warscript 0.0.1-dev.39d8e49 → 0.0.1-dev.3aa82da
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/effect.d.ts +1 -3
- package/core/types/effect.lua +26 -29
- package/core/types/sound.d.ts +17 -25
- package/core/types/sound.lua +85 -44
- package/core/types/timer.d.ts +6 -7
- package/core/types/timer.lua +18 -21
- package/core/util.lua +6 -1
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +3 -0
- package/engine/behaviour/ability/damage.lua +2 -2
- package/engine/behaviour/ability.d.ts +5 -1
- package/engine/behaviour/ability.lua +18 -4
- package/engine/behaviour/unit.d.ts +2 -0
- package/engine/buff.d.ts +13 -8
- package/engine/buff.lua +81 -50
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/unit.d.ts +6 -1
- package/engine/internal/unit.lua +8 -2
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/curse.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +11 -11
- package/engine/object-data/entry/ability-type.lua +33 -10
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/sound-preset.d.ts +17 -0
- package/engine/object-data/entry/sound-preset.lua +104 -0
- package/package.json +2 -2
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@@ -0,0 +1,52 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.EnsnareAbilityType = __TS__Class()
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local EnsnareAbilityType = ____exports.EnsnareAbilityType
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EnsnareAbilityType.name = "EnsnareAbilityType"
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__TS__ClassExtends(EnsnareAbilityType, AbilityType)
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EnsnareAbilityType.BASE_ID = fourCC("Aens")
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__TS__SetDescriptor(
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EnsnareAbilityType.prototype,
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"airUnitLoweringDuration",
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{
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get = function(self)
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return self:getNumberLevelField("Ens1")
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end,
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set = function(self, airUnitLoweringDuration)
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self:setNumberLevelField("Ens1", airUnitLoweringDuration)
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end
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},
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true
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)
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__TS__SetDescriptor(
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EnsnareAbilityType.prototype,
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"airUnitHeight",
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{
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get = function(self)
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return self:getNumberLevelField("Ens2")
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end,
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set = function(self, airUnitHeight)
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self:setNumberLevelField("Ens2", airUnitHeight)
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end
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},
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true
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)
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__TS__SetDescriptor(
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EnsnareAbilityType.prototype,
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"meleeAttackRange",
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{
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get = function(self)
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return self:getNumberLevelField("Ens3")
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end,
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set = function(self, meleeAttackRange)
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self:setNumberLevelField("Ens3", meleeAttackRange)
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end
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},
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true
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)
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return ____exports
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@@ -0,0 +1,10 @@
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class PhaseShiftAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get movementSpeedDecreaseFactor(): number[];
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set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get attackSpeedDecreaseFactor(): number[];
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set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -0,0 +1,39 @@
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1
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local ____lualib = require("lualib_bundle")
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2
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local __TS__Class = ____lualib.__TS__Class
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3
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+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.PhaseShiftAbilityType = __TS__Class()
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local PhaseShiftAbilityType = ____exports.PhaseShiftAbilityType
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PhaseShiftAbilityType.name = "PhaseShiftAbilityType"
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__TS__ClassExtends(PhaseShiftAbilityType, AbilityType)
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PhaseShiftAbilityType.BASE_ID = fourCC("Apsh")
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__TS__SetDescriptor(
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PhaseShiftAbilityType.prototype,
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"movementSpeedDecreaseFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Hbn1")
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end,
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set = function(self, movementSpeedDecreaseFactor)
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self:setNumberLevelField("Hbn1", movementSpeedDecreaseFactor)
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end
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},
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true
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)
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__TS__SetDescriptor(
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PhaseShiftAbilityType.prototype,
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"attackSpeedDecreaseFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Hbn2")
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end,
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set = function(self, attackSpeedDecreaseFactor)
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self:setNumberLevelField("Hbn2", attackSpeedDecreaseFactor)
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end
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},
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true
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)
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return ____exports
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@@ -0,0 +1,17 @@
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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import { UnitTypeId } from "../unit-type";
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export declare class RaiseDeadAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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get firstSummonedUnitCount(): number[];
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set firstSummonedUnitCount(firstSummonedUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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get secondSummonedUnitCount(): number[];
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set secondSummonedUnitCount(secondSummonedUnitCount: ObjectDataEntryLevelFieldValueSupplier<number>);
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get firstSummonedUnitTypeId(): UnitTypeId[];
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set firstSummonedUnitTypeId(firstSummonedUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
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get secondSummonedUnitTypeId(): UnitTypeId[];
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set secondSummonedUnitTypeId(secondSummonedUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
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get limitCheckUnitTypeId(): UnitTypeId[];
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set limitCheckUnitTypeId(limitCheckUnitTypeId: ObjectDataEntryLevelFieldValueSupplier<UnitTypeId>);
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}
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@@ -0,0 +1,78 @@
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.RaiseDeadAbilityType = __TS__Class()
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local RaiseDeadAbilityType = ____exports.RaiseDeadAbilityType
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RaiseDeadAbilityType.name = "RaiseDeadAbilityType"
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__TS__ClassExtends(RaiseDeadAbilityType, AbilityType)
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RaiseDeadAbilityType.BASE_ID = fourCC("Arai")
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__TS__SetDescriptor(
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RaiseDeadAbilityType.prototype,
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"firstSummonedUnitCount",
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{
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get = function(self)
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return self:getNumberLevelField("Rai1")
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end,
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set = function(self, firstSummonedUnitCount)
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self:setNumberLevelField("Rai1", firstSummonedUnitCount)
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end
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},
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true
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)
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__TS__SetDescriptor(
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RaiseDeadAbilityType.prototype,
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"secondSummonedUnitCount",
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{
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get = function(self)
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return self:getNumberLevelField("Rai2")
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end,
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set = function(self, secondSummonedUnitCount)
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self:setNumberLevelField("Rai2", secondSummonedUnitCount)
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end
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},
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true
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)
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__TS__SetDescriptor(
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RaiseDeadAbilityType.prototype,
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"firstSummonedUnitTypeId",
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{
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get = function(self)
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return self:getObjectDataEntryNumericIdLevelField("Rai3")
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end,
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set = function(self, firstSummonedUnitTypeId)
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self:setObjectDataEntryNumericIdLevelField("Rai3", firstSummonedUnitTypeId)
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end
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},
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true
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)
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__TS__SetDescriptor(
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RaiseDeadAbilityType.prototype,
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"secondSummonedUnitTypeId",
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{
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get = function(self)
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return self:getObjectDataEntryNumericIdLevelField("Rai4")
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end,
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set = function(self, secondSummonedUnitTypeId)
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self:setObjectDataEntryNumericIdLevelField("Rai4", secondSummonedUnitTypeId)
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end
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},
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true
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)
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__TS__SetDescriptor(
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RaiseDeadAbilityType.prototype,
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"limitCheckUnitTypeId",
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{
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get = function(self)
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return self:getObjectDataEntryNumericIdLevelField("Raiu")
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end,
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set = function(self, limitCheckUnitTypeId)
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self:setObjectDataEntryNumericIdLevelField("Raiu", limitCheckUnitTypeId)
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end
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},
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true
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)
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return ____exports
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set damagePerTarget(damagePerTarget: ObjectDataEntryLevelFieldValueSupplier<number>);
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get maximumTotalDamage(): number[];
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set maximumTotalDamage(maximumTotalDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
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get distance(): number[];
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set distance(distance: ObjectDataEntryLevelFieldValueSupplier<number>);
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get finalAreaOfEffect(): number[];
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set finalAreaOfEffect(finalAreaOfEffect: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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true
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__TS__SetDescriptor(
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ShockWaveAbilityType.prototype,
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"distance",
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{
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get = function(self)
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return self:getNumberLevelField("Osh3")
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end,
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set = function(self, distance)
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self:setNumberLevelField("Osh3", distance)
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end
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},
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true
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)
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__TS__SetDescriptor(
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ShockWaveAbilityType.prototype,
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"finalAreaOfEffect",
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{
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get = function(self)
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return self:getNumberLevelField("Osh4")
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end,
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set = function(self, finalAreaOfEffect)
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self:setNumberLevelField("Osh4", finalAreaOfEffect)
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end
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},
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true
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)
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return ____exports
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@@ -9,4 +9,14 @@ export declare class SlowPoisonAbilityType extends AbilityType {
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set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get attackSpeedDecreaseFactor(): number[];
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set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get isDamageStacking(): boolean[];
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set isDamageStacking(isDamageStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isMovementSpeedFactorStacking(): boolean[];
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set isMovementSpeedFactorStacking(isMovementSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAttackSpeedFactorStacking(): boolean[];
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set isAttackSpeedFactorStacking(isAttackSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAbleToKill(): boolean[];
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set isAbleToKill(isAbleToKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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private setOption;
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private getOption;
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}
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@@ -9,6 +9,12 @@ ____exports.SlowPoisonAbilityType = __TS__Class()
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local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
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SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
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__TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
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function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
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self:setFlagLevelFieldValue("Spo4", option, supplier)
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end
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function SlowPoisonAbilityType.prototype.getOption(self, option)
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return self:getFlagLevelFieldValue("Spo4", option)
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end
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SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
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__TS__SetDescriptor(
|
|
14
20
|
SlowPoisonAbilityType.prototype,
|
|
@@ -49,4 +55,56 @@ __TS__SetDescriptor(
|
|
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49
55
|
},
|
|
50
56
|
true
|
|
51
57
|
)
|
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|
+
__TS__SetDescriptor(
|
|
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|
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SlowPoisonAbilityType.prototype,
|
|
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|
+
"isDamageStacking",
|
|
61
|
+
{
|
|
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|
+
get = function(self)
|
|
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|
+
return self:getOption(1)
|
|
64
|
+
end,
|
|
65
|
+
set = function(self, isDamageStacking)
|
|
66
|
+
self:setOption(1, isDamageStacking)
|
|
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|
+
end
|
|
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|
+
},
|
|
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|
+
true
|
|
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|
+
)
|
|
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|
+
__TS__SetDescriptor(
|
|
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|
+
SlowPoisonAbilityType.prototype,
|
|
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|
+
"isMovementSpeedFactorStacking",
|
|
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|
+
{
|
|
75
|
+
get = function(self)
|
|
76
|
+
return self:getOption(2)
|
|
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|
+
end,
|
|
78
|
+
set = function(self, isMovementSpeedFactorStacking)
|
|
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|
+
self:setOption(2, isMovementSpeedFactorStacking)
|
|
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|
+
end
|
|
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|
+
},
|
|
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|
+
true
|
|
83
|
+
)
|
|
84
|
+
__TS__SetDescriptor(
|
|
85
|
+
SlowPoisonAbilityType.prototype,
|
|
86
|
+
"isAttackSpeedFactorStacking",
|
|
87
|
+
{
|
|
88
|
+
get = function(self)
|
|
89
|
+
return self:getOption(4)
|
|
90
|
+
end,
|
|
91
|
+
set = function(self, isAttackSpeedFactorStacking)
|
|
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|
+
self:setOption(4, isAttackSpeedFactorStacking)
|
|
93
|
+
end
|
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|
+
},
|
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|
+
true
|
|
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|
+
)
|
|
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|
+
__TS__SetDescriptor(
|
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98
|
+
SlowPoisonAbilityType.prototype,
|
|
99
|
+
"isAbleToKill",
|
|
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|
+
{
|
|
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|
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get = function(self)
|
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+
return self:getOption(8)
|
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|
+
end,
|
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+
set = function(self, isAbleToKill)
|
|
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|
+
self:setOption(8, isAbleToKill)
|
|
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|
+
end
|
|
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|
+
},
|
|
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|
+
true
|
|
109
|
+
)
|
|
52
110
|
return ____exports
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class WebAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
get airUnitLoweringDuration(): number[];
|
|
7
|
+
set airUnitLoweringDuration(airUnitLoweringDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
8
|
+
get airUnitHeight(): number[];
|
|
9
|
+
set airUnitHeight(airUnitHeight: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
10
|
+
get meleeAttackRange(): number[];
|
|
11
|
+
set meleeAttackRange(meleeAttackRange: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.WebAbilityType = __TS__Class()
|
|
9
|
+
local WebAbilityType = ____exports.WebAbilityType
|
|
10
|
+
WebAbilityType.name = "WebAbilityType"
|
|
11
|
+
__TS__ClassExtends(WebAbilityType, AbilityType)
|
|
12
|
+
WebAbilityType.BASE_ID = fourCC("Aweb")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
WebAbilityType.prototype,
|
|
15
|
+
"airUnitLoweringDuration",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("Ens1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, airUnitLoweringDuration)
|
|
21
|
+
self:setNumberLevelField("Ens1", airUnitLoweringDuration)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
WebAbilityType.prototype,
|
|
28
|
+
"airUnitHeight",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("Ens2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, airUnitHeight)
|
|
34
|
+
self:setNumberLevelField("Ens2", airUnitHeight)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
WebAbilityType.prototype,
|
|
41
|
+
"meleeAttackRange",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("Ens3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, meleeAttackRange)
|
|
47
|
+
self:setNumberLevelField("Ens3", meleeAttackRange)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
return ____exports
|
|
@@ -3,7 +3,7 @@ import "../../internal/unit/ability";
|
|
|
3
3
|
import { TupleOf } from "../../../utility/types";
|
|
4
4
|
import { AnimationName } from "../auxiliary/animation-name";
|
|
5
5
|
import { AnimationQualifier } from "../auxiliary/animation-qualifier";
|
|
6
|
-
import {
|
|
6
|
+
import { AttachmentPresetInput, EffectPresetWithParameters, EffectPresetWithParametersInput } from "../auxiliary/attachment-preset";
|
|
7
7
|
import { CombatClassifications } from "../auxiliary/combat-classification";
|
|
8
8
|
import { Race } from "../auxiliary/race";
|
|
9
9
|
import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
|
|
@@ -27,11 +27,11 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
|
|
|
27
27
|
set buttonPositionX(buttonPositionX: number);
|
|
28
28
|
get buttonPositionY(): number;
|
|
29
29
|
set buttonPositionY(buttonPositionY: number);
|
|
30
|
-
get casterCastingEffectPresets():
|
|
31
|
-
set casterCastingEffectPresets(casterCastingEffectPresets:
|
|
32
|
-
get casterChannelingEffectPresets():
|
|
33
|
-
set casterChannelingEffectPresets(casterChannelingEffectPresets:
|
|
34
|
-
get casterAttachmentPresets(): TupleOf<
|
|
30
|
+
get casterCastingEffectPresets(): EffectPresetWithParameters[];
|
|
31
|
+
set casterCastingEffectPresets(casterCastingEffectPresets: EffectPresetWithParametersInput[]);
|
|
32
|
+
get casterChannelingEffectPresets(): EffectPresetWithParameters[];
|
|
33
|
+
set casterChannelingEffectPresets(casterChannelingEffectPresets: EffectPresetWithParametersInput[]);
|
|
34
|
+
get casterAttachmentPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2>;
|
|
35
35
|
set casterAttachmentPresets(casterAttachmentPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2>);
|
|
36
36
|
get effectModelPaths(): string[];
|
|
37
37
|
set effectModelPaths(effectModelPaths: string[]);
|
|
@@ -63,15 +63,15 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
|
|
|
63
63
|
set missileMovementArc(missileMovementArc: number);
|
|
64
64
|
get missileMovementSpeed(): number;
|
|
65
65
|
set missileMovementSpeed(missileMovementSpeed: number);
|
|
66
|
-
get specialAttachmentPreset():
|
|
66
|
+
get specialAttachmentPreset(): EffectPresetWithParameters | undefined;
|
|
67
67
|
set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
|
|
68
|
-
get targetCastingEffectPresets():
|
|
68
|
+
get targetCastingEffectPresets(): EffectPresetWithParameters[];
|
|
69
69
|
set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
|
|
70
|
-
get targetEffectPresets(): TupleOf<
|
|
70
|
+
get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
|
|
71
71
|
set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
|
|
72
|
-
get targetEffectPresetsSD(): TupleOf<
|
|
72
|
+
get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
|
|
73
73
|
set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
|
|
74
|
-
get targetEffectPresetsHD(): TupleOf<
|
|
74
|
+
get targetEffectPresetsHD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
|
|
75
75
|
set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
|
|
76
76
|
get turnOffButtonPositionX(): number;
|
|
77
77
|
set turnOffButtonPositionX(buttonPositionX: number);
|
|
@@ -20,7 +20,7 @@ local mapIndexed = ____arrays.mapIndexed
|
|
|
20
20
|
local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
|
|
21
21
|
local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
|
|
22
22
|
local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
|
|
23
|
-
local
|
|
23
|
+
local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
|
|
24
24
|
local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
|
|
25
25
|
local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
|
|
26
26
|
local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
|
|
@@ -35,8 +35,11 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
|
|
|
35
35
|
local ____upgrade = require("engine.object-data.entry.upgrade")
|
|
36
36
|
local Upgrade = ____upgrade.Upgrade
|
|
37
37
|
local ____sound = require("core.types.sound")
|
|
38
|
+
local isSoundLabelCustom = ____sound.isSoundLabelCustom
|
|
38
39
|
local Sound3D = ____sound.Sound3D
|
|
39
|
-
local
|
|
40
|
+
local SoundSettings = ____sound.SoundSettings
|
|
41
|
+
local ____ability = require("engine.standard.fields.ability")
|
|
42
|
+
local EFFECT_SOUND_ABILITY_STRING_FIELD = ____ability.EFFECT_SOUND_ABILITY_STRING_FIELD
|
|
40
43
|
local castAnimationFQNByAbilityTypeId = {}
|
|
41
44
|
local isButtonVisibleFalseAbilityTypes = {}
|
|
42
45
|
local casterCastingEffectPresetsByAbilityTypeId = {}
|
|
@@ -118,7 +121,7 @@ __TS__SetDescriptor(
|
|
|
118
121
|
return casterCastingEffectPresetsByAbilityTypeId[self.id] or ({})
|
|
119
122
|
end,
|
|
120
123
|
set = function(self, casterCastingEffectPresets)
|
|
121
|
-
casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets,
|
|
124
|
+
casterCastingEffectPresetsByAbilityTypeId[self.id] = map(casterCastingEffectPresets, toEffectPreset)
|
|
122
125
|
end
|
|
123
126
|
},
|
|
124
127
|
true
|
|
@@ -131,7 +134,7 @@ __TS__SetDescriptor(
|
|
|
131
134
|
return casterChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
|
|
132
135
|
end,
|
|
133
136
|
set = function(self, casterChannelingEffectPresets)
|
|
134
|
-
casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets,
|
|
137
|
+
casterChannelingEffectPresetsByAbilityTypeId[self.id] = map(casterChannelingEffectPresets, toEffectPreset)
|
|
135
138
|
end
|
|
136
139
|
},
|
|
137
140
|
true
|
|
@@ -370,7 +373,7 @@ __TS__SetDescriptor(
|
|
|
370
373
|
return targetCastingEffectPresetsByAbilityTypeId[self.id] or ({})
|
|
371
374
|
end,
|
|
372
375
|
set = function(self, targetCastingEffectPresets)
|
|
373
|
-
targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets,
|
|
376
|
+
targetCastingEffectPresetsByAbilityTypeId[self.id] = map(targetCastingEffectPresets, toEffectPreset)
|
|
374
377
|
end
|
|
375
378
|
},
|
|
376
379
|
true
|
|
@@ -991,20 +994,26 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
|
|
|
991
994
|
4,
|
|
992
995
|
function(caster, ability, target)
|
|
993
996
|
if __TS__InstanceOf(target, Unit) then
|
|
994
|
-
Sound3D:playFromLabel(soundPresetId,
|
|
997
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target)
|
|
995
998
|
else
|
|
996
|
-
Sound3D:playFromLabel(soundPresetId,
|
|
999
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, target.x, target.y)
|
|
997
1000
|
end
|
|
998
1001
|
end
|
|
999
1002
|
)
|
|
1000
1003
|
Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
|
|
1001
1004
|
4,
|
|
1002
1005
|
function(caster, ability, x, y)
|
|
1003
|
-
Sound3D:playFromLabel(soundPresetId,
|
|
1006
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, x, y)
|
|
1004
1007
|
end
|
|
1005
1008
|
)
|
|
1006
1009
|
end
|
|
1007
1010
|
end
|
|
1011
|
+
Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
|
|
1012
|
+
local soundPresetId = EFFECT_SOUND_ABILITY_STRING_FIELD:getValue(ability)
|
|
1013
|
+
if isSoundLabelCustom(soundPresetId) then
|
|
1014
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
|
|
1015
|
+
end
|
|
1016
|
+
end)
|
|
1008
1017
|
local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
|
|
1009
1018
|
return mapValues(
|
|
1010
1019
|
casterCastingEffectPresetsByAbilityTypeId,
|
|
@@ -1017,10 +1026,17 @@ local casterCastingEffectAttachmentPointsByAbilityTypeId = postcompile(function(
|
|
|
1017
1026
|
function(casterCastingEffectPresets) return map(casterCastingEffectPresets, extractAttachmentPresetInputNodeFQN) end
|
|
1018
1027
|
)
|
|
1019
1028
|
end)
|
|
1029
|
+
local casterCastingEffectParametersByAbilityTypeId = postcompile(function()
|
|
1030
|
+
return mapValues(
|
|
1031
|
+
casterCastingEffectPresetsByAbilityTypeId,
|
|
1032
|
+
function(casterCastingEffectPresets) return map(casterCastingEffectPresets, "parameters") end
|
|
1033
|
+
)
|
|
1034
|
+
end)
|
|
1020
1035
|
local casterCastingEffectsByCaster = {}
|
|
1021
1036
|
local function handleAbilityCastingStartEvent(caster, ability)
|
|
1022
1037
|
local effectModelPaths = casterCastingEffectModelPathsByAbilityTypeId[ability.typeId]
|
|
1023
1038
|
local attachmentPoints = casterCastingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
|
|
1039
|
+
local parameters = casterCastingEffectParametersByAbilityTypeId[ability.typeId]
|
|
1024
1040
|
local effects = {}
|
|
1025
1041
|
if effectModelPaths ~= nil then
|
|
1026
1042
|
for i = 1, #effectModelPaths do
|
|
@@ -1029,7 +1045,7 @@ local function handleAbilityCastingStartEvent(caster, ability)
|
|
|
1029
1045
|
if attachmentPoint == nil or attachmentPoint == "" then
|
|
1030
1046
|
attachmentPoint = "origin"
|
|
1031
1047
|
end
|
|
1032
|
-
effects[i] = Effect:
|
|
1048
|
+
effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
|
|
1033
1049
|
end
|
|
1034
1050
|
end
|
|
1035
1051
|
casterCastingEffectsByCaster[caster] = effects
|
|
@@ -1060,10 +1076,17 @@ local casterChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(functi
|
|
|
1060
1076
|
function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
|
|
1061
1077
|
)
|
|
1062
1078
|
end)
|
|
1079
|
+
local casterChannelingEffectParametersByAbilityTypeId = postcompile(function()
|
|
1080
|
+
return mapValues(
|
|
1081
|
+
casterChannelingEffectPresetsByAbilityTypeId,
|
|
1082
|
+
function(casterChannelingEffectPresets) return map(casterChannelingEffectPresets, "parameters") end
|
|
1083
|
+
)
|
|
1084
|
+
end)
|
|
1063
1085
|
local casterChannelingEffectsByCaster = {}
|
|
1064
1086
|
local function handleAbilityChannelingStartEvent(caster, ability)
|
|
1065
1087
|
local effectModelPaths = casterChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
|
|
1066
1088
|
local attachmentPoints = casterChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
|
|
1089
|
+
local parameters = casterChannelingEffectParametersByAbilityTypeId[ability.typeId]
|
|
1067
1090
|
local effects = {}
|
|
1068
1091
|
if effectModelPaths ~= nil then
|
|
1069
1092
|
for i = 1, #effectModelPaths do
|
|
@@ -1072,7 +1095,7 @@ local function handleAbilityChannelingStartEvent(caster, ability)
|
|
|
1072
1095
|
if attachmentPoint == nil or attachmentPoint == "" then
|
|
1073
1096
|
attachmentPoint = "origin"
|
|
1074
1097
|
end
|
|
1075
|
-
effects[i] = Effect:
|
|
1098
|
+
effects[i] = Effect:create(effectModelPath, caster, attachmentPoint, parameters and parameters[i])
|
|
1076
1099
|
end
|
|
1077
1100
|
end
|
|
1078
1101
|
casterChannelingEffectsByCaster[caster] = effects
|
|
@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
121
121
|
applicatorAbilityType.damagePerSecond = 0
|
|
122
122
|
applicatorAbilityType.movementSpeedDecreaseFactor = 0
|
|
123
123
|
applicatorAbilityType.attackSpeedDecreaseFactor = 0
|
|
124
|
+
applicatorAbilityType.isDamageStacking = false
|
|
125
|
+
applicatorAbilityType.isMovementSpeedFactorStacking = false
|
|
126
|
+
applicatorAbilityType.isAttackSpeedFactorStacking = false
|
|
127
|
+
applicatorAbilityType.isAbleToKill = false
|
|
124
128
|
applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
|
|
125
129
|
applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
|
|
126
130
|
end
|
|
@@ -128,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
128
132
|
local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
|
|
129
133
|
applicatorAbilityType.attackSpeedIncreaseFactor = 0
|
|
130
134
|
applicatorAbilityType.movementSpeedIncreaseFactor = 0
|
|
135
|
+
applicatorAbilityType.receivedDamageIncreaseFactor = 0
|
|
131
136
|
applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
|
|
132
137
|
if applicatorAbilityType.levelCount > 1 then
|
|
133
138
|
multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
3
|
+
import { SoundEax } from "../auxiliary/sound-eax";
|
|
3
4
|
export type SoundPresetId = ObjectDataEntryId & string & {
|
|
4
5
|
readonly __soundPresetId: unique symbol;
|
|
5
6
|
};
|
|
@@ -13,4 +14,20 @@ export declare class SoundPreset extends ObjectDataEntry<SoundPresetId> {
|
|
|
13
14
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
14
15
|
get filePaths(): string[];
|
|
15
16
|
set filePaths(filePaths: string[]);
|
|
17
|
+
get volume(): number;
|
|
18
|
+
set volume(volume: number);
|
|
19
|
+
get pitch(): number;
|
|
20
|
+
set pitch(pitch: number);
|
|
21
|
+
get priority(): number;
|
|
22
|
+
set priority(priority: number);
|
|
23
|
+
get channel(): number;
|
|
24
|
+
set channel(channel: number);
|
|
25
|
+
get minimumDistance(): number;
|
|
26
|
+
set minimumDistance(minimumDistance: number);
|
|
27
|
+
get maximumDistance(): number;
|
|
28
|
+
set maximumDistance(maximumDistance: number);
|
|
29
|
+
get distanceCutoff(): number;
|
|
30
|
+
set distanceCutoff(distanceCutoff: number);
|
|
31
|
+
get eax(): SoundEax;
|
|
32
|
+
set eax(eax: SoundEax);
|
|
16
33
|
}
|