warscript 0.0.1-dev.475a555 → 0.0.1-dev.47e7849
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +1 -0
- package/attributes.lua +9 -0
- package/core/types/frame.lua +24 -21
- package/core/types/player.d.ts +16 -0
- package/core/types/player.lua +60 -15
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/tileCell.d.ts +11 -1
- package/core/types/tileCell.lua +97 -0
- package/core/types/timer.d.ts +3 -1
- package/core/types/timer.lua +27 -2
- package/decl/native.d.ts +6 -4
- package/destroyable.d.ts +1 -0
- package/destroyable.lua +9 -0
- package/engine/behavior.d.ts +14 -1
- package/engine/behavior.lua +230 -70
- package/engine/behaviour/ability/apply-buff.lua +5 -5
- package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
- package/engine/behaviour/ability/emulate-impact.lua +2 -1
- package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
- package/engine/behaviour/ability/remove-buffs.lua +21 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +2 -1
- package/engine/behaviour/ability.lua +9 -17
- package/engine/behaviour/unit/stun-immunity.d.ts +11 -5
- package/engine/behaviour/unit/stun-immunity.lua +53 -28
- package/engine/behaviour/unit.d.ts +26 -5
- package/engine/behaviour/unit.lua +170 -27
- package/engine/buff.d.ts +17 -6
- package/engine/buff.lua +160 -97
- package/engine/internal/ability.d.ts +3 -1
- package/engine/internal/ability.lua +34 -11
- package/engine/internal/item/ability.lua +51 -1
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +13 -15
- package/engine/internal/item.lua +63 -49
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
- package/engine/internal/unit/ability.d.ts +35 -5
- package/engine/internal/unit/ability.lua +96 -21
- package/engine/internal/unit/bonus.d.ts +2 -0
- package/engine/internal/unit/bonus.lua +10 -0
- package/engine/internal/unit/fly-height.d.ts +7 -0
- package/engine/internal/unit/fly-height.lua +20 -0
- package/engine/internal/unit/main-selected.lua +12 -27
- package/engine/internal/unit/scale.d.ts +7 -0
- package/engine/internal/unit/scale.lua +20 -0
- package/engine/internal/unit+ability.lua +10 -1
- package/engine/internal/unit-missile-launch.lua +45 -14
- package/engine/internal/unit.d.ts +18 -16
- package/engine/internal/unit.lua +155 -136
- package/engine/local-client.d.ts +2 -0
- package/engine/local-client.lua +30 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
- package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
- package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type.lua +5 -4
- package/engine/object-data/entry/destructible-type.d.ts +27 -1
- package/engine/object-data/entry/destructible-type.lua +155 -0
- package/engine/object-data/entry/unit-type.d.ts +15 -2
- package/engine/object-data/entry/unit-type.lua +135 -33
- package/engine/object-field/ability.d.ts +3 -3
- package/engine/object-field/ability.lua +7 -6
- package/engine/object-field/unit.d.ts +31 -5
- package/engine/object-field/unit.lua +95 -0
- package/engine/object-field.d.ts +9 -3
- package/engine/object-field.lua +237 -114
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/fields/ability.d.ts +2 -2
- package/engine/standard/fields/ability.lua +2 -2
- package/engine/standard/fields/unit.d.ts +7 -0
- package/engine/standard/fields/unit.lua +13 -0
- package/engine/synchronization.d.ts +11 -0
- package/engine/synchronization.lua +77 -0
- package/engine/text-tag.d.ts +26 -3
- package/engine/text-tag.lua +217 -11
- package/engine/unit.d.ts +2 -0
- package/engine/unit.lua +2 -0
- package/net/socket.lua +1 -1
- package/objutil/buff.lua +1 -1
- package/package.json +2 -2
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +1 -0
- package/utility/arrays.lua +8 -0
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +7 -0
- package/utility/functions.lua +12 -0
- package/utility/linked-set.d.ts +1 -0
- package/utility/linked-set.lua +19 -1
- package/utility/lua-maps.d.ts +11 -2
- package/utility/lua-maps.lua +33 -2
- package/utility/lua-sets.d.ts +1 -0
- package/utility/lua-sets.lua +4 -0
- package/utility/types.d.ts +3 -0
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@@ -24,6 +24,9 @@ local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspee
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local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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local function atLeastOnceProbability(array)
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@@ -73,6 +76,13 @@ do
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reduce = atLeastOnceProbability,
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initialValue = 0
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}
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UnitBonusType.MANA_REGENERATION_RATE_FACTOR = {
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abilityTypeId = MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID,
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field = MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD,
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integer = false,
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reduce = sum,
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initialValue = 0
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}
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end
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local bonusesByUnitByBonusType = {}
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local nextId = 1
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@@ -0,0 +1,20 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local FLY_HEIGHT_UNIT_FLOAT_FIELD = ____unit.FLY_HEIGHT_UNIT_FLOAT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"flyHeight",
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{
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get = function(self)
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return FLY_HEIGHT_UNIT_FLOAT_FIELD:getValue(self)
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end,
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set = function(self, value)
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FLY_HEIGHT_UNIT_FLOAT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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@@ -1,46 +1,31 @@
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local ____lualib = require("lualib_bundle")
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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-
local ____player = require("core.types.player")
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local Player = ____player.Player
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local ____math = require("math")
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local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
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local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
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local ____local_2Dclient = require("engine.local-client")
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local LocalClient = ____local_2Dclient.LocalClient
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local ____synchronization = require("engine.synchronization")
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local ObjectBus = ____synchronization.ObjectBus
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local mainSelectedUnitChangeEvent = __TS__New(Event)
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rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
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local mainSelectedUnitByPlayer = {}
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local
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-
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"",
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0
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local unitBus = __TS__New(
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ObjectBus,
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function(unit) return unit.syncId end,
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function(syncId) return Unit:getBySyncId(syncId) end
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)
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BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
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LocalClient.mainSelectedUnitChangeEvent:addListener(function()
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-
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local syncId = ____opt_0 and ____opt_0.syncId
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BlzFrameSetValue(syncSlider, syncId or 0)
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unitBus:send(LocalClient.mainSelectedUnit)
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end)
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function()
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local player = Player:of(GetTriggerPlayer())
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local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
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if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = mainSelectedUnit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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unitBus.event:addListener(function(player, unit)
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if unit ~= mainSelectedUnitByPlayer[player] then
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mainSelectedUnitByPlayer[player] = unit
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Event.invoke(mainSelectedUnitChangeEvent, player)
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end
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)
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end)
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rawset(
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Unit,
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"getMainSelectedOf",
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____unit = require("engine.standard.fields.unit")
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local SCALING_VALUE_UNIT_FLOAT_FIELD = ____unit.SCALING_VALUE_UNIT_FLOAT_FIELD
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__TS__ObjectDefineProperty(
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Unit.prototype,
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"scale",
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{
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get = function(self)
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return SCALING_VALUE_UNIT_FLOAT_FIELD:getValue(self)
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end,
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set = function(self, value)
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SCALING_VALUE_UNIT_FLOAT_FIELD:setValue(self, value)
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end
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}
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)
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return ____exports
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____event = require("event")
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local Event = ____event.Event
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local createDispatchingEvent = ____event.createDispatchingEvent
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local Event = ____event.Event
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local abilityGainedEvent = createDispatchingEvent(
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__TS__New(Event),
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function(unit, ability) return ability.typeId end
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end
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end
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)
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ItemAbility.destroyEvent:addListener(
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4,
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function(ability)
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local unit = ability.owner.owner
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if unit ~= nil then
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Event.invoke(abilityLostEvent, unit, ability)
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end
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end
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)
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Unit.itemPickedUpEvent:addListener(
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0,
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function(unit, item)
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local Timer = ____timer.Timer
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local ____lua_2Dsets = require("utility.lua-sets")
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local luaSetOf = ____lua_2Dsets.luaSetOf
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____linked_2Dset = require("utility.linked-set")
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local LinkedSet = ____linked_2Dset.LinkedSet
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local ____math = require("math")
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local ceil = ____math.ceil
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local autoAttackFinishEvent = __TS__New(Event)
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rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
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local
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local units = __TS__New(LinkedSet)
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local targetAttribute = attribute()
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local impactDelayAttribute = attribute()
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local passedTimeAttribute = attribute()
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local instantOrderIds = luaSetOf(
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orderId("avatar"),
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orderId("berserk"),
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orderId("unimmolation")
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local function reset(source, orderId)
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if not (instantOrderIds[orderId] ~= nil) then
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eventTimerByUnit[source] = nil
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end
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if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
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source[targetAttribute] = nil
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source[impactDelayAttribute] = nil
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source[passedTimeAttribute] = nil
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end
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end
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Unit.onImmediateOrder:addListener(reset)
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Unit.onPointOrder:addListener(reset)
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Unit.onTargetOrder:addListener(reset)
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local
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local timerPeriod = 1 / 64
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local function invokeEvent(unit)
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units:remove(unit)
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local target = unit[targetAttribute]
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unit[targetAttribute] = nil
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unit[impactDelayAttribute] = nil
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unit[passedTimeAttribute] = nil
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Event.invoke(autoAttackFinishEvent, unit, target)
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end
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local function checkUnit(unit)
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local passedTime = unit[passedTimeAttribute] + timerPeriod
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local impactDelay = unit[impactDelayAttribute]
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if passedTime >= impactDelay and ceil(passedTime / 0.02) >= ceil(impactDelay / 0.02) then
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invokeEvent(unit)
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else
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unit[passedTimeAttribute] = passedTime
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end
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end
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local timer = Timer:simple(attackPoint, timerCallback, source, target)
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eventTimerByUnit[source] = timer
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Timer.onPeriod[timerPeriod]:addListener(function()
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units:forEach(checkUnit)
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end)
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Unit.autoAttackStartEvent:addListener(
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999999,
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function(source, target)
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if source[targetAttribute] ~= nil then
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invokeEvent(source)
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end
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source[targetAttribute] = target
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source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
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source[passedTimeAttribute] = -timerPeriod
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units:add(source)
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end
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)
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return ____exports
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@@ -80,6 +80,8 @@ export declare class UnitWeapon {
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readonly unit: Unit;
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readonly index: 0 | 1;
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constructor(unit: Unit, index: 0 | 1);
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get isEnabled(): boolean;
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set isEnabled(isEnabled: boolean);
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get cooldown(): number;
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set cooldown(cooldown: number);
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get damage(): [minimumDamage: number, maximumDamage: number];
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@@ -107,12 +109,13 @@ declare const enum UnitPropertyKey {
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SYNC_ID = 100,
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IS_PAUSED = 101,
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STUN_COUNTER = 102,
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-
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FORCE_STUN_COUNTER = 103,
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DELAY_HEALTH_CHECKS_COUNTER = 104,
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DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
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PREVENT_DEATH_HEALTH_BONUS = 106,
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IS_TEAM_GLOW_HIDDEN = 107,
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LAST_X = 108,
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LAST_Y = 109
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}
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export type UnitSyncId = number & {
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readonly __unitSyncId: unique symbol;
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@@ -121,6 +124,7 @@ export declare class Unit extends Handle<junit> {
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readonly syncId: UnitSyncId;
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private [UnitPropertyKey.IS_PAUSED]?;
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private [UnitPropertyKey.STUN_COUNTER]?;
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private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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@@ -160,8 +164,7 @@ export declare class Unit extends Handle<junit> {
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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playAnimation(animation: number): void;
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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@@ -217,8 +220,6 @@ export declare class Unit extends Handle<junit> {
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set facing(v: number);
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get speed(): number;
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set speed(v: number);
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get flyHeight(): number;
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set flyHeight(v: number);
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get x(): number;
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set x(v: number);
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get y(): number;
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@@ -242,8 +243,6 @@ export declare class Unit extends Handle<junit> {
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get isInvulnerable(): boolean;
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get vertexColor(): Color;
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set vertexColor(v: Color);
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get scale(): number;
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set scale(v: number);
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get timeScale(): number;
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set timeScale(v: number);
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get collisionSize(): number;
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@@ -267,13 +266,13 @@ export declare class Unit extends Handle<junit> {
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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setAbilityLevel(abilityId: number, level: number): number;
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getAbilityLevel(abilityId: number): number;
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hasAbility(abilityId: number): boolean;
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-
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removeAbility(
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getAbility(abilityId: number): UnitAbility | undefined;
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removeAbility(abilityTypeId: number): boolean;
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hideAbility(abilityId: number, flag: boolean): void;
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getAbilityRemainingCooldown(abilityId: number): number;
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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@@ -293,6 +292,8 @@ export declare class Unit extends Handle<junit> {
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unpauseEx(): void;
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incrementStunCounter(): void;
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decrementStunCounter(): void;
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incrementForceStunCounter(): void;
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decrementForceStunCounter(): void;
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set waygateActive(v: boolean);
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get waygateActive(): boolean;
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set waygateDestination(v: Vec2);
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@@ -354,7 +355,7 @@ export declare class Unit extends Handle<junit> {
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static itemDroppedEvent: UnitTriggerEvent<[Item]>;
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static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
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static itemUsedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[Item]>;
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static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
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static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
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static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
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static get itemMoveOrderEvent(): Event<[
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@@ -374,5 +375,6 @@ export declare class Unit extends Handle<junit> {
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setField(field: junitstringfield, value: string): boolean;
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toString(): string;
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static getBySyncId(syncId: UnitSyncId): Unit | undefined;
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static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
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}
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export {};
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