warscript 0.0.1-dev.3bc4ba4 → 0.0.1-dev.3dad3ec

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/core/types/frame.lua +25 -12
  2. package/core/types/player.lua +4 -1
  3. package/core/types/playerCamera.d.ts +2 -0
  4. package/core/types/playerCamera.lua +76 -2
  5. package/core/types/timer.d.ts +2 -1
  6. package/core/types/timer.lua +7 -2
  7. package/decl/native.d.ts +4 -2
  8. package/engine/behavior.d.ts +2 -0
  9. package/engine/behavior.lua +53 -27
  10. package/engine/behaviour/ability/apply-buff.lua +1 -1
  11. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  12. package/engine/behaviour/ability/emulate-impact.lua +2 -1
  13. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  14. package/engine/behaviour/ability/restore-mana.lua +6 -6
  15. package/engine/behaviour/ability.lua +7 -16
  16. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  17. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  18. package/engine/behaviour/unit.d.ts +12 -1
  19. package/engine/behaviour/unit.lua +56 -7
  20. package/engine/buff.d.ts +2 -1
  21. package/engine/buff.lua +9 -3
  22. package/engine/internal/ability.lua +8 -2
  23. package/engine/internal/item/ability.lua +51 -1
  24. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  25. package/engine/internal/misc/get-terrain-z.lua +11 -0
  26. package/engine/internal/unit/ability.d.ts +30 -0
  27. package/engine/internal/unit/ability.lua +48 -0
  28. package/engine/internal/unit/order.d.ts +20 -0
  29. package/engine/internal/unit/order.lua +136 -0
  30. package/engine/internal/unit-missile-launch.lua +8 -1
  31. package/engine/internal/unit.d.ts +3 -3
  32. package/engine/internal/unit.lua +70 -57
  33. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  34. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  35. package/engine/object-data/entry/ability-type.lua +1 -3
  36. package/engine/object-data/entry/unit-type.d.ts +11 -2
  37. package/engine/object-data/entry/unit-type.lua +59 -1
  38. package/engine/object-field/unit.d.ts +11 -0
  39. package/engine/object-field/unit.lua +34 -0
  40. package/engine/standard/fields/unit.d.ts +4 -0
  41. package/engine/standard/fields/unit.lua +7 -0
  42. package/engine/text-tag.d.ts +26 -3
  43. package/engine/text-tag.lua +215 -11
  44. package/engine/unit.d.ts +1 -0
  45. package/engine/unit.lua +1 -0
  46. package/package.json +2 -2
  47. package/utility/functions.d.ts +7 -0
  48. package/utility/functions.lua +12 -0
  49. package/utility/lua-sets.d.ts +1 -0
  50. package/utility/lua-sets.lua +4 -0
  51. package/core/types/order.d.ts +0 -26
  52. package/core/types/order.lua +0 -65
@@ -60,6 +60,8 @@ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage
60
60
  local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
61
61
  local ____attributes = require("attributes")
62
62
  local isAttribute = ____attributes.isAttribute
63
+ local ____ability = require("engine.internal.item.ability")
64
+ local doUnitAbilityAction = ____ability.doUnitAbilityAction
63
65
  local match = string.match
64
66
  local ____tostring = _G.tostring
65
67
  local setUnitAnimation = SetUnitAnimation
@@ -123,10 +125,6 @@ local getOrderedUnit = GetOrderedUnit
123
125
  local getIssuedOrderId = GetIssuedOrderId
124
126
  local isUnitInvulnerable = BlzIsUnitInvulnerable
125
127
  local unitAlive = UnitAlive
126
- local unitAddType = UnitAddType
127
- local unitRemoveType = UnitRemoveType
128
- local isUnitIllusion = IsUnitIllusion
129
- local isUnitType = IsUnitType
130
128
  local isUnitAlly = IsUnitAlly
131
129
  local isUnitEnemy = IsUnitEnemy
132
130
  local getOwningPlayer = GetOwningPlayer
@@ -665,15 +663,24 @@ end
665
663
  local nextSyncId = 1
666
664
  local unitBySyncId = setmetatable({}, {__mode = "v"})
667
665
  local damagingEventByTarget = setmetatable({}, {__mode = "k"})
666
+ local function addAbility(unit, abilityTypeId)
667
+ local ____unitAddAbility_result_0
668
+ if unitAddAbility(unit, abilityTypeId) then
669
+ ____unitAddAbility_result_0 = getUnitAbility(unit, abilityTypeId)
670
+ else
671
+ ____unitAddAbility_result_0 = nil
672
+ end
673
+ return ____unitAddAbility_result_0
674
+ end
668
675
  ____exports.Unit = __TS__Class()
669
676
  local Unit = ____exports.Unit
670
677
  Unit.name = "Unit"
671
678
  __TS__ClassExtends(Unit, Handle)
672
679
  function Unit.prototype.____constructor(self, handle)
673
680
  Handle.prototype.____constructor(self, handle)
674
- local ____nextSyncId_0 = nextSyncId
675
- nextSyncId = ____nextSyncId_0 + 1
676
- self.syncId = ____nextSyncId_0
681
+ local ____nextSyncId_1 = nextSyncId
682
+ nextSyncId = ____nextSyncId_1 + 1
683
+ self.syncId = ____nextSyncId_1
677
684
  self._owner = Player:of(getOwningPlayer(handle))
678
685
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
679
686
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -774,17 +781,17 @@ function Unit.prototype.addModifier(self, property, modifier)
774
781
  end}
775
782
  end
776
783
  function Unit.prototype.hasCombatClassification(self, combatClassification)
777
- local ____combatClassification_1 = combatClassification
778
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
784
+ local ____combatClassification_2 = combatClassification
785
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_2 == ____combatClassification_2
779
786
  end
780
787
  function Unit.prototype.addClassification(self, classification)
781
- return unitAddType(self.handle, classification)
788
+ return UnitAddType(self.handle, classification)
782
789
  end
783
790
  function Unit.prototype.removeClassification(self, classification)
784
- return unitRemoveType(self.handle, classification)
791
+ return UnitRemoveType(self.handle, classification)
785
792
  end
786
793
  function Unit.prototype.hasClassification(self, classification)
787
- return isUnitType(self.handle, classification)
794
+ return IsUnitType(self.handle, classification)
788
795
  end
789
796
  function Unit.prototype.isVisibleTo(self, player)
790
797
  return isUnitVisible(self.handle, player.handle)
@@ -793,13 +800,13 @@ function Unit.prototype.isInvisibleTo(self, player)
793
800
  return isUnitInvisible(self.handle, player.handle)
794
801
  end
795
802
  function Unit.prototype.isInRangeOf(self, x, y, range)
796
- local ____temp_2
803
+ local ____temp_3
797
804
  if type(x) == "number" then
798
- ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
805
+ ____temp_3 = isUnitInRangeXY(self.handle, x, y, range)
799
806
  else
800
- ____temp_2 = isUnitInRange(self.handle, x.handle, y)
807
+ ____temp_3 = isUnitInRange(self.handle, x.handle, y)
801
808
  end
802
- return ____temp_2
809
+ return ____temp_3
803
810
  end
804
811
  function Unit.prototype.isAllyOf(self, unit)
805
812
  return isUnitAlly(
@@ -855,14 +862,14 @@ function Unit.prototype.kill(self)
855
862
  killUnit(self.handle)
856
863
  end
857
864
  function Unit.prototype.revive(self, x, y, doEffect)
858
- local ____ReviveHero_5 = ReviveHero
859
- local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
860
- local ____doEffect_3 = doEffect
861
- if ____doEffect_3 == nil then
862
- ____doEffect_3 = false
865
+ local ____ReviveHero_6 = ReviveHero
866
+ local ____array_5 = __TS__SparseArrayNew(self.handle, x, y)
867
+ local ____doEffect_4 = doEffect
868
+ if ____doEffect_4 == nil then
869
+ ____doEffect_4 = false
863
870
  end
864
- __TS__SparseArrayPush(____array_4, ____doEffect_3)
865
- ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
871
+ __TS__SparseArrayPush(____array_5, ____doEffect_4)
872
+ ____ReviveHero_6(__TS__SparseArraySpread(____array_5))
866
873
  end
867
874
  function Unit.prototype.healTarget(self, target, amount)
868
875
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -905,17 +912,16 @@ function Unit.prototype.itemInSlot(self, slot)
905
912
  return Item:of(unitItemInSlot(self.handle, slot))
906
913
  end
907
914
  function Unit.prototype.addAbility(self, abilityId)
908
- if unitAddAbility(self.handle, abilityId) then
909
- local ability = UnitAbility:of(
910
- checkNotNull(getUnitAbility(self.handle, abilityId)),
911
- abilityId,
912
- self
913
- )
915
+ local ability = UnitAbility:of(
916
+ doUnitAbilityAction(self.handle, abilityId, addAbility, abilityId),
917
+ abilityId,
918
+ self
919
+ )
920
+ if ability ~= nil then
914
921
  local abilities = self.abilities
915
922
  abilities[#abilities + 1] = ability
916
- return ability
917
923
  end
918
- return nil
924
+ return ability
919
925
  end
920
926
  function Unit.prototype.makeAbilityPermanent(self, abilityId, permanent)
921
927
  return UnitMakeAbilityPermanent(self.handle, permanent, abilityId)
@@ -930,19 +936,11 @@ function Unit.prototype.hasAbility(self, abilityId)
930
936
  return getUnitAbilityLevel(self.handle, abilityId) > 0
931
937
  end
932
938
  function Unit.prototype.getAbilityById(self, abilityId)
933
- local handle = self.handle
934
- if unitAddAbility(handle, abilityId) then
935
- assert(unitRemoveAbility(handle, abilityId))
936
- return nil
937
- end
938
- return UnitAbility:of(
939
- getUnitAbility(self.handle, abilityId),
940
- abilityId,
941
- self
942
- )
939
+ local ability = doUnitAbilityAction(self.handle, abilityId, getUnitAbility, abilityId)
940
+ return UnitAbility:of(ability, abilityId, self)
943
941
  end
944
942
  function Unit.prototype.removeAbility(self, abilityId)
945
- if unitRemoveAbility(self.handle, abilityId) then
943
+ if doUnitAbilityAction(self.handle, abilityId, unitRemoveAbility, abilityId) then
946
944
  local abilities = self.abilities
947
945
  for i = 1, #abilities do
948
946
  if abilities[i].typeId == abilityId then
@@ -967,6 +965,21 @@ end
967
965
  function Unit.prototype.endAbilityCooldown(self, abilityId)
968
966
  BlzEndUnitAbilityCooldown(self.handle, abilityId)
969
967
  end
968
+ function Unit.prototype.interruptMovement(self)
969
+ local handle = self.handle
970
+ unitDisableAbility(
971
+ handle,
972
+ fourCC("Amov"),
973
+ true,
974
+ false
975
+ )
976
+ unitDisableAbility(
977
+ handle,
978
+ fourCC("Amov"),
979
+ false,
980
+ false
981
+ )
982
+ end
970
983
  function Unit.prototype.interruptAttack(self)
971
984
  unitInterruptAttack(self.handle)
972
985
  end
@@ -1240,7 +1253,7 @@ __TS__SetDescriptor(
1240
1253
  Unit.prototype,
1241
1254
  "isIllusion",
1242
1255
  {get = function(self)
1243
- return isUnitIllusion(self.handle)
1256
+ return IsUnitIllusion(self.handle)
1244
1257
  end},
1245
1258
  true
1246
1259
  )
@@ -1463,13 +1476,13 @@ __TS__SetDescriptor(
1463
1476
  end,
1464
1477
  set = function(self, isTeamGlowVisible)
1465
1478
  BlzShowUnitTeamGlow(self.handle, isTeamGlowVisible)
1466
- local ____temp_6
1479
+ local ____temp_7
1467
1480
  if not isTeamGlowVisible then
1468
- ____temp_6 = true
1481
+ ____temp_7 = true
1469
1482
  else
1470
- ____temp_6 = nil
1483
+ ____temp_7 = nil
1471
1484
  end
1472
- self[106] = ____temp_6
1485
+ self[106] = ____temp_7
1473
1486
  end
1474
1487
  },
1475
1488
  true
@@ -2216,25 +2229,25 @@ Unit.onTargetCast = dispatchId(__TS__New(
2216
2229
  InitializingEvent,
2217
2230
  function(event)
2218
2231
  local function listener(unit, id)
2219
- local ____GetSpellTargetUnit_result_9
2232
+ local ____GetSpellTargetUnit_result_10
2220
2233
  if GetSpellTargetUnit() then
2221
- ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
2234
+ ____GetSpellTargetUnit_result_10 = ____exports.Unit:of(GetSpellTargetUnit())
2222
2235
  else
2223
- local ____GetSpellTargetItem_result_8
2236
+ local ____GetSpellTargetItem_result_9
2224
2237
  if GetSpellTargetItem() then
2225
- ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
2238
+ ____GetSpellTargetItem_result_9 = Item:of(GetSpellTargetItem())
2226
2239
  else
2227
- local ____GetSpellTargetDestructable_result_7
2240
+ local ____GetSpellTargetDestructable_result_8
2228
2241
  if GetSpellTargetDestructable() then
2229
- ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
2242
+ ____GetSpellTargetDestructable_result_8 = Destructable:of(GetSpellTargetDestructable())
2230
2243
  else
2231
- ____GetSpellTargetDestructable_result_7 = nil
2244
+ ____GetSpellTargetDestructable_result_8 = nil
2232
2245
  end
2233
- ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
2246
+ ____GetSpellTargetItem_result_9 = ____GetSpellTargetDestructable_result_8
2234
2247
  end
2235
- ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
2248
+ ____GetSpellTargetUnit_result_10 = ____GetSpellTargetItem_result_9
2236
2249
  end
2237
- local target = ____GetSpellTargetUnit_result_9
2250
+ local target = ____GetSpellTargetUnit_result_10
2238
2251
  if target then
2239
2252
  invoke(event, unit, id, target)
2240
2253
  end
@@ -0,0 +1,11 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ArmorType {
3
+ LIGHT = 0,
4
+ MEDIUM = 1,
5
+ HEAVY = 2,
6
+ FORTIFIED = 3,
7
+ NORMAL = 4,
8
+ HERO = 5,
9
+ DIVINE = 6,
10
+ UNARMORED = 7
11
+ }
@@ -0,0 +1,46 @@
1
+ local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByArmorType = {
5
+ [0] = "small",
6
+ [1] = "medium",
7
+ [2] = "large",
8
+ [3] = "fort",
9
+ [4] = "normal",
10
+ [5] = "hero",
11
+ [6] = "divine",
12
+ [7] = "none"
13
+ }
14
+ local armorTypeByString = invertRecord(stringByArmorType)
15
+ local nativeByArmorType = {
16
+ [0] = DEFENSE_TYPE_LIGHT,
17
+ [1] = DEFENSE_TYPE_MEDIUM,
18
+ [2] = DEFENSE_TYPE_LARGE,
19
+ [3] = DEFENSE_TYPE_FORT,
20
+ [4] = DEFENSE_TYPE_NORMAL,
21
+ [5] = DEFENSE_TYPE_HERO,
22
+ [6] = DEFENSE_TYPE_DIVINE,
23
+ [7] = DEFENSE_TYPE_NONE
24
+ }
25
+ local armorTypeByNative = invertRecord(nativeByArmorType)
26
+ ---
27
+ -- @internal For use by internal systems only.
28
+ ____exports.armorTypeToString = function(armorType)
29
+ return stringByArmorType[armorType]
30
+ end
31
+ ---
32
+ -- @internal For use by internal systems only.
33
+ ____exports.stringToArmorType = function(____string)
34
+ return armorTypeByString[____string] or 7
35
+ end
36
+ ---
37
+ -- @internal For use by internal systems only.
38
+ ____exports.armorTypeToNative = function(armorType)
39
+ return nativeByArmorType[armorType]
40
+ end
41
+ ---
42
+ -- @internal For use by internal systems only.
43
+ ____exports.nativeToArmorType = function(armorType)
44
+ return armorTypeByNative[armorType]
45
+ end
46
+ return ____exports
@@ -979,9 +979,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
979
979
  4,
980
980
  function(caster, ability)
981
981
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
982
- Timer:run(function()
983
- caster:playAnimation(animationFQN)
984
- end)
982
+ Timer:run(caster, "playAnimation", animationFQN)
985
983
  end
986
984
  end
987
985
  )
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
+ import { ArmorType } from "../auxiliary/armor-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
144
145
  set runSpeedSD(runSpeedSD: number);
145
146
  get runSpeedHD(): number;
146
147
  set runSpeedHD(runSpeedHD: number);
148
+ get selectionCircleHeight(): number;
149
+ set selectionCircleHeight(height: number);
147
150
  get selectionCircleScale(): number;
148
151
  set selectionCircleScale(selectionCircleScale: number);
149
152
  get selectionCircleScaleSD(): number;
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
185
  set walkSpeedSD(walkSpeedSD: number);
183
186
  get walkSpeedHD(): number;
184
187
  set walkSpeedHD(walkSpeedHD: number);
188
+ get armor(): number;
189
+ set armor(armor: number);
185
190
  get armorSoundType(): ArmorSoundType;
186
191
  set armorSoundType(armorSoundType: ArmorSoundType);
187
192
  get armorSoundTypeSD(): ArmorSoundType;
188
193
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
194
  get armorSoundTypeHD(): ArmorSoundType;
190
195
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
196
+ get armorType(): ArmorType;
197
+ set armorType(armorType: ArmorType);
191
198
  get combatClassifications(): CombatClassifications;
192
199
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
200
+ get classifications(): UnitClassifications;
201
+ set classifications(unitClassifications: UnitClassifications);
195
202
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
203
  get firstWeapon(): UnitTypeWeapon;
197
204
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
232
  set goldCost(goldCost: number);
226
233
  get healthRegenerationRate(): number;
227
234
  set healthRegenerationRate(healthRegenerationRate: number);
235
+ get level(): number;
236
+ set level(level: number);
228
237
  get manaRegenerationRate(): number;
229
238
  set manaRegenerationRate(manaRegenerationRate: number);
230
239
  get maximumHealth(): number;
@@ -27,6 +27,9 @@ local attackTypeToString = ____attack_2Dtype.attackTypeToString
27
27
  local stringToAttackType = ____attack_2Dtype.stringToAttackType
28
28
  local ____config = require("config")
29
29
  local WarscriptConfig = ____config.WarscriptConfig
30
+ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
31
+ local armorTypeToString = ____armor_2Dtype.armorTypeToString
32
+ local stringToArmorType = ____armor_2Dtype.stringToArmorType
30
33
  local getOrCreateUnitTypeWeapons
31
34
  ____exports.UnitTypeWeapon = __TS__Class()
32
35
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
@@ -936,6 +939,19 @@ __TS__SetDescriptor(
936
939
  },
937
940
  true
938
941
  )
942
+ __TS__SetDescriptor(
943
+ UnitType.prototype,
944
+ "selectionCircleHeight",
945
+ {
946
+ get = function(self)
947
+ return self:getNumberField("uslz")
948
+ end,
949
+ set = function(self, height)
950
+ self:setNumberField("uslz", height)
951
+ end
952
+ },
953
+ true
954
+ )
939
955
  __TS__SetDescriptor(
940
956
  UnitType.prototype,
941
957
  "selectionCircleScale",
@@ -1183,6 +1199,19 @@ __TS__SetDescriptor(
1183
1199
  },
1184
1200
  true
1185
1201
  )
1202
+ __TS__SetDescriptor(
1203
+ UnitType.prototype,
1204
+ "armor",
1205
+ {
1206
+ get = function(self)
1207
+ return self:getNumberField("udef")
1208
+ end,
1209
+ set = function(self, armor)
1210
+ self:setNumberField("udef", armor)
1211
+ end
1212
+ },
1213
+ true
1214
+ )
1186
1215
  __TS__SetDescriptor(
1187
1216
  UnitType.prototype,
1188
1217
  "armorSoundType",
@@ -1222,6 +1251,22 @@ __TS__SetDescriptor(
1222
1251
  },
1223
1252
  true
1224
1253
  )
1254
+ __TS__SetDescriptor(
1255
+ UnitType.prototype,
1256
+ "armorType",
1257
+ {
1258
+ get = function(self)
1259
+ return stringToArmorType(self:getStringField("udty"))
1260
+ end,
1261
+ set = function(self, armorType)
1262
+ self:setStringField(
1263
+ "udty",
1264
+ armorTypeToString(armorType)
1265
+ )
1266
+ end
1267
+ },
1268
+ true
1269
+ )
1225
1270
  __TS__SetDescriptor(
1226
1271
  UnitType.prototype,
1227
1272
  "combatClassifications",
@@ -1240,7 +1285,7 @@ __TS__SetDescriptor(
1240
1285
  )
1241
1286
  __TS__SetDescriptor(
1242
1287
  UnitType.prototype,
1243
- "unitClassifications",
1288
+ "classifications",
1244
1289
  {
1245
1290
  get = function(self)
1246
1291
  return stringArrayToUnitClassifications(self:getStringsField("utyp"))
@@ -1476,6 +1521,19 @@ __TS__SetDescriptor(
1476
1521
  },
1477
1522
  true
1478
1523
  )
1524
+ __TS__SetDescriptor(
1525
+ UnitType.prototype,
1526
+ "level",
1527
+ {
1528
+ get = function(self)
1529
+ return self:getNumberField("ulev")
1530
+ end,
1531
+ set = function(self, level)
1532
+ self:setNumberField("ulev", level)
1533
+ end
1534
+ },
1535
+ true
1536
+ )
1479
1537
  __TS__SetDescriptor(
1480
1538
  UnitType.prototype,
1481
1539
  "manaRegenerationRate",
@@ -4,6 +4,7 @@ import { ObjectField, ObjectLevelField, ObjectLevelFieldValueChangeEvent, Readon
4
4
  import { UnitType, UnitTypeId } from "../object-data/entry/unit-type";
5
5
  import { ReadonlyNonEmptyLinkedSet } from "../../utility/linked-set";
6
6
  import { AttackType } from "../object-data/auxiliary/attack-type";
7
+ import { UnitClassifications } from "../object-data/auxiliary/unit-classification";
7
8
  export declare abstract class UnitField<ValueType extends number | string | boolean = number | string | boolean, NativeFieldType = any> extends ObjectField<UnitType, Unit, ValueType, NativeFieldType> {
8
9
  protected get instanceClass(): typeof Unit;
9
10
  protected getObjectDataEntryId(instance: Unit): UnitTypeId;
@@ -56,4 +57,14 @@ export declare abstract class UnitEnumWeaponField<T extends number> extends Unit
56
57
  export declare class UnitAttackTypeWeaponField extends UnitEnumWeaponField<AttackType> {
57
58
  protected values: ReadonlyNonEmptyLinkedSet<AttackType>;
58
59
  }
60
+ export declare class UnitClassificationsField extends UnitField<UnitClassifications, junitintegerfield> {
61
+ protected get defaultValue(): UnitClassifications;
62
+ protected getNativeFieldById(id: number): junitintegerfield;
63
+ protected getNativeFieldValue(instance: Unit): UnitClassifications;
64
+ protected setNativeFieldValue(instance: Unit, value: UnitClassifications): boolean;
65
+ }
66
+ export declare class UnitPropulsionWindowField extends UnitFloatField {
67
+ protected getNativeFieldValue(instance: Unit): number;
68
+ protected setNativeFieldValue(instance: Unit, value: number): boolean;
69
+ }
59
70
  export {};
@@ -18,6 +18,8 @@ local convertUnitStringField = ConvertUnitStringField
18
18
  local convertUnitWeaponIntegerField = ConvertUnitWeaponIntegerField
19
19
  local getUnitWeaponIntegerField = BlzGetUnitWeaponIntegerField
20
20
  local setUnitWeaponIntegerField = BlzSetUnitWeaponIntegerField
21
+ local getUnitPropulsionWindow = GetUnitPropWindow
22
+ local setUnitPropulsionWindow = SetUnitPropWindow
21
23
  ____exports.UnitField = __TS__Class()
22
24
  local UnitField = ____exports.UnitField
23
25
  UnitField.name = "UnitField"
@@ -215,4 +217,36 @@ function UnitAttackTypeWeaponField.prototype.____constructor(self, ...)
215
217
  6
216
218
  )
217
219
  end
220
+ ____exports.UnitClassificationsField = __TS__Class()
221
+ local UnitClassificationsField = ____exports.UnitClassificationsField
222
+ UnitClassificationsField.name = "UnitClassificationsField"
223
+ __TS__ClassExtends(UnitClassificationsField, ____exports.UnitField)
224
+ function UnitClassificationsField.prototype.getNativeFieldById(self, id)
225
+ return convertUnitIntegerField(id)
226
+ end
227
+ function UnitClassificationsField.prototype.getNativeFieldValue(self, instance)
228
+ return instance:getField(self.nativeField)
229
+ end
230
+ function UnitClassificationsField.prototype.setNativeFieldValue(self, instance, value)
231
+ return instance:setField(self.nativeField, value)
232
+ end
233
+ __TS__SetDescriptor(
234
+ UnitClassificationsField.prototype,
235
+ "defaultValue",
236
+ {get = function(self)
237
+ return 0
238
+ end},
239
+ true
240
+ )
241
+ ____exports.UnitPropulsionWindowField = __TS__Class()
242
+ local UnitPropulsionWindowField = ____exports.UnitPropulsionWindowField
243
+ UnitPropulsionWindowField.name = "UnitPropulsionWindowField"
244
+ __TS__ClassExtends(UnitPropulsionWindowField, ____exports.UnitFloatField)
245
+ function UnitPropulsionWindowField.prototype.getNativeFieldValue(self, instance)
246
+ return getUnitPropulsionWindow(instance.handle)
247
+ end
248
+ function UnitPropulsionWindowField.prototype.setNativeFieldValue(self, instance, value)
249
+ setUnitPropulsionWindow(instance.handle, value)
250
+ return true
251
+ end
218
252
  return ____exports
@@ -0,0 +1,4 @@
1
+ /** @noSelfInFile */
2
+ import { UnitClassificationsField, UnitPropulsionWindowField } from "../../object-field/unit";
3
+ export declare const PROPULSION_WINDOW_UNIT_FLOAT_FIELD: UnitPropulsionWindowField & symbol;
4
+ export declare const UNIT_CLASSIFICATIONS_FIELD: UnitClassificationsField & symbol;
@@ -0,0 +1,7 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.object-field.unit")
3
+ local UnitClassificationsField = ____unit.UnitClassificationsField
4
+ local UnitPropulsionWindowField = ____unit.UnitPropulsionWindowField
5
+ ____exports.PROPULSION_WINDOW_UNIT_FLOAT_FIELD = UnitPropulsionWindowField:create(fourCC("urpw"))
6
+ ____exports.UNIT_CLASSIFICATIONS_FIELD = UnitClassificationsField:create(fourCC("utyp"))
7
+ return ____exports
@@ -14,14 +14,37 @@ export type TextTagPreset = {
14
14
  };
15
15
  declare const enum TextTagPropertyKey {
16
16
  UNIT = 100,
17
- CONFIGURATION = 101
17
+ HANDLE = 101,
18
+ CONFIGURATION = 102,
19
+ TEXT = 103,
20
+ FONT_SIZE = 104,
21
+ COLOR = 105,
22
+ X = 106,
23
+ Y = 107
18
24
  }
19
25
  export declare class TextTag extends AbstractDestroyable {
20
- private readonly handle;
21
- private [TextTagPropertyKey.UNIT]?;
26
+ private [TextTagPropertyKey.HANDLE]?;
22
27
  private [TextTagPropertyKey.CONFIGURATION]?;
28
+ private [TextTagPropertyKey.TEXT]?;
29
+ private [TextTagPropertyKey.FONT_SIZE]?;
30
+ private [TextTagPropertyKey.COLOR]?;
31
+ private [TextTagPropertyKey.UNIT]?;
32
+ private [TextTagPropertyKey.X]?;
33
+ private [TextTagPropertyKey.Y]?;
23
34
  private constructor();
24
35
  protected onDestroy(): Destructor;
36
+ get text(): string;
37
+ set text(text: string);
38
+ get fontSize(): number;
39
+ set fontSize(fontSize: number);
40
+ get color(): Color;
41
+ set color(color: Color);
42
+ get unit(): Unit | undefined;
43
+ set unit(unit: Unit | undefined);
44
+ get x(): number;
45
+ set x(x: number);
46
+ get y(): number;
47
+ set y(y: number);
25
48
  static BASE: Readonly<TextTagPreset>;
26
49
  static BASH: Readonly<TextTagPreset>;
27
50
  static CRITICAL_STRIKE: Readonly<TextTagPreset>;