warscript 0.0.1-dev.4f7cd3b → 0.0.1-dev.524f1b8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/engine/behaviour/ability/apply-buff.d.ts +5 -0
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +2 -2
- package/engine/behaviour/ability.d.ts +7 -2
- package/engine/behaviour/ability.lua +34 -7
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +56 -41
- package/engine/buff.lua +295 -228
- package/engine/internal/ability.lua +0 -2
- package/engine/internal/item/ability.lua +19 -3
- package/engine/internal/item.d.ts +2 -2
- package/engine/internal/item.lua +56 -25
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +17 -0
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.lua +3 -4
- package/engine/internal/unit.d.ts +7 -1
- package/engine/internal/unit.lua +28 -8
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +81 -21
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +1 -1
- package/engine/object-data/entry/buff-type.lua +2 -2
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.lua +4 -4
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +8 -1
- package/engine/object-data/entry/unit-type.lua +61 -8
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-field/ability.d.ts +2 -1
- package/engine/object-field/ability.lua +3 -0
- package/engine/object-field.d.ts +2 -2
- package/engine/object-field.lua +4 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +1 -0
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/utility/reflection.lua +11 -7
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@@ -10,8 +10,8 @@ local ____exports = {}
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local preparePhysicalPositiveApplicatorAbility
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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-
local
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local
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local ____curse = require("engine.object-data.entry.ability-type.curse")
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local CurseAbilityType = ____curse.CurseAbilityType
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local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
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local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
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local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
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@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
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local chunked = ____arrays.chunked
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local map = ____arrays.map
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local max = ____arrays.max
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-
local toLuaSet = ____arrays.toLuaSet
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local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
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local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
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local ____berserk = require("engine.object-data.entry.ability-type.berserk")
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@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
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local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
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local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
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local castAbility = ____cast_2Dability.castAbility
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-
local createItem = CreateItem
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local getAbilityId = BlzGetAbilityId
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local getItemAbility = BlzGetItemAbility
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local getOwningPlayer = GetOwningPlayer
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local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
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local itemAddAbility = BlzItemAddAbility
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local removeItem = RemoveItem
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local setAbilityIntegerField = BlzSetAbilityIntegerField
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local setAbilityRealLevelField = BlzSetAbilityRealLevelField
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local setItemBooleanField = BlzSetItemBooleanField
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local setPlayerTechResearched = SetPlayerTechResearched
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local unitAddAbility = UnitAddAbility
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local unitAddItem = UnitAddItem
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local unitDisableAbility = BlzUnitDisableAbility
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local unitDropItemSlot = UnitDropItemSlot
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local unitInventorySize = UnitInventorySize
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local unitRemoveAbility = UnitRemoveAbility
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local compiletimeApplicableBuffTypes = {}
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____exports.ApplicableBuffType = __TS__Class()
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@@ -86,7 +74,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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abilityType.buttonPositionY = -11
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abilityType.casterAttachmentPresets = {}
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abilityType.targetEffectPresets = {}
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abilityType.
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abilityType.casterEffectSoundPresetId = nil
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abilityType.learnLevelMinimum = 6
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abilityType.race = "other"
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abilityType.shouldCheckTechTreeDependencies = false
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@@ -113,12 +101,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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local applicatorAbilityTypeIdByApplicatorType = {}
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if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
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if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(
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applicatorAbilityType.
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.damageDecreaseFactor = 0
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local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
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applicatorAbilityType.missProbability = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[
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applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
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end
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if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
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local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
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@@ -135,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
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applicatorAbilityType.damagePerSecond = 0
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applicatorAbilityType.movementSpeedDecreaseFactor = 0
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applicatorAbilityType.attackSpeedDecreaseFactor = 0
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applicatorAbilityType.isDamageStacking = false
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applicatorAbilityType.isMovementSpeedFactorStacking = false
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applicatorAbilityType.isAttackSpeedFactorStacking = false
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applicatorAbilityType.isAbleToKill = false
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
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applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
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end
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local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
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applicatorAbilityType.attackSpeedIncreaseFactor = 0
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applicatorAbilityType.movementSpeedIncreaseFactor = 0
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applicatorAbilityType.receivedDamageIncreaseFactor = 0
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applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
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if applicatorAbilityType.levelCount > 1 then
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multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
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"AIcs"
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}, fourCC))
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end)
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local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
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return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
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"AInv",
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"Aihn",
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"Aien",
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"Aion",
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"Aiun"
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}, fourCC)))
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end)
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local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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local abilityType = SearingArrowsAbilityType:create()
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abilityType.isInternal = true
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)
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---
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-- @internal For use by internal systems only.
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____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum,
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and
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____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
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local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852190 or 852173) or 0)
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local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
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local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
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if applicatorAbilityTypeId == nil then
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applicatorAbilityTypeId,
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preparePhysicalPositiveApplicatorAbility,
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level,
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duration or 0
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movementSpeedIncreaseFactor
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duration or 0
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)
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if level ~= nil and level > 0 then
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local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
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ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
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ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
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ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
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if missProbability ~= nil and applicatorType == 852190 then
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ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
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end
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end,
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applicatorType,
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end
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return success
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end
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preparePhysicalPositiveApplicatorAbility = function(ability, level, duration
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preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
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if level == nil then
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setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
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end
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setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
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setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
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setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
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end
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end
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---
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-- @internal For use by internal systems only.
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import { SoundPresetName } from "../auxiliary/sound-preset-name";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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export type BuffTypeId = ObjectDataEntryId & {
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export type BuffTypeId = ObjectDataEntryId & number & {
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export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
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{
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return self:getObjectDataEntryNumericIdsField("flig")
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self:
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self:setObjectDataEntryNumericIdsField("flig", lightningTypeIds)
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},
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { CombatClassifications } from "../auxiliary/combat-classification";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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export type DestructibleTypeId = ObjectDataEntryId & {
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export type DestructibleTypeId = ObjectDataEntryId & number & {
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readonly __destructibleTypeId: unique symbol;
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export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
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import { ArmorSoundType } from "../auxiliary/armor-sound-type";
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import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
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import type { AbilityTypeId } from "./ability-type";
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export type ItemTypeId = ObjectDataEntryId & {
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export type ItemTypeId = ObjectDataEntryId & number & {
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export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
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return self:getObjectDataEntryNumericIdsField("iabi")
|
|
31
31
|
end,
|
|
32
32
|
set = function(self, abilityTypeIds)
|
|
33
|
-
self:
|
|
33
|
+
self:setObjectDataEntryNumericIdsField("iabi", abilityTypeIds)
|
|
34
34
|
end
|
|
35
35
|
},
|
|
36
36
|
true
|
|
@@ -261,10 +261,10 @@ __TS__SetDescriptor(
|
|
|
261
261
|
"cooldownGroupId",
|
|
262
262
|
{
|
|
263
263
|
get = function(self)
|
|
264
|
-
return self:
|
|
264
|
+
return self:getObjectDataEntryNumericIdField("icid")
|
|
265
265
|
end,
|
|
266
266
|
set = function(self, cooldownGroupId)
|
|
267
|
-
self:
|
|
267
|
+
self:setObjectDataEntryNumericIdField("icid", cooldownGroupId)
|
|
268
268
|
end
|
|
269
269
|
},
|
|
270
270
|
true
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
|
|
3
3
|
import { Color } from "../../../core/types/color";
|
|
4
|
-
export type LightningTypeId = ObjectDataEntryId & {
|
|
4
|
+
export type LightningTypeId = ObjectDataEntryId & number & {
|
|
5
5
|
readonly __lightningTypeId: unique symbol;
|
|
6
6
|
};
|
|
7
7
|
export type StandardLightningTypeId = LightningTypeId & {
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
3
|
+
import { SoundEax } from "../auxiliary/sound-eax";
|
|
4
|
+
export type SoundPresetId = ObjectDataEntryId & string & {
|
|
5
|
+
readonly __soundPresetId: unique symbol;
|
|
6
|
+
};
|
|
7
|
+
export type StandardSoundPresetId = SoundPresetId & {
|
|
8
|
+
readonly __standardSoundPresetId: unique symbol;
|
|
9
|
+
};
|
|
10
|
+
export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
|
|
11
|
+
static readonly BASE_ID: SoundPresetId;
|
|
12
|
+
private static nextId;
|
|
13
|
+
protected static generateId(): string;
|
|
14
|
+
protected static getObjectData(map: WarMap): WarObjects;
|
|
15
|
+
get filePaths(): string[];
|
|
16
|
+
set filePaths(filePaths: string[]);
|
|
17
|
+
get volume(): number;
|
|
18
|
+
set volume(volume: number);
|
|
19
|
+
get pitch(): number;
|
|
20
|
+
set pitch(pitch: number);
|
|
21
|
+
get priority(): number;
|
|
22
|
+
set priority(priority: number);
|
|
23
|
+
get channel(): number;
|
|
24
|
+
set channel(channel: number);
|
|
25
|
+
get minimumDistance(): number;
|
|
26
|
+
set minimumDistance(minimumDistance: number);
|
|
27
|
+
get maximumDistance(): number;
|
|
28
|
+
set maximumDistance(maximumDistance: number);
|
|
29
|
+
get distanceCutoff(): number;
|
|
30
|
+
set distanceCutoff(distanceCutoff: number);
|
|
31
|
+
get eax(): SoundEax;
|
|
32
|
+
set eax(eax: SoundEax);
|
|
33
|
+
}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____entry = require("engine.object-data.entry")
|
|
7
|
+
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
8
|
+
____exports.SoundPreset = __TS__Class()
|
|
9
|
+
local SoundPreset = ____exports.SoundPreset
|
|
10
|
+
SoundPreset.name = "SoundPreset"
|
|
11
|
+
__TS__ClassExtends(SoundPreset, ObjectDataEntry)
|
|
12
|
+
function SoundPreset.generateId(self)
|
|
13
|
+
local ____self_0, ____nextId_1 = self, "nextId"
|
|
14
|
+
local ____self_nextId_2 = ____self_0[____nextId_1]
|
|
15
|
+
____self_0[____nextId_1] = ____self_nextId_2 + 1
|
|
16
|
+
return "CustomSound" .. tostring(____self_nextId_2)
|
|
17
|
+
end
|
|
18
|
+
function SoundPreset.getObjectData(self, map)
|
|
19
|
+
return map.objects.sound
|
|
20
|
+
end
|
|
21
|
+
SoundPreset.BASE_ID = "BlizzardWave"
|
|
22
|
+
SoundPreset.nextId = 0
|
|
23
|
+
__TS__SetDescriptor(
|
|
24
|
+
SoundPreset.prototype,
|
|
25
|
+
"filePaths",
|
|
26
|
+
{
|
|
27
|
+
get = function(self)
|
|
28
|
+
return self:getStringsField("FileNames")
|
|
29
|
+
end,
|
|
30
|
+
set = function(self, filePaths)
|
|
31
|
+
self:setStringsField("FileNames", filePaths)
|
|
32
|
+
end
|
|
33
|
+
},
|
|
34
|
+
true
|
|
35
|
+
)
|
|
36
|
+
__TS__SetDescriptor(
|
|
37
|
+
SoundPreset.prototype,
|
|
38
|
+
"volume",
|
|
39
|
+
{
|
|
40
|
+
get = function(self)
|
|
41
|
+
return self:getNumberField("Volume")
|
|
42
|
+
end,
|
|
43
|
+
set = function(self, volume)
|
|
44
|
+
self:setNumberField("Volume", volume)
|
|
45
|
+
end
|
|
46
|
+
},
|
|
47
|
+
true
|
|
48
|
+
)
|
|
49
|
+
__TS__SetDescriptor(
|
|
50
|
+
SoundPreset.prototype,
|
|
51
|
+
"pitch",
|
|
52
|
+
{
|
|
53
|
+
get = function(self)
|
|
54
|
+
return self:getNumberField("Pitch")
|
|
55
|
+
end,
|
|
56
|
+
set = function(self, pitch)
|
|
57
|
+
self:setNumberField("Pitch", pitch)
|
|
58
|
+
end
|
|
59
|
+
},
|
|
60
|
+
true
|
|
61
|
+
)
|
|
62
|
+
__TS__SetDescriptor(
|
|
63
|
+
SoundPreset.prototype,
|
|
64
|
+
"priority",
|
|
65
|
+
{
|
|
66
|
+
get = function(self)
|
|
67
|
+
return self:getNumberField("Priority")
|
|
68
|
+
end,
|
|
69
|
+
set = function(self, priority)
|
|
70
|
+
self:setNumberField("Priority", priority)
|
|
71
|
+
end
|
|
72
|
+
},
|
|
73
|
+
true
|
|
74
|
+
)
|
|
75
|
+
__TS__SetDescriptor(
|
|
76
|
+
SoundPreset.prototype,
|
|
77
|
+
"channel",
|
|
78
|
+
{
|
|
79
|
+
get = function(self)
|
|
80
|
+
return self:getNumberField("Channel")
|
|
81
|
+
end,
|
|
82
|
+
set = function(self, channel)
|
|
83
|
+
self:setNumberField("Channel", channel)
|
|
84
|
+
end
|
|
85
|
+
},
|
|
86
|
+
true
|
|
87
|
+
)
|
|
88
|
+
__TS__SetDescriptor(
|
|
89
|
+
SoundPreset.prototype,
|
|
90
|
+
"minimumDistance",
|
|
91
|
+
{
|
|
92
|
+
get = function(self)
|
|
93
|
+
return self:getNumberField("MinDistance")
|
|
94
|
+
end,
|
|
95
|
+
set = function(self, minimumDistance)
|
|
96
|
+
self:setNumberField("MinDistance", minimumDistance)
|
|
97
|
+
end
|
|
98
|
+
},
|
|
99
|
+
true
|
|
100
|
+
)
|
|
101
|
+
__TS__SetDescriptor(
|
|
102
|
+
SoundPreset.prototype,
|
|
103
|
+
"maximumDistance",
|
|
104
|
+
{
|
|
105
|
+
get = function(self)
|
|
106
|
+
return self:getNumberField("MaxDistance")
|
|
107
|
+
end,
|
|
108
|
+
set = function(self, maximumDistance)
|
|
109
|
+
self:setNumberField("MaxDistance", maximumDistance)
|
|
110
|
+
end
|
|
111
|
+
},
|
|
112
|
+
true
|
|
113
|
+
)
|
|
114
|
+
__TS__SetDescriptor(
|
|
115
|
+
SoundPreset.prototype,
|
|
116
|
+
"distanceCutoff",
|
|
117
|
+
{
|
|
118
|
+
get = function(self)
|
|
119
|
+
return self:getNumberField("DistanceCutoff")
|
|
120
|
+
end,
|
|
121
|
+
set = function(self, distanceCutoff)
|
|
122
|
+
self:setNumberField("DistanceCutoff", distanceCutoff)
|
|
123
|
+
end
|
|
124
|
+
},
|
|
125
|
+
true
|
|
126
|
+
)
|
|
127
|
+
__TS__SetDescriptor(
|
|
128
|
+
SoundPreset.prototype,
|
|
129
|
+
"eax",
|
|
130
|
+
{
|
|
131
|
+
get = function(self)
|
|
132
|
+
return self:getStringField("EAXFlags")
|
|
133
|
+
end,
|
|
134
|
+
set = function(self, eax)
|
|
135
|
+
self:setStringField("EAXFlags", eax)
|
|
136
|
+
end
|
|
137
|
+
},
|
|
138
|
+
true
|
|
139
|
+
)
|
|
140
|
+
return ____exports
|
|
@@ -13,7 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
|
|
|
13
13
|
import type { UpgradeId } from "./upgrade";
|
|
14
14
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
15
15
|
import { AttackType } from "../auxiliary/attack-type";
|
|
16
|
-
export type UnitTypeId = ObjectDataEntryId & {
|
|
16
|
+
export type UnitTypeId = ObjectDataEntryId & number & {
|
|
17
17
|
readonly __unitTypeId: unique symbol;
|
|
18
18
|
};
|
|
19
19
|
export type StandardUnitTypeId = UnitTypeId & {
|
|
@@ -55,6 +55,7 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
55
55
|
protected static readonly idGenerator: ObjectDataEntryIdGenerator;
|
|
56
56
|
protected static generateId(): number;
|
|
57
57
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
58
|
+
private isPortraitModelPathSet?;
|
|
58
59
|
get abilityTypeIds(): AbilityTypeId[];
|
|
59
60
|
set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
|
|
60
61
|
get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
|
|
@@ -131,6 +132,12 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
|
|
|
131
132
|
set modelPathSD(modelPathSD: string);
|
|
132
133
|
get modelPathHD(): string;
|
|
133
134
|
set modelPathHD(modelPathHD: string);
|
|
135
|
+
get portraitModelPath(): string;
|
|
136
|
+
set portraitModelPath(portraitModelPath: string);
|
|
137
|
+
get portraitModelPathSD(): string;
|
|
138
|
+
set portraitModelPathSD(portraitModelPathSD: string);
|
|
139
|
+
get portraitModelPathHD(): string;
|
|
140
|
+
set portraitModelPathHD(portraitModelPathHD: string);
|
|
134
141
|
get runSpeed(): number;
|
|
135
142
|
set runSpeed(runSpeed: number);
|
|
136
143
|
get runSpeedSD(): number;
|
|
@@ -19,6 +19,8 @@ local ____entry = require("engine.object-data.entry")
|
|
|
19
19
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
20
20
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
21
21
|
local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
|
|
22
|
+
local ____config = require("config")
|
|
23
|
+
local WarscriptConfig = ____config.WarscriptConfig
|
|
22
24
|
local getOrCreateUnitTypeWeapons
|
|
23
25
|
____exports.UnitTypeWeapon = __TS__Class()
|
|
24
26
|
local UnitTypeWeapon = ____exports.UnitTypeWeapon
|
|
@@ -345,10 +347,10 @@ __TS__SetDescriptor(
|
|
|
345
347
|
"abilityTypeIds",
|
|
346
348
|
{
|
|
347
349
|
get = function(self)
|
|
348
|
-
return self:
|
|
350
|
+
return self:getObjectDataEntryNumericIdsField("uabi")
|
|
349
351
|
end,
|
|
350
352
|
set = function(self, abilityTypeIds)
|
|
351
|
-
self:
|
|
353
|
+
self:setObjectDataEntryNumericIdsField("uabi", abilityTypeIds)
|
|
352
354
|
end
|
|
353
355
|
},
|
|
354
356
|
true
|
|
@@ -358,10 +360,10 @@ __TS__SetDescriptor(
|
|
|
358
360
|
"defaultActiveAbilityTypeId",
|
|
359
361
|
{
|
|
360
362
|
get = function(self)
|
|
361
|
-
return self:
|
|
363
|
+
return self:getObjectDataEntryNumericIdsField("udaa")[1]
|
|
362
364
|
end,
|
|
363
365
|
set = function(self, abilityTypeId)
|
|
364
|
-
self:
|
|
366
|
+
self:setObjectDataEntryNumericIdsField(
|
|
365
367
|
"udaa",
|
|
366
368
|
arrayOfNotNull(abilityTypeId)
|
|
367
369
|
)
|
|
@@ -807,6 +809,9 @@ __TS__SetDescriptor(
|
|
|
807
809
|
end,
|
|
808
810
|
set = function(self, modelPath)
|
|
809
811
|
self:setStringField("umdl", modelPath)
|
|
812
|
+
if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
|
|
813
|
+
self:setStringField("upor", "")
|
|
814
|
+
end
|
|
810
815
|
end
|
|
811
816
|
},
|
|
812
817
|
true
|
|
@@ -820,6 +825,9 @@ __TS__SetDescriptor(
|
|
|
820
825
|
end,
|
|
821
826
|
set = function(self, modelPathSD)
|
|
822
827
|
self:setStringField("umdl:sd", modelPathSD)
|
|
828
|
+
if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
|
|
829
|
+
self:setStringField("upor:sd", "")
|
|
830
|
+
end
|
|
823
831
|
end
|
|
824
832
|
},
|
|
825
833
|
true
|
|
@@ -833,6 +841,51 @@ __TS__SetDescriptor(
|
|
|
833
841
|
end,
|
|
834
842
|
set = function(self, modelPathHD)
|
|
835
843
|
self:setStringField("umdl:hd", modelPathHD)
|
|
844
|
+
if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
|
|
845
|
+
self:setStringField("upor:hd", "")
|
|
846
|
+
end
|
|
847
|
+
end
|
|
848
|
+
},
|
|
849
|
+
true
|
|
850
|
+
)
|
|
851
|
+
__TS__SetDescriptor(
|
|
852
|
+
UnitType.prototype,
|
|
853
|
+
"portraitModelPath",
|
|
854
|
+
{
|
|
855
|
+
get = function(self)
|
|
856
|
+
return self:getStringField("upor")
|
|
857
|
+
end,
|
|
858
|
+
set = function(self, portraitModelPath)
|
|
859
|
+
self:setStringField("upor", portraitModelPath)
|
|
860
|
+
self.isPortraitModelPathSet = true
|
|
861
|
+
end
|
|
862
|
+
},
|
|
863
|
+
true
|
|
864
|
+
)
|
|
865
|
+
__TS__SetDescriptor(
|
|
866
|
+
UnitType.prototype,
|
|
867
|
+
"portraitModelPathSD",
|
|
868
|
+
{
|
|
869
|
+
get = function(self)
|
|
870
|
+
return self:getStringField("upor:sd")
|
|
871
|
+
end,
|
|
872
|
+
set = function(self, portraitModelPathSD)
|
|
873
|
+
self:setStringField("upor:sd", portraitModelPathSD)
|
|
874
|
+
self.isPortraitModelPathSet = true
|
|
875
|
+
end
|
|
876
|
+
},
|
|
877
|
+
true
|
|
878
|
+
)
|
|
879
|
+
__TS__SetDescriptor(
|
|
880
|
+
UnitType.prototype,
|
|
881
|
+
"portraitModelPathHD",
|
|
882
|
+
{
|
|
883
|
+
get = function(self)
|
|
884
|
+
return self:getStringField("upor:hd")
|
|
885
|
+
end,
|
|
886
|
+
set = function(self, portraitModelPathHD)
|
|
887
|
+
self:setStringField("upor:hd", portraitModelPathHD)
|
|
888
|
+
self.isPortraitModelPathSet = true
|
|
836
889
|
end
|
|
837
890
|
},
|
|
838
891
|
true
|
|
@@ -1496,10 +1549,10 @@ __TS__SetDescriptor(
|
|
|
1496
1549
|
"affectingUpgradeIds",
|
|
1497
1550
|
{
|
|
1498
1551
|
get = function(self)
|
|
1499
|
-
return self:
|
|
1552
|
+
return self:getObjectDataEntryNumericIdsField("upgr")
|
|
1500
1553
|
end,
|
|
1501
1554
|
set = function(self, affectingUpgradeIds)
|
|
1502
|
-
self:
|
|
1555
|
+
self:setObjectDataEntryNumericIdsField("upgr", affectingUpgradeIds)
|
|
1503
1556
|
end
|
|
1504
1557
|
},
|
|
1505
1558
|
true
|
|
@@ -1582,10 +1635,10 @@ __TS__SetDescriptor(
|
|
|
1582
1635
|
"heroAbilityTypeIds",
|
|
1583
1636
|
{
|
|
1584
1637
|
get = function(self)
|
|
1585
|
-
return self:
|
|
1638
|
+
return self:getObjectDataEntryNumericIdsField("uhab")
|
|
1586
1639
|
end,
|
|
1587
1640
|
set = function(self, heroAbilityTypeIds)
|
|
1588
|
-
self:
|
|
1641
|
+
self:setObjectDataEntryNumericIdsField("uhab", heroAbilityTypeIds)
|
|
1589
1642
|
end
|
|
1590
1643
|
},
|
|
1591
1644
|
true
|
|
@@ -3,7 +3,7 @@ import { TupleOf } from "../../../utility/types";
|
|
|
3
3
|
import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
|
|
4
4
|
import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
|
|
5
5
|
import { AbilityTypeId } from "./ability-type";
|
|
6
|
-
export type UpgradeId = ObjectDataEntryId & {
|
|
6
|
+
export type UpgradeId = ObjectDataEntryId & number & {
|
|
7
7
|
readonly __upgradeId: unique symbol;
|
|
8
8
|
};
|
|
9
9
|
export declare const enum UpgradeEffectType {
|
|
@@ -32,7 +32,7 @@ function Upgrade.prototype.getEffect(self, i)
|
|
|
32
32
|
type = effectType,
|
|
33
33
|
bonusBase = self:getNumberField("gba" .. tostring(i)),
|
|
34
34
|
bonusIncrement = self:getNumberField("gmo" .. tostring(i)),
|
|
35
|
-
abilityTypeId = self:
|
|
35
|
+
abilityTypeId = self:getObjectDataEntryNumericIdField("gco" .. tostring(i))
|
|
36
36
|
}
|
|
37
37
|
end
|
|
38
38
|
return nil
|
|
@@ -51,7 +51,7 @@ function Upgrade.prototype.setEffect(self, i, effect)
|
|
|
51
51
|
effect and effect.bonusIncrement or 0
|
|
52
52
|
)
|
|
53
53
|
if (effect and effect.abilityTypeId) ~= nil then
|
|
54
|
-
self:
|
|
54
|
+
self:setObjectDataEntryNumericIdField(
|
|
55
55
|
"gco" .. tostring(i),
|
|
56
56
|
effect and effect.abilityTypeId
|
|
57
57
|
)
|
|
@@ -145,7 +145,7 @@ __TS__SetDescriptor(
|
|
|
145
145
|
"techTreeDependencies",
|
|
146
146
|
{
|
|
147
147
|
get = function(self)
|
|
148
|
-
local techTreeDependencyIds = self:
|
|
148
|
+
local techTreeDependencyIds = self:getObjectDataEntryNumericIdsLevelField("greq")
|
|
149
149
|
local techTreeDependencyInternalLevels = self:getNumbersLevelField("grqc")
|
|
150
150
|
return mapIndexed(
|
|
151
151
|
techTreeDependencyIds,
|
|
@@ -177,7 +177,7 @@ __TS__SetDescriptor(
|
|
|
177
177
|
function(level) return level + 1 end
|
|
178
178
|
)
|
|
179
179
|
end
|
|
180
|
-
self:
|
|
180
|
+
self:setObjectDataEntryNumericIdsLevelField("greq", techTreeDependencyIds)
|
|
181
181
|
self:setNumbersLevelField("grqc", techTreeDependencyInternalLevels)
|
|
182
182
|
end
|
|
183
183
|
},
|