warscript 0.0.1-dev.4414935 → 0.0.1-dev.459629d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +112 -37
  3. package/core/types/handle.lua +6 -9
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +1 -1
  7. package/core/types/player.lua +12 -11
  8. package/core/types/sound.lua +1 -1
  9. package/engine/behaviour/ability/damage.d.ts +3 -0
  10. package/engine/behaviour/ability/damage.lua +8 -2
  11. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  12. package/engine/behaviour/ability.d.ts +9 -5
  13. package/engine/behaviour/ability.lua +29 -0
  14. package/engine/buff.d.ts +49 -17
  15. package/engine/buff.lua +241 -118
  16. package/engine/internal/ability.lua +15 -15
  17. package/engine/internal/item/fields.d.ts +12 -0
  18. package/engine/internal/item/fields.lua +33 -0
  19. package/engine/internal/item.d.ts +4 -5
  20. package/engine/internal/item.lua +37 -40
  21. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  22. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  23. package/engine/internal/object-data/health-bonus.lua +16 -0
  24. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  25. package/engine/internal/object-data/mana-bonus.lua +16 -0
  26. package/engine/internal/unit/bonus.d.ts +4 -0
  27. package/engine/internal/unit/bonus.lua +23 -3
  28. package/engine/internal/unit/range-event.d.ts +12 -0
  29. package/engine/internal/unit/range-event.lua +90 -0
  30. package/engine/internal/unit+bonus.lua +3 -3
  31. package/engine/internal/unit.d.ts +1 -1
  32. package/engine/internal/unit.lua +25 -38
  33. package/engine/local-client.d.ts +5 -0
  34. package/engine/local-client.lua +56 -1
  35. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  36. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  37. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  38. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  39. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  40. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  41. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  42. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  43. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  44. package/engine/object-data/entry/ability-type.d.ts +2 -0
  45. package/engine/object-data/entry/ability-type.lua +84 -4
  46. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  47. package/engine/object-field/ability.lua +2 -2
  48. package/engine/object-field/item.d.ts +22 -0
  49. package/engine/object-field/item.lua +118 -0
  50. package/engine/object-field.d.ts +1 -1
  51. package/engine/object-field.lua +9 -7
  52. package/engine/random.d.ts +1 -0
  53. package/engine/random.lua +8 -0
  54. package/engine/standard/fields/item.d.ts +4 -0
  55. package/engine/standard/fields/item.lua +6 -0
  56. package/engine/unit.d.ts +1 -0
  57. package/engine/unit.lua +1 -0
  58. package/lualib_bundle.lua +1 -1
  59. package/math.d.ts +2 -0
  60. package/math.lua +14 -0
  61. package/network.lua +25 -1
  62. package/objutil/object.lua +1 -1
  63. package/operation.d.ts +8 -1
  64. package/operation.lua +38 -18
  65. package/package.json +4 -4
  66. package/patch-lua.lua +15 -0
  67. package/utility/linked-map.d.ts +11 -2
  68. package/utility/linked-map.lua +41 -0
  69. package/utility/linked-set.d.ts +3 -1
  70. package/utility/linked-set.lua +23 -0
  71. package/utility/random.d.ts +102 -0
  72. package/utility/random.lua +273 -0
  73. package/utility/unordered-map.d.ts +27 -0
  74. package/utility/unordered-map.lua +99 -0
  75. /package/engine/internal/object-data/{armor-increase.d.ts → armor-bonus.d.ts} +0 -0
  76. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  77. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  78. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -1,10 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
3
+ local __TS__New = ____lualib.__TS__New
3
4
  local __TS__Class = ____lualib.__TS__Class
4
5
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
- local __TS__New = ____lualib.__TS__New
7
7
  local ____exports = {}
8
+ local actualizeTargetingModeState
8
9
  local ____unit = require("core.types.unit")
9
10
  local Unit = ____unit.Unit
10
11
  local ____event = require("event")
@@ -18,6 +19,8 @@ local ____timer = require("core.types.timer")
18
19
  local Timer = ____timer.Timer
19
20
  local ____color = require("core.types.color")
20
21
  local Color = ____color.Color
22
+ local ____arrays = require("utility.arrays")
23
+ local array = ____arrays.array
21
24
  local loadTOCFile = BlzLoadTOCFile
22
25
  local getLocalClientWidth = BlzGetLocalClientWidth
23
26
  local getLocalClientHeight = BlzGetLocalClientHeight
@@ -62,6 +65,10 @@ local function compareUnitsSelectionPriority(a, b)
62
65
  end
63
66
  local mainSelectedUnitChangeEvent
64
67
  local previousMainSelectedUnit
68
+ local lastTargetingModeState = false
69
+ local targetingModeEnterEvent = __TS__New(Event)
70
+ local targetingModeLeaveEvent = __TS__New(Event)
71
+ local targetingModeStateChangeEvent = __TS__New(Event)
65
72
  ____exports.LocalClient = __TS__Class()
66
73
  local LocalClient = ____exports.LocalClient
67
74
  LocalClient.name = "LocalClient"
@@ -128,6 +135,13 @@ __TS__ObjectDefineProperty(
128
135
  return isLocalClientActive()
129
136
  end}
130
137
  )
138
+ __TS__ObjectDefineProperty(
139
+ LocalClient,
140
+ "isMinimized",
141
+ {get = function(self)
142
+ return getLocalClientHeight() == 0
143
+ end}
144
+ )
131
145
  __TS__ObjectDefineProperty(
132
146
  LocalClient,
133
147
  "mouseFocusUnit",
@@ -181,6 +195,16 @@ __TS__ObjectDefineProperty(
181
195
  return mainSelectedUnitChangeEvent
182
196
  end}
183
197
  )
198
+ __TS__ObjectDefineProperty(
199
+ LocalClient,
200
+ "isInTargetingMode",
201
+ {get = function(self)
202
+ return actualizeTargetingModeState()
203
+ end}
204
+ )
205
+ LocalClient.targetingModeEnterEvent = targetingModeEnterEvent
206
+ LocalClient.targetingModeLeaveEvent = targetingModeLeaveEvent
207
+ LocalClient.targetingModeStateChangeEvent = targetingModeStateChangeEvent
184
208
  LocalClient.onDisconnect = __TS__New(
185
209
  TriggerEvent,
186
210
  function(trigger)
@@ -188,6 +212,37 @@ LocalClient.onDisconnect = __TS__New(
188
212
  end,
189
213
  function() return end
190
214
  )
215
+ local commandButtons = array(
216
+ 12,
217
+ function(i) return Frame:byOrigin(ORIGIN_FRAME_COMMAND_BUTTON, i) end
218
+ )
219
+ local function getTargetingModeState()
220
+ for i = 0, 10 do
221
+ if commandButtons[i + 1].visible then
222
+ return false
223
+ end
224
+ end
225
+ return commandButtons[12].visible
226
+ end
227
+ actualizeTargetingModeState = function()
228
+ if getTargetingModeState() then
229
+ if not lastTargetingModeState then
230
+ lastTargetingModeState = true
231
+ Event.invoke(targetingModeEnterEvent)
232
+ Event.invoke(targetingModeStateChangeEvent)
233
+ end
234
+ return true
235
+ end
236
+ if lastTargetingModeState then
237
+ lastTargetingModeState = false
238
+ Event.invoke(targetingModeLeaveEvent)
239
+ Event.invoke(targetingModeStateChangeEvent)
240
+ end
241
+ return false
242
+ end
243
+ Timer.onPeriod[1 / 64]:addListener(function()
244
+ actualizeTargetingModeState()
245
+ end)
191
246
  warpack.afterMapInit(function()
192
247
  rawset(
193
248
  ____exports.LocalClient,
@@ -1,5 +1,5 @@
1
1
  local ____exports = {}
2
- ____exports.UnitAttribute = UnitAttribute or ({})
2
+ ____exports.UnitAttribute = ____exports.UnitAttribute or ({})
3
3
  ____exports.UnitAttribute.STRENGTH = 1
4
4
  ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
5
  ____exports.UnitAttribute.INTELLIGENCE = 2
@@ -1,8 +1,8 @@
1
1
  /** @noSelfInFile */
2
2
  import { AbilityType, AbilityTypeId } from "../ability-type";
3
3
  import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
- export declare class ArmorIncreaseAbilityType extends AbilityType {
4
+ export declare class ArmorBonusAbilityType extends AbilityType {
5
5
  static readonly BASE_ID: AbilityTypeId;
6
- get armorIncrease(): number[];
7
- set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
6
+ get armorBonus(): number[];
7
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  }
@@ -5,20 +5,20 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local ____exports = {}
6
6
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
7
  local AbilityType = ____ability_2Dtype.AbilityType
8
- ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
- local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
- ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
- __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
- ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
8
+ ____exports.ArmorBonusAbilityType = __TS__Class()
9
+ local ArmorBonusAbilityType = ____exports.ArmorBonusAbilityType
10
+ ArmorBonusAbilityType.name = "ArmorBonusAbilityType"
11
+ __TS__ClassExtends(ArmorBonusAbilityType, AbilityType)
12
+ ArmorBonusAbilityType.BASE_ID = fourCC("AId1")
13
13
  __TS__SetDescriptor(
14
- ArmorIncreaseAbilityType.prototype,
15
- "armorIncrease",
14
+ ArmorBonusAbilityType.prototype,
15
+ "armorBonus",
16
16
  {
17
17
  get = function(self)
18
18
  return self:getNumberLevelField("Idef")
19
19
  end,
20
- set = function(self, armorIncrease)
21
- self:setNumberLevelField("Idef", armorIncrease)
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("Idef", armorBonus)
22
22
  end
23
23
  },
24
24
  true
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HealthBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get healthBonus(): number[];
7
+ set healthBonus(healthBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealthBonusAbilityType = __TS__Class()
9
+ local HealthBonusAbilityType = ____exports.HealthBonusAbilityType
10
+ HealthBonusAbilityType.name = "HealthBonusAbilityType"
11
+ __TS__ClassExtends(HealthBonusAbilityType, AbilityType)
12
+ HealthBonusAbilityType.BASE_ID = fourCC("AIlf")
13
+ __TS__SetDescriptor(
14
+ HealthBonusAbilityType.prototype,
15
+ "healthBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ilif")
19
+ end,
20
+ set = function(self, healthBonus)
21
+ self:setNumberLevelField("Ilif", healthBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ManaBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get manaBonus(): number[];
7
+ set manaBonus(manaBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ManaBonusAbilityType = __TS__Class()
9
+ local ManaBonusAbilityType = ____exports.ManaBonusAbilityType
10
+ ManaBonusAbilityType.name = "ManaBonusAbilityType"
11
+ __TS__ClassExtends(ManaBonusAbilityType, AbilityType)
12
+ ManaBonusAbilityType.BASE_ID = fourCC("AImb")
13
+ __TS__SetDescriptor(
14
+ ManaBonusAbilityType.prototype,
15
+ "manaBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Iman")
19
+ end,
20
+ set = function(self, manaBonus)
21
+ self:setNumberLevelField("Iman", manaBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ReincarnationAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get reincarnationDelay(): number[];
7
+ set reincarnationDelay(reincarnationDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ReincarnationAbilityType = __TS__Class()
9
+ local ReincarnationAbilityType = ____exports.ReincarnationAbilityType
10
+ ReincarnationAbilityType.name = "ReincarnationAbilityType"
11
+ __TS__ClassExtends(ReincarnationAbilityType, AbilityType)
12
+ ReincarnationAbilityType.BASE_ID = fourCC("AOre")
13
+ __TS__SetDescriptor(
14
+ ReincarnationAbilityType.prototype,
15
+ "reincarnationDelay",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ore1")
19
+ end,
20
+ set = function(self, reincarnationDelay)
21
+ self:setNumberLevelField("Ore1", reincarnationDelay)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -67,6 +67,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
67
67
  set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
68
68
  get targetCastingEffectPresets(): EffectPresetWithParameters[];
69
69
  set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
70
+ get targetChannelingEffectPresets(): EffectPresetWithParameters[];
71
+ set targetChannelingEffectPresets(targetChannelingEffectPresets: EffectPresetWithParametersInput[]);
70
72
  get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
71
73
  set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
72
74
  get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
@@ -45,6 +45,7 @@ local isButtonVisibleFalseAbilityTypes = {}
45
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
46
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
47
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetChannelingEffectPresetsByAbilityTypeId = {}
48
49
  local targetEffectSoundPresetByAbilityTypeId = {}
49
50
  ____exports.AbilityType = __TS__Class()
50
51
  local AbilityType = ____exports.AbilityType
@@ -378,6 +379,19 @@ __TS__SetDescriptor(
378
379
  },
379
380
  true
380
381
  )
382
+ __TS__SetDescriptor(
383
+ AbilityType.prototype,
384
+ "targetChannelingEffectPresets",
385
+ {
386
+ get = function(self)
387
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
388
+ end,
389
+ set = function(self, targetChannelingEffectPresets)
390
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
391
+ end
392
+ },
393
+ true
394
+ )
381
395
  __TS__SetDescriptor(
382
396
  AbilityType.prototype,
383
397
  "targetEffectPresets",
@@ -1099,18 +1113,84 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1099
1113
  end
1100
1114
  casterChannelingEffectsByCaster[caster] = effects
1101
1115
  end
1116
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
+ return mapValues(
1118
+ targetChannelingEffectPresetsByAbilityTypeId,
1119
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
+ )
1121
+ end)
1122
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
+ return mapValues(
1124
+ targetChannelingEffectPresetsByAbilityTypeId,
1125
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
+ )
1127
+ end)
1128
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
+ return mapValues(
1130
+ targetChannelingEffectPresetsByAbilityTypeId,
1131
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
+ )
1133
+ end)
1134
+ local targetChannelingEffectsByCaster = {}
1135
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1139
+ local effects = {}
1140
+ if effectModelPaths ~= nil then
1141
+ for i = 1, #effectModelPaths do
1142
+ local effectModelPath = effectModelPaths[i]
1143
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
+ if attachmentPoint == nil or attachmentPoint == "" then
1145
+ attachmentPoint = "origin"
1146
+ end
1147
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1148
+ end
1149
+ end
1150
+ targetChannelingEffectsByCaster[caster] = effects
1151
+ end
1152
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
+ local effects = {}
1157
+ if effectModelPaths ~= nil then
1158
+ for i = 1, #effectModelPaths do
1159
+ local effectModelPath = effectModelPaths[i]
1160
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
+ if attachmentPoint == nil or attachmentPoint == "" then
1162
+ attachmentPoint = "origin"
1163
+ end
1164
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
+ end
1166
+ end
1167
+ targetChannelingEffectsByCaster[caster] = effects
1168
+ end
1102
1169
  local function handleAbilityStopChannelingEvent(caster)
1103
- local effects = casterChannelingEffectsByCaster[caster]
1104
- if effects ~= nil then
1105
- for i = 1, #effects do
1106
- effects[i]:destroy()
1170
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1171
+ if casterEffects ~= nil then
1172
+ for i = 1, #casterEffects do
1173
+ casterEffects[i]:destroy()
1107
1174
  end
1108
1175
  casterChannelingEffectsByCaster[caster] = nil
1109
1176
  end
1177
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1178
+ if targetEffects ~= nil then
1179
+ for i = 1, #targetEffects do
1180
+ targetEffects[i]:destroy()
1181
+ end
1182
+ targetChannelingEffectsByCaster[caster] = nil
1183
+ end
1110
1184
  end
1111
1185
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1112
1186
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1113
1187
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1114
1188
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1115
1189
  end
1190
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1191
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1194
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1195
+ end
1116
1196
  return ____exports
@@ -65,123 +65,127 @@ function ApplicableBuffType.wrap(self, other)
65
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
66
66
  end
67
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
68
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
69
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
70
- local abilityType = abilityTypeConstructor:create()
71
- abilityType.isInternal = true
72
- abilityType.levelCount = applicableBuffType.levelCount
73
- abilityType.buttonPositionX = 0
74
- abilityType.buttonPositionY = -11
75
- abilityType.casterAttachmentPresets = {}
76
- abilityType.targetEffectPresets = {}
77
- abilityType.casterEffectSoundPresetId = nil
78
- abilityType.learnLevelMinimum = 6
79
- abilityType.race = "other"
80
- abilityType.shouldCheckTechTreeDependencies = false
81
- abilityType.techTreeDependencies = {}
82
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
83
- 4,
84
- 2,
85
- 2097152,
86
- 8,
87
- 1048576,
88
- 16
89
- )
90
- abilityType.areaOfEffect = 0
91
- abilityType.castRange = 999999
92
- abilityType.cooldown = 0
93
- abilityType.manaCost = 0
94
- abilityType.buffDuration = 0
95
- abilityType.heroBuffDuration = 0
96
- return abilityType
97
- end
98
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
99
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
100
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
101
- local applicatorAbilityTypeIdByApplicatorType = {}
102
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
103
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
104
- local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
- applicatorAbilityType.missProbability = 0
106
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
108
118
  end
109
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
111
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
112
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
113
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
114
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
115
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
116
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
117
156
  end
118
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
119
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
120
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
121
- applicatorAbilityType.damagePerSecond = 0
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.isDamageStacking = false
125
- applicatorAbilityType.isMovementSpeedFactorStacking = false
126
- applicatorAbilityType.isAttackSpeedFactorStacking = false
127
- applicatorAbilityType.isAbleToKill = false
128
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
129
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
130
- end
131
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
132
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
133
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
134
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
- applicatorAbilityType.receivedDamageIncreaseFactor = 0
136
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
137
- if applicatorAbilityType.levelCount > 1 then
138
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
139
169
  end
140
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
141
174
  end
142
175
  end
143
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
144
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
145
- applicatorAbilityType.levelCount = 1
146
- applicatorAbilityType.damagePerInterval = 0
147
- applicatorAbilityType.castRange = 0
148
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
149
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
150
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
151
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
152
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
153
- end
154
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
155
- end
156
- local applicatorUpgradeIds = {}
157
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
158
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
159
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
160
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
161
- local applicatorUpgrade = BlankUpgrade:create()
162
- applicatorUpgrade.isInternal = true
163
- applicatorUpgrade.levelCount = maxLevelCount - 1
164
- applicatorUpgrade.effects = map(
165
- applicatorAbilityTypeIds,
166
- function(applicatorAbilityTypeId)
167
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
168
- end
169
- )
170
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
171
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
172
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
173
183
  end
174
- end
175
- for ____, unitType in ipairs(UnitType:getAll()) do
176
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
177
- __TS__SparseArrayPush(
178
- ____array_0,
179
- table.unpack(applicatorUpgradeIds)
180
- )
181
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
182
- end
183
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
184
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
185
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
186
190
  return AbilityType:getAllIdsByBaseIds(map({
187
191
  "AEev",
@@ -519,9 +519,9 @@ __TS__SetDescriptor(
519
519
  )
520
520
  ____exports.resolveCurrentAbilityDependentValue = function(ability, value)
521
521
  if __TS__InstanceOf(value, ____exports.AbilityField) then
522
- return value:getValue(ability)
522
+ return value:getValue(ability, true)
523
523
  elseif __TS__InstanceOf(value, ____exports.AbilityLevelField) then
524
- return value:getValue(ability, ability.level)
524
+ return value:getValue(ability, ability.level, true)
525
525
  elseif type(value) == "function" then
526
526
  return value(ability)
527
527
  else