warscript 0.0.1-dev.3b2adda → 0.0.1-dev.3c953c8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/attributes.d.ts +1 -0
  2. package/attributes.lua +9 -0
  3. package/core/types/frame.lua +24 -21
  4. package/core/types/player.d.ts +15 -0
  5. package/core/types/player.lua +56 -14
  6. package/core/types/playerCamera.d.ts +2 -0
  7. package/core/types/playerCamera.lua +123 -5
  8. package/core/types/tileCell.d.ts +11 -1
  9. package/core/types/tileCell.lua +97 -0
  10. package/core/types/timer.d.ts +3 -1
  11. package/core/types/timer.lua +27 -2
  12. package/decl/native.d.ts +6 -4
  13. package/engine/behavior.d.ts +12 -1
  14. package/engine/behavior.lua +172 -70
  15. package/engine/behaviour/ability/apply-buff.lua +1 -1
  16. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  17. package/engine/behaviour/ability/emulate-impact.lua +11 -3
  18. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  19. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  20. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  21. package/engine/behaviour/ability/restore-mana.lua +6 -6
  22. package/engine/behaviour/ability.lua +8 -17
  23. package/engine/behaviour/unit/stun-immunity.d.ts +9 -3
  24. package/engine/behaviour/unit/stun-immunity.lua +53 -28
  25. package/engine/behaviour/unit.d.ts +26 -4
  26. package/engine/behaviour/unit.lua +114 -13
  27. package/engine/buff.d.ts +12 -5
  28. package/engine/buff.lua +125 -87
  29. package/engine/internal/ability.d.ts +5 -1
  30. package/engine/internal/ability.lua +44 -11
  31. package/engine/internal/item/ability.lua +51 -1
  32. package/engine/internal/item+owner.lua +12 -6
  33. package/engine/internal/item.d.ts +15 -16
  34. package/engine/internal/item.lua +113 -70
  35. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  36. package/engine/internal/misc/frame-coordinates.lua +21 -0
  37. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  38. package/engine/internal/misc/get-terrain-z.lua +11 -0
  39. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  40. package/engine/internal/misc/player-local-handle.lua +5 -0
  41. package/engine/internal/unit/ability.d.ts +35 -0
  42. package/engine/internal/unit/ability.lua +98 -9
  43. package/engine/internal/unit/fly-height.d.ts +7 -0
  44. package/engine/internal/unit/fly-height.lua +20 -0
  45. package/engine/internal/unit/main-selected.lua +12 -27
  46. package/engine/internal/unit/order.d.ts +20 -0
  47. package/engine/internal/unit/order.lua +136 -0
  48. package/engine/internal/unit/scale.d.ts +7 -0
  49. package/engine/internal/unit/scale.lua +20 -0
  50. package/engine/internal/unit+ability.lua +10 -1
  51. package/engine/internal/unit-missile-launch.lua +45 -14
  52. package/engine/internal/unit.d.ts +20 -16
  53. package/engine/internal/unit.lua +185 -136
  54. package/engine/local-client.d.ts +2 -0
  55. package/engine/local-client.lua +30 -0
  56. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  57. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  58. package/engine/object-data/entry/ability-type.lua +5 -4
  59. package/engine/object-data/entry/unit-type.d.ts +11 -2
  60. package/engine/object-data/entry/unit-type.lua +59 -1
  61. package/engine/object-field/ability.d.ts +3 -3
  62. package/engine/object-field/ability.lua +7 -6
  63. package/engine/object-field/unit.d.ts +24 -1
  64. package/engine/object-field/unit.lua +91 -0
  65. package/engine/object-field.d.ts +15 -6
  66. package/engine/object-field.lua +225 -124
  67. package/engine/random.d.ts +9 -0
  68. package/engine/random.lua +13 -0
  69. package/engine/standard/fields/unit.d.ts +6 -0
  70. package/engine/standard/fields/unit.lua +11 -0
  71. package/engine/synchronization.d.ts +11 -0
  72. package/engine/synchronization.lua +77 -0
  73. package/engine/text-tag.d.ts +36 -2
  74. package/engine/text-tag.lua +250 -10
  75. package/engine/unit.d.ts +3 -0
  76. package/engine/unit.lua +3 -0
  77. package/net/socket.lua +1 -1
  78. package/objutil/buff.lua +1 -1
  79. package/package.json +2 -2
  80. package/patch-lualib.lua +1 -1
  81. package/utility/arrays.d.ts +1 -0
  82. package/utility/arrays.lua +8 -0
  83. package/utility/callback-array.d.ts +17 -0
  84. package/utility/callback-array.lua +61 -0
  85. package/utility/functions.d.ts +7 -0
  86. package/utility/functions.lua +12 -0
  87. package/utility/linked-set.d.ts +1 -0
  88. package/utility/linked-set.lua +19 -1
  89. package/utility/lua-maps.d.ts +12 -2
  90. package/utility/lua-maps.lua +37 -2
  91. package/utility/lua-sets.d.ts +1 -0
  92. package/utility/lua-sets.lua +4 -0
  93. package/utility/types.d.ts +3 -0
  94. package/core/types/order.d.ts +0 -26
  95. package/core/types/order.lua +0 -65
@@ -4,15 +4,21 @@ import { Unit } from "../../unit";
4
4
  import { BuffTypeId } from "../../object-data/entry/buff-type";
5
5
  import { TextTagPreset } from "../../text-tag";
6
6
  import { Destructor } from "../../../destroyable";
7
+ import { BehaviorPriority } from "../../behavior";
7
8
  export type StunImmunityUnitBehaviourParameters = {
9
+ readonly priority?: BehaviorPriority;
8
10
  buffTypeIds?: LuaSet<BuffTypeId>;
9
11
  textTagPreset?: TextTagPreset;
10
12
  textTagText?: string;
13
+ additionalAction?: (this: void, unit: Unit) => void;
11
14
  };
12
15
  export declare class StunImmunityUnitBehavior extends UnitBehavior {
13
- private readonly parameters;
16
+ readonly parameters: Readonly<StunImmunityUnitBehaviourParameters>;
14
17
  static defaultParameters: StunImmunityUnitBehaviourParameters;
15
- constructor(unit: Unit, parameters?: StunImmunityUnitBehaviourParameters);
18
+ constructor(unit: Unit, parameters?: Readonly<StunImmunityUnitBehaviourParameters>);
16
19
  protected onDestroy(): Destructor;
17
- private onBuffsCheck;
20
+ onDamageReceived(): void;
21
+ onTargetingAbilityChannelingStart(): void;
22
+ onTargetingAbilityImpact(): void;
23
+ protected onEffect(): void;
18
24
  }
@@ -12,31 +12,53 @@ local flatMapToLuaSet = ____arrays.flatMapToLuaSet
12
12
  local map = ____arrays.map
13
13
  local ____text_2Dtag = require("engine.text-tag")
14
14
  local TextTag = ____text_2Dtag.TextTag
15
+ local ____timer = require("core.types.timer")
16
+ local Timer = ____timer.Timer
15
17
  local DEFAULT_BUFF_TYPE_IDS = postcompile(function()
16
18
  return flatMapToLuaSet(
17
19
  AbilityType:getAllByBaseIds(map({
18
- "Aslo",
19
- "AHtc",
20
- "Aens",
21
- "Aprg",
22
- "Apg2",
23
- "AOeq",
24
- "SNeq",
25
- "Aweb",
26
- "Afra",
27
- "Afrb",
28
- "Afrc",
29
- "Afr2",
30
- "Acri",
31
- "Scri",
32
- "AUfn",
33
- "Aspo",
34
- "AEer",
35
- "ACwb"
20
+ "AHtb",
21
+ "AHbh",
22
+ "AOws",
23
+ "AOw2",
24
+ "AUim",
25
+ "Acyc",
26
+ "ANfb",
27
+ "ANsb",
28
+ "ANcs",
29
+ "ANc1",
30
+ "ANc2",
31
+ "ANc3",
32
+ "ACbh",
33
+ "ANbh",
34
+ "SCc1",
35
+ "ACcy",
36
+ "ANb2",
37
+ "Awrs",
38
+ "Awrh",
39
+ "Awrg",
40
+ "ACtb",
41
+ "ACcb"
36
42
  }, fourCC)),
37
43
  function(abilityType) return __TS__ArrayFlat(abilityType.buffTypeIds) end
38
44
  )
39
45
  end)
46
+ local function process(behavior)
47
+ local hasRemovedBuffs = false
48
+ for buffTypeId in pairs(behavior.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
49
+ hasRemovedBuffs = hasRemovedBuffs or behavior.unit:removeBuff(buffTypeId)
50
+ end
51
+ if hasRemovedBuffs then
52
+ behavior.onEffect(behavior)
53
+ if behavior.parameters.textTagText ~= nil then
54
+ TextTag:flash(TextTag.MISS, behavior.parameters.textTagText, behavior.unit.x, behavior.unit.y)
55
+ end
56
+ local ____opt_0 = behavior.parameters.additionalAction
57
+ if ____opt_0 ~= nil then
58
+ ____opt_0(behavior.unit)
59
+ end
60
+ end
61
+ end
40
62
  ____exports.StunImmunityUnitBehavior = __TS__Class()
41
63
  local StunImmunityUnitBehavior = ____exports.StunImmunityUnitBehavior
42
64
  StunImmunityUnitBehavior.name = "StunImmunityUnitBehavior"
@@ -45,23 +67,26 @@ function StunImmunityUnitBehavior.prototype.____constructor(self, unit, paramete
45
67
  if parameters == nil then
46
68
  parameters = ____exports.StunImmunityUnitBehavior.defaultParameters
47
69
  end
48
- UnitBehavior.prototype.____constructor(self, unit)
70
+ UnitBehavior.prototype.____constructor(self, unit, parameters.priority)
49
71
  self.parameters = parameters
50
72
  unit:decrementStunCounter()
51
- self:onBuffsCheck()
73
+ process(self)
52
74
  end
53
75
  function StunImmunityUnitBehavior.prototype.onDestroy(self)
54
76
  self.unit:incrementStunCounter()
55
77
  return UnitBehavior.prototype.onDestroy(self)
56
78
  end
57
- function StunImmunityUnitBehavior.prototype.onBuffsCheck(self)
58
- local hasRemovedBuffs = false
59
- for buffTypeId in pairs(self.parameters.buffTypeIds or DEFAULT_BUFF_TYPE_IDS) do
60
- hasRemovedBuffs = hasRemovedBuffs or self.unit:removeBuff(buffTypeId)
61
- end
62
- if hasRemovedBuffs and self.parameters.textTagText ~= nil then
63
- TextTag:flash(TextTag.MISS, self.parameters.textTagText, self.unit.x, self.unit.y)
64
- end
79
+ function StunImmunityUnitBehavior.prototype.onDamageReceived(self)
80
+ process(self)
81
+ Timer:run(process, self)
82
+ end
83
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityChannelingStart(self)
84
+ process(self)
85
+ end
86
+ function StunImmunityUnitBehavior.prototype.onTargetingAbilityImpact(self)
87
+ process(self)
88
+ end
89
+ function StunImmunityUnitBehavior.prototype.onEffect(self)
65
90
  end
66
91
  StunImmunityUnitBehavior.defaultParameters = {buffTypeIds = DEFAULT_BUFF_TYPE_IDS, textTagPreset = TextTag.MISS, textTagText = nil}
67
92
  return ____exports
@@ -1,5 +1,5 @@
1
1
  /** @noSelfInFile */
2
- import { Behavior } from "../behavior";
2
+ import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
5
  import "../internal/unit+ability";
@@ -9,13 +9,20 @@ import type { AbilityBehavior } from "./ability";
9
9
  import { Event } from "../../event";
10
10
  import { Destructor } from "../../destroyable";
11
11
  import type { Widget } from "../../core/types/widget";
12
+ import { Destructable } from "../../core/types/destructable";
13
+ import type { Buff } from "../buff";
14
+ import { UnitBonusType } from "../internal/unit/bonus";
15
+ import { Player } from "../../core/types/player";
12
16
  export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
13
17
  export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
14
- constructor(unit: Unit);
15
- protected onDestroy(): Destructor;
16
18
  readonly sourceAbilityBehavior?: AbilityBehavior;
19
+ private _bonusIdByBonusType?;
20
+ constructor(unit: Unit, priority?: BehaviorPriority);
21
+ protected onDestroy(): Destructor;
17
22
  get unit(): Unit;
18
- registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, unit: Unit, ...args: Args) => unknown>, event: Event<[Unit, ...Args]>, range: number, listener: T): void;
23
+ protected getUnitBonus(bonusType: UnitBonusType): number;
24
+ protected addOrUpdateOrRemoveUnitBonus(bonusType: UnitBonusType, value: number): void;
25
+ protected registerInRangeUnitEvent<T extends string, Args extends any[]>(this: UnitBehavior<PeriodicActionParameters> & Record<T, (this: this, ...args: Args) => unknown>, event: Event<[...Args]>, extractUnit: (...args: Args) => Unit | undefined, range: number, listener: T): void;
19
26
  onImmediateOrder(orderId: number): void;
20
27
  onTargetOrder(orderId: number, target: Widget): void;
21
28
  onPointOrder(orderId: number, x: number, y: number): void;
@@ -29,10 +36,25 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
29
36
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
30
37
  onAbilityGained(ability: Ability): void;
31
38
  onAbilityLost(ability: Ability): void;
39
+ onAbilityChannelingStart(ability: Ability): void;
40
+ onAbilityImpact(ability: Ability): void;
41
+ onAbilityWidgetTargetImpact(ability: Ability, target: Widget): void;
42
+ onAbilityUnitTargetImpact(ability: Ability, target: Unit): void;
43
+ onAbilityItemTargetImpact(ability: Ability, target: Item): void;
44
+ onAbilityDestructibleTargetImpact(ability: Ability, target: Destructable): void;
45
+ onAbilityPointTargetImpact(ability: Ability, x: number, y: number): void;
46
+ onAbilityNoTargetImpact(ability: Ability): void;
47
+ onAbilityChannelingFinish(ability: Ability): void;
48
+ onAbilityStop(ability: Ability): void;
49
+ onTargetingAbilityChannelingStart(ability: Ability, source: Unit): void;
50
+ onTargetingAbilityImpact(ability: Ability, source: Unit): void;
51
+ onBuffGained(buff: Buff): void;
32
52
  onItemDropped(item: Item): void;
33
53
  onItemPickedUp(item: Item): void;
34
54
  onItemUsed(item: Item): void;
35
55
  onItemStacked(item: Item): void;
56
+ onItemChargesChanged(item: Item): void;
36
57
  onKill(target: Unit): void;
37
58
  onDeath(source: Unit | undefined): void;
59
+ onOwnerChange(previousOwner: Player): void;
38
60
  }
@@ -17,6 +17,11 @@ local getOrPut = ____lua_2Dmaps.getOrPut
17
17
  local mutableLuaMap = ____lua_2Dmaps.mutableLuaMap
18
18
  local ____lua_2Dsets = require("utility.lua-sets")
19
19
  local mutableLuaSet = ____lua_2Dsets.mutableLuaSet
20
+ local ____bonus = require("engine.internal.unit.bonus")
21
+ local addOrUpdateOrRemoveUnitBonus = ____bonus.addOrUpdateOrRemoveUnitBonus
22
+ local getUnitBonus = ____bonus.getUnitBonus
23
+ local removeUnitBonus = ____bonus.removeUnitBonus
24
+ local safeCall = warpack.safeCall
20
25
  local behaviorsByEvent = {}
21
26
  local rangeByBehaviorByEvent = {}
22
27
  local listenerByBehaviorByEvent = {}
@@ -25,8 +30,8 @@ ____exports.UnitBehavior = __TS__Class()
25
30
  local UnitBehavior = ____exports.UnitBehavior
26
31
  UnitBehavior.name = "UnitBehavior"
27
32
  __TS__ClassExtends(UnitBehavior, Behavior)
28
- function UnitBehavior.prototype.____constructor(self, unit)
29
- Behavior.prototype.____constructor(self, unit)
33
+ function UnitBehavior.prototype.____constructor(self, unit, priority)
34
+ Behavior.prototype.____constructor(self, unit, priority)
30
35
  end
31
36
  function UnitBehavior.prototype.onDestroy(self)
32
37
  local events = eventsByBehavior[self]
@@ -47,9 +52,27 @@ function UnitBehavior.prototype.onDestroy(self)
47
52
  end
48
53
  eventsByBehavior[self] = nil
49
54
  end
55
+ if self._bonusIdByBonusType ~= nil then
56
+ for bonusType, bonusId in pairs(self._bonusIdByBonusType) do
57
+ removeUnitBonus(self.object, bonusType, bonusId)
58
+ end
59
+ end
50
60
  return Behavior.prototype.onDestroy(self)
51
61
  end
52
- function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, listener)
62
+ function UnitBehavior.prototype.getUnitBonus(self, bonusType)
63
+ local ____opt_6 = self._bonusIdByBonusType
64
+ local bonusId = ____opt_6 and ____opt_6[bonusType]
65
+ return bonusId == nil and 0 or getUnitBonus(self.object, bonusType, bonusId)
66
+ end
67
+ function UnitBehavior.prototype.addOrUpdateOrRemoveUnitBonus(self, bonusType, value)
68
+ local bonusIdByBonusType = self._bonusIdByBonusType
69
+ if bonusIdByBonusType == nil then
70
+ bonusIdByBonusType = {}
71
+ self._bonusIdByBonusType = bonusIdByBonusType
72
+ end
73
+ bonusIdByBonusType[bonusType] = addOrUpdateOrRemoveUnitBonus(self.object, bonusType, bonusIdByBonusType[bonusType], value)
74
+ end
75
+ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, extractUnit, range, listener)
53
76
  local rangeByBehavior = getOrPut(rangeByBehaviorByEvent, event, mutableLuaMap)
54
77
  rangeByBehavior[self] = range
55
78
  local listenerByBehavior = getOrPut(listenerByBehaviorByEvent, event, mutableLuaMap)
@@ -57,14 +80,16 @@ function UnitBehavior.prototype.registerInRangeUnitEvent(self, event, range, lis
57
80
  getOrPut(eventsByBehavior, self, mutableLuaSet)[event] = true
58
81
  local behaviors = behaviorsByEvent[event]
59
82
  if behaviors == nil then
60
- event:addListener(function(unit, ...)
83
+ event:addListener(function(...)
61
84
  local behaviors = behaviorsByEvent[event]
62
85
  if behaviors ~= nil then
63
- for behavior in pairs(behaviors) do
64
- local range = rangeByBehavior[behavior]
65
- if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
66
- local ____self_6 = behavior
67
- ____self_6[listenerByBehavior[behavior]](____self_6, unit, ...)
86
+ local unit = extractUnit(...)
87
+ if unit ~= nil then
88
+ for behavior in pairs(behaviors) do
89
+ local range = rangeByBehavior[behavior]
90
+ if range ~= nil and unit:getCollisionDistanceTo(behavior.unit) <= range then
91
+ safeCall(behavior[listenerByBehavior[behavior]], behavior, ...)
92
+ end
68
93
  end
69
94
  end
70
95
  end
@@ -100,6 +125,32 @@ function UnitBehavior.prototype.onAbilityGained(self, ability)
100
125
  end
101
126
  function UnitBehavior.prototype.onAbilityLost(self, ability)
102
127
  end
128
+ function UnitBehavior.prototype.onAbilityChannelingStart(self, ability)
129
+ end
130
+ function UnitBehavior.prototype.onAbilityImpact(self, ability)
131
+ end
132
+ function UnitBehavior.prototype.onAbilityWidgetTargetImpact(self, ability, target)
133
+ end
134
+ function UnitBehavior.prototype.onAbilityUnitTargetImpact(self, ability, target)
135
+ end
136
+ function UnitBehavior.prototype.onAbilityItemTargetImpact(self, ability, target)
137
+ end
138
+ function UnitBehavior.prototype.onAbilityDestructibleTargetImpact(self, ability, target)
139
+ end
140
+ function UnitBehavior.prototype.onAbilityPointTargetImpact(self, ability, x, y)
141
+ end
142
+ function UnitBehavior.prototype.onAbilityNoTargetImpact(self, ability)
143
+ end
144
+ function UnitBehavior.prototype.onAbilityChannelingFinish(self, ability)
145
+ end
146
+ function UnitBehavior.prototype.onAbilityStop(self, ability)
147
+ end
148
+ function UnitBehavior.prototype.onTargetingAbilityChannelingStart(self, ability, source)
149
+ end
150
+ function UnitBehavior.prototype.onTargetingAbilityImpact(self, ability, source)
151
+ end
152
+ function UnitBehavior.prototype.onBuffGained(self, buff)
153
+ end
103
154
  function UnitBehavior.prototype.onItemDropped(self, item)
104
155
  end
105
156
  function UnitBehavior.prototype.onItemPickedUp(self, item)
@@ -108,10 +159,14 @@ function UnitBehavior.prototype.onItemUsed(self, item)
108
159
  end
109
160
  function UnitBehavior.prototype.onItemStacked(self, item)
110
161
  end
162
+ function UnitBehavior.prototype.onItemChargesChanged(self, item)
163
+ end
111
164
  function UnitBehavior.prototype.onKill(self, target)
112
165
  end
113
166
  function UnitBehavior.prototype.onDeath(self, source)
114
167
  end
168
+ function UnitBehavior.prototype.onOwnerChange(self, previousOwner)
169
+ end
115
170
  __TS__SetDescriptor(
116
171
  UnitBehavior.prototype,
117
172
  "unit",
@@ -156,11 +211,51 @@ __TS__SetDescriptor(
156
211
  end
157
212
  ____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
158
213
  end)
159
- Unit.abilityGainedEvent:addListener(function(source, target)
160
- ____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
214
+ Unit.abilityGainedEvent:addListener(function(source, ability)
215
+ ____exports.UnitBehavior:forAll(source, "onAbilityGained", ability)
216
+ end)
217
+ Unit.abilityLostEvent:addListener(function(source, ability)
218
+ ____exports.UnitBehavior:forAll(source, "onAbilityLost", ability)
219
+ end)
220
+ Unit.abilityChannelingStartEvent:addListener(function(source, ability)
221
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingStart", ability)
222
+ end)
223
+ Unit.abilityUnitTargetChannelingStartEvent:addListener(function(source, ability, target)
224
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityChannelingStart", ability, source)
225
+ end)
226
+ Unit.abilityImpactEvent:addListener(function(source, ability)
227
+ ____exports.UnitBehavior:forAll(source, "onAbilityImpact", ability)
161
228
  end)
162
- Unit.abilityLostEvent:addListener(function(source, target)
163
- ____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
229
+ Unit.abilityWidgetTargetImpactEvent:addListener(function(source, ability, target)
230
+ ____exports.UnitBehavior:forAll(source, "onAbilityWidgetTargetImpact", ability, target)
231
+ end)
232
+ Unit.abilityUnitTargetImpactEvent:addListener(function(source, ability, target)
233
+ ____exports.UnitBehavior:forAll(source, "onAbilityUnitTargetImpact", ability, target)
234
+ ____exports.UnitBehavior:forAll(target, "onTargetingAbilityImpact", ability, source)
235
+ end)
236
+ Unit.abilityItemTargetImpactEvent:addListener(function(source, ability, target)
237
+ ____exports.UnitBehavior:forAll(source, "onAbilityItemTargetImpact", ability, target)
238
+ end)
239
+ Unit.abilityDestructibleTargetImpactEvent:addListener(function(source, ability, target)
240
+ ____exports.UnitBehavior:forAll(source, "onAbilityDestructibleTargetImpact", ability, target)
241
+ end)
242
+ Unit.abilityPointTargetImpactEvent:addListener(function(source, ability, x, y)
243
+ ____exports.UnitBehavior:forAll(
244
+ source,
245
+ "onAbilityPointTargetImpact",
246
+ ability,
247
+ x,
248
+ y
249
+ )
250
+ end)
251
+ Unit.abilityNoTargetImpactEvent:addListener(function(source, ability)
252
+ ____exports.UnitBehavior:forAll(source, "onAbilityNoTargetImpact", ability)
253
+ end)
254
+ Unit.abilityChannelingFinishEvent:addListener(function(source, ability)
255
+ ____exports.UnitBehavior:forAll(source, "onAbilityChannelingFinish", ability)
256
+ end)
257
+ Unit.abilityStopEvent:addListener(function(source, ability)
258
+ ____exports.UnitBehavior:forAll(source, "onAbilityStop", ability)
164
259
  end)
165
260
  Unit.deathEvent:addListener(function(target, source)
166
261
  if source ~= nil then
@@ -180,6 +275,12 @@ __TS__SetDescriptor(
180
275
  Unit.itemStackedEvent:addListener(function(unit, item)
181
276
  ____exports.UnitBehavior:forAll(unit, "onItemStacked", item)
182
277
  end)
278
+ Unit.itemChargesChangedEvent:addListener(function(unit, item)
279
+ ____exports.UnitBehavior:forAll(unit, "onItemChargesChanged", item)
280
+ end)
281
+ Unit.onOwnerChange:addListener(function(unit, previousOwner)
282
+ ____exports.UnitBehavior:forAll(unit, "onOwnerChange", previousOwner)
283
+ end)
183
284
  end)(UnitBehavior)
184
285
  Unit.destroyEvent:addListener(function(unit)
185
286
  ____exports.UnitBehavior:forAll(unit, "destroy")
package/engine/buff.d.ts CHANGED
@@ -79,6 +79,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
79
79
  healingOnExpiration?: NumberParameterValueType;
80
80
  killsOnExpiration?: BooleanParameterValueType;
81
81
  explodesOnExpiration?: BooleanParameterValueType;
82
+ abilityCooldownFactor?: NumberParameterValueType;
82
83
  uniqueGroup?: BuffUniqueGroup;
83
84
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
84
85
  declare const enum BuffPropertyKey {
@@ -124,7 +125,9 @@ declare const enum BuffPropertyKey {
124
125
  PROVIDES_INVULNERABILITY = 139,
125
126
  KILLS_ON_EXPIRATION = 140,
126
127
  EXPLODES_ON_EXPIRATION = 141,
127
- MISS_PROBABILITY = 142
128
+ MISS_PROBABILITY = 142,
129
+ ABILITY_COOLDOWN_FACTOR = 143,
130
+ ABILITY_COOLDOWN_MODIFIER = 144
128
131
  }
129
132
  export declare const enum BuffTypeIdSelectionPolicy {
130
133
  LEAST_DURATION = 0
@@ -187,6 +190,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
190
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
188
191
  private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
189
192
  private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
193
+ private [BuffPropertyKey.ABILITY_COOLDOWN_FACTOR]?;
194
+ private [BuffPropertyKey.ABILITY_COOLDOWN_MODIFIER]?;
190
195
  protected static readonly defaultParameters: BuffParameters;
191
196
  get source(): Unit;
192
197
  readonly typeId: ApplicableBuffTypeId;
@@ -201,11 +206,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
201
206
  private readonly _spellStealPriority?;
202
207
  private readonly _learnLevelMinimum?;
203
208
  private readonly [BuffPropertyKey.MISS_PROBABILITY]?;
204
- private _bonusIdByBonusType?;
205
209
  private readonly _abilityTypeIds?;
206
210
  private _behaviors?;
207
- private getUnitBonus;
208
- private addOrUpdateOrRemoveUnitBonus;
209
211
  constructor(target: Unit, ...parameters: BuffConstructorParameters<AdditionalParameters>);
210
212
  get level(): number;
211
213
  get remainingDamageOverDuration(): number;
@@ -265,6 +267,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
265
267
  get duration(): number;
266
268
  get remainingDuration(): number;
267
269
  set remainingDuration(remainingDuration: number);
270
+ get abilityCooldownFactor(): number;
271
+ set abilityCooldownFactor(abilityCooldownFactor: number);
272
+ onAbilityGained(ability: Ability): void;
273
+ onAbilityLost(ability: Ability): void;
268
274
  flashEffect(...parameters: [
269
275
  ...widgetOrXY: [] | [Widget] | [x: number, x: number],
270
276
  ...parametersOrDuration: [] | [EffectParameters] | [number]
@@ -278,6 +284,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
278
284
  onDeath(source: Unit | undefined): void;
279
285
  onDamageDealt(target: Unit, event: DamageEvent): void;
280
286
  onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
281
- static readonly destroyEvent: Event<[Buff<object>]>;
287
+ static readonly createdEvent: Event<[Buff<object>]>;
288
+ static readonly beingDestroyedEvent: Event<[Buff<object>]>;
282
289
  }
283
290
  export {};