warscript 0.0.1-dev.5a50e5d → 0.0.1-dev.5c35450

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Files changed (202) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/effect.d.ts +1 -3
  4. package/core/types/effect.lua +26 -29
  5. package/core/types/frame.lua +71 -22
  6. package/core/types/item.d.ts +1 -0
  7. package/core/types/item.lua +1 -0
  8. package/core/types/player.d.ts +16 -0
  9. package/core/types/player.lua +60 -15
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -25
  13. package/core/types/sound.lua +86 -45
  14. package/core/types/tileCell.d.ts +11 -1
  15. package/core/types/tileCell.lua +97 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/decl/native.d.ts +846 -790
  19. package/destroyable.d.ts +1 -0
  20. package/destroyable.lua +9 -0
  21. package/engine/behavior.d.ts +14 -1
  22. package/engine/behavior.lua +230 -70
  23. package/engine/behaviour/ability/apply-buff.lua +5 -5
  24. package/engine/behaviour/ability/damage.d.ts +9 -3
  25. package/engine/behaviour/ability/damage.lua +31 -37
  26. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  27. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  28. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  29. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  30. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  31. package/engine/behaviour/ability/restore-mana.lua +6 -6
  32. package/engine/behaviour/ability.d.ts +14 -6
  33. package/engine/behaviour/ability.lua +44 -21
  34. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  35. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  36. package/engine/behaviour/unit.d.ts +39 -3
  37. package/engine/behaviour/unit.lua +269 -6
  38. package/engine/buff.d.ts +67 -22
  39. package/engine/buff.lua +371 -182
  40. package/engine/internal/ability.d.ts +7 -1
  41. package/engine/internal/ability.lua +74 -24
  42. package/engine/internal/item/ability.lua +63 -11
  43. package/engine/internal/item/fields.d.ts +12 -0
  44. package/engine/internal/item/fields.lua +33 -0
  45. package/engine/internal/item+owner.lua +12 -6
  46. package/engine/internal/item.d.ts +14 -17
  47. package/engine/internal/item.lua +118 -69
  48. package/engine/internal/mechanics/ability-duration.lua +1 -1
  49. package/engine/internal/mechanics/cast-ability.lua +6 -3
  50. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  51. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  52. package/engine/internal/misc/frame-coordinates.lua +21 -0
  53. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  54. package/engine/internal/misc/get-terrain-z.lua +11 -0
  55. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  56. package/engine/internal/misc/player-local-handle.lua +5 -0
  57. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  59. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/health-bonus.lua +16 -0
  61. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  62. package/engine/internal/object-data/mana-bonus.lua +16 -0
  63. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  64. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  65. package/engine/internal/unit/ability.d.ts +35 -0
  66. package/engine/internal/unit/ability.lua +98 -9
  67. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  68. package/engine/internal/unit/allowed-targets.lua +9 -1
  69. package/engine/internal/unit/attributes.d.ts +17 -0
  70. package/engine/internal/unit/attributes.lua +46 -0
  71. package/engine/internal/unit/bonus.d.ts +6 -0
  72. package/engine/internal/unit/bonus.lua +33 -3
  73. package/engine/internal/unit/fly-height.d.ts +7 -0
  74. package/engine/internal/unit/fly-height.lua +20 -0
  75. package/engine/internal/unit/interrupts.d.ts +12 -0
  76. package/engine/internal/unit/interrupts.lua +28 -0
  77. package/engine/internal/unit/main-selected.lua +12 -27
  78. package/engine/internal/unit/order.d.ts +20 -0
  79. package/engine/internal/unit/order.lua +136 -0
  80. package/engine/internal/unit/range-event.d.ts +12 -0
  81. package/engine/internal/unit/range-event.lua +90 -0
  82. package/engine/internal/unit/scale.d.ts +7 -0
  83. package/engine/internal/unit/scale.lua +20 -0
  84. package/engine/internal/unit+ability.lua +10 -1
  85. package/engine/internal/unit+bonus.lua +3 -3
  86. package/engine/internal/unit+damage.d.ts +2 -11
  87. package/engine/internal/unit+damage.lua +10 -14
  88. package/engine/internal/unit+spellSteal.lua +1 -2
  89. package/engine/internal/unit-missile-launch.lua +52 -14
  90. package/engine/internal/unit.d.ts +40 -27
  91. package/engine/internal/unit.lua +382 -264
  92. package/engine/local-client.d.ts +7 -0
  93. package/engine/local-client.lua +86 -1
  94. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  95. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  96. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  97. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  98. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  99. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  100. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  101. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  102. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  103. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  104. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  105. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  106. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  107. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  108. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  109. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  110. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  111. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  112. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  113. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  114. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  115. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  116. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  117. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  118. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  119. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  120. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  121. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  122. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  124. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  125. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  126. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  127. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  128. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  129. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  130. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  131. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  132. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  133. package/engine/object-data/entry/ability-type/web.lua +52 -0
  134. package/engine/object-data/entry/ability-type.d.ts +13 -11
  135. package/engine/object-data/entry/ability-type.lua +119 -17
  136. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  137. package/engine/object-data/entry/buff-type.d.ts +5 -11
  138. package/engine/object-data/entry/buff-type.lua +11 -27
  139. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  140. package/engine/object-data/entry/destructible-type.lua +155 -0
  141. package/engine/object-data/entry/sound-preset.d.ts +17 -0
  142. package/engine/object-data/entry/sound-preset.lua +104 -0
  143. package/engine/object-data/entry/unit-type.d.ts +17 -4
  144. package/engine/object-data/entry/unit-type.lua +197 -85
  145. package/engine/object-field/ability.d.ts +4 -4
  146. package/engine/object-field/ability.lua +9 -8
  147. package/engine/object-field/item.d.ts +22 -0
  148. package/engine/object-field/item.lua +118 -0
  149. package/engine/object-field/unit.d.ts +72 -3
  150. package/engine/object-field/unit.lua +268 -7
  151. package/engine/object-field.d.ts +26 -7
  152. package/engine/object-field.lua +360 -119
  153. package/engine/random.d.ts +10 -0
  154. package/engine/random.lua +21 -0
  155. package/engine/standard/entries/buff-type.d.ts +3 -0
  156. package/engine/standard/entries/buff-type.lua +3 -0
  157. package/engine/standard/fields/ability.d.ts +2 -2
  158. package/engine/standard/fields/ability.lua +2 -2
  159. package/engine/standard/fields/item.d.ts +4 -0
  160. package/engine/standard/fields/item.lua +6 -0
  161. package/engine/standard/fields/unit.d.ts +12 -0
  162. package/engine/standard/fields/unit.lua +20 -0
  163. package/engine/synchronization.d.ts +11 -0
  164. package/engine/synchronization.lua +77 -0
  165. package/engine/text-tag.d.ts +36 -2
  166. package/engine/text-tag.lua +250 -10
  167. package/engine/unit.d.ts +6 -0
  168. package/engine/unit.lua +6 -0
  169. package/lualib_bundle.lua +1 -1
  170. package/math.d.ts +2 -0
  171. package/math.lua +14 -0
  172. package/net/socket.lua +1 -1
  173. package/objutil/buff.lua +11 -10
  174. package/objutil/object.lua +1 -1
  175. package/operation.lua +1 -4
  176. package/package.json +5 -5
  177. package/patch-lua.lua +15 -0
  178. package/patch-lualib.lua +1 -1
  179. package/utility/arrays.d.ts +2 -0
  180. package/utility/arrays.lua +11 -0
  181. package/utility/callback-array.d.ts +17 -0
  182. package/utility/callback-array.lua +61 -0
  183. package/utility/functions.d.ts +8 -0
  184. package/utility/functions.lua +13 -0
  185. package/utility/linked-map.d.ts +35 -0
  186. package/utility/linked-map.lua +107 -0
  187. package/utility/linked-set.d.ts +5 -1
  188. package/utility/linked-set.lua +49 -1
  189. package/utility/lua-maps.d.ts +15 -2
  190. package/utility/lua-maps.lua +53 -2
  191. package/utility/lua-sets.d.ts +2 -0
  192. package/utility/lua-sets.lua +7 -0
  193. package/utility/records.lua +20 -1
  194. package/utility/types.d.ts +3 -0
  195. package/utility/unordered-map.d.ts +27 -0
  196. package/utility/unordered-map.lua +99 -0
  197. package/core/types/order.d.ts +0 -25
  198. package/core/types/order.lua +0 -55
  199. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  200. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  201. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  202. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -20,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
20
20
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
21
21
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
22
22
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
23
- local toAttachmentPreset = ____attachment_2Dpreset.toAttachmentPreset
23
+ local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
24
24
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
25
25
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
26
26
  local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
@@ -35,13 +35,17 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
35
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
36
  local Upgrade = ____upgrade.Upgrade
37
37
  local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
38
39
  local Sound3D = ____sound.Sound3D
39
- local SoundPreset = ____sound.SoundPreset
40
+ local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
40
43
  local castAnimationFQNByAbilityTypeId = {}
41
44
  local isButtonVisibleFalseAbilityTypes = {}
42
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
43
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
44
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetChannelingEffectPresetsByAbilityTypeId = {}
45
49
  local targetEffectSoundPresetByAbilityTypeId = {}
46
50
  ____exports.AbilityType = __TS__Class()
47
51
  local AbilityType = ____exports.AbilityType
@@ -118,7 +122,7 @@ __TS__SetDescriptor(
118
122
  return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
119
123
  end,
120
124
  set = function(self, casterCastingEffectPresets)
121
- casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toAttachmentPreset)
125
+ casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
122
126
  end
123
127
  },
124
128
  true
@@ -131,7 +135,7 @@ __TS__SetDescriptor(
131
135
  return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
132
136
  end,
133
137
  set = function(self, casterChannelingEffectPresets)
134
- casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toAttachmentPreset)
138
+ casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
135
139
  end
136
140
  },
137
141
  true
@@ -370,7 +374,20 @@ __TS__SetDescriptor(
370
374
  return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
371
375
  end,
372
376
  set = function(self, targetCastingEffectPresets)
373
- targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toAttachmentPreset)
377
+ targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
378
+ end
379
+ },
380
+ true
381
+ )
382
+ __TS__SetDescriptor(
383
+ AbilityType.prototype,
384
+ "targetChannelingEffectPresets",
385
+ {
386
+ get = function(self)
387
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
388
+ end,
389
+ set = function(self, targetChannelingEffectPresets)
390
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
374
391
  end
375
392
  },
376
393
  true
@@ -978,9 +995,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
978
995
  4,
979
996
  function(caster, ability)
980
997
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
981
- Timer:run(function()
982
- caster:playAnimation(animationFQN)
983
- end)
998
+ Timer:run(caster, "playAnimation", animationFQN)
984
999
  end
985
1000
  end
986
1001
  )
@@ -991,20 +1006,27 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
991
1006
  4,
992
1007
  function(caster, ability, target)
993
1008
  if __TS__InstanceOf(target, Unit) then
994
- Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target)
1009
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
995
1010
  else
996
- Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target.x, target.y)
1011
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
997
1012
  end
998
1013
  end
999
1014
  )
1000
1015
  Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
1001
1016
  4,
1002
1017
  function(caster, ability, x, y)
1003
- Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, x, y)
1018
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
1004
1019
  end
1005
1020
  )
1006
1021
  end
1007
1022
  end
1023
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1024
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1025
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1026
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1027
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1028
+ end
1029
+ end)
1008
1030
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
1009
1031
  return mapValues(
1010
1032
  casterCastingEffectPresetsByAbilityTypeId,
@@ -1017,10 +1039,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
1017
1039
  function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1018
1040
  )
1019
1041
  end)
1042
+ local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
1043
+ return mapValues(
1044
+ casterCastingEffectPresetsByAbilityTypeId,
1045
+ function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
1046
+ )
1047
+ end)
1020
1048
  local casterCastingEffectsByCaster = {}
1021
1049
  local function handleAbilityCastingStartEvent(caster, ability)
1022
1050
  local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
1023
1051
  local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1052
+ local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
1024
1053
  local effects = {}
1025
1054
  if effectModelPaths ~= nil then
1026
1055
  for i = 1, #effectModelPaths do
@@ -1029,7 +1058,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
1029
1058
  if attachmentPoint == nil or attachmentPoint == "" then
1030
1059
  attachmentPoint = "origin"
1031
1060
  end
1032
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1061
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1033
1062
  end
1034
1063
  end
1035
1064
  casterCastingEffectsByCaster[caster] = effects
@@ -1060,10 +1089,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
1060
1089
  function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1061
1090
  )
1062
1091
  end)
1092
+ local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
1093
+ return mapValues(
1094
+ casterChannelingEffectPresetsByAbilityTypeId,
1095
+ function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
1096
+ )
1097
+ end)
1063
1098
  local casterChannelingEffectsByCaster = {}
1064
1099
  local function handleAbilityChannelingStartEvent(caster, ability)
1065
1100
  local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1066
1101
  local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1102
+ local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
1067
1103
  local effects = {}
1068
1104
  if effectModelPaths ~= nil then
1069
1105
  for i = 1, #effectModelPaths do
@@ -1072,23 +1108,89 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1072
1108
  if attachmentPoint == nil or attachmentPoint == "" then
1073
1109
  attachmentPoint = "origin"
1074
1110
  end
1075
- effects[i] = Effect:createTarget(effectModelPath, caster, attachmentPoint)
1111
+ effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
1076
1112
  end
1077
1113
  end
1078
1114
  casterChannelingEffectsByCaster[caster] = effects
1079
1115
  end
1116
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
+ return mapValues(
1118
+ targetChannelingEffectPresetsByAbilityTypeId,
1119
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
+ )
1121
+ end)
1122
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
+ return mapValues(
1124
+ targetChannelingEffectPresetsByAbilityTypeId,
1125
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
+ )
1127
+ end)
1128
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
+ return mapValues(
1130
+ targetChannelingEffectPresetsByAbilityTypeId,
1131
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
+ )
1133
+ end)
1134
+ local targetChannelingEffectsByCaster = {}
1135
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1139
+ local effects = {}
1140
+ if effectModelPaths ~= nil then
1141
+ for i = 1, #effectModelPaths do
1142
+ local effectModelPath = effectModelPaths[i]
1143
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
+ if attachmentPoint == nil or attachmentPoint == "" then
1145
+ attachmentPoint = "origin"
1146
+ end
1147
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1148
+ end
1149
+ end
1150
+ targetChannelingEffectsByCaster[caster] = effects
1151
+ end
1152
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
+ local effects = {}
1157
+ if effectModelPaths ~= nil then
1158
+ for i = 1, #effectModelPaths do
1159
+ local effectModelPath = effectModelPaths[i]
1160
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
+ if attachmentPoint == nil or attachmentPoint == "" then
1162
+ attachmentPoint = "origin"
1163
+ end
1164
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
+ end
1166
+ end
1167
+ targetChannelingEffectsByCaster[caster] = effects
1168
+ end
1080
1169
  local function handleAbilityStopChannelingEvent(caster)
1081
- local effects = casterChannelingEffectsByCaster[caster]
1082
- if effects ~= nil then
1083
- for i = 1, #effects do
1084
- effects[i]:destroy()
1170
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1171
+ if casterEffects ~= nil then
1172
+ for i = 1, #casterEffects do
1173
+ casterEffects[i]:destroy()
1085
1174
  end
1086
1175
  casterChannelingEffectsByCaster[caster] = nil
1087
1176
  end
1177
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1178
+ if targetEffects ~= nil then
1179
+ for i = 1, #targetEffects do
1180
+ targetEffects[i]:destroy()
1181
+ end
1182
+ targetChannelingEffectsByCaster[caster] = nil
1183
+ end
1088
1184
  end
1089
1185
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1090
1186
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1091
1187
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1092
1188
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1093
1189
  end
1190
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1191
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1194
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1195
+ end
1094
1196
  return ____exports
@@ -65,118 +65,127 @@ function ApplicableBuffType.wrap(self, other)
65
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
66
66
  end
67
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
68
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
69
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
70
- local abilityType = abilityTypeConstructor:create()
71
- abilityType.isInternal = true
72
- abilityType.levelCount = applicableBuffType.levelCount
73
- abilityType.buttonPositionX = 0
74
- abilityType.buttonPositionY = -11
75
- abilityType.casterAttachmentPresets = {}
76
- abilityType.targetEffectPresets = {}
77
- abilityType.casterEffectSoundPresetId = nil
78
- abilityType.learnLevelMinimum = 6
79
- abilityType.race = "other"
80
- abilityType.shouldCheckTechTreeDependencies = false
81
- abilityType.techTreeDependencies = {}
82
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
83
- 4,
84
- 2,
85
- 2097152,
86
- 8,
87
- 1048576,
88
- 16
89
- )
90
- abilityType.areaOfEffect = 0
91
- abilityType.castRange = 999999
92
- abilityType.cooldown = 0
93
- abilityType.manaCost = 0
94
- abilityType.buffDuration = 0
95
- abilityType.heroBuffDuration = 0
96
- return abilityType
97
- end
98
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
99
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
100
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
101
- local applicatorAbilityTypeIdByApplicatorType = {}
102
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
103
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
104
- local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
- applicatorAbilityType.missProbability = 0
106
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
108
118
  end
109
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
111
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
112
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
113
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
114
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
115
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
116
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
117
156
  end
118
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
119
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
120
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
121
- applicatorAbilityType.damagePerSecond = 0
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
125
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
126
- end
127
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
128
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
129
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
130
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
131
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
132
- if applicatorAbilityType.levelCount > 1 then
133
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
134
169
  end
135
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
136
174
  end
137
175
  end
138
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
139
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
140
- applicatorAbilityType.levelCount = 1
141
- applicatorAbilityType.damagePerInterval = 0
142
- applicatorAbilityType.castRange = 0
143
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
144
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
145
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
146
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
147
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
148
- end
149
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
150
- end
151
- local applicatorUpgradeIds = {}
152
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
153
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
154
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
155
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
156
- local applicatorUpgrade = BlankUpgrade:create()
157
- applicatorUpgrade.isInternal = true
158
- applicatorUpgrade.levelCount = maxLevelCount - 1
159
- applicatorUpgrade.effects = map(
160
- applicatorAbilityTypeIds,
161
- function(applicatorAbilityTypeId)
162
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
163
- end
164
- )
165
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
166
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
167
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
168
183
  end
169
- end
170
- for ____, unitType in ipairs(UnitType:getAll()) do
171
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
172
- __TS__SparseArrayPush(
173
- ____array_0,
174
- table.unpack(applicatorUpgradeIds)
175
- )
176
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
177
- end
178
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
179
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
180
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
181
190
  return AbilityType:getAllIdsByBaseIds(map({
182
191
  "AEev",
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
8
  export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -1,14 +1,30 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
5
  export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
16
+ get fixedFacing(): number;
17
+ set fixedFacing(fixedFacing: number);
18
+ get flyOverHeight(): number;
19
+ set flyOverHeight(flyOverHeight: number);
20
+ get modelPath(): string;
21
+ set modelPath(modelPath: string);
22
+ get modelPathSD(): string;
23
+ set modelPathSD(modelPathSD: string);
24
+ get modelPathHD(): string;
25
+ set modelPathHD(modelPathHD: string);
26
+ get occlusionHeight(): number;
27
+ set occlusionHeight(occlusionHeight: number);
12
28
  get armorSoundType(): ArmorSoundType;
13
29
  set armorSoundType(armorSoundType: ArmorSoundType);
14
30
  get armorSoundTypeSD(): ArmorSoundType;
@@ -17,4 +33,14 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
17
33
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
18
34
  get combatClassifications(): CombatClassifications;
19
35
  set combatClassifications(combatClassifications: CombatClassifications);
36
+ get cliffHeight(): number;
37
+ set cliffHeight(cliffHeight: number);
38
+ get isWalkable(): boolean;
39
+ set isWalkable(isWalkable: boolean);
40
+ get pathingTexturePath(): string;
41
+ set pathingTexturePath(pathingTexturePath: string);
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+ get deadPathingTexturePath(): string;
43
+ set deadPathingTexturePath(deadPathingTexturePath: string);
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+ get name(): string;
45
+ set name(name: string);
20
46
  }