warscript 0.0.1-dev.46a1ede → 0.0.1-dev.46e7a52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +1 -3
  6. package/core/types/effect.lua +26 -29
  7. package/core/types/frame.lua +24 -21
  8. package/core/types/player.d.ts +15 -0
  9. package/core/types/player.lua +56 -14
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.lua +6 -1
  19. package/decl/native.d.ts +846 -790
  20. package/engine/behavior.d.ts +5 -0
  21. package/engine/behavior.lua +106 -27
  22. package/engine/behaviour/ability/apply-buff.lua +1 -1
  23. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  24. package/engine/behaviour/ability/damage.d.ts +9 -3
  25. package/engine/behaviour/ability/damage.lua +26 -38
  26. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  27. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  28. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  29. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  30. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  31. package/engine/behaviour/ability/restore-mana.lua +6 -6
  32. package/engine/behaviour/ability.d.ts +5 -1
  33. package/engine/behaviour/ability.lua +26 -21
  34. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  35. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  36. package/engine/behaviour/unit.d.ts +34 -0
  37. package/engine/behaviour/unit.lua +190 -4
  38. package/engine/buff.d.ts +17 -11
  39. package/engine/buff.lua +112 -86
  40. package/engine/internal/ability.d.ts +7 -1
  41. package/engine/internal/ability.lua +49 -9
  42. package/engine/internal/item/ability.lua +63 -11
  43. package/engine/internal/item+owner.lua +12 -6
  44. package/engine/internal/item.d.ts +18 -17
  45. package/engine/internal/item.lua +135 -49
  46. package/engine/internal/mechanics/ability-duration.lua +1 -1
  47. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  48. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  49. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  50. package/engine/internal/misc/frame-coordinates.lua +21 -0
  51. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  52. package/engine/internal/misc/get-terrain-z.lua +11 -0
  53. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  54. package/engine/internal/misc/player-local-handle.lua +5 -0
  55. package/engine/internal/unit/ability.d.ts +35 -0
  56. package/engine/internal/unit/ability.lua +98 -9
  57. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  58. package/engine/internal/unit/allowed-targets.lua +9 -1
  59. package/engine/internal/unit/main-selected.lua +12 -27
  60. package/engine/internal/unit/order.d.ts +20 -0
  61. package/engine/internal/unit/order.lua +136 -0
  62. package/engine/internal/unit+ability.lua +10 -1
  63. package/engine/internal/unit+damage.d.ts +2 -11
  64. package/engine/internal/unit+damage.lua +10 -14
  65. package/engine/internal/unit+spellSteal.lua +1 -2
  66. package/engine/internal/unit-missile-launch.lua +45 -14
  67. package/engine/internal/unit.d.ts +42 -13
  68. package/engine/internal/unit.lua +331 -138
  69. package/engine/local-client.d.ts +2 -0
  70. package/engine/local-client.lua +30 -0
  71. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  72. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  73. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  74. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  75. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  76. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  77. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  78. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  79. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  80. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  81. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  82. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  83. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  84. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  85. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  86. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  87. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  88. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  89. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  90. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  91. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  92. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  93. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  94. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  95. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  96. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  97. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  98. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  99. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  100. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  101. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  102. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  103. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  104. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  105. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  106. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  107. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  108. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  109. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  110. package/engine/object-data/entry/ability-type/web.lua +52 -0
  111. package/engine/object-data/entry/ability-type.d.ts +19 -17
  112. package/engine/object-data/entry/ability-type.lua +85 -24
  113. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  114. package/engine/object-data/entry/buff-type.d.ts +6 -12
  115. package/engine/object-data/entry/buff-type.lua +13 -29
  116. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  117. package/engine/object-data/entry/item-type.d.ts +1 -1
  118. package/engine/object-data/entry/item-type.lua +4 -4
  119. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  120. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  121. package/engine/object-data/entry/sound-preset.lua +140 -0
  122. package/engine/object-data/entry/unit-type.d.ts +21 -5
  123. package/engine/object-data/entry/unit-type.lua +214 -93
  124. package/engine/object-data/entry/upgrade.d.ts +1 -1
  125. package/engine/object-data/entry/upgrade.lua +4 -4
  126. package/engine/object-data/entry.d.ts +16 -14
  127. package/engine/object-data/entry.lua +60 -32
  128. package/engine/object-field/ability.d.ts +4 -4
  129. package/engine/object-field/ability.lua +7 -6
  130. package/engine/object-field/unit.d.ts +57 -3
  131. package/engine/object-field/unit.lua +207 -7
  132. package/engine/object-field.d.ts +17 -6
  133. package/engine/object-field.lua +188 -92
  134. package/engine/random.d.ts +9 -0
  135. package/engine/random.lua +13 -0
  136. package/engine/standard/entries/buff-type.d.ts +3 -0
  137. package/engine/standard/entries/buff-type.lua +3 -0
  138. package/engine/standard/entries/sound-preset.d.ts +10 -0
  139. package/engine/standard/entries/sound-preset.lua +10 -0
  140. package/engine/standard/fields/unit.d.ts +4 -0
  141. package/engine/standard/fields/unit.lua +7 -0
  142. package/engine/synchronization.d.ts +11 -0
  143. package/engine/synchronization.lua +77 -0
  144. package/engine/text-tag.d.ts +36 -2
  145. package/engine/text-tag.lua +249 -10
  146. package/engine/unit.d.ts +1 -0
  147. package/engine/unit.lua +1 -0
  148. package/net/socket.lua +1 -1
  149. package/objutil/buff.lua +2 -3
  150. package/objutil/unit.lua +8 -0
  151. package/package.json +2 -2
  152. package/patch-lualib.lua +1 -1
  153. package/utility/arrays.d.ts +2 -0
  154. package/utility/arrays.lua +11 -0
  155. package/utility/callback-array.d.ts +17 -0
  156. package/utility/callback-array.lua +61 -0
  157. package/utility/functions.d.ts +8 -0
  158. package/utility/functions.lua +13 -0
  159. package/utility/linked-set.d.ts +2 -0
  160. package/utility/linked-set.lua +22 -1
  161. package/utility/lua-maps.d.ts +15 -2
  162. package/utility/lua-maps.lua +53 -2
  163. package/utility/lua-sets.d.ts +2 -0
  164. package/utility/lua-sets.lua +7 -0
  165. package/utility/reflection.lua +11 -7
  166. package/utility/types.d.ts +3 -0
  167. package/core/types/order.d.ts +0 -25
  168. package/core/types/order.lua +0 -55
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -72,10 +80,14 @@ export declare class UnitWeapon {
72
80
  readonly unit: Unit;
73
81
  readonly index: 0 | 1;
74
82
  constructor(unit: Unit, index: 0 | 1);
83
+ get isEnabled(): boolean;
84
+ set isEnabled(isEnabled: boolean);
75
85
  get cooldown(): number;
76
86
  set cooldown(cooldown: number);
77
87
  get damage(): [minimumDamage: number, maximumDamage: number];
78
88
  set damage([minimumDamage, maximumDamage]: [number, number]);
89
+ get allowedTargetCombatClassifications(): CombatClassifications;
90
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
91
  get damageBase(): number;
80
92
  set damageBase(damageBase: number);
81
93
  get damageDiceCount(): number;
@@ -97,10 +109,13 @@ declare const enum UnitPropertyKey {
97
109
  SYNC_ID = 100,
98
110
  IS_PAUSED = 101,
99
111
  STUN_COUNTER = 102,
100
- DELAY_HEALTH_CHECKS_COUNTER = 103,
101
- DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
102
- PREVENT_DEATH_HEALTH_BONUS = 105,
103
- IS_TEAM_GLOW_HIDDEN = 106
112
+ FORCE_STUN_COUNTER = 103,
113
+ DELAY_HEALTH_CHECKS_COUNTER = 104,
114
+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 105,
115
+ PREVENT_DEATH_HEALTH_BONUS = 106,
116
+ IS_TEAM_GLOW_HIDDEN = 107,
117
+ LAST_X = 108,
118
+ LAST_Y = 109
104
119
  }
105
120
  export type UnitSyncId = number & {
106
121
  readonly __unitSyncId: unique symbol;
@@ -109,10 +124,13 @@ export declare class Unit extends Handle<junit> {
109
124
  readonly syncId: UnitSyncId;
110
125
  private [UnitPropertyKey.IS_PAUSED]?;
111
126
  private [UnitPropertyKey.STUN_COUNTER]?;
127
+ private [UnitPropertyKey.FORCE_STUN_COUNTER]?;
112
128
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
113
129
  private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
114
130
  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
115
131
  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
132
+ private [UnitPropertyKey.LAST_X]?;
133
+ private [UnitPropertyKey.LAST_Y]?;
116
134
  private _owner?;
117
135
  private _timeScale?;
118
136
  private events?;
@@ -146,16 +164,19 @@ export declare class Unit extends Handle<junit> {
146
164
  isInRangeOf(unit: Unit, range: number): boolean;
147
165
  isAllyOf(unit: Unit): boolean;
148
166
  isEnemyOf(unit: Unit): boolean;
149
- playAnimation(animation: string, rarity?: jraritycontrol): void;
150
- playAnimation(animation: number): void;
167
+ playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
168
+ resetAnimation(): void;
151
169
  queueAnimation(animation: string): void;
152
170
  get weapons(): [UnitWeapon, UnitWeapon];
153
171
  get firstWeapon(): UnitWeapon;
154
172
  get secondWeapon(): UnitWeapon;
173
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
155
174
  get level(): number;
156
175
  set level(v: number);
157
176
  get xp(): number;
158
177
  set xp(v: number);
178
+ get primaryAttribute(): UnitAttribute;
179
+ set primaryAttribute(primaryAttribute: UnitAttribute);
159
180
  get strengthBase(): number;
160
181
  set strengthBase(strengthBase: number);
161
182
  get strengthBonus(): number;
@@ -230,6 +251,8 @@ export declare class Unit extends Handle<junit> {
230
251
  set timeScale(v: number);
231
252
  get collisionSize(): number;
232
253
  get pathingCollisionRange(): number;
254
+ get movementType(): MovementType;
255
+ set movementType(movementType: MovementType);
233
256
  set pathing(v: boolean);
234
257
  isSelected(player: Player): boolean;
235
258
  explode(): void;
@@ -247,17 +270,18 @@ export declare class Unit extends Handle<junit> {
247
270
  dropItemTarget(item: Item, target: Widget): boolean;
248
271
  dropItemSlot(item: Item, slot: number): boolean;
249
272
  itemInSlot(slot: number): Item | null;
250
- addAbility(abilityId: number): UnitAbility | null;
273
+ addAbility(abilityId: number): UnitAbility | undefined;
251
274
  makeAbilityPermanent(abilityId: number, permanent: true): boolean;
252
275
  setAbilityLevel(abilityId: number, level: number): number;
253
276
  getAbilityLevel(abilityId: number): number;
254
277
  hasAbility(abilityId: number): boolean;
255
- getAbilityById(abilityId: number): UnitAbility | undefined;
256
- removeAbility(abilityId: number): boolean;
278
+ getAbility(abilityId: number): UnitAbility | undefined;
279
+ removeAbility(abilityTypeId: number): boolean;
257
280
  hideAbility(abilityId: number, flag: boolean): void;
258
281
  getAbilityRemainingCooldown(abilityId: number): number;
259
282
  startAbilityCooldown(abilityId: number, cooldown: number): void;
260
283
  endAbilityCooldown(abilityId: number): void;
284
+ interruptMovement(): void;
261
285
  interruptAttack(): void;
262
286
  interruptCast(abilityId: number): void;
263
287
  getDistanceTo(target: Unit | Vec2): number;
@@ -272,6 +296,8 @@ export declare class Unit extends Handle<junit> {
272
296
  unpauseEx(): void;
273
297
  incrementStunCounter(): void;
274
298
  decrementStunCounter(): void;
299
+ incrementForceStunCounter(): void;
300
+ decrementForceStunCounter(): void;
275
301
  set waygateActive(v: boolean);
276
302
  get waygateActive(): boolean;
277
303
  set waygateDestination(v: Vec2);
@@ -280,6 +306,7 @@ export declare class Unit extends Handle<junit> {
280
306
  get onUnitInRange(): Record<number, Event<[Unit]>>;
281
307
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
282
308
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
309
+ get targetAcquiredEvent(): Event;
283
310
  get onSelect(): Event;
284
311
  get onDeselect(): Event;
285
312
  get onImmediateOrder(): Event<[number]>;
@@ -332,7 +359,8 @@ export declare class Unit extends Handle<junit> {
332
359
  static itemDroppedEvent: UnitTriggerEvent<[Item]>;
333
360
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
334
361
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
335
- static itemStackedEvent: UnitTriggerEvent<[Item]>;
362
+ static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
363
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
336
364
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
337
365
  static get itemMoveOrderEvent(): Event<[
338
366
  unit: Unit,
@@ -351,5 +379,6 @@ export declare class Unit extends Handle<junit> {
351
379
  setField(field: junitstringfield, value: string): boolean;
352
380
  toString(): string;
353
381
  static getBySyncId(syncId: UnitSyncId): Unit | undefined;
382
+ static synchronize: (player: Player, object: Unit | undefined) => Promise<Unit | undefined>;
354
383
  }
355
384
  export {};