warscript 0.0.1-dev.3987da9 → 0.0.1-dev.39d8e49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/core/types/sound.d.ts
CHANGED
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@@ -64,7 +64,7 @@ export declare class Sound extends Handle<jsound, [fadeOut?: boolean]> {
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export declare class Sound3D extends Sound {
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static playAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): void;
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static playOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): void;
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-
static playFromLabel(label: string, preset: Sound3DPreset,
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static playFromLabel(label: string, preset: Sound3DPreset, ...positionOrUnit: [Unit] | [number, number, number?]): void;
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static createAtPosition(fileName: string, preset: Sound3DPreset, x?: number, y?: number, z?: number): Sound3D;
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static createOnUnit(fileName: string, preset: Sound3DPreset, unit: Unit): Sound3D;
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}
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package/core/types/sound.lua
CHANGED
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@@ -249,9 +249,13 @@ function Sound3D.playOnUnit(self, fileName, preset, unit)
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startSound(sound)
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killSoundWhenDone(sound)
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end
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-
function Sound3D.playFromLabel(self, label, preset,
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function Sound3D.playFromLabel(self, label, preset, unitOrX, y, z)
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local sound = createPreset3DSoundFromLabel(label, preset)
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-
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if type(unitOrX) ~= "number" then
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attachSoundToUnit(sound, unitOrX.handle)
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else
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setSoundPosition(sound, unitOrX, y or 0, z or 0)
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end
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startSound(sound)
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killSoundWhenDone(sound)
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end
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@@ -115,6 +115,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
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set casterEffectSoundPresetId(casterEffectSoundPresetId: SoundPresetId | undefined);
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get casterEffectLoopingSoundPresetId(): SoundPresetId;
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set casterEffectLoopingSoundPresetId(casterEffectLoopingSoundPresetId: SoundPresetId);
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get targetEffectSoundPresetId(): SoundPresetId | undefined;
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set targetEffectSoundPresetId(targetEffectSoundPresetId: SoundPresetId | undefined);
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get allowedTargetCombatClassifications(): CombatClassifications[];
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set allowedTargetCombatClassifications(allowedTargetCombatClassifications: ObjectDataEntryLevelFieldValueSupplier<CombatClassifications>);
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get areaOfEffect(): number[];
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@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local __TS__InstanceOf = ____lualib.__TS__InstanceOf
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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@@ -33,11 +34,15 @@ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.u
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local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilityTypeIdGenerator
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local ____upgrade = require("engine.object-data.entry.upgrade")
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local Upgrade = ____upgrade.Upgrade
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local ____sound = require("core.types.sound")
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local Sound3D = ____sound.Sound3D
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local SoundPreset = ____sound.SoundPreset
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local castAnimationFQNByAbilityTypeId = {}
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local isButtonVisibleFalseAbilityTypes = {}
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local casterCastingEffectPresetsByAbilityTypeId = {}
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local casterChannelingEffectPresetsByAbilityTypeId = {}
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local targetCastingEffectPresetsByAbilityTypeId = {}
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local targetEffectSoundPresetByAbilityTypeId = {}
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____exports.AbilityType = __TS__Class()
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local AbilityType = ____exports.AbilityType
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AbilityType.name = "AbilityType"
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@@ -743,6 +748,19 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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AbilityType.prototype,
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"targetEffectSoundPresetId",
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{
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get = function(self)
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return targetEffectSoundPresetByAbilityTypeId[self.id]
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end,
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set = function(self, targetEffectSoundPresetId)
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targetEffectSoundPresetByAbilityTypeId[self.id] = targetEffectSoundPresetId
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end
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},
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true
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)
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__TS__SetDescriptor(
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AbilityType.prototype,
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"allowedTargetCombatClassifications",
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@@ -967,6 +985,26 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
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end
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)
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end
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for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEffectSoundPresetByAbilityTypeId end)) do
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if soundPresetId ~= nil then
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Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(
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4,
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function(caster, ability, target)
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if __TS__InstanceOf(target, Unit) then
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Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target)
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else
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Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, target.x, target.y)
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end
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end
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)
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Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(
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4,
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function(caster, ability, x, y)
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Sound3D:playFromLabel(soundPresetId, SoundPreset.Ability, x, y)
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end
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)
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end
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end
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local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
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return mapValues(
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casterCastingEffectPresetsByAbilityTypeId,
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package/package.json
CHANGED