warscript 0.0.1-dev.4381d09 → 0.0.1-dev.43d3477

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/dummy.lua +4 -2
  4. package/core/types/effect.d.ts +11 -1
  5. package/core/types/effect.lua +43 -77
  6. package/core/types/frame.d.ts +1 -0
  7. package/core/types/frame.lua +112 -37
  8. package/core/types/handle.lua +9 -9
  9. package/core/types/item.d.ts +1 -0
  10. package/core/types/item.lua +1 -0
  11. package/core/types/player.d.ts +18 -1
  12. package/core/types/player.lua +73 -25
  13. package/core/types/playerColor.lua +4 -3
  14. package/core/types/sound.d.ts +1 -1
  15. package/core/types/sound.lua +14 -9
  16. package/core/types/tileCell.d.ts +2 -1
  17. package/core/types/tileCell.lua +5 -0
  18. package/core/types/unit.d.ts +5 -0
  19. package/core/types/unit.lua +5 -0
  20. package/core/util.d.ts +3 -1
  21. package/core/util.lua +109 -3
  22. package/decl/native.d.ts +705 -7
  23. package/destroyable.d.ts +1 -0
  24. package/destroyable.lua +9 -0
  25. package/engine/behavior.d.ts +10 -2
  26. package/engine/behavior.lua +157 -76
  27. package/engine/behaviour/ability/apply-buff.lua +4 -4
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  29. package/engine/behaviour/ability/damage.d.ts +4 -0
  30. package/engine/behaviour/ability/damage.lua +19 -15
  31. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  32. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  36. package/engine/behaviour/ability.d.ts +13 -6
  37. package/engine/behaviour/ability.lua +56 -1
  38. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  39. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  40. package/engine/behaviour/unit.d.ts +8 -3
  41. package/engine/behaviour/unit.lua +102 -24
  42. package/engine/buff.d.ts +73 -24
  43. package/engine/buff.lua +418 -166
  44. package/engine/index.d.ts +2 -1
  45. package/engine/internal/ability.d.ts +4 -0
  46. package/engine/internal/ability.lua +56 -36
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item/owner-cache.d.ts +5 -0
  50. package/engine/internal/item/owner-cache.lua +4 -0
  51. package/engine/internal/item+owner.d.ts +2 -0
  52. package/engine/internal/item+owner.lua +27 -4
  53. package/engine/internal/item.d.ts +20 -5
  54. package/engine/internal/item.lua +146 -57
  55. package/engine/internal/mechanics/cast-ability.lua +6 -3
  56. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  57. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  59. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/health-bonus.lua +16 -0
  61. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  62. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  63. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/mana-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  66. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  67. package/engine/internal/unit/ability.lua +18 -6
  68. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  69. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  70. package/engine/internal/unit/appearance.d.ts +15 -0
  71. package/engine/internal/unit/appearance.lua +85 -0
  72. package/engine/internal/unit/attributes.d.ts +17 -0
  73. package/engine/internal/unit/attributes.lua +46 -0
  74. package/engine/internal/unit/bonus.d.ts +14 -0
  75. package/engine/internal/unit/bonus.lua +102 -8
  76. package/engine/internal/unit/buff.d.ts +2 -2
  77. package/engine/internal/unit/buff.lua +34 -19
  78. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  79. package/engine/internal/unit/equipment-inventory.lua +233 -0
  80. package/engine/internal/unit/expiration-timer.lua +1 -1
  81. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  82. package/engine/internal/unit/extended-inventory.lua +99 -0
  83. package/engine/internal/unit/fly-height.d.ts +7 -0
  84. package/engine/internal/unit/fly-height.lua +20 -0
  85. package/engine/internal/unit/ignore-events-items.lua +10 -1
  86. package/engine/internal/unit/interrupts.d.ts +12 -0
  87. package/engine/internal/unit/interrupts.lua +28 -0
  88. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  89. package/engine/internal/unit/inventory.lua +87 -0
  90. package/engine/internal/unit/item-container.d.ts +25 -0
  91. package/engine/internal/unit/item-container.lua +11 -0
  92. package/engine/internal/unit/item-order-events.d.ts +17 -0
  93. package/engine/internal/unit/item-order-events.lua +67 -0
  94. package/engine/internal/unit/item-slot.d.ts +27 -0
  95. package/engine/internal/unit/item-slot.lua +92 -0
  96. package/engine/internal/unit/main-selected.lua +12 -27
  97. package/engine/internal/unit/order.d.ts +3 -3
  98. package/engine/internal/unit/order.lua +10 -10
  99. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  100. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  101. package/engine/internal/unit/range-event.d.ts +12 -0
  102. package/engine/internal/unit/range-event.lua +90 -0
  103. package/engine/internal/unit/scale.d.ts +7 -0
  104. package/engine/internal/unit/scale.lua +20 -0
  105. package/engine/internal/unit+ability.d.ts +2 -1
  106. package/engine/internal/unit+ability.lua +63 -2
  107. package/engine/internal/unit+bonus.lua +3 -3
  108. package/engine/internal/unit+damage.d.ts +9 -0
  109. package/engine/internal/unit+damage.lua +33 -0
  110. package/engine/internal/unit+rally.lua +9 -31
  111. package/engine/internal/unit-missile-data.lua +58 -32
  112. package/engine/internal/unit-missile-launch.lua +30 -20
  113. package/engine/internal/unit.d.ts +16 -28
  114. package/engine/internal/unit.lua +178 -257
  115. package/engine/local-client.d.ts +28 -0
  116. package/engine/local-client.lua +324 -54
  117. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  118. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  119. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  120. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  121. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  122. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  123. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  124. package/engine/object-data/auxiliary/item-class.lua +2 -0
  125. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  126. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  127. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  128. package/engine/object-data/auxiliary/order-type.lua +2 -0
  129. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  130. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  131. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  132. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  133. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  134. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  135. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  136. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  137. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  138. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  139. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  140. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  141. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  142. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  143. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  145. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  146. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  147. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  148. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  149. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  150. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  151. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  152. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  153. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  154. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  155. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  157. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  158. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  159. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  160. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  161. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  162. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  163. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  164. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  165. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  166. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  167. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  168. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  169. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  170. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  171. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  172. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  173. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  174. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  175. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  176. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  177. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  179. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  180. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  181. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  182. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  183. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  184. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  185. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  186. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  187. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  188. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  189. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  190. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  191. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  192. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  193. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  194. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  195. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  196. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  197. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  198. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  199. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  200. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  201. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  202. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  203. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  204. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  205. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  206. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  207. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  208. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  209. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  210. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  211. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  212. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  213. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  214. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  215. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  216. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  217. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  218. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  219. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  220. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  221. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  222. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  223. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  224. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  225. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  226. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  227. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  228. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  229. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  230. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  231. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  232. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  233. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  234. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  235. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  236. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  237. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  238. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  239. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  240. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  241. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  242. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  243. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  244. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  245. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  246. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  247. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  248. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  249. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  250. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  251. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  252. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  253. package/engine/object-data/entry/ability-type.d.ts +18 -3
  254. package/engine/object-data/entry/ability-type.lua +221 -4
  255. package/engine/object-data/entry/buff-type/applicable.lua +113 -109
  256. package/engine/object-data/entry/buff-type.d.ts +6 -2
  257. package/engine/object-data/entry/buff-type.lua +26 -0
  258. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  259. package/engine/object-data/entry/destructible-type.lua +181 -0
  260. package/engine/object-data/entry/item-type.d.ts +18 -3
  261. package/engine/object-data/entry/item-type.lua +84 -0
  262. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  263. package/engine/object-data/entry/lightning-type.lua +1 -1
  264. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  265. package/engine/object-data/entry/unit-type.d.ts +51 -2
  266. package/engine/object-data/entry/unit-type.lua +415 -37
  267. package/engine/object-data/entry/upgrade.d.ts +2 -2
  268. package/engine/object-data/entry.d.ts +6 -1
  269. package/engine/object-data/entry.lua +8 -0
  270. package/engine/object-field/ability.lua +2 -2
  271. package/engine/object-field/item.d.ts +22 -0
  272. package/engine/object-field/item.lua +118 -0
  273. package/engine/object-field/unit.d.ts +20 -5
  274. package/engine/object-field/unit.lua +61 -0
  275. package/engine/object-field.d.ts +10 -2
  276. package/engine/object-field.lua +268 -123
  277. package/engine/random.d.ts +1 -0
  278. package/engine/random.lua +8 -0
  279. package/engine/standard/entries/ability-type.d.ts +3102 -7
  280. package/engine/standard/entries/ability-type.lua +0 -6
  281. package/engine/standard/entries/buff-type.d.ts +21 -0
  282. package/engine/standard/entries/buff-type.lua +19 -0
  283. package/engine/standard/entries/item-type.d.ts +1299 -0
  284. package/engine/standard/entries/item-type.lua +2 -0
  285. package/engine/standard/entries/lightning-type.d.ts +42 -15
  286. package/engine/standard/entries/lightning-type.lua +0 -14
  287. package/engine/standard/entries/unit-type.d.ts +5 -0
  288. package/engine/standard/entries/unit-type.lua +5 -0
  289. package/engine/standard/fields/ability.d.ts +2 -2
  290. package/engine/standard/fields/ability.lua +2 -2
  291. package/engine/standard/fields/item.d.ts +4 -0
  292. package/engine/standard/fields/item.lua +6 -0
  293. package/engine/standard/fields/unit.d.ts +11 -3
  294. package/engine/standard/fields/unit.lua +15 -2
  295. package/engine/synchronization.d.ts +11 -0
  296. package/engine/synchronization.lua +77 -0
  297. package/engine/text-tag.lua +2 -1
  298. package/engine/unit.d.ts +10 -1
  299. package/engine/unit.lua +10 -1
  300. package/event.d.ts +1 -1
  301. package/lualib_bundle.lua +1 -1
  302. package/math.d.ts +2 -0
  303. package/math.lua +14 -0
  304. package/net/socket.lua +1 -1
  305. package/network.lua +25 -1
  306. package/objutil/buff.lua +10 -8
  307. package/objutil/object.lua +1 -1
  308. package/operation.d.ts +8 -1
  309. package/operation.lua +38 -18
  310. package/package.json +3 -23
  311. package/patch-lua.lua +15 -0
  312. package/utility/linked-map.d.ts +35 -0
  313. package/utility/linked-map.lua +107 -0
  314. package/utility/linked-set.d.ts +4 -1
  315. package/utility/linked-set.lua +44 -0
  316. package/utility/random.d.ts +102 -0
  317. package/utility/random.lua +273 -0
  318. package/utility/records.lua +20 -1
  319. package/utility/unordered-map.d.ts +27 -0
  320. package/utility/unordered-map.lua +99 -0
  321. package/engine/internal/unit/item.lua +0 -78
  322. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  323. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  324. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  325. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -47,12 +47,10 @@ local checkNotNull = ____preconditions.checkNotNull
47
47
  local ____constants = require("engine.constants")
48
48
  local HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT = ____constants.HEALTH_REGENERATION_RATE_BONUS_PER_STRENGTH_POINT
49
49
  local MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT = ____constants.MANA_REGENERATION_RATE_BONUS_PER_INTELLIGENCE_POINT
50
- local ____arrays = require("utility.arrays")
51
- local forEach = ____arrays.forEach
52
- local ____math = require("math")
53
- local min = ____math.min
54
50
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
55
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
51
+ local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
52
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
53
+ local ownerByItem = ____owner_2Dcache.ownerByItem
56
54
  local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
57
55
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
58
56
  local nativeToAttackType = ____attack_2Dtype.nativeToAttackType
@@ -62,6 +60,10 @@ local ____attributes = require("attributes")
62
60
  local isAttribute = ____attributes.isAttribute
63
61
  local ____ability = require("engine.internal.item.ability")
64
62
  local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
+ local ____synchronization = require("engine.synchronization")
64
+ local synchronizer = ____synchronization.synchronizer
65
+ local ____linked_2Dmap = require("utility.linked-map")
66
+ local LinkedMap = ____linked_2Dmap.LinkedMap
65
67
  local match = string.match
66
68
  local ____tostring = _G.tostring
67
69
  local setUnitAnimation = SetUnitAnimation
@@ -71,16 +73,12 @@ local getUnitRealField = BlzGetUnitRealField
71
73
  local getHeroStr = GetHeroStr
72
74
  local getHeroAgi = GetHeroAgi
73
75
  local getHeroInt = GetHeroInt
74
- local setHeroStr = SetHeroStr
75
- local setHeroAgi = SetHeroAgi
76
- local setHeroInt = SetHeroInt
77
76
  local getUnitBooleanField = BlzGetUnitBooleanField
78
77
  local getUnitStringField = BlzGetUnitStringField
79
78
  local setUnitIntegerField = BlzSetUnitIntegerField
80
79
  local setUnitRealField = BlzSetUnitRealField
81
80
  local setUnitBooleanField = BlzSetUnitBooleanField
82
81
  local setUnitStringField = BlzSetUnitStringField
83
- local setUnitScale = SetUnitScale
84
82
  local setUnitPosition = SetUnitPosition
85
83
  local setUnitTimeScale = SetUnitTimeScale
86
84
  local getHandleId = GetHandleId
@@ -108,7 +106,6 @@ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
108
106
  local setUnitWeaponStringField = BlzSetUnitWeaponStringField
109
107
  local getUnitAbilityLevel = GetUnitAbilityLevel
110
108
  local unitDisableAbility = BlzUnitDisableAbility
111
- local unitInterruptAttack = BlzUnitInterruptAttack
112
109
  local isUnitInvisible = IsUnitInvisible
113
110
  local isUnitVisible = IsUnitVisible
114
111
  local getUnitX = GetUnitX
@@ -384,15 +381,27 @@ local modifiers = {
384
381
  end,
385
382
  armor = function(unit, value)
386
383
  if UnitAddAbility(unit, armorBonusAbilityId) then
387
- assert(UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId))
384
+ assert(
385
+ UnitMakeAbilityPermanent(unit, true, armorBonusAbilityId),
386
+ "armor bonus ability must be made permanent",
387
+ unit
388
+ )
388
389
  end
389
- local ability = assert(BlzGetUnitAbility(unit, armorBonusAbilityId))
390
- assert(BlzSetAbilityRealLevelField(
391
- ability,
392
- armorBonusField,
393
- 0,
394
- BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
395
- ))
390
+ local ability = assert(
391
+ BlzGetUnitAbility(unit, armorBonusAbilityId),
392
+ "armor bonus ability must be existing",
393
+ unit
394
+ )
395
+ assert(
396
+ BlzSetAbilityRealLevelField(
397
+ ability,
398
+ armorBonusField,
399
+ 0,
400
+ BlzGetAbilityRealLevelField(ability, armorBonusField, 0) + value
401
+ ),
402
+ "armor bonus ability field must be set",
403
+ unit
404
+ )
396
405
  end
397
406
  }
398
407
  local getters = {
@@ -410,6 +419,19 @@ function UnitWeapon.prototype.____constructor(self, unit, index)
410
419
  self.unit = unit
411
420
  self.index = index
412
421
  end
422
+ __TS__SetDescriptor(
423
+ UnitWeapon.prototype,
424
+ "isEnabled",
425
+ {
426
+ get = function(self)
427
+ return BlzGetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index)
428
+ end,
429
+ set = function(self, isEnabled)
430
+ BlzSetUnitWeaponBooleanField(self.unit.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, self.index, isEnabled)
431
+ end
432
+ },
433
+ true
434
+ )
413
435
  __TS__SetDescriptor(
414
436
  UnitWeapon.prototype,
415
437
  "cooldown",
@@ -568,8 +590,6 @@ __TS__SetDescriptor(
568
590
  },
569
591
  true
570
592
  )
571
- local unitInventorySize = UnitInventorySize
572
- local unitItemInSlot = UnitItemInSlot
573
593
  local getItemAbility = BlzGetItemAbility
574
594
  local getUnitAbility = BlzGetUnitAbility
575
595
  local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
@@ -587,8 +607,8 @@ local function retrieveAbility(unit, ability, abilityId)
587
607
  ____exports.Unit:of(unit)
588
608
  )
589
609
  end
590
- for i = 0, unitInventorySize(unit) - 1 do
591
- local item = unitItemInSlot(unit, i)
610
+ for i = 0, UnitInventorySize(unit) - 1 do
611
+ local item = UnitItemInSlot(unit, i)
592
612
  if getItemAbility(item, abilityId) == ability then
593
613
  return ItemAbility:of(
594
614
  ability,
@@ -633,26 +653,30 @@ local fieldSetters = {
633
653
  }
634
654
  local dummies = {}
635
655
  for ____, player in ipairs(Player.all) do
636
- local dummy = assert(createUnit(
637
- player.handle,
638
- dummyUnitId,
639
- 0,
640
- 0,
641
- 270
642
- ))
656
+ local dummy = assert(
657
+ createUnit(
658
+ player.handle,
659
+ dummyUnitId,
660
+ 0,
661
+ 0,
662
+ 270
663
+ ),
664
+ "dummy must be created",
665
+ player
666
+ )
643
667
  ShowUnit(dummy, false)
644
668
  dummies[player] = dummy
645
669
  end
646
670
  local function delayHealthChecksCallback(unit)
647
- local counter = (unit[103] or 0) - 1
671
+ local counter = (unit[104] or 0) - 1
648
672
  if counter ~= 0 then
649
- unit[103] = counter
673
+ unit[104] = counter
650
674
  return
651
675
  end
652
- unit[103] = nil
653
- local healthBonus = unit[104]
676
+ unit[104] = nil
677
+ local healthBonus = unit[105]
654
678
  if healthBonus ~= nil then
655
- unit[104] = nil
679
+ unit[105] = nil
656
680
  local handle = unit.handle
657
681
  BlzSetUnitMaxHP(
658
682
  handle,
@@ -682,41 +706,57 @@ function Unit.prototype.____constructor(self, handle)
682
706
  nextSyncId = ____nextSyncId_1 + 1
683
707
  self.syncId = ____nextSyncId_1
684
708
  self._owner = Player:of(getOwningPlayer(handle))
685
- assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
686
- assert(unitAddAbility(handle, morphDetectAbilityId))
709
+ assert(
710
+ unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId),
711
+ "leave detection ability must be added",
712
+ self
713
+ )
714
+ assert(
715
+ unitAddAbility(handle, morphDetectAbilityId),
716
+ "morph detection ability must be added",
717
+ self
718
+ )
687
719
  if unitAddAbility(
688
720
  handle,
689
721
  fourCC("Amrf")
690
722
  ) then
691
- assert(unitRemoveAbility(
692
- handle,
693
- fourCC("Amrf")
694
- ))
723
+ assert(
724
+ unitRemoveAbility(
725
+ handle,
726
+ fourCC("Amrf")
727
+ ),
728
+ "fly ability must be removed after addition",
729
+ self
730
+ )
695
731
  end
696
732
  unitBySyncId[self.syncId] = self
697
733
  local ____ = self.abilities
698
734
  end
699
- function Unit.prototype.getEvent(self, event, collector)
700
- self.events = self.events or ({})
701
- local eventId = GetHandleId(event)
702
- if not self.events[eventId] then
703
- self.events[eventId] = __TS__New(
735
+ function Unit.prototype.getEvent(self, jevent, collector)
736
+ self.events = self.events or __TS__New(LinkedMap)
737
+ local eventId = GetHandleId(jevent)
738
+ local event = self.events:get(eventId)
739
+ if event == nil then
740
+ event = __TS__New(
704
741
  TriggerEvent,
705
742
  function(trigger)
706
- TriggerRegisterUnitEvent(trigger, self.handle, event)
743
+ TriggerRegisterUnitEvent(trigger, self.handle, jevent)
707
744
  end,
708
745
  collector or (function() return {} end)
709
746
  )
747
+ self.events:put(eventId, event)
710
748
  end
711
- return self.events[eventId]
749
+ return event
750
+ end
751
+ function Unit.prototype.saveData(self)
752
+ local handle = self.handle
753
+ self[108] = self[108] or getUnitX(handle)
754
+ self[109] = self[109] or getUnitY(handle)
755
+ self._owner = self._owner or Player:of(getOwningPlayer(handle))
712
756
  end
713
757
  function Unit.prototype.onDestroy(self)
714
758
  local handle = self.handle
715
- self[107] = getUnitX(handle)
716
- self[108] = getUnitY(handle)
717
- if not self._owner then
718
- self._owner = Player:of(getOwningPlayer(handle))
719
- end
759
+ self:saveData()
720
760
  local abilities = self.abilities
721
761
  for ____, ability in ipairs(abilities) do
722
762
  ability:destroy()
@@ -734,7 +774,9 @@ function Unit.prototype.onDestroy(self)
734
774
  end
735
775
  local eventsToDestroy = self._eventsToDestroy
736
776
  if eventsToDestroy ~= nil then
737
- forEach(eventsToDestroy, "destroy")
777
+ for ____, event in ipairs(eventsToDestroy) do
778
+ event:destroy()
779
+ end
738
780
  end
739
781
  if getUnitAbilityLevel(handle, leaveDetectAbilityId) > 0 then
740
782
  unitRemoveAbility(handle, leaveDetectAbilityId)
@@ -752,7 +794,11 @@ function Unit.prototype.addAttackHandler(self, condition, action)
752
794
  self._attackHandlers = handlers
753
795
  if #handlers == 1 then
754
796
  local handle = self.handle
755
- assert(unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId))
797
+ assert(
798
+ unitAddAbility(handle, attackHandlerAbilityId) and UnitMakeAbilityPermanent(handle, true, attackHandlerAbilityId),
799
+ "attack handler ability must be added",
800
+ self
801
+ )
756
802
  end
757
803
  return handler
758
804
  end
@@ -836,16 +882,18 @@ function Unit.prototype.queueAnimation(self, animation)
836
882
  QueueUnitAnimation(self.handle, animation)
837
883
  end
838
884
  function Unit.prototype.chooseWeapon(self, target)
839
- if target:isAllowedTarget(self, self.firstWeapon.allowedTargetCombatClassifications) then
840
- return self.firstWeapon
885
+ local firstWeapon = self.firstWeapon
886
+ if firstWeapon.isEnabled and target:isAllowedTarget(self, firstWeapon.allowedTargetCombatClassifications) then
887
+ return firstWeapon
841
888
  end
842
- if target:isAllowedTarget(target, self.secondWeapon.allowedTargetCombatClassifications) then
843
- return self.secondWeapon
889
+ local secondWeapon = self.secondWeapon
890
+ if secondWeapon.isEnabled and target:isAllowedTarget(target, secondWeapon.allowedTargetCombatClassifications) then
891
+ return secondWeapon
844
892
  end
845
893
  return nil
846
894
  end
847
895
  function Unit.prototype.delayHealthChecks(self)
848
- self[103] = (self[103] or 0) + 1
896
+ self[104] = (self[104] or 0) + 1
849
897
  Timer:run(delayHealthChecksCallback, self)
850
898
  end
851
899
  function Unit.prototype.setPosition(self, x, y)
@@ -909,7 +957,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
909
957
  return UnitDropItemSlot(self.handle, item.handle, slot)
910
958
  end
911
959
  function Unit.prototype.itemInSlot(self, slot)
912
- return Item:of(unitItemInSlot(self.handle, slot))
960
+ return Item:of(UnitItemInSlot(self.handle, slot))
913
961
  end
914
962
  function Unit.prototype.addAbility(self, abilityId)
915
963
  local ability = UnitAbility:of(
@@ -963,24 +1011,6 @@ end
963
1011
  function Unit.prototype.endAbilityCooldown(self, abilityId)
964
1012
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
965
1013
  end
966
- function Unit.prototype.interruptMovement(self)
967
- local handle = self.handle
968
- unitDisableAbility(
969
- handle,
970
- fourCC("Amov"),
971
- true,
972
- false
973
- )
974
- unitDisableAbility(
975
- handle,
976
- fourCC("Amov"),
977
- false,
978
- false
979
- )
980
- end
981
- function Unit.prototype.interruptAttack(self)
982
- unitInterruptAttack(self.handle)
983
- end
984
1014
  function Unit.prototype.interruptCast(self, abilityId)
985
1015
  local handle = self.handle
986
1016
  unitDisableAbility(handle, abilityId, true, false)
@@ -1051,18 +1081,44 @@ function Unit.prototype.unpauseEx(self)
1051
1081
  end
1052
1082
  function Unit.prototype.incrementStunCounter(self)
1053
1083
  local stunCounter = self[102] or 0
1054
- if not self[101] or stunCounter >= 0 then
1084
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 0 then
1055
1085
  BlzPauseUnitEx(self.handle, true)
1056
1086
  end
1057
1087
  self[102] = stunCounter + 1
1058
1088
  end
1059
1089
  function Unit.prototype.decrementStunCounter(self)
1060
1090
  local stunCounter = self[102] or 0
1061
- if not self[101] or stunCounter >= 1 then
1091
+ if not self[101] and (self[103] or 0) <= 0 or stunCounter >= 1 then
1062
1092
  BlzPauseUnitEx(self.handle, false)
1063
1093
  end
1064
1094
  self[102] = stunCounter - 1
1065
1095
  end
1096
+ function Unit.prototype.incrementForceStunCounter(self)
1097
+ local forceStunCounter = self[103] or 0
1098
+ if forceStunCounter == 0 then
1099
+ local handle = self.handle
1100
+ if not self[101] then
1101
+ for _ = self[102] or 0, -1 do
1102
+ BlzPauseUnitEx(handle, true)
1103
+ end
1104
+ end
1105
+ BlzPauseUnitEx(handle, true)
1106
+ end
1107
+ self[103] = forceStunCounter + 1
1108
+ end
1109
+ function Unit.prototype.decrementForceStunCounter(self)
1110
+ local forceStunCounter = self[103] or 0
1111
+ if forceStunCounter == 1 then
1112
+ local handle = self.handle
1113
+ if not self[101] then
1114
+ for _ = self[102] or 0, -1 do
1115
+ BlzPauseUnitEx(handle, false)
1116
+ end
1117
+ end
1118
+ BlzPauseUnitEx(handle, false)
1119
+ end
1120
+ self[103] = forceStunCounter - 1
1121
+ end
1066
1122
  function Unit.create(self, owner, id, x, y, facing, skinId)
1067
1123
  local handle = skinId and BlzCreateUnitWithSkin(
1068
1124
  owner.handle,
@@ -1259,7 +1315,7 @@ __TS__SetDescriptor(
1259
1315
  Unit.prototype,
1260
1316
  "isStunned",
1261
1317
  {get = function(self)
1262
- return getUnitCurrentOrder(self.handle) == orderId("stunned")
1318
+ return getUnitCurrentOrder(self.handle) == 851973
1263
1319
  end},
1264
1320
  true
1265
1321
  )
@@ -1349,19 +1405,6 @@ __TS__SetDescriptor(
1349
1405
  },
1350
1406
  true
1351
1407
  )
1352
- __TS__SetDescriptor(
1353
- Unit.prototype,
1354
- "strengthBase",
1355
- {
1356
- get = function(self)
1357
- return getHeroStr(self.handle, false)
1358
- end,
1359
- set = function(self, strengthBase)
1360
- setHeroStr(self.handle, strengthBase, true)
1361
- end
1362
- },
1363
- true
1364
- )
1365
1408
  __TS__SetDescriptor(
1366
1409
  Unit.prototype,
1367
1410
  "strengthBonus",
@@ -1379,19 +1422,6 @@ __TS__SetDescriptor(
1379
1422
  end},
1380
1423
  true
1381
1424
  )
1382
- __TS__SetDescriptor(
1383
- Unit.prototype,
1384
- "agilityBase",
1385
- {
1386
- get = function(self)
1387
- return getHeroAgi(self.handle, false)
1388
- end,
1389
- set = function(self, agilityBase)
1390
- setHeroAgi(self.handle, agilityBase, true)
1391
- end
1392
- },
1393
- true
1394
- )
1395
1425
  __TS__SetDescriptor(
1396
1426
  Unit.prototype,
1397
1427
  "agilityBonus",
@@ -1409,19 +1439,6 @@ __TS__SetDescriptor(
1409
1439
  end},
1410
1440
  true
1411
1441
  )
1412
- __TS__SetDescriptor(
1413
- Unit.prototype,
1414
- "intelligenceBase",
1415
- {
1416
- get = function(self)
1417
- return getHeroInt(self.handle, false)
1418
- end,
1419
- set = function(self, intelligenceBase)
1420
- setHeroInt(self.handle, intelligenceBase, true)
1421
- end
1422
- },
1423
- true
1424
- )
1425
1442
  __TS__SetDescriptor(
1426
1443
  Unit.prototype,
1427
1444
  "intelligenceBonus",
@@ -1470,7 +1487,7 @@ __TS__SetDescriptor(
1470
1487
  "isTeamGlowVisible",
1471
1488
  {
1472
1489
  get = function(self)
1473
- return not self[106]
1490
+ return not self[107]
1474
1491
  end,
1475
1492
  set = function(self, isTeamGlowVisible)
1476
1493
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
@@ -1480,7 +1497,7 @@ __TS__SetDescriptor(
1480
1497
  else
1481
1498
  ____temp_7 = nil
1482
1499
  end
1483
- self[106] = ____temp_7
1500
+ self[107] = ____temp_7
1484
1501
  end
1485
1502
  },
1486
1503
  true
@@ -1490,7 +1507,7 @@ __TS__SetDescriptor(
1490
1507
  "color",
1491
1508
  {set = function(self, color)
1492
1509
  SetUnitColor(self.handle, color.handle)
1493
- if self[106] then
1510
+ if self[107] then
1494
1511
  BlzShowUnitTeamGlow(self.handle, false)
1495
1512
  end
1496
1513
  end},
@@ -1514,14 +1531,14 @@ __TS__SetDescriptor(
1514
1531
  "maxHealth",
1515
1532
  {
1516
1533
  get = function(self)
1517
- return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1534
+ return BlzGetUnitMaxHP(self.handle) - (self[105] or 0) - (self[106] or 0)
1518
1535
  end,
1519
1536
  set = function(self, maxHealth)
1520
- if maxHealth < 1 and self[103] ~= nil then
1521
- self[104] = (self[104] or 0) + (1 - maxHealth)
1537
+ if maxHealth < 1 and self[104] ~= nil then
1538
+ self[105] = (self[105] or 0) + (1 - maxHealth)
1522
1539
  maxHealth = 1
1523
1540
  end
1524
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1541
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[106] or 0))
1525
1542
  end
1526
1543
  },
1527
1544
  true
@@ -1563,10 +1580,10 @@ __TS__SetDescriptor(
1563
1580
  "health",
1564
1581
  {
1565
1582
  get = function(self)
1566
- return GetWidgetLife(self.handle) - (self[105] or 0)
1583
+ return GetWidgetLife(self.handle) - (self[106] or 0)
1567
1584
  end,
1568
1585
  set = function(self, health)
1569
- SetWidgetLife(self.handle, health + (self[105] or 0))
1586
+ SetWidgetLife(self.handle, health + (self[106] or 0))
1570
1587
  end
1571
1588
  },
1572
1589
  true
@@ -1642,25 +1659,12 @@ __TS__SetDescriptor(
1642
1659
  },
1643
1660
  true
1644
1661
  )
1645
- __TS__SetDescriptor(
1646
- Unit.prototype,
1647
- "flyHeight",
1648
- {
1649
- get = function(self)
1650
- return getUnitFlyHeight(self.handle)
1651
- end,
1652
- set = function(self, v)
1653
- SetUnitFlyHeight(self.handle, v, 100000)
1654
- end
1655
- },
1656
- true
1657
- )
1658
1662
  __TS__SetDescriptor(
1659
1663
  Unit.prototype,
1660
1664
  "x",
1661
1665
  {
1662
1666
  get = function(self)
1663
- return self[107] or getUnitX(self.handle)
1667
+ return self[108] or getUnitX(self.handle)
1664
1668
  end,
1665
1669
  set = function(self, v)
1666
1670
  SetUnitX(self.handle, v)
@@ -1673,7 +1677,7 @@ __TS__SetDescriptor(
1673
1677
  "y",
1674
1678
  {
1675
1679
  get = function(self)
1676
- return self[108] or getUnitY(self.handle)
1680
+ return self[109] or getUnitY(self.handle)
1677
1681
  end,
1678
1682
  set = function(self, v)
1679
1683
  SetUnitY(self.handle, v)
@@ -1778,14 +1782,18 @@ __TS__SetDescriptor(
1778
1782
  local handle = self.handle
1779
1783
  if isPaused and not IsUnitPaused(handle) then
1780
1784
  self[101] = true
1781
- for _ = self[102] or 0, -1 do
1782
- BlzPauseUnitEx(handle, true)
1785
+ if (self[103] or 0) <= 0 then
1786
+ for _ = self[102] or 0, -1 do
1787
+ BlzPauseUnitEx(handle, true)
1788
+ end
1783
1789
  end
1784
1790
  PauseUnit(handle, true)
1785
1791
  elseif not isPaused and IsUnitPaused(handle) then
1786
1792
  PauseUnit(handle, false)
1787
- for _ = self[102] or 0, -1 do
1788
- BlzPauseUnitEx(handle, false)
1793
+ if (self[103] or 0) <= 0 then
1794
+ for _ = self[102] or 0, -1 do
1795
+ BlzPauseUnitEx(handle, false)
1796
+ end
1789
1797
  end
1790
1798
  self[101] = nil
1791
1799
  end
@@ -1843,20 +1851,6 @@ __TS__SetDescriptor(
1843
1851
  },
1844
1852
  true
1845
1853
  )
1846
- __TS__SetDescriptor(
1847
- Unit.prototype,
1848
- "scale",
1849
- {
1850
- get = function(self)
1851
- return getUnitRealField(self.handle, UNIT_RF_SCALING_VALUE)
1852
- end,
1853
- set = function(self, v)
1854
- setUnitScale(self.handle, v, v, v)
1855
- setUnitRealField(self.handle, UNIT_RF_SCALING_VALUE, v)
1856
- end
1857
- },
1858
- true
1859
- )
1860
1854
  __TS__SetDescriptor(
1861
1855
  Unit.prototype,
1862
1856
  "timeScale",
@@ -1883,7 +1877,7 @@ __TS__SetDescriptor(
1883
1877
  Unit.prototype,
1884
1878
  "pathingCollisionRange",
1885
1879
  {get = function(self)
1886
- return 16 * (min(
1880
+ return 16 * (math.min(
1887
1881
  getUnitCollisionSize(self.handle) // 16,
1888
1882
  3
1889
1883
  ) + 1)
@@ -1993,30 +1987,6 @@ __TS__SetDescriptor(
1993
1987
  end},
1994
1988
  true
1995
1989
  )
1996
- __TS__SetDescriptor(
1997
- Unit.prototype,
1998
- "onUnitInRange",
1999
- {get = function(self)
2000
- local handle = self.handle
2001
- local onUnitInRange = setmetatable(
2002
- {},
2003
- {__index = function(self, value)
2004
- local event = __TS__New(
2005
- TriggerEvent,
2006
- function(trigger)
2007
- TriggerRegisterUnitInRangeSimple(trigger, value, handle)
2008
- end,
2009
- function() return ____exports.Unit:of(handle) end
2010
- )
2011
- rawset(self, value, event)
2012
- return event
2013
- end}
2014
- )
2015
- rawset(self, "onUnitInRange", onUnitInRange)
2016
- return onUnitInRange
2017
- end},
2018
- true
2019
- )
2020
1990
  __TS__SetDescriptor(
2021
1991
  Unit.prototype,
2022
1992
  "onManaEqual",
@@ -2152,6 +2122,11 @@ __TS__SetDescriptor(
2152
2122
  end},
2153
2123
  true
2154
2124
  )
2125
+ Unit.levelChangedEvent = __TS__New(
2126
+ ____exports.UnitTriggerEvent,
2127
+ EVENT_PLAYER_HERO_LEVEL,
2128
+ function() return ____exports.Unit:of(getTriggerUnit()) end
2129
+ )
2155
2130
  Unit.deathEvent = __TS__New(
2156
2131
  ____exports.UnitTriggerEvent,
2157
2132
  EVENT_PLAYER_UNIT_DEATH,
@@ -2169,7 +2144,7 @@ Unit.onResurrect = __TS__New(
2169
2144
  ____exports.Unit.deathEvent:addListener(function(unit)
2170
2145
  dead[unit] = true
2171
2146
  end)
2172
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2147
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2173
2148
  if dead[unit] and not IsUnitType(unit.handle, UNIT_TYPE_DEAD) then
2174
2149
  dead[unit] = false
2175
2150
  invoke(event, unit)
@@ -2186,7 +2161,7 @@ Unit.morphEvent = __TS__New(
2186
2161
  invoke(event, unit)
2187
2162
  end
2188
2163
  end
2189
- ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
2164
+ ____exports.Unit.onImmediateOrder[852056]:addListener(function(unit)
2190
2165
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
2191
2166
  Timer:run(ifNotLeft, unit)
2192
2167
  end
@@ -2468,12 +2443,7 @@ Unit.onDamaging = (function()
2468
2443
  preventRetaliation = damagingEventPreventRetaliation
2469
2444
  }
2470
2445
  if data.isAttack and source then
2471
- local weapon = BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 1) and (BlzGetUnitWeaponBooleanField(source.handle, UNIT_WEAPON_BF_ATTACKS_ENABLED, 0) and -1 or 1) or 0
2472
- if weapon == -1 then
2473
- local targetsAllowed = BlzGetUnitWeaponIntegerField(source.handle, UNIT_WEAPON_IF_ATTACK_TARGETS_ALLOWED, 0)
2474
- weapon = 0
2475
- end
2476
- data.weapon = assert(source.weapons[weapon + 1])
2446
+ data.weapon = source:chooseWeapon(target)
2477
2447
  end
2478
2448
  if not data.isAttack or not source or not source._attackHandlers then
2479
2449
  invoke(
@@ -2618,7 +2588,7 @@ Unit.onDamage = __TS__New(
2618
2588
  invoke(event, source, target, evData)
2619
2589
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2620
2590
  local bonusHealth = math.ceil(evData.amount)
2621
- target[105] = (target[105] or 0) + bonusHealth
2591
+ target[106] = (target[106] or 0) + bonusHealth
2622
2592
  BlzSetUnitMaxHP(
2623
2593
  target.handle,
2624
2594
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2632,7 +2602,7 @@ Unit.onDamage = __TS__New(
2632
2602
  evData[0],
2633
2603
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2634
2604
  )
2635
- target[105] = (target[105] or 0) - bonusHealth
2605
+ target[106] = (target[106] or 0) - bonusHealth
2636
2606
  SetWidgetLife(
2637
2607
  target.handle,
2638
2608
  GetWidgetLife(target.handle) - bonusHealth
@@ -2658,7 +2628,7 @@ Unit.itemDroppedEvent = __TS__New(
2658
2628
  function()
2659
2629
  local unit = getTriggerUnit()
2660
2630
  local item = getManipulatedItem()
2661
- if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2631
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2662
2632
  return ____exports.Unit:of(unit), Item:of(item)
2663
2633
  end
2664
2634
  return IgnoreEvent
@@ -2670,10 +2640,10 @@ Unit.itemPickedUpEvent = __TS__New(
2670
2640
  function()
2671
2641
  local unitHandle = getTriggerUnit()
2672
2642
  local itemHandle = getManipulatedItem()
2673
- if getUnitTypeId(unitHandle) ~= dummyUnitId and not (ignoreEventsItems[itemHandle] ~= nil) then
2643
+ if getUnitTypeId(unitHandle) ~= dummyUnitId and not isItemIgnoredInEvents(itemHandle) then
2674
2644
  local unit = ____exports.Unit:of(unitHandle)
2675
2645
  local item = Item:of(itemHandle)
2676
- if item.owner ~= unit then
2646
+ if ownerByItem[item] ~= unit then
2677
2647
  return unit, item
2678
2648
  end
2679
2649
  end
@@ -2686,17 +2656,12 @@ Unit.itemUsedEvent = __TS__New(
2686
2656
  function()
2687
2657
  local unit = getTriggerUnit()
2688
2658
  local item = getManipulatedItem()
2689
- if getUnitTypeId(unit) ~= dummyUnitId and not (ignoreEventsItems[item] ~= nil) then
2659
+ if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
2690
2660
  return ____exports.Unit:of(unit), Item:of(item)
2691
2661
  end
2692
2662
  return IgnoreEvent
2693
2663
  end
2694
2664
  )
2695
- Unit.itemStackedEvent = __TS__New(
2696
- ____exports.UnitTriggerEvent,
2697
- EVENT_PLAYER_UNIT_STACK_ITEM,
2698
- function() return ____exports.Unit:of(getTriggerUnit()), Item:of(BlzGetStackingItemTarget()), Item:of(BlzGetStackingItemSource()) end
2699
- )
2700
2665
  __TS__ObjectDefineProperty(
2701
2666
  Unit,
2702
2667
  "itemChargesChangedEvent",
@@ -2712,51 +2677,6 @@ __TS__ObjectDefineProperty(
2712
2677
  return event
2713
2678
  end}
2714
2679
  )
2715
- __TS__ObjectDefineProperty(
2716
- Unit,
2717
- "itemUseOrderEvent",
2718
- {get = function(self)
2719
- local event = __TS__New(Event)
2720
- for order = orderId("useslot0"), orderId("useslot5") do
2721
- local slot = order - orderId("useslot0")
2722
- local function listener(unit)
2723
- local item = unit.items[slot + 1]
2724
- if item ~= nil then
2725
- invoke(event, unit, item)
2726
- end
2727
- end
2728
- self.onImmediateOrder[order]:addListener(listener)
2729
- self.onTargetOrder[order]:addListener(listener)
2730
- self.onPointOrder[order]:addListener(listener)
2731
- end
2732
- rawset(self, "itemUseOrderEvent", event)
2733
- return event
2734
- end}
2735
- )
2736
- __TS__ObjectDefineProperty(
2737
- Unit,
2738
- "itemMoveOrderEvent",
2739
- {get = function(self)
2740
- local event = __TS__New(Event)
2741
- for order = orderId("moveslot0"), orderId("moveslot5") do
2742
- local slotTo = order - orderId("moveslot0")
2743
- self.onTargetOrder[order]:addListener(function(unit, item)
2744
- local slotFrom = unit.items:findSlot(item)
2745
- if slotFrom ~= nil then
2746
- invoke(
2747
- event,
2748
- unit,
2749
- item,
2750
- slotFrom,
2751
- slotTo
2752
- )
2753
- end
2754
- end)
2755
- end
2756
- rawset(self, "itemMoveOrderEvent", event)
2757
- return event
2758
- end}
2759
- )
2760
2680
  __TS__ObjectDefineProperty(
2761
2681
  Unit,
2762
2682
  "onCreate",
@@ -2782,6 +2702,10 @@ __TS__ObjectDefineProperty(
2782
2702
  rawset(self, "destroyEvent", destroyEvent)
2783
2703
  return destroyEvent
2784
2704
  end}
2705
+ )
2706
+ Unit.synchronize = synchronizer(
2707
+ function(unit) return unit.syncId end,
2708
+ function(syncId) return unitBySyncId[syncId] end
2785
2709
  );
2786
2710
  (function(self)
2787
2711
  local leaveAbilityIds = postcompile(function()
@@ -2799,11 +2723,7 @@ __TS__ObjectDefineProperty(
2799
2723
  function(____, id) return fourCC(id) end
2800
2724
  )
2801
2725
  end)
2802
- for ____, leaveOrderId in ipairs({
2803
- orderId("undefend"),
2804
- orderId("magicundefense"),
2805
- orderId("unimmolation")
2806
- }) do
2726
+ for ____, leaveOrderId in ipairs({852056, 852479, 852178}) do
2807
2727
  ____exports.Unit.onImmediateOrder[leaveOrderId]:addListener(function(unit)
2808
2728
  local handle = unit.handle
2809
2729
  for i = 1, #leaveAbilityIds do
@@ -2811,7 +2731,8 @@ __TS__ObjectDefineProperty(
2811
2731
  return
2812
2732
  end
2813
2733
  end
2814
- unit:destroy()
2734
+ unit:saveData()
2735
+ Timer:run(unit, "destroy")
2815
2736
  end)
2816
2737
  end
2817
2738
  end)(Unit)