warscript 0.0.1-dev.4f7cd3b → 0.0.1-dev.5364eb0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/sound.d.ts +17 -24
  8. package/core/types/sound.lua +99 -24
  9. package/core/types/timer.d.ts +7 -8
  10. package/core/types/timer.lua +18 -21
  11. package/core/util.lua +6 -1
  12. package/decl/native.d.ts +840 -786
  13. package/engine/behaviour/ability/apply-buff.d.ts +5 -0
  14. package/engine/behaviour/ability/apply-buff.lua +32 -0
  15. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  16. package/engine/behaviour/ability/damage.d.ts +9 -3
  17. package/engine/behaviour/ability/damage.lua +26 -38
  18. package/engine/behaviour/ability/emulate-impact.lua +16 -2
  19. package/engine/behaviour/ability.d.ts +7 -2
  20. package/engine/behaviour/ability.lua +42 -24
  21. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  22. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  23. package/engine/behaviour/unit.d.ts +28 -0
  24. package/engine/behaviour/unit.lua +163 -4
  25. package/engine/buff.d.ts +57 -41
  26. package/engine/buff.lua +301 -228
  27. package/engine/internal/ability.d.ts +4 -0
  28. package/engine/internal/ability.lua +17 -2
  29. package/engine/internal/item/ability.lua +82 -14
  30. package/engine/internal/item.d.ts +7 -4
  31. package/engine/internal/item.lua +131 -28
  32. package/engine/internal/mechanics/ability-duration.lua +1 -1
  33. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  34. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  35. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  36. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  37. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  38. package/engine/internal/object-data/evasion-probability.lua +16 -0
  39. package/engine/internal/unit/ability.d.ts +35 -0
  40. package/engine/internal/unit/ability.lua +62 -0
  41. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  42. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  43. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  44. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/bonus.d.ts +2 -0
  48. package/engine/internal/unit/bonus.lua +17 -0
  49. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  50. package/engine/internal/unit/ignore-events-items.lua +5 -0
  51. package/engine/internal/unit/item.lua +3 -4
  52. package/engine/internal/unit/order.d.ts +20 -0
  53. package/engine/internal/unit/order.lua +136 -0
  54. package/engine/internal/unit+damage.d.ts +2 -11
  55. package/engine/internal/unit+damage.lua +10 -14
  56. package/engine/internal/unit+spellSteal.lua +1 -2
  57. package/engine/internal/unit-missile-launch.lua +1 -1
  58. package/engine/internal/unit.d.ts +29 -5
  59. package/engine/internal/unit.lua +259 -100
  60. package/engine/lightning.d.ts +12 -5
  61. package/engine/lightning.lua +48 -14
  62. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  63. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  64. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  65. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  66. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  67. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  68. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  69. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  70. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  71. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  72. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  73. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  74. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  75. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  76. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  77. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  78. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  79. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  80. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  81. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  82. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  83. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  84. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  85. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  86. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  87. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  88. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  89. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  90. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  91. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  92. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  93. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  94. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  95. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  96. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  97. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  98. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  99. package/engine/object-data/entry/ability-type/web.lua +52 -0
  100. package/engine/object-data/entry/ability-type.d.ts +19 -17
  101. package/engine/object-data/entry/ability-type.lua +81 -21
  102. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  103. package/engine/object-data/entry/buff-type.d.ts +6 -12
  104. package/engine/object-data/entry/buff-type.lua +13 -29
  105. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  106. package/engine/object-data/entry/item-type.d.ts +1 -1
  107. package/engine/object-data/entry/item-type.lua +4 -4
  108. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  109. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  110. package/engine/object-data/entry/sound-preset.lua +140 -0
  111. package/engine/object-data/entry/unit-type.d.ts +10 -3
  112. package/engine/object-data/entry/unit-type.lua +155 -92
  113. package/engine/object-data/entry/upgrade.d.ts +1 -1
  114. package/engine/object-data/entry/upgrade.lua +4 -4
  115. package/engine/object-data/entry.d.ts +16 -14
  116. package/engine/object-data/entry.lua +60 -32
  117. package/engine/object-field/ability.d.ts +3 -2
  118. package/engine/object-field/ability.lua +3 -0
  119. package/engine/object-field/unit.d.ts +50 -3
  120. package/engine/object-field/unit.lua +186 -7
  121. package/engine/object-field.d.ts +17 -6
  122. package/engine/object-field.lua +187 -89
  123. package/engine/standard/entries/buff-type.d.ts +3 -0
  124. package/engine/standard/entries/buff-type.lua +3 -0
  125. package/engine/standard/entries/sound-preset.d.ts +10 -0
  126. package/engine/standard/entries/sound-preset.lua +10 -0
  127. package/engine/standard/fields/unit.d.ts +3 -0
  128. package/engine/standard/fields/unit.lua +5 -0
  129. package/engine/text-tag.d.ts +36 -2
  130. package/engine/text-tag.lua +175 -10
  131. package/engine/unit.d.ts +2 -0
  132. package/engine/unit.lua +2 -0
  133. package/objutil/buff.lua +1 -2
  134. package/objutil/unit.lua +8 -0
  135. package/package.json +2 -2
  136. package/utility/arrays.d.ts +1 -0
  137. package/utility/arrays.lua +3 -0
  138. package/utility/functions.d.ts +4 -0
  139. package/utility/functions.lua +4 -0
  140. package/utility/linked-set.d.ts +1 -0
  141. package/utility/linked-set.lua +3 -0
  142. package/utility/lua-maps.d.ts +4 -0
  143. package/utility/lua-maps.lua +20 -0
  144. package/utility/lua-sets.d.ts +1 -0
  145. package/utility/lua-sets.lua +3 -0
  146. package/utility/reflection.lua +11 -7
  147. package/core/types/order.d.ts +0 -25
  148. package/core/types/order.lua +0 -55
@@ -51,12 +51,21 @@ local ____arrays = require("utility.arrays")
51
51
  local forEach = ____arrays.forEach
52
52
  local ____math = require("math")
53
53
  local min = ____math.min
54
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
56
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
+ local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
59
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
60
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
+ local ____attributes = require("attributes")
62
+ local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
54
65
  local match = string.match
55
66
  local ____tostring = _G.tostring
56
67
  local setUnitAnimation = SetUnitAnimation
57
- local setUnitAnimationWithRarity = SetUnitAnimationWithRarity
58
68
  local setUnitAnimationByIndex = SetUnitAnimationByIndex
59
- local queueUnitAnimation = QueueUnitAnimation
60
69
  local getUnitIntegerField = BlzGetUnitIntegerField
61
70
  local getUnitRealField = BlzGetUnitRealField
62
71
  local getHeroStr = GetHeroStr
@@ -75,9 +84,9 @@ local setUnitScale = SetUnitScale
75
84
  local setUnitPosition = SetUnitPosition
76
85
  local setUnitTimeScale = SetUnitTimeScale
77
86
  local getHandleId = GetHandleId
87
+ local getUnitCurrentOrder = GetUnitCurrentOrder
78
88
  local createUnit = CreateUnit
79
89
  local killUnit = KillUnit
80
- local setUnitExploded = SetUnitExploded
81
90
  local removeUnit = RemoveUnit
82
91
  local getUnitTypeId = GetUnitTypeId
83
92
  local isHeroUnitId = IsHeroUnitId
@@ -93,8 +102,6 @@ local getSpellTargetItem = GetSpellTargetItem
93
102
  local getSpellTargetDestructable = GetSpellTargetDestructable
94
103
  local isUnitInRangeXY = IsUnitInRangeXY
95
104
  local isUnitInRange = IsUnitInRange
96
- local setResourceAmount = SetResourceAmount
97
- local getResourceAmount = GetResourceAmount
98
105
  local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
106
  local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
107
  local getUnitWeaponStringField = BlzGetUnitWeaponStringField
@@ -118,15 +125,9 @@ local getOrderedUnit = GetOrderedUnit
118
125
  local getIssuedOrderId = GetIssuedOrderId
119
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
120
127
  local unitAlive = UnitAlive
121
- local unitAddType = UnitAddType
122
- local unitRemoveType = UnitRemoveType
123
- local isUnitIllusion = IsUnitIllusion
124
- local isUnitType = IsUnitType
125
128
  local isUnitAlly = IsUnitAlly
126
129
  local isUnitEnemy = IsUnitEnemy
127
130
  local getOwningPlayer = GetOwningPlayer
128
- local setUnitColor = SetUnitColor
129
- local showUnitTeamGlow = BlzShowUnitTeamGlow
130
131
  ____exports.UnitClassification = {}
131
132
  local UnitClassification = ____exports.UnitClassification
132
133
  do
@@ -136,6 +137,7 @@ do
136
137
  UnitClassification.GROUND = UNIT_TYPE_GROUND
137
138
  UnitClassification.SUMMONED = UNIT_TYPE_SUMMONED
138
139
  UnitClassification.MECHANICAL = UNIT_TYPE_MECHANICAL
140
+ UnitClassification.WORKER = UNIT_TYPE_PEON
139
141
  UnitClassification.ANCIENT = UNIT_TYPE_ANCIENT
140
142
  UnitClassification.SUICIDAL = UNIT_TYPE_SAPPER
141
143
  UnitClassification.TAUREN = UNIT_TYPE_TAUREN
@@ -343,6 +345,9 @@ local function dispatchAbility(event)
343
345
  }
344
346
  )
345
347
  end
348
+ local function damagingEventPreventRetaliation(self)
349
+ self[0] = true
350
+ end
346
351
  local function damageEventPreventDeath(self, callback, ...)
347
352
  if self[0] ~= nil then
348
353
  return
@@ -354,7 +359,14 @@ local function damageEventPreventDeath(self, callback, ...)
354
359
  rawset(self, 1 + i, (select(i, ...)))
355
360
  end
356
361
  end
357
- local damageSetters = {amount = BlzSetEventDamage, attackType = BlzSetEventAttackType, damageType = BlzSetEventDamageType, weaponType = BlzSetEventWeaponType}
362
+ local damageSetters = {
363
+ amount = BlzSetEventDamage,
364
+ attackType = function(attackType)
365
+ return BlzSetEventAttackType(attackTypeToNative(attackType))
366
+ end,
367
+ damageType = BlzSetEventDamageType,
368
+ weaponType = BlzSetEventWeaponType
369
+ }
358
370
  local jlimitopByOperator = {
359
371
  [0] = LESS_THAN_OR_EQUAL,
360
372
  [1] = LESS_THAN_OR_EQUAL,
@@ -432,6 +444,19 @@ __TS__SetDescriptor(
432
444
  },
433
445
  true
434
446
  )
447
+ __TS__SetDescriptor(
448
+ UnitWeapon.prototype,
449
+ "allowedTargetCombatClassifications",
450
+ {
451
+ get = function(self)
452
+ return BlzGetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index)
453
+ end,
454
+ set = function(self, allowedTargetCombatClassifications)
455
+ BlzSetUnitWeaponIntegerField(self.unit.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, self.index, allowedTargetCombatClassifications)
456
+ end
457
+ },
458
+ true
459
+ )
435
460
  __TS__SetDescriptor(
436
461
  UnitWeapon.prototype,
437
462
  "damageBase",
@@ -636,16 +661,26 @@ local function delayHealthChecksCallback(unit)
636
661
  end
637
662
  end
638
663
  local nextSyncId = 1
639
- local unitBySyncId = setmetatable({}, {__mode = "k"})
664
+ local unitBySyncId = setmetatable({}, {__mode = "v"})
665
+ local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
640
675
  ____exports.Unit = __TS__Class()
641
676
  local Unit = ____exports.Unit
642
677
  Unit.name = "Unit"
643
678
  __TS__ClassExtends(Unit, Handle)
644
679
  function Unit.prototype.____constructor(self, handle)
645
680
  Handle.prototype.____constructor(self, handle)
646
- local ____nextSyncId_0 = nextSyncId
647
- nextSyncId = ____nextSyncId_0 + 1
648
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
649
684
  self._owner = Player:of(getOwningPlayer(handle))
650
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
651
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -677,6 +712,8 @@ function Unit.prototype.getEvent(self, event, collector)
677
712
  end
678
713
  function Unit.prototype.onDestroy(self)
679
714
  local handle = self.handle
715
+ self[107] = getUnitX(handle)
716
+ self[108] = getUnitY(handle)
680
717
  if not self._owner then
681
718
  self._owner = Player:of(getOwningPlayer(handle))
682
719
  end
@@ -744,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
744
781
  end}
745
782
  end
746
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
747
- local ____combatClassification_1 = combatClassification
748
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
749
786
  end
750
787
  function Unit.prototype.addClassification(self, classification)
751
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
752
789
  end
753
790
  function Unit.prototype.removeClassification(self, classification)
754
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
755
792
  end
756
793
  function Unit.prototype.hasClassification(self, classification)
757
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
758
795
  end
759
796
  function Unit.prototype.isVisibleTo(self, player)
760
797
  return isUnitVisible(self.handle, player.handle)
@@ -763,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
763
800
  return isUnitInvisible(self.handle, player.handle)
764
801
  end
765
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
766
- local ____temp_2
803
+ local ____temp_3
767
804
  if type(x) == "number" then
768
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
769
806
  else
770
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
771
808
  end
772
- return ____temp_2
809
+ return ____temp_3
773
810
  end
774
811
  function Unit.prototype.isAllyOf(self, unit)
775
812
  return isUnitAlly(
@@ -787,13 +824,25 @@ function Unit.prototype.playAnimation(self, animation, rarity)
787
824
  if type(animation) == "number" then
788
825
  setUnitAnimationByIndex(self.handle, animation)
789
826
  elseif rarity then
790
- setUnitAnimationWithRarity(self.handle, animation, rarity)
827
+ SetUnitAnimationWithRarity(self.handle, animation, rarity)
791
828
  else
792
829
  setUnitAnimation(self.handle, animation)
793
830
  end
794
831
  end
832
+ function Unit.prototype.resetAnimation(self)
833
+ ResetUnitAnimation(self.handle)
834
+ end
795
835
  function Unit.prototype.queueAnimation(self, animation)
796
- queueUnitAnimation(self.handle, animation)
836
+ QueueUnitAnimation(self.handle, animation)
837
+ end
838
+ function Unit.prototype.chooseWeapon(self, target)
839
+ if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
+ return self.firstWeapon
841
+ end
842
+ if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
+ return self.secondWeapon
844
+ end
845
+ return nil
797
846
  end
798
847
  function Unit.prototype.delayHealthChecks(self)
799
848
  self[103] = (self[103] or 0) + 1
@@ -806,21 +855,21 @@ function Unit.prototype.isSelected(self, player)
806
855
  return IsUnitSelected(self.handle, player.handle)
807
856
  end
808
857
  function Unit.prototype.explode(self)
809
- setUnitExploded(self.handle, true)
858
+ SetUnitExploded(self.handle, true)
810
859
  killUnit(self.handle)
811
860
  end
812
861
  function Unit.prototype.kill(self)
813
862
  killUnit(self.handle)
814
863
  end
815
864
  function Unit.prototype.revive(self, x, y, doEffect)
816
- local ____ReviveHero_5 = ReviveHero
817
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
818
- local ____doEffect_3 = doEffect
819
- if ____doEffect_3 == nil then
820
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
821
870
  end
822
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
823
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
824
873
  end
825
874
  function Unit.prototype.healTarget(self, target, amount)
826
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -863,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
863
912
  return Item:of(unitItemInSlot(self.handle, slot))
864
913
  end
865
914
  function Unit.prototype.addAbility(self, abilityId)
866
- if unitAddAbility(self.handle, abilityId) then
867
- local ability = UnitAbility:of(
868
- checkNotNull(getUnitAbility(self.handle, abilityId)),
869
- abilityId,
870
- self
871
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
872
921
  local abilities = self.abilities
873
922
  abilities[#abilities + 1] = ability
874
- return ability
875
923
  end
876
- return nil
924
+ return ability
877
925
  end
878
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
879
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -888,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
888
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
889
937
  end
890
938
  function Unit.prototype.getAbilityById(self, abilityId)
891
- local handle = self.handle
892
- if unitAddAbility(handle, abilityId) then
893
- assert(unitRemoveAbility(handle, abilityId))
894
- return nil
895
- end
896
- return UnitAbility:of(
897
- getUnitAbility(self.handle, abilityId),
898
- abilityId,
899
- self
900
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
901
941
  end
902
942
  function Unit.prototype.removeAbility(self, abilityId)
903
- if unitRemoveAbility(self.handle, abilityId) then
943
+ if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
904
944
  local abilities = self.abilities
905
945
  for i = 1, #abilities do
906
946
  if abilities[i].typeId == abilityId then
@@ -925,6 +965,21 @@ end
925
965
  function Unit.prototype.endAbilityCooldown(self, abilityId)
926
966
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
927
967
  end
968
+ function Unit.prototype.interruptMovement(self)
969
+ local handle = self.handle
970
+ unitDisableAbility(
971
+ handle,
972
+ fourCC("Amov"),
973
+ true,
974
+ false
975
+ )
976
+ unitDisableAbility(
977
+ handle,
978
+ fourCC("Amov"),
979
+ false,
980
+ false
981
+ )
982
+ end
928
983
  function Unit.prototype.interruptAttack(self)
929
984
  unitInterruptAttack(self.handle)
930
985
  end
@@ -1198,7 +1253,15 @@ __TS__SetDescriptor(
1198
1253
  Unit.prototype,
1199
1254
  "isIllusion",
1200
1255
  {get = function(self)
1201
- return isUnitIllusion(self.handle)
1256
+ return IsUnitIllusion(self.handle)
1257
+ end},
1258
+ true
1259
+ )
1260
+ __TS__SetDescriptor(
1261
+ Unit.prototype,
1262
+ "isStunned",
1263
+ {get = function(self)
1264
+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1202
1265
  end},
1203
1266
  true
1204
1267
  )
@@ -1275,6 +1338,19 @@ __TS__SetDescriptor(
1275
1338
  },
1276
1339
  true
1277
1340
  )
1341
+ __TS__SetDescriptor(
1342
+ Unit.prototype,
1343
+ "primaryAttribute",
1344
+ {
1345
+ get = function(self)
1346
+ return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
1347
+ end,
1348
+ set = function(self, primaryAttribute)
1349
+ setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
1350
+ end
1351
+ },
1352
+ true
1353
+ )
1278
1354
  __TS__SetDescriptor(
1279
1355
  Unit.prototype,
1280
1356
  "strengthBase",
@@ -1399,14 +1475,14 @@ __TS__SetDescriptor(
1399
1475
  return not self[106]
1400
1476
  end,
1401
1477
  set = function(self, isTeamGlowVisible)
1402
- showUnitTeamGlow(self.handle, isTeamGlowVisible)
1403
- local ____temp_6
1478
+ BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1479
+ local ____temp_7
1404
1480
  if not isTeamGlowVisible then
1405
- ____temp_6 = true
1481
+ ____temp_7 = true
1406
1482
  else
1407
- ____temp_6 = nil
1483
+ ____temp_7 = nil
1408
1484
  end
1409
- self[106] = ____temp_6
1485
+ self[106] = ____temp_7
1410
1486
  end
1411
1487
  },
1412
1488
  true
@@ -1415,9 +1491,9 @@ __TS__SetDescriptor(
1415
1491
  Unit.prototype,
1416
1492
  "color",
1417
1493
  {set = function(self, color)
1418
- setUnitColor(self.handle, color.handle)
1494
+ SetUnitColor(self.handle, color.handle)
1419
1495
  if self[106] then
1420
- showUnitTeamGlow(self.handle, false)
1496
+ BlzShowUnitTeamGlow(self.handle, false)
1421
1497
  end
1422
1498
  end},
1423
1499
  true
@@ -1586,7 +1662,7 @@ __TS__SetDescriptor(
1586
1662
  "x",
1587
1663
  {
1588
1664
  get = function(self)
1589
- return getUnitX(self.handle)
1665
+ return self[107] or getUnitX(self.handle)
1590
1666
  end,
1591
1667
  set = function(self, v)
1592
1668
  SetUnitX(self.handle, v)
@@ -1599,7 +1675,7 @@ __TS__SetDescriptor(
1599
1675
  "y",
1600
1676
  {
1601
1677
  get = function(self)
1602
- return getUnitY(self.handle)
1678
+ return self[108] or getUnitY(self.handle)
1603
1679
  end,
1604
1680
  set = function(self, v)
1605
1681
  SetUnitY(self.handle, v)
@@ -1685,10 +1761,10 @@ __TS__SetDescriptor(
1685
1761
  "gold",
1686
1762
  {
1687
1763
  get = function(self)
1688
- return getResourceAmount(self.handle)
1764
+ return GetResourceAmount(self.handle)
1689
1765
  end,
1690
1766
  set = function(self, gold)
1691
- setResourceAmount(self.handle, gold)
1767
+ SetResourceAmount(self.handle, gold)
1692
1768
  end
1693
1769
  },
1694
1770
  true
@@ -1816,6 +1892,19 @@ __TS__SetDescriptor(
1816
1892
  end},
1817
1893
  true
1818
1894
  )
1895
+ __TS__SetDescriptor(
1896
+ Unit.prototype,
1897
+ "movementType",
1898
+ {
1899
+ get = function(self)
1900
+ return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
1901
+ end,
1902
+ set = function(self, movementType)
1903
+ setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
1904
+ end
1905
+ },
1906
+ true
1907
+ )
1819
1908
  __TS__SetDescriptor(
1820
1909
  Unit.prototype,
1821
1910
  "pathing",
@@ -1997,6 +2086,14 @@ __TS__SetDescriptor(
1997
2086
  end},
1998
2087
  true
1999
2088
  )
2089
+ __TS__SetDescriptor(
2090
+ Unit.prototype,
2091
+ "targetAcquiredEvent",
2092
+ {get = function(self)
2093
+ return self:getEvent(EVENT_UNIT_ACQUIRED_TARGET)
2094
+ end},
2095
+ true
2096
+ )
2000
2097
  __TS__SetDescriptor(
2001
2098
  Unit.prototype,
2002
2099
  "onSelect",
@@ -2132,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2132
2229
  InitializingEvent,
2133
2230
  function(event)
2134
2231
  local function listener(unit, id)
2135
- local ____GetSpellTargetUnit_result_9
2232
+ local ____GetSpellTargetUnit_result_10
2136
2233
  if GetSpellTargetUnit() then
2137
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2234
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2138
2235
  else
2139
- local ____GetSpellTargetItem_result_8
2236
+ local ____GetSpellTargetItem_result_9
2140
2237
  if GetSpellTargetItem() then
2141
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2238
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2142
2239
  else
2143
- local ____GetSpellTargetDestructable_result_7
2240
+ local ____GetSpellTargetDestructable_result_8
2144
2241
  if GetSpellTargetDestructable() then
2145
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2242
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2146
2243
  else
2147
- ____GetSpellTargetDestructable_result_7 = nil
2244
+ ____GetSpellTargetDestructable_result_8 = nil
2148
2245
  end
2149
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2246
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2150
2247
  end
2151
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2248
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2152
2249
  end
2153
- local target = ____GetSpellTargetUnit_result_9
2250
+ local target = ____GetSpellTargetUnit_result_10
2154
2251
  if target then
2155
2252
  invoke(event, unit, id, target)
2156
2253
  end
@@ -2358,13 +2455,19 @@ Unit.onDamaging = (function()
2358
2455
  if source and source.typeId == dummyUnitId then
2359
2456
  source = nil
2360
2457
  end
2361
- local target = BlzGetEventDamageTarget()
2458
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2459
+ local metadata = damageMetadataByTarget[target]
2460
+ damageMetadataByTarget[target] = nil
2362
2461
  local data = {
2363
2462
  amount = GetEventDamage(),
2364
- attackType = BlzGetEventAttackType(),
2463
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2365
2464
  damageType = BlzGetEventDamageType(),
2366
2465
  weaponType = BlzGetEventWeaponType(),
2367
- isAttack = BlzGetEventIsAttack()
2466
+ metadata = metadata,
2467
+ isAttack = BlzGetEventIsAttack(),
2468
+ originalAmount = GetEventDamage(),
2469
+ originalMetadata = metadata,
2470
+ preventRetaliation = damagingEventPreventRetaliation
2368
2471
  }
2369
2472
  if data.isAttack and source then
2370
2473
  local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
@@ -2378,18 +2481,36 @@ Unit.onDamaging = (function()
2378
2481
  invoke(
2379
2482
  event,
2380
2483
  source,
2381
- ____exports.Unit:of(target),
2484
+ target,
2382
2485
  setmetatable(
2383
2486
  {},
2384
2487
  {
2385
2488
  __index = data,
2386
2489
  __newindex = function(self, key, value)
2387
- damageSetters[key](value)
2490
+ local damageSetter = damageSetters[key]
2491
+ if damageSetter ~= nil then
2492
+ damageSetter(value)
2493
+ end
2388
2494
  data[key] = value
2389
2495
  end
2390
2496
  }
2391
2497
  )
2392
2498
  )
2499
+ if data[0] and source then
2500
+ local sourceOwner = source.owner.handle
2501
+ data[1] = sourceOwner
2502
+ local targetOwner = target.owner.handle
2503
+ data[2] = targetOwner
2504
+ if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2505
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2506
+ data[3] = true
2507
+ end
2508
+ if not GetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE) then
2509
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, true)
2510
+ data[4] = true
2511
+ end
2512
+ end
2513
+ damagingEventByTarget[target] = data
2393
2514
  return
2394
2515
  end
2395
2516
  BlzSetEventDamage(0)
@@ -2397,7 +2518,7 @@ Unit.onDamaging = (function()
2397
2518
  BlzSetEventDamageType(DAMAGE_TYPE_UNKNOWN)
2398
2519
  BlzSetEventWeaponType(WEAPON_TYPE_WHOKNOWS)
2399
2520
  local sourceOwner = source.owner.handle
2400
- local targetOwner = GetOwningPlayer(target)
2521
+ local targetOwner = target.owner.handle
2401
2522
  if not GetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE) then
2402
2523
  SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, true)
2403
2524
  Timer:run(function()
@@ -2413,23 +2534,19 @@ Unit.onDamaging = (function()
2413
2534
  for ____, ____value in ipairs(source._attackHandlers) do
2414
2535
  local condition = ____value[1]
2415
2536
  local action = ____value[2]
2416
- if condition(
2417
- source,
2418
- ____exports.Unit:of(target),
2419
- data
2420
- ) then
2537
+ if condition(source, target, data) then
2421
2538
  action(
2422
2539
  source,
2423
- ____exports.Unit:of(target),
2540
+ target,
2424
2541
  setmetatable(
2425
2542
  {fire = function()
2426
2543
  UnitDamageTarget(
2427
2544
  source.handle,
2428
- target,
2545
+ target.handle,
2429
2546
  data.amount,
2430
2547
  true,
2431
2548
  true,
2432
- data.attackType,
2549
+ attackTypeToNative(data.attackType),
2433
2550
  data.damageType,
2434
2551
  data.weaponType
2435
2552
  )
@@ -2456,26 +2573,50 @@ Unit.onDamage = __TS__New(
2456
2573
  if source and source.typeId == dummyUnitId then
2457
2574
  source = nil
2458
2575
  end
2576
+ local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2577
+ local damagingEvent = damagingEventByTarget[target]
2578
+ damagingEventByTarget[target] = nil
2459
2579
  local data = {
2460
2580
  amount = GetEventDamage(),
2461
- attackType = BlzGetEventAttackType(),
2581
+ attackType = nativeToAttackType(BlzGetEventAttackType()),
2462
2582
  damageType = BlzGetEventDamageType(),
2463
2583
  weaponType = BlzGetEventWeaponType(),
2584
+ metadata = damagingEvent and damagingEvent.metadata,
2464
2585
  isAttack = BlzGetEventIsAttack(),
2465
- originalAmount = GetEventDamage(),
2586
+ originalAmount = damagingEvent and damagingEvent.originalAmount or GetEventDamage(),
2587
+ originalMetadata = damagingEvent and damagingEvent.originalMetadata,
2466
2588
  preventDeath = damageEventPreventDeath
2467
2589
  }
2590
+ if damagingEvent then
2591
+ for key, value in pairs(damagingEvent) do
2592
+ if isAttribute(key) then
2593
+ data[key] = value
2594
+ end
2595
+ end
2596
+ local sourceOwner = damagingEvent[1]
2597
+ if sourceOwner then
2598
+ local targetOwner = damagingEvent[2]
2599
+ if damagingEvent[3] then
2600
+ SetPlayerAlliance(sourceOwner, targetOwner, ALLIANCE_PASSIVE, false)
2601
+ end
2602
+ if damagingEvent[4] then
2603
+ SetPlayerAlliance(targetOwner, sourceOwner, ALLIANCE_PASSIVE, false)
2604
+ end
2605
+ end
2606
+ end
2468
2607
  local evData = setmetatable(
2469
2608
  {},
2470
2609
  {
2471
2610
  __index = data,
2472
2611
  __newindex = function(self, key, value)
2473
- damageSetters[key](value)
2612
+ local damageSetter = damageSetters[key]
2613
+ if damageSetter ~= nil then
2614
+ damageSetter(value)
2615
+ end
2474
2616
  data[key] = value
2475
2617
  end
2476
2618
  }
2477
2619
  )
2478
- local target = ____exports.Unit:of(BlzGetEventDamageTarget())
2479
2620
  invoke(event, source, target, evData)
2480
2621
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2481
2622
  local bonusHealth = math.ceil(evData.amount)
@@ -2518,8 +2659,9 @@ Unit.itemDroppedEvent = __TS__New(
2518
2659
  EVENT_PLAYER_UNIT_DROP_ITEM,
2519
2660
  function()
2520
2661
  local unit = getTriggerUnit()
2521
- if getUnitTypeId(unit) ~= dummyUnitId then
2522
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2662
+ local item = getManipulatedItem()
2663
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2664
+ return ____exports.Unit:of(unit), Item:of(item)
2523
2665
  end
2524
2666
  return IgnoreEvent
2525
2667
  end
@@ -2529,8 +2671,9 @@ Unit.itemPickedUpEvent = __TS__New(
2529
2671
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2530
2672
  function()
2531
2673
  local unit = getTriggerUnit()
2532
- if getUnitTypeId(unit) ~= dummyUnitId then
2533
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2674
+ local item = getManipulatedItem()
2675
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2676
+ return ____exports.Unit:of(unit), Item:of(item)
2534
2677
  end
2535
2678
  return IgnoreEvent
2536
2679
  end
@@ -2540,8 +2683,9 @@ Unit.itemUsedEvent = __TS__New(
2540
2683
  EVENT_PLAYER_UNIT_USE_ITEM,
2541
2684
  function()
2542
2685
  local unit = getTriggerUnit()
2543
- if getUnitTypeId(unit) ~= dummyUnitId then
2544
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2686
+ local item = getManipulatedItem()
2687
+ if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2688
+ return ____exports.Unit:of(unit), Item:of(item)
2545
2689
  end
2546
2690
  return IgnoreEvent
2547
2691
  end
@@ -2551,6 +2695,21 @@ Unit.itemStackedEvent = __TS__New(
2551
2695
  EVENT_PLAYER_UNIT_STACK_ITEM,
2552
2696
  function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2553
2697
  )
2698
+ __TS__ObjectDefineProperty(
2699
+ Unit,
2700
+ "itemChargesChangedEvent",
2701
+ {get = function(self)
2702
+ local event = __TS__New(Event)
2703
+ Item.chargesChangedEvent:addListener(function(item)
2704
+ local unit = item.owner
2705
+ if unit ~= nil then
2706
+ invoke(event, unit, item)
2707
+ end
2708
+ end)
2709
+ rawset(self, "itemChargesChangedEvent", event)
2710
+ return event
2711
+ end}
2712
+ )
2554
2713
  __TS__ObjectDefineProperty(
2555
2714
  Unit,
2556
2715
  "itemUseOrderEvent",