warscript 0.0.1-dev.5a50e5d → 0.0.1-dev.5dbd5af

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/core/types/effect.d.ts +1 -3
  2. package/core/types/effect.lua +26 -29
  3. package/core/types/sound.d.ts +17 -25
  4. package/core/types/sound.lua +85 -44
  5. package/core/types/timer.d.ts +6 -7
  6. package/core/types/timer.lua +18 -21
  7. package/decl/native.d.ts +840 -786
  8. package/engine/behaviour/ability/damage.d.ts +2 -1
  9. package/engine/behaviour/ability/emulate-impact.lua +7 -0
  10. package/engine/behaviour/ability.d.ts +4 -1
  11. package/engine/behaviour/ability.lua +6 -4
  12. package/engine/internal/item.d.ts +2 -1
  13. package/engine/internal/mechanics/ability-duration.lua +1 -1
  14. package/engine/internal/unit+damage.d.ts +1 -10
  15. package/engine/internal/unit+damage.lua +4 -13
  16. package/engine/internal/unit+spellSteal.lua +1 -2
  17. package/engine/internal/unit.d.ts +8 -1
  18. package/engine/internal/unit.lua +40 -4
  19. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  20. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  21. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  22. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  23. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  24. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  25. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  26. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  27. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  28. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  29. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  30. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  31. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  32. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  33. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  34. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  35. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  36. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  37. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  38. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  39. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  40. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  41. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  42. package/engine/object-data/entry/ability-type/web.lua +52 -0
  43. package/engine/object-data/entry/ability-type.d.ts +11 -11
  44. package/engine/object-data/entry/ability-type.lua +31 -10
  45. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  46. package/engine/object-data/entry/buff-type.d.ts +5 -11
  47. package/engine/object-data/entry/buff-type.lua +11 -27
  48. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  49. package/engine/object-data/entry/sound-preset.lua +104 -0
  50. package/engine/object-data/entry/unit-type.d.ts +2 -2
  51. package/engine/object-data/entry/unit-type.lua +94 -84
  52. package/engine/object-field/ability.d.ts +1 -1
  53. package/engine/object-field/unit.d.ts +46 -3
  54. package/engine/object-field/unit.lua +173 -7
  55. package/engine/object-field.d.ts +9 -1
  56. package/engine/object-field.lua +158 -76
  57. package/engine/standard/entries/buff-type.d.ts +3 -0
  58. package/engine/standard/entries/buff-type.lua +3 -0
  59. package/objutil/buff.lua +1 -2
  60. package/package.json +2 -2
  61. package/utility/linked-set.d.ts +1 -0
  62. package/utility/linked-set.lua +3 -0
  63. package/utility/lua-maps.d.ts +3 -0
  64. package/utility/lua-maps.lua +16 -0
  65. package/utility/lua-sets.d.ts +1 -0
  66. package/utility/lua-sets.lua +3 -0
@@ -4,8 +4,9 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
7
+ import { DamageType, WeaponType } from "../../internal/unit+damage";
8
8
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ import { AttackType } from "../../object-data/auxiliary/attack-type";
9
10
  export type DamageAbilityBehaviorParameters = {
10
11
  damagePerStrength?: AbilityDependentValue<number>;
11
12
  damagePerAgility?: AbilityDependentValue<number>;
@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
10
10
  local ____math = require("math")
11
11
  local max = ____math.max
12
12
  local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ local ____sound = require("core.types.sound")
14
+ local Sound3D = ____sound.Sound3D
15
+ local SoundSettings = ____sound.SoundSettings
13
16
  ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
17
  local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
18
  EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
23
26
  caster.mana = caster.mana - manaCost
24
27
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
28
  self:flashCasterEffect(caster)
29
+ local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
30
+ if soundPresetId ~= "" then
31
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
32
+ end
26
33
  AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
34
  end
28
35
  return ____exports
@@ -29,7 +29,10 @@ export declare abstract class AbilityBehavior<Parameters extends {
29
29
  protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
30
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
31
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
32
- protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
32
+ protected flashSpecialEffect(...args: [
33
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget],
34
+ ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ]): void;
33
36
  private static MissileLaunchConfig;
34
37
  private get missileLaunchConfig();
35
38
  protected onCreate(): void;
@@ -148,13 +148,14 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
148
148
  ...
149
149
  )
150
150
  end
151
- function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDuration, duration)
151
+ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
152
152
  if type(xOrWidget) == "number" then
153
153
  Effect:flash(
154
154
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
155
155
  xOrWidget,
156
- yOrDuration,
157
- duration
156
+ yOrParametersOrDuration,
157
+ durationOrParameters,
158
+ parameters
158
159
  )
159
160
  else
160
161
  local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
@@ -162,7 +163,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
162
163
  SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
163
164
  xOrWidget,
164
165
  attachmentPoint ~= "" and attachmentPoint or "origin",
165
- yOrDuration
166
+ yOrParametersOrDuration,
167
+ durationOrParameters
166
168
  )
167
169
  end
168
170
  end
@@ -5,6 +5,7 @@ import { Event } from "../../event";
5
5
  import { ReadonlyRect } from "../../core/types/rect";
6
6
  import { ItemAbility } from "./ability";
7
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
8
+ import type { ItemTypeId } from "../object-data/entry/item-type";
8
9
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
9
10
  export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
10
11
  declare const enum ItemPropertyKey {
@@ -17,7 +18,7 @@ export declare class Item extends Handle<jitem> {
17
18
  constructor(handle: jitem);
18
19
  protected onDestroy(): HandleDestructor;
19
20
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
20
- get typeId(): number;
21
+ get typeId(): ItemTypeId;
21
22
  set skinId(v: number);
22
23
  get skinId(): number;
23
24
  set name(v: string);
@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
8
8
  -- @internal For use by internal systems only.
9
9
  ____exports.getAbilityDuration = function(ability, target)
10
10
  local level = ability.level
11
- return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
11
+ return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
12
12
  end
13
13
  return ____exports
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -7,21 +7,12 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
10
12
  local createUnit = CreateUnit
11
13
  local getOwningPlayer = GetOwningPlayer
12
14
  local showUnit = ShowUnit
13
15
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
16
  ____exports.DamageType = {}
26
17
  local DamageType = ____exports.DamageType
27
18
  do
@@ -96,7 +87,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
87
  ranged = false
97
88
  end
98
89
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
90
+ attackType = 0
100
91
  end
101
92
  if damageType == nil then
102
93
  damageType = ____exports.DamageType.MAGIC
@@ -115,7 +106,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
115
106
  amount,
116
107
  attack,
117
108
  ranged,
118
- attackType,
109
+ attackTypeToNative(attackType),
119
110
  damageType,
120
111
  weaponType
121
112
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -11,6 +11,9 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
14
17
  export type UnitClassification = junittype;
15
18
  export declare namespace UnitClassification {
16
19
  const STRUCTURE: junittype;
@@ -38,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
38
41
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
42
  export interface DamagingEvent {
40
43
  amount: number;
41
- attackType: jattacktype;
44
+ attackType: AttackType;
42
45
  damageType: jdamagetype;
43
46
  weaponType: jweapontype;
44
47
  readonly isAttack: boolean;
@@ -161,6 +164,8 @@ export declare class Unit extends Handle<junit> {
161
164
  set level(v: number);
162
165
  get xp(): number;
163
166
  set xp(v: number);
167
+ get primaryAttribute(): UnitAttribute;
168
+ set primaryAttribute(primaryAttribute: UnitAttribute);
164
169
  get strengthBase(): number;
165
170
  set strengthBase(strengthBase: number);
166
171
  get strengthBonus(): number;
@@ -235,6 +240,8 @@ export declare class Unit extends Handle<junit> {
235
240
  set timeScale(v: number);
236
241
  get collisionSize(): number;
237
242
  get pathingCollisionRange(): number;
243
+ get movementType(): MovementType;
244
+ set movementType(movementType: MovementType);
238
245
  set pathing(v: boolean);
239
246
  isSelected(player: Player): boolean;
240
247
  explode(): void;
@@ -53,6 +53,9 @@ local ____math = require("math")
53
53
  local min = ____math.min
54
54
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
55
  local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
56
59
  local match = string.match
57
60
  local ____tostring = _G.tostring
58
61
  local setUnitAnimation = SetUnitAnimation
@@ -358,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
358
361
  rawset(self, 1 + i, (select(i, ...)))
359
362
  end
360
363
  end
361
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
362
372
  local jlimitopByOperator = {
363
373
  [0] = LESS_THAN_OR_EQUAL,
364
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -1292,6 +1302,19 @@ __TS__SetDescriptor(
1292
1302
  },
1293
1303
  true
1294
1304
  )
1305
+ __TS__SetDescriptor(
1306
+ Unit.prototype,
1307
+ "primaryAttribute",
1308
+ {
1309
+ get = function(self)
1310
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1311
+ end,
1312
+ set = function(self, primaryAttribute)
1313
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1314
+ end
1315
+ },
1316
+ true
1317
+ )
1295
1318
  __TS__SetDescriptor(
1296
1319
  Unit.prototype,
1297
1320
  "strengthBase",
@@ -1833,6 +1856,19 @@ __TS__SetDescriptor(
1833
1856
  end},
1834
1857
  true
1835
1858
  )
1859
+ __TS__SetDescriptor(
1860
+ Unit.prototype,
1861
+ "movementType",
1862
+ {
1863
+ get = function(self)
1864
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1865
+ end,
1866
+ set = function(self, movementType)
1867
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1868
+ end
1869
+ },
1870
+ true
1871
+ )
1836
1872
  __TS__SetDescriptor(
1837
1873
  Unit.prototype,
1838
1874
  "pathing",
@@ -2378,7 +2414,7 @@ Unit.onDamaging = (function()
2378
2414
  local target = BlzGetEventDamageTarget()
2379
2415
  local data = {
2380
2416
  amount = GetEventDamage(),
2381
- attackType = BlzGetEventAttackType(),
2417
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2382
2418
  damageType = BlzGetEventDamageType(),
2383
2419
  weaponType = BlzGetEventWeaponType(),
2384
2420
  isAttack = BlzGetEventIsAttack()
@@ -2446,7 +2482,7 @@ Unit.onDamaging = (function()
2446
2482
  data.amount,
2447
2483
  true,
2448
2484
  true,
2449
- data.attackType,
2485
+ attackTypeToNative(data.attackType),
2450
2486
  data.damageType,
2451
2487
  data.weaponType
2452
2488
  )
@@ -2475,7 +2511,7 @@ Unit.onDamage = __TS__New(
2475
2511
  end
2476
2512
  local data = {
2477
2513
  amount = GetEventDamage(),
2478
- attackType = BlzGetEventAttackType(),
2514
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2479
2515
  damageType = BlzGetEventDamageType(),
2480
2516
  weaponType = BlzGetEventWeaponType(),
2481
2517
  isAttack = BlzGetEventIsAttack(),
@@ -2,13 +2,18 @@
2
2
  import { ModelNodeName } from "./model-node-name";
3
3
  import { ModelNodeQualifier } from "./model-node-qualifier";
4
4
  import { Optional } from "../../../utility/types";
5
+ import { EffectParameters } from "../../../core/types/effect";
5
6
  export type AttachmentPreset = {
6
7
  modelPath: string;
7
8
  nodeName: ModelNodeName;
8
9
  nodeQualifiers: ModelNodeQualifier[];
9
10
  };
10
- export type AttachmentPresetInput = Optional<AttachmentPreset, "nodeQualifiers"> | string;
11
- export declare const toAttachmentPreset: (attachmentPresetInput: AttachmentPresetInput) => AttachmentPreset;
11
+ export type EffectPresetWithParameters = AttachmentPreset & {
12
+ parameters?: EffectParameters;
13
+ };
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
+ export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
+ export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
12
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
13
18
  export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
14
19
  export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
- ____exports.toAttachmentPreset = function(attachmentPresetInput)
6
- return type(attachmentPresetInput) == "string" and ({modelPath = attachmentPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = attachmentPresetInput.modelPath, nodeName = attachmentPresetInput.nodeName, nodeQualifiers = attachmentPresetInput.nodeQualifiers or ({})})
6
+ ____exports.toEffectPreset = function(effectPresetInput)
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,11 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum AttackType {
3
- NONE = "unknown",
4
- NORMAL = "normal",
5
- PIERCE = "pierce",
6
- SIEGE = "siege",
7
- SPELL = "spells",
8
- CHAOS = "chaos",
9
- MAGIC = "magic",
10
- HERO = "hero"
3
+ SPELL = 0,
4
+ NORMAL = 1,
5
+ PIERCE = 2,
6
+ SIEGE = 3,
7
+ MAGIC = 4,
8
+ CHAOS = 5,
9
+ HERO = 6
11
10
  }
@@ -1,2 +1,44 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByAttackType = {
5
+ [1] = "normal",
6
+ [2] = "pierce",
7
+ [3] = "siege",
8
+ [0] = "spells",
9
+ [5] = "chaos",
10
+ [4] = "magic",
11
+ [6] = "hero"
12
+ }
13
+ local attackTypeByString = invertRecord(stringByAttackType)
14
+ local nativeByAttackType = {
15
+ [1] = ATTACK_TYPE_MELEE,
16
+ [2] = ATTACK_TYPE_PIERCE,
17
+ [3] = ATTACK_TYPE_SIEGE,
18
+ [0] = ATTACK_TYPE_NORMAL,
19
+ [5] = ATTACK_TYPE_CHAOS,
20
+ [4] = ATTACK_TYPE_MAGIC,
21
+ [6] = ATTACK_TYPE_HERO
22
+ }
23
+ local attackTypeByNative = invertRecord(nativeByAttackType)
24
+ ---
25
+ -- @internal For use by internal systems only.
26
+ ____exports.attackTypeToString = function(attackType)
27
+ return attackType ~= nil and stringByAttackType[attackType] or "unknown"
28
+ end
29
+ ---
30
+ -- @internal For use by internal systems only.
31
+ ____exports.stringToAttackType = function(____string)
32
+ return attackTypeByString[____string]
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.attackTypeToNative = function(attackType)
37
+ return nativeByAttackType[attackType]
38
+ end
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.nativeToAttackType = function(attackType)
42
+ return attackTypeByNative[attackType]
43
+ end
2
44
  return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundEax {
3
+ DEFAULT = "DefaultEAXON",
4
+ ACKNOWLEDGEMENTS = "HeroAcksEAX",
5
+ ENVIRONMENT = "DoodadsEAX",
6
+ DRUMS = "KotoDrumsEAX",
7
+ ATTACKS = "CombatSoundsEAX",
8
+ ABILITIES = "SpellsEAX",
9
+ MISSILES = "MissilesEAX"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ BerserkAbilityType.prototype,
41
+ "receivedDamageIncreaseFactor",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bsk3")
45
+ end,
46
+ set = function(self, receivedDamageIncreaseFactor)
47
+ self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
48
+ end
49
+ },
50
+ true
51
+ )
39
52
  return ____exports
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class CarrionSwarmAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get damagePerTarget(): number[];
7
+ set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get maximumTotalDamage(): number[];
9
+ set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get distance(): number[];
11
+ set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get finalAreaOfEffect(): number[];
13
+ set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
14
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.CarrionSwarmAbilityType = __TS__Class()
9
+ local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
10
+ CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
11
+ __TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
12
+ CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
13
+ __TS__SetDescriptor(
14
+ CarrionSwarmAbilityType.prototype,
15
+ "damagePerTarget",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ucs1")
19
+ end,
20
+ set = function(self, damagePerTarget)
21
+ self:setNumberLevelField("Ucs1", damagePerTarget)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ CarrionSwarmAbilityType.prototype,
28
+ "maximumTotalDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ucs2")
32
+ end,
33
+ set = function(self, maximumTotalDamage)
34
+ self:setNumberLevelField("Ucs2", maximumTotalDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ CarrionSwarmAbilityType.prototype,
41
+ "distance",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ucs3")
45
+ end,
46
+ set = function(self, distance)
47
+ self:setNumberLevelField("Ucs3", distance)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ CarrionSwarmAbilityType.prototype,
54
+ "finalAreaOfEffect",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("Ucs4")
58
+ end,
59
+ set = function(self, finalAreaOfEffect)
60
+ self:setNumberLevelField("Ucs4", finalAreaOfEffect)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class EnsnareAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get airUnitLoweringDuration(): number[];
7
+ set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get airUnitHeight(): number[];
9
+ set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get meleeAttackRange(): number[];
11
+ set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }