i) end
|
|
218
|
+
)
|
|
219
|
+
local function getTargetingModeState()
|
|
220
|
+
for i = 0, 10 do
|
|
221
|
+
if commandButtons[i + 1].visible then
|
|
222
|
+
return false
|
|
223
|
+
end
|
|
224
|
+
end
|
|
225
|
+
return commandButtons[12].visible
|
|
226
|
+
end
|
|
227
|
+
actualizeTargetingModeState = function()
|
|
228
|
+
if getTargetingModeState() then
|
|
229
|
+
if not lastTargetingModeState then
|
|
230
|
+
lastTargetingModeState = true
|
|
231
|
+
Event.invoke(targetingModeEnterEvent)
|
|
232
|
+
Event.invoke(targetingModeStateChangeEvent)
|
|
233
|
+
end
|
|
234
|
+
return true
|
|
235
|
+
end
|
|
236
|
+
if lastTargetingModeState then
|
|
237
|
+
lastTargetingModeState = false
|
|
238
|
+
Event.invoke(targetingModeLeaveEvent)
|
|
239
|
+
Event.invoke(targetingModeStateChangeEvent)
|
|
240
|
+
end
|
|
241
|
+
return false
|
|
242
|
+
end
|
|
243
|
+
Timer.onPeriod[1 / 64]:addListener(function()
|
|
244
|
+
actualizeTargetingModeState()
|
|
245
|
+
end)
|
|
191
246
|
warpack.afterMapInit(function()
|
|
192
247
|
rawset(
|
|
193
248
|
____exports.LocalClient,
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
-
____exports.UnitAttribute = UnitAttribute or ({})
|
|
2
|
+
____exports.UnitAttribute = ____exports.UnitAttribute or ({})
|
|
3
3
|
____exports.UnitAttribute.STRENGTH = 1
|
|
4
4
|
____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
|
|
5
5
|
____exports.UnitAttribute.INTELLIGENCE = 2
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
3
|
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
-
export declare class
|
|
4
|
+
export declare class ArmorBonusAbilityType extends AbilityType {
|
|
5
5
|
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
-
get
|
|
7
|
-
set
|
|
6
|
+
get armorBonus(): number[];
|
|
7
|
+
set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
}
|
|
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
5
5
|
local ____exports = {}
|
|
6
6
|
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
7
|
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
-
____exports.
|
|
9
|
-
local
|
|
10
|
-
|
|
11
|
-
__TS__ClassExtends(
|
|
12
|
-
|
|
8
|
+
____exports.ArmorBonusAbilityType = __TS__Class()
|
|
9
|
+
local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
|
|
10
|
+
ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
|
|
11
|
+
__TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
|
|
12
|
+
ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
|
|
13
13
|
__TS__SetDescriptor(
|
|
14
|
-
|
|
15
|
-
"
|
|
14
|
+
ArmorBonusAbilityType.prototype,
|
|
15
|
+
"armorBonus",
|
|
16
16
|
{
|
|
17
17
|
get = function(self)
|
|
18
18
|
return self:getNumberLevelField("Idef")
|
|
19
19
|
end,
|
|
20
|
-
set = function(self,
|
|
21
|
-
self:setNumberLevelField("Idef",
|
|
20
|
+
set = function(self, armorBonus)
|
|
21
|
+
self:setNumberLevelField("Idef", armorBonus)
|
|
22
22
|
end
|
|
23
23
|
},
|
|
24
24
|
true
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class HealthBonusAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get healthBonus(): number[];
|
|
7
|
+
set healthBonus(healthBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.HealthBonusAbilityType = __TS__Class()
|
|
9
|
+
local HealthBonusAbilityType = ____exports.HealthBonusAbilityType
|
|
10
|
+
HealthBonusAbilityType.name = "HealthBonusAbilityType"
|
|
11
|
+
__TS__ClassExtends(HealthBonusAbilityType, AbilityType)
|
|
12
|
+
HealthBonusAbilityType.BASE_ID = fourCC("AIlf")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
HealthBonusAbilityType.prototype,
|
|
15
|
+
"healthBonus",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ilif")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, healthBonus)
|
|
21
|
+
self:setNumberLevelField("Ilif", healthBonus)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
return ____exports
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class ManaBonusAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get manaBonus(): number[];
|
|
7
|
+
set manaBonus(manaBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.ManaBonusAbilityType = __TS__Class()
|
|
9
|
+
local ManaBonusAbilityType = ____exports.ManaBonusAbilityType
|
|
10
|
+
ManaBonusAbilityType.name = "ManaBonusAbilityType"
|
|
11
|
+
__TS__ClassExtends(ManaBonusAbilityType, AbilityType)
|
|
12
|
+
ManaBonusAbilityType.BASE_ID = fourCC("AImb")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
ManaBonusAbilityType.prototype,
|
|
15
|
+
"manaBonus",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Iman")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, manaBonus)
|
|
21
|
+
self:setNumberLevelField("Iman", manaBonus)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
return ____exports
|
|
@@ -1184,6 +1184,10 @@ local function handleAbilityStopChannelingEvent(caster)
|
|
|
1184
1184
|
end
|
|
1185
1185
|
for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
|
|
1186
1186
|
Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
|
|
1187
|
+
Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
|
|
1188
|
+
Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
|
|
1189
|
+
end
|
|
1190
|
+
for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
|
|
1187
1191
|
Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
|
|
1188
1192
|
Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
|
|
1189
1193
|
Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
|