warscript 0.0.1-dev.404878c → 0.0.1-dev.4363c65

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/attributes.d.ts +12 -0
  2. package/attributes.lua +16 -0
  3. package/binaryreader.d.ts +1 -0
  4. package/binaryreader.lua +3 -0
  5. package/core/types/frame.d.ts +4 -1
  6. package/core/types/frame.lua +22 -1
  7. package/core/types/group.d.ts +0 -1
  8. package/core/types/handle.d.ts +2 -1
  9. package/core/types/handle.lua +5 -0
  10. package/core/types/image.d.ts +0 -1
  11. package/core/types/missile.d.ts +2 -2
  12. package/core/types/missile.lua +8 -2
  13. package/core/types/unit.lua +8 -0
  14. package/decl/index.d.ts +1 -0
  15. package/engine/ability.d.ts +1 -1
  16. package/engine/behavior.d.ts +10 -10
  17. package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
  18. package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
  19. package/engine/behaviour/ability/damage.d.ts +33 -11
  20. package/engine/behaviour/ability/damage.lua +89 -31
  21. package/engine/behaviour/ability/heal.d.ts +33 -6
  22. package/engine/behaviour/ability/heal.lua +89 -10
  23. package/engine/behaviour/ability/instant-impact.lua +4 -0
  24. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  25. package/engine/behaviour/ability/restore-mana.lua +29 -0
  26. package/engine/behaviour/ability.d.ts +8 -1
  27. package/engine/behaviour/ability.lua +62 -0
  28. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  29. package/engine/behaviour/unit.d.ts +3 -2
  30. package/engine/behaviour/unit.lua +7 -0
  31. package/engine/buff.d.ts +51 -15
  32. package/engine/buff.lua +232 -72
  33. package/engine/game-map.d.ts +7 -0
  34. package/engine/game-map.lua +32 -0
  35. package/engine/internal/ability.d.ts +1 -1
  36. package/engine/internal/mechanics/ability-duration.d.ts +1 -3
  37. package/engine/internal/mechanics/ability-duration.lua +2 -0
  38. package/engine/internal/mechanics/cast-ability.d.ts +2 -0
  39. package/engine/internal/mechanics/cast-ability.lua +86 -0
  40. package/engine/internal/unit/bonus.d.ts +5 -6
  41. package/engine/internal/unit/detach-missiles.d.ts +7 -0
  42. package/engine/internal/unit/detach-missiles.lua +30 -0
  43. package/engine/internal/unit+transport.lua +4 -10
  44. package/engine/internal/unit-missile-launch.lua +1 -1
  45. package/engine/internal/unit.d.ts +37 -10
  46. package/engine/internal/unit.lua +248 -88
  47. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  48. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  49. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  50. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  51. package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
  52. package/engine/object-data/entry/ability-type/blink.lua +39 -0
  53. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  54. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  55. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  56. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  57. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  58. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  59. package/engine/object-data/entry/ability-type.d.ts +1 -1
  60. package/engine/object-data/entry/ability-type.lua +1 -0
  61. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  62. package/engine/object-data/entry/buff-type/applicable.lua +27 -71
  63. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  64. package/engine/object-data/entry/buff-type.d.ts +0 -1
  65. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  66. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  67. package/engine/object-data/entry/item-type.d.ts +0 -1
  68. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  69. package/engine/object-data/entry/unit-type.d.ts +42 -2
  70. package/engine/object-data/entry/unit-type.lua +378 -50
  71. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  72. package/engine/object-data/entry/upgrade.d.ts +0 -1
  73. package/engine/object-data/entry.d.ts +2 -3
  74. package/engine/object-field/ability.d.ts +25 -6
  75. package/engine/object-field/ability.lua +56 -0
  76. package/engine/object-field/unit.d.ts +1 -0
  77. package/engine/object-field/unit.lua +3 -0
  78. package/engine/object-field.d.ts +6 -4
  79. package/engine/object-field.lua +38 -12
  80. package/engine/random.d.ts +1 -0
  81. package/engine/random.lua +9 -0
  82. package/engine/standard/entries/unit-type.d.ts +42 -1
  83. package/engine/standard/entries/unit-type.lua +42 -1
  84. package/engine/standard/fields/ability.d.ts +1 -1
  85. package/engine/standard/fields/ability.lua +1 -1
  86. package/engine/unit.d.ts +1 -0
  87. package/engine/unit.lua +10 -2
  88. package/event.d.ts +2 -3
  89. package/event.lua +9 -5
  90. package/exception.d.ts +2 -0
  91. package/exception.lua +4 -0
  92. package/global/vec2.lua +1 -0
  93. package/lualib_bundle.lua +146 -42
  94. package/math/vec2.d.ts +2 -9
  95. package/math.d.ts +0 -2
  96. package/objutil/ability.d.ts +0 -1
  97. package/objutil/buff.d.ts +0 -1
  98. package/objutil/object.d.ts +0 -1
  99. package/objutil/unit.d.ts +0 -1
  100. package/package.json +13 -14
  101. package/property.d.ts +55 -0
  102. package/property.lua +374 -0
  103. package/string.d.ts +30 -0
  104. package/string.lua +14 -0
  105. package/util/stream.d.ts +0 -1
  106. package/utility/arrays.d.ts +4 -5
  107. package/utility/arrays.lua +4 -1
  108. package/utility/bit-set.d.ts +0 -2
  109. package/utility/linked-set.d.ts +12 -3
  110. package/utility/linked-set.lua +21 -2
  111. package/utility/lua-maps.d.ts +1 -2
  112. package/utility/lua-sets.d.ts +1 -2
  113. package/utility/types.d.ts +3 -2
  114. package/core/mapbounds.d.ts +0 -8
  115. package/core/mapbounds.lua +0 -12
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -12,8 +12,12 @@ local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
12
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
13
  __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
14
14
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
+ local abilityTypeId = self.ability.typeId
15
16
  local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
17
  local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
+ return
20
+ end
17
21
  caster.mana = caster.mana - manaCost
18
22
  if cooldown == 0 then
19
23
  caster:interruptCast(self.ability.typeId)
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
@@ -9,13 +9,20 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
- export declare abstract class AbilityBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Ability, PeriodicActionParameters> {
12
+ export declare abstract class AbilityBehavior<Parameters extends {
13
+ periodicActionParameters?: any[];
14
+ missileParameters?: any[];
15
+ } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
13
16
  constructor(ability: Ability);
14
17
  get ability(): Ability;
15
18
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
16
19
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
17
20
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
18
21
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
+ private static MissileLaunchConfig;
23
+ private get missileLaunchConfig();
24
+ protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
25
+ onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
19
26
  onUnitGainAbility(_unit: Unit): void;
20
27
  onUnitLoseAbility(_unit: Unit): void;
21
28
  onCastingStart(caster: Unit): void;
@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
15
15
  local ____ability = require("engine.standard.fields.ability")
16
16
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
17
17
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
18
+ local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
19
+ local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
+ local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
18
21
  local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
19
22
  local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
20
23
  local ____ability = require("engine.object-field.ability")
21
24
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
22
25
  local ____timer = require("core.types.timer")
23
26
  local Timer = ____timer.Timer
27
+ local ____missile = require("core.types.missile")
28
+ local Missile = ____missile.Missile
24
29
  local createBehaviorFunctionsByAbilityTypeId = {}
30
+ local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
+ if success then
32
+ abilityBehavior:onMissileArrival(...)
33
+ end
34
+ end
35
+ local ____class_0 = __TS__Class()
36
+ ____class_0.name = ""
37
+ function ____class_0.prototype.____constructor(self, abilityBehavior)
38
+ self.abilityBehavior = abilityBehavior
39
+ end
40
+ __TS__SetDescriptor(
41
+ ____class_0.prototype,
42
+ "art",
43
+ {get = function(self)
44
+ return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
45
+ end},
46
+ true
47
+ )
48
+ __TS__SetDescriptor(
49
+ ____class_0.prototype,
50
+ "arc",
51
+ {get = function(self)
52
+ return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
53
+ end},
54
+ true
55
+ )
56
+ __TS__SetDescriptor(
57
+ ____class_0.prototype,
58
+ "speed",
59
+ {get = function(self)
60
+ return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
61
+ end},
62
+ true
63
+ )
25
64
  ____exports.AbilityBehavior = __TS__Class()
26
65
  local AbilityBehavior = ____exports.AbilityBehavior
27
66
  AbilityBehavior.name = "AbilityBehavior"
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
65
104
  )
66
105
  end
67
106
  end
107
+ function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
+ Missile:launch(
109
+ self.missileLaunchConfig,
110
+ source,
111
+ target,
112
+ invokeOnMissileArrival,
113
+ self,
114
+ ...
115
+ )
116
+ end
117
+ function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
+ end
68
119
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
69
120
  end
70
121
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
127
178
  return self.object
128
179
  end},
129
180
  true
181
+ )
182
+ AbilityBehavior.MissileLaunchConfig = ____class_0
183
+ __TS__SetDescriptor(
184
+ AbilityBehavior.prototype,
185
+ "missileLaunchConfig",
186
+ {get = function(self)
187
+ local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
188
+ rawset(self, "missileLaunchConfig", missileLaunchConfig)
189
+ return missileLaunchConfig
190
+ end},
191
+ true
130
192
  );
131
193
  (function(self)
132
194
  local function createUnitEventListener(key)
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { UnitBehavior } from "../unit";
4
3
  import { Unit } from "../../unit";
@@ -2,6 +2,7 @@
2
2
  import { Behavior } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit+ability";
5
6
  import "../internal/unit-missile-launch";
6
7
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
7
8
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
@@ -13,8 +14,8 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
13
14
  onDamageDealt(target: Unit, event: DamageEvent): void;
14
15
  onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
15
16
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
16
- protected onAbilityGained(ability: Ability): void;
17
- protected onAbilityLost(ability: Ability): void;
17
+ onAbilityGained(ability: Ability): void;
18
+ onAbilityLost(ability: Ability): void;
18
19
  onKill(target: Unit): void;
19
20
  onDeath(source: Unit | undefined): void;
20
21
  }
@@ -7,6 +7,7 @@ local ____behavior = require("engine.behavior")
7
7
  local Behavior = ____behavior.Behavior
8
8
  local ____unit = require("engine.internal.unit")
9
9
  local Unit = ____unit.Unit
10
+ require("engine.internal.unit+ability")
10
11
  require("engine.internal.unit-missile-launch")
11
12
  ____exports.UnitBehavior = __TS__Class()
12
13
  local UnitBehavior = ____exports.UnitBehavior
@@ -62,6 +63,12 @@ __TS__SetDescriptor(
62
63
  end
63
64
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
64
65
  end)
66
+ Unit.abilityGainedEvent:addListener(function(source, target)
67
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
68
+ end)
69
+ Unit.abilityLostEvent:addListener(function(source, target)
70
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
71
+ end)
65
72
  Unit.deathEvent:addListener(function(target, source)
66
73
  if source ~= nil then
67
74
  ____exports.UnitBehavior:forAll(source, "onKill", target)
package/engine/buff.d.ts CHANGED
@@ -64,8 +64,14 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
64
  disablesAutoAttack?: BooleanParameterValueType;
65
65
  destroysOnDamage?: BooleanParameterValueType;
66
66
  maximumAutoAttackCount?: IntegerParameterValueType;
67
+ maximumDamageDealtEventCount?: IntegerParameterValueType;
68
+ maximumDamageReceivedEventCount?: IntegerParameterValueType;
69
+ damageOnExpiration?: NumberParameterValueType;
70
+ healingOnExpiration?: NumberParameterValueType;
71
+ killsOnExpiration?: BooleanParameterValueType;
72
+ explodesOnExpiration?: BooleanParameterValueType;
67
73
  uniqueGroup?: BuffUniqueGroup;
68
- } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : {});
74
+ } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
75
  declare const enum BuffPropertyKey {
70
76
  UNIT = 100,
71
77
  SOURCE = 101,
@@ -86,19 +92,27 @@ declare const enum BuffPropertyKey {
86
92
  HEALING_INTERVAL = 116,
87
93
  REMAINING_HEALING_OVER_DURATION = 117,
88
94
  HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
95
+ DAMAGE_ON_EXPIRATION = 119,
96
+ HEALING_ON_EXPIRATION = 120,
97
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
98
+ DAMAGE_UPON_DEATH = 122,
99
+ DAMAGE_UPON_DEATH_RANGE = 123,
100
+ MEDIUM_DAMAGE_UPON_DEATH = 124,
101
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
102
+ SMALL_DAMAGE_UPON_DEATH = 126,
103
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
104
+ AUTO_ATTACK_COUNT = 128,
105
+ MAXIMUM_AUTO_ATTACK_COUNT = 129,
106
+ DAMAGE_DEALT_EVENT_COUNT = 130,
107
+ MAXIMUM_DAMAGE_DEALT_EVENT_COUNT = 131,
108
+ DAMAGE_RECEIVED_EVENT_COUNT = 132,
109
+ MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT = 133,
110
+ STUNS = 134,
111
+ IGNORES_STUN_IMMUNITY = 135,
112
+ DISABLES_AUTO_ATTACK = 136,
113
+ PROVIDES_INVULNERABILITY = 137,
114
+ KILLS_ON_EXPIRATION = 138,
115
+ EXPLODES_ON_EXPIRATION = 139
102
116
  }
103
117
  export declare const enum BuffTypeIdSelectionPolicy {
104
118
  LEAST_DURATION = 0
@@ -116,7 +130,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
116
130
  parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
117
131
  ] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
118
132
  ];
119
- export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = {}> extends UnitBehavior {
133
+ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
120
134
  private _unit;
121
135
  protected readonly __additionalParametersBrand?: AdditionalParameters;
122
136
  private [BuffPropertyKey.UNIT];
@@ -138,6 +152,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
152
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
153
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
154
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
155
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
156
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
157
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
158
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
159
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -147,10 +163,16 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
147
163
  private [BuffPropertyKey.SMALL_DAMAGE_UPON_DEATH_RANGE]?;
148
164
  private [BuffPropertyKey.MAXIMUM_AUTO_ATTACK_COUNT]?;
149
165
  private [BuffPropertyKey.AUTO_ATTACK_COUNT]?;
166
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_DEALT_EVENT_COUNT]?;
167
+ private [BuffPropertyKey.DAMAGE_DEALT_EVENT_COUNT]?;
168
+ private [BuffPropertyKey.MAXIMUM_DAMAGE_RECEIVED_EVENT_COUNT]?;
169
+ private [BuffPropertyKey.DAMAGE_RECEIVED_EVENT_COUNT]?;
150
170
  private [BuffPropertyKey.STUNS]?;
151
171
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
172
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
173
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
174
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
175
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
154
176
  protected static readonly defaultParameters: BuffParameters;
155
177
  get source(): Unit;
156
178
  readonly typeId: ApplicableBuffTypeId;
@@ -187,6 +209,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
209
  set healingPerInterval(healingPerInterval: number);
188
210
  get healingInterval(): number;
189
211
  set healingInterval(healingInterval: number);
212
+ get damageOnExpiration(): number;
213
+ set damageOnExpiration(damageOnExpiration: number);
214
+ get healingOnExpiration(): number;
215
+ set healingOnExpiration(healingOnExpiration: number);
190
216
  get receivedDamageFactor(): number;
191
217
  set receivedDamageFactor(receivedDamageFactor: number);
192
218
  get armorIncrease(): number;
@@ -199,6 +225,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
225
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
226
  get providesInvulnerability(): boolean;
201
227
  set providesInvulnerability(providesInvulnerability: boolean);
228
+ get killsOnExpiration(): boolean;
229
+ set killsOnExpiration(killsOnExpiration: boolean);
230
+ get explodesOnExpiration(): boolean;
231
+ set explodesOnExpiration(killsOnExpiration: boolean);
232
+ get maximumDamageDealtEventCount(): number;
233
+ set maximumDamageDealtEventCount(maximumDamageDealtEventCount: number);
234
+ get maximumDamageReceivedEventCount(): number;
235
+ set maximumDamageReceivedEventCount(maximumDamageReceivedEventCount: number);
202
236
  get maximumAutoAttackCount(): number;
203
237
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
238
  get durationIncreaseOnAutoAttack(): number;
@@ -215,7 +249,9 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
215
249
  protected onDestroy(): Destructor;
216
250
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
251
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
252
+ onExpiration(): void;
218
253
  onDeath(source: Unit | undefined): void;
219
254
  onDamageDealt(target: Unit, event: DamageEvent): void;
255
+ onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
220
256
  }
221
257
  export {};