warscript 0.0.1-dev.42d21a8 → 0.0.1-dev.4620de6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -78,9 +78,9 @@ export declare class Item extends Handle<jitem> {
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  hasAbility(abilityTypeId: AbilityTypeId): boolean;
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  getAbility(abilityTypeId: AbilityTypeId): ItemAbility | undefined;
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  get abilities(): readonly ItemAbility[];
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- static getInRange(pos: Vec2, range: number): Item[];
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+ static getInRange(x: number, y: number, range: number): Item[];
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  static getInRect(rect: ReadonlyRect): Item[];
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  static get onCreate(): Event<[Item]>;
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- static get onDestroy(): Event<[Item]>;
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+ static get destroyEvent(): Event<[Item]>;
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  }
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  export {};
@@ -15,6 +15,12 @@ local ____ability = require("engine.internal.ability")
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  local ItemAbility = ____ability.ItemAbility
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  local ____ability = require("engine.internal.item.ability")
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  local doAbilityAction = ____ability.doAbilityAction
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+ local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
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+ local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
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+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
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+ local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
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+ local ____vec2 = require("math.vec2")
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+ local distance = ____vec2.distance
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  local itemAddAbility = BlzItemAddAbility
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  local itemRemoveAbility = BlzItemRemoveAbility
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  local getItemAbility = BlzGetItemAbility
@@ -24,6 +30,12 @@ local getAbilityId = BlzGetAbilityId
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  local getWidgetLife = GetWidgetLife
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  local removeItem = RemoveItem
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  local getHandleId = GetHandleId
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+ local setRect = SetRect
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+ local enumItemsInRect = EnumItemsInRect
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+ local getEnumItem = GetEnumItem
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+ local getItemTypeId = GetItemTypeId
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+ local getItemX = GetItemX
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+ local getItemY = GetItemY
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  local getItemIntegerField = BlzGetItemIntegerField
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  local setItemBooleanField = BlzSetItemBooleanField
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  local getItemBooleanField = BlzGetItemBooleanField
@@ -53,6 +65,32 @@ local function getItemAbilities(handle, item)
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  end
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  return abilities
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  end
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+ local targetCollection
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+ local targetCollectionNextIndex
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+ local centerX
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+ local centerY
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+ local enumRange
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+ local function collectIntoTarget()
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+ local item = getEnumItem()
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+ local typeId = getItemTypeId(item)
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+ if typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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+ targetCollectionNextIndex = targetCollectionNextIndex + 1
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+ end
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+ end
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+ local function collectIntoTargetRange()
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+ local item = getEnumItem()
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+ local typeId = getItemTypeId(item)
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+ if distance(
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+ getItemX(item),
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+ getItemY(item),
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+ centerX,
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+ centerY
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+ ) <= enumRange and typeId ~= DUMMY_ITEM_ID and typeId ~= SLOT_FILLER_ITEM_TYPE_ID then
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+ targetCollection[targetCollectionNextIndex] = ____exports.Item:of(item)
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+ targetCollectionNextIndex = targetCollectionNextIndex + 1
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+ end
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+ end
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  ____exports.Item = __TS__Class()
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  local Item = ____exports.Item
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  Item.name = "Item"
@@ -111,34 +149,27 @@ function Item.prototype.getAbility(self, abilityTypeId)
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  local ability = self[101][abilityTypeId] ~= nil and doAbilityAction(self.handle, getItemAbility, abilityTypeId)
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  return ability and ItemAbility:of(ability, abilityTypeId, self) or nil
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  end
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- function Item.getInRange(self, pos, range)
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- local collection = {}
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- SetRect(
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+ function Item.getInRange(self, x, y, range)
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+ targetCollection = {}
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+ targetCollectionNextIndex = 1
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+ centerX = x
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+ centerY = y
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+ enumRange = range
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+ setRect(
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  enumRect,
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- pos.x - range,
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- pos.y - range,
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- pos.x + range,
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- pos.y + range
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+ x - range,
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+ y - range,
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+ x + range,
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+ y + range
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  )
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- EnumItemsInRect(
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- enumRect,
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- nil,
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- function()
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- collection[#collection + 1] = self:of(GetEnumItem())
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- end
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- )
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- return collection
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+ enumItemsInRect(enumRect, nil, collectIntoTargetRange)
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+ return targetCollection
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  end
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  function Item.getInRect(self, rect)
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- local collection = {}
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- EnumItemsInRect(
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- rect.handle,
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- nil,
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- function()
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- collection[#collection + 1] = self:of(GetEnumItem())
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- end
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- )
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- return collection
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+ targetCollection = {}
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+ targetCollectionNextIndex = 1
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+ enumItemsInRect(rect.handle, nil, collectIntoTarget)
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+ return targetCollection
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  end
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  __TS__SetDescriptor(
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  Item.prototype,
@@ -551,7 +582,7 @@ __TS__ObjectDefineProperty(
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  )
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  __TS__ObjectDefineProperty(
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  Item,
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- "onDestroy",
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+ "destroyEvent",
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  {get = function(self)
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  return self.onDestroyEvent
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  end}
@@ -1,2 +1,2 @@
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  /** @noSelfInFile */
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- export declare const AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD: jabilityreallevelfield;
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+ export {};
@@ -10,5 +10,7 @@ ____exports.AUTO_ATTACK_SPEED_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(funct
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  abilityType.autoAttackSpeedIncreaseFactor = 0
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  return abilityType.id
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  end)
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+ ---
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+ -- @internal For use by internal systems.
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  ____exports.AUTO_ATTACK_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ABILITY_RLF_ATTACK_SPEED_INCREASE_ISX1
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  return ____exports
@@ -0,0 +1,2 @@
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+ /** @noSelfInFile */
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+ export {};
@@ -0,0 +1,16 @@
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+ local ____exports = {}
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+ local ____evasion = require("engine.object-data.entry.ability-type.evasion")
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+ local EvasionAbilityType = ____evasion.EvasionAbilityType
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+ ---
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+ -- @internal For use by internal systems.
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+ ____exports.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = compiletime(function()
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+ local abilityType = EvasionAbilityType:create()
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+ abilityType.isInternal = true
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+ abilityType.isButtonVisible = false
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+ abilityType.evasionProbability = 0
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+ return abilityType.id
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+ end)
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+ ---
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+ -- @internal For use by internal systems.
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+ ____exports.EVASION_PROBABILITY_ABILITY_FIELD = ABILITY_RLF_CHANCE_TO_EVADE_EEV1
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+ return ____exports
@@ -9,7 +9,9 @@ local setItemVisible = SetItemVisible
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  local unitAddItem = UnitAddItem
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  local unitItemInSlot = UnitItemInSlot
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  local unitRemoveItem = UnitRemoveItem
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- local FILLER_ITEM_TYPE_ID = compiletime(function()
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+ ---
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+ -- @internal For use by internal systems only.
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+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
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  local itemType = BlankItemType:create()
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  itemType.name = "[Warscript/Dummy] Slot Filler"
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  return itemType.id
@@ -19,7 +21,7 @@ end)
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  ____exports.fillerItems = array(
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  6,
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  function()
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- local item = CreateItem(FILLER_ITEM_TYPE_ID, 0, 0)
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+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
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  setItemVisible(item, false)
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  ignoreEventsItems[item] = true
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  return item
@@ -31,7 +33,7 @@ ____exports.unitsWithFillerItems = {}
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  ---
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  -- @internal For use by internal systems only.
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  ____exports.unitAddItemToSlot = function(unit, item, slot)
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- for previousSlot = 0, slot - 2 do
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+ for previousSlot = 0, slot - 1 do
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  if unitItemInSlot(unit, previousSlot) == nil then
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  unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
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  ____exports.unitsWithFillerItems[unit] = true
@@ -39,7 +41,7 @@ ____exports.unitAddItemToSlot = function(unit, item, slot)
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  end
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  unitAddItem(unit, item)
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  if ____exports.unitsWithFillerItems[unit] ~= nil then
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- for previousSlot = 0, slot - 2 do
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+ for previousSlot = 0, slot - 1 do
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  local fillerItem = ____exports.fillerItems[previousSlot + 1]
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  unitRemoveItem(unit, fillerItem)
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  setItemVisible(fillerItem, false)
@@ -11,6 +11,7 @@ export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
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  export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
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  export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
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  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
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+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
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  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
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  abilityTypeId: AbilityTypeId;
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  field: jabilityintegerlevelfield;
@@ -34,6 +35,7 @@ export declare namespace UnitBonusType {
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  const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
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  const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
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+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
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  }
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  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
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  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,8 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
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  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
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  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
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  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
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+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
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+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
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  local damageFactorByUnit = {}
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  local receivedDamageFactorByUnit = {}
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+ local function atLeastOnceProbability(array)
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+ local oppositeEventProbability = 1
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+ for i = 1, #array do
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+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
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+ end
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+ return 1 - oppositeEventProbability
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+ end
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  ____exports.UnitBonusType = {}
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  local UnitBonusType = ____exports.UnitBonusType
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  do
@@ -56,6 +66,13 @@ do
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  }
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  UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
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  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
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+ UnitBonusType.EVASION_PROBABILITY = {
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+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
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+ field = EVASION_PROBABILITY_ABILITY_FIELD,
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+ integer = false,
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+ reduce = atLeastOnceProbability,
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+ initialValue = 0
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+ }
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  end
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  local bonusesByUnitByBonusType = {}
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  local nextId = 1
@@ -47,7 +47,7 @@ function UnitItems.prototype.__newindex(self, slot, item)
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  if isPowerup then
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
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  end
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- unitAddItemToSlot(handle, itemHandle, slot)
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+ unitAddItemToSlot(handle, itemHandle, slot - 1)
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  if isPowerup then
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  setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
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  end
@@ -133,6 +133,7 @@ export declare class Unit extends Handle<junit> {
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  get isAlive(): boolean;
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  get isDead(): boolean;
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  get isIllusion(): boolean;
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+ get isStunned(): boolean;
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  get combatClassifications(): CombatClassifications;
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  set combatClassifications(combatClassifications: CombatClassifications);
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  hasCombatClassification(combatClassification: CombatClassification): boolean;
@@ -77,6 +77,7 @@ local setUnitScale = SetUnitScale
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  local setUnitPosition = SetUnitPosition
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  local setUnitTimeScale = SetUnitTimeScale
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  local getHandleId = GetHandleId
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+ local getUnitCurrentOrder = GetUnitCurrentOrder
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  local createUnit = CreateUnit
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  local killUnit = KillUnit
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  local setUnitExploded = SetUnitExploded
@@ -1204,6 +1205,14 @@ __TS__SetDescriptor(
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  end},
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  true
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  )
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+ __TS__SetDescriptor(
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+ Unit.prototype,
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+ "isStunned",
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+ {get = function(self)
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+ return getUnitCurrentOrder(self.handle) == orderId("stunned")
1213
+ end},
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+ true
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+ )
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  __TS__SetDescriptor(
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  Unit.prototype,
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  "combatClassifications",
@@ -1,7 +1,7 @@
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  /** @noSelfInFile */
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  import { LightningTypeId } from "./object-data/entry/lightning-type";
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- import { Handle, HandleDestructor } from "../core/types/handle";
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  import { Unit } from "../core/types/unit";
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+ import { AbstractDestroyable, Destructor } from "../destroyable";
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  declare const enum LightningPropertyKey {
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  CHECK_VISIBILITY = 100,
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  SOURCE_UNIT = 101,
@@ -12,10 +12,12 @@ declare const enum LightningPropertyKey {
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  TARGET_X = 106,
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  TARGET_Y = 107,
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  TARGET_Z = 108,
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- DURATION = 109
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+ DURATION = 109,
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+ FADING = 110
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  }
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  export type LightningConstructor<T extends Lightning> = typeof Lightning & (new (handle: jlightning, typeId: LightningTypeId) => T);
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- export declare class Lightning extends Handle<jlightning> {
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+ export declare class Lightning extends AbstractDestroyable {
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+ readonly handle: jlightning;
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  readonly typeId: LightningTypeId;
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  private [LightningPropertyKey.CHECK_VISIBILITY]?;
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  private [LightningPropertyKey.SOURCE_UNIT]?;
@@ -27,8 +29,9 @@ export declare class Lightning extends Handle<jlightning> {
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  private [LightningPropertyKey.TARGET_Y]?;
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  private [LightningPropertyKey.TARGET_Z]?;
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  private [LightningPropertyKey.DURATION]?;
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+ private [LightningPropertyKey.FADING]?;
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  constructor(handle: jlightning, typeId: LightningTypeId);
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- protected onDestroy(): HandleDestructor;
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+ protected onDestroy(): Destructor;
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  static create<T extends Lightning>(this: LightningConstructor<T>, typeId: LightningTypeId, ...parameters: [
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  ...checkVisibility: [boolean] | [],
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  ...sourceAndTarget: [sourceX: number, sourceY: number, targetX: number, targetY: number] | [
@@ -46,6 +49,10 @@ export declare class Lightning extends Handle<jlightning> {
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  target: Unit
47
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  ]
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  ]): T;
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- static flash(...parameters: [...parameters: Parameters<(typeof Lightning)["create"]>, duration: number]): void;
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+ static flash(...parameters: [
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+ ...parameters: Parameters<(typeof Lightning)["create"]>,
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+ duration: number,
55
+ fading?: boolean
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+ ]): void;
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  }
51
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  export {};
@@ -1,15 +1,16 @@
1
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  local ____lualib = require("lualib_bundle")
2
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  local __TS__Class = ____lualib.__TS__Class
3
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
4
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  local ____exports = {}
5
- local ____handle = require("core.types.handle")
6
- local Handle = ____handle.Handle
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  local ____timer = require("core.types.timer")
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  local Timer = ____timer.Timer
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  local ____functions = require("utility.functions")
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  local forwardByN = ____functions.forwardByN
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  local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
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  local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
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+ local ____destroyable = require("destroyable")
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+ local AbstractDestroyable = ____destroyable.AbstractDestroyable
13
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  local ____type = _G.type
14
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  local select = _G.select
15
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  local cos = math.cos
@@ -27,6 +28,11 @@ local getUnitZ = BlzGetUnitZ
27
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  local getUnitFlyHeight = GetUnitFlyHeight
28
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  local getLocationZ = GetLocationZ
29
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  local moveLocation = MoveLocation
31
+ local getLightningColorA = GetLightningColorA
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+ local getLightningColorR = GetLightningColorR
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+ local getLightningColorG = GetLightningColorG
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+ local getLightningColorB = GetLightningColorB
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+ local setLightningColor = SetLightningColor
30
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  local location = Location(0, 0)
31
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  local unitToUnitLightnings = setmetatable({}, {__mode = "k"})
32
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  local unitToPointLightnings = setmetatable({}, {__mode = "k"})
@@ -36,9 +42,10 @@ local temporaryLightningsCount = 0
36
42
  ____exports.Lightning = __TS__Class()
37
43
  local Lightning = ____exports.Lightning
38
44
  Lightning.name = "Lightning"
39
- __TS__ClassExtends(Lightning, Handle)
45
+ __TS__ClassExtends(Lightning, AbstractDestroyable)
40
46
  function Lightning.prototype.____constructor(self, handle, typeId)
41
- Handle.prototype.____constructor(self, handle)
47
+ AbstractDestroyable.prototype.____constructor(self)
48
+ self.handle = handle
42
49
  self.typeId = typeId
43
50
  end
44
51
  function Lightning.prototype.onDestroy(self)
@@ -46,7 +53,7 @@ function Lightning.prototype.onDestroy(self)
46
53
  unitToPointLightnings[self] = nil
47
54
  pointToUnitLightnings[self] = nil
48
55
  destroyLightning(self.handle)
49
- return Handle.prototype.onDestroy(self)
56
+ return AbstractDestroyable.prototype.onDestroy(self)
50
57
  end
51
58
  function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY, targetXOrTargetUnitOrTargetYOrTargetZ, targetY, targetZ)
52
59
  if type(checkVisibility) ~= "boolean" then
@@ -62,7 +69,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
62
69
  )
63
70
  end
64
71
  if targetZ ~= nil then
65
- return self:of(
72
+ return __TS__New(
73
+ self,
66
74
  addLightningEx(
67
75
  util.id2s(typeId),
68
76
  checkVisibility,
@@ -79,7 +87,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
79
87
  if targetXOrTargetUnitOrTargetYOrTargetZ ~= nil then
80
88
  if ____type(targetXOrTargetUnitOrTargetYOrTargetZ) == "number" then
81
89
  if ____type(sourceXOrSourceUnit) == "number" then
82
- return self:of(
90
+ return __TS__New(
91
+ self,
83
92
  addLightning(
84
93
  util.id2s(typeId),
85
94
  checkVisibility,
@@ -92,7 +101,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
92
101
  )
93
102
  end
94
103
  local unit = sourceXOrSourceUnit.handle
95
- local lightning = self:of(
104
+ local lightning = __TS__New(
105
+ self,
96
106
  addLightningEx(
97
107
  util.id2s(typeId),
98
108
  checkVisibility,
@@ -117,7 +127,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
117
127
  return lightning
118
128
  end
119
129
  local unit = targetXOrTargetUnitOrTargetYOrTargetZ.handle
120
- local lightning = self:of(
130
+ local lightning = __TS__New(
131
+ self,
121
132
  addLightningEx(
122
133
  util.id2s(typeId),
123
134
  checkVisibility,
@@ -146,7 +157,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
146
157
  local unit = sourceXOrSourceUnit.handle
147
158
  moveLocation(location, sourceYOrTargetXOrTargetUnit, sourceZOrTargetXOrTargetUnitOrTargetY)
148
159
  local z = getLocationZ(location)
149
- local lightning = self:of(
160
+ local lightning = __TS__New(
161
+ self,
150
162
  addLightningEx(
151
163
  util.id2s(typeId),
152
164
  checkVisibility,
@@ -173,7 +185,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
173
185
  local unit = sourceZOrTargetXOrTargetUnitOrTargetY.handle
174
186
  moveLocation(location, sourceXOrSourceUnit, sourceYOrTargetXOrTargetUnit)
175
187
  local z = getLocationZ(location)
176
- local lightning = self:of(
188
+ local lightning = __TS__New(
189
+ self,
177
190
  addLightningEx(
178
191
  util.id2s(typeId),
179
192
  checkVisibility,
@@ -199,7 +212,8 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
199
212
  end
200
213
  local sourceUnit = sourceXOrSourceUnit.handle
201
214
  local targetUnit = sourceYOrTargetXOrTargetUnit.handle
202
- local lightning = self:of(
215
+ local lightning = __TS__New(
216
+ self,
203
217
  addLightningEx(
204
218
  util.id2s(typeId),
205
219
  checkVisibility,
@@ -225,9 +239,19 @@ function Lightning.create(self, typeId, checkVisibility, sourceXOrSourceUnit, so
225
239
  return lightning
226
240
  end
227
241
  function Lightning.flash(self, ...)
228
- local parametersToForwardCount = select("#", ...) - 1
242
+ local parameterOrDuration, durationOrFading = select(-2, ...)
243
+ local hasFading = ____type(durationOrFading) ~= "number"
244
+ local parametersToForwardCount = select("#", ...) - (hasFading and 2 or 1)
229
245
  local lightning = forwardByN[parametersToForwardCount](____exports.Lightning.create, self, ...)
230
- local duration = select(-1, ...)
246
+ local duration
247
+ if hasFading then
248
+ duration = parameterOrDuration
249
+ if durationOrFading then
250
+ lightning[110] = true
251
+ end
252
+ else
253
+ duration = durationOrFading
254
+ end
231
255
  lightning[109] = duration
232
256
  temporaryLightningsCount = temporaryLightningsCount + 1
233
257
  temporaryLightnings[temporaryLightningsCount] = lightning
@@ -295,6 +319,16 @@ Timer.onPeriod[UPDATE_PERIOD]:addListener(function()
295
319
  temporaryLightnings[temporaryLightningsCount] = nil
296
320
  temporaryLightningsCount = temporaryLightningsCount - 1
297
321
  else
322
+ if lightning[110] then
323
+ local handle = lightning.handle
324
+ setLightningColor(
325
+ handle,
326
+ getLightningColorR(handle),
327
+ getLightningColorG(handle),
328
+ getLightningColorB(handle),
329
+ getLightningColorA(handle) * (1 - UPDATE_PERIOD / duration)
330
+ )
331
+ end
298
332
  lightning[109] = duration - UPDATE_PERIOD
299
333
  i = i + 1
300
334
  end
@@ -15,10 +15,10 @@ __TS__SetDescriptor(
15
15
  "missProbability",
16
16
  {
17
17
  get = function(self)
18
- return self:getNumberLevelField("Crs")
18
+ return self:getNumberLevelField("Crs1")
19
19
  end,
20
20
  set = function(self, missProbability)
21
- self:setNumberLevelField("Crs", missProbability)
21
+ self:setNumberLevelField("Crs1", missProbability)
22
22
  end
23
23
  },
24
24
  true
@@ -10,8 +10,8 @@ local ____exports = {}
10
10
  local preparePhysicalPositiveApplicatorAbility
11
11
  local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
12
12
  local AbilityType = ____ability_2Dtype.AbilityType
13
- local ____cripple = require("engine.object-data.entry.ability-type.cripple")
14
- local CrippleAbilityType = ____cripple.CrippleAbilityType
13
+ local ____curse = require("engine.object-data.entry.ability-type.curse")
14
+ local CurseAbilityType = ____curse.CurseAbilityType
15
15
  local ____searing_2Darrows = require("engine.object-data.entry.ability-type.searing-arrows")
16
16
  local SearingArrowsAbilityType = ____searing_2Darrows.SearingArrowsAbilityType
17
17
  local ____slow_2Dpoison = require("engine.object-data.entry.ability-type.slow-poison")
@@ -30,7 +30,6 @@ local ____arrays = require("utility.arrays")
30
30
  local chunked = ____arrays.chunked
31
31
  local map = ____arrays.map
32
32
  local max = ____arrays.max
33
- local toLuaSet = ____arrays.toLuaSet
34
33
  local ____blood_2Dlust = require("engine.object-data.entry.ability-type.blood-lust")
35
34
  local BloodLustAbilityType = ____blood_2Dlust.BloodLustAbilityType
36
35
  local ____berserk = require("engine.object-data.entry.ability-type.berserk")
@@ -43,22 +42,11 @@ local ____permanent_2Dimmolation = require("engine.object-data.entry.ability-typ
43
42
  local PermanentImmolationAbilityType = ____permanent_2Dimmolation.PermanentImmolationAbilityType
44
43
  local ____cast_2Dability = require("engine.internal.mechanics.cast-ability")
45
44
  local castAbility = ____cast_2Dability.castAbility
46
- local createItem = CreateItem
47
- local getAbilityId = BlzGetAbilityId
48
- local getItemAbility = BlzGetItemAbility
49
- local getOwningPlayer = GetOwningPlayer
50
- local getUnitAbilityByIndex = BlzGetUnitAbilityByIndex
51
- local itemAddAbility = BlzItemAddAbility
52
- local removeItem = RemoveItem
53
45
  local setAbilityIntegerField = BlzSetAbilityIntegerField
54
46
  local setAbilityRealLevelField = BlzSetAbilityRealLevelField
55
- local setItemBooleanField = BlzSetItemBooleanField
56
47
  local setPlayerTechResearched = SetPlayerTechResearched
57
48
  local unitAddAbility = UnitAddAbility
58
- local unitAddItem = UnitAddItem
59
49
  local unitDisableAbility = BlzUnitDisableAbility
60
- local unitDropItemSlot = UnitDropItemSlot
61
- local unitInventorySize = UnitInventorySize
62
50
  local unitRemoveAbility = UnitRemoveAbility
63
51
  local compiletimeApplicableBuffTypes = {}
64
52
  ____exports.ApplicableBuffType = __TS__Class()
@@ -113,10 +101,8 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
113
101
  local applicatorAbilityTypeIdByApplicatorType = {}
114
102
  if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
115
103
  if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
116
- local applicatorAbilityType = prepareAbilityType(CrippleAbilityType, applicableBuffType)
117
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
118
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
119
- applicatorAbilityType.damageDecreaseFactor = 0
104
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
+ applicatorAbilityType.missProbability = 0
120
106
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
121
107
  applicatorAbilityTypeIdByApplicatorType[852189] = applicatorAbilityType.id
122
108
  end
@@ -204,15 +190,6 @@ local EVASION_ABILITY_TYPE_IDS = postcompile(function()
204
190
  "AIcs"
205
191
  }, fourCC))
206
192
  end)
207
- local INVENTORY_ABILITY_TYPE_IDS = postcompile(function()
208
- return toLuaSet(AbilityType:getAllIdsByBaseIds(map({
209
- "AInv",
210
- "Aihn",
211
- "Aien",
212
- "Aion",
213
- "Aiun"
214
- }, fourCC)))
215
- end)
216
193
  local SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID = compiletime(function()
217
194
  local abilityType = SearingArrowsAbilityType:create()
218
195
  abilityType.isInternal = true
@@ -244,7 +221,7 @@ Unit.abilityCastingStartEvent[SEARING_ARROWS_DUMMY_ABILITY_TYPE_ID]:addListener(
244
221
  )
245
222
  ---
246
223
  -- @internal For use by internal systems only.
247
- ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, movementSpeedIncreaseFactor)
224
+ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, resistanceType, level, duration, spellStealPriority, learnLevelMinimum, missProbability)
248
225
  local applicatorType = polarity == 1 and (resistanceType == 1 and 852101 or 852100) or (polarity == 2 and (resistanceType == 1 and 852189 or 852173) or 0)
249
226
  local ____opt_1 = applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffTypeId]
250
227
  local applicatorAbilityTypeId = ____opt_1 and ____opt_1[applicatorType]
@@ -267,8 +244,7 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
267
244
  applicatorAbilityTypeId,
268
245
  preparePhysicalPositiveApplicatorAbility,
269
246
  level,
270
- duration or 0,
271
- movementSpeedIncreaseFactor
247
+ duration or 0
272
248
  )
273
249
  if level ~= nil and level > 0 then
274
250
  local upgradeId = applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId]
@@ -298,6 +274,9 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
298
274
  ability:setField(ABILITY_RLF_DURATION_HERO, level, actualDuration)
299
275
  ability:setField(ABILITY_IF_PRIORITY, spellStealPriority or 0)
300
276
  ability:setField(ABILITY_IF_REQUIRED_LEVEL, learnLevelMinimum or 6)
277
+ if missProbability ~= nil and applicatorType == 852189 then
278
+ ability:setField(ABILITY_RLF_CHANCE_TO_MISS_CRS, missProbability)
279
+ end
301
280
  end,
302
281
  applicatorType,
303
282
  unit
@@ -309,16 +288,13 @@ ____exports.internalApplyBuff = function(unit, applicableBuffTypeId, polarity, r
309
288
  end
310
289
  return success
311
290
  end
312
- preparePhysicalPositiveApplicatorAbility = function(ability, level, duration, movementSpeedIncreaseFactor)
291
+ preparePhysicalPositiveApplicatorAbility = function(ability, level, duration)
313
292
  if level == nil then
314
293
  setAbilityIntegerField(ability, ABILITY_IF_LEVELS, 1)
315
294
  level = 1
316
295
  end
317
296
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_NORMAL, level, duration)
318
297
  setAbilityRealLevelField(ability, ABILITY_RLF_DURATION_HERO, level, duration)
319
- if movementSpeedIncreaseFactor ~= nil then
320
- setAbilityRealLevelField(ability, ABILITY_RLF_MOVEMENT_SPEED_INCREASE_BSK1, level, movementSpeedIncreaseFactor)
321
- end
322
298
  end
323
299
  ---
324
300
  -- @internal For use by internal systems only.
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package",
3
3
  "name": "warscript",
4
- "version": "0.0.1-dev.42d21a8",
4
+ "version": "0.0.1-dev.4620de6",
5
5
  "description": "A typescript library for Warcraft III using Warpack.",
6
6
  "keywords": [
7
7
  "warcraft",
@@ -24,7 +24,7 @@
24
24
  "@warscript/language-extensions": "^0.0.1",
25
25
  "@warscript/tstl-plugin": "^0.0.4",
26
26
  "lua-types": "^2.13.1",
27
- "warpack": "0.0.1-dev.880fc91"
27
+ "warpack": "0.0.1-dev.1830aad"
28
28
  },
29
29
  "devDependencies": {
30
30
  "@typescript-eslint/eslint-plugin": "^8.13.0",