warscript 0.0.1-dev.3e67cca → 0.0.1-dev.3e757ee

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/core/types/effect.d.ts +12 -3
  2. package/core/types/effect.lua +56 -7
  3. package/core/types/frame.d.ts +4 -0
  4. package/core/types/frame.lua +71 -0
  5. package/engine/behavior.d.ts +2 -2
  6. package/engine/behavior.lua +6 -6
  7. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  8. package/engine/behaviour/ability/emulate-impact.lua +29 -0
  9. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  10. package/engine/behaviour/ability/instant-impact.lua +4 -19
  11. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  12. package/engine/behaviour/ability/on-command-impact.lua +18 -0
  13. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  14. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  15. package/engine/behaviour/ability.d.ts +7 -2
  16. package/engine/behaviour/ability.lua +35 -34
  17. package/engine/buff.d.ts +6 -1
  18. package/engine/buff.lua +29 -18
  19. package/engine/internal/ability.d.ts +4 -1
  20. package/engine/internal/ability.lua +17 -2
  21. package/engine/internal/unit/ability.d.ts +10 -1
  22. package/engine/internal/unit/ability.lua +36 -14
  23. package/engine/internal/unit/item.d.ts +1 -0
  24. package/engine/internal/unit/item.lua +10 -0
  25. package/engine/internal/unit/main-selected.d.ts +13 -0
  26. package/engine/internal/unit/main-selected.lua +51 -0
  27. package/engine/internal/unit.d.ts +19 -7
  28. package/engine/internal/unit.lua +91 -66
  29. package/engine/local-client.d.ts +7 -2
  30. package/engine/local-client.lua +82 -0
  31. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  32. package/engine/object-field/ability.d.ts +4 -1
  33. package/engine/unit.d.ts +1 -0
  34. package/engine/unit.lua +1 -0
  35. package/package.json +1 -1
  36. package/utility/arrays.d.ts +8 -1
  37. package/utility/arrays.lua +34 -3
  38. package/utility/lazy.d.ts +2 -0
  39. package/utility/lazy.lua +14 -0
@@ -4,15 +4,22 @@ import { Widget } from "./widget";
4
4
  import { PlayerColor } from "./playerColor";
5
5
  declare const enum EffectPropertyKey {
6
6
  COLOR = 100,
7
- PITCH = 101
7
+ PITCH = 101,
8
+ ROLL = 102
8
9
  }
9
10
  export type EffectParameters = {
10
11
  readonly scale?: number;
11
12
  readonly color?: PlayerColor;
13
+ readonly pitch?: number;
14
+ readonly roll?: number;
15
+ readonly detached?: boolean;
16
+ readonly zOffset?: number;
17
+ readonly scaleZOffset?: boolean;
12
18
  };
13
19
  export declare class Effect extends Handle<jeffect> {
14
20
  private [EffectPropertyKey.COLOR]?;
15
21
  private [EffectPropertyKey.PITCH]?;
22
+ private [EffectPropertyKey.ROLL]?;
16
23
  protected onDestroy(): HandleDestructor;
17
24
  get color(): PlayerColor;
18
25
  set color(color: PlayerColor);
@@ -20,11 +27,13 @@ export declare class Effect extends Handle<jeffect> {
20
27
  set scale(scale: number);
21
28
  get pitch(): number;
22
29
  set pitch(pitch: number);
30
+ get roll(): number;
31
+ set roll(roll: number);
23
32
  static create<T extends Effect>(this: typeof Effect & (new (handle: jeffect) => T), model: string, pos: Vec2): T;
24
33
  static createTarget<T extends Effect>(this: typeof Effect & (new (handle: jeffect) => T), model: string, target: Widget, attachPoint: string): T;
25
34
  static flash(modelPath: string, ...args: [
26
- ...pointOrWidget: [x: number, y: number] | [widget: Widget, attachmentPoint: string],
27
- ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]
35
+ ...pointOrWidget: [x: number, y: number] | [widget: Widget, attachmentPoint?: string],
36
+ ...parametersOrDuration: [parametersOrDuration?: EffectParameters | number] | [duration?: number, parameters?: EffectParameters]
28
37
  ]): void;
29
38
  static flashTarget(model: string, target: Widget, attachPoint: string, duration?: number): void;
30
39
  }
@@ -1,6 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local ____exports = {}
6
7
  local dummyPlayer
@@ -12,6 +13,8 @@ local ____player = require("core.types.player")
12
13
  local Player = ____player.Player
13
14
  local ____timer = require("core.types.timer")
14
15
  local Timer = ____timer.Timer
16
+ local ____unit = require("engine.internal.unit")
17
+ local Unit = ____unit.Unit
15
18
  local ____pairs = _G.pairs
16
19
  local select = _G.select
17
20
  local mathRad = math.rad
@@ -22,10 +25,28 @@ local getSpecialEffectScale = BlzGetSpecialEffectScale
22
25
  local playSpecialEffect = BlzPlaySpecialEffect
23
26
  local setSpecialEffectScale = BlzSetSpecialEffectScale
24
27
  local setSpecialEffectPitch = BlzSetSpecialEffectPitch
28
+ local setSpecialEffectRoll = BlzSetSpecialEffectRoll
25
29
  local setSpecialEffectColorByPlayer = BlzSetSpecialEffectColorByPlayer
26
30
  local specialEffectAddSubAnimation = BlzSpecialEffectAddSubAnimation
27
31
  local specialEffectClearSubAnimations = BlzSpecialEffectClearSubAnimations
28
32
  local specialEffectRemoveSubAnimation = BlzSpecialEffectRemoveSubAnimation
33
+ local setSpecialEffectZ = BlzSetSpecialEffectZ
34
+ local getLocationZ = GetLocationZ
35
+ local getUnitZ = BlzGetUnitZ
36
+ local moveLocation = MoveLocation
37
+ local location = Location(0, 0)
38
+ local function setSpecialEffectPitchDegrees(effect, pitch)
39
+ setSpecialEffectPitch(
40
+ effect,
41
+ -mathRad(pitch)
42
+ )
43
+ end
44
+ local function setSpecialEffectRollDegrees(effect, roll)
45
+ setSpecialEffectRoll(
46
+ effect,
47
+ -mathRad(roll)
48
+ )
49
+ end
29
50
  local animTypeByAnimationName = {
30
51
  attack = ANIM_TYPE_ATTACK,
31
52
  birth = ANIM_TYPE_BIRTH,
@@ -97,7 +118,7 @@ local function setSpecialEffectColor(effect, color)
97
118
  setSpecialEffectColorByPlayer(effect, dummyPlayer.handle)
98
119
  dummyPlayer.color = dummyColor
99
120
  end
100
- local setters = {scale = setSpecialEffectScale, color = setSpecialEffectColor}
121
+ local setters = {scale = setSpecialEffectScale, color = setSpecialEffectColor, pitch = setSpecialEffectPitchDegrees, roll = setSpecialEffectRollDegrees}
101
122
  dummyPlayer = Player.neutralExtra
102
123
  local temporaryEffects = {}
103
124
  local temporaryEffectsDurations = {}
@@ -136,10 +157,27 @@ function Effect.flash(self, modelPath, xOrWidget, yOrOrAttachmentPoint, paramete
136
157
  parameters = parametersOrDuration
137
158
  parametersOrDuration = nil
138
159
  end
139
- local effect = type(xOrWidget) == "number" and addSpecialEffect(modelPath, xOrWidget, yOrOrAttachmentPoint) or addSpecialEffectTarget(modelPath, xOrWidget.handle, yOrOrAttachmentPoint)
160
+ local coordinatesProvided = type(xOrWidget) == "number"
161
+ local isPositional = coordinatesProvided or (parameters and parameters.detached) == true
162
+ local x = not isPositional and 0 or (coordinatesProvided and xOrWidget or xOrWidget.x)
163
+ local y = not isPositional and 0 or (coordinatesProvided and yOrOrAttachmentPoint or xOrWidget.y)
164
+ local effect = isPositional and addSpecialEffect(modelPath, x, y) or addSpecialEffectTarget(modelPath, xOrWidget.handle, yOrOrAttachmentPoint or "origin")
165
+ if isPositional and not coordinatesProvided and (parameters and parameters.scale) == nil and __TS__InstanceOf(xOrWidget, Unit) then
166
+ setSpecialEffectScale(effect, xOrWidget.scale)
167
+ end
140
168
  if parameters ~= nil then
141
169
  for key, value in ____pairs(parameters) do
142
- setters[key](effect, value)
170
+ if key ~= "zOffset" and key ~= "detached" and key ~= "scaleZOffset" then
171
+ setters[key](effect, value)
172
+ end
173
+ end
174
+ if isPositional and parameters.zOffset ~= nil then
175
+ moveLocation(location, x, y)
176
+ local z = __TS__InstanceOf(xOrWidget, Unit) and getLocationZ(location) + xOrWidget.flyHeight or getLocationZ(location)
177
+ BlzSetSpecialEffectZ(
178
+ effect,
179
+ z + parameters.zOffset * (parameters.scaleZOffset and getSpecialEffectScale(effect) or 1)
180
+ )
143
181
  end
144
182
  end
145
183
  if parametersOrDuration ~= nil and parametersOrDuration > 0 then
@@ -197,13 +235,24 @@ __TS__SetDescriptor(
197
235
  return self[101] or 0
198
236
  end,
199
237
  set = function(self, pitch)
200
- setSpecialEffectPitch(
201
- self.handle,
202
- -mathRad(pitch)
203
- )
238
+ setSpecialEffectPitchDegrees(self.handle, pitch)
204
239
  self[101] = pitch
205
240
  end
206
241
  },
207
242
  true
208
243
  )
244
+ __TS__SetDescriptor(
245
+ Effect.prototype,
246
+ "roll",
247
+ {
248
+ get = function(self)
249
+ return self[102] or 0
250
+ end,
251
+ set = function(self, roll)
252
+ setSpecialEffectRollDegrees(self.handle, roll)
253
+ self[102] = roll
254
+ end
255
+ },
256
+ true
257
+ )
209
258
  return ____exports
@@ -31,6 +31,7 @@ export declare class Frame extends Handle<jframehandle> {
31
31
  static readonly WORLD: Frame;
32
32
  static readonly CHAT: Frame;
33
33
  static readonly TIME_OF_DAY_CLOCK: Frame;
34
+ private static readonly SIMPLE_FRAME_TEST_CHILD;
34
35
  static get uiScale(): number;
35
36
  static get leftBorder(): Frame;
36
37
  static get rightBorder(): Frame;
@@ -79,6 +80,8 @@ export declare class Frame extends Handle<jframehandle> {
79
80
  get onMouseLeave(): FrameEvent;
80
81
  get onMouseUp(): FrameEvent;
81
82
  get onMouseWheel(): FrameEvent<[number]>;
83
+ get mouseEnterLocalEvent(): Event;
84
+ get mouseLeaveLocalEvent(): Event;
82
85
  get popupMenuItemChangeEvent(): FrameEvent<[
83
86
  popupMenu: Frame,
84
87
  previousValue: number,
@@ -108,6 +111,7 @@ export declare class Frame extends Handle<jframehandle> {
108
111
  enable(): void;
109
112
  addText(text: string): void;
110
113
  clearAllPoints(): void;
114
+ get children(): Frame[];
111
115
  getChild(index: number): Frame;
112
116
  getChildrenCount(): number;
113
117
  setSize(width: number, height: number): void;
@@ -122,6 +122,7 @@ do
122
122
  FramePoint.BOTTOM = FRAMEPOINT_BOTTOM
123
123
  FramePoint.BOTTOM_RIGHT = FRAMEPOINT_BOTTOMRIGHT
124
124
  end
125
+ local tooltipByFrame = setmetatable({}, {__mode = "k"})
125
126
  ____exports.Frame = __TS__Class()
126
127
  local Frame = ____exports.Frame
127
128
  Frame.name = "Frame"
@@ -242,6 +243,7 @@ function Frame.prototype.setTextColor(self, color)
242
243
  end
243
244
  function Frame.prototype.setTooltip(self, tooltip)
244
245
  BlzFrameSetTooltip(self.handle, tooltip.handle)
246
+ tooltipByFrame[self] = tooltip
245
247
  end
246
248
  function Frame.prototype.setMinMaxValue(self, minValue, maxValue)
247
249
  BlzFrameSetMinMaxValue(self.handle, minValue, maxValue)
@@ -310,6 +312,7 @@ Frame.CONSOLE_BOTTOM_BAR = ____exports.Frame:byName("ConsoleBottomBar")
310
312
  Frame.WORLD = ____exports.Frame:byOrigin(ORIGIN_FRAME_WORLD_FRAME)
311
313
  Frame.CHAT = ____exports.Frame:byOrigin(ORIGIN_FRAME_CHAT_MSG)
312
314
  Frame.TIME_OF_DAY_CLOCK = ____exports.Frame.GAME_UI:getChild(5):getChild(0)
315
+ Frame.SIMPLE_FRAME_TEST_CHILD = ____exports.Frame:createByType("SIMPLEFRAME", "SimpleFrameTestParent", ____exports.Frame.CONSOLE_UI)
313
316
  __TS__ObjectDefineProperty(
314
317
  Frame,
315
318
  "uiScale",
@@ -618,6 +621,62 @@ __TS__SetDescriptor(
618
621
  end},
619
622
  true
620
623
  )
624
+ __TS__SetDescriptor(
625
+ Frame.prototype,
626
+ "mouseEnterLocalEvent",
627
+ {get = function(self)
628
+ local event = __TS__New(Event)
629
+ if not (tooltipByFrame[self] ~= nil) then
630
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = self
631
+ local tooltip = ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent == self and ____exports.Frame:createByType("SIMPLEFRAME", "", ____exports.Frame.CONSOLE_UI) or ____exports.Frame:createByType("FRAME", "", ____exports.Frame.GAME_UI)
632
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = ____exports.Frame.CONSOLE_UI
633
+ self:setTooltip(tooltip)
634
+ end
635
+ local isMouseInside = false
636
+ Timer.onPeriod[1 / 64]:addListener(function()
637
+ local tooltip = tooltipByFrame[self]
638
+ if tooltip and tooltip.visible then
639
+ if not isMouseInside then
640
+ isMouseInside = true
641
+ Event.invoke(event)
642
+ end
643
+ else
644
+ isMouseInside = false
645
+ end
646
+ end)
647
+ rawset(self, "mouseEnterLocalEvent", event)
648
+ return event
649
+ end},
650
+ true
651
+ )
652
+ __TS__SetDescriptor(
653
+ Frame.prototype,
654
+ "mouseLeaveLocalEvent",
655
+ {get = function(self)
656
+ local event = __TS__New(Event)
657
+ if not (tooltipByFrame[self] ~= nil) then
658
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = self
659
+ local tooltip = ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent == self and ____exports.Frame:createByType("SIMPLEFRAME", "", ____exports.Frame.CONSOLE_UI) or ____exports.Frame:createByType("FRAME", "", ____exports.Frame.GAME_UI)
660
+ ____exports.Frame.SIMPLE_FRAME_TEST_CHILD.parent = ____exports.Frame.CONSOLE_UI
661
+ self:setTooltip(tooltip)
662
+ end
663
+ local isMouseInside = false
664
+ Timer.onPeriod[1 / 64]:addListener(function()
665
+ local tooltip = tooltipByFrame[self]
666
+ if tooltip and tooltip.visible then
667
+ isMouseInside = true
668
+ else
669
+ if isMouseInside then
670
+ isMouseInside = false
671
+ Event.invoke(event)
672
+ end
673
+ end
674
+ end)
675
+ rawset(self, "mouseLeaveLocalEvent", event)
676
+ return event
677
+ end},
678
+ true
679
+ )
621
680
  __TS__SetDescriptor(
622
681
  Frame.prototype,
623
682
  "popupMenuItemChangeEvent",
@@ -720,6 +779,18 @@ __TS__SetDescriptor(
720
779
  end},
721
780
  true
722
781
  )
782
+ __TS__SetDescriptor(
783
+ Frame.prototype,
784
+ "children",
785
+ {get = function(self)
786
+ local children = {}
787
+ for i = 0, self:getChildrenCount() - 1 do
788
+ children[i + 1] = self:getChild(i)
789
+ end
790
+ return children
791
+ end},
792
+ true
793
+ )
723
794
  __TS__ObjectDefineProperty(
724
795
  Frame,
725
796
  "onKeyPress",
@@ -17,9 +17,9 @@ export declare abstract class Behavior<T extends AnyNotNil, PeriodicActionParame
17
17
  protected startPeriodicAction(interval: number, ...parameters: PeriodicActionParameters): void;
18
18
  protected stopPeriodicAction(): void;
19
19
  static count<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, limit?: number): number;
20
- static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], Count extends [number] | []>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[count]: Count): Count extends [number] ? T[] : T | undefined;
20
+ static getFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], CountOrPredicate extends [number] | [] | [(behavior: T, ...args: PredicateArgs) => boolean, ...PredicateArgs], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, ...[countOrPredicate]: CountOrPredicate): CountOrPredicate extends [number] ? T[] : T | undefined;
21
21
  static getLast<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T | undefined;
22
- static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never): T[];
22
+ static getAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], PredicateArgs extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, predicate?: (this: void, behavior: T, ...args: PredicateArgs) => boolean, ...predicateArgs: PredicateArgs): T[];
23
23
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => any, ...parameters: ConsumerParameters): number;
24
24
  static forFirst<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], K extends KeysOfType<T, (this: T, ...args: any) => any>>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, count: number, key: K, ...parameters: T[K] extends (this: T, ...args: any) => any ? Parameters<T[K]> : never): number;
25
25
  static forAll<T extends Behavior<AnyNotNil>, ConstructorParameters extends any[], ConsumerParameters extends any[]>(this: BehaviorConstructor<T, ConstructorParameters>, object: T extends Behavior<infer Object> ? Object : never, consumer: (this: void, behavior: T, ...parameters: ConsumerParameters) => unknown, ...parameters: ConsumerParameters): number;
@@ -83,11 +83,11 @@ function Behavior.count(self, object, limit)
83
83
  end
84
84
  return behaviorsCount
85
85
  end
86
- function Behavior.getFirst(self, object, count)
86
+ function Behavior.getFirst(self, object, countOrPredicate, ...)
87
87
  local behavior = firstBehaviorByObject[object]
88
- if count == nil then
88
+ if type(countOrPredicate) ~= "number" then
89
89
  while behavior ~= nil do
90
- if __TS__InstanceOf(behavior, self) then
90
+ if __TS__InstanceOf(behavior, self) and (countOrPredicate == nil or countOrPredicate(behavior, ...)) then
91
91
  return behavior
92
92
  end
93
93
  behavior = behavior[1]
@@ -96,7 +96,7 @@ function Behavior.getFirst(self, object, count)
96
96
  end
97
97
  local behaviors = {}
98
98
  local behaviorsCount = 0
99
- while behavior ~= nil and behaviorsCount < count do
99
+ while behavior ~= nil and behaviorsCount < countOrPredicate do
100
100
  if __TS__InstanceOf(behavior, self) then
101
101
  behaviorsCount = behaviorsCount + 1
102
102
  behaviors[behaviorsCount] = behavior
@@ -115,12 +115,12 @@ function Behavior.getLast(self, object)
115
115
  end
116
116
  return nil
117
117
  end
118
- function Behavior.getAll(self, object)
118
+ function Behavior.getAll(self, object, predicate, ...)
119
119
  local behaviors = {}
120
120
  local behaviorsCount = 0
121
121
  local behavior = firstBehaviorByObject[object]
122
122
  while behavior ~= nil do
123
- if __TS__InstanceOf(behavior, self) then
123
+ if __TS__InstanceOf(behavior, self) and (predicate == nil or predicate(behavior, ...)) then
124
124
  behaviorsCount = behaviorsCount + 1
125
125
  behaviors[behaviorsCount] = behavior
126
126
  end
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): void;
6
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
11
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
12
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
13
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
14
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
15
+ local abilityTypeId = self.ability.typeId
16
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
+ if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
+ return
20
+ end
21
+ caster.mana = caster.mana - manaCost
22
+ if cooldown == 0 then
23
+ caster:interruptCast(self.ability.typeId)
24
+ else
25
+ caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
+ end
27
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
28
+ end
29
+ return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,28 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local abilityTypeId = self.ability.typeId
16
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
17
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
18
- if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
19
- return
20
- end
21
- caster.mana = caster.mana - manaCost
22
- if cooldown == 0 then
23
- caster:interruptCast(self.ability.typeId)
24
- else
25
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
26
- end
27
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
28
13
  end
29
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,18 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
7
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
8
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
9
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
10
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
11
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
12
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
13
+ self:registerCommandEvent()
14
+ end
15
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
16
+ self:emulateImpact(caster)
17
+ end
18
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -9,22 +9,27 @@ import { Destructable } from "../../core/types/destructable";
9
9
  import { EffectParameters } from "../../core/types/effect";
10
10
  import { AbilityDependentValue } from "../object-field/ability";
11
11
  export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
12
+ export type AbilityBehaviorParameters = {
13
+ isExclusiveOnImpactHandler?: boolean;
14
+ };
12
15
  export declare abstract class AbilityBehavior<Parameters extends {
13
16
  periodicActionParameters?: any[];
14
17
  missileParameters?: any[];
15
18
  } = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
16
- constructor(ability: Ability);
19
+ constructor(ability: Ability, parameters?: AbilityBehaviorParameters);
20
+ protected registerCommandEvent(orderTypeStringId?: string): void;
17
21
  get ability(): Ability;
18
22
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
23
+ protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
19
24
  protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
20
25
  protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
21
26
  protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
22
27
  private static MissileLaunchConfig;
23
28
  private get missileLaunchConfig();
24
- protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
25
29
  onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
26
30
  onUnitGainAbility(_unit: Unit): void;
27
31
  onUnitLoseAbility(_unit: Unit): void;
32
+ onCommand(caster: Unit, orderTypeStringId: string): void;
28
33
  onCastingStart(caster: Unit): void;
29
34
  onCastingFinish(caster: Unit): void;
30
35
  onChannelingStart(caster: Unit): void;
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
+ local createUnitEventListener
7
8
  local ____behavior = require("engine.behavior")
8
9
  local Behavior = ____behavior.Behavior
9
10
  local ____unit = require("engine.unit")
@@ -24,21 +25,27 @@ local ____ability = require("engine.object-field.ability")
24
25
  local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
25
26
  local ____timer = require("core.types.timer")
26
27
  local Timer = ____timer.Timer
27
- local ____missile = require("core.types.missile")
28
- local Missile = ____missile.Missile
29
28
  local createBehaviorFunctionsByAbilityTypeId = {}
30
- local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
31
- if success then
32
- abilityBehavior:onMissileArrival(...)
29
+ local exclusiveOnImpactHandlerAbilityBehaviorByAbility = setmetatable({}, {__mode = "k"})
30
+ local function createZeroTimerUnitEventListener(key)
31
+ local unitEventListener = createUnitEventListener(key)
32
+ return function(unit, ability, ...)
33
+ Timer:run(unitEventListener, unit, ability, ...)
33
34
  end
34
35
  end
35
- local ____class_0 = __TS__Class()
36
- ____class_0.name = ""
37
- function ____class_0.prototype.____constructor(self, abilityBehavior)
36
+ createUnitEventListener = function(key)
37
+ return function(unit, ability, ...)
38
+ ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
39
+ end
40
+ end
41
+ local registeredCommandEventIds = {}
42
+ local ____class_2 = __TS__Class()
43
+ ____class_2.name = ""
44
+ function ____class_2.prototype.____constructor(self, abilityBehavior)
38
45
  self.abilityBehavior = abilityBehavior
39
46
  end
40
47
  __TS__SetDescriptor(
41
- ____class_0.prototype,
48
+ ____class_2.prototype,
42
49
  "art",
43
50
  {get = function(self)
44
51
  return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
@@ -46,7 +53,7 @@ __TS__SetDescriptor(
46
53
  true
47
54
  )
48
55
  __TS__SetDescriptor(
49
- ____class_0.prototype,
56
+ ____class_2.prototype,
50
57
  "arc",
51
58
  {get = function(self)
52
59
  return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
@@ -54,7 +61,7 @@ __TS__SetDescriptor(
54
61
  true
55
62
  )
56
63
  __TS__SetDescriptor(
57
- ____class_0.prototype,
64
+ ____class_2.prototype,
58
65
  "speed",
59
66
  {get = function(self)
60
67
  return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
@@ -65,8 +72,21 @@ ____exports.AbilityBehavior = __TS__Class()
65
72
  local AbilityBehavior = ____exports.AbilityBehavior
66
73
  AbilityBehavior.name = "AbilityBehavior"
67
74
  __TS__ClassExtends(AbilityBehavior, Behavior)
68
- function AbilityBehavior.prototype.____constructor(self, ability)
75
+ function AbilityBehavior.prototype.____constructor(self, ability, parameters)
69
76
  Behavior.prototype.____constructor(self, ability)
77
+ if parameters and parameters.isExclusiveOnImpactHandler then
78
+ exclusiveOnImpactHandlerAbilityBehaviorByAbility[ability] = self
79
+ end
80
+ end
81
+ function AbilityBehavior.prototype.registerCommandEvent(self, orderTypeStringId)
82
+ if orderTypeStringId == nil then
83
+ orderTypeStringId = self.ability.orderTypeStringId
84
+ end
85
+ local commandEventId = (tostring(self.ability.typeId) .. "#") .. orderTypeStringId
86
+ if not (registeredCommandEventIds[commandEventId] ~= nil) then
87
+ registeredCommandEventIds[commandEventId] = true
88
+ Unit.abilityCommandEvent[self.ability.typeId][orderTypeStringId]:addListener(createUnitEventListener("onCommand"))
89
+ end
70
90
  end
71
91
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
72
92
  return resolveCurrentAbilityDependentValue(self.ability, value)
@@ -104,22 +124,14 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
104
124
  )
105
125
  end
106
126
  end
107
- function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
108
- Missile:launch(
109
- self.missileLaunchConfig,
110
- source,
111
- target,
112
- invokeOnMissileArrival,
113
- self,
114
- ...
115
- )
116
- end
117
127
  function AbilityBehavior.prototype.onMissileArrival(self, ...)
118
128
  end
119
129
  function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
120
130
  end
121
131
  function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
122
132
  end
133
+ function AbilityBehavior.prototype.onCommand(self, caster, orderTypeStringId)
134
+ end
123
135
  function AbilityBehavior.prototype.onCastingStart(self, caster)
124
136
  end
125
137
  function AbilityBehavior.prototype.onCastingFinish(self, caster)
@@ -179,7 +191,7 @@ __TS__SetDescriptor(
179
191
  end},
180
192
  true
181
193
  )
182
- AbilityBehavior.MissileLaunchConfig = ____class_0
194
+ AbilityBehavior.MissileLaunchConfig = ____class_2
183
195
  __TS__SetDescriptor(
184
196
  AbilityBehavior.prototype,
185
197
  "missileLaunchConfig",
@@ -191,17 +203,6 @@ __TS__SetDescriptor(
191
203
  true
192
204
  );
193
205
  (function(self)
194
- local function createUnitEventListener(key)
195
- return function(unit, ability, ...)
196
- ____exports.AbilityBehavior:forAll(ability, key, unit, ...)
197
- end
198
- end
199
- local function createZeroTimerUnitEventListener(key)
200
- local unitEventListener = createUnitEventListener(key)
201
- return function(unit, ability, ...)
202
- Timer:run(unitEventListener, unit, ability, ...)
203
- end
204
- end
205
206
  Unit.abilityGainedEvent:addListener(createUnitEventListener("onUnitGainAbility"))
206
207
  Unit.abilityLostEvent:addListener(createUnitEventListener("onUnitLoseAbility"))
207
208
  Unit.abilityCastingStartEvent:addListener(createUnitEventListener("onCastingStart"))