warscript 0.0.1-dev.5364eb0 → 0.0.1-dev.545d6cc

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +16 -0
  5. package/core/types/player.lua +60 -15
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +12 -1
  14. package/engine/behavior.lua +172 -70
  15. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  16. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  17. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  18. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  19. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  20. package/engine/behaviour/ability/restore-mana.lua +6 -6
  21. package/engine/behaviour/ability.d.ts +2 -1
  22. package/engine/behaviour/ability.lua +2 -1
  23. package/engine/behaviour/unit/stun-immunity.d.ts +8 -4
  24. package/engine/behaviour/unit/stun-immunity.lua +12 -3
  25. package/engine/behaviour/unit.d.ts +15 -5
  26. package/engine/behaviour/unit.lua +116 -22
  27. package/engine/buff.d.ts +12 -5
  28. package/engine/buff.lua +136 -94
  29. package/engine/internal/ability.d.ts +3 -1
  30. package/engine/internal/ability.lua +34 -11
  31. package/engine/internal/item+owner.lua +12 -6
  32. package/engine/internal/item.d.ts +13 -15
  33. package/engine/internal/item.lua +63 -49
  34. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  35. package/engine/internal/misc/frame-coordinates.lua +21 -0
  36. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  37. package/engine/internal/misc/get-terrain-z.lua +11 -0
  38. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  39. package/engine/internal/misc/player-local-handle.lua +5 -0
  40. package/engine/internal/unit/ability.d.ts +14 -14
  41. package/engine/internal/unit/ability.lua +72 -45
  42. package/engine/internal/unit/fly-height.d.ts +7 -0
  43. package/engine/internal/unit/fly-height.lua +20 -0
  44. package/engine/internal/unit/main-selected.lua +12 -27
  45. package/engine/internal/unit/scale.d.ts +7 -0
  46. package/engine/internal/unit/scale.lua +20 -0
  47. package/engine/internal/unit+ability.lua +10 -1
  48. package/engine/internal/unit-missile-launch.lua +45 -14
  49. package/engine/internal/unit.d.ts +17 -15
  50. package/engine/internal/unit.lua +102 -81
  51. package/engine/local-client.d.ts +2 -0
  52. package/engine/local-client.lua +30 -0
  53. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  54. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  55. package/engine/object-data/entry/ability-type.lua +5 -4
  56. package/engine/object-data/entry/unit-type.d.ts +15 -2
  57. package/engine/object-data/entry/unit-type.lua +135 -33
  58. package/engine/object-field/ability.d.ts +3 -3
  59. package/engine/object-field/ability.lua +7 -6
  60. package/engine/object-field/unit.d.ts +20 -1
  61. package/engine/object-field/unit.lua +78 -0
  62. package/engine/object-field.d.ts +9 -3
  63. package/engine/object-field.lua +204 -115
  64. package/engine/random.d.ts +9 -0
  65. package/engine/random.lua +13 -0
  66. package/engine/standard/fields/ability.d.ts +2 -2
  67. package/engine/standard/fields/ability.lua +2 -2
  68. package/engine/standard/fields/unit.d.ts +4 -1
  69. package/engine/standard/fields/unit.lua +6 -0
  70. package/engine/synchronization.d.ts +11 -0
  71. package/engine/synchronization.lua +77 -0
  72. package/engine/text-tag.d.ts +1 -1
  73. package/engine/text-tag.lua +92 -17
  74. package/engine/unit.d.ts +2 -0
  75. package/engine/unit.lua +2 -0
  76. package/net/socket.lua +1 -1
  77. package/objutil/buff.lua +1 -1
  78. package/package.json +2 -2
  79. package/patch-lualib.lua +1 -1
  80. package/utility/arrays.d.ts +1 -0
  81. package/utility/arrays.lua +8 -0
  82. package/utility/callback-array.d.ts +17 -0
  83. package/utility/callback-array.lua +61 -0
  84. package/utility/functions.d.ts +4 -0
  85. package/utility/functions.lua +9 -0
  86. package/utility/linked-set.d.ts +1 -0
  87. package/utility/linked-set.lua +19 -1
  88. package/utility/lua-maps.d.ts +11 -2
  89. package/utility/lua-maps.lua +33 -2
  90. package/utility/lua-sets.d.ts +1 -0
  91. package/utility/lua-sets.lua +4 -0
  92. package/utility/types.d.ts +3 -0
@@ -12,6 +12,11 @@ local ____objectPool = require("util.objectPool")
12
12
  local ObjectPool = ____objectPool.ObjectPool
13
13
  local ____destroyable = require("destroyable")
14
14
  local AbstractDestroyable = ____destroyable.AbstractDestroyable
15
+ local ____callback_2Darray = require("utility.callback-array")
16
+ local addCallback = ____callback_2Darray.addCallback
17
+ local callbackArray = ____callback_2Darray.callbackArray
18
+ local consumeCallback = ____callback_2Darray.consumeCallback
19
+ local consumeCallbacks = ____callback_2Darray.consumeCallbacks
15
20
  local createTimer = CreateTimer
16
21
  local timerStart = TimerStart
17
22
  local pauseTimer = PauseTimer
@@ -24,6 +29,7 @@ local getHandleId = GetHandleId
24
29
  local ____pcall = _G.pcall
25
30
  local ____print = _G.print
26
31
  local select = _G.select
32
+ local ____type = _G.type
27
33
  local safeCall = warpack.safeCall
28
34
  local corunning = coroutine.running
29
35
  local coresume = coroutine.resume
@@ -48,6 +54,17 @@ local function timerSafeCall()
48
54
  end
49
55
  end
50
56
  end
57
+ local zeroTimerScheduled = false
58
+ local zeroTimerCallbacks = callbackArray()
59
+ ---
60
+ -- @internal For use by internal systems only.
61
+ ____exports.consumeZeroTimerCallback = function(id)
62
+ consumeCallback(zeroTimerCallbacks, id)
63
+ end
64
+ local function invokeZeroTimerCallbacks()
65
+ zeroTimerScheduled = false
66
+ consumeCallbacks(zeroTimerCallbacks)
67
+ end
51
68
  ____exports.Timer = __TS__Class()
52
69
  local Timer = ____exports.Timer
53
70
  Timer.name = "Timer"
@@ -81,8 +98,16 @@ end
81
98
  function Timer.create(self)
82
99
  return __TS__New(____exports.Timer)
83
100
  end
84
- function Timer.run(self, callback, ...)
85
- ____exports.Timer:simple(0, callback, ...)
101
+ function Timer.run(self, objectOrCallback, keyOrFirstArg, ...)
102
+ if not zeroTimerScheduled then
103
+ zeroTimerScheduled = true
104
+ ____exports.Timer:simple(0, invokeZeroTimerCallbacks)
105
+ end
106
+ if ____type(objectOrCallback) == "function" then
107
+ return addCallback(zeroTimerCallbacks, objectOrCallback, keyOrFirstArg, ...)
108
+ else
109
+ return addCallback(zeroTimerCallbacks, objectOrCallback[keyOrFirstArg], objectOrCallback, ...)
110
+ end
86
111
  end
87
112
  function Timer.simple(self, timeout, callback, ...)
88
113
  local timer = __TS__New(____exports.Timer)
package/decl/native.d.ts CHANGED
@@ -388,13 +388,15 @@ declare interface jmovetype extends jhandle {
388
388
  declare interface jtargetflag extends jhandle {
389
389
  __jtargetflag: never
390
390
  }
391
- declare interface jarmortype extends jhandle {
391
+ declare type jarmortype = symbol &
392
+ jhandle & {
392
393
  __jarmortype: never
393
394
  }
394
395
  declare interface jheroattribute extends jhandle {
395
396
  __jheroattribute: never
396
397
  }
397
- declare interface jdefensetype extends jhandle {
398
+ declare type jdefensetype = symbol &
399
+ jhandle & {
398
400
  __jdefensetype: never
399
401
  }
400
402
  declare interface jregentype extends jhandle {
@@ -5257,8 +5259,8 @@ declare function BlzRemoveAbilityStringLevelArrayField(
5257
5259
  level: number,
5258
5260
  value: string,
5259
5261
  ): boolean
5260
- declare function BlzGetItemAbilityByIndex(whichItem: jitem, index: number): jability | null
5261
- declare function BlzGetItemAbility(whichItem: jitem, abilCode: number): jability | null
5262
+ declare function BlzGetItemAbilityByIndex(whichItem: jitem, index: number): jability | undefined
5263
+ declare function BlzGetItemAbility(whichItem: jitem, abilCode: number): jability | undefined
5262
5264
  declare function BlzItemAddAbility(whichItem: jitem, abilCode: number): boolean
5263
5265
  declare function BlzGetItemBooleanField(whichItem: jitem, whichField: jitembooleanfield): boolean
5264
5266
  declare function BlzGetItemIntegerField(whichItem: jitem, whichField: jitemintegerfield): number
@@ -1,5 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbstractDestroyable, Destructor } from "../destroyable";
3
+ import { Event } from "../event";
4
+ export declare const enum BehaviorPriority {
5
+ HIGH = 0,
6
+ MEDIUM = 1,
7
+ LOW = 2
8
+ }
3
9
  export type BehaviorConstructor<T extends Behavior<AnyNotNil>, Parameters extends any[] = any[]> = OmitConstructor<typeof Behavior<any>> & (abstract new (...parameters: Parameters) => T);
4
10
  declare const enum BehaviorPropertyKey {
5
11
  PREVIOUS_BEHAVIOR = 0,
@@ -8,11 +14,14 @@ declare const enum BehaviorPropertyKey {
8
14
  }
9
15
  export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParameters extends any[] = any[]> extends AbstractDestroyable {
10
16
  protected readonly object: T;
17
+ readonly priority: BehaviorPriority;
11
18
  private [BehaviorPropertyKey.PREVIOUS_BEHAVIOR]?;
12
19
  private [BehaviorPropertyKey.NEXT_BEHAVIOR]?;
13
20
  private [BehaviorPropertyKey.TIMER]?;
14
- protected constructor(object: T);
21
+ protected constructor(object: T, priority?: BehaviorPriority);
15
22
  protected onDestroy(): Destructor;
23
+ protected registerEvent<K extends string, Args extends any[]>(this: Behavior<any, PeriodicActionParameters> & Record<K, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, listener: K): void;
24
+ protected deregisterEvent(event: Event<any>): boolean;
16
25
  protected onPeriod(...parameters: PeriodicActionParameters): void;
17
26
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
27
  protected stopPeriodicAction(): void;
@@ -24,5 +33,7 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
24
33
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
34
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
26
35
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
36
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[], Accumulator, R>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => R, ...parameters: ConsumerParameters): Accumulator;
37
+ static reduce<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Accumulator, R, K extends KeysOfType<T, (this: T, ...args: any) => R>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, operation: (this: void, accumulator: Accumulator, value: R) => Accumulator, initial: Accumulator, key: K, ...parameters: T[K] extends (this: T, ...args: any) => R ? Parameters<T[K]> : never): Accumulator;
27
38
  }
28
39
  export {};
@@ -1,28 +1,80 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
- local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local __TS__New = ____lualib.__TS__New
5
6
  local ____exports = {}
6
7
  local ____destroyable = require("destroyable")
7
8
  local AbstractDestroyable = ____destroyable.AbstractDestroyable
8
9
  local ____timer = require("core.types.timer")
9
10
  local Timer = ____timer.Timer
11
+ local ____functions = require("utility.functions")
12
+ local increment = ____functions.increment
13
+ local ____linked_2Dset = require("utility.linked-set")
14
+ local LinkedSet = ____linked_2Dset.LinkedSet
15
+ local ____lua_2Dmaps = require("utility.lua-maps")
16
+ local getOrPut = ____lua_2Dmaps.getOrPut
17
+ local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
+ local ____lua_2Dsets = require("utility.lua-sets")
19
+ local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
10
20
  local safeCall = warpack.safeCall
11
- local firstBehaviorByObject = {}
12
- local lastBehaviorByObject = {}
21
+ local firstBehaviorByObjectByPriority = {[0] = {}, [2] = {}, [1] = {}}
22
+ local lastBehaviorByObjectByPriority = {[0] = {}, [2] = {}, [1] = {}}
13
23
  local function invokeBehaviorOnPeriod(behavior, ...)
14
24
  behavior.onPeriod(behavior, ...)
15
25
  end
26
+ local function reduceBehaviors(behaviorConstructor, object, operation, initial, consumerOrKey, ...)
27
+ local accumulator = initial
28
+ for priority = 0, 2 do
29
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
30
+ if behavior ~= nil then
31
+ if type(consumerOrKey) == "function" then
32
+ repeat
33
+ do
34
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
35
+ local isSuccessful, result = safeCall(consumerOrKey, behavior, ...)
36
+ if isSuccessful then
37
+ accumulator = operation(accumulator, result)
38
+ end
39
+ end
40
+ behavior = behavior[1]
41
+ end
42
+ until not (behavior ~= nil)
43
+ else
44
+ repeat
45
+ do
46
+ if __TS__InstanceOf(behavior, behaviorConstructor) then
47
+ local isSuccessful, result = safeCall(behavior[consumerOrKey], behavior, ...)
48
+ if isSuccessful then
49
+ accumulator = operation(accumulator, result)
50
+ end
51
+ end
52
+ behavior = behavior[1]
53
+ end
54
+ until not (behavior ~= nil)
55
+ end
56
+ end
57
+ end
58
+ return accumulator
59
+ end
60
+ local behaviorsByEvent = {}
61
+ local listenerByBehaviorByEvent = {}
62
+ local eventsByBehavior = {}
16
63
  ____exports.Behavior = __TS__Class()
17
64
  local Behavior = ____exports.Behavior
18
65
  Behavior.name = "Behavior"
19
66
  __TS__ClassExtends(Behavior, AbstractDestroyable)
20
- function Behavior.prototype.____constructor(self, object)
67
+ function Behavior.prototype.____constructor(self, object, priority)
68
+ if priority == nil then
69
+ priority = 1
70
+ end
21
71
  AbstractDestroyable.prototype.____constructor(self)
22
72
  self.object = object
73
+ self.priority = priority
74
+ local lastBehaviorByObject = lastBehaviorByObjectByPriority[priority]
23
75
  local lastBehavior = lastBehaviorByObject[object]
24
76
  if lastBehavior == nil then
25
- firstBehaviorByObject[object] = self
77
+ firstBehaviorByObjectByPriority[priority][object] = self
26
78
  lastBehaviorByObject[object] = self
27
79
  else
28
80
  self[0] = lastBehavior
@@ -35,20 +87,62 @@ function Behavior.prototype.onDestroy(self)
35
87
  if ____opt_0 ~= nil then
36
88
  ____opt_0:destroy()
37
89
  end
90
+ local events = eventsByBehavior[self]
91
+ if events ~= nil then
92
+ for event in pairs(events) do
93
+ local ____opt_2 = behaviorsByEvent[event]
94
+ if ____opt_2 ~= nil then
95
+ ____opt_2:remove(self)
96
+ end
97
+ local ____opt_4 = listenerByBehaviorByEvent[event]
98
+ if ____opt_4 ~= nil then
99
+ ____opt_4[self] = nil
100
+ end
101
+ end
102
+ eventsByBehavior[self] = nil
103
+ end
38
104
  local previousBehavior = self[0]
39
105
  local nextBehavior = self[1]
40
106
  if previousBehavior ~= nil then
41
107
  previousBehavior[1] = nextBehavior
42
108
  else
43
- firstBehaviorByObject[self.object] = nextBehavior
109
+ firstBehaviorByObjectByPriority[self.priority][self.object] = nextBehavior
44
110
  end
45
111
  if nextBehavior ~= nil then
46
112
  nextBehavior[0] = previousBehavior
47
113
  else
48
- lastBehaviorByObject[self.object] = previousBehavior
114
+ lastBehaviorByObjectByPriority[self.priority][self.object] = previousBehavior
49
115
  end
50
116
  return AbstractDestroyable.prototype.onDestroy(self)
51
117
  end
118
+ function Behavior.prototype.registerEvent(self, event, listener)
119
+ local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
120
+ listenerByBehavior[self] = listener
121
+ getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
122
+ local behaviors = behaviorsByEvent[event]
123
+ if behaviors == nil then
124
+ event:addListener(function(...)
125
+ local behaviors = behaviorsByEvent[event]
126
+ if behaviors ~= nil then
127
+ for behavior in pairs(behaviors) do
128
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
129
+ end
130
+ end
131
+ end)
132
+ behaviors = __TS__New(LinkedSet)
133
+ behaviorsByEvent[event] = behaviors
134
+ end
135
+ behaviors:add(self)
136
+ end
137
+ function Behavior.prototype.deregisterEvent(self, event)
138
+ local behaviors = behaviorsByEvent[event]
139
+ if behaviors ~= nil and behaviors:remove(self) then
140
+ eventsByBehavior[self][event] = nil
141
+ listenerByBehaviorByEvent[event][self] = nil
142
+ return true
143
+ end
144
+ return false
145
+ end
52
146
  function Behavior.prototype.onPeriod(self, ...)
53
147
  end
54
148
  function Behavior.prototype.startPeriodicAction(self, interval, ...)
@@ -74,108 +168,116 @@ function Behavior.prototype.stopPeriodicAction(self)
74
168
  end
75
169
  function Behavior.count(self, object, limit)
76
170
  local behaviorsCount = 0
77
- local behavior = firstBehaviorByObject[object]
78
- while behavior ~= nil and (limit == nil or behaviorsCount < limit) do
79
- if __TS__InstanceOf(behavior, self) then
80
- behaviorsCount = behaviorsCount + 1
171
+ for priority = 0, 2 do
172
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
173
+ while behavior ~= nil and (limit == nil or behaviorsCount < limit) do
174
+ if __TS__InstanceOf(behavior, self) then
175
+ behaviorsCount = behaviorsCount + 1
176
+ end
177
+ behavior = behavior[1]
81
178
  end
82
- behavior = behavior[1]
83
179
  end
84
180
  return behaviorsCount
85
181
  end
86
182
  function Behavior.getFirst(self, object, countOrPredicate, ...)
87
- local behavior = firstBehaviorByObject[object]
88
183
  if type(countOrPredicate) ~= "number" then
89
- while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
- return behavior
184
+ for priority = 0, 2 do
185
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
186
+ while behavior ~= nil do
187
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
188
+ return behavior
189
+ end
190
+ behavior = behavior[1]
92
191
  end
93
- behavior = behavior[1]
94
192
  end
95
193
  return nil
96
194
  end
97
195
  local behaviors = {}
98
196
  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < countOrPredicate do
100
- if __TS__InstanceOf(behavior, self) then
101
- behaviorsCount = behaviorsCount + 1
102
- behaviors[behaviorsCount] = behavior
197
+ for priority = 0, 2 do
198
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
199
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
200
+ if __TS__InstanceOf(behavior, self) then
201
+ behaviorsCount = behaviorsCount + 1
202
+ behaviors[behaviorsCount] = behavior
203
+ end
204
+ behavior = behavior[1]
103
205
  end
104
- behavior = behavior[1]
105
206
  end
106
207
  return behaviors
107
208
  end
108
209
  function Behavior.getLast(self, object)
109
- local behavior = lastBehaviorByObject[object]
110
- while behavior ~= nil do
111
- if __TS__InstanceOf(behavior, self) then
112
- return behavior
210
+ for priority = 2, 0, -1 do
211
+ local behavior = lastBehaviorByObjectByPriority[priority][object]
212
+ while behavior ~= nil do
213
+ if __TS__InstanceOf(behavior, self) then
214
+ return behavior
215
+ end
216
+ behavior = behavior[0]
113
217
  end
114
- behavior = behavior[0]
115
218
  end
116
219
  return nil
117
220
  end
118
221
  function Behavior.getAll(self, object, predicate, ...)
119
222
  local behaviors = {}
120
223
  local behaviorsCount = 0
121
- local behavior = firstBehaviorByObject[object]
122
- while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
- behaviorsCount = behaviorsCount + 1
125
- behaviors[behaviorsCount] = behavior
224
+ for priority = 0, 2 do
225
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
226
+ while behavior ~= nil do
227
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
228
+ behaviorsCount = behaviorsCount + 1
229
+ behaviors[behaviorsCount] = behavior
230
+ end
231
+ behavior = behavior[1]
126
232
  end
127
- behavior = behavior[1]
128
233
  end
129
234
  return behaviors
130
235
  end
131
236
  function Behavior.forFirst(self, object, count, consumerOrKey, ...)
132
237
  local behaviorsCount = 0
133
- local behavior = firstBehaviorByObject[object]
134
238
  if type(consumerOrKey) == "function" then
135
- while behavior ~= nil and behaviorsCount < count do
136
- if __TS__InstanceOf(behavior, self) then
137
- safeCall(consumerOrKey, behavior, ...)
138
- behaviorsCount = behaviorsCount + 1
239
+ for priority = 0, 2 do
240
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
241
+ while behavior ~= nil and behaviorsCount < count do
242
+ if __TS__InstanceOf(behavior, self) then
243
+ safeCall(consumerOrKey, behavior, ...)
244
+ behaviorsCount = behaviorsCount + 1
245
+ end
246
+ behavior = behavior[1]
139
247
  end
140
- behavior = behavior[1]
141
248
  end
142
249
  else
143
- while behavior ~= nil and behaviorsCount < count do
144
- if __TS__InstanceOf(behavior, self) then
145
- safeCall(behavior[consumerOrKey], behavior, ...)
146
- behaviorsCount = behaviorsCount + 1
250
+ for priority = 0, 2 do
251
+ local behavior = firstBehaviorByObjectByPriority[priority][object]
252
+ while behavior ~= nil and behaviorsCount < count do
253
+ if __TS__InstanceOf(behavior, self) then
254
+ safeCall(behavior[consumerOrKey], behavior, ...)
255
+ behaviorsCount = behaviorsCount + 1
256
+ end
257
+ behavior = behavior[1]
147
258
  end
148
- behavior = behavior[1]
149
259
  end
150
260
  end
151
261
  return behaviorsCount
152
262
  end
153
263
  function Behavior.forAll(self, object, consumerOrKey, ...)
154
- local behaviorsCount = 0
155
- local behavior = firstBehaviorByObject[object]
156
- if behavior ~= nil then
157
- if type(consumerOrKey) == "function" then
158
- repeat
159
- do
160
- if __TS__InstanceOf(behavior, self) then
161
- safeCall(consumerOrKey, behavior, ...)
162
- behaviorsCount = behaviorsCount + 1
163
- end
164
- behavior = behavior[1]
165
- end
166
- until not (behavior ~= nil)
167
- else
168
- repeat
169
- do
170
- if __TS__InstanceOf(behavior, self) then
171
- safeCall(behavior[consumerOrKey], behavior, ...)
172
- behaviorsCount = behaviorsCount + 1
173
- end
174
- behavior = behavior[1]
175
- end
176
- until not (behavior ~= nil)
177
- end
178
- end
179
- return behaviorsCount
264
+ return reduceBehaviors(
265
+ self,
266
+ object,
267
+ increment,
268
+ 0,
269
+ consumerOrKey,
270
+ ...
271
+ )
272
+ end
273
+ function Behavior.reduce(self, object, operation, initial, consumerOrKey, ...)
274
+ return reduceBehaviors(
275
+ self,
276
+ object,
277
+ operation,
278
+ initial,
279
+ consumerOrKey,
280
+ ...
281
+ )
180
282
  end
181
283
  return ____exports
@@ -2,5 +2,5 @@
2
2
  import { AbilityBehavior } from "../ability";
3
3
  import { Unit } from "../../internal/unit";
4
4
  export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
- protected emulateImpact(caster: Unit): void;
5
+ protected emulateImpact(caster: Unit): boolean;
6
6
  }
@@ -28,7 +28,7 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
28
28
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
29
29
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
30
30
  if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost or __TS__InstanceOf(self.ability, UnitAbility) and self.ability.isDisabled then
31
- return
31
+ return false
32
32
  end
33
33
  caster.mana = caster.mana - manaCost
34
34
  self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
@@ -38,5 +38,6 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
38
38
  Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
39
39
  end
40
40
  Event.invoke(Unit.abilityImpactEvent, caster, self.ability)
41
+ return true
41
42
  end
42
43
  return ____exports
@@ -14,3 +14,12 @@ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
14
14
  constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
15
  onImpact(caster: Unit): void;
16
16
  }
17
+ export declare class RemoveBuffsTargetAbilityBehavior extends AbilityBehavior {
18
+ private readonly polarity?;
19
+ private readonly resistanceType?;
20
+ private readonly includeExpirationTimers?;
21
+ private readonly includeAuras?;
22
+ private readonly autoDispel?;
23
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
24
+ onUnitTargetImpact(_: Unit, target: Unit): void;
25
+ }
@@ -25,4 +25,25 @@ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
25
25
  self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
26
  )
27
27
  end
28
+ ____exports.RemoveBuffsTargetAbilityBehavior = __TS__Class()
29
+ local RemoveBuffsTargetAbilityBehavior = ____exports.RemoveBuffsTargetAbilityBehavior
30
+ RemoveBuffsTargetAbilityBehavior.name = "RemoveBuffsTargetAbilityBehavior"
31
+ __TS__ClassExtends(RemoveBuffsTargetAbilityBehavior, AbilityBehavior)
32
+ function RemoveBuffsTargetAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
33
+ AbilityBehavior.prototype.____constructor(self, ability)
34
+ self.polarity = polarity
35
+ self.resistanceType = resistanceType
36
+ self.includeExpirationTimers = includeExpirationTimers
37
+ self.includeAuras = includeAuras
38
+ self.autoDispel = autoDispel
39
+ end
40
+ function RemoveBuffsTargetAbilityBehavior.prototype.onUnitTargetImpact(self, _, target)
41
+ target:removeBuffs(
42
+ self:resolveCurrentAbilityDependentValue(self.polarity),
43
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
44
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
45
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
46
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
47
+ )
48
+ end
28
49
  return ____exports
@@ -8,7 +8,7 @@ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
8
8
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
9
  onImpact(caster: Unit): void;
10
10
  }
11
- export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
11
+ export declare class RestoreManaTargetAbilityBehavior extends AbilityBehavior {
12
12
  private readonly mana;
13
13
  constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
14
  onUnitTargetImpact(caster: Unit, target: Unit): void;
@@ -15,15 +15,15 @@ end
15
15
  function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
16
  caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
17
  end
18
- ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
- local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
- RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
- __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
- function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
18
+ ____exports.RestoreManaTargetAbilityBehavior = __TS__Class()
19
+ local RestoreManaTargetAbilityBehavior = ____exports.RestoreManaTargetAbilityBehavior
20
+ RestoreManaTargetAbilityBehavior.name = "RestoreManaTargetAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaTargetAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaTargetAbilityBehavior.prototype.____constructor(self, ability, mana)
23
23
  AbilityBehavior.prototype.____constructor(self, ability)
24
24
  self.mana = mana
25
25
  end
26
- function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
26
+ function RestoreManaTargetAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
27
  target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
28
  end
29
29
  return ____exports
@@ -1,6 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { Behavior } from "../behavior";
3
- import { Unit } from "../unit";
3
+ import { Unit } from "../internal/unit";
4
+ import "../internal/unit/ability";
4
5
  import { Ability } from "../internal/ability";
5
6
  import { AbilityTypeId } from "../object-data/entry/ability-type";
6
7
  import { Widget } from "../../core/types/widget";
@@ -7,8 +7,9 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
7
7
  local ____exports = {}
8
8
  local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
- local ____unit = require("engine.unit")
10
+ local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ require("engine.internal.unit.ability")
12
13
  local ____ability = require("engine.internal.ability")
13
14
  local Ability = ____ability.Ability
14
15
  local ____effect = require("core.types.effect")
@@ -4,17 +4,21 @@ import { Unit } from "../../unit";
4
4
  import { BuffTypeId } from "../../object-data/entry/buff-type";
5
5
  import { TextTagPreset } from "../../text-tag";
6
6
  import { Destructor } from "../../../destroyable";
7
- export type StunImmunityUnitBehaviourParameters = {
7
+ import { BehaviorPriority } from "../../behavior";
8
+ export type StunImmunityUnitBehaviorParameters = {
9
+ readonly priority?: BehaviorPriority;
8
10
  buffTypeIds?: LuaSet<BuffTypeId>;
9
11
  textTagPreset?: TextTagPreset;
10
12
  textTagText?: string;
13
+ additionalAction?: (this: void, unit: Unit) => void;
11
14
  };
12
15
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
14
- static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
+ readonly parameters: Readonly<StunImmunityUnitBehaviorParameters>;
17
+ static defaultParameters: StunImmunityUnitBehaviorParameters;
18
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviorParameters>);
16
19
  protected onDestroy(): Destructor;
17
20
  onDamageReceived(): void;
18
21
  onTargetingAbilityChannelingStart(): void;
19
22
  onTargetingAbilityImpact(): void;
23
+ protected onEffect(): void;
20
24
  }
@@ -48,8 +48,15 @@ local function process(behavior)
48
48
  for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
49
  hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
50
  end
51
- if hasRemovedBuffs and behavior.parameters.textTagText ~= nil then
52
- TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
53
60
  end
54
61
  end
55
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
@@ -60,7 +67,7 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
60
67
  if parameters == nil then
61
68
  parameters = ____exports.StunImmunityUnitBehavior.defaultParameters
62
69
  end
63
- UnitBehavior.prototype.____constructor(self, unit)
70
+ UnitBehavior.prototype.____constructor(self, unit, parameters.priority)
64
71
  self.parameters = parameters
65
72
  unit:decrementStunCounter()
66
73
  process(self)
@@ -79,5 +86,7 @@ end
79
86
  function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
80
87
  process(self)
81
88
  end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
90
+ end
82
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
83
92
  return ____exports