warscript 0.0.1-dev.4f7cd3b → 0.0.1-dev.539675b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (142) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/order.d.ts +1 -0
  8. package/core/types/order.lua +11 -1
  9. package/core/types/sound.d.ts +17 -24
  10. package/core/types/sound.lua +99 -24
  11. package/core/types/timer.d.ts +6 -7
  12. package/core/types/timer.lua +18 -21
  13. package/core/util.lua +6 -1
  14. package/decl/native.d.ts +840 -786
  15. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  16. package/engine/behaviour/ability/apply-buff.lua +32 -0
  17. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  18. package/engine/behaviour/ability/damage.d.ts +9 -3
  19. package/engine/behaviour/ability/damage.lua +26 -38
  20. package/engine/behaviour/ability/emulate-impact.lua +16 -2
  21. package/engine/behaviour/ability.d.ts +7 -2
  22. package/engine/behaviour/ability.lua +35 -8
  23. package/engine/behaviour/unit.d.ts +17 -0
  24. package/engine/behaviour/unit.lua +114 -4
  25. package/engine/buff.d.ts +56 -41
  26. package/engine/buff.lua +295 -228
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +17 -2
  29. package/engine/internal/item/ability.lua +31 -13
  30. package/engine/internal/item.d.ts +7 -4
  31. package/engine/internal/item.lua +131 -28
  32. package/engine/internal/mechanics/ability-duration.lua +1 -1
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  36. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  37. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  38. package/engine/internal/object-data/evasion-probability.lua +16 -0
  39. package/engine/internal/unit/ability.d.ts +5 -0
  40. package/engine/internal/unit/ability.lua +14 -0
  41. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  42. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  43. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/bonus.d.ts +2 -0
  48. package/engine/internal/unit/bonus.lua +17 -0
  49. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  50. package/engine/internal/unit/ignore-events-items.lua +5 -0
  51. package/engine/internal/unit/item.lua +3 -4
  52. package/engine/internal/unit+damage.d.ts +2 -11
  53. package/engine/internal/unit+damage.lua +10 -14
  54. package/engine/internal/unit+spellSteal.lua +1 -2
  55. package/engine/internal/unit-missile-launch.lua +1 -1
  56. package/engine/internal/unit.d.ts +28 -4
  57. package/engine/internal/unit.lua +204 -43
  58. package/engine/lightning.d.ts +12 -5
  59. package/engine/lightning.lua +48 -14
  60. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  61. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  62. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  63. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  64. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  65. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  66. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  67. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  68. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  69. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  70. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  71. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  72. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  73. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  74. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  75. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  76. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  77. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  78. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  79. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  80. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  81. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  82. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  83. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  84. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  85. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  86. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  87. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  88. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  89. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  90. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  91. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  92. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  93. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  94. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  95. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  96. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  97. package/engine/object-data/entry/ability-type/web.lua +52 -0
  98. package/engine/object-data/entry/ability-type.d.ts +19 -17
  99. package/engine/object-data/entry/ability-type.lua +81 -21
  100. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  101. package/engine/object-data/entry/buff-type.d.ts +6 -12
  102. package/engine/object-data/entry/buff-type.lua +13 -29
  103. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  104. package/engine/object-data/entry/item-type.d.ts +1 -1
  105. package/engine/object-data/entry/item-type.lua +4 -4
  106. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  107. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  108. package/engine/object-data/entry/sound-preset.lua +140 -0
  109. package/engine/object-data/entry/unit-type.d.ts +10 -3
  110. package/engine/object-data/entry/unit-type.lua +155 -92
  111. package/engine/object-data/entry/upgrade.d.ts +1 -1
  112. package/engine/object-data/entry/upgrade.lua +4 -4
  113. package/engine/object-data/entry.d.ts +16 -14
  114. package/engine/object-data/entry.lua +60 -32
  115. package/engine/object-field/ability.d.ts +3 -2
  116. package/engine/object-field/ability.lua +3 -0
  117. package/engine/object-field/unit.d.ts +46 -3
  118. package/engine/object-field/unit.lua +173 -7
  119. package/engine/object-field.d.ts +17 -6
  120. package/engine/object-field.lua +187 -89
  121. package/engine/standard/entries/buff-type.d.ts +3 -0
  122. package/engine/standard/entries/buff-type.lua +3 -0
  123. package/engine/standard/entries/sound-preset.d.ts +10 -0
  124. package/engine/standard/entries/sound-preset.lua +10 -0
  125. package/engine/text-tag.d.ts +12 -1
  126. package/engine/text-tag.lua +44 -10
  127. package/engine/unit.d.ts +1 -0
  128. package/engine/unit.lua +1 -0
  129. package/objutil/buff.lua +1 -2
  130. package/objutil/unit.lua +8 -0
  131. package/package.json +2 -2
  132. package/utility/arrays.d.ts +1 -0
  133. package/utility/arrays.lua +3 -0
  134. package/utility/functions.d.ts +1 -0
  135. package/utility/functions.lua +1 -0
  136. package/utility/linked-set.d.ts +1 -0
  137. package/utility/linked-set.lua +3 -0
  138. package/utility/lua-maps.d.ts +4 -0
  139. package/utility/lua-maps.lua +20 -0
  140. package/utility/lua-sets.d.ts +1 -0
  141. package/utility/lua-sets.lua +3 -0
  142. package/utility/reflection.lua +11 -7
@@ -51,12 +51,19 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
54
63
  local match = string.match
55
64
  local ____tostring = _G.tostring
56
65
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
66
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
67
  local getUnitIntegerField = BlzGetUnitIntegerField
61
68
  local getUnitRealField = BlzGetUnitRealField
62
69
  local getHeroStr = GetHeroStr
@@ -75,9 +82,9 @@ local setUnitScale = SetUnitScale
75
82
  local setUnitPosition = SetUnitPosition
76
83
  local setUnitTimeScale = SetUnitTimeScale
77
84
  local getHandleId = GetHandleId
85
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
86
  local createUnit = CreateUnit
79
87
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
88
  local removeUnit = RemoveUnit
82
89
  local getUnitTypeId = GetUnitTypeId
83
90
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +100,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
100
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
101
  local isUnitInRangeXY = IsUnitInRangeXY
95
102
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
103
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
104
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
105
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -125,8 +130,6 @@ local isUnitType = IsUnitType
125
130
  local isUnitAlly = IsUnitAlly
126
131
  local isUnitEnemy = IsUnitEnemy
127
132
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
133
  ____exports.UnitClassification = {}
131
134
  local UnitClassification = ____exports.UnitClassification
132
135
  do
@@ -136,6 +139,7 @@ do
136
139
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
140
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
141
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
142
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
143
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
144
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
145
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +347,9 @@ local function dispatchAbility(event)
343
347
  }
344
348
  )
345
349
  end
350
+ local function damagingEventPreventRetaliation(self)
351
+ self[0] = true
352
+ end
346
353
  local function damageEventPreventDeath(self, callback, ...)
347
354
  if self[0] ~= nil then
348
355
  return
@@ -354,7 +361,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
361
  rawset(self, 1 + i, (select(i, ...)))
355
362
  end
356
363
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
364
+ local damageSetters = {
365
+ amount = BlzSetEventDamage,
366
+ attackType = function(attackType)
367
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
368
+ end,
369
+ damageType = BlzSetEventDamageType,
370
+ weaponType = BlzSetEventWeaponType
371
+ }
358
372
  local jlimitopByOperator = {
359
373
  [0] = LESS_THAN_OR_EQUAL,
360
374
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +446,19 @@ __TS__SetDescriptor(
432
446
  },
433
447
  true
434
448
  )
449
+ __TS__SetDescriptor(
450
+ UnitWeapon.prototype,
451
+ "allowedTargetCombatClassifications",
452
+ {
453
+ get = function(self)
454
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
455
+ end,
456
+ set = function(self, allowedTargetCombatClassifications)
457
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
458
+ end
459
+ },
460
+ true
461
+ )
435
462
  __TS__SetDescriptor(
436
463
  UnitWeapon.prototype,
437
464
  "damageBase",
@@ -636,7 +663,8 @@ local function delayHealthChecksCallback(unit)
636
663
  end
637
664
  end
638
665
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
666
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
667
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
640
668
  ____exports.Unit = __TS__Class()
641
669
  local Unit = ____exports.Unit
642
670
  Unit.name = "Unit"
@@ -677,6 +705,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
705
  end
678
706
  function Unit.prototype.onDestroy(self)
679
707
  local handle = self.handle
708
+ self[107] = getUnitX(handle)
709
+ self[108] = getUnitY(handle)
680
710
  if not self._owner then
681
711
  self._owner = Player:of(getOwningPlayer(handle))
682
712
  end
@@ -787,13 +817,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
817
  if type(animation) == "number" then
788
818
  setUnitAnimationByIndex(self.handle, animation)
789
819
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
820
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
821
  else
792
822
  setUnitAnimation(self.handle, animation)
793
823
  end
794
824
  end
825
+ function Unit.prototype.resetAnimation(self)
826
+ ResetUnitAnimation(self.handle)
827
+ end
795
828
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
829
+ QueueUnitAnimation(self.handle, animation)
830
+ end
831
+ function Unit.prototype.chooseWeapon(self, target)
832
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
833
+ return self.firstWeapon
834
+ end
835
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
836
+ return self.secondWeapon
837
+ end
838
+ return nil
797
839
  end
798
840
  function Unit.prototype.delayHealthChecks(self)
799
841
  self[103] = (self[103] or 0) + 1
@@ -806,7 +848,7 @@ function Unit.prototype.isSelected(self, player)
806
848
  return IsUnitSelected(self.handle, player.handle)
807
849
  end
808
850
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
851
+ SetUnitExploded(self.handle, true)
810
852
  killUnit(self.handle)
811
853
  end
812
854
  function Unit.prototype.kill(self)
@@ -925,6 +967,21 @@ end
925
967
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
968
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
969
  end
970
+ function Unit.prototype.interruptMovement(self)
971
+ local handle = self.handle
972
+ unitDisableAbility(
973
+ handle,
974
+ fourCC("Amov"),
975
+ true,
976
+ false
977
+ )
978
+ unitDisableAbility(
979
+ handle,
980
+ fourCC("Amov"),
981
+ false,
982
+ false
983
+ )
984
+ end
928
985
  function Unit.prototype.interruptAttack(self)
929
986
  unitInterruptAttack(self.handle)
930
987
  end
@@ -1202,6 +1259,14 @@ __TS__SetDescriptor(
1202
1259
  end},
1203
1260
  true
1204
1261
  )
1262
+ __TS__SetDescriptor(
1263
+ Unit.prototype,
1264
+ "isStunned",
1265
+ {get = function(self)
1266
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1267
+ end},
1268
+ true
1269
+ )
1205
1270
  __TS__SetDescriptor(
1206
1271
  Unit.prototype,
1207
1272
  "combatClassifications",
@@ -1275,6 +1340,19 @@ __TS__SetDescriptor(
1275
1340
  },
1276
1341
  true
1277
1342
  )
1343
+ __TS__SetDescriptor(
1344
+ Unit.prototype,
1345
+ "primaryAttribute",
1346
+ {
1347
+ get = function(self)
1348
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1349
+ end,
1350
+ set = function(self, primaryAttribute)
1351
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1352
+ end
1353
+ },
1354
+ true
1355
+ )
1278
1356
  __TS__SetDescriptor(
1279
1357
  Unit.prototype,
1280
1358
  "strengthBase",
@@ -1399,7 +1477,7 @@ __TS__SetDescriptor(
1399
1477
  return not self[106]
1400
1478
  end,
1401
1479
  set = function(self, isTeamGlowVisible)
1402
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1480
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1403
1481
  local ____temp_6
1404
1482
  if not isTeamGlowVisible then
1405
1483
  ____temp_6 = true
@@ -1415,9 +1493,9 @@ __TS__SetDescriptor(
1415
1493
  Unit.prototype,
1416
1494
  "color",
1417
1495
  {set = function(self, color)
1418
- setUnitColor(self.handle, color.handle)
1496
+ SetUnitColor(self.handle, color.handle)
1419
1497
  if self[106] then
1420
- showUnitTeamGlow(self.handle, false)
1498
+ BlzShowUnitTeamGlow(self.handle, false)
1421
1499
  end
1422
1500
  end},
1423
1501
  true
@@ -1586,7 +1664,7 @@ __TS__SetDescriptor(
1586
1664
  "x",
1587
1665
  {
1588
1666
  get = function(self)
1589
- return getUnitX(self.handle)
1667
+ return self[107] or getUnitX(self.handle)
1590
1668
  end,
1591
1669
  set = function(self, v)
1592
1670
  SetUnitX(self.handle, v)
@@ -1599,7 +1677,7 @@ __TS__SetDescriptor(
1599
1677
  "y",
1600
1678
  {
1601
1679
  get = function(self)
1602
- return getUnitY(self.handle)
1680
+ return self[108] or getUnitY(self.handle)
1603
1681
  end,
1604
1682
  set = function(self, v)
1605
1683
  SetUnitY(self.handle, v)
@@ -1685,10 +1763,10 @@ __TS__SetDescriptor(
1685
1763
  "gold",
1686
1764
  {
1687
1765
  get = function(self)
1688
- return getResourceAmount(self.handle)
1766
+ return GetResourceAmount(self.handle)
1689
1767
  end,
1690
1768
  set = function(self, gold)
1691
- setResourceAmount(self.handle, gold)
1769
+ SetResourceAmount(self.handle, gold)
1692
1770
  end
1693
1771
  },
1694
1772
  true
@@ -1816,6 +1894,19 @@ __TS__SetDescriptor(
1816
1894
  end},
1817
1895
  true
1818
1896
  )
1897
+ __TS__SetDescriptor(
1898
+ Unit.prototype,
1899
+ "movementType",
1900
+ {
1901
+ get = function(self)
1902
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1903
+ end,
1904
+ set = function(self, movementType)
1905
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1906
+ end
1907
+ },
1908
+ true
1909
+ )
1819
1910
  __TS__SetDescriptor(
1820
1911
  Unit.prototype,
1821
1912
  "pathing",
@@ -1997,6 +2088,14 @@ __TS__SetDescriptor(
1997
2088
  end},
1998
2089
  true
1999
2090
  )
2091
+ __TS__SetDescriptor(
2092
+ Unit.prototype,
2093
+ "targetAcquiredEvent",
2094
+ {get = function(self)
2095
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2096
+ end},
2097
+ true
2098
+ )
2000
2099
  __TS__SetDescriptor(
2001
2100
  Unit.prototype,
2002
2101
  "onSelect",
@@ -2358,13 +2457,19 @@ Unit.onDamaging = (function()
2358
2457
  if source and source.typeId == dummyUnitId then
2359
2458
  source = nil
2360
2459
  end
2361
- local target = BlzGetEventDamageTarget()
2460
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2461
+ local metadata = damageMetadataByTarget[target]
2462
+ damageMetadataByTarget[target] = nil
2362
2463
  local data = {
2363
2464
  amount = GetEventDamage(),
2364
- attackType = BlzGetEventAttackType(),
2465
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2365
2466
  damageType = BlzGetEventDamageType(),
2366
2467
  weaponType = BlzGetEventWeaponType(),
2367
- isAttack = BlzGetEventIsAttack()
2468
+ metadata = metadata,
2469
+ isAttack = BlzGetEventIsAttack(),
2470
+ originalAmount = GetEventDamage(),
2471
+ originalMetadata = metadata,
2472
+ preventRetaliation = damagingEventPreventRetaliation
2368
2473
  }
2369
2474
  if data.isAttack and source then
2370
2475
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2378,18 +2483,36 @@ Unit.onDamaging = (function()
2378
2483
  invoke(
2379
2484
  event,
2380
2485
  source,
2381
- ____exports.Unit:of(target),
2486
+ target,
2382
2487
  setmetatable(
2383
2488
  {},
2384
2489
  {
2385
2490
  __index = data,
2386
2491
  __newindex = function(self, key, value)
2387
- damageSetters[key](value)
2492
+ local damageSetter = damageSetters[key]
2493
+ if damageSetter ~= nil then
2494
+ damageSetter(value)
2495
+ end
2388
2496
  data[key] = value
2389
2497
  end
2390
2498
  }
2391
2499
  )
2392
2500
  )
2501
+ if data[0] and source then
2502
+ local sourceOwner = source.owner.handle
2503
+ data[1] = sourceOwner
2504
+ local targetOwner = target.owner.handle
2505
+ data[2] = targetOwner
2506
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2507
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2508
+ data[3] = true
2509
+ end
2510
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2511
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2512
+ data[4] = true
2513
+ end
2514
+ end
2515
+ damagingEventByTarget[target] = data
2393
2516
  return
2394
2517
  end
2395
2518
  BlzSetEventDamage(0)
@@ -2397,7 +2520,7 @@ Unit.onDamaging = (function()
2397
2520
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2398
2521
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2399
2522
  local sourceOwner = source.owner.handle
2400
- local targetOwner = GetOwningPlayer(target)
2523
+ local targetOwner = target.owner.handle
2401
2524
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2402
2525
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2403
2526
  Timer:run(function()
@@ -2413,23 +2536,19 @@ Unit.onDamaging = (function()
2413
2536
  for ____, ____value in ipairs(source._attackHandlers) do
2414
2537
  local condition = ____value[1]
2415
2538
  local action = ____value[2]
2416
- if condition(
2417
- source,
2418
- ____exports.Unit:of(target),
2419
- data
2420
- ) then
2539
+ if condition(source, target, data) then
2421
2540
  action(
2422
2541
  source,
2423
- ____exports.Unit:of(target),
2542
+ target,
2424
2543
  setmetatable(
2425
2544
  {fire = function()
2426
2545
  UnitDamageTarget(
2427
2546
  source.handle,
2428
- target,
2547
+ target.handle,
2429
2548
  data.amount,
2430
2549
  true,
2431
2550
  true,
2432
- data.attackType,
2551
+ attackTypeToNative(data.attackType),
2433
2552
  data.damageType,
2434
2553
  data.weaponType
2435
2554
  )
@@ -2456,26 +2575,50 @@ Unit.onDamage = __TS__New(
2456
2575
  if source and source.typeId == dummyUnitId then
2457
2576
  source = nil
2458
2577
  end
2578
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2579
+ local damagingEvent = damagingEventByTarget[target]
2580
+ damagingEventByTarget[target] = nil
2459
2581
  local data = {
2460
2582
  amount = GetEventDamage(),
2461
- attackType = BlzGetEventAttackType(),
2583
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2462
2584
  damageType = BlzGetEventDamageType(),
2463
2585
  weaponType = BlzGetEventWeaponType(),
2586
+ metadata = damagingEvent and damagingEvent.metadata,
2464
2587
  isAttack = BlzGetEventIsAttack(),
2465
- originalAmount = GetEventDamage(),
2588
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2589
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2466
2590
  preventDeath = damageEventPreventDeath
2467
2591
  }
2592
+ if damagingEvent then
2593
+ for key, value in pairs(damagingEvent) do
2594
+ if isAttribute(key) then
2595
+ data[key] = value
2596
+ end
2597
+ end
2598
+ local sourceOwner = damagingEvent[1]
2599
+ if sourceOwner then
2600
+ local targetOwner = damagingEvent[2]
2601
+ if damagingEvent[3] then
2602
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2603
+ end
2604
+ if damagingEvent[4] then
2605
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2606
+ end
2607
+ end
2608
+ end
2468
2609
  local evData = setmetatable(
2469
2610
  {},
2470
2611
  {
2471
2612
  __index = data,
2472
2613
  __newindex = function(self, key, value)
2473
- damageSetters[key](value)
2614
+ local damageSetter = damageSetters[key]
2615
+ if damageSetter ~= nil then
2616
+ damageSetter(value)
2617
+ end
2474
2618
  data[key] = value
2475
2619
  end
2476
2620
  }
2477
2621
  )
2478
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2479
2622
  invoke(event, source, target, evData)
2480
2623
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2481
2624
  local bonusHealth = math.ceil(evData.amount)
@@ -2518,8 +2661,9 @@ Unit.itemDroppedEvent = __TS__New(
2518
2661
  EVENT_PLAYER_UNIT_DROP_ITEM,
2519
2662
  function()
2520
2663
  local unit = getTriggerUnit()
2521
- if getUnitTypeId(unit) ~= dummyUnitId then
2522
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2664
+ local item = getManipulatedItem()
2665
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2666
+ return ____exports.Unit:of(unit), Item:of(item)
2523
2667
  end
2524
2668
  return IgnoreEvent
2525
2669
  end
@@ -2529,8 +2673,9 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2673
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2530
2674
  function()
2531
2675
  local unit = getTriggerUnit()
2532
- if getUnitTypeId(unit) ~= dummyUnitId then
2533
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2676
+ local item = getManipulatedItem()
2677
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2678
+ return ____exports.Unit:of(unit), Item:of(item)
2534
2679
  end
2535
2680
  return IgnoreEvent
2536
2681
  end
@@ -2540,8 +2685,9 @@ Unit.itemUsedEvent = __TS__New(
2540
2685
  EVENT_PLAYER_UNIT_USE_ITEM,
2541
2686
  function()
2542
2687
  local unit = getTriggerUnit()
2543
- if getUnitTypeId(unit) ~= dummyUnitId then
2544
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2688
+ local item = getManipulatedItem()
2689
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2690
+ return ____exports.Unit:of(unit), Item:of(item)
2545
2691
  end
2546
2692
  return IgnoreEvent
2547
2693
  end
@@ -2551,6 +2697,21 @@ Unit.itemStackedEvent = __TS__New(
2551
2697
  EVENT_PLAYER_UNIT_STACK_ITEM,
2552
2698
  function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2553
2699
  )
2700
+ __TS__ObjectDefineProperty(
2701
+ Unit,
2702
+ "itemChargesChangedEvent",
2703
+ {get = function(self)
2704
+ local event = __TS__New(Event)
2705
+ Item.chargesChangedEvent:addListener(function(item)
2706
+ local unit = item.owner
2707
+ if unit ~= nil then
2708
+ invoke(event, unit, item)
2709
+ end
2710
+ end)
2711
+ rawset(self, "itemChargesChangedEvent", event)
2712
+ return event
2713
+ end}
2714
+ )
2554
2715
  __TS__ObjectDefineProperty(
2555
2716
  Unit,
2556
2717
  "itemUseOrderEvent",
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
2
  import { LightningTypeId } from "./object-data/entry/lightning-type";
3
- import { Handle, HandleDestructor } from "../core/types/handle";
4
3
  import { Unit } from "../core/types/unit";
4
+ import { AbstractDestroyable, Destructor } from "../destroyable";
5
5
  declare const enum LightningPropertyKey {
6
6
  CHECK_VISIBILITY = 100,
7
7
  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
12
12
  TARGET_X = 106,
13
13
  TARGET_Y = 107,
14
14
  TARGET_Z = 108,
15
- DURATION = 109
15
+ DURATION = 109,
16
+ FADING = 110
16
17
  }
17
18
  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
18
- export declare class Lightning extends Handle<jlightning> {
19
+ export declare class Lightning extends AbstractDestroyable {
20
+ readonly handle: jlightning;
19
21
  readonly typeId: LightningTypeId;
20
22
  private [LightningPropertyKey.CHECK_VISIBILITY]?;
21
23
  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
27
29
  private [LightningPropertyKey.TARGET_Y]?;
28
30
  private [LightningPropertyKey.TARGET_Z]?;
29
31
  private [LightningPropertyKey.DURATION]?;
32
+ private [LightningPropertyKey.FADING]?;
30
33
  constructor(handle: jlightning, typeId: LightningTypeId);
31
- protected onDestroy(): HandleDestructor;
34
+ protected onDestroy(): Destructor;
32
35
  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
33
36
  ...checkVisibility: [boolean] | [],
34
37
  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
46
49
  target: Unit
47
50
  ]
48
51
  ]): T;
49
- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
52
+ static flash(...parameters: [
53
+ ...parameters: Parameters<(typeof Lightning)["create"]>,
54
+ duration: number,
55
+ fading?: boolean
56
+ ]): void;
50
57
  }
51
58
  export {};