warscript 0.0.1-dev.59cd31d → 0.0.1-dev.620c0fa
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +8 -1
- package/core/types/frame.lua +93 -1
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/core/util.d.ts +1 -1
- package/core/util.lua +6 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behavior.lua +6 -6
- package/engine/behaviour/ability/apply-buff.d.ts +3 -5
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +8 -2
- package/engine/behaviour/unit.lua +27 -0
- package/engine/buff.d.ts +63 -20
- package/engine/buff.lua +250 -72
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +3 -11
- package/engine/internal/ability.lua +9 -78
- package/engine/internal/item+owner.lua +2 -2
- package/engine/internal/unit/ability.lua +0 -14
- package/engine/internal/unit/bonus.d.ts +9 -8
- package/engine/internal/unit/bonus.lua +6 -1
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +84 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit+ability.lua +2 -2
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +25 -6
- package/engine/internal/unit.d.ts +57 -16
- package/engine/internal/unit.lua +313 -122
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +12 -1
- package/engine/object-data/entry/item-type.lua +78 -0
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +18 -1
- package/engine/object-field/ability.lua +51 -1
- package/engine/object-field.d.ts +0 -1
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +11 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/global/vec2.lua +1 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/buff.lua +1 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +11 -5
- package/utility/arrays.lua +34 -3
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +11 -3
- package/utility/linked-set.lua +5 -2
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +3 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
package/engine/local-client.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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/** @noSelfInFile */
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import { Unit } from "../core/types/unit";
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import { Async } from "../core/types/async";
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-
import { TriggerEvent } from "../event";
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+
import { Event, TriggerEvent } from "../event";
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import { GraphicsMode } from "./index";
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export declare class LocalClient {
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private constructor();
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@@ -11,6 +11,11 @@ export declare class LocalClient {
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static get isHD(): boolean;
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static get graphicsMode(): GraphicsMode;
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static get isActive(): boolean;
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-
static get mouseFocusUnit(): Async<Unit
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static get mouseFocusUnit(): Async<Unit> | undefined;
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static get mainSelectedUnit(): Async<Unit> | undefined;
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static get mainSelectedUnitChangeEvent(): Event<[
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previousMainSelectedUnit: Unit | undefined,
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newMainSelectedUnit: Unit | undefined
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]>;
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static readonly onDisconnect: TriggerEvent<[]>;
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}
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package/engine/local-client.lua
CHANGED
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@@ -1,4 +1,5 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local __TS__New = ____lualib.__TS__New
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@@ -6,13 +7,25 @@ local ____exports = {}
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local ____unit = require("core.types.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local TriggerEvent = ____event.TriggerEvent
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local ____frame = require("core.types.frame")
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local Frame = ____frame.Frame
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local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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local loadTOCFile = BlzLoadTOCFile
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local getLocalClientWidth = BlzGetLocalClientWidth
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local getLocalClientHeight = BlzGetLocalClientHeight
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local isLocalClientActive = BlzIsLocalClientActive
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local isHeroUnitId = IsHeroUnitId
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local getHandleId = GetHandleId
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local getMouseFocusUnit = BlzGetMouseFocusUnit
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local getUnitRealField = BlzGetUnitRealField
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local getUnitTypeId = GetUnitTypeId
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local getLocale = BlzGetLocale
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local tableSort = table.sort
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local tocPath = "_warscript\\IsHD.toc"
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compiletime(function()
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if currentMap then
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@@ -21,6 +34,29 @@ compiletime(function()
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currentMap:addFileString("_HD.w3mod\\" .. tocPath, fdfPath .. "\r\n")
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end
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end)
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local selectionButtons
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Timer:run(function()
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selectionButtons = __TS__ArrayMap(
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Frame:byName("SimpleInfoPanelUnitDetail").parent:getChild(5):getChild(0).children,
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function(____, frame) return frame:getChild(1) end
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)
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end)
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local localSelectedUnits = {}
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local indexByLocalSelectedUnit = {}
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local function compareUnitsSelectionPriority(a, b)
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local aHandle = a.handle
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local bHandle = b.handle
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local priorityDelta = getUnitRealField(bHandle, UNIT_RF_PRIORITY) - getUnitRealField(aHandle, UNIT_RF_PRIORITY)
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if priorityDelta ~= 0 then
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return priorityDelta < 0
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end
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local aTypeId = getUnitTypeId(aHandle)
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local bTypeId = getUnitTypeId(bHandle)
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local orderDelta = (isHeroUnitId(aTypeId) and getHandleId(aHandle) or aTypeId) - (isHeroUnitId(bTypeId) and getHandleId(bHandle) or bTypeId)
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return (orderDelta ~= 0 and orderDelta or indexByLocalSelectedUnit[a] - indexByLocalSelectedUnit[b]) < 0
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end
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local mainSelectedUnitChangeEvent
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local previousMainSelectedUnit
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____exports.LocalClient = __TS__Class()
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local LocalClient = ____exports.LocalClient
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62
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LocalClient.name = "LocalClient"
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@@ -69,6 +105,52 @@ __TS__ObjectDefineProperty(
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105
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return Unit:of(getMouseFocusUnit())
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106
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end}
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)
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__TS__ObjectDefineProperty(
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LocalClient,
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"mainSelectedUnit",
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{get = function(self)
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Unit:getSelectionOf(Player["local"], localSelectedUnits)
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for i = 1, #localSelectedUnits do
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indexByLocalSelectedUnit[localSelectedUnits[i]] = i
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end
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tableSort(localSelectedUnits, compareUnitsSelectionPriority)
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local mainSelectedUnitIndex
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118
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if selectionButtons and #localSelectedUnits > 1 then
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local maxButtonWidth = 0
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120
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for i = 0, #selectionButtons - 1 do
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local width = selectionButtons[i + 1].width
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122
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if width > maxButtonWidth then
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maxButtonWidth = width
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mainSelectedUnitIndex = i
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125
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+
end
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end
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127
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end
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128
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local mainSelectedUnit = localSelectedUnits[(mainSelectedUnitIndex or 0) + 1]
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for i = 1, #localSelectedUnits do
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indexByLocalSelectedUnit[localSelectedUnits[i]] = nil
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localSelectedUnits[i] = nil
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end
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if mainSelectedUnitChangeEvent ~= nil and mainSelectedUnit ~= previousMainSelectedUnit then
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local previousPreviousMainSelectedUnit = previousMainSelectedUnit
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previousMainSelectedUnit = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, previousPreviousMainSelectedUnit, previousMainSelectedUnit)
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end
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return mainSelectedUnit
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end}
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)
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__TS__ObjectDefineProperty(
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LocalClient,
|
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"mainSelectedUnitChangeEvent",
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{get = function(self)
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if mainSelectedUnitChangeEvent == nil then
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mainSelectedUnitChangeEvent = __TS__New(Event)
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147
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Timer.onPeriod[1 / 64]:addListener(function()
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148
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local _ = ____exports.LocalClient.mainSelectedUnit
|
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end)
|
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end
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return mainSelectedUnitChangeEvent
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end}
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)
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154
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LocalClient.onDisconnect = __TS__New(
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TriggerEvent,
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function(trigger)
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@@ -0,0 +1,10 @@
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1
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+
/** @noSelfInFile */
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2
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class MineAbilityType extends AbilityType {
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+
static readonly BASE_ID: AbilityTypeId;
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get activationDelay(): number[];
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set activationDelay(activationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
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get invisibilityDelay(): number[];
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set invisibilityDelay(invisibilityDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -0,0 +1,39 @@
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1
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.MineAbilityType = __TS__Class()
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local MineAbilityType = ____exports.MineAbilityType
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MineAbilityType.name = "MineAbilityType"
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__TS__ClassExtends(MineAbilityType, AbilityType)
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MineAbilityType.BASE_ID = fourCC("Amin")
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__TS__SetDescriptor(
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MineAbilityType.prototype,
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"activationDelay",
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{
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get = function(self)
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return self:getNumberLevelField("Min1")
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end,
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set = function(self, activationDelay)
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self:setNumberLevelField("Min1", activationDelay)
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end
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},
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true
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)
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__TS__SetDescriptor(
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MineAbilityType.prototype,
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"invisibilityDelay",
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{
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get = function(self)
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return self:getNumberLevelField("Min2")
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end,
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set = function(self, invisibilityDelay)
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self:setNumberLevelField("Min2", invisibilityDelay)
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end
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},
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true
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)
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return ____exports
|
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@@ -7,8 +7,8 @@ export declare class SpiritTouchAbilityType extends AbilityType {
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set manaGain(manaGain: ObjectDataEntryLevelFieldValueSupplier<number>);
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get manaRequirement(): number[];
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set manaRequirement(manaRequirement: ObjectDataEntryLevelFieldValueSupplier<number>);
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get maximumTargetCount(): number[];
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set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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get maximumManaCostFactor(): number[];
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set maximumManaCostFactor(maximumManaCostFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get maximumTargetCount(): number[];
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set maximumTargetCount(maximumTargetCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -38,26 +38,26 @@ __TS__SetDescriptor(
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)
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__TS__SetDescriptor(
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SpiritTouchAbilityType.prototype,
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-
"
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"maximumManaCostFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb5")
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end,
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set = function(self,
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self:setNumberLevelField("Rpb5",
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set = function(self, maximumManaCostFactor)
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self:setNumberLevelField("Rpb5", maximumManaCostFactor)
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48
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end
|
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},
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true
|
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51
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)
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__TS__SetDescriptor(
|
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53
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SpiritTouchAbilityType.prototype,
|
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-
"
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+
"maximumTargetCount",
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{
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get = function(self)
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return self:getNumberLevelField("Rpb6")
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end,
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set = function(self,
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self:setNumberLevelField("Rpb6",
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set = function(self, maximumTargetCount)
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self:setNumberLevelField("Rpb6", maximumTargetCount)
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end
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},
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true
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@@ -1,4 +1,3 @@
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1
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-
/// <reference types="warpack-types/warpack" />
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2
1
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/** @noSelfInFile */
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3
2
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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4
3
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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@@ -46,4 +45,16 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
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set tooltipText(tooltipText: string);
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get tooltipExtendedText(): string;
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set tooltipExtendedText(tooltipText: string);
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get goldCost(): number;
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set goldCost(goldCost: number);
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get lumberCost(): number;
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set lumberCost(lumberCost: number);
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get activelyUsed(): boolean;
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set activelyUsed(activelyUsed: boolean);
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get perishable(): boolean;
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set perishable(perishable: boolean);
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get initialStackSize(): number;
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set initialStackSize(initialStackSize: number);
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get maximumStackSize(): number;
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set maximumStackSize(maximumStackSize: number);
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}
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@@ -256,4 +256,82 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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ItemType.prototype,
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"goldCost",
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{
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get = function(self)
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return self:getNumberField("igol")
|
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end,
|
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+
set = function(self, goldCost)
|
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+
self:setNumberField("igol", goldCost)
|
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+
end
|
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},
|
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true
|
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)
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__TS__SetDescriptor(
|
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ItemType.prototype,
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"lumberCost",
|
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|
+
{
|
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|
+
get = function(self)
|
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|
+
return self:getNumberField("ilum")
|
|
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|
+
end,
|
|
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|
+
set = function(self, lumberCost)
|
|
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|
+
self:setNumberField("ilum", lumberCost)
|
|
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|
+
end
|
|
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|
+
},
|
|
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|
+
true
|
|
284
|
+
)
|
|
285
|
+
__TS__SetDescriptor(
|
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|
+
ItemType.prototype,
|
|
287
|
+
"activelyUsed",
|
|
288
|
+
{
|
|
289
|
+
get = function(self)
|
|
290
|
+
return self:getBooleanField("iusa")
|
|
291
|
+
end,
|
|
292
|
+
set = function(self, activelyUsed)
|
|
293
|
+
self:setBooleanField("iusa", activelyUsed)
|
|
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|
+
end
|
|
295
|
+
},
|
|
296
|
+
true
|
|
297
|
+
)
|
|
298
|
+
__TS__SetDescriptor(
|
|
299
|
+
ItemType.prototype,
|
|
300
|
+
"perishable",
|
|
301
|
+
{
|
|
302
|
+
get = function(self)
|
|
303
|
+
return self:getBooleanField("iper")
|
|
304
|
+
end,
|
|
305
|
+
set = function(self, perishable)
|
|
306
|
+
self:setBooleanField("iper", perishable)
|
|
307
|
+
end
|
|
308
|
+
},
|
|
309
|
+
true
|
|
310
|
+
)
|
|
311
|
+
__TS__SetDescriptor(
|
|
312
|
+
ItemType.prototype,
|
|
313
|
+
"initialStackSize",
|
|
314
|
+
{
|
|
315
|
+
get = function(self)
|
|
316
|
+
return self:getNumberField("iuse")
|
|
317
|
+
end,
|
|
318
|
+
set = function(self, initialStackSize)
|
|
319
|
+
self:setNumberField("iuse", initialStackSize)
|
|
320
|
+
end
|
|
321
|
+
},
|
|
322
|
+
true
|
|
323
|
+
)
|
|
324
|
+
__TS__SetDescriptor(
|
|
325
|
+
ItemType.prototype,
|
|
326
|
+
"maximumStackSize",
|
|
327
|
+
{
|
|
328
|
+
get = function(self)
|
|
329
|
+
return self:getNumberField("ista")
|
|
330
|
+
end,
|
|
331
|
+
set = function(self, maximumStackSize)
|
|
332
|
+
self:setNumberField("ista", maximumStackSize)
|
|
333
|
+
end
|
|
334
|
+
},
|
|
335
|
+
true
|
|
336
|
+
)
|
|
259
337
|
return ____exports
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
/// <reference types="warpack-types/warpack" />
|
|
2
1
|
/** @noSelfInFile */
|
|
3
2
|
import { TupleOf } from "../../../utility/types";
|
|
4
3
|
import { ArmorSoundType } from "../auxiliary/armor-sound-type";
|
|
@@ -13,6 +12,7 @@ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-gene
|
|
|
13
12
|
import type { AbilityTypeId } from "./ability-type";
|
|
14
13
|
import type { UpgradeId } from "./upgrade";
|
|
15
14
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
15
|
+
import { AttackType } from "../auxiliary/attack-type";
|
|
16
16
|
export type UnitTypeId = ObjectDataEntryId & {
|
|
17
17
|
readonly __unitTypeId: unique symbol;
|
|
18
18
|
};
|
|
@@ -23,12 +23,26 @@ export declare class UnitTypeWeapon {
|
|
|
23
23
|
private readonly unitType;
|
|
24
24
|
private readonly index;
|
|
25
25
|
private constructor();
|
|
26
|
+
get attackType(): AttackType;
|
|
27
|
+
set attackType(attackType: AttackType);
|
|
26
28
|
get backSwingDuration(): number;
|
|
27
29
|
set backSwingDuration(backSwingDuration: number);
|
|
30
|
+
get cooldown(): number;
|
|
31
|
+
set cooldown(cooldown: number);
|
|
32
|
+
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
33
|
+
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
34
|
+
get damageBase(): number;
|
|
35
|
+
set damageBase(damageBase: number);
|
|
36
|
+
get damageDiceCount(): number;
|
|
37
|
+
set damageDiceCount(damageDiceNumber: number);
|
|
38
|
+
get damageDiceSideCount(): number;
|
|
39
|
+
set damageDiceSideCount(damageDiceSideCount: number);
|
|
28
40
|
get impactDelay(): number;
|
|
29
41
|
set impactDelay(impactDelay: number);
|
|
30
42
|
get missileModelPath(): string;
|
|
31
43
|
set missileModelPath(missileModelPath: string);
|
|
44
|
+
get range(): number;
|
|
45
|
+
set range(range: number);
|
|
32
46
|
get soundType(): WeaponSoundType;
|
|
33
47
|
set soundType(soundType: WeaponSoundType);
|
|
34
48
|
get soundTypeSD(): WeaponSoundType;
|
|
@@ -117,6 +131,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
117
131
|
set modelPathSD(modelPathSD: string);
|
|
118
132
|
get modelPathHD(): string;
|
|
119
133
|
set modelPathHD(modelPathHD: string);
|
|
134
|
+
get runSpeed(): number;
|
|
135
|
+
set runSpeed(runSpeed: number);
|
|
136
|
+
get runSpeedSD(): number;
|
|
137
|
+
set runSpeedSD(runSpeedSD: number);
|
|
138
|
+
get runSpeedHD(): number;
|
|
139
|
+
set runSpeedHD(runSpeedHD: number);
|
|
120
140
|
get selectionCircleScale(): number;
|
|
121
141
|
set selectionCircleScale(selectionCircleScale: number);
|
|
122
142
|
get selectionCircleScaleSD(): number;
|
|
@@ -149,6 +169,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
149
169
|
set shadowImageXOffset(shadowImageXOffset: number);
|
|
150
170
|
get shadowImageYOffset(): number;
|
|
151
171
|
set shadowImageYOffset(shadowImageYOffset: number);
|
|
172
|
+
get walkSpeed(): number;
|
|
173
|
+
set walkSpeed(walkSpeed: number);
|
|
174
|
+
get walkSpeedSD(): number;
|
|
175
|
+
set walkSpeedSD(walkSpeedSD: number);
|
|
176
|
+
get walkSpeedHD(): number;
|
|
177
|
+
set walkSpeedHD(walkSpeedHD: number);
|
|
152
178
|
get armorSoundType(): ArmorSoundType;
|
|
153
179
|
set armorSoundType(armorSoundType: ArmorSoundType);
|
|
154
180
|
get armorSoundTypeSD(): ArmorSoundType;
|
|
@@ -159,9 +185,9 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
159
185
|
set combatClassifications(combatClassifications: CombatClassifications);
|
|
160
186
|
get unitClassifications(): UnitClassifications;
|
|
161
187
|
set unitClassifications(unitClassifications: UnitClassifications);
|
|
188
|
+
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
162
189
|
get firstWeapon(): UnitTypeWeapon;
|
|
163
190
|
get secondWeapon(): UnitTypeWeapon;
|
|
164
|
-
get weapons(): TupleOf<UnitTypeWeapon, 2>;
|
|
165
191
|
get flyHeight(): number;
|
|
166
192
|
set flyHeight(flyHeight: number);
|
|
167
193
|
get flyHeightMinimum(): number;
|
|
@@ -190,6 +216,16 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
190
216
|
set formationRank(formationRank: number);
|
|
191
217
|
get goldCost(): number;
|
|
192
218
|
set goldCost(goldCost: number);
|
|
219
|
+
get healthRegenerationRate(): number;
|
|
220
|
+
set healthRegenerationRate(healthRegenerationRate: number);
|
|
221
|
+
get manaRegenerationRate(): number;
|
|
222
|
+
set manaRegenerationRate(manaRegenerationRate: number);
|
|
223
|
+
get maximumHealth(): number;
|
|
224
|
+
set maximumHealth(maximumHealth: number);
|
|
225
|
+
get maximumMana(): number;
|
|
226
|
+
set maximumMana(maximumMana: number);
|
|
227
|
+
get initialMana(): number;
|
|
228
|
+
set initialMana(initialMana: number);
|
|
193
229
|
get isStructure(): boolean;
|
|
194
230
|
set isStructure(isStructure: boolean);
|
|
195
231
|
get race(): Race;
|
|
@@ -215,4 +251,8 @@ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitT
|
|
|
215
251
|
protected static generateId(): number;
|
|
216
252
|
get heroAbilityTypeIds(): AbilityTypeId[];
|
|
217
253
|
set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
|
|
254
|
+
get properNames(): string[];
|
|
255
|
+
set properNames(properNames: string | string[]);
|
|
256
|
+
get properNameCount(): number;
|
|
257
|
+
set properNameCount(properNameCount: number);
|
|
218
258
|
}
|