warscript 0.0.1-dev.4cfb266 → 0.0.1-dev.4f51f48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +5 -0
  14. package/engine/behavior.lua +106 -27
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/damage.d.ts +4 -2
  17. package/engine/behaviour/ability/damage.lua +24 -36
  18. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  19. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  20. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  21. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  22. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  23. package/engine/behaviour/ability/restore-mana.lua +6 -6
  24. package/engine/behaviour/ability.lua +8 -17
  25. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  26. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  27. package/engine/behaviour/unit.d.ts +33 -1
  28. package/engine/behaviour/unit.lua +190 -4
  29. package/engine/buff.d.ts +12 -5
  30. package/engine/buff.lua +125 -87
  31. package/engine/internal/ability.d.ts +7 -1
  32. package/engine/internal/ability.lua +49 -9
  33. package/engine/internal/item/ability.lua +63 -11
  34. package/engine/internal/item+owner.lua +12 -6
  35. package/engine/internal/item.d.ts +16 -16
  36. package/engine/internal/item.lua +135 -49
  37. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  38. package/engine/internal/misc/frame-coordinates.lua +21 -0
  39. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  40. package/engine/internal/misc/get-terrain-z.lua +11 -0
  41. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  42. package/engine/internal/misc/player-local-handle.lua +5 -0
  43. package/engine/internal/unit/ability.d.ts +35 -0
  44. package/engine/internal/unit/ability.lua +98 -9
  45. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  46. package/engine/internal/unit/allowed-targets.lua +9 -1
  47. package/engine/internal/unit/fly-height.d.ts +7 -0
  48. package/engine/internal/unit/fly-height.lua +20 -0
  49. package/engine/internal/unit/main-selected.lua +12 -27
  50. package/engine/internal/unit/order.d.ts +20 -0
  51. package/engine/internal/unit/order.lua +136 -0
  52. package/engine/internal/unit/scale.d.ts +7 -0
  53. package/engine/internal/unit/scale.lua +20 -0
  54. package/engine/internal/unit+ability.lua +10 -1
  55. package/engine/internal/unit-missile-launch.lua +45 -14
  56. package/engine/internal/unit.d.ts +29 -18
  57. package/engine/internal/unit.lua +257 -140
  58. package/engine/local-client.d.ts +2 -0
  59. package/engine/local-client.lua +30 -0
  60. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  61. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  62. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  63. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  64. package/engine/object-data/entry/ability-type.lua +5 -4
  65. package/engine/object-data/entry/unit-type.d.ts +11 -2
  66. package/engine/object-data/entry/unit-type.lua +59 -1
  67. package/engine/object-field/ability.d.ts +3 -3
  68. package/engine/object-field/ability.lua +7 -6
  69. package/engine/object-field/unit.d.ts +24 -1
  70. package/engine/object-field/unit.lua +91 -0
  71. package/engine/object-field.d.ts +15 -6
  72. package/engine/object-field.lua +219 -124
  73. package/engine/random.d.ts +9 -0
  74. package/engine/random.lua +13 -0
  75. package/engine/standard/fields/unit.d.ts +6 -0
  76. package/engine/standard/fields/unit.lua +11 -0
  77. package/engine/synchronization.d.ts +11 -0
  78. package/engine/synchronization.lua +77 -0
  79. package/engine/text-tag.d.ts +36 -2
  80. package/engine/text-tag.lua +250 -10
  81. package/engine/unit.d.ts +3 -0
  82. package/engine/unit.lua +3 -0
  83. package/net/socket.lua +1 -1
  84. package/objutil/buff.lua +1 -1
  85. package/package.json +2 -2
  86. package/patch-lualib.lua +1 -1
  87. package/utility/arrays.d.ts +1 -0
  88. package/utility/arrays.lua +8 -0
  89. package/utility/callback-array.d.ts +17 -0
  90. package/utility/callback-array.lua +61 -0
  91. package/utility/functions.d.ts +7 -0
  92. package/utility/functions.lua +12 -0
  93. package/utility/linked-set.d.ts +1 -0
  94. package/utility/linked-set.lua +19 -1
  95. package/utility/lua-maps.d.ts +12 -2
  96. package/utility/lua-maps.lua +37 -2
  97. package/utility/lua-sets.d.ts +1 -0
  98. package/utility/lua-sets.lua +4 -0
  99. package/utility/types.d.ts +3 -0
  100. package/core/types/order.d.ts +0 -25
  101. package/core/types/order.lua +0 -55
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ flyHeight: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local FLY_HEIGHT_UNIT_FLOAT_FIELD = ____unit.FLY_HEIGHT_UNIT_FLOAT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "flyHeight",
11
+ {
12
+ get = function(self)
13
+ return FLY_HEIGHT_UNIT_FLOAT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ FLY_HEIGHT_UNIT_FLOAT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -1,46 +1,31 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__New = ____lualib.__TS__New
3
3
  local ____exports = {}
4
- local ____player = require("core.types.player")
5
- local Player = ____player.Player
6
- local ____math = require("math")
7
- local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
- local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
4
  local ____local_2Dclient = require("engine.local-client")
10
5
  local LocalClient = ____local_2Dclient.LocalClient
11
6
  local ____unit = require("engine.internal.unit")
12
7
  local Unit = ____unit.Unit
13
8
  local ____event = require("event")
14
9
  local Event = ____event.Event
10
+ local ____synchronization = require("engine.synchronization")
11
+ local ObjectBus = ____synchronization.ObjectBus
15
12
  local mainSelectedUnitChangeEvent = __TS__New(Event)
16
13
  rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
14
  local mainSelectedUnitByPlayer = {}
18
- local syncSlider = BlzCreateFrameByType(
19
- "SLIDER",
20
- "UnitSyncId",
21
- BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
- "",
23
- 0
15
+ local unitBus = __TS__New(
16
+ ObjectBus,
17
+ function(unit) return unit.syncId end,
18
+ function(syncId) return Unit:getBySyncId(syncId) end
24
19
  )
25
- BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
20
  LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
- local ____opt_0 = LocalClient.mainSelectedUnit
28
- local syncId = ____opt_0 and ____opt_0.syncId
29
- BlzFrameSetValue(syncSlider, syncId or 0)
21
+ unitBus:send(LocalClient.mainSelectedUnit)
30
22
  end)
31
- local trg = CreateTrigger()
32
- BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
- TriggerAddAction(
34
- trg,
35
- function()
36
- local player = Player:of(GetTriggerPlayer())
37
- local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
- if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
- mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
- Event.invoke(mainSelectedUnitChangeEvent, player)
41
- end
23
+ unitBus.event:addListener(function(player, unit)
24
+ if unit ~= mainSelectedUnitByPlayer[player] then
25
+ mainSelectedUnitByPlayer[player] = unit
26
+ Event.invoke(mainSelectedUnitChangeEvent, player)
42
27
  end
43
- )
28
+ end)
44
29
  rawset(
45
30
  Unit,
46
31
  "getMainSelectedOf",
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }
@@ -0,0 +1,136 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____attributes = require("attributes")
5
+ local attribute = ____attributes.attribute
6
+ local ____unit = require("engine.internal.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____game = require("core.game")
9
+ local elapsedTime = ____game.elapsedTime
10
+ local getUnitCurrentOrder = GetUnitCurrentOrder
11
+ local issueImmediateOrderById = IssueImmediateOrderById
12
+ local issuePointOrderById = IssuePointOrderById
13
+ local issueTargetOrderById = IssueTargetOrderById
14
+ local unitLastOrderTypeAttribute = attribute()
15
+ local unitLastOrderIdAttribute = attribute()
16
+ local unitLastOrderStartTimeAttribute = attribute()
17
+ local unitLastOrderStartXAttribute = attribute()
18
+ local unitLastOrderStartYAttribute = attribute()
19
+ local unitLastOrderTargetXAttribute = attribute()
20
+ local unitLastOrderTargetYAttribute = attribute()
21
+ local unitLastOrderTargetAttribute = attribute()
22
+ Unit.onImmediateOrder:addListener(
23
+ 4,
24
+ function(unit, orderId)
25
+ unit[unitLastOrderTypeAttribute] = 0
26
+ unit[unitLastOrderIdAttribute] = orderId
27
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
+ unit[unitLastOrderStartXAttribute] = unit.x
29
+ unit[unitLastOrderStartYAttribute] = unit.y
30
+ unit[unitLastOrderTargetXAttribute] = nil
31
+ unit[unitLastOrderTargetYAttribute] = nil
32
+ unit[unitLastOrderTargetAttribute] = nil
33
+ end
34
+ )
35
+ Unit.onPointOrder:addListener(
36
+ 4,
37
+ function(unit, orderId, x, y)
38
+ unit[unitLastOrderTypeAttribute] = 1
39
+ unit[unitLastOrderIdAttribute] = orderId
40
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
+ unit[unitLastOrderStartXAttribute] = unit.x
42
+ unit[unitLastOrderStartYAttribute] = unit.y
43
+ unit[unitLastOrderTargetXAttribute] = x
44
+ unit[unitLastOrderTargetYAttribute] = y
45
+ unit[unitLastOrderTargetAttribute] = nil
46
+ end
47
+ )
48
+ Unit.onTargetOrder:addListener(
49
+ 4,
50
+ function(unit, orderId, target)
51
+ unit[unitLastOrderTypeAttribute] = 2
52
+ unit[unitLastOrderIdAttribute] = orderId
53
+ unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
+ unit[unitLastOrderStartXAttribute] = unit.x
55
+ unit[unitLastOrderStartYAttribute] = unit.y
56
+ unit[unitLastOrderTargetXAttribute] = target.x
57
+ unit[unitLastOrderTargetYAttribute] = target.y
58
+ unit[unitLastOrderTargetAttribute] = target
59
+ end
60
+ )
61
+ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
+ local currentOrderId = getUnitCurrentOrder(unit.handle)
63
+ local lastOrderId = unit[unitLastOrderIdAttribute]
64
+ local ____temp_0
65
+ if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
66
+ ____temp_0 = value
67
+ else
68
+ ____temp_0 = nil
69
+ end
70
+ return ____temp_0
71
+ end
72
+ __TS__ObjectDefineProperty(
73
+ Unit.prototype,
74
+ "currentOrderType",
75
+ {get = function(self)
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
77
+ end}
78
+ )
79
+ __TS__ObjectDefineProperty(
80
+ Unit.prototype,
81
+ "currentOrderId",
82
+ {get = function(self)
83
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
84
+ end}
85
+ )
86
+ __TS__ObjectDefineProperty(
87
+ Unit.prototype,
88
+ "currentOrderStartTime",
89
+ {get = function(self)
90
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
91
+ end}
92
+ )
93
+ __TS__ObjectDefineProperty(
94
+ Unit.prototype,
95
+ "currentOrderStartX",
96
+ {get = function(self)
97
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
98
+ end}
99
+ )
100
+ __TS__ObjectDefineProperty(
101
+ Unit.prototype,
102
+ "currentOrderStartY",
103
+ {get = function(self)
104
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
105
+ end}
106
+ )
107
+ __TS__ObjectDefineProperty(
108
+ Unit.prototype,
109
+ "currentOrderTargetX",
110
+ {get = function(self)
111
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
112
+ end}
113
+ )
114
+ __TS__ObjectDefineProperty(
115
+ Unit.prototype,
116
+ "currentOrderTargetY",
117
+ {get = function(self)
118
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
119
+ end}
120
+ )
121
+ __TS__ObjectDefineProperty(
122
+ Unit.prototype,
123
+ "currentOrderTarget",
124
+ {get = function(self)
125
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
+ end}
127
+ )
128
+ local issueOrderByType = {
129
+ [0] = issueImmediateOrderById,
130
+ [1] = issuePointOrderById,
131
+ [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
+ }
133
+ Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
+ return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
135
+ end
136
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ scale: number;
5
+ }
6
+ }
7
+ export {};
@@ -0,0 +1,20 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____unit = require("engine.standard.fields.unit")
7
+ local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
8
+ __TS__ObjectDefineProperty(
9
+ Unit.prototype,
10
+ "scale",
11
+ {
12
+ get = function(self)
13
+ return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
14
+ end,
15
+ set = function(self, value)
16
+ SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
17
+ end
18
+ }
19
+ )
20
+ return ____exports
@@ -7,8 +7,8 @@ local UnitAbility = ____ability.UnitAbility
7
7
  local ____unit = require("engine.internal.unit")
8
8
  local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
- local Event = ____event.Event
11
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
+ local Event = ____event.Event
12
12
  local abilityGainedEvent = createDispatchingEvent(
13
13
  __TS__New(Event),
14
14
  function(unit, ability) return ability.typeId end
@@ -40,6 +40,15 @@ ItemAbility.onCreate:addListener(
40
40
  end
41
41
  end
42
42
  )
43
+ ItemAbility.destroyEvent:addListener(
44
+ 4,
45
+ function(ability)
46
+ local unit = ability.owner.owner
47
+ if unit ~= nil then
48
+ Event.invoke(abilityLostEvent, unit, ability)
49
+ end
50
+ end
51
+ )
43
52
  Unit.itemPickedUpEvent:addListener(
44
53
  0,
45
54
  function(unit, item)
@@ -9,9 +9,18 @@ local ____timer = require("core.types.timer")
9
9
  local Timer = ____timer.Timer
10
10
  local ____lua_2Dsets = require("utility.lua-sets")
11
11
  local luaSetOf = ____lua_2Dsets.luaSetOf
12
+ local ____attributes = require("attributes")
13
+ local attribute = ____attributes.attribute
14
+ local ____linked_2Dset = require("utility.linked-set")
15
+ local LinkedSet = ____linked_2Dset.LinkedSet
16
+ local ____math = require("math")
17
+ local ceil = ____math.ceil
12
18
  local autoAttackFinishEvent = __TS__New(Event)
13
19
  rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
14
- local eventTimerByUnit = {}
20
+ local units = __TS__New(LinkedSet)
21
+ local targetAttribute = attribute()
22
+ local impactDelayAttribute = attribute()
23
+ local passedTimeAttribute = attribute()
15
24
  local instantOrderIds = luaSetOf(
16
25
  orderId("avatar"),
17
26
  orderId("berserk"),
@@ -28,24 +37,46 @@ local instantOrderIds = luaSetOf(
28
37
  orderId("unimmolation")
29
38
  )
30
39
  local function reset(source, orderId)
31
- if not (instantOrderIds[orderId] ~= nil) then
32
- local eventTimer = eventTimerByUnit[source]
33
- if eventTimer then
34
- eventTimer:destroy()
35
- eventTimerByUnit[source] = nil
36
- end
40
+ if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
41
+ source[targetAttribute] = nil
42
+ source[impactDelayAttribute] = nil
43
+ source[passedTimeAttribute] = nil
37
44
  end
38
45
  end
39
46
  Unit.onImmediateOrder:addListener(reset)
40
47
  Unit.onPointOrder:addListener(reset)
41
48
  Unit.onTargetOrder:addListener(reset)
42
- local function timerCallback(source, target)
43
- eventTimerByUnit[source] = nil
44
- Event.invoke(autoAttackFinishEvent, source, target)
49
+ local timerPeriod = 1 / 64
50
+ local function invokeEvent(unit)
51
+ units:remove(unit)
52
+ local target = unit[targetAttribute]
53
+ unit[targetAttribute] = nil
54
+ unit[impactDelayAttribute] = nil
55
+ unit[passedTimeAttribute] = nil
56
+ Event.invoke(autoAttackFinishEvent, unit, target)
57
+ end
58
+ local function checkUnit(unit)
59
+ local passedTime = unit[passedTimeAttribute] + timerPeriod
60
+ local impactDelay = unit[impactDelayAttribute]
61
+ if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
62
+ invokeEvent(unit)
63
+ else
64
+ unit[passedTimeAttribute] = passedTime
65
+ end
45
66
  end
46
- Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
48
- local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
- eventTimerByUnit[source] = timer
67
+ Timer.onPeriod[timerPeriod]:addListener(function()
68
+ units:forEach(checkUnit)
50
69
  end)
70
+ Unit.autoAttackStartEvent:addListener(
71
+ 999999,
72
+ function(source, target)
73
+ if source[targetAttribute] ~= nil then
74
+ invokeEvent(source)
75
+ end
76
+ source[targetAttribute] = target
77
+ source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
78
+ source[passedTimeAttribute] = -timerPeriod
79
+ units:add(source)
80
+ end
81
+ )
51
82
  return ____exports
@@ -14,6 +14,7 @@ import { CombatClassification, CombatClassifications } from "../object-data/auxi
14
14
  import { MovementType } from "../object-data/auxiliary/movement-type";
15
15
  import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
16
  import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
17
18
  export type UnitClassification = junittype;
18
19
  export declare namespace UnitClassification {
19
20
  const STRUCTURE: junittype;
@@ -22,6 +23,7 @@ export declare namespace UnitClassification {
22
23
  const GROUND: junittype;
23
24
  const SUMMONED: junittype;
24
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
25
27
  const ANCIENT: junittype;
26
28
  const SUICIDAL: junittype;
27
29
  const TAUREN: junittype;
@@ -39,7 +41,7 @@ type AbilityDispatcherTable<T extends any[] = []> = {
39
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
40
42
  };
41
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
42
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
43
45
  amount: number;
44
46
  attackType: AttackType;
45
47
  damageType: jdamagetype;
@@ -48,8 +50,9 @@ export interface DamagingEvent {
48
50
  readonly isAttack: boolean;
49
51
  readonly originalAmount: number;
50
52
  readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
51
54
  }
52
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
53
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
54
57
  };
55
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -77,10 +80,14 @@ export declare class UnitWeapon {
77
80
  readonly unit: Unit;
78
81
  readonly index: 0 | 1;
79
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
80
85
  get cooldown(): number;
81
86
  set cooldown(cooldown: number);
82
87
  get damage(): [minimumDamage: number, maximumDamage: number];
83
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
84
91
  get damageBase(): number;
85
92
  set damageBase(damageBase: number);
86
93
  get damageDiceCount(): number;
@@ -102,12 +109,13 @@ declare const enum UnitPropertyKey {
102
109
  SYNC_ID = 100,
103
110
  IS_PAUSED = 101,
104
111
  STUN_COUNTER = 102,
105
- DELAY_HEALTH_CHECKS_COUNTER = 103,
106
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
107
- PREVENT_DEATH_HEALTH_BONUS = 105,
108
- IS_TEAM_GLOW_HIDDEN = 106,
109
- LAST_X = 107,
110
- LAST_Y = 108
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
111
119
  }
112
120
  export type UnitSyncId = number & {
113
121
  readonly __unitSyncId: unique symbol;
@@ -116,6 +124,7 @@ export declare class Unit extends Handle<junit> {
116
124
  readonly syncId: UnitSyncId;
117
125
  private [UnitPropertyKey.IS_PAUSED]?;
118
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
119
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
120
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
121
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
@@ -155,13 +164,13 @@ export declare class Unit extends Handle<junit> {
155
164
  isInRangeOf(unit: Unit, range: number): boolean;
156
165
  isAllyOf(unit: Unit): boolean;
157
166
  isEnemyOf(unit: Unit): boolean;
158
- playAnimation(animation: string, rarity?: jraritycontrol): void;
159
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
160
168
  resetAnimation(): void;
161
169
  queueAnimation(animation: string): void;
162
170
  get weapons(): [UnitWeapon, UnitWeapon];
163
171
  get firstWeapon(): UnitWeapon;
164
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
165
174
  get level(): number;
166
175
  set level(v: number);
167
176
  get xp(): number;
@@ -211,8 +220,6 @@ export declare class Unit extends Handle<junit> {
211
220
  set facing(v: number);
212
221
  get speed(): number;
213
222
  set speed(v: number);
214
- get flyHeight(): number;
215
- set flyHeight(v: number);
216
223
  get x(): number;
217
224
  set x(v: number);
218
225
  get y(): number;
@@ -236,8 +243,6 @@ export declare class Unit extends Handle<junit> {
236
243
  get isInvulnerable(): boolean;
237
244
  get vertexColor(): Color;
238
245
  set vertexColor(v: Color);
239
- get scale(): number;
240
- set scale(v: number);
241
246
  get timeScale(): number;
242
247
  set timeScale(v: number);
243
248
  get collisionSize(): number;
@@ -261,17 +266,18 @@ export declare class Unit extends Handle<junit> {
261
266
  dropItemTarget(item: Item, target: Widget): boolean;
262
267
  dropItemSlot(item: Item, slot: number): boolean;
263
268
  itemInSlot(slot: number): Item | null;
264
- addAbility(abilityId: number): UnitAbility | null;
269
+ addAbility(abilityId: number): UnitAbility | undefined;
265
270
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
266
271
  setAbilityLevel(abilityId: number, level: number): number;
267
272
  getAbilityLevel(abilityId: number): number;
268
273
  hasAbility(abilityId: number): boolean;
269
- getAbilityById(abilityId: number): UnitAbility | undefined;
270
- removeAbility(abilityId: number): boolean;
274
+ getAbility(abilityId: number): UnitAbility | undefined;
275
+ removeAbility(abilityTypeId: number): boolean;
271
276
  hideAbility(abilityId: number, flag: boolean): void;
272
277
  getAbilityRemainingCooldown(abilityId: number): number;
273
278
  startAbilityCooldown(abilityId: number, cooldown: number): void;
274
279
  endAbilityCooldown(abilityId: number): void;
280
+ interruptMovement(): void;
275
281
  interruptAttack(): void;
276
282
  interruptCast(abilityId: number): void;
277
283
  getDistanceTo(target: Unit | Vec2): number;
@@ -286,6 +292,8 @@ export declare class Unit extends Handle<junit> {
286
292
  unpauseEx(): void;
287
293
  incrementStunCounter(): void;
288
294
  decrementStunCounter(): void;
295
+ incrementForceStunCounter(): void;
296
+ decrementForceStunCounter(): void;
289
297
  set waygateActive(v: boolean);
290
298
  get waygateActive(): boolean;
291
299
  set waygateDestination(v: Vec2);
@@ -294,6 +302,7 @@ export declare class Unit extends Handle<junit> {
294
302
  get onUnitInRange(): Record<number, Event<[Unit]>>;
295
303
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
296
304
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
305
+ get targetAcquiredEvent(): Event;
297
306
  get onSelect(): Event;
298
307
  get onDeselect(): Event;
299
308
  get onImmediateOrder(): Event<[number]>;
@@ -346,7 +355,8 @@ export declare class Unit extends Handle<junit> {
346
355
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
347
356
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
348
357
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
349
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
358
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
359
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
350
360
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
351
361
  static get itemMoveOrderEvent(): Event<[
352
362
  unit: Unit,
@@ -365,5 +375,6 @@ export declare class Unit extends Handle<junit> {
365
375
  setField(field: junitstringfield, value: string): boolean;
366
376
  toString(): string;
367
377
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
378
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
368
379
  }
369
380
  export {};