warscript 0.0.1-dev.59cd31d → 0.0.1-dev.5abc199

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (284) hide show
  1. package/attributes.d.ts +18 -0
  2. package/attributes.lua +32 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/config.d.ts +5 -0
  6. package/config.lua +10 -0
  7. package/core/types/effect.d.ts +14 -6
  8. package/core/types/effect.lua +131 -35
  9. package/core/types/frame.d.ts +8 -1
  10. package/core/types/frame.lua +117 -22
  11. package/core/types/group.d.ts +0 -1
  12. package/core/types/handle.d.ts +2 -1
  13. package/core/types/handle.lua +5 -0
  14. package/core/types/image.d.ts +0 -1
  15. package/core/types/missile.d.ts +2 -2
  16. package/core/types/missile.lua +8 -2
  17. package/core/types/player.d.ts +16 -0
  18. package/core/types/player.lua +60 -15
  19. package/core/types/playerCamera.d.ts +2 -0
  20. package/core/types/playerCamera.lua +123 -5
  21. package/core/types/sound.d.ts +17 -24
  22. package/core/types/sound.lua +99 -24
  23. package/core/types/tileCell.d.ts +11 -1
  24. package/core/types/tileCell.lua +97 -0
  25. package/core/types/timer.d.ts +9 -8
  26. package/core/types/timer.lua +45 -23
  27. package/core/types/unit.lua +8 -0
  28. package/core/util.d.ts +1 -1
  29. package/core/util.lua +18 -1
  30. package/decl/index.d.ts +1 -0
  31. package/decl/native.d.ts +846 -790
  32. package/destroyable.d.ts +1 -0
  33. package/destroyable.lua +9 -0
  34. package/engine/ability.d.ts +1 -1
  35. package/engine/behavior.d.ts +24 -11
  36. package/engine/behavior.lua +233 -73
  37. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  38. package/engine/behaviour/ability/always-enabled.lua +31 -0
  39. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  40. package/engine/behaviour/ability/apply-buff.lua +36 -4
  41. package/engine/behaviour/ability/apply-unit-behavior.d.ts +5 -1
  42. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  43. package/engine/behaviour/ability/damage.d.ts +39 -11
  44. package/engine/behaviour/ability/damage.lua +83 -37
  45. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  46. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  47. package/engine/behaviour/ability/heal.d.ts +33 -6
  48. package/engine/behaviour/ability/heal.lua +89 -10
  49. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  50. package/engine/behaviour/ability/instant-impact.lua +4 -15
  51. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  52. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  53. package/engine/behaviour/ability/remove-buffs.d.ts +25 -0
  54. package/engine/behaviour/ability/remove-buffs.lua +49 -0
  55. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  56. package/engine/behaviour/ability/restore-mana.lua +29 -0
  57. package/engine/behaviour/ability.d.ts +33 -5
  58. package/engine/behaviour/ability.lua +183 -27
  59. package/engine/behaviour/unit/stun-immunity.d.ts +12 -7
  60. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  61. package/engine/behaviour/unit.d.ts +48 -4
  62. package/engine/behaviour/unit.lua +292 -2
  63. package/engine/buff.d.ts +129 -50
  64. package/engine/buff.lua +586 -250
  65. package/engine/game-map.d.ts +7 -0
  66. package/engine/game-map.lua +32 -0
  67. package/engine/internal/ability.d.ts +23 -14
  68. package/engine/internal/ability.lua +129 -85
  69. package/engine/internal/item/ability.lua +162 -4
  70. package/engine/internal/item+owner.lua +12 -6
  71. package/engine/internal/item.d.ts +20 -19
  72. package/engine/internal/item.lua +191 -74
  73. package/engine/internal/mechanics/ability-duration.lua +1 -1
  74. package/engine/internal/mechanics/cast-ability.lua +6 -3
  75. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  76. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  77. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  78. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  79. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  80. package/engine/internal/misc/frame-coordinates.lua +21 -0
  81. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  82. package/engine/internal/misc/get-terrain-z.lua +11 -0
  83. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  84. package/engine/internal/misc/player-local-handle.lua +5 -0
  85. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  86. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  87. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  88. package/engine/internal/object-data/evasion-probability.lua +16 -0
  89. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  90. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  91. package/engine/internal/unit/ability.d.ts +45 -1
  92. package/engine/internal/unit/ability.lua +128 -17
  93. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  94. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  95. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  96. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  97. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  98. package/engine/internal/unit/allowed-targets.lua +9 -1
  99. package/engine/internal/unit/attributes.d.ts +17 -0
  100. package/engine/internal/unit/attributes.lua +46 -0
  101. package/engine/internal/unit/bonus.d.ts +13 -8
  102. package/engine/internal/unit/bonus.lua +33 -1
  103. package/engine/internal/unit/fly-height.d.ts +7 -0
  104. package/engine/internal/unit/fly-height.lua +20 -0
  105. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  106. package/engine/internal/unit/ignore-events-items.lua +5 -0
  107. package/engine/internal/unit/interrupts.d.ts +12 -0
  108. package/engine/internal/unit/interrupts.lua +28 -0
  109. package/engine/internal/unit/item.d.ts +24 -0
  110. package/engine/internal/unit/item.lua +78 -0
  111. package/engine/internal/unit/main-selected.d.ts +13 -0
  112. package/engine/internal/unit/main-selected.lua +36 -0
  113. package/engine/internal/unit/order.d.ts +20 -0
  114. package/engine/internal/unit/order.lua +136 -0
  115. package/engine/internal/unit/range-event.d.ts +12 -0
  116. package/engine/internal/unit/range-event.lua +90 -0
  117. package/engine/internal/unit/scale.d.ts +7 -0
  118. package/engine/internal/unit/scale.lua +20 -0
  119. package/engine/internal/unit+ability.lua +12 -3
  120. package/engine/internal/unit+damage.d.ts +2 -11
  121. package/engine/internal/unit+damage.lua +10 -14
  122. package/engine/internal/unit+spellSteal.lua +1 -2
  123. package/engine/internal/unit+transport.lua +4 -10
  124. package/engine/internal/unit-missile-launch.lua +70 -13
  125. package/engine/internal/unit.d.ts +97 -36
  126. package/engine/internal/unit.lua +701 -336
  127. package/engine/internal/utility.lua +12 -0
  128. package/engine/lightning.d.ts +12 -5
  129. package/engine/lightning.lua +48 -14
  130. package/engine/local-client.d.ts +9 -2
  131. package/engine/local-client.lua +112 -0
  132. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  133. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  134. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  135. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  136. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  137. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  138. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  139. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  140. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  141. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  142. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  143. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  144. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  145. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  146. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  147. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  148. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  149. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  150. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  151. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  152. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  153. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  154. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  155. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  156. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  157. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  158. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  159. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  160. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  161. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  162. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  163. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  164. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  165. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  166. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  167. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  168. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  169. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  170. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  171. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  172. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  173. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  174. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  175. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  176. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  177. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  178. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  179. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  180. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  181. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  182. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  183. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  184. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  185. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  186. package/engine/object-data/entry/ability-type/web.lua +52 -0
  187. package/engine/object-data/entry/ability-type.d.ts +21 -18
  188. package/engine/object-data/entry/ability-type.lua +173 -40
  189. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  190. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  191. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  192. package/engine/object-data/entry/buff-type.d.ts +6 -13
  193. package/engine/object-data/entry/buff-type.lua +13 -29
  194. package/engine/object-data/entry/destructible-type.d.ts +28 -3
  195. package/engine/object-data/entry/destructible-type.lua +155 -0
  196. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  197. package/engine/object-data/entry/item-type.d.ts +15 -2
  198. package/engine/object-data/entry/item-type.lua +93 -2
  199. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  200. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  201. package/engine/object-data/entry/sound-preset.lua +140 -0
  202. package/engine/object-data/entry/unit-type.d.ts +65 -5
  203. package/engine/object-data/entry/unit-type.lua +555 -62
  204. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  205. package/engine/object-data/entry/upgrade.d.ts +1 -2
  206. package/engine/object-data/entry/upgrade.lua +4 -4
  207. package/engine/object-data/entry.d.ts +18 -17
  208. package/engine/object-data/entry.lua +60 -32
  209. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  210. package/engine/object-field/ability.d.ts +28 -5
  211. package/engine/object-field/ability.lua +59 -5
  212. package/engine/object-field/unit.d.ts +72 -3
  213. package/engine/object-field/unit.lua +268 -7
  214. package/engine/object-field.d.ts +25 -7
  215. package/engine/object-field.lua +359 -116
  216. package/engine/random.d.ts +11 -0
  217. package/engine/random.lua +30 -0
  218. package/engine/standard/entries/buff-type.d.ts +3 -0
  219. package/engine/standard/entries/buff-type.lua +3 -0
  220. package/engine/standard/entries/sound-preset.d.ts +10 -0
  221. package/engine/standard/entries/sound-preset.lua +10 -0
  222. package/engine/standard/entries/unit-type.d.ts +42 -1
  223. package/engine/standard/entries/unit-type.lua +42 -1
  224. package/engine/standard/fields/ability.d.ts +5 -3
  225. package/engine/standard/fields/ability.lua +5 -3
  226. package/engine/standard/fields/unit.d.ts +12 -0
  227. package/engine/standard/fields/unit.lua +20 -0
  228. package/engine/synchronization.d.ts +11 -0
  229. package/engine/synchronization.lua +77 -0
  230. package/engine/text-tag.d.ts +36 -2
  231. package/engine/text-tag.lua +250 -10
  232. package/engine/unit.d.ts +9 -0
  233. package/engine/unit.lua +18 -2
  234. package/event.d.ts +2 -3
  235. package/event.lua +9 -5
  236. package/global/vec2.lua +1 -0
  237. package/index.d.ts +1 -0
  238. package/index.lua +1 -0
  239. package/lualib_bundle.lua +146 -42
  240. package/math/vec2.d.ts +2 -9
  241. package/math.d.ts +0 -2
  242. package/net/socket.d.ts +7 -1
  243. package/net/socket.lua +45 -4
  244. package/network.d.ts +1 -0
  245. package/network.lua +3 -2
  246. package/objutil/ability.d.ts +0 -1
  247. package/objutil/buff.d.ts +0 -1
  248. package/objutil/buff.lua +12 -11
  249. package/objutil/object.d.ts +0 -1
  250. package/objutil/unit.d.ts +0 -1
  251. package/objutil/unit.lua +8 -0
  252. package/package.json +13 -14
  253. package/patch-lua.d.ts +0 -0
  254. package/patch-lua.lua +25 -0
  255. package/patch-lualib.lua +1 -1
  256. package/property.d.ts +55 -0
  257. package/property.lua +374 -0
  258. package/string.d.ts +30 -0
  259. package/string.lua +14 -0
  260. package/util/stream.d.ts +0 -1
  261. package/utility/arrays.d.ts +13 -5
  262. package/utility/arrays.lua +45 -3
  263. package/utility/bit-set.d.ts +0 -2
  264. package/utility/callback-array.d.ts +17 -0
  265. package/utility/callback-array.lua +61 -0
  266. package/utility/functions.d.ts +8 -0
  267. package/utility/functions.lua +13 -0
  268. package/utility/lazy.d.ts +2 -0
  269. package/utility/lazy.lua +14 -0
  270. package/utility/linked-map.d.ts +34 -0
  271. package/utility/linked-map.lua +101 -0
  272. package/utility/linked-set.d.ts +15 -4
  273. package/utility/linked-set.lua +48 -3
  274. package/utility/lua-maps.d.ts +16 -4
  275. package/utility/lua-maps.lua +53 -2
  276. package/utility/lua-sets.d.ts +3 -2
  277. package/utility/lua-sets.lua +7 -0
  278. package/utility/records.lua +20 -1
  279. package/utility/reflection.lua +11 -7
  280. package/utility/types.d.ts +6 -2
  281. package/core/mapbounds.d.ts +0 -8
  282. package/core/mapbounds.lua +0 -12
  283. package/core/types/order.d.ts +0 -25
  284. package/core/types/order.lua +0 -55
@@ -1,24 +1,170 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local ____behavior = require("engine.behavior")
7
8
  local Behavior = ____behavior.Behavior
8
9
  local ____unit = require("engine.internal.unit")
9
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit+ability")
10
12
  require("engine.internal.unit-missile-launch")
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local ____linked_2Dmap = require("utility.linked-map")
25
+ local LinkedMap = ____linked_2Dmap.LinkedMap
26
+ local safeCall = warpack.safeCall
27
+ local createBehaviorFunctionsByUnitTypeId = {}
28
+ local behaviorsByOwningPlayerEvent = {}
29
+ local listenerByBehaviorByOwningPlayerEvent = {}
30
+ local owningPlayerEventsByBehavior = {}
31
+ local behaviorsByInRangeUnitEvent = {}
32
+ local rangeByBehaviorByInRangeUnitEvent = {}
33
+ local listenerByBehaviorByInRangeUnitEvent = {}
34
+ local inRangeUnitEventsByBehavior = {}
11
35
  ____exports.UnitBehavior = __TS__Class()
12
36
  local UnitBehavior = ____exports.UnitBehavior
13
37
  UnitBehavior.name = "UnitBehavior"
14
38
  __TS__ClassExtends(UnitBehavior, Behavior)
15
- function UnitBehavior.prototype.____constructor(self, unit)
16
- Behavior.prototype.____constructor(self, unit)
39
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
40
+ Behavior.prototype.____constructor(self, unit, priority)
41
+ end
42
+ function UnitBehavior.prototype.onDestroy(self)
43
+ local owningPlayerEvents = owningPlayerEventsByBehavior[self]
44
+ if owningPlayerEvents ~= nil then
45
+ for event in pairs(owningPlayerEvents) do
46
+ local ____opt_0 = behaviorsByOwningPlayerEvent[event]
47
+ if ____opt_0 ~= nil then
48
+ ____opt_0:remove(self)
49
+ end
50
+ local ____opt_2 = listenerByBehaviorByOwningPlayerEvent[event]
51
+ if ____opt_2 ~= nil then
52
+ ____opt_2[self] = nil
53
+ end
54
+ end
55
+ owningPlayerEventsByBehavior[self] = nil
56
+ end
57
+ local inRangeUnitEvents = inRangeUnitEventsByBehavior[self]
58
+ if inRangeUnitEvents ~= nil then
59
+ for event in pairs(inRangeUnitEvents) do
60
+ local ____opt_4 = behaviorsByInRangeUnitEvent[event]
61
+ if ____opt_4 ~= nil then
62
+ ____opt_4:remove(self)
63
+ end
64
+ local ____opt_6 = rangeByBehaviorByInRangeUnitEvent[event]
65
+ if ____opt_6 ~= nil then
66
+ ____opt_6[self] = nil
67
+ end
68
+ local ____opt_8 = listenerByBehaviorByInRangeUnitEvent[event]
69
+ if ____opt_8 ~= nil then
70
+ ____opt_8[self] = nil
71
+ end
72
+ end
73
+ inRangeUnitEventsByBehavior[self] = nil
74
+ end
75
+ if self._bonusIdByBonusType ~= nil then
76
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
77
+ removeUnitBonus(self.object, bonusType, bonusId)
78
+ end
79
+ end
80
+ return Behavior.prototype.onDestroy(self)
81
+ end
82
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
83
+ local ____opt_10 = self._bonusIdByBonusType
84
+ local bonusId = ____opt_10 and ____opt_10:get(bonusType)
85
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
86
+ end
87
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
88
+ local bonusIdByBonusType = self._bonusIdByBonusType
89
+ if bonusIdByBonusType == nil then
90
+ bonusIdByBonusType = __TS__New(LinkedMap)
91
+ self._bonusIdByBonusType = bonusIdByBonusType
92
+ end
93
+ bonusIdByBonusType:put(
94
+ bonusType,
95
+ addOrUpdateOrRemoveUnitBonus(
96
+ self.object,
97
+ bonusType,
98
+ bonusIdByBonusType:get(bonusType),
99
+ value
100
+ )
101
+ )
102
+ end
103
+ function UnitBehavior.prototype.registerOwningPlayerEvent(self, event, extractPlayer, listener)
104
+ local listenerByBehavior = getOrPut(listenerByBehaviorByOwningPlayerEvent, event, mutableLuaMap)
105
+ listenerByBehavior[self] = listener
106
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
107
+ local behaviors = behaviorsByOwningPlayerEvent[event]
108
+ if behaviors == nil then
109
+ event:addListener(function(...)
110
+ local behaviors = behaviorsByOwningPlayerEvent[event]
111
+ if behaviors ~= nil then
112
+ local player = extractPlayer(...)
113
+ if player ~= nil then
114
+ for behavior in pairs(behaviors) do
115
+ if behavior.unit.owner == player then
116
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
117
+ end
118
+ end
119
+ end
120
+ end
121
+ end)
122
+ behaviors = __TS__New(LinkedSet)
123
+ behaviorsByOwningPlayerEvent[event] = behaviors
124
+ end
125
+ behaviors:add(self)
126
+ end
127
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
128
+ local rangeByBehavior = getOrPut(rangeByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
129
+ rangeByBehavior[self] = range
130
+ local listenerByBehavior = getOrPut(listenerByBehaviorByInRangeUnitEvent, event, mutableLuaMap)
131
+ listenerByBehavior[self] = listener
132
+ getOrPut(inRangeUnitEventsByBehavior, self, mutableLuaSet)[event] = true
133
+ local behaviors = behaviorsByInRangeUnitEvent[event]
134
+ if behaviors == nil then
135
+ event:addListener(function(...)
136
+ local behaviors = behaviorsByInRangeUnitEvent[event]
137
+ if behaviors ~= nil then
138
+ local unit = extractUnit(...)
139
+ if unit ~= nil then
140
+ for behavior in pairs(behaviors) do
141
+ local range = rangeByBehavior[behavior]
142
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
143
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
144
+ end
145
+ end
146
+ end
147
+ end
148
+ end)
149
+ behaviors = __TS__New(LinkedSet)
150
+ behaviorsByInRangeUnitEvent[event] = behaviors
151
+ end
152
+ behaviors:add(self)
153
+ end
154
+ function UnitBehavior.prototype.onImmediateOrder(self, orderId)
155
+ end
156
+ function UnitBehavior.prototype.onTargetOrder(self, orderId, target)
157
+ end
158
+ function UnitBehavior.prototype.onPointOrder(self, orderId, x, y)
17
159
  end
18
160
  function UnitBehavior.prototype.onAutoAttackStart(self, target)
19
161
  end
20
162
  function UnitBehavior.prototype.onAutoAttackFinish(self, target)
21
163
  end
164
+ function UnitBehavior.prototype.onTargetingAutoAttackStart(self, source)
165
+ end
166
+ function UnitBehavior.prototype.onTargetingAutoAttackFinish(self, source)
167
+ end
22
168
  function UnitBehavior.prototype.onDamageDealing(self, target, event)
23
169
  end
24
170
  function UnitBehavior.prototype.onDamageDealt(self, target, event)
@@ -31,10 +177,65 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
31
177
  end
32
178
  function UnitBehavior.prototype.onAbilityLost(self, ability)
33
179
  end
180
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
181
+ end
182
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
183
+ end
184
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
185
+ end
186
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
187
+ end
188
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
189
+ end
190
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
191
+ end
192
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
193
+ end
194
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
195
+ end
196
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
197
+ end
198
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
199
+ end
200
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
201
+ end
202
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
203
+ end
204
+ function UnitBehavior.prototype.onBuffGained(self, buff)
205
+ end
206
+ function UnitBehavior.prototype.onBuffLost(self, buff)
207
+ end
208
+ function UnitBehavior.prototype.onItemDropped(self, item)
209
+ end
210
+ function UnitBehavior.prototype.onItemPickedUp(self, item)
211
+ end
212
+ function UnitBehavior.prototype.onItemUsed(self, item)
213
+ end
214
+ function UnitBehavior.prototype.onItemStacked(self, item)
215
+ end
216
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
217
+ end
34
218
  function UnitBehavior.prototype.onKill(self, target)
35
219
  end
36
220
  function UnitBehavior.prototype.onDeath(self, source)
37
221
  end
222
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
223
+ end
224
+ function UnitBehavior.bindUnitType(self, unitTypeId, ...)
225
+ local args = {...}
226
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unitTypeId]
227
+ if createBehaviorFunctions == nil then
228
+ createBehaviorFunctions = {}
229
+ createBehaviorFunctionsByUnitTypeId[unitTypeId] = createBehaviorFunctions
230
+ end
231
+ createBehaviorFunctions[#createBehaviorFunctions + 1] = function(unit)
232
+ return __TS__New(
233
+ self,
234
+ unit,
235
+ table.unpack(args)
236
+ )
237
+ end
238
+ end
38
239
  __TS__SetDescriptor(
39
240
  UnitBehavior.prototype,
40
241
  "unit",
@@ -44,11 +245,28 @@ __TS__SetDescriptor(
44
245
  true
45
246
  );
46
247
  (function(self)
248
+ Unit.onImmediateOrder:addListener(function(source, orderId)
249
+ ____exports.UnitBehavior:forAll(source, "onImmediateOrder", orderId)
250
+ end)
251
+ Unit.onTargetOrder:addListener(function(source, orderId, target)
252
+ ____exports.UnitBehavior:forAll(source, "onTargetOrder", orderId, target)
253
+ end)
254
+ Unit.onPointOrder:addListener(function(source, orderId, x, y)
255
+ ____exports.UnitBehavior:forAll(
256
+ source,
257
+ "onPointOrder",
258
+ orderId,
259
+ x,
260
+ y
261
+ )
262
+ end)
47
263
  Unit.autoAttackStartEvent:addListener(function(source, target)
48
264
  ____exports.UnitBehavior:forAll(source, "onAutoAttackStart", target)
265
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackStart", source)
49
266
  end)
50
267
  Unit.autoAttackFinishEvent:addListener(function(source, target)
51
268
  ____exports.UnitBehavior:forAll(source, "onAutoAttackFinish", target)
269
+ ____exports.UnitBehavior:forAll(target, "onTargetingAutoAttackFinish", source)
52
270
  end)
53
271
  Unit.onDamaging:addListener(function(source, target, event)
54
272
  if source ~= nil then
@@ -62,13 +280,85 @@ __TS__SetDescriptor(
62
280
  end
63
281
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
64
282
  end)
283
+ Unit.abilityGainedEvent:addListener(function(source, ability)
284
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
285
+ end)
286
+ Unit.abilityLostEvent:addListener(function(source, ability)
287
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
288
+ end)
289
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
290
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
291
+ end)
292
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
293
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
294
+ end)
295
+ Unit.abilityImpactEvent:addListener(function(source, ability)
296
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
297
+ end)
298
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
299
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
300
+ end)
301
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
302
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
303
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
304
+ end)
305
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
306
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
307
+ end)
308
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
309
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
310
+ end)
311
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
312
+ ____exports.UnitBehavior:forAll(
313
+ source,
314
+ "onAbilityPointTargetImpact",
315
+ ability,
316
+ x,
317
+ y
318
+ )
319
+ end)
320
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
321
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
322
+ end)
323
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
324
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
325
+ end)
326
+ Unit.abilityStopEvent:addListener(function(source, ability)
327
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
328
+ end)
65
329
  Unit.deathEvent:addListener(function(target, source)
66
330
  if source ~= nil then
67
331
  ____exports.UnitBehavior:forAll(source, "onKill", target)
68
332
  end
69
333
  ____exports.UnitBehavior:forAll(target, "onDeath", source)
70
334
  end)
335
+ Unit.itemDroppedEvent:addListener(function(unit, item)
336
+ ____exports.UnitBehavior:forAll(unit, "onItemDropped", item)
337
+ end)
338
+ Unit.itemPickedUpEvent:addListener(function(unit, item)
339
+ ____exports.UnitBehavior:forAll(unit, "onItemPickedUp", item)
340
+ end)
341
+ Unit.itemUsedEvent:addListener(function(unit, item)
342
+ ____exports.UnitBehavior:forAll(unit, "onItemUsed", item)
343
+ end)
344
+ Unit.itemStackedEvent:addListener(function(unit, item)
345
+ ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
346
+ end)
347
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
348
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
349
+ end)
350
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
351
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
352
+ end)
71
353
  end)(UnitBehavior)
354
+ Unit.onCreate:addListener(function(unit)
355
+ local createBehaviorFunctions = createBehaviorFunctionsByUnitTypeId[unit.typeId]
356
+ if createBehaviorFunctions ~= nil then
357
+ for ____, createBehavior in ipairs(createBehaviorFunctions) do
358
+ createBehavior(unit)
359
+ end
360
+ end
361
+ end)
72
362
  Unit.destroyEvent:addListener(function(unit)
73
363
  ____exports.UnitBehavior:forAll(unit, "destroy")
74
364
  end)
package/engine/buff.d.ts CHANGED
@@ -5,16 +5,22 @@ import { Ability } from "./internal/ability";
5
5
  import { AbilityTypeId } from "./object-data/entry/ability-type";
6
6
  import { BuffPolarity } from "./object-data/auxiliary/buff-polarity";
7
7
  import { BuffResistanceType } from "./object-data/auxiliary/buff-resistance-type";
8
- import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
8
+ import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityDependentValue, AbilityEnumLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityNumberField, AbilityNumberLevelField } from "./object-field/ability";
9
9
  import { CombatClassifications } from "./object-data/auxiliary/combat-classification";
10
- import { IsExactlyAny, NonEmptyArray, Prohibit } from "../utility/types";
10
+ import { IsExactlyAny, Prohibit, ReadonlyNonEmptyArray } from "../utility/types";
11
+ import { EffectParameters } from "../core/types/effect";
11
12
  import { UnitBehavior } from "./behaviour/unit";
12
13
  import type { Widget } from "../core/types/widget";
13
14
  import { Destructor } from "../destroyable";
15
+ import { Event } from "../event";
16
+ import { AbilityBehavior } from "./behaviour/ability";
14
17
  export type BuffConstructor<T extends Buff<any> = Buff<any>, Args extends any[] = any> = OmitConstructor<typeof Buff<any>> & (new (...args: Args) => T);
18
+ type EnumParameterValueType<T extends number> = T | AbilityEnumLevelField<T>;
15
19
  type NumberParameterValueType = number | AbilityNumberField | AbilityNumberLevelField;
16
20
  type IntegerParameterValueType = number | AbilityIntegerField | AbilityIntegerLevelField;
17
21
  type BooleanParameterValueType = boolean | AbilityBooleanField | AbilityBooleanLevelField;
22
+ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
+ export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
18
24
  export declare class BuffUniqueGroup {
19
25
  }
20
26
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
@@ -25,8 +31,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
25
31
  source?: Unit;
26
32
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
27
33
  abilityTypeIds?: Record<AbilityTypeId, {
28
- [numberField: (AbilityNumberField | AbilityNumberLevelField) & symbol]: NumberParameterValueType;
29
- } & {
34
+ readonly fields?: [
35
+ AbilityNumberField | AbilityNumberLevelField,
36
+ NumberParameterValueType
37
+ ][];
30
38
  /** Default `true`. */
31
39
  readonly isButtonVisible?: boolean;
32
40
  /** Default is the level of the source ability or 0 if it is absent. */
@@ -51,11 +59,16 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
51
59
  armorIncreaseFactor?: NumberParameterValueType;
52
60
  attackSpeedIncreaseFactor?: NumberParameterValueType;
53
61
  movementSpeedIncreaseFactor?: NumberParameterValueType;
62
+ manaRegenerationRateIncreaseFactor?: NumberParameterValueType;
63
+ evasionProbability?: NumberParameterValueType;
64
+ missProbability?: NumberParameterValueType;
65
+ damageFactor?: NumberParameterValueType;
54
66
  receivedDamageFactor?: NumberParameterValueType;
55
67
  receivedMagicDamageFactor?: NumberParameterValueType;
56
68
  durationIncreaseOnAutoAttack?: NumberParameterValueType;
57
69
  maximumRemainingDuration?: NumberParameterValueType;
58
70
  maximumDuration?: NumberParameterValueType;
71
+ turnsIntoGhost?: BooleanParameterValueType;
59
72
  stuns?: BooleanParameterValueType;
60
73
  ignoresStunImmunity?: BooleanParameterValueType;
61
74
  providesStunImmunity?: BooleanParameterValueType;
@@ -64,61 +77,84 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
77
  disablesAutoAttack?: BooleanParameterValueType;
65
78
  destroysOnDamage?: BooleanParameterValueType;
66
79
  maximumAutoAttackCount?: IntegerParameterValueType;
80
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
81
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
82
+ damageOnExpiration?: NumberParameterValueType;
83
+ healingOnExpiration?: NumberParameterValueType;
84
+ killsOnExpiration?: BooleanParameterValueType;
85
+ explodesOnExpiration?: BooleanParameterValueType;
86
+ abilityCooldownFactor?: NumberParameterValueType;
67
87
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
88
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
89
  declare const enum BuffPropertyKey {
70
- UNIT = 100,
71
- SOURCE = 101,
72
- DURATION = 102,
73
- UNIQUE_GROUP = 103,
74
- EFFECT_MODEL_PATH = 104,
75
- SPECIAL_EFFECT_MODEL_PATH = 105,
76
- DURATION_INCREASE_ON_AUTO_ATTACK = 106,
77
- MAXIMUM_DURATION = 107,
78
- MAXIMUM_REMAINING_DURATION = 108,
79
- DAMAGE_OVER_DURATION = 109,
80
- DAMAGE_PER_INTERVAL = 110,
81
- DAMAGE_INTERVAL = 111,
82
- REMAINING_DAMAGE_OVER_DURATION = 112,
83
- DAMAGE_INTERVAL_TIMER = 113,
84
- HEALING_OVER_DURATION = 114,
85
- HEALING_PER_INTERVAL = 115,
86
- HEALING_INTERVAL = 116,
87
- REMAINING_HEALING_OVER_DURATION = 117,
88
- HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
90
+ STATE = 100,
91
+ UNIT = 101,
92
+ SOURCE = 102,
93
+ DURATION = 103,
94
+ UNIQUE_GROUP = 104,
95
+ EFFECT_MODEL_PATH = 105,
96
+ SPECIAL_EFFECT_MODEL_PATH = 106,
97
+ DURATION_INCREASE_ON_AUTO_ATTACK = 107,
98
+ MAXIMUM_DURATION = 108,
99
+ MAXIMUM_REMAINING_DURATION = 109,
100
+ DAMAGE_OVER_DURATION = 110,
101
+ DAMAGE_PER_INTERVAL = 111,
102
+ DAMAGE_INTERVAL = 112,
103
+ REMAINING_DAMAGE_OVER_DURATION = 113,
104
+ DAMAGE_INTERVAL_TIMER = 114,
105
+ HEALING_OVER_DURATION = 115,
106
+ HEALING_PER_INTERVAL = 116,
107
+ HEALING_INTERVAL = 117,
108
+ REMAINING_HEALING_OVER_DURATION = 118,
109
+ HEALING_INTERVAL_TIMER = 119,
110
+ DAMAGE_ON_EXPIRATION = 120,
111
+ HEALING_ON_EXPIRATION = 121,
112
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 122,
113
+ DAMAGE_UPON_DEATH = 123,
114
+ DAMAGE_UPON_DEATH_RANGE = 124,
115
+ MEDIUM_DAMAGE_UPON_DEATH = 125,
116
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 126,
117
+ SMALL_DAMAGE_UPON_DEATH = 127,
118
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 128,
119
+ AUTO_ATTACK_COUNT = 129,
120
+ MAXIMUM_AUTO_ATTACK_COUNT = 130,
121
+ DAMAGE_DEALT_EVENT_COUNT = 131,
122
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 132,
123
+ DAMAGE_RECEIVED_EVENT_COUNT = 133,
124
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 134,
125
+ TURNS_INTO_GHOST = 135,
126
+ STUNS = 136,
127
+ IGNORES_STUN_IMMUNITY = 137,
128
+ DISABLES_AUTO_ATTACK = 138,
129
+ PROVIDES_INVULNERABILITY = 139,
130
+ KILLS_ON_EXPIRATION = 140,
131
+ EXPLODES_ON_EXPIRATION = 141,
132
+ MISS_PROBABILITY = 142,
133
+ ABILITY_COOLDOWN_FACTOR = 143,
134
+ ABILITY_COOLDOWN_MODIFIER = 144
102
135
  }
103
136
  export declare const enum BuffTypeIdSelectionPolicy {
104
137
  LEAST_DURATION = 0
105
138
  }
106
139
  export type BuffAdditionalParameters = Prohibit<Record<string, any>, keyof BuffParameters>;
107
- export type BuffConstructorParameters<AdditionalParameters extends BuffAdditionalParameters> = [
140
+ export type BuffConstructorParameters<T extends Buff<BuffAdditionalParameters>> = T extends Buff<infer AdditionalParameters> ? [
108
141
  ...typeId: [ApplicableBuffTypeId] | [
109
- typeIds: NonEmptyArray<ApplicableBuffTypeId>,
142
+ typeIds: ReadonlyNonEmptyArray<ApplicableBuffTypeId>,
110
143
  typeIdSelectionPolicy: BuffTypeIdSelectionPolicy
111
144
  ],
112
- polarity: BuffPolarity,
113
- resistanceType: BuffResistanceType,
145
+ polarity: BuffPolarityParameterType,
146
+ resistanceType: BuffResistanceTypeParameterType,
114
147
  ...abilityOrParameters: [
115
- ability: Ability,
148
+ ability?: Ability | AbilityBehavior,
116
149
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
- ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
- ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
150
+ ] | [
151
+ parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
152
+ ]
153
+ ] : never;
154
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
155
  private _unit;
121
156
  protected readonly __additionalParametersBrand?: AdditionalParameters;
157
+ private [BuffPropertyKey.STATE];
122
158
  private [BuffPropertyKey.UNIT];
123
159
  private [BuffPropertyKey.SOURCE]?;
124
160
  private [BuffPropertyKey.DURATION];
@@ -138,6 +174,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
174
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
175
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
176
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
177
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
178
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
179
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
180
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
181
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +185,19 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
185
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
186
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
187
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
188
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
189
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
190
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
191
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
192
+ private [BuffPropertyKey.TURNS_INTO_GHOST]?;
150
193
  private [BuffPropertyKey.STUNS]?;
151
194
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
195
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
196
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
197
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
198
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
199
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
200
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
154
201
  protected static readonly defaultParameters: BuffParameters;
155
202
  get source(): Unit;
156
203
  readonly typeId: ApplicableBuffTypeId;
@@ -164,12 +211,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
164
211
  private readonly _level?;
165
212
  private readonly _spellStealPriority?;
166
213
  private readonly _learnLevelMinimum?;
167
- private _bonusIdByBonusType?;
214
+ private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
168
215
  private readonly _abilityTypeIds?;
169
216
  private _behaviors?;
170
- private getUnitBonus;
171
- private addOrUpdateOrRemoveUnitBonus;
172
- constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
217
+ constructor(target: Unit, ...parameters: BuffConstructorParameters<Buff<AdditionalParameters>>);
173
218
  get level(): number;
174
219
  get remainingDamageOverDuration(): number;
175
220
  set remainingDamageOverDuration(remainingDamageOverDuration: number);
@@ -187,10 +232,18 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
232
  set healingPerInterval(healingPerInterval: number);
188
233
  get healingInterval(): number;
189
234
  set healingInterval(healingInterval: number);
235
+ get damageOnExpiration(): number;
236
+ set damageOnExpiration(damageOnExpiration: number);
237
+ get healingOnExpiration(): number;
238
+ set healingOnExpiration(healingOnExpiration: number);
239
+ get damageFactor(): number;
240
+ set damageFactor(damageFactor: number);
190
241
  get receivedDamageFactor(): number;
191
242
  set receivedDamageFactor(receivedDamageFactor: number);
192
243
  get armorIncrease(): number;
193
244
  set armorIncrease(armorIncrease: number);
245
+ get turnsIntoGhost(): boolean;
246
+ set turnsIntoGhost(turnsIntoGhost: boolean);
194
247
  get stuns(): boolean;
195
248
  set stuns(stuns: boolean);
196
249
  get ignoresStunImmunity(): boolean;
@@ -199,6 +252,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
252
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
253
  get providesInvulnerability(): boolean;
201
254
  set providesInvulnerability(providesInvulnerability: boolean);
255
+ get killsOnExpiration(): boolean;
256
+ set killsOnExpiration(killsOnExpiration: boolean);
257
+ get explodesOnExpiration(): boolean;
258
+ set explodesOnExpiration(killsOnExpiration: boolean);
259
+ get maximumDamageDealtEventCount(): number;
260
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
261
+ get maximumDamageReceivedEventCount(): number;
262
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
263
  get maximumAutoAttackCount(): number;
203
264
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
265
  get durationIncreaseOnAutoAttack(): number;
@@ -207,15 +268,33 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
207
268
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: number);
208
269
  get movementSpeedIncreaseFactor(): number;
209
270
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: number);
271
+ get evasionProbability(): number;
272
+ set evasionProbability(evasionProbability: number);
273
+ get manaRegenerationRateIncreaseFactor(): number;
274
+ set manaRegenerationRateIncreaseFactor(manaRegenerationRateIncreaseFactor: number);
210
275
  get duration(): number;
276
+ set duration(duration: number);
211
277
  get remainingDuration(): number;
212
278
  set remainingDuration(remainingDuration: number);
213
- flashEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
279
+ get abilityCooldownFactor(): number;
280
+ set abilityCooldownFactor(abilityCooldownFactor: number);
281
+ onAbilityGained(ability: Ability): void;
282
+ onAbilityLost(ability: Ability): void;
283
+ flashEffect(...parameters: [
284
+ ...widgetOrXY: [] | [Widget] | [x: number, x: number],
285
+ ...parametersOrDuration: [] | [EffectParameters] | [number]
286
+ ]): void;
214
287
  flashSpecialEffect(...parameters: [...widget: [] | [Widget], ...duration: [] | [number]]): void;
288
+ expire(): void;
289
+ protected onCreate(): void;
215
290
  protected onDestroy(): Destructor;
216
291
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
292
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
293
+ onExpiration(): void;
218
294
  onDeath(source: Unit | undefined): void;
219
295
  onDamageDealt(target: Unit, event: DamageEvent): void;
296
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
297
+ static readonly createdEvent: Event<[Buff<object>]>;
298
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
220
299
  }
221
300
  export {};