warscript 0.0.1-dev.5a50e5d → 0.0.1-dev.5dbd5af
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +85 -44
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/decl/native.d.ts +840 -786
- package/engine/behaviour/ability/damage.d.ts +2 -1
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/behaviour/ability.d.ts +4 -1
- package/engine/behaviour/ability.lua +6 -4
- package/engine/internal/item.d.ts +2 -1
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/unit+damage.d.ts +1 -10
- package/engine/internal/unit+damage.lua +4 -13
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit.d.ts +8 -1
- package/engine/internal/unit.lua +40 -4
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +31 -10
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/engine/object-data/entry/unit-type.d.ts +2 -2
- package/engine/object-data/entry/unit-type.lua +94 -84
- package/engine/object-field/ability.d.ts +1 -1
- package/engine/object-field/unit.d.ts +46 -3
- package/engine/object-field/unit.lua +173 -7
- package/engine/object-field.d.ts +9 -1
- package/engine/object-field.lua +158 -76
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/objutil/buff.lua +1 -2
- package/package.json +2 -2
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +3 -0
- package/utility/lua-maps.d.ts +3 -0
- package/utility/lua-maps.lua +16 -0
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +3 -0
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@@ -4,8 +4,9 @@ import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { Widget } from "../../../core/types/widget";
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-
import {
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import { DamageType, WeaponType } from "../../internal/unit+damage";
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import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
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import { AttackType } from "../../object-data/auxiliary/attack-type";
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export type DamageAbilityBehaviorParameters = {
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damagePerStrength?: AbilityDependentValue<number>;
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damagePerAgility?: AbilityDependentValue<number>;
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@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
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local ____math = require("math")
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local max = ____math.max
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local ____sound = require("core.types.sound")
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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____exports.EmulateImpactAbilityBehavior = __TS__Class()
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local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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caster.mana = caster.mana - manaCost
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self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
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self:flashCasterEffect(caster)
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local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
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if soundPresetId ~= "" then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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AbilityBehavior:forAll(self.ability, "onImpact", caster)
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end
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return ____exports
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@@ -29,7 +29,10 @@ export declare abstract class AbilityBehavior<Parameters extends {
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protected flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
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protected flashSpecialEffect(...args: [
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protected flashSpecialEffect(...args: [
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...pointOrWidget: [x: number, y: number] | [widget: Widget],
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...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
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]): void;
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private static MissileLaunchConfig;
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private get missileLaunchConfig();
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protected onCreate(): void;
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@@ -148,13 +148,14 @@ function AbilityBehavior.prototype.flashEffect(self, x, y, ...)
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...
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)
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end
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-
function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget,
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function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrParametersOrDuration, durationOrParameters, parameters)
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if type(xOrWidget) == "number" then
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Effect:flash(
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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xOrWidget,
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-
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-
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yOrParametersOrDuration,
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durationOrParameters,
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parameters
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)
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else
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local attachmentPoint = SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
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@@ -162,7 +163,8 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
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SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.ability, 0),
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xOrWidget,
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attachmentPoint ~= "" and attachmentPoint or "origin",
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-
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yOrParametersOrDuration,
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durationOrParameters
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)
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end
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end
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@@ -5,6 +5,7 @@ import { Event } from "../../event";
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import { ReadonlyRect } from "../../core/types/rect";
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import { ItemAbility } from "./ability";
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import { AbilityTypeId } from "../object-data/entry/ability-type";
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import type { ItemTypeId } from "../object-data/entry/item-type";
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type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
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export declare const addAndGetAbility: (handle: jitem, abilityTypeId: AbilityTypeId) => jability | null;
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declare const enum ItemPropertyKey {
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@@ -17,7 +18,7 @@ export declare class Item extends Handle<jitem> {
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constructor(handle: jitem);
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protected onDestroy(): HandleDestructor;
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static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
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get typeId():
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get typeId(): ItemTypeId;
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set skinId(v: number);
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get skinId(): number;
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set name(v: string);
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@@ -8,6 +8,6 @@ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_AB
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-- @internal For use by internal systems only.
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____exports.getAbilityDuration = function(ability, target)
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local level = ability.level
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return target ~= nil and target:hasClassification(UnitClassification.RESISTANT) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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return target ~= nil and (target.isHero or target:getField(UNIT_IF_LEVEL) >= 6 or target:hasClassification(UnitClassification.RESISTANT)) and DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level) or DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD:getValue(ability, level)
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end
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return ____exports
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/** @noSelfInFile */
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import { Widget } from "../../core/types/widget";
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-
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export declare namespace AttackType {
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const SPELL: jattacktype;
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const NORMAL: jattacktype;
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const PIERCE: jattacktype;
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const SIEGE: jattacktype;
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const MAGIC: jattacktype;
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const CHAOS: jattacktype;
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const HERO: jattacktype;
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}
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import { AttackType } from "../object-data/auxiliary/attack-type";
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export type DamageType = jdamagetype;
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export declare namespace DamageType {
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const UNKNOWN: jdamagetype;
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@@ -7,21 +7,12 @@ local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____dummy = require("objutil.dummy")
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local dummyUnitId = ____dummy.dummyUnitId
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local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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local createUnit = CreateUnit
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local getOwningPlayer = GetOwningPlayer
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local showUnit = ShowUnit
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local unitDamageTarget = UnitDamageTarget
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____exports.AttackType = {}
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local AttackType = ____exports.AttackType
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do
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AttackType.SPELL = ATTACK_TYPE_NORMAL
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AttackType.NORMAL = ATTACK_TYPE_MELEE
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AttackType.PIERCE = ATTACK_TYPE_PIERCE
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AttackType.SIEGE = ATTACK_TYPE_SIEGE
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AttackType.MAGIC = ATTACK_TYPE_MAGIC
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AttackType.CHAOS = ATTACK_TYPE_CHAOS
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AttackType.HERO = ATTACK_TYPE_HERO
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end
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____exports.DamageType = {}
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local DamageType = ____exports.DamageType
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do
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ranged = false
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end
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if attackType == nil then
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attackType =
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attackType = 0
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end
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damageType = ____exports.DamageType.MAGIC
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amount,
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attackType,
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attackTypeToNative(attackType),
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weaponType
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)
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit_2Bdamage = require("engine.internal.unit+damage")
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local AttackType = ____unit_2Bdamage.AttackType
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local DamageType = ____unit_2Bdamage.DamageType
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Unit.onDamaging:addListener(function(source, target, event)
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if event.amount == 0 and source ~= nil then
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local count = countByUnit[source] or 0
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if count > 0 and event.attackType ==
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if count > 0 and event.attackType == 0 then
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if event.damageType == DamageType.UNKNOWN then
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spellStealEventStack[#spellStealEventStack + 1] = {
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sourceBuffIds = source.buffIds,
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import type { UnitTypeId } from "../object-data/entry/unit-type";
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import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
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import { MovementType } from "../object-data/auxiliary/movement-type";
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import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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import { AttackType } from "../object-data/auxiliary/attack-type";
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export type UnitClassification = junittype;
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export declare namespace UnitClassification {
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const STRUCTURE: junittype;
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type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
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export interface DamagingEvent {
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attackType:
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attackType: AttackType;
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damageType: jdamagetype;
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weaponType: jweapontype;
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readonly isAttack: boolean;
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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@@ -235,6 +240,8 @@ export declare class Unit extends Handle<junit> {
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set timeScale(v: number);
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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get movementType(): MovementType;
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set movementType(movementType: MovementType);
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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package/engine/internal/unit.lua
CHANGED
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local min = ____math.min
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local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
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local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
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local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
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local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
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local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
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local match = string.match
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local ____tostring = _G.tostring
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local setUnitAnimation = SetUnitAnimation
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@@ -358,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
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rawset(self, 1 + i, (select(i, ...)))
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end
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end
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local damageSetters = {
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local damageSetters = {
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amount = BlzSetEventDamage,
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attackType = function(attackType)
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return BlzSetEventAttackType(attackTypeToNative(attackType))
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368
|
+
end,
|
|
369
|
+
damageType = BlzSetEventDamageType,
|
|
370
|
+
weaponType = BlzSetEventWeaponType
|
|
371
|
+
}
|
|
362
372
|
local jlimitopByOperator = {
|
|
363
373
|
[0] = LESS_THAN_OR_EQUAL,
|
|
364
374
|
[1] = LESS_THAN_OR_EQUAL,
|
|
@@ -1292,6 +1302,19 @@ __TS__SetDescriptor(
|
|
|
1292
1302
|
},
|
|
1293
1303
|
true
|
|
1294
1304
|
)
|
|
1305
|
+
__TS__SetDescriptor(
|
|
1306
|
+
Unit.prototype,
|
|
1307
|
+
"primaryAttribute",
|
|
1308
|
+
{
|
|
1309
|
+
get = function(self)
|
|
1310
|
+
return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
|
|
1311
|
+
end,
|
|
1312
|
+
set = function(self, primaryAttribute)
|
|
1313
|
+
setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
|
|
1314
|
+
end
|
|
1315
|
+
},
|
|
1316
|
+
true
|
|
1317
|
+
)
|
|
1295
1318
|
__TS__SetDescriptor(
|
|
1296
1319
|
Unit.prototype,
|
|
1297
1320
|
"strengthBase",
|
|
@@ -1833,6 +1856,19 @@ __TS__SetDescriptor(
|
|
|
1833
1856
|
end},
|
|
1834
1857
|
true
|
|
1835
1858
|
)
|
|
1859
|
+
__TS__SetDescriptor(
|
|
1860
|
+
Unit.prototype,
|
|
1861
|
+
"movementType",
|
|
1862
|
+
{
|
|
1863
|
+
get = function(self)
|
|
1864
|
+
return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
|
|
1865
|
+
end,
|
|
1866
|
+
set = function(self, movementType)
|
|
1867
|
+
setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
|
|
1868
|
+
end
|
|
1869
|
+
},
|
|
1870
|
+
true
|
|
1871
|
+
)
|
|
1836
1872
|
__TS__SetDescriptor(
|
|
1837
1873
|
Unit.prototype,
|
|
1838
1874
|
"pathing",
|
|
@@ -2378,7 +2414,7 @@ Unit.onDamaging = (function()
|
|
|
2378
2414
|
local target = BlzGetEventDamageTarget()
|
|
2379
2415
|
local data = {
|
|
2380
2416
|
amount = GetEventDamage(),
|
|
2381
|
-
attackType = BlzGetEventAttackType(),
|
|
2417
|
+
attackType = nativeToAttackType(BlzGetEventAttackType()),
|
|
2382
2418
|
damageType = BlzGetEventDamageType(),
|
|
2383
2419
|
weaponType = BlzGetEventWeaponType(),
|
|
2384
2420
|
isAttack = BlzGetEventIsAttack()
|
|
@@ -2446,7 +2482,7 @@ Unit.onDamaging = (function()
|
|
|
2446
2482
|
data.amount,
|
|
2447
2483
|
true,
|
|
2448
2484
|
true,
|
|
2449
|
-
data.attackType,
|
|
2485
|
+
attackTypeToNative(data.attackType),
|
|
2450
2486
|
data.damageType,
|
|
2451
2487
|
data.weaponType
|
|
2452
2488
|
)
|
|
@@ -2475,7 +2511,7 @@ Unit.onDamage = __TS__New(
|
|
|
2475
2511
|
end
|
|
2476
2512
|
local data = {
|
|
2477
2513
|
amount = GetEventDamage(),
|
|
2478
|
-
attackType = BlzGetEventAttackType(),
|
|
2514
|
+
attackType = nativeToAttackType(BlzGetEventAttackType()),
|
|
2479
2515
|
damageType = BlzGetEventDamageType(),
|
|
2480
2516
|
weaponType = BlzGetEventWeaponType(),
|
|
2481
2517
|
isAttack = BlzGetEventIsAttack(),
|
|
@@ -2,13 +2,18 @@
|
|
|
2
2
|
import { ModelNodeName } from "./model-node-name";
|
|
3
3
|
import { ModelNodeQualifier } from "./model-node-qualifier";
|
|
4
4
|
import { Optional } from "../../../utility/types";
|
|
5
|
+
import { EffectParameters } from "../../../core/types/effect";
|
|
5
6
|
export type AttachmentPreset = {
|
|
6
7
|
modelPath: string;
|
|
7
8
|
nodeName: ModelNodeName;
|
|
8
9
|
nodeQualifiers: ModelNodeQualifier[];
|
|
9
10
|
};
|
|
10
|
-
export type
|
|
11
|
-
|
|
11
|
+
export type EffectPresetWithParameters = AttachmentPreset & {
|
|
12
|
+
parameters?: EffectParameters;
|
|
13
|
+
};
|
|
14
|
+
export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
|
|
15
|
+
export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
|
|
16
|
+
export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
|
|
12
17
|
export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
|
|
13
18
|
export declare const extractAttachmentPresetInputNodeFQN: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
|
|
14
19
|
export declare const splitAttachmentNodeFQN: (attachmentNodeFQN: string) => LuaMultiReturn<[attachmentNodeName: ModelNodeName, attachmentNodeQualifiers: ModelNodeQualifier[]]>;
|
|
@@ -1,9 +1,10 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
|
|
2
3
|
local __TS__StringSplit = ____lualib.__TS__StringSplit
|
|
3
4
|
local __TS__ArraySlice = ____lualib.__TS__ArraySlice
|
|
4
5
|
local ____exports = {}
|
|
5
|
-
____exports.
|
|
6
|
-
return type(
|
|
6
|
+
____exports.toEffectPreset = function(effectPresetInput)
|
|
7
|
+
return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
|
|
7
8
|
end
|
|
8
9
|
____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
|
|
9
10
|
return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
|
|
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
|
|
|
12
13
|
if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
|
|
13
14
|
return ""
|
|
14
15
|
end
|
|
15
|
-
return
|
|
16
|
+
return __TS__ArrayJoin(
|
|
16
17
|
{
|
|
17
18
|
attachmentPresetInput.nodeName,
|
|
18
19
|
table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
|
|
@@ -1,11 +1,10 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
export declare const enum AttackType {
|
|
3
|
-
|
|
4
|
-
NORMAL =
|
|
5
|
-
PIERCE =
|
|
6
|
-
SIEGE =
|
|
7
|
-
|
|
8
|
-
CHAOS =
|
|
9
|
-
|
|
10
|
-
HERO = "hero"
|
|
3
|
+
SPELL = 0,
|
|
4
|
+
NORMAL = 1,
|
|
5
|
+
PIERCE = 2,
|
|
6
|
+
SIEGE = 3,
|
|
7
|
+
MAGIC = 4,
|
|
8
|
+
CHAOS = 5,
|
|
9
|
+
HERO = 6
|
|
11
10
|
}
|
|
@@ -1,2 +1,44 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByAttackType = {
|
|
5
|
+
[1] = "normal",
|
|
6
|
+
[2] = "pierce",
|
|
7
|
+
[3] = "siege",
|
|
8
|
+
[0] = "spells",
|
|
9
|
+
[5] = "chaos",
|
|
10
|
+
[4] = "magic",
|
|
11
|
+
[6] = "hero"
|
|
12
|
+
}
|
|
13
|
+
local attackTypeByString = invertRecord(stringByAttackType)
|
|
14
|
+
local nativeByAttackType = {
|
|
15
|
+
[1] = ATTACK_TYPE_MELEE,
|
|
16
|
+
[2] = ATTACK_TYPE_PIERCE,
|
|
17
|
+
[3] = ATTACK_TYPE_SIEGE,
|
|
18
|
+
[0] = ATTACK_TYPE_NORMAL,
|
|
19
|
+
[5] = ATTACK_TYPE_CHAOS,
|
|
20
|
+
[4] = ATTACK_TYPE_MAGIC,
|
|
21
|
+
[6] = ATTACK_TYPE_HERO
|
|
22
|
+
}
|
|
23
|
+
local attackTypeByNative = invertRecord(nativeByAttackType)
|
|
24
|
+
---
|
|
25
|
+
-- @internal For use by internal systems only.
|
|
26
|
+
____exports.attackTypeToString = function(attackType)
|
|
27
|
+
return attackType ~= nil and stringByAttackType[attackType] or "unknown"
|
|
28
|
+
end
|
|
29
|
+
---
|
|
30
|
+
-- @internal For use by internal systems only.
|
|
31
|
+
____exports.stringToAttackType = function(____string)
|
|
32
|
+
return attackTypeByString[____string]
|
|
33
|
+
end
|
|
34
|
+
---
|
|
35
|
+
-- @internal For use by internal systems only.
|
|
36
|
+
____exports.attackTypeToNative = function(attackType)
|
|
37
|
+
return nativeByAttackType[attackType]
|
|
38
|
+
end
|
|
39
|
+
---
|
|
40
|
+
-- @internal For use by internal systems only.
|
|
41
|
+
____exports.nativeToAttackType = function(attackType)
|
|
42
|
+
return attackTypeByNative[attackType]
|
|
43
|
+
end
|
|
2
44
|
return ____exports
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
export declare const enum MovementType {
|
|
3
|
-
NONE =
|
|
4
|
-
|
|
5
|
-
FLY =
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
AMPHIBIOUS =
|
|
3
|
+
NONE = 0,
|
|
4
|
+
FOOT = 1,
|
|
5
|
+
FLY = 2,
|
|
6
|
+
HORSE = 4,
|
|
7
|
+
HOVER = 8,
|
|
8
|
+
FLOAT = 16,
|
|
9
|
+
AMPHIBIOUS = 32
|
|
10
10
|
}
|
|
@@ -1,2 +1,24 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
+
local ____records = require("utility.records")
|
|
3
|
+
local invertRecord = ____records.invertRecord
|
|
4
|
+
local stringByMovementType = {
|
|
5
|
+
[0] = "",
|
|
6
|
+
[16] = "float",
|
|
7
|
+
[2] = "fly",
|
|
8
|
+
[1] = "foot",
|
|
9
|
+
[4] = "horse",
|
|
10
|
+
[8] = "hover",
|
|
11
|
+
[32] = "amph"
|
|
12
|
+
}
|
|
13
|
+
local movementTypeByString = invertRecord(stringByMovementType)
|
|
14
|
+
---
|
|
15
|
+
-- @internal For use by internal systems only.
|
|
16
|
+
____exports.movementTypeToString = function(movementType)
|
|
17
|
+
return stringByMovementType[movementType]
|
|
18
|
+
end
|
|
19
|
+
---
|
|
20
|
+
-- @internal For use by internal systems only.
|
|
21
|
+
____exports.stringToMovementType = function(____string)
|
|
22
|
+
return movementTypeByString[____string] or 0
|
|
23
|
+
end
|
|
2
24
|
return ____exports
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
export declare const enum SoundEax {
|
|
3
|
+
DEFAULT = "DefaultEAXON",
|
|
4
|
+
ACKNOWLEDGEMENTS = "HeroAcksEAX",
|
|
5
|
+
ENVIRONMENT = "DoodadsEAX",
|
|
6
|
+
DRUMS = "KotoDrumsEAX",
|
|
7
|
+
ATTACKS = "CombatSoundsEAX",
|
|
8
|
+
ABILITIES = "SpellsEAX",
|
|
9
|
+
MISSILES = "MissilesEAX"
|
|
10
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
____exports.UnitAttribute = UnitAttribute or ({})
|
|
3
|
+
____exports.UnitAttribute.STRENGTH = 1
|
|
4
|
+
____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
|
|
5
|
+
____exports.UnitAttribute.INTELLIGENCE = 2
|
|
6
|
+
____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
|
|
7
|
+
____exports.UnitAttribute.AGILITY = 3
|
|
8
|
+
____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
|
|
9
|
+
return ____exports
|
|
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
|
|
|
7
7
|
set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
8
|
get attackSpeedIncreaseFactor(): number[];
|
|
9
9
|
set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get receivedDamageIncreaseFactor(): number[];
|
|
11
|
+
set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
12
|
}
|
|
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
|
|
|
36
36
|
},
|
|
37
37
|
true
|
|
38
38
|
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
BerserkAbilityType.prototype,
|
|
41
|
+
"receivedDamageIncreaseFactor",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("bsk3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, receivedDamageIncreaseFactor)
|
|
47
|
+
self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
39
52
|
return ____exports
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class CarrionSwarmAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get damagePerTarget(): number[];
|
|
7
|
+
set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get maximumTotalDamage(): number[];
|
|
9
|
+
set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get distance(): number[];
|
|
11
|
+
set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
get finalAreaOfEffect(): number[];
|
|
13
|
+
set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
14
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.CarrionSwarmAbilityType = __TS__Class()
|
|
9
|
+
local CarrionSwarmAbilityType = ____exports.CarrionSwarmAbilityType
|
|
10
|
+
CarrionSwarmAbilityType.name = "CarrionSwarmAbilityType"
|
|
11
|
+
__TS__ClassExtends(CarrionSwarmAbilityType, AbilityType)
|
|
12
|
+
CarrionSwarmAbilityType.BASE_ID = fourCC("AUcs")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
CarrionSwarmAbilityType.prototype,
|
|
15
|
+
"damagePerTarget",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ucs1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, damagePerTarget)
|
|
21
|
+
self:setNumberLevelField("Ucs1", damagePerTarget)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
CarrionSwarmAbilityType.prototype,
|
|
28
|
+
"maximumTotalDamage",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Ucs2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, maximumTotalDamage)
|
|
34
|
+
self:setNumberLevelField("Ucs2", maximumTotalDamage)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
CarrionSwarmAbilityType.prototype,
|
|
41
|
+
"distance",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("Ucs3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, distance)
|
|
47
|
+
self:setNumberLevelField("Ucs3", distance)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
CarrionSwarmAbilityType.prototype,
|
|
54
|
+
"finalAreaOfEffect",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("Ucs4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, finalAreaOfEffect)
|
|
60
|
+
self:setNumberLevelField("Ucs4", finalAreaOfEffect)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
return ____exports
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class EnsnareAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get airUnitLoweringDuration(): number[];
|
|
7
|
+
set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get airUnitHeight(): number[];
|
|
9
|
+
set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get meleeAttackRange(): number[];
|
|
11
|
+
set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
}
|